//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Modified for NaturalVision by Razed
//
// Buffer Definitions: 
//
// cbuffer rage_matrices
// {
//
//   row_major float4x4 gWorld;         // Offset:    0 Size:    64 [unused]
//   row_major float4x4 gWorldView;     // Offset:   64 Size:    64 [unused]
//   row_major float4x4 gWorldViewProj; // Offset:  128 Size:    64 [unused]
//   row_major float4x4 gViewInverse;   // Offset:  192 Size:    64
//
// }
//
// cbuffer misc_globals
// {
//
//   float4 globalFade;                 // Offset:    0 Size:    16 [unused]
//   float globalHeightScale;           // Offset:   16 Size:     4 [unused]
//   float globalShaderQuality;         // Offset:   20 Size:     4 [unused]
//   float globalReuseMe00001;          // Offset:   24 Size:     4 [unused]
//   float globalReuseMe00002;          // Offset:   28 Size:     4 [unused]
//   float4 POMFlags;                   // Offset:   32 Size:    16 [unused]
//   float4 g_Rage_Tessellation_CameraPosition;// Offset:   48 Size:    16 [unused]
//   float4 g_Rage_Tessellation_CameraZAxis;// Offset:   64 Size:    16 [unused]
//   float4 g_Rage_Tessellation_ScreenSpaceErrorParams;// Offset:   80 Size:    16 [unused]
//   float4 g_Rage_Tessellation_LinearScale;// Offset:   96 Size:    16 [unused]
//   float4 g_Rage_Tessellation_Frustum[4];// Offset:  112 Size:    64 [unused]
//   float4 g_Rage_Tessellation_Epsilons;// Offset:  176 Size:    16 [unused]
//   float4 globalScalars;              // Offset:  192 Size:    16 [unused]
//   float4 globalScalars2;             // Offset:  208 Size:    16 [unused]
//   float4 globalScalars3;             // Offset:  224 Size:    16
//   float4 globalScreenSize;           // Offset:  240 Size:    16
//   uint4 gTargetAAParams;             // Offset:  256 Size:    16 [unused]
//   float4 colorize;                   // Offset:  272 Size:    16 [unused]
//   float4 gGlobalParticleShadowBias;  // Offset:  288 Size:    16 [unused]
//   float gGlobalParticleDofAlphaScale;// Offset:  304 Size:     4 [unused]
//   float gGlobalFogIntensity;         // Offset:  308 Size:     4 [unused]
//   float4 gPlayerLFootPos;            // Offset:  320 Size:    16 [unused]
//   float4 gPlayerRFootPos;            // Offset:  336 Size:    16 [unused]
//
// }
//
// cbuffer lighting_locals
// {
//
//   float4 deferredLightParams[14];    // Offset:    0 Size:   224
//   float4 deferredLightVolumeParams[2];// Offset:  224 Size:    32 [unused]
//   float4 deferredLightScreenSize;    // Offset:  256 Size:    16 [unused]
//   float4 deferredProjectionParams;   // Offset:  272 Size:    16
//   float3 deferredPerspectiveShearParams0;// Offset:  288 Size:    12 [unused]
//   float3 deferredPerspectiveShearParams1;// Offset:  304 Size:    12 [unused]
//   float3 deferredPerspectiveShearParams2;// Offset:  320 Size:    12 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// GBufferTextureSampler0Global      sampler      NA          NA    7        1
// GBufferTextureSampler1Global      sampler      NA          NA    8        1
// GBufferTextureSampler2Global      sampler      NA          NA    9        1
// GBufferTextureSamplerDepthGlobal    sampler      NA          NA   12        1
// GBufferTextureSampler0Global      texture  float4          2d    7        1
// GBufferTextureSampler1Global      texture  float4          2d    8        1
// GBufferTextureSampler2Global      texture  float4          2d    9        1
// gbufferStencilTextureGlobal       texture   uint2          2d   11        1
// GBufferTextureSamplerDepthGlobal    texture  float4          2d   12        1
// rage_matrices                     cbuffer      NA          NA    1        1
// misc_globals                      cbuffer      NA          NA    2        1
// lighting_locals                   cbuffer      NA          NA   12        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position              0   xyzw        0      POS   float       
// TEXCOORD                 0   xyzw        1     NONE   float   xy w
// TEXCOORD                 1   xyzw        2     NONE   float   xyzw
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_4_0
dcl_constantbuffer cb1[16], immediateIndexed
dcl_constantbuffer cb2[16], immediateIndexed
dcl_constantbuffer cb12[18], immediateIndexed
dcl_sampler s7, mode_default
dcl_sampler s8, mode_default
dcl_sampler s9, mode_default
dcl_sampler s12, mode_default
dcl_resource_texture2d (float,float,float,float) t7
dcl_resource_texture2d (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t9
dcl_resource_texture2d (uint,uint,uint,uint) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_input_ps linear v1.xyw
dcl_input_ps linear v2.xyzw
dcl_output o0.xyzw
dcl_temps 6
div r0.xy, v1.xyxx, v1.wwww
sample r1.xyzw, r0.xyxx, t12.xyzw, s12
add r0.z, -r1.x, cb12[17].w
add r0.z, r0.z, l(1.000000e+000)
div r0.z, cb12[17].z, r0.z
div r1.xyz, v2.xyzx, v2.wwww
mad r2.xyz, r1.xyzx, r0.zzzz, cb1[15].xyzx
add r3.xyz, -r2.xyzx, cb12[0].xyzx
dp3 r0.z, r3.xyzx, r3.xyzx
rsq r0.w, r0.z
mul r3.xyz, r0.wwww, r3.xyzx
mad_sat r0.z, -r0.z, cb12[4].z, l(1.000000e+000)
add r0.w, -cb12[7].x, l(1.000000e+000)
mad r0.w, r0.w, r0.z, cb12[7].x
div r0.z, r0.z, r0.w
dp3 r0.w, r3.xyzx, -cb12[1].xyzx
mad_sat r0.w, r0.w, cb12[5].w, cb12[5].z
mul r0.z, r0.w, r0.z
mov r2.w, l(1.000000)
dp4 r0.w, r2.xyzw, cb12[6].xyzw
ge r0.w, r0.w, l(0.000000e+000)
and r0.w, r0.w, l(0x3f800000)
mul r0.z, r0.w, r0.z
lt r0.w, r0.z, l(1.000000e-006)
discard_nz r0.w
mul r2.xy, r0.xyxx, cb2[15].xyxx
ftoi r2.xy, r2.xyxx
mov r2.zw, l(0,0,0,0)
ld r2.xyzw, r2.xyzw, t11.xyzw
and r0.w, r2.y, l(8)
utof r0.w, r0.w
ge r0.w, r0.w, l(7.900000e+000)
sample r2.xyzw, r0.xyxx, t7.xyzw, s7
mul r2.xyz, r2.xyzx, r2.xyzx
sample r4.xyzw, r0.xyxx, t9.xyzw, s9
mul r1.w, r4.x, r4.x
sample r5.xyzw, r0.xyxx, t8.xyzw, s8
mul r4.xyw, r5.wwww, l(9.980469e-001, 7.984375e+000, 0.000000e+000, 6.387500e+001)
frc r4.xyw, r4.xyxw
mad r4.xy, -r4.ywyy, l(1.250000e-001, 1.250000e-001, 0.000000e+000, 0.000000e+000), r4.xyxx
mad r4.xyw, r5.xyxz, l(2.560000e+002, 2.560000e+002, 0.000000e+000, 2.560000e+002), r4.xyxw
add r4.xyw, r4.xyxw, l(-1.280000e+002, -1.280000e+002, 0.000000e+000, -1.280000e+002)
dp3 r0.x, r4.xywx, r4.xywx
rsq r0.x, r0.x
mul r4.xyw, r0.xxxx, r4.xyxw
min r0.x, r1.w, l(1.000000e+000)
dp3 r0.y, r1.xyzx, r1.xyzx
rsq r0.y, r0.y
mul r1.xyz, r0.yyyy, r1.xyzx
movc r0.y, r0.w, l(0), l(0.400000)
mul r0.y, r0.y, r0.z
mul r5.xyz, cb12[3].wwww, cb12[3].xyzx
dp3_sat r0.z, r4.xywx, r3.xyzx
dp3_sat r0.w, -r1.xyzx, r4.xywx
add r0.w, -r0.w, l(1.000000e+000)
mul r1.x, r0.w, r0.w
mul r1.x, r1.x, r1.x
mul r0.w, r0.w, r1.x
add r1.x, -r4.z, l(1.000000e+000)
mad r0.w, r4.z, r0.w, r1.x
mad r0.x, -r0.x, r0.w, l(1.000000e+000)
mul r0.x, r0.x, r0.z
mul r0.xzw, r0.xxxx, r2.xxyz
mul r0.xzw, r5.yxxx, r0.xxzw
//mul r0.xzw, r5.xxyz, r0.xxzw //Yellow r5
mul r0.xyz, r0.yyyy, r0.xzwx
mul o0.xyz, r0.xyzx, cb2[14].zzzz
mov o0.w, l(1.000000)
ret 
// Approximately 68 instruction slots used
