//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Modified for NaturalVision by Razed
//
// Buffer Definitions: 
//
// cbuffer rage_matrices
// {
//
//   row_major float4x4 gWorld;         // Offset:    0 Size:    64 [unused]
//   row_major float4x4 gWorldView;     // Offset:   64 Size:    64 [unused]
//   row_major float4x4 gWorldViewProj; // Offset:  128 Size:    64 [unused]
//   row_major float4x4 gViewInverse;   // Offset:  192 Size:    64
//
// }
//
// cbuffer misc_globals
// {
//
//   float4 globalFade;                 // Offset:    0 Size:    16 [unused]
//   float globalHeightScale;           // Offset:   16 Size:     4 [unused]
//   float globalShaderQuality;         // Offset:   20 Size:     4 [unused]
//   float globalReuseMe00001;          // Offset:   24 Size:     4 [unused]
//   float globalReuseMe00002;          // Offset:   28 Size:     4 [unused]
//   float4 POMFlags;                   // Offset:   32 Size:    16 [unused]
//   float4 g_Rage_Tessellation_CameraPosition;// Offset:   48 Size:    16 [unused]
//   float4 g_Rage_Tessellation_CameraZAxis;// Offset:   64 Size:    16 [unused]
//   float4 g_Rage_Tessellation_ScreenSpaceErrorParams;// Offset:   80 Size:    16 [unused]
//   float4 g_Rage_Tessellation_LinearScale;// Offset:   96 Size:    16 [unused]
//   float4 g_Rage_Tessellation_Frustum[4];// Offset:  112 Size:    64 [unused]
//   float4 g_Rage_Tessellation_Epsilons;// Offset:  176 Size:    16 [unused]
//   float4 globalScalars;              // Offset:  192 Size:    16 [unused]
//   float4 globalScalars2;             // Offset:  208 Size:    16 [unused]
//   float4 globalScalars3;             // Offset:  224 Size:    16
//   float4 globalScreenSize;           // Offset:  240 Size:    16
//   uint4 gTargetAAParams;             // Offset:  256 Size:    16 [unused]
//   float4 colorize;                   // Offset:  272 Size:    16 [unused]
//   float4 gGlobalParticleShadowBias;  // Offset:  288 Size:    16 [unused]
//   float gGlobalParticleDofAlphaScale;// Offset:  304 Size:     4 [unused]
//   float gGlobalFogIntensity;         // Offset:  308 Size:     4 [unused]
//   float4 gPlayerLFootPos;            // Offset:  320 Size:    16 [unused]
//   float4 gPlayerRFootPos;            // Offset:  336 Size:    16 [unused]
//
// }
//
// cbuffer csmshader
// {
//
//   float4 gCSMShaderVars_shared[12];  // Offset:    0 Size:   192 [unused]
//   float4 gCSMDepthBias;              // Offset:  192 Size:    16 [unused]
//   float4 gCSMDepthSlopeBias;         // Offset:  208 Size:    16 [unused]
//   float4 gCSMResolution;             // Offset:  224 Size:    16 [unused]
//   float4 gCSMShadowParams;           // Offset:  240 Size:    16 [unused]
//   row_major float4x4 gLocalLightShadowData[8];// Offset:  256 Size:   512
//   float4 gShadowTexParam;            // Offset:  768 Size:    16
//
// }
//
// cbuffer lighting_locals
// {
//
//   float4 deferredLightParams[14];    // Offset:    0 Size:   224
//   float4 deferredLightVolumeParams[2];// Offset:  224 Size:    32 [unused]
//   float4 deferredLightScreenSize;    // Offset:  256 Size:    16 [unused]
//   float4 deferredProjectionParams;   // Offset:  272 Size:    16
//   float3 deferredPerspectiveShearParams0;// Offset:  288 Size:    12
//   float3 deferredPerspectiveShearParams1;// Offset:  304 Size:    12
//   float3 deferredPerspectiveShearParams2;// Offset:  320 Size:    12
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// gDeferredLightSampler             sampler      NA          NA    2        1
// gShadowZSamplerCache            sampler_c      NA          NA   14        1
// gDeferredLightSampler             texture  float4          2d    2        1
// gbufferTexture0Global             texture  float4        2dMS    7        1
// gbufferTexture1Global             texture  float4        2dMS    8        1
// gbufferTexture2Global             texture  float4        2dMS    9        1
// gbufferStencilTextureGlobal       texture   uint2        2dMS   11        1
// gbufferTextureDepthGlobal         texture   float        2dMS   12        1
// gLocalLightShadowCM0              texture  float4        cube   14        1
// gLocalLightShadowSpot0            texture   float          2d   24        1
// rage_matrices                     cbuffer      NA          NA    1        1
// misc_globals                      cbuffer      NA          NA    2        1
// csmshader                         cbuffer      NA          NA    6        1
// lighting_locals                   cbuffer      NA          NA   12        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position              0   xyzw        0      POS   float       
// TEXCOORD                 0   xyzw        1     NONE   float   xy w
// TEXCOORD                 1   xyzw        2     NONE   float       
// SV_SampleIndex           0   x           3   SAMPLE    uint   x   
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
// Pixel Shader runs at sample frequency
//
ps_4_1
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[16], immediateIndexed
dcl_constantbuffer cb2[16], immediateIndexed
dcl_constantbuffer cb6[49], immediateIndexed
dcl_constantbuffer cb12[21], immediateIndexed
dcl_sampler s2, mode_default
dcl_sampler s14, mode_comparison
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2dms(0) (float,float,float,float) t7
dcl_resource_texture2dms(0) (float,float,float,float) t8
dcl_resource_texture2dms(0) (float,float,float,float) t9
dcl_resource_texture2dms(0) (uint,uint,uint,uint) t11
dcl_resource_texture2dms(0) (float,float,float,float) t12
dcl_resource_texturecube (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t24
dcl_input_ps linear sample v1.xyw
dcl_input_ps_sgv v3.x, sampleIndex
dcl_output o0.xyzw
dcl_temps 12
div r0.xy, v1.xyxx, v1.wwww
mad r1.xy, r0.xyxx, l(2.000000e+000, -2.000000e+000, 0.000000e+000, 0.000000e+000), l(-1.000000e+000, 1.000000e+000, 0.000000e+000, 0.000000e+000)
mul r0.xy, r0.xyxx, cb2[15].xyxx
ftoi r0.xy, r0.xyxx
mov r0.zw, l(0,0,0,0)
ldms r1.w, r0.xyww, t12.yzwx, v3.x
mov r1.z, l(1.000000)
dp3 r2.x, r1.xyzx, cb12[18].xyzx
dp3 r2.y, r1.xyzx, cb12[19].xyzx
dp3 r2.z, r1.xyzx, cb12[20].xyzx
add r1.x, -r1.w, cb12[17].w
add r1.x, r1.x, l(1.000000e+000)
div r1.x, cb12[17].z, r1.x
mad r3.xyz, r2.xyzx, r1.xxxx, cb1[15].xyzx
add r1.yzw, -r3.xxyz, cb12[0].xxyz
dp3 r2.w, r1.yzwy, r1.yzwy
rsq r4.x, r2.w
mul r4.yzw, r1.yyzw, r4.xxxx
mad_sat r2.w, -r2.w, cb12[4].z, l(1.000000e+000)
add r5.x, -cb12[7].x, l(1.000000e+000)
mad r5.x, r5.x, r2.w, cb12[7].x
div r2.w, r2.w, r5.x
dp3 r5.x, r4.yzwy, -cb12[1].xyzx
mad_sat r5.x, r5.x, cb12[5].w, cb12[5].z
mul r2.w, r2.w, r5.x
mov r3.w, l(1.000000)
dp4 r3.x, r3.xyzw, cb12[6].xyzw
ge r3.x, r3.x, l(0.000000e+000)
and r3.x, r3.x, l(0x3f800000)
mul r2.w, r2.w, r3.x
lt r3.x, r2.w, l(1.000000e-006)
discard_nz r3.x
ldms r3.x, r0.xyww, t11.yxzw, v3.x
and r3.x, r3.x, l(8)
utof r3.x, r3.x
ge r3.x, r3.x, l(7.900000e+000)
ldms r3.yzw, r0.xyww, t7.wxyz, v3.x
mul r3.yzw, r3.yyzw, r3.yyzw
ldms r5.xyz, r0.xyww, t9.xyzw, v3.x
mul r5.xy, r5.xyxx, r5.xyxx
ldms r0.xyzw, r0.xyzw, t8.xyzw, v3.x
mul r6.xyz, r0.wwww, l(9.980469e-001, 7.984375e+000, 6.387500e+001, 0.000000e+000)
frc r6.xyz, r6.xyzx
mad r6.xy, -r6.yzyy, l(1.250000e-001, 1.250000e-001, 0.000000e+000, 0.000000e+000), r6.xyxx
mad r0.xyz, r0.xyzx, l(2.560000e+002, 2.560000e+002, 2.560000e+002, 0.000000e+000), r6.xyzx
add r0.xyz, r0.xyzx, l(-1.280000e+002, -1.280000e+002, -1.280000e+002, 0.000000e+000)
dp3 r0.w, r0.xyzx, r0.xyzx
rsq r0.w, r0.w
mul r0.xyz, r0.wwww, r0.xyzx
mov_sat r5.x, r5.x
mad r0.w, r5.y, l(5.120000e+002), l(-5.000000e+002)
max r0.w, r0.w, l(0.000000e+000)
mad r5.y, r5.y, l(5.120000e+002), -r0.w
mul r0.w, r0.w, l(5.580000e+002)
mad r0.w, r5.y, l(3.000000e+000), r0.w
dp3 r5.y, r2.xyzx, r2.xyzx
rsq r5.y, r5.y
mul r6.xyz, r2.xyzx, r5.yyyy
mad r1.yzw, r1.yyzw, r4.xxxx, -r6.xxyz
dp3 r4.x, r1.yzwy, r1.yzwy
rsq r4.x, r4.x
mul r1.yzw, r1.yyzw, r4.xxxx
eq r4.x, cb6[16].w, l(2.000000e+000)
if_nz r4.x
  mad r7.xyz, r2.xyzx, r1.xxxx, cb6[19].xyzx
  dp3 r8.x, r7.xyzx, cb6[16].xyzx
  dp3 r8.y, r7.xyzx, cb6[17].xyzx
  dp3 r8.z, r7.xyzx, cb6[18].xyzx
  dp3 r4.x, -r8.xyzx, -r8.xyzx
  sqrt r4.x, r4.x
  div r7.xyz, -r8.xyzx, r4.xxxx
  mul r4.x, r4.x, cb6[18].w
  lt r8.xyz, l(0.000000e+000, 0.000000e+000, 0.000000e+000, 0.000000e+000), r7.xyzx
  lt r9.xyz, r7.xyzx, l(0.000000e+000, 0.000000e+000, 0.000000e+000, 0.000000e+000)
  iadd r8.xyz, r9.xyzx, -r8.xyzx
  itof r8.xyz, r8.zxyz
  ge r9.xyzw, |r7.zzxx|, |r7.xyyz|
  and r5.yw, r9.yyyw, r9.xxxz
  mov r9.xy, -r8.yzyy
  mov r9.z, l(0)
  mov r9.w, |r7.x|
  mov r10.xy, l(1.000000,0,0,0)
  mov r10.z, |r7.y|
  movc r10.xyz, r5.wwww, r9.zxwz, r10.xyzx
  mov r8.y, l(0)
  mov r8.z, |r7.z|
  movc r8.xyz, r5.yyyy, r8.xyzx, r10.xyzx
  eq r5.y, r8.z, |r7.y|
  movc r9.yz, r5.yyyy, r9.zzyz, l(0,1.000000,0,0)
  dp2 r5.y, r8.zzzz, cb6[48].zzzz
  div r7.xyz, r7.xyzx, r5.yyyy
  mul r10.xz, r8.xxyx, l(-5.000000e-001, 0.000000e+000, -5.000000e-001, 0.000000e+000)
  mov r10.y, l(-0.000000)
  add r10.xyz, r7.xyzx, r10.xyzx
  mov r9.x, l(0)
  mad r11.xyz, l(-5.000000e-001, -5.000000e-001, -5.000000e-001, -0.000000e+000), r9.xyzx, r10.xyzx
  sample_c_lz r5.y, r11.xyzx, t14.xxxx, s14, r4.x
  mul r8.xz, r8.xxyx, l(5.000000e-001, 0.000000e+000, 5.000000e-001, 0.000000e+000)
  mov r8.y, l(0)
  add r7.xyz, r7.xyzx, r8.xyzx
  mad r8.xyz, l(-5.000000e-001, -5.000000e-001, -5.000000e-001, -0.000000e+000), r9.xyzx, r7.xyzx
  sample_c_lz r5.w, r8.xyzx, t14.xxxx, s14, r4.x
  add r5.y, r5.w, r5.y
  mad r8.xyz, l(5.000000e-001, 5.000000e-001, 5.000000e-001, 0.000000e+000), r9.xyzx, r10.xyzx
  sample_c_lz r5.w, r8.xyzx, t14.xxxx, s14, r4.x
  add r5.y, r5.w, r5.y
  mad r7.xyz, l(5.000000e-001, 5.000000e-001, 5.000000e-001, 0.000000e+000), r9.xyzx, r7.xyzx
  sample_c_lz r4.x, r7.xyzx, t14.xxxx, s14, r4.x
  add r4.x, r4.x, r5.y
  mul r4.x, r4.x, l(2.500000e-001)
else 
  mad r2.xyz, r2.xyzx, r1.xxxx, cb6[19].xyzx
  dp3 r7.x, r2.xyzx, cb6[16].xyzx
  dp3 r7.y, r2.xyzx, cb6[17].xyzx
  dp3 r1.x, r2.xyzx, cb6[18].xyzx
  div r7.xy, r7.xyxx, -r1.xxxx
  dp3 r1.x, r2.xyzx, r2.xyzx
  sqrt r1.x, r1.x
  mul r7.z, r1.x, cb6[18].w
  mad r2.xyz, r7.xyzx, l(5.000000e-001, -5.000000e-001, 1.000000e+000, 0.000000e+000), l(5.000000e-001, 5.000000e-001, 0.000000e+000, 0.000000e+000)
  mad r7.xyzw, cb6[48].zwzw, l(-5.000000e-001, -5.000000e-001, 5.000000e-001, -5.000000e-001), r2.xyxy
  sample_c_lz r1.x, r7.xyxx, t24.xxxx, s14, r2.z
  sample_c_lz r5.y, r7.zwzz, t24.xxxx, s14, r2.z
  add r1.x, r1.x, r5.y
  mad r7.xyzw, cb6[48].zwzw, l(-5.000000e-001, 5.000000e-001, 5.000000e-001, 5.000000e-001), r2.xyxy
  sample_c_lz r2.x, r7.xyxx, t24.xxxx, s14, r2.z
  add r1.x, r1.x, r2.x
  sample_c_lz r2.x, r7.zwzz, t24.xxxx, s14, r2.z
  add r1.x, r1.x, r2.x
  mul r4.x, r1.x, l(2.500000e-001)
endif 
movc r1.x, r3.x, l(0), l(0.300000)
mul r1.x, r1.x, r2.w
mul r2.xyz, -cb12[1].zxyz, cb12[2].yzxy
mad r2.xyz, -cb12[1].yzxy, cb12[2].zxyz, -r2.xyzx
dp3 r2.x, r2.xyzx, -r4.yzwy
dp3 r2.y, cb12[2].xyzx, -r4.yzwy
dp3 r2.z, -cb12[1].xyzx, -r4.yzwy
mad r2.w, -cb12[5].x, cb12[5].x, l(1.000000e+000)
sqrt r2.w, r2.w
div r2.w, cb12[5].x, r2.w
mul r2.w, r2.w, l(5.000000e-001)
div r2.z, r2.w, r2.z
mad_sat r2.xy, r2.xyxx, r2.zzzz, l(5.000000e-001, 5.000000e-001, 0.000000e+000, 0.000000e+000)
eq r2.w, cb12[11].x, l(1.000000e+000)
add r3.x, -r2.y, l(1.000000e+000)
movc r2.z, r2.w, r3.x, r2.y
sample_l r2.xyz, r2.xzxx, t2.xyzw, s2, l(0.000000e+000)
mad r2.xyz, r2.xyzx, r2.xyzx, l(-1.000000e+000, -1.000000e+000, -1.000000e+000, 0.000000e+000)
mad r2.xyz, cb12[11].yyyy, r2.xyzx, l(1.000000e+000, 1.000000e+000, 1.000000e+000, 0.000000e+000)
mul r2.xyz, r2.xyzx, cb12[3].xyzx
mul r2.xyz, r2.xyzx, cb12[3].wwww
dp3_sat r2.w, r0.xyzx, r4.yzwy
dp3_sat r6.x, -r6.xyzx, r0.xyzx
dp3_sat r6.y, r1.yzwy, r4.yzwy
add r4.yz, -r6.xxyx, l(0.000000e+000, 1.000000e+000, 1.000000e+000, 0.000000e+000)
mul r5.yw, r4.yyyz, r4.yyyz
mul r5.yw, r5.yyyw, r5.yyyw
mul r4.yz, r4.yyzy, r5.yywy
add r3.x, -r5.z, l(1.000000e+000)
mad r4.yz, r5.zzzz, r4.yyzy, r3.xxxx
add r5.yz, r0.wwww, l(0.000000e+000, 2.000000e+000, 1.000000e-008, 0.000000e+000)
mul r0.w, r5.y, l(1.250000e-001)
mad r3.x, -r5.x, r4.y, l(1.000000e+000)
dp3 r0.x, r0.xyzx, r1.yzwy
add_sat r0.x, r0.x, l(1.000000e-008)
log r0.x, r0.x
mul r0.x, r0.x, r5.z
exp r0.x, r0.x
mul r0.x, r4.z, r0.x
mul r0.x, r0.w, r0.x
mul r0.x, r5.x, r0.x
mul r0.x, r2.w, r0.x
mul r0.y, r2.w, r3.x
mul r0.x, r0.x, cb12[8].z
add r0.z, r4.x, l(-1.000000e+000)
mad r0.z, cb12[8].y, r0.z, l(1.000000e+000)
mad r0.xyw, r3.yzyw, r0.yyyy, r0.xxxx
mul r0.xyw, r2.yyyy, r0.xyxw
mul r0.xyw, r1.xxxx, r0.xyxw
mul r0.xyz, r0.zzzz, r0.xywx
mul o0.xyz, r0.xyzx, cb2[14].zzzz
mov o0.w, l(1.000000)
ret 
// Approximately 184 instruction slots used
