//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Modified for NaturalVision by Razed
//
// Buffer Definitions: 
//
// cbuffer misc_globals
// {
//
//   float4 globalFade;                 // Offset:    0 Size:    16 [unused]
//   float globalHeightScale;           // Offset:   16 Size:     4 [unused]
//   float globalShaderQuality;         // Offset:   20 Size:     4 [unused]
//   float globalReuseMe00001;          // Offset:   24 Size:     4 [unused]
//   float globalReuseMe00002;          // Offset:   28 Size:     4 [unused]
//   float4 POMFlags;                   // Offset:   32 Size:    16 [unused]
//   float4 g_Rage_Tessellation_CameraPosition;// Offset:   48 Size:    16 [unused]
//   float4 g_Rage_Tessellation_CameraZAxis;// Offset:   64 Size:    16 [unused]
//   float4 g_Rage_Tessellation_ScreenSpaceErrorParams;// Offset:   80 Size:    16 [unused]
//   float4 g_Rage_Tessellation_LinearScale;// Offset:   96 Size:    16 [unused]
//   float4 g_Rage_Tessellation_Frustum[4];// Offset:  112 Size:    64 [unused]
//   float4 g_Rage_Tessellation_Epsilons;// Offset:  176 Size:    16 [unused]
//   float4 globalScalars;              // Offset:  192 Size:    16
//   float4 globalScalars2;             // Offset:  208 Size:    16
//   float4 globalScalars3;             // Offset:  224 Size:    16 [unused]
//   float4 globalScreenSize;           // Offset:  240 Size:    16 [unused]
//   uint4 gTargetAAParams;             // Offset:  256 Size:    16 [unused]
//   float4 colorize;                   // Offset:  272 Size:    16 [unused]
//   float4 gGlobalParticleShadowBias;  // Offset:  288 Size:    16 [unused]
//   float gGlobalParticleDofAlphaScale;// Offset:  304 Size:     4 [unused]
//   float gGlobalFogIntensity;         // Offset:  308 Size:     4 [unused]
//   float4 gPlayerLFootPos;            // Offset:  320 Size:    16 [unused]
//   float4 gPlayerRFootPos;            // Offset:  336 Size:    16 [unused]
//
// }
//
// cbuffer lighting_globals
// {
//
//   float4 gDirectionalLight;          // Offset:    0 Size:    16 [unused]
//   float4 gDirectionalColour;         // Offset:   16 Size:    16 [unused]
//   int gNumForwardLights;             // Offset:   32 Size:     4 [unused]
//   float4 gLightPositionAndInvDistSqr[8];// Offset:   48 Size:   128 [unused]
//   float4 gLightDirectionAndFalloffExponent[8];// Offset:  176 Size:   128 [unused]
//   float4 gLightColourAndCapsuleExtent[8];// Offset:  304 Size:   128 [unused]
//   float gLightConeScale[8];          // Offset:  432 Size:   116 [unused]
//   float gLightConeOffset[8];         // Offset:  560 Size:   116 [unused]
//   float4 gLightNaturalAmbient0;      // Offset:  688 Size:    16 [unused]
//   float4 gLightNaturalAmbient1;      // Offset:  704 Size:    16 [unused]
//   float4 gLightArtificialIntAmbient0;// Offset:  720 Size:    16
//   float4 gLightArtificialIntAmbient1;// Offset:  736 Size:    16 [unused]
//   float4 gLightArtificialExtAmbient0;// Offset:  752 Size:    16 [unused]
//   float4 gLightArtificialExtAmbient1;// Offset:  768 Size:    16 [unused]
//   float4 gDirectionalAmbientColour;  // Offset:  784 Size:    16 [unused]
//   float4 globalFogParams[5];         // Offset:  800 Size:    80 [unused]
//   float4 globalFogColor;             // Offset:  880 Size:    16 [unused]
//   float4 globalFogColorE;            // Offset:  896 Size:    16 [unused]
//   float4 globalFogColorN;            // Offset:  912 Size:    16 [unused]
//   float4 globalFogColorMoon;         // Offset:  928 Size:    16 [unused]
//   float4 gReflectionTweaks;          // Offset:  944 Size:    16 [unused]
//
// }
//
// cbuffer more_stuff
// {
//
//   float4 gEntitySelectColor[2];      // Offset:    0 Size:    32 [unused]
//   float4 gAmbientOcclusionEffect;    // Offset:   32 Size:    16 [unused]
//   float4 gDynamicBakesAndWetness;    // Offset:   48 Size:    16
//   float4 gAlphaRefVec0;              // Offset:   64 Size:    16 [unused]
//   float4 gAlphaRefVec1;              // Offset:   80 Size:    16 [unused]
//   float gAlphaTestRef;               // Offset:   96 Size:     4 [unused]
//   bool gTreesUseDiscard;             // Offset:  100 Size:     4 [unused]
//   float gReflectionMipCount;         // Offset:  104 Size:     4 [unused]
//   float gTransparencyAASamples;      // Offset:  108 Size:     4 [unused]
//   bool gUseFogRay;                   // Offset:  112 Size:     4 [unused]
//
// }
//
// cbuffer megashader_locals
// {
//
//   float emissiveMultiplier;          // Offset:    0 Size:     4
//   float useTessellation;             // Offset:    4 Size:     4 [unused]
//   float HardAlphaBlend;              // Offset:    8 Size:     4 [unused]
//   float4 matMaterialColorScale;      // Offset:   16 Size:    16 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// DiffuseSampler                    sampler      NA          NA    0        1
// DiffuseSampler                    texture  float4          2d    0        1
// misc_globals                      cbuffer      NA          NA    2        1
// lighting_globals                  cbuffer      NA          NA    3        1
// more_stuff                        cbuffer      NA          NA    5        1
// megashader_locals                 cbuffer      NA          NA   12        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position              0   xyzw        0      POS   float       
// COLOR                    0   xyzw        1     NONE   float   xyzw
// TEXCOORD                 0   xy          2     NONE   float   xy  
// TEXCOORD                 1   xyz         3     NONE   float   xyz 
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
//
ps_4_0
dcl_constantbuffer cb2[14], immediateIndexed
dcl_constantbuffer cb3[46], immediateIndexed
dcl_constantbuffer cb5[4], immediateIndexed
dcl_constantbuffer cb12[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v1.xyzw
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_temps 3
dp3 r0.x, v3.xyzx, v3.xyzx
rsq r0.x, r0.x
mad r0.y, v3.z, r0.x, l(-3.500000e-001)
mul r0.xzw, r0.xxxx, v3.xxyz
mad o1.xyz, r0.xzwx, l(5.000000e-001, 5.000000e-001, 5.000000e-001, 0.000000e+000), l(5.000000e-001, 5.000000e-001, 5.000000e-001, 0.000000e+000)
mul_sat r0.x, r0.y, l(1.538462e+000)
mul r0.x, r0.x, cb5[3].z
add r0.y, -cb2[13].z, l(1.000000e+000)
mul r0.x, r0.y, r0.x
mul r1.yz, v1.xxyx, cb2[12].yyyy
mul r0.x, r0.x, r1.y
mad r0.y, r0.x, l(-5.000000e-001), l(1.000000e+000)
mul r0.xz, r0.xxxx, l(5.000000e-001, 0.000000e+000, 4.882813e-001, 0.000000e+000)
sqrt o2.xy, r0.xzxx
sample r2.xyzw, v2.xyxx, t0.xyzw, s0
mul o0.xyz, r0.yyyy, r2.xyzx
mul r0.x, r2.w, v1.w
mul r0.y, r2.w, cb12[0].x
mul r0.y, r0.y, cb2[12].w
mul r0.y, r0.y, v1.z
mul_sat o3.z, r0.y, l(6.250000e-002)
mul o0.w, r0.x, cb2[12].x
mad_sat o1.w, v3.z, l(1.280000e+002), l(-1.270000e+002)
mov o2.zw, l(0,0,0.980000,1.000000)
mad r1.x, v1.x, cb2[12].z, cb3[45].w
mul r0.xy, r1.xzxx, l(5.000000e-001, 5.000000e-001, 0.000000e+000, 0.000000e+000)
sqrt o3.xy, r0.xyxx
mov o3.w, l(1.000000)
ret 
// Approximately 29 instruction slots used
