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Trigger Happy: "Kill Counter & Rewards for GTA V"
  Changelog
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version 0.8
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- new sound: classic "wasted" audio is played upon death
- change: "headhunter" is now rewarded at 15, but the timelimit has been removed. happy hunting!
- change: "distance" is no longer rewarded while being inside a vehicle. (caused insane scores earlier if you drove very fast)
- core: added sound pre-caching to prevent ocassional mini-lags upon first playback.
- bugfix: all military should now be tracked properly. 
- premeditation: seconds now attributed to the target record instead of being calculated in realtime. (helps securing reward)
- premeditation: now only counts the seconds from intention to inital attack (helps securing reward)
- included 50% louder versions of all audio files. You can activate them via config "use_normal_sounds" (Default is 0 = OFF)
- distance rewards: for sniper it must be >100 to give a bonus. everything else will reward >50 
- change: bonus per distance down to 12.5% from base value (was 50%)
- change: bonus per no-escape down to 25% from base value (was 50%)

version 0.7
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- new bonus: "no escape" if you stop fleeing runners getting 20m away (rewards 25% base value)
- new bonus: "premediation" if you take your sweet time (rewards 50% base per second tracked)
- new bonus: "distance" gained by kills at 30m+ range and 50m+ as sniper (rewards 25% base value per unit)
- new special: headshot detection with announcer (new soundfiles included)
- new special: "headhunter" by doing 5 headshots in a row. Counter is reset after 20 seconds of no headshots. (new soundfiles included)
- config: headshot bonus amount (default: 25)
- config: headhunter bonus amount (default: 1000)

version 0.6
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- all new target detection!
- long range targets are not counted (sniper support!)
- configurable keybinds! 
- lowered the volume of the announcer sounds a little more
- removed experimental fun mode introduced earlier

version 0.5
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- added "money for nothing and guns for free" FUN MODE
- added audio annoucements for double, multi, mega, ultra, monster, ludicrous :-)
- new keybind to disable the entire mod temporarly (toggle)
- keybinds now all on upper num-pad row (divide, multiply and minus).
- keybind "num lock" has been freed, HUD toggle is "numpad minus" now
- textual feedback when using keybinds (notification)
- option to disable audio annoucements added to the INI

version 0.4
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- added "paramedic" to the list
- added "firemen" to the list
- added "military" to the list
- fixed county police not being properly recognized
- optimized draw calls for more rendering efficiency
- added options for all the new types
- lowered the double kill reward to 250 (was 500)
- updated readme, explaining latest config parameters

version 0.3
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- renamed project and files to "TriggerHappy" (configs are still compatibile, just rename)
- new: the HUD will now disappear automatically after 10 seconds of no killing
- new: you can now individually configure HUD elements (counters) you are interested in
- new: killing spree messages! killing another ped within a 5 seconds window works towards a streak
- deprecated: the option to show kill messages as subtitles has been removed in favor of spree infos
- the HUD is now positioned on the right side of the screen so it doesnt interfere with NativeTrainer
- the colors have been slightly changed
- other code optimzations and refactoring

version 0.2
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- read/create INI file with various options
- ability to configure each bonus reward (numeric values for each type)
- ability to disable certain HUD features (flying numbers, scores)
- ability to configure if HUD is displayed on launch (can always be toggled via key)
- configuration is reloaded on reset for easy editing
- instead of subtitles, notifications are used for kill messages
- ability to configure if subtitles or notifications should be used.

version 0.1
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- initial release

