Thank you for downloading the Fukuoka Urban Expressway V2.1 Hotfix

This map mod was converted from an Assetto Corsa mod on the Shutoko Revival Project discord, huge thanks to them for providing files

--SINGLE PLAYER--
To Install: Using OpenIV or Codewalker RPF Explorer, put the "update" folder in your mods folder (located in the GTA5 directory)

Also make sure you have a basic SP mod setup with ScripthookV, custom gameconfig.xml, and the No Boundaries script. All can be found on the GTA5-mods website.

--FIVEM--
Drop the "basedfukuokawmmt" folder into your resources folder (or other directory you have set up)
Paste "ensure basedfukuokawmmt" into server.cfg if using as a single resource.

Anyone who uploads this to other websites is not the original creator. ONEFLY3R/BasedBeansNRice is the original creator. 

!!LOCATION IS FAR NORTH OF PALETO BAY!!

Note: If you move the map location, you'll have to redo the Lodlights/Distantlights yourself and traffic WILL NOT work. There's no way to just "move" traffic nodes. They have be done from scratch

V2.1 Hotfix
- Fixed traffic paths causing crashes (for FiveM just replace everything in the [traffic] folder)

V2 Changes
- New Location (for the edition of traffic)
- Traffic
- Lighting
- Redone collisions
- Redone materials
- Road Surface has Normal/Spec material
- Instanced loading of sections (things load as you get close to them)
- Fixed missing sections of the map that were gone before
- Reduction of vertices by half. Basically just optimized the geometry to not take some much vram)
- Reduced overall file sizes
- Redid Singleplayer dlc rpf folder structure

Bugs/Issues
- None that I could find. Maybe traffic can act tricky but there can be patches for that later

Tools Used:
Blender Sollumz (including their discord)
Codewalker (including their discord)
OpenIV
FiveM
Photoshop CS6
Kn5 Converter