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Trigger Happy: "Kill Counter & Rewards for GTA V"
  Version 0.8 (smoothy) by @t0shki
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Description:

  Can't beat the system, so how about making it worthwhile? 
  Rewards you with money for each pedestrian you kill. Also features a bonus system that increases
  the amount you receive depending on the situation the death occured. Highly configurable.

Requirements:

  ScriptHookV, Version 1.0 or greater ( http://www.dev-c.com/gtav/scripthookv/ )
  ScriptHookV.NET, Version 1.0 or greater ( https://github.com/crosire/scripthookvdotnet/releases )

Installation:

  Make sure you have ScriptHookV and ScriptHookV.NET installed.
  Place all files and folder into "[YOUR_GTA_FOLDER]/scripts/"
  Start the game. If you can see the stats display your are all set.

Upgrading:

  Always just replace everything and overwrite/merge.
  
  I will not overwrite your INI. Don't worry ;) New configuration options are simply added to 
  the exisiting config and obsolete settings are removed automatically.

Keybinds:

  Numpad "divide": Toggle the entire mod ON or OFF.
  Numpad "multiply": Reset your current counters and reload config
  Numpad "minus": Toggle the HUD display on or off.

About:

  My first mod in a long long time. I found it unfair and boring that you get hunted to death by 
  the police for very little reward, just because i "accidentally" hit or shot a random dude who 
  gave you the finger for your artistic driving. 

  I tried to gather as much details about each kill as possible and broke it down into differnt values. 
  For example, if the victim was on fire or was trying to flee. These details and the base value for 
  each type of pedestrian translates directly into money. 

  Once you die everything is reset. See this as a sort of minigame while being chased. Evade death
  as long as possible and try to beat your last highscore.

Configuration Options: 

  [features]            // boolean. Set to 0 to disable, 1 to enable
  launch_with_hud=1     // - show stats list when the game launches
  show_fly_numbers=1    // - show animated reward numbers in the center of the screen
  reward_notices=1      // - show kill messages as notifications (sms style)
  spree_messages=1      // - announce killstreak rewards as subtitles
  auto_hide_hud=0       // - start hidden, auto-show if a kill happens, auto-hide after 10 seconds without death
  audio_annoucements=1  // - play audio queues whenever you score a kill streak. 
  use_normal_sounds=0   // - use sounds that have a normal (louder) volume than default.
  play_wasted_sound=1   // - play the classic "WASTED!" sound upon death

  [basevalues]          // numeric. The base value each target yield
  civilian=20           // - everyone that isn't police or FIB
  police=50             // - self explainatory, i suppose
  federal=100           // - swat/fib teams
  military=150          // - soldiers
  fireman=10            // - fire fighters
  medic=10              // - paramedics

  [rewards]             // numeric. Bonus amount added to "basevalue"
  burning=15            // - ped is on fire
  driving=30            // - ped is inside a vehicle  
  crawling=5            // - ped is crawling / prone
  recovering=20         // - ped tried to get back up
  shooting=20           // - ped was shooting (at you)
  reloading=10          // - ped was in the middle of reloading
  ducking=10            // - ped was ducking
  stealth=10            // - (experimental) ped was killed in stealth
  fleeing=15            // - ped tried to run away
  covering=20           // - ped was in cover at the moment of death

  [sprees]              // numeric. Extra amount rewarded upon reaching a streak
  double=250            // - 2 kills in a row (within cooldown timeframe)
  multi=500             // - 3 kills in a row
  mega=1000             // - 4 kills in a row
  ultra=1500            // - 5 kills in a row
  monster=2000          // - 6 kills in a row
  ludicrous=2500        // - 7 kills in a row
  holyshit=3000         // - 8 and more kills in a row (wont get higher, but keeps rewarding)

  [elements]            // boolean. Set to 0 to disable, 1 to enable
  counter_police=1      // display police counter
  counter_federals=1    // display federal agents counter
  counter_civilians=1   // display civilian kill counter
  counter_medic=1       // display paramedic kill counter
  counter_military=1    // display military kill counter
  counter_firemen=1     // display firemen kill counter
  counter_total=1       // display total kills ("bodycount")
  current_score=1       // display your current score
  highest_score=1       // display "highscore" info

  [keybinds]            // refer to this list for special keys: https://msdn.microsoft.com/en-us/library/system.windows.forms.keys(v=vs.110).aspx
  toggle_hud=Substract  // - Show/Hide HUD. Has no use when auto-hide is active. Value is case-sensitve!
  toggle_mod=Divide     // - Disable/Enable the modification. Also disables other keybinds while inactive. Value is case-sensitve! 
  reset_scores=Multiply // - Reset your scores and reload the .ini configuration. Value is case-sensitve!





