//++++++++++++++++++++++++++++++++++++
// QuantV 3.0.0 shader
// Original code by Rockstar Games
//++++++++++++++++++++++++++++++++++++
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB2[14], immediateIndexed
dcl_constantbuffer CB3[50], immediateIndexed
dcl_constantbuffer CB5[4], immediateIndexed
dcl_constantbuffer CB12[5], immediateIndexed
dcl_constantbuffer CB11[5], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_sampler s5, mode_default
dcl_sampler s6, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texture2d (float,float,float,float) t6
dcl_input_ps linear v1.xy
dcl_input_ps linear v1.zw
dcl_input_ps linear v2.xyzw
dcl_input_ps linear v3.xyzw
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_temps 10
sample_indexable(texture2d)(float,float,float,float) r0.xyzw, v1.xyxx, t0.xyzw, s0
sample_indexable(texture2d)(float,float,float,float) r1.xy, v1.xyxx, t4.xyzw, s4
mad r1.xy, r1.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r1.z, r1.xyxx, r1.xyxx
add r1.z, -r1.z, l(1.000000)
sqrt r1.z, |r1.z|
mul r2.xyz, r1.yyyy, v6.yxzy
mad r1.xyw, r1.xxxx, v5.yxyz, r2.xyxz
mad r1.xyz, r1.zzzz, v2.yxzy, r1.xywx
dp3 r1.w, r1.xyzx, r1.xyzx
rsq r1.w, r1.w
mul r2.xyz, r1.wwww, r1.xyzx
sample_indexable(texture2d)(float,float,float,float) r3.xyz, v1.xyxx, t5.xyzw, s5
mul r1.xy, r3.xyxx, r3.xyxx
add r3.w, -r3.z, l(1.000000)
mul r2.w, r1.x, v3.x
dp3 r4.x, v4.xyzx, v4.xyzx
rsq r4.x, r4.x
mul r4.yzw, r4.xxxx, v4.xxyz
lt r5.x, l(0.000000), cb11[0].w
if_nz r5.x
  dp3_sat r5.x, r2.yxzy, r4.yzwy
  mov r5.y, l(0)
  sample_indexable(texture2d)(float,float,float,float) r4.yzw, r5.xyxx, t6.wxyz, s6
else 
  mov r4.yzw, cb11[0].xxyz
endif 
dp3 r5.x, r4.yzwy, l(0.212600, 0.715200, 0.072200, 0.000000)
add r6.xyzw, r4.yzzw, l(0.075000, 0.075000, 0.075000, 0.075000)
lt r6.xyzw, r4.zywz, r6.xyzw
and r5.y, r6.y, r6.x
and r5.y, r6.z, r5.y
and r5.y, r6.w, r5.y
lt r5.z, l(0.780000), r5.x
and r5.y, r5.y, r5.z
mul r6.xyz, r4.yzwy, l(0.796000, 0.796000, 0.796000, 0.000000)
movc r4.yzw, r5.yyyy, r6.xxyz, r4.yyzw
mul r0.xyz, r0.xyzx, r4.yzwy
mul r0.xyzw, r0.xyzw, v3.xxxw
mul r4.yz, v3.xxxx, cb2[12].zzyz
add_sat r4.w, cb2[13].z, cb3[49].w
mul r6.y, r4.w, r4.z
mul r2.w, r2.w, v2.w
mul r2.w, r2.w, l(0.600000)
add r4.zw, l(0.000000, 0.000000, 1.000000, 2.000000), -cb11[2].zzzz
mul r5.y, r4.z, v3.z
mul r5.zw, r4.wwww, v1.zzzw
sample_indexable(texture2d)(float,float,float,float) r7.xyz, r5.zwzz, t3.xyzw, s3
ld_indexable(texture2d)(float,float,float,float) r4.w, l(0, 0, 0, 0), t3.xyzw
lt r6.z, l(0.490000), r4.w
lt r4.w, r4.w, l(0.510000)
and r4.w, r4.w, r6.z
mad_sat r6.z, cb11[2].y, l(2.500000), l(-1.500000)
mul r6.z, r6.z, r7.x
mul r8.y, r6.z, l(1.300000)
mov r8.z, r7.y
movc r8.yz, r4.wwww, r8.yyzy, r7.yyzy
sample_aoffimmi_indexable(0,-1,0)(texture2d)(float,float,float,float) r4.w, r5.zwzz, t3.yzwx, s3
sample_aoffimmi_indexable(0,1,0)(texture2d)(float,float,float,float) r6.z, r5.zwzz, t3.yzxw, s3
sample_aoffimmi_indexable(-1,0,0)(texture2d)(float,float,float,float) r6.w, r5.zwzz, t3.yzwx, s3
sample_aoffimmi_indexable(1,0,0)(texture2d)(float,float,float,float) r5.z, r5.zwzz, t3.yzxw, s3
mul r4.w, r4.w, l(0.333333)
mul r5.w, r6.z, l(0.333333)
mul r6.z, r6.w, l(0.333333)
mul r5.z, r5.z, l(0.333333)
add r5.x, r5.x, l(-0.017000)
dp3 r6.w, cb11[3].xyzx, l(0.212600, 0.715200, 0.072200, 0.000000)
lt r5.x, r5.x, r6.w
movc r4.w, r5.x, r4.w, -r4.w
movc r5.w, r5.x, r5.w, -r5.w
movc r6.z, r5.x, r6.z, -r6.z
movc r5.x, r5.x, r5.z, -r5.z
add r5.x, -r6.z, r5.x
add r9.x, r5.x, r5.x
add r4.w, -r4.w, r5.w
add r9.y, r4.w, r4.w
mad r4.w, -r9.x, r9.x, l(1.000000)
mad r4.w, -r9.y, r9.y, r4.w
sqrt r9.z, r4.w
max r5.xzw, r9.xxyz, l(-1.000000, 0.000000, -1.000000, -1.000000)
min r5.xzw, r5.xxzw, l(1.000000, 0.000000, 1.000000, 1.000000)
add r7.yzw, l(0.000000, 0.000000, 0.000000, -1.000000), -cb3[0].xxyz
mad r7.yzw, cb11[4].wwww, r7.yyzw, cb3[0].xxyz
mad r7.yzw, v4.xxyz, r4.xxxx, -r7.yyzw
dp3 r4.x, r7.yzwy, r7.yzwy
rsq r4.x, r4.x
mul r9.xyz, r4.xxxx, r7.yzwy
mad r7.yzw, -r7.yyzw, r4.xxxx, l(0.000000, 1.000000, 1.000000, 1.000000)
sqrt r7.yzw, r7.yyzw
dp3 r4.x, r5.xzwx, r7.yzwy
mul r4.w, r4.x, r7.x
mul r5.x, cb5[3].z, cb11[2].z
mad r4.x, -r7.x, r4.x, r8.z
mad r8.x, r5.x, r4.x, r4.w
mul r4.xw, r8.xxxy, cb11[2].xxxx
mad r5.x, v3.z, r4.z, l(-1.000000)
mad r4.z, r4.z, r5.x, l(1.000000)
mul r4.x, r4.z, r4.x
mul r5.xzw, cb11[2].yyyy, cb11[3].xxyz
mad r5.xzw, r5.xxzw, l(1.075583, 0.000000, 0.994183, 0.930234), -r0.xxyz
mad r0.xyz, r4.xxxx, r5.xzwx, r0.xyzx
mul r4.x, r5.y, cb11[2].x
add r5.xyz, -r0.xyzx, r8.zzzz
mad r0.xyz, r4.xxxx, r5.xyzx, r0.xyzx
mad r4.x, -r4.w, r4.z, l(1.000000)
mul r3.x, r2.w, r4.x
mul r2.w, v3.x, cb11[2].w
mul r1.x, r1.x, r2.w
mul r1.x, r1.x, l(0.600000)
mul r3.yz, r1.yyyy, l(0.000000, 20.000000, 0.898438, 0.000000)
dp3 r1.y, r2.yxzy, r9.xyzx
add_sat r1.y, r1.y, l(0.000000)
add r4.xz, r3.xxyx, l(0.400000, 0.000000, 0.000000, 0.000000)
log r1.y, r1.y
mul r1.y, r1.y, r4.z
exp r1.y, r1.y
mad r0.xyz, r1.xxxx, r1.yyyy, r0.xyzx
mul r5.w, r0.w, cb2[12].x
mad r2.xyz, r2.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
mul r7.xyz, r2.xyzx, l(256.000000, 256.000000, 256.000000, 0.000000)
round_ni r7.xyz, r7.yxzy
mad r2.xyz, r2.xyzx, l(256.000000, 256.000000, 256.000000, 0.000000), -r7.yxzy
mul r2.xyz, r2.xyzx, l(8.000000, 8.000000, 4.000000, 0.000000)
round_ni r2.xyz, r2.xyzx
dp3 r0.w, r2.xyzx, l(4.000000, 32.000000, 1.000000, 0.000000)
mul o1.w, r0.w, l(0.003922)
mul o1.xyz, r7.xyzx, l(0.003906, 0.003906, 0.003906, 0.000000)
mad r6.x, cb2[12].z, v3.x, cb3[45].w
mul r1.xy, r6.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000)
sqrt o3.xy, r1.xyxx
mad r0.w, r1.z, r1.w, l(-0.350000)
mul_sat r0.w, r0.w, l(1.538462)
mul r0.w, r0.w, cb5[3].z
add r1.x, l(1.000000), -cb2[13].z
mul r0.w, r0.w, r1.x
mul r0.w, r4.y, r0.w
mad r1.x, r3.x, l(-0.500000), l(1.000000)
mul r1.x, r0.w, r1.x
mad r1.x, r1.x, l(-0.500000), l(1.000000)
mul r5.xyz, r0.xyzx, r1.xxxx
mov_sat r4.x, r4.x
mad r0.xy, r4.xxxx, l(0.500000, 0.488281, 0.000000, 0.000000), -r3.xzxx
max r0.xy, r0.xyxx, l(0.000000, 0.000000, 0.000000, 0.000000)
mov r0.z, l(0)
mad r0.xyz, r0.xyzx, r0.wwww, r3.xzwx
sqrt o2.xy, r0.xyxx
movc o0.xyzw, cb12[4].xxxx, v3.xyzw, r5.xyzw
mov o2.z, r0.z
mov o2.w, l(1.000000)
mov o3.zw, l(0,0,0,1.001884)
ret