Boeing 787-8
------------


Mod features:
-working gauges
-detailed cockpit
-Openable doors and cargodoor
-lights working
-custom col mesh (allows bullet holes and walking on vehicle)
-burn effects


Notes:
-door commands: 
	Left front door: <- ditto
	Right front door: <- Second left door
	Left rear door: <- put HUD visor in cockpit down
	Right rear door: <- open cargodoors


Credits:
TDS / Aerosim(FSX) 

Cockpit model provided by FoxtrotDelta
Converted and edited by SkylineGTRFreak

-----------------------------------------------------------------------------
Instructions:

1. Place the "schoolbus" folder into [Gamefolder]\update\X64\dlcpacks\
2. With OpenIV, open [Game folder]\update\update.rpf\common\data\dlclist.xml and add this with Notepad++
		<Item>dlcpacks:\7878\</Item>

3. Open extratitleupdatedata.meta (It is at the same place [Game folder]\update\update.rpf\common\data\) and add these lines with Notepad++
		<Item type="SExtraTitleUpdateMount">
			<deviceName>dlc_7878er:/</deviceName>
			<path>update:/dlc_patch/7878/</path>
		</Item>

4. Now you are done, you will need a trainer with "spawn by name" function (Enchanted Native Trainer for example) to spawn the vehicle type in:

"788"

Installation video guide:
https://www.youtube.com/watch?v=kfkuazED99Q




HOW TO MAKE IT A REPLACE MOD!!!

Extract the model files from: \update\x64\dlcpacks\7878\dlc.rpf\x64\levels\gta5\vehicles\mq1vehicles.rpf\ and rename them from 788er to jet. (ex: jet_hi.yft)

Open x64e.rpf\x64\levels\gta5\vehicles.rpf\ and replace original jet files with the new ones.


Open handling.meta in \update\update.rpf\common\data\ and find the jet entry. Replace it with the following:

<Item type="CHandlingData">
      <handlingName>jet</handlingName>
      <fMass value="38000.000000" />
      <fInitialDragCoeff value="8.000000" />
      <fPercentSubmerged value="75.000000" />
      <vecCentreOfMassOffset x="0.000000" y="2.800000" z="0.000000" />
      <vecInertiaMultiplier x="1.000000" y="1.000000" z="1.000000" />
      <fDriveBiasFront value="0.000000" />
      <nInitialDriveGears value="1" />
      <fInitialDriveForce value="0.100000" />
      <fDriveInertia value="1.000000" />
      <fClutchChangeRateScaleUpShift value="1.300000" />
      <fClutchChangeRateScaleDownShift value="1.300000" />
      <fInitialDriveMaxFlatVel value="281.500000" />
      <fBrakeForce value="0.050000" />
      <fBrakeBiasFront value="0.600000" />
      <fHandBrakeForce value="0.010000" />
      <fSteeringLock value="40.000000" />
      <fTractionCurveMax value="0.850000" />
      <fTractionCurveMin value="0.800000" />
      <fTractionCurveLateral value="12.000000" />
      <fTractionSpringDeltaMax value="0.100000" />
      <fLowSpeedTractionLossMult value="0.000000" />
      <fCamberStiffnesss value="0.000000" />
      <fTractionBiasFront value="0.500000" />
      <fTractionLossMult value="1.000000" />
      <fSuspensionForce value="1.500000" />
      <fSuspensionCompDamp value="1.800000" />
      <fSuspensionReboundDamp value="1.000000" />
      <fSuspensionUpperLimit value="0.500000" />
      <fSuspensionLowerLimit value="0.0" />
      <fSuspensionRaise value="0.000000" />
      <fSuspensionBiasFront value="0.800000" />
      <fAntiRollBarForce value="0.000000" />
      <fAntiRollBarBiasFront value="0.000000" />
      <fRollCentreHeightFront value="1.200000" />
      <fRollCentreHeightRear value="1.200000" />
      <fCollisionDamageMult value="1.500000" />
      <fWeaponDamageMult value="0.500000" />
      <fDeformationDamageMult value="4.000000" />
      <fEngineDamageMult value="1.500000" />
      <fPetrolTankVolume value="65.000000" />
      <fOilVolume value="5.000000" />
      <fSeatOffsetDistX value="0.000000" />
      <fSeatOffsetDistY value="0.000000" />
      <fSeatOffsetDistZ value="0.000000" />
      <nMonetaryValue value="45000" />
      <strModelFlags>0000000</strModelFlags>
      <strHandlingFlags>400100</strHandlingFlags>
      <strDamageFlags>20</strDamageFlags>
      <AIHandling>AVERAGE</AIHandling>
      <SubHandlingData>
        <Item type="CFlyingHandlingData">
          <fThrust value="0.640000" />
          <fThrustFallOff value="0.000100" />
          <fThrustVectoring value="0.000000" />
          <fYawMult value="-0.000100" />
          <fYawStabilise value="0.000100" />
          <fSideSlipMult value="0.020000" />
          <fRollMult value="0.001600" />
          <fRollStabilise value="-0.000000" />
          <fPitchMult value="0.000140" />
          <fPitchStabilise value="0.000050" />
          <fFormLiftMult value="0.000140" />
          <fAttackLiftMult value="0.008000" />
          <fAttackDiveMult value="0.000800" />
          <fGearDownDragV value="0.000000" />
          <fGearDownLiftMult value="1.000000" />
          <fWindMult value="0.000000" />
          <fMoveRes value="0.015000" />
          <vecTurnRes x="0.200000" y="0.500000" z="0.500000" />
          <vecSpeedRes x="0.060000" y="0.060000" z="0.060000" />
          <fGearDoorFrontOpen value="85.000000" />
          <fGearDoorRearOpen value="80.000000" />
          <fGearDoorRearOpen2 value="-30.000000" />
          <fGearDoorRearMOpen value="-30.000000" />
          <fTurublenceMagnitudeMax value="10.000000" />
          <fTurublenceForceMulti value="0.002000" />
          <fTurublenceRollTorqueMulti value="0.010000" />
          <fTurublencePitchTorqueMulti value="0.000200" />
          <fBodyDamageControlEffectMult value="0.100000" />
          <fInputSensitivityForDifficulty value="1.200000" />
          <fOnGroundYawBoostSpeedPeak value="4.000000" />
          <fOnGroundYawBoostSpeedCap value="12.000000" />
          <fEngineOffGlideMulti value="1.000000" />
          <handlingType>HANDLING_TYPE_FLYING</handlingType>
        </Item>
        <Item type="NULL" />
        <Item type="NULL" />
      </SubHandlingData>
    </Item>





I would advise using a Mods folder (more info at OpenIV) 
and make a backup, I take no responsibility if any shit happens.