//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Modified for NaturalVision by Razed
//
// Buffer Definitions: 
//
// cbuffer ptfx_sprite_locals1
// {
//
//   float wrapLigthtingTerm;           // Offset:    0 Size:     4
//   float emissiveMultiplier;          // Offset:    4 Size:     4 [unused]
//
// }
//
// cbuffer rage_matrices
// {
//
//   row_major float4x4 gWorld;         // Offset:    0 Size:    64 [unused]
//   row_major float4x4 gWorldView;     // Offset:   64 Size:    64 [unused]
//   row_major float4x4 gWorldViewProj; // Offset:  128 Size:    64
//   row_major float4x4 gViewInverse;   // Offset:  192 Size:    64
//
// }
//
// cbuffer rage_clipplanes
// {
//
//   float4 ClipPlanes;                 // Offset:    0 Size:    16
//
// }
//
// cbuffer misc_globals
// {
//
//   float4 globalFade;                 // Offset:    0 Size:    16 [unused]
//   float globalHeightScale;           // Offset:   16 Size:     4 [unused]
//   float globalShaderQuality;         // Offset:   20 Size:     4 [unused]
//   float globalReuseMe00001;          // Offset:   24 Size:     4 [unused]
//   float globalReuseMe00002;          // Offset:   28 Size:     4 [unused]
//   float4 POMFlags;                   // Offset:   32 Size:    16 [unused]
//   float4 g_Rage_Tessellation_CameraPosition;// Offset:   48 Size:    16 [unused]
//   float4 g_Rage_Tessellation_CameraZAxis;// Offset:   64 Size:    16 [unused]
//   float4 g_Rage_Tessellation_ScreenSpaceErrorParams;// Offset:   80 Size:    16 [unused]
//   float4 g_Rage_Tessellation_LinearScale;// Offset:   96 Size:    16 [unused]
//   float4 g_Rage_Tessellation_Frustum[4];// Offset:  112 Size:    64 [unused]
//   float4 g_Rage_Tessellation_Epsilons;// Offset:  176 Size:    16 [unused]
//   float4 globalScalars;              // Offset:  192 Size:    16
//   float4 globalScalars2;             // Offset:  208 Size:    16
//   float4 globalScalars3;             // Offset:  224 Size:    16 [unused]
//   float4 globalScreenSize;           // Offset:  240 Size:    16 [unused]
//   uint4 gTargetAAParams;             // Offset:  256 Size:    16 [unused]
//   float4 colorize;                   // Offset:  272 Size:    16 [unused]
//   float4 gGlobalParticleShadowBias;  // Offset:  288 Size:    16 [unused]
//   float gGlobalParticleDofAlphaScale;// Offset:  304 Size:     4 [unused]
//   float gGlobalFogIntensity;         // Offset:  308 Size:     4 [unused]
//   float4 gPlayerLFootPos;            // Offset:  320 Size:    16 [unused]
//   float4 gPlayerRFootPos;            // Offset:  336 Size:    16 [unused]
//
// }
//
// cbuffer lighting_globals
// {
//
//   float4 gDirectionalLight;          // Offset:    0 Size:    16
//   float4 gDirectionalColour;         // Offset:   16 Size:    16
//   int gNumForwardLights;             // Offset:   32 Size:     4
//   float4 gLightPositionAndInvDistSqr[8];// Offset:   48 Size:   128
//   float4 gLightDirectionAndFalloffExponent[8];// Offset:  176 Size:   128
//   float4 gLightColourAndCapsuleExtent[8];// Offset:  304 Size:   128
//   float gLightConeScale[8];          // Offset:  432 Size:   116
//   float gLightConeOffset[8];         // Offset:  560 Size:   116
//   float4 gLightNaturalAmbient0;      // Offset:  688 Size:    16
//   float4 gLightNaturalAmbient1;      // Offset:  704 Size:    16
//   float4 gLightArtificialIntAmbient0;// Offset:  720 Size:    16
//   float4 gLightArtificialIntAmbient1;// Offset:  736 Size:    16
//   float4 gLightArtificialExtAmbient0;// Offset:  752 Size:    16
//   float4 gLightArtificialExtAmbient1;// Offset:  768 Size:    16
//   float4 gDirectionalAmbientColour;  // Offset:  784 Size:    16
//   float4 globalFogParams[5];         // Offset:  800 Size:    80
//   float4 globalFogColor;             // Offset:  880 Size:    16
//   float4 globalFogColorE;            // Offset:  896 Size:    16
//   float4 globalFogColorN;            // Offset:  912 Size:    16
//   float4 globalFogColorMoon;         // Offset:  928 Size:    16
//   float4 gReflectionTweaks;          // Offset:  944 Size:    16 [unused]
//
// }
//
// cbuffer csmshader
// {
//
//   float4 gCSMShaderVars_shared[12];  // Offset:    0 Size:   192
//   float4 gCSMDepthBias;              // Offset:  192 Size:    16 [unused]
//   float4 gCSMDepthSlopeBias;         // Offset:  208 Size:    16 [unused]
//   float4 gCSMResolution;             // Offset:  224 Size:    16
//   float4 gCSMShadowParams;           // Offset:  240 Size:    16 [unused]
//   row_major float4x4 gLocalLightShadowData[8];// Offset:  256 Size:   512 [unused]
//   float4 gShadowTexParam;            // Offset:  768 Size:    16 [unused]
//
// }
//
// cbuffer ptfx_sprite_locals2
// {
//
//   float gBlendMode;                  // Offset:    0 Size:     4 [unused]
//   float4 gChannelMask;               // Offset:   16 Size:    16 [unused]
//   float gSuperAlpha;                 // Offset:   32 Size:     4 [unused]
//   float gDirectionalMult;            // Offset:   36 Size:     4
//   float gAmbientMult;                // Offset:   40 Size:     4
//   float gShadowAmount;               // Offset:   44 Size:     4 [unused]
//   float gExtraLightMult;             // Offset:   48 Size:     4
//   float gCameraBias;                 // Offset:   52 Size:     4
//   float gCameraShrink;               // Offset:   56 Size:     4 [unused]
//   float gNormalArc;                  // Offset:   60 Size:     4 [unused]
//   float gDirNormalBias;              // Offset:   64 Size:     4 [unused]
//   float gSoftnessCurve;              // Offset:   68 Size:     4
//   float gSoftnessShadowMult;         // Offset:   72 Size:     4 [unused]
//   float gSoftnessShadowOffset;       // Offset:   76 Size:     4 [unused]
//   float gNormalMapMult;              // Offset:   80 Size:     4 [unused]
//   float3 gAlphaCutoffMinMax;         // Offset:   84 Size:    12 [unused]
//   float gRG_BlendStartDistance;      // Offset:   96 Size:     4
//   float gRG_BlendEndDistance;        // Offset:  100 Size:     4
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// gCSMShadowTextureSamp           sampler_c      NA          NA   15        1
// gCSMShadowTexture                 texture  float4          2d   15        1
// rage_clipplanes                   cbuffer      NA          NA    0        1
// rage_matrices                     cbuffer      NA          NA    1        1
// misc_globals                      cbuffer      NA          NA    2        1
// lighting_globals                  cbuffer      NA          NA    3        1
// csmshader                         cbuffer      NA          NA    6        1
// ptfx_sprite_locals2               cbuffer      NA          NA    8        1
// ptfx_sprite_locals1               cbuffer      NA          NA   13        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyz         0     NONE   float   xyz 
// COLOR                    0   xyzw        1     NONE   float   xyzw
// NORMAL                   0   xyz         2     NONE   float   xyz 
// TEXCOORD                 0   xyzw        3     NONE   float   xy  
// TEXCOORD                 1   xyzw        4     NONE   float   xyzw
// TEXCOORD                 2   xyzw        5     NONE   float   xy  
// TEXCOORD                 6   xyzw        6     NONE   float   xyzw
// TEXCOORD                 7   xyzw        7     NONE   float   xyzw
// TEXCOORD                 8   xyzw        8     NONE   float   xyzw
// TEXCOORD                 9   xyzw        9     NONE   float   xyzw
// TEXCOORD                10   xyzw       10     NONE   float   xyzw
// TEXCOORD                11   xyzw       11     NONE   float   xyzw
// SV_InstanceID            0   x          12   INSTID    uint       
// TEXCOORD                 3   xyz        13     NONE   float   xy  
// TEXCOORD                 4   xyzw       14     NONE   float       
// TEXCOORD                 5   xyzw       15     NONE   float       
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                 0   xyzw        0     NONE   float   xyzw
// TEXCOORD                 1   xyzw        1     NONE   float   xyzw
// TEXCOORD                 2   xyzw        2     NONE   float   xyzw
// TEXCOORD                 3   xy          3     NONE   float   xy  
// TEXCOORD                 5   xyzw        4     NONE   float   xyzw
// TEXCOORD                 6   xyzw        5     NONE   float   xyzw
// TEXCOORD                 7   xyzw        6     NONE   float   xyzw
// TEXCOORD                 8   xyzw        7     NONE   float   xyzw
// TEXCOORD                 9   xyzw        8     NONE   float   xyzw
// TEXCOORD                10   xyz         9     NONE   float   xyz 
// TEXCOORD                11   xyzw       10     NONE   float   xyzw
// SV_Position              0   xyzw       11      POS   float   xyzw
// SV_ClipDistance          0   xyzw       12  CLIPDST   float   xyzw
//
vs_4_0
dcl_constantbuffer cb13[1], immediateIndexed
dcl_constantbuffer cb1[16], immediateIndexed
dcl_constantbuffer cb0[1], immediateIndexed
dcl_constantbuffer cb2[14], immediateIndexed
dcl_constantbuffer cb3[59], immediateIndexed
dcl_constantbuffer cb6[15], immediateIndexed
dcl_constantbuffer cb8[7], immediateIndexed
dcl_sampler s15, mode_comparison
dcl_resource_texture2d (float,float,float,float) t15
dcl_input v0.xyz
dcl_input v1.xyzw
dcl_input v2.xyz
dcl_input v3.xy
dcl_input v4.xyzw
dcl_input v5.xy
dcl_input v6.xyzw
dcl_input v7.xyzw
dcl_input v8.xyzw
dcl_input v9.xyzw
dcl_input v10.xyzw
dcl_input v11.xyzw
dcl_input v13.xy
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xy
dcl_output o4.xyzw
dcl_output o5.xyzw
dcl_output o6.xyzw
dcl_output o7.xyzw
dcl_output o8.xyzw
dcl_output o9.xyz
dcl_output o10.xyzw
dcl_output_siv o11.xyzw, position
dcl_output_siv o12.xyzw, clip_distance
dcl_temps 11
dcl_indexableTemp x0[3], 4
dcl_indexableTemp x1[3], 4
dcl_indexableTemp x2[3], 4
dcl_indexableTemp x3[3], 4
dcl_indexableTemp x4[4], 4
add r0.xyz, v0.xyzx, v7.xyzx
mov r1.x, v6.w
mov r1.y, v7.w
mov r1.z, v8.w
add r0.xyz, r0.xyzx, r1.xyzx
add r1.xyz, -r1.xyzx, v8.xyzx
add r2.xyz, v6.xyzx, -v7.xyzx
add r3.xyz, r1.xyzx, r2.xyzx
mul r4.xyz, r3.xyzx, l(5.000000e-001, 5.000000e-001, 5.000000e-001, 0.000000e+000)
mad r3.xyz, r3.xyzx, l(5.000000e-001, 5.000000e-001, 5.000000e-001, 0.000000e+000), r0.xyzx
add r5.xy, -v10.xwxx, v10.yzyy
add r5.zw, -v11.xxxw, v11.yyyz
mov x0[0].x, v9.x
mov x0[1].x, l(0.500000)
mov x0[2].x, v9.y
mov x1[0].x, v9.z
mov x1[1].x, l(0.500000)
mov x1[2].x, v9.w
mov x2[0].x, v9.x
mov x2[1].x, l(0.500000)
mov x2[2].x, v9.y
mov x3[0].x, v9.z
mov x3[1].x, l(0.500000)
mov x3[2].x, v9.w
ftoi r6.xy, v13.xyxx
mov r0.w, x0[r6.x + 0].x
mov r1.w, x1[r6.y + 0].x
mad r0.xyz, r1.xyzx, r0.wwww, r0.xyzx
mad r0.xyz, r2.xyzx, r1.wwww, r0.xyzx
dp3 r1.x, r4.xyzx, r4.xyzx
sqrt r1.x, r1.x
div r1.x, l(1.000000e+000, 1.000000e+000, 1.000000e+000, 1.000000e+000), r1.x
mad o1.x, r0.w, r5.x, v10.x
mad o1.y, r1.w, r5.y, v10.w
mad o1.z, r0.w, r5.z, v11.x
mad o1.w, r1.w, r5.w, v11.w
mov r0.w, x2[r6.x + 0].x
mad o2.x, r0.w, r5.x, v10.x
mov r0.w, x3[r6.y + 0].x
mad o2.y, r0.w, r5.y, v10.w
add r1.yzw, -r0.xxyz, r3.xxyz
dp3 r0.w, r1.yzwy, r1.yzwy
sqrt r0.w, r0.w
mul r0.w, r1.x, r0.w
mov_sat o3.x, v3.x
add r0.xyz, -r3.xyzx, r0.xyzx
mul r1.xyz, r0.xyzx, v4.wwww
mad r0.xyz, r0.xyzx, v4.wwww, r3.xyzx
add r2.xyz, -r0.xyzx, cb1[15].xyzx
dp3 r1.w, r2.xyzx, r2.xyzx
rsq r1.w, r1.w
mul r2.xyz, r1.wwww, r2.xyzx
mad r0.xyz, r2.xyzx, cb8[3].yyyy, r0.xyzx
add r2.xyz, -r3.xyzx, cb1[15].xyzx
dp3 r1.w, r2.xyzx, r2.xyzx
rsq r1.w, r1.w
mul r2.xyz, r1.wwww, r2.xyzx
mad r2.xyz, r2.xyzx, cb8[3].yyyy, r3.xyzx
mul r3.xyzw, r0.yyyy, cb1[9].xyzw
mad r3.xyzw, r0.xxxx, cb1[8].xyzw, r3.xyzw
mad r3.xyzw, r0.zzzz, cb1[10].xyzw, r3.xyzw
add r3.xyzw, r3.xyzw, cb1[11].xyzw
ge r1.w, l(1.000000e-006), v1.w
mul r2.w, v1.w, v4.w
mul o7.x, r0.w, cb8[4].y
add r4.xyz, r0.xyzx, -cb1[15].xyzx
dp3 r0.w, r4.xyzx, r4.xyzx
sqrt r4.w, r0.w
add r5.x, r4.w, -cb8[6].y
div_sat o7.y, r5.x, cb8[6].x
add r5.xyz, r0.xyzx, -r2.xyzx
dp3 r5.w, r5.xyzx, r5.xyzx
lt r6.x, r5.w, l(1.000000e-003)
rsq r5.w, r5.w
mul r5.xyz, r5.wwww, r5.xyzx
movc r5.xyz, r6.xxxx, v2.xyzx, r5.xyzx
add r5.xyz, r5.xyzx, -v2.xyzx
mad r5.xyz, v5.xxxx, r5.xyzx, v2.xyzx
dp3 r5.w, r5.xyzx, r5.xyzx
rsq r5.w, r5.w
mul r6.xyz, r5.wwww, r5.xyzx
mul r7.xyz, v1.xyzx, v1.xyzx
mul r5.xy, cb2[12].zyzz, cb8[2].zzzz
add_sat r6.w, cb2[13].z, cb3[49].w
mul r5.y, r5.y, r6.w
mad_sat r6.w, r0.z, cb6[3].x, cb6[3].y
sqrt r6.w, r6.w
mad r6.w, -r6.w, cb6[3].z, l(1.000000e+000)
mul r6.w, r6.w, cb8[2].y
dp3_sat r7.w, r6.xyzx, -cb3[0].xyzx
add r7.w, r7.w, cb13[0].x
add r8.x, cb13[0].x, l(1.000000e+000)
mul r8.x, r8.x, r8.x
div_sat r7.w, r7.w, r8.x
mul r8.yzw, r7.wwww, r7.xxyz
mul r8.yzw, r8.yyzw, cb3[1].xxyz
mul o9.xyz, r6.wwww, r8.yzwy
ige r6.w, l(0), cb3[2].x
eq r7.w, cb3[19].w, l(0.000000e+000)
add r8.yzw, -r0.xxyz, cb3[3].xxyz
add r9.xyz, r0.xyzx, -cb3[3].xyzx
dp3 r9.x, r9.xyzx, cb3[11].xyzx
add r9.y, cb3[19].w, l(1.000000e-004)
div_sat r9.x, r9.x, r9.y
mul r9.x, r9.x, cb3[19].w
mad r9.xyz, cb3[11].xyzx, r9.xxxx, cb3[3].xyzx
add r9.xyz, -r0.xyzx, r9.xyzx
movc r8.yzw, r7.wwww, r8.yyzw, r9.xxyz
dp3 r7.w, r8.yzwy, r8.yzwy
add r8.yzw, r8.yyzw, l(0.000000e+000, 1.000000e-006, 1.000000e-006, 1.000000e-006)
dp3 r9.x, r8.yzwy, r8.yzwy
rsq r9.x, r9.x
mul r8.yzw, r8.yyzw, r9.xxxx
mad_sat r7.w, -r7.w, cb3[3].w, l(1.000000e+000)
add r9.x, -cb3[11].w, l(1.000000e+000)
mad r9.x, r9.x, r7.w, cb3[11].w
div r7.w, r7.w, r9.x
dp3 r9.x, r8.yzwy, -cb3[11].xyzx
mad_sat r9.x, r9.x, cb3[27].x, cb3[35].x
dp3_sat r8.y, r8.yzwy, r6.xyzx
add r8.y, r8.y, cb13[0].x
div_sat r8.y, r8.y, r8.x
mul r8.y, r9.x, r8.y
mul r7.w, r7.w, r8.y
mul r8.yzw, r7.wwww, cb3[19].yxxx
//mul r8.yzw, r7.wwww, cb3[19].xxyz //Yellow
mul r8.yzw, r7.xxyz, r8.yyzw
movc r8.yzw, r6.wwww, l(0,0,0,0), r8.yyzw
ilt r7.w, l(0), cb3[2].x
if_nz r7.w
  ige r7.w, l(1), cb3[2].x
  or r6.w, r6.w, r7.w
  eq r7.w, cb3[20].w, l(0.000000e+000)
  add r9.xyz, -r0.xyzx, cb3[4].xyzx
  add r10.xyz, r0.xyzx, -cb3[4].xyzx
  dp3 r9.w, r10.xyzx, cb3[12].xyzx
  add r10.x, cb3[20].w, l(1.000000e-004)
  div_sat r9.w, r9.w, r10.x
  mul r9.w, r9.w, cb3[20].w
  mad r10.xyz, cb3[12].xyzx, r9.wwww, cb3[4].xyzx
  add r10.xyz, -r0.xyzx, r10.xyzx
  movc r9.xyz, r7.wwww, r9.xyzx, r10.xyzx
  dp3 r7.w, r9.xyzx, r9.xyzx
  add r9.xyz, r9.xyzx, l(1.000000e-006, 1.000000e-006, 1.000000e-006, 0.000000e+000)
  dp3 r9.w, r9.xyzx, r9.xyzx
  rsq r9.w, r9.w
  mul r9.xyz, r9.wwww, r9.xyzx
  mad_sat r7.w, -r7.w, cb3[4].w, l(1.000000e+000)
  add r9.w, -cb3[12].w, l(1.000000e+000)
  mad r9.w, r9.w, r7.w, cb3[12].w
  div r7.w, r7.w, r9.w
  dp3 r9.w, r9.xyzx, -cb3[12].xyzx
  mad_sat r9.w, r9.w, cb3[28].x, cb3[36].x
  dp3_sat r9.x, r9.xyzx, r6.xyzx
  add r9.x, r9.x, cb13[0].x
  div_sat r9.x, r9.x, r8.x
  mul r9.x, r9.w, r9.x
  mul r7.w, r7.w, r9.x
  mul r9.xyz, r7.wwww, cb3[20].yxxz
  //  mul r9.xyz, r7.wwww, cb3[20].xyzx //Yellow
  mad r9.xyz, r9.xyzx, r7.xyzx, r8.yzwy
  movc r8.yzw, r6.wwww, r8.yyzw, r9.xxyz
else 
  mov r6.w, l(-1)
endif 
if_z r6.w
  ige r7.w, l(2), cb3[2].x
  or r6.w, r6.w, r7.w
  eq r7.w, cb3[21].w, l(0.000000e+000)
  add r9.xyz, -r0.xyzx, cb3[5].xyzx
  add r10.xyz, r0.xyzx, -cb3[5].xyzx
  dp3 r9.w, r10.xyzx, cb3[13].xyzx
  add r10.x, cb3[21].w, l(1.000000e-004)
  div_sat r9.w, r9.w, r10.x
  mul r9.w, r9.w, cb3[21].w
  mad r10.xyz, cb3[13].xyzx, r9.wwww, cb3[5].xyzx
  add r10.xyz, -r0.xyzx, r10.xyzx
  movc r9.xyz, r7.wwww, r9.xyzx, r10.xyzx
  dp3 r7.w, r9.xyzx, r9.xyzx
  add r9.xyz, r9.xyzx, l(1.000000e-006, 1.000000e-006, 1.000000e-006, 0.000000e+000)
  dp3 r9.w, r9.xyzx, r9.xyzx
  rsq r9.w, r9.w
  mul r9.xyz, r9.wwww, r9.xyzx
  mad_sat r7.w, -r7.w, cb3[5].w, l(1.000000e+000)
  add r9.w, -cb3[13].w, l(1.000000e+000)
  mad r9.w, r9.w, r7.w, cb3[13].w
  div r7.w, r7.w, r9.w
  dp3 r9.w, r9.xyzx, -cb3[13].xyzx
  mad_sat r9.w, r9.w, cb3[29].x, cb3[37].x
  dp3_sat r9.x, r9.xyzx, r6.xyzx
  add r9.x, r9.x, cb13[0].x
  div_sat r9.x, r9.x, r8.x
  mul r9.x, r9.w, r9.x
  mul r7.w, r7.w, r9.x
  mul r9.xyz, r7.wwww, cb3[21].yxxz
  //  mul r9.xyz, r7.wwww, cb3[21].xyzx //Yellow
  mad r9.xyz, r9.xyzx, r7.xyzx, r8.yzwy
  movc r8.yzw, r6.wwww, r8.yyzw, r9.xxyz
else 
  mov r6.w, l(-1)
endif 
if_z r6.w
  ige r7.w, l(3), cb3[2].x
  or r6.w, r6.w, r7.w
  eq r7.w, cb3[22].w, l(0.000000e+000)
  add r9.xyz, -r0.xyzx, cb3[6].xyzx
  add r10.xyz, r0.xyzx, -cb3[6].xyzx
  dp3 r9.w, r10.xyzx, cb3[14].xyzx
  add r10.x, cb3[22].w, l(1.000000e-004)
  div_sat r9.w, r9.w, r10.x
  mul r9.w, r9.w, cb3[22].w
  mad r10.xyz, cb3[14].xyzx, r9.wwww, cb3[6].xyzx
  add r0.xyz, -r0.xyzx, r10.xyzx
  movc r0.xyz, r7.wwww, r9.xyzx, r0.xyzx
  dp3 r7.w, r0.xyzx, r0.xyzx
  add r0.xyz, r0.xyzx, l(1.000000e-006, 1.000000e-006, 1.000000e-006, 0.000000e+000)
  dp3 r9.x, r0.xyzx, r0.xyzx
  rsq r9.x, r9.x
  mul r0.xyz, r0.xyzx, r9.xxxx
  mad_sat r7.w, -r7.w, cb3[6].w, l(1.000000e+000)
  add r9.x, -cb3[14].w, l(1.000000e+000)
  mad r9.x, r9.x, r7.w, cb3[14].w
  div r7.w, r7.w, r9.x
  dp3 r9.x, r0.xyzx, -cb3[14].xyzx
  mad_sat r9.x, r9.x, cb3[30].x, cb3[38].x
  dp3_sat r0.x, r0.xyzx, r6.xyzx
  add r0.x, r0.x, cb13[0].x
  div_sat r0.x, r0.x, r8.x
  mul r0.x, r9.x, r0.x
  mul r0.x, r7.w, r0.x
  mul r0.xyz, r0.xxxx, cb3[22].yxxz
  //  mul r0.xyz, r0.xxxx, cb3[22].xyzx //Yellow
  mad r0.xyz, r0.xyzx, r7.xyzx, r8.yzwy
  movc r8.yzw, r6.wwww, r8.yyzw, r0.xxyz
endif 
mad r0.x, r5.z, r5.w, cb3[43].w
mul r0.x, r0.x, cb3[44].w
max r0.x, r0.x, l(0.000000e+000)
mad r9.xyz, cb3[47].xyzx, r0.xxxx, cb3[48].xyzx
add r0.y, -cb2[13].z, l(1.000000e+000)
mad r10.xyz, cb3[45].xyzx, r0.xxxx, cb3[46].xyzx
mul r10.xyz, r10.xyzx, cb2[13].zzzz
mad r9.xyz, r9.xyzx, r0.yyyy, r10.xyzx
mul r5.yzw, r5.yyyy, r9.xxyz
mad r0.xyz, cb3[43].xyzx, r0.xxxx, cb3[44].xyzx
mov r9.x, cb3[46].w
mov r9.y, cb3[47].w
mov r9.z, cb3[48].w
dp3_sat r6.x, r9.xyzx, r6.xyzx
mad r0.xyz, cb3[49].xyzx, r6.xxxx, r0.xyzx
mad r0.xyz, r0.xyzx, r5.xxxx, r5.yzwy
mul r0.xyz, r7.xyzx, r0.xyzx
mad o0.xyz, r8.yzwy, cb8[3].xxxx, r0.xyzx
mad r0.x, -cb6[14].z, l(1.500000e+000), l(1.000000e+000)
mul r0.x, r0.x, l(5.000000e-001)
mov r5.xyz, r2.xyzx
mov r0.yz, l(0,0,0,0)
loop 
  itof r5.w, r0.z
  ge r5.w, r5.w, l(4.000000e+000)
  breakc_nz r5.w
  add r6.xyz, r5.xyzx, -cb1[15].xyzx
  mul r7.xyz, r6.yyyy, cb6[1].xyzx
  mad r6.xyw, r6.xxxx, cb6[0].xyxz, r7.xyxz
  mad r6.xyz, r6.zzzz, cb6[2].xyzx, r6.xywx
  mad r7.xyz, r6.xyzx, cb6[4].xyzx, cb6[8].xyzx
  mov x4[0].xyz, r7.xyzx
  mad r8.xyz, r6.xyzx, cb6[5].xyzx, cb6[9].xyzx
  mov x4[1].xyz, r8.xyzx
  mad r9.xyz, r6.xyzx, cb6[6].xyzx, cb6[10].xyzx
  mov x4[2].xyz, r9.xyzx
  mad r6.xyz, r6.xyzx, cb6[7].xyzx, cb6[11].xyzx
  mov x4[3].xyz, r6.xyzx
  max r5.w, |r9.y|, |r9.x|
  lt r5.w, r5.w, r0.x
  movc r5.w, r5.w, l(2), l(3)
  max r6.x, |r8.y|, |r8.x|
  lt r6.x, r6.x, r0.x
  movc r5.w, r6.x, l(1), r5.w
  max r6.x, |r7.y|, |r7.x|
  lt r6.x, r6.x, r0.x
  movc r5.w, r6.x, l(0), r5.w
  mov r6.xyz, x4[r5.w + 0].xyzx
  itof r5.w, r5.w
  add r5.w, r5.w, l(5.000000e-001)
  mul r5.w, r5.w, l(2.500000e-001)
  add r7.x, r6.x, l(5.000000e-001)
  mad r7.y, r6.y, l(2.500000e-001), r5.w
  sample_c_lz r5.w, r7.xyxx, t15.xxxx, s15, r6.z
  add r0.y, r0.y, r5.w
  mad r5.xyz, r1.xyzx, l(2.500000e-001, 2.500000e-001, 2.500000e-001, 0.000000e+000), r5.xyzx
  iadd r0.z, r0.z, l(1)
endloop 
mad r0.x, r0.y, l(2.500000e-001), l(-1.000000e+000)
mad o7.z, v4.z, r0.x, l(1.000000e+000)
mul r0.x, r2.w, v4.y
movc o0.w, r1.w, l(0), r0.x
add r0.x, r4.w, -cb3[50].x
max r0.x, r0.x, l(0.000000e+000)
div r0.y, r0.x, r4.w
mul r0.y, r0.y, r4.z
mul r0.z, r0.y, cb3[52].z
lt r0.y, l(1.000000e-002), |r0.y|
mul r1.x, r0.z, l(-1.442695e+000)
exp r1.x, r1.x
add r1.x, -r1.x, l(1.000000e+000)
div r0.z, r1.x, r0.z
movc r0.y, r0.y, r0.z, l(1.000000)
mul r0.z, r0.x, cb3[51].w
mul r0.y, r0.y, r0.z
min r0.y, r0.y, l(1.000000e+000)
mul r0.y, r0.y, l(1.442695e+000)
exp r0.y, r0.y
min r0.y, r0.y, l(1.000000e+000)
add r0.y, -r0.y, l(1.000000e+000)
mul r0.z, r0.y, cb3[52].y
rsq r0.w, r0.w
mul r1.xyz, r0.wwww, r4.xyzx
dp3_sat r0.w, r1.xyzx, cb3[54].xyzx
log r0.w, r0.w
mul r0.w, r0.w, cb3[54].w
exp r0.w, r0.w
dp3_sat r1.x, r1.xyzx, cb3[53].xyzx
log r1.x, r1.x
mul r1.x, r1.x, cb3[53].w
exp r1.x, r1.x
mad r0.y, -r0.y, cb3[52].y, l(1.000000e+000)
mul r0.y, r0.y, cb3[51].y
add r1.y, r0.x, -cb3[52].x
max r1.y, r1.y, l(0.000000e+000)
mul r1.y, r1.y, cb3[51].x
mul r1.y, r1.y, l(1.442695e+000)
exp r1.y, r1.y
add r1.y, -r1.y, l(1.000000e+000)
mad_sat o4.w, r0.y, r1.y, r0.z
mul r0.x, r0.x, -cb3[51].z
mul r0.x, r0.x, l(1.442695e+000)
exp r0.x, r0.x
add r0.x, -r0.x, l(1.000000e+000)
add r1.yzw, -cb3[56].xxyz, cb3[58].xxyz
mad r1.yzw, r0.wwww, r1.yyzw, cb3[56].xxyz
add r2.xyz, -r1.yzwy, cb3[55].xyzx
mad r1.xyz, r1.xxxx, r2.xyzx, r1.yzwy
add r1.xyz, r1.xyzx, -cb3[57].xyzx
mad r0.xzw, r0.xxxx, r1.xxyz, cb3[57].xxyz
add r1.x, -r0.x, cb3[55].w
add r1.y, -r0.z, cb3[56].w
add r1.z, -r0.w, cb3[57].w
mad o4.xyz, r0.yyyy, r1.xyzx, r0.xzwx
dp4 o12.x, r3.xyzw, cb0[0].xyzw
mov o2.zw, l(0,0,0,0)
mov o5.x, v4.x
mov o5.yzw, v1.xxyz
mov o6.xy, v5.xyxx
mov o6.zw, l(0,0,0,0)
mov o7.w, r3.w
mov o8.xyzw, l(0,0,0,0)
mov o10.xyzw, l(0,0,0,0)
mov o11.xyzw, r3.xyzw
mov o12.yzw, l(0,0,0,0)
mov o3.y, v3.y
ret 
// Approximately 358 instruction slots used
