//++++++++++++++++++++++++++++++++++++
// QuantV 3.0.0 shader
// Original code by Rockstar Games
//++++++++++++++++++++++++++++++++++++
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB2[14], immediateIndexed
dcl_constantbuffer CB3[50], immediateIndexed
dcl_constantbuffer CB5[4], immediateIndexed
dcl_constantbuffer CB12[5], immediateIndexed
dcl_constantbuffer CB11[6], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_input_ps linear v1.xy
dcl_input_ps linear v1.zw
dcl_input_ps linear v2.xyzw
dcl_input_ps linear v3.xyzw
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_temps 5
mul r0.x, cb5[3].z, cb11[3].z
ld_indexable(texture2d)(float,float,float,float) r0.y, l(0, 0, 0, 0), t3.xwyz
lt r0.z, l(0.490000), r0.y
lt r0.y, r0.y, l(0.510000)
and r0.y, r0.y, r0.z
mad_sat r0.z, cb11[3].y, l(2.500000), l(-1.500000)
add r1.xy, l(1.000000, 2.000000, 0.000000, 0.000000), -cb11[3].zzzz
mul r1.yz, r1.yyyy, v1.zzwz
sample_indexable(texture2d)(float,float,float,float) r1.yzw, r1.yzyy, t3.wxyz, s3
mul r0.z, r0.z, r1.y
mul r2.y, r0.z, l(1.300000)
mov r2.z, r1.z
movc r2.yz, r0.yyyy, r2.yyzy, r1.zzwz
add r0.y, -r1.y, r2.z
mad r2.x, r0.x, r0.y, r1.y
mul r0.xy, r2.xyxx, cb11[3].xxxx
mad r0.z, v3.z, r1.x, l(-1.000000)
mad r0.z, r1.x, r0.z, l(1.000000)
mul r0.w, r1.x, v3.z
mul r0.w, r0.w, cb11[3].x
mul r0.x, r0.z, r0.x
mad r0.y, -r0.y, r0.z, l(1.000000)
mad r0.z, cb2[13].y, l(-100.000000), l(1.000000)
mul_sat r0.x, r0.z, r0.x
sample_indexable(texture2d)(float,float,float,float) r1.xyzw, v1.xyxx, t0.xyzw, s0
mad r3.xy, cb11[0].xyxx, r1.xyxx, l(0.075000, 0.075000, 0.000000, 0.000000)
lt r0.z, r2.z, r3.y
mul r2.xyw, r1.xyxz, cb11[0].xyxz
mul r1.x, r1.w, v3.w
mul r1.x, r1.x, cb2[12].x
mul r1.w, r1.x, cb2[13].y
lt r3.xy, r2.yxyy, r3.xyxx
and r3.x, r3.y, r3.x
and r0.z, r0.z, r3.x
add r3.x, r2.z, l(0.075000)
lt r3.x, r2.y, r3.x
and r0.z, r0.z, r3.x
dp3 r3.x, r2.xyzx, l(0.212600, 0.715200, 0.072200, 0.000000)
lt r3.x, l(0.780000), r3.x
and r0.z, r0.z, r3.x
mul r3.xyz, r2.xyzx, l(0.796000, 0.796000, 0.796000, 0.000000)
movc r2.xyz, r0.zzzz, r3.xyzx, r2.xyzx
mul r3.xyz, cb11[3].yyyy, cb11[4].xyzx
mad r3.xyz, r3.xyzx, l(1.075583, 0.994183, 0.930234, 0.000000), -r2.xywx
mad r2.xyw, r0.xxxx, r3.xyxz, r2.xyxw
add r3.xyz, -r2.xywx, r2.zzzz
mad r0.xzw, r0.wwww, r3.xxyz, r2.xxyw
sample_indexable(texture2d)(float,float,float,float) r2.xyzw, v1.xyxx, t4.xyzw, s4
mul r2.xy, r2.xyxx, r2.xyxx
mul r3.z, r2.w, l(0.996094)
dp3 r2.x, r2.xyzx, cb11[5].xyzx
mul r2.x, r2.x, v3.x
mul r2.x, r2.x, v2.w
mul r0.y, r0.y, r2.x
mad r2.xy, r0.yyyy, l(0.800000, -0.400000, 0.000000, 0.000000), l(0.400000, 1.000000, 0.000000, 0.000000)
mul r3.x, r0.y, l(0.800000)
dp3 r0.y, v2.xyzx, v2.xyzx
rsq r0.y, r0.y
mad r2.z, v2.z, r0.y, l(-0.350000)
mul r4.xyz, r0.yyyy, v2.xyzx
mad o1.xyz, r4.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
mul_sat r0.y, r2.z, l(1.538462)
mul r0.y, r0.y, cb5[3].z
add r2.z, l(1.000000), -cb2[13].z
mul r0.y, r0.y, r2.z
mul r0.y, r0.y, cb2[12].z
mul r2.y, r2.y, r0.y
mov_sat r2.x, r2.x
mad r2.xz, r2.xxxx, l(0.500000, 0.000000, 0.488281, 0.000000), -r3.xxzx
max r2.xz, r2.xxzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mad r2.xz, r2.xxzx, r0.yyyy, r3.xxzx
sqrt o2.xy, r2.xzxx
mad r0.y, r2.y, l(-0.500000), l(1.000000)
mul r1.xyz, r0.yyyy, r0.xzwx
movc o0.xyzw, cb12[4].xxxx, v3.xyzw, r1.xyzw
mov o1.w, l(0)
mov o2.zw, l(0,0,0.960000,1.000000)
add_sat r0.x, cb2[13].z, cb3[49].w
mul r0.y, r0.x, cb2[12].y
add r0.x, cb2[12].z, cb3[45].w
mul r0.xy, r0.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000)
sqrt o3.xy, r0.xyxx
mul r0.x, v3.x, cb11[2].x
mul r0.x, r0.x, cb11[3].z
mul_sat o3.z, r0.x, l(0.062500)
mov o3.w, l(1.001884)
ret