//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Modified for NaturalVision by Razed
//
// Buffer Definitions: 
//
// cbuffer rage_matrices
// {
//
//   row_major float4x4 gWorld;         // Offset:    0 Size:    64 [unused]
//   row_major float4x4 gWorldView;     // Offset:   64 Size:    64
//   row_major float4x4 gWorldViewProj; // Offset:  128 Size:    64
//   row_major float4x4 gViewInverse;   // Offset:  192 Size:    64
//
// }
//
// cbuffer lighting_globals
// {
//
//   float4 gDirectionalLight;          // Offset:    0 Size:    16 [unused]
//   float4 gDirectionalColour;         // Offset:   16 Size:    16 [unused]
//   int gNumForwardLights;             // Offset:   32 Size:     4 [unused]
//   float4 gLightPositionAndInvDistSqr[8];// Offset:   48 Size:   128 [unused]
//   float4 gLightDirectionAndFalloffExponent[8];// Offset:  176 Size:   128 [unused]
//   float4 gLightColourAndCapsuleExtent[8];// Offset:  304 Size:   128 [unused]
//   float gLightConeScale[8];          // Offset:  432 Size:   116 [unused]
//   float gLightConeOffset[8];         // Offset:  560 Size:   116 [unused]
//   float4 gLightNaturalAmbient0;      // Offset:  688 Size:    16 [unused]
//   float4 gLightNaturalAmbient1;      // Offset:  704 Size:    16 [unused]
//   float4 gLightArtificialIntAmbient0;// Offset:  720 Size:    16 [unused]
//   float4 gLightArtificialIntAmbient1;// Offset:  736 Size:    16 [unused]
//   float4 gLightArtificialExtAmbient0;// Offset:  752 Size:    16 [unused]
//   float4 gLightArtificialExtAmbient1;// Offset:  768 Size:    16 [unused]
//   float4 gDirectionalAmbientColour;  // Offset:  784 Size:    16 [unused]
//   float4 globalFogParams[5];         // Offset:  800 Size:    80
//   float4 globalFogColor;             // Offset:  880 Size:    16 [unused]
//   float4 globalFogColorE;            // Offset:  896 Size:    16 [unused]
//   float4 globalFogColorN;            // Offset:  912 Size:    16 [unused]
//   float4 globalFogColorMoon;         // Offset:  928 Size:    16 [unused]
//   float4 gReflectionTweaks;          // Offset:  944 Size:    16 [unused]
//
// }
//
// cbuffer lighting_locals
// {
//
//   float4 deferredLightParams[14];    // Offset:    0 Size:   224
//   float4 deferredLightVolumeParams[2];// Offset:  224 Size:    32
//   float4 deferredLightScreenSize;    // Offset:  256 Size:    16 [unused]
//   float4 deferredProjectionParams;   // Offset:  272 Size:    16
//   float3 deferredPerspectiveShearParams0;// Offset:  288 Size:    12 [unused]
//   float3 deferredPerspectiveShearParams1;// Offset:  304 Size:    12 [unused]
//   float3 deferredPerspectiveShearParams2;// Offset:  320 Size:    12 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// rage_matrices                     cbuffer      NA          NA    1        1
// lighting_globals                  cbuffer      NA          NA    3        1
// lighting_locals                   cbuffer      NA          NA   12        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyzw        0     NONE   float   xyz 
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position              0   xyzw        0      POS   float   xyzw
// TEXCOORD                 0   xyz         1     NONE   float   xyz 
// TEXCOORD                 1   xyzw        2     NONE   float   xyzw
// TEXCOORD                 2   xyz         3     NONE   float   xyz 
// TEXCOORD                 3   xyz         4     NONE   float   xyz 
//
vs_4_0
dcl_constantbuffer cb1[16], immediateIndexed
dcl_constantbuffer cb3[53], immediateIndexed
dcl_constantbuffer cb12[18], immediateIndexed
dcl_input v0.xyz
dcl_output_siv o0.xyzw, position
dcl_output o1.xyz
dcl_output o2.xyzw
dcl_output o3.xyz
dcl_output o4.xyz
dcl_temps 5
mul r0.xyz, cb12[1].yzxy, cb12[2].zxyz
mad r0.xyz, cb12[2].yzxy, cb12[1].zxyz, -r0.xyzx
dp2 r0.w, v0.xyxx, v0.xyxx
rsq r0.w, r0.w
mul r1.xy, r0.wwww, v0.xyxx
ge r0.w, l(9.999000e-001), |v0.z|
and r1.xy, r1.xyxx, r0.wwww
mul r0.xyz, r0.xyzx, r1.yyyy
mad r0.xyz, cb12[2].xyzx, r1.xxxx, r0.xyzx
add r0.w, -cb12[5].x, l(1.000000e+000)
add r1.xyzw, v0.zxyz, l(1.000000e+000, -0.000000e+000, -0.000000e+000, -1.000000e+000)
mul r1.x, r1.x, r1.x
lt r1.yzw, |r1.yyzw|, l(0.000000e+000, 1.000000e-004, 1.000000e-004, 1.000000e-004)
mad r0.w, -r1.x, r0.w, l(1.000000e+000)
mad r1.x, -r0.w, r0.w, l(1.000000e+000)
mul r2.xyz, r0.wwww, cb12[1].xyzx
min r0.w, |r1.x|, l(1.000000e+000)
sqrt r0.w, r0.w
mul r3.xyz, r0.wwww, r0.xyzx
add r0.w, -v0.z, l(1.000000e+000)
mul r4.xy, r0.wwww, cb12[5].xyxx
mul r0.xyz, r0.xyzx, r4.yyyy
mul r4.xyz, r4.xxxx, cb12[1].xyzx
ge r0.w, l(0.000000e+000), v0.z
movc r0.xyz, r0.wwww, r3.xyzx, r0.xyzx
movc r2.xyz, r0.wwww, r2.xyzx, r4.xyzx
add r0.xyz, r0.xyzx, r2.xyzx
mad r0.xyz, r0.xyzx, cb12[4].yyyy, cb12[0].xyzx
mul r2.xyzw, r0.yyyy, cb1[9].xyzw
mad r2.xyzw, r0.xxxx, cb1[8].xyzw, r2.xyzw
mad r2.xyzw, r0.zzzz, cb1[10].xyzw, r2.xyzw
add r2.xyzw, r2.xyzw, cb1[11].xyzw
mov o0.xyzw, r2.xyzw
mov o1.xyz, r0.xyzx
add r0.xyz, r0.xyzx, -cb1[15].xyzx
add r3.x, r2.w, r2.x
add r3.y, -r2.y, r2.w
mov o2.w, r2.w
mul o2.xy, r3.xyxx, l(5.000000e-001, 5.000000e-001, 0.000000e+000, 0.000000e+000)
and r0.w, r1.z, r1.y
and r0.w, r1.w, r0.w
dp3 r1.x, r0.xyzx, cb12[1].xyzx
add r1.yzw, cb1[15].xxyz, -cb12[0].xxyz
dp3 r2.x, r1.yzwy, r0.xyzx
mul r2.y, cb12[5].x, cb12[5].x
mul r2.z, r2.x, r2.y
dp3 r2.w, r1.yzwy, cb12[1].xyzx
mad r2.z, r1.x, r2.w, -r2.z
dp3 r3.x, r0.xyzx, r0.xyzx
mul r3.y, r2.y, r3.x
mad r1.x, r1.x, r1.x, -r3.y
dp3 r3.y, r1.yzwy, r1.yzwy
mul r2.y, r2.y, r3.y
mad r3.y, -cb12[4].y, cb12[4].y, r3.y
mul r3.y, r3.x, r3.y
mad r3.y, r2.x, r2.x, -r3.y
sqrt r3.y, |r3.y|
add r3.y, -r2.x, -r3.y
min r2.x, r2.x, l(0.000000e+000)
div r2.x, r2.x, r3.x
mad r1.yzw, -r0.xxyz, r2.xxxx, r1.yyzw
dp3 r1.y, r1.yzwy, r1.yzwy
div r1.z, r3.y, r3.x
sqrt r1.w, r3.x
mad r2.x, r2.w, r2.w, -r2.y
lt r2.y, r2.w, l(0.000000e+000)
mul r2.w, r1.x, r2.x
lt r2.x, r2.x, l(0.000000e+000)
or r2.x, r2.y, r2.x
mad r2.y, r2.z, r2.z, -r2.w
sqrt r2.y, |r2.y|
add r2.y, -r2.y, r2.z
div r1.x, r2.y, -r1.x
movc r0.w, r0.w, l(0.990000), r1.x
and r0.w, r0.w, r2.x
max_sat r2.x, r0.w, r1.z
lt r0.w, l(0.000000e+000), r1.w
div r1.xzw, r0.xxyz, r1.wwww
and r1.xzw, r0.wwww, r1.xxzw
mov r2.y, l(1.000000)
and r2.xy, r0.wwww, r2.xyxx
mad r3.xyz, r0.xyzx, r2.xxxx, cb1[15].xyzx
mad r0.xyz, r0.xyzx, r2.yyyy, cb1[15].xyzx
mov o3.xy, r2.xyxx
add r2.xyz, -r3.xyzx, r0.xyzx
dp3 r2.x, r2.xyzx, r2.xyzx
sqrt r2.x, r2.x
mul r2.y, r2.x, l(5.000000e-003)
max r2.x, r2.x, l(1.000000e+000)
mad r3.xyz, r1.xzwx, r2.yyyy, r3.xyzx
mad r4.xyz, -r1.xzwx, r2.yyyy, r0.xyzx
add r0.xyz, r3.xyzx, -cb1[15].xyzx
dp3 r0.x, r0.xyzx, r0.xyzx
sqrt r0.x, r0.x
add r0.y, r0.x, -cb3[50].x
max r0.y, r0.y, l(0.000000e+000)
div r0.x, r0.y, r0.x
mul r0.x, r0.x, r0.z
mul r0.z, r0.x, cb3[52].z
lt r0.x, l(1.000000e-002), |r0.x|
mul r1.x, r0.z, l(-1.442695e+000)
exp r1.x, r1.x
add r1.x, -r1.x, l(1.000000e+000)
div r0.z, r1.x, r0.z
movc r0.x, r0.x, r0.z, l(1.000000)
mul r0.z, r0.y, cb3[51].w
add r0.y, r0.y, -cb3[52].x
max r0.y, r0.y, l(0.000000e+000)
mul r0.y, r0.y, cb3[51].x
mul r0.y, r0.y, l(1.442695e+000)
exp r0.y, r0.y
mul r0.x, r0.x, r0.z
min r0.x, r0.x, l(1.000000e+000)
mul r0.x, r0.x, l(1.442695e+000)
exp r0.x, r0.x
min r0.x, r0.x, l(1.000000e+000)
add r0.xy, -r0.xyxx, l(1.000000e+000, 1.000000e+000, 0.000000e+000, 0.000000e+000)
mad r0.z, -r0.x, cb3[52].y, l(1.000000e+000)
mul r0.x, r0.x, cb3[52].y
mul r0.z, r0.z, cb3[51].y
mad_sat r0.x, r0.z, r0.y, r0.x
add r0.x, -r0.x, l(1.000000e+000)
mul r0.y, cb12[3].w, cb12[14].x
mul r0.y, r2.x, r0.y
mul o2.z, r0.x, r0.y
mov r4.w, l(1.000000)
mov r2.xyz, cb1[14].xyzx
mov r2.w, cb1[7].z
dp4 r0.x, r4.xyzw, r2.xyzw
div r0.y, cb12[17].z, cb12[17].w
add o3.z, -r0.y, -r0.x
mul r0.x, cb12[4].y, cb12[4].y
div r0.x, r1.y, r0.x
add r0.x, -r0.x, l(1.000000e+000)
mul r0.x, r0.x, r0.x
add r0.y, -cb12[15].w, l(1.000000e+000)
mad r0.y, r0.y, r0.x, cb12[15].w
div r0.x, r0.x, r0.y
add r1.xyz, cb12[3].yxxz, -cb12[15].xyzx
//add r1.xyz, cb12[3].xyzx, -cb12[15].xyzx //Yellow Light Volume ch12[3]
mad r0.xyz, r0.xxxx, r1.xyzx, cb12[15].xyzx
and o4.xyz, r0.xyzx, r0.wwww
ret 
// Approximately 142 instruction slots used
