Information:
This mod restores various content, from map to props, UI, characters, weapons and vehicles models and textures from and based on the old gen version of the game.

Map:
- Mirror in the bedroom of the GTA Online high end apartment.
- Wood walls for the Vinewood police station exterior.
- Enhanced beach foamm, traffic and wall lights bulbs textures.
- Palms trunk and leafs textures (both enhanced and remade from scratch).
- Beach fences texture (remade from scratch).
- Dynasty 8 for sale sign (removed the "FOR SALE" and changed the wood texture to white).
- Banana palms leafs and a few palm fan trunks models from the old gen version.
- Blue ceiling lights for the story mode medium car garage.
- Cigarettes vending machine texture.
- Multiple retextured bushes.
- Multiple trunk and leafs retextures for various trees (olive, oak, jacada, birch).
- Rextured ivy flowers of the Michael's mansion exterior.

Misc:
- Badger, Facade and iFruit 9iX phones models.
- Phones wallpapers and icons.
- Interaction and wardrobe menu banners.
- Blimp contact icon for the phone.
- FIB vehicles and peds scenarios at the Satellite Relay Station.
- Busted and wasted sounds.
- Retriever's second texture variation.

Characters:
- Michael's gray suit jacket (purple inside instead of gray).
- Hockey masks textures (clean and dirty) for Franklin, Michael and Trevor.

Weapons:
- Pre-patch jerry can.
- Pre-patch bottle.
- Nightstick without the LSPD badge/sticker.

Vehicles:
- Red dials (plus two "Bravado" badges applied) for the Banshee.
- Dark brown interior for the Super Diamond.
- Black dials for the Turismo R (plus the car badge applied to one of the dials), Cheetah, Infernus, Comet and Furore GT.
- Red interior for the Infernus.
- Light blue and orange lightbar texture for the Police Stanier, Buffalo, Cruiser, Transporter, Stockade, Bike, Sheriff SUV, FIB Granger, Buffalo and Park Ranger Granger.

Requirements:
OpenIV.asi.
Mods folder.

Installation:
Move the "lgassets" folder in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/lgAssets/</Item>" to the "dlclist.xml".
As for the files in the "Manual Installation" folder, check the "Installation.txt" file inside each sub folder for the instructions.

Special Thanks:
dexyfex ( https://www.gta5-mods.com/users/dexyfex ) for CodeWalker ( https://www.gta5-mods.com/tools/codewalker-gtav-interactive-3d-map ).
The OpenIV Team ( https://www.gta5-mods.com/users/GooD-NTS ) for OpenIV ( https://www.gta5-mods.com/tools/openiv ).
3Doomer ( https://www.gta5-mods.com/users/3Doomer ) for GIMS Evo ( https://www.gta5-mods.com/tools/gims-evo-with-gta-v-support ).
koolk for LibertyV ( https://gtaforums.com/topic/594175-relgtav-libertyv/ ).
DK22Pac for the WFT/XFT to DFF converter ( https://gtaforums.com/topic/706908-wftxft-to-dff/ ).
cj2000 for the R* RW IO for 3DS Max ( https://gtaforums.com/topic/914887-r-rw-io-for-max/ ).
Neos7 ( https://www.gta5-mods.com/users/Neos7 ) for the GTA V Map Helper script for 3DS Max ( https://www.gta5-mods.com/tools/gta-v-map-helper-maxscript ).
talkol for the "placement_v4.txt" file ( https://gtaforums.com/topic/656269-game-file-mystery-hunt/page/60/?tab=comments#comment-1064529103 ).
Dekurwinator for the portals tutorial ( https://dekurwinator-mods.bitrix24.site/portals/ ).
RaduG for the police station ( https://gtaforums.com/topic/714737-gtav-graphics-old-gen-vs-new-gen/page/15/?tab=comments#comment-1066429674 ) and banana
palms comparisons ( https://gtaforums.com/topic/714737-gtav-graphics-old-gen-vs-new-gen/page/7/?tab=comments#comment-1066174977 ).
comet_ for finding the changed cigarattes vending machine picture ( https://gtaforums.com/topic/678397-the-gta-v-beta-hunt/page/131/?tab=comments#comment-1068621658 ).
Skylumz ( https://www.gta5-mods.com/users/skylumz ) for the Sollumz plugin ( https://github.com/Skylumz/Sollumz ) for Blender.

Changelog:
v4.7
Changed the texture on the exterior of Trevor's trailer.
Updated "lgassets" only.