<?xml version="1.0" encoding="UTF-8"?>
<CVehicleMetadataMgr>
	<ClipSetMaps>
	   <Item type="CClipSetMap">
       <Name>INSIDE_CLIPSET_PIGEON</Name>
       <Maps>
         <Item>
           <ClipSetId>clipset@veh@truck@ds@base</ClipSetId>
           <VarClipSetId>InsideVarClipSet</VarClipSetId>
           <ConditionFlags />
           <InformationFlags />
         </Item>
       </Maps>
     </Item>
	  </ClipSetMaps>
		<VehicleSeatAnimInfos>
	 <Item type="CVehicleSeatAnimInfo">
      <Name>SEAT_ANIM_PIGEON</Name>
      <DriveByInfo ref="DRIVEBY_STANDARD_FRONT_LEFT" />
      <InsideClipSetMap ref="INSIDE_CLIPSET_PIGEON" />
      <PanicClipSet>clipset@veh@truck@ds@idle_panic</PanicClipSet>
      <AgitatedClipSet>clipset@veh@truck@ds@idle_agitated</AgitatedClipSet>
	    <DuckedClipSet>clipset@veh@truck@ds@idle_duck</DuckedClipSet>
      <FemaleClipSet />
      <LowLODIdleAnim>TRUCK_FRONT_DS_IDLE</LowLODIdleAnim>
      <SeatAmbientContext>IN_TRUCK</SeatAmbientContext>
      <InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
      <SeatAnimFlags>UseStandardInVehicleAnims UseCloseDoorBlendAnims</SeatAnimFlags>
      <SteeringSmoothing value="0.080000" />
      <ExitToAimInfoName>STANDARD</ExitToAimInfoName>
      <MaleGestureClipSetId>ANIM_GROUP_GESTURE_M_CAR_TRUCK_DS</MaleGestureClipSetId>
      <FemaleGestureClipSetId>ANIM_GROUP_GESTURE_F_CAR_TRUCK_DS</FemaleGestureClipSetId>
	    <FPSMinSteeringRateOverride value="1.50000" />
	    <FPSMaxSteeringRateOverride value="4.00000" />
    </Item>
	 </VehicleSeatAnimInfos>
   <VehicleEntryPointInfos>
    <Item type="CVehicleEntryPointInfo">
      <Name>ENTRY_POINT_PIGEON_FRONT_LEFT</Name>
      <DoorBoneName>door_dside_f</DoorBoneName>
      <SecondDoorBoneName />
      <DoorHandleBoneName>handle_dside_f</DoorHandleBoneName>
      <WindowId>FRONT_LEFT</WindowId>
      <VehicleSide>SIDE_LEFT</VehicleSide>
      <AccessableSeats>
        <Item ref="SEAT_SINGLE_FRONT" />
      </AccessableSeats>
      <VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_STD_LEFT" />
      <Flags />
      <BlockJackReactionSides />
      <BreakoutTestPoint>POINT_TYPE_MAX</BreakoutTestPoint>
    </Item>
    <Item type="CVehicleEntryPointInfo">
      <Name>ENTRY_POINT_PIGEON_FRONT_RIGHT</Name>
      <DoorBoneName>door_pside_f</DoorBoneName>
      <SecondDoorBoneName />
      <DoorHandleBoneName>handle_pside_f</DoorHandleBoneName>
      <WindowId>FRONT_RIGHT</WindowId>
      <VehicleSide>SIDE_RIGHT</VehicleSide>
      <AccessableSeats>
        <Item ref="SEAT_SINGLE_FRONT" />
      </AccessableSeats>
      <VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_STD_RIGHT" />
      <Flags />
      <BlockJackReactionSides />
      <BreakoutTestPoint>POINT_TYPE_MAX</BreakoutTestPoint>
    </Item>
  </VehicleEntryPointInfos>
	 <VehicleEntryPointAnimInfos>
		<Item type="CVehicleEntryPointAnimInfo">
      <Name>ENTRY_POINT_ANIM_PIGEON_FRONT_LEFT</Name>
      <CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_LEFT" />
      <EntryClipSetMap ref="ENTRY_CLIPSET_MAP_STD_RIPLEY_FRONT_LEFT" />
      <ExitClipSetMap ref="EXIT_CLIPSET_MAP_VAN_FRONT_LEFT" />
      <AlternateTryLockedDoorClipId>LOW_Locked_DS</AlternateTryLockedDoorClipId>
      <AlternateForcedEntryClipId>LOW_Force_Entry_DS</AlternateForcedEntryClipId>
      <AlternateJackFromOutSideClipId>low_perp_ds_a</AlternateJackFromOutSideClipId>
      <AlternateBeJackedFromOutSideClipId>low_victim_ds_a</AlternateBeJackedFromOutSideClipId>
      <AlternateEntryPointClipSetId />
      <EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
      <EntryTranslation x="-1.300000" y="-0.450000" z="0.200000" />
      <OpenDoorTranslation x="0.000000" y="0.000000" />
      <OpenDoorHeadingChange value="1.570000" />
      <EntryHeadingChange value="-1.570000" />
      <ExtraZForMPPlaneWarp value="0.000000" />
      <EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForExit UseOpenDoorBlendAnims UseGetUpAfterJack JackVariationsIncludeGetIn HasCombatEntry</EntryPointFlags>
      <EntryAnimVariations ref="NULL" />
      <NMJumpFromVehicleTuningSet>LOWCAR</NMJumpFromVehicleTuningSet>
    </Item>
    <Item type="CVehicleEntryPointAnimInfo">
      <Name>ENTRY_POINT_ANIM_PIGEON_FRONT_RIGHT</Name>
      <CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_RIGHT" />
      <EntryClipSetMap ref="ENTRY_CLIPSET_MAP_STD_RIPLEY_FRONT_RIGHT" />
      <ExitClipSetMap ref="EXIT_CLIPSET_MAP_VAN_FRONT_RIGHT" />
      <AlternateTryLockedDoorClipId>LOW_Locked_PS</AlternateTryLockedDoorClipId>
      <AlternateForcedEntryClipId>LOW_Force_Entry_PS</AlternateForcedEntryClipId>
      <AlternateJackFromOutSideClipId>low_perp_ps_a</AlternateJackFromOutSideClipId>
      <AlternateBeJackedFromOutSideClipId>low_victim_ps_a</AlternateBeJackedFromOutSideClipId>
      <AlternateEntryPointClipSetId />
      <EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
      <EntryTranslation x="1.300000" y="-0.450000" z="0.200000" />
      <OpenDoorTranslation x="0.000000" y="0.000000" />
      <OpenDoorHeadingChange value="-1.570000" />
      <EntryHeadingChange value="1.570000" />
      <ExtraZForMPPlaneWarp value="0.000000" />
      <EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForExit UseOpenDoorBlendAnims UseGetUpAfterJack JackVariationsIncludeGetIn HasCombatEntry</EntryPointFlags>
      <EntryAnimVariations ref="NULL" />
      <NMJumpFromVehicleTuningSet />
    </Item>
   </VehicleEntryPointAnimInfos>
	<VehicleLayoutInfos>
	  <Item type="CVehicleLayoutInfo">
      <Name>LAYOUT_PIGEON</Name>
      <Seats>
        <Item>
          <SeatInfo ref="SEAT_SINGLE_FRONT" />
          <SeatAnimInfo ref="SEAT_ANIM_PIGEON" />
        </Item>
      </Seats>
      <EntryPoints>
        <Item>
          <EntryPointInfo ref="ENTRY_POINT_PIGEON_FRONT_LEFT" />
          <EntryPointAnimInfo ref="ENTRY_POINT_ANIM_PIGEON_FRONT_LEFT" />
        </Item>
        <Item>
          <EntryPointInfo ref="ENTRY_POINT_PIGEON_FRONT_RIGHT" />
          <EntryPointAnimInfo ref="ENTRY_POINT_ANIM_PIGEON_FRONT_RIGHT" />
        </Item>
      </EntryPoints>
      <LayoutFlags>StreamAnims UseVanOpenDoorBlendParams NoArmIkOnInsideCloseDoor UseLeanSteerAnims NoArmIkOnOutsideOpenDoor UseSteeringWheelIk UseFinerAlignTolerance</LayoutFlags>
      <BicycleInfo ref="NULL" />
      <HandsUpClipSetId>busted_vehicle_std</HandsUpClipSetId>
      <SteeringWheelOffset x="0.000000" y="0.000000" z="0.300000" />
	    <MaxXAcceleration value="4.00000" />
	    <BodyLeanXApproachSpeed value="5.00000" />
	    <BodyLeanXSmallDelta value="0.30000" />
    <FirstPersonAdditiveIdleClipSets>
		<Item>clipset@veh@truck@ds@idle_a</Item>
		<Item>clipset@veh@truck@ds@idle_b</Item>
		<Item>clipset@veh@truck@ds@idle_c</Item>
		<Item>clipset@veh@truck@ds@idle_d</Item>
		<Item>clipset@veh@truck@ds@idle_e</Item>
	  </FirstPersonAdditiveIdleClipSets>
	  <FirstPersonRoadRageClipSets>
    <Item>clipset@veh@truck@ds@hit_wheel@idle_a</Item>
		<Item>clipset@veh@truck@ds@hit_wheel@idle_b</Item>
		<Item>clipset@veh@truck@ds@hit_wheel@idle_c</Item>
	  </FirstPersonRoadRageClipSets>
		</Item>
  </VehicleLayoutInfos>
</CVehicleMetadataMgr>