//++++++++++++++++++++++++++++++++++++
// QuantV 3.0.0 shader
// Original code by Rockstar Games
//++++++++++++++++++++++++++++++++++++
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB2[14], immediateIndexed
dcl_constantbuffer CB3[50], immediateIndexed
dcl_constantbuffer CB5[4], immediateIndexed
dcl_constantbuffer CB12[5], immediateIndexed
dcl_constantbuffer CB11[10], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_sampler s5, mode_default
dcl_sampler s6, mode_default
dcl_sampler s7, mode_default
dcl_sampler s8, mode_default
dcl_sampler s14, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texture2d (float,float,float,float) t6
dcl_resource_texture2d (float,float,float,float) t7
dcl_resource_texture2d (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t14
dcl_input_ps linear v1.xyzw
dcl_input_ps linear v2.xyzw
dcl_input_ps linear v3.xyzw
dcl_input_ps linear v4.xyz
dcl_input_ps linear v4.w
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_temps 11
mul r0.xy, v1.xyxx, cb11[0].xxxx
mul r0.zw, v1.zzzw, cb11[6].wwww
sample_indexable(texture2d)(float,float,float,float) r1.xyzw, v1.zwzz, t5.xyzw, s5
sample_indexable(texture2d)(float,float,float,float) r2.xyzw, r0.xyxx, t0.xyzw, s0
dp3 r0.x, v2.xyzx, v2.xyzx
rsq r0.x, r0.x
mul r3.xyz, r0.xxxx, v2.yxzy
sample_indexable(texture2d)(float,float,float,float) r4.xyzw, r0.zwzz, t7.xyzw, s7
mul r4.xy, r4.xyxx, r4.xyxx
dp3 r0.y, r4.xyzx, cb11[6].xyzx
mul r0.z, r0.y, cb11[5].y
mul r0.w, r4.w, cb11[5].x
dp3 r3.w, v4.xyzx, v4.xyzx
rsq r3.w, r3.w
mul r4.xyz, r3.wwww, v4.xyzx
lt r5.x, l(0.000000), cb11[1].x
if_nz r5.x
  dp3_sat r4.x, r3.yxzy, r4.xyzx
  mov r4.y, l(0)
  sample_indexable(texture2d)(float,float,float,float) r4.xyz, r4.xyxx, t8.xyzw, s8
else 
  mov r4.xyz, cb11[0].yzwy
endif 
dp3 r5.x, r4.xyzx, l(0.212600, 0.715200, 0.072200, 0.000000)
add r6.xyzw, r4.xyyz, l(0.075000, 0.075000, 0.075000, 0.075000)
lt r6.xyzw, r4.yxzy, r6.xyzw
and r5.y, r6.y, r6.x
and r5.y, r6.z, r5.y
and r5.y, r6.w, r5.y
lt r5.z, l(0.780000), r5.x
and r5.y, r5.y, r5.z
mul r6.xyz, r4.xyzx, l(0.796000, 0.796000, 0.796000, 0.000000)
movc r4.xyz, r5.yyyy, r6.xyzx, r4.xyzx
mul r4.xyz, r2.xyzx, r4.xyzx
mul r1.w, r1.w, cb11[2].w
mad r1.xyz, cb11[2].xyzx, r1.xyzx, -r4.xyzx
mad r2.xyz, r1.wwww, r1.xyzx, r4.xyzx
mul r1.xyzw, r2.xyzw, v3.xxxw
mul r4.xy, v3.xxxx, cb2[12].zyzz
add_sat r2.w, cb2[13].z, cb3[49].w
mul r6.y, r2.w, r4.y
mul r4.yz, v1.xxyx, cb11[9].zzzz
sample_indexable(texture2d)(float,float,float,float) r7.xyzw, r4.yzyy, t3.xyzw, s3
sample_indexable(texture2d)(float,float,float,float) r5.yzw, r4.yzyy, t4.wxyz, s4
add_sat r2.w, v4.w, v4.w
add r4.y, v4.w, l(-0.500000)
add_sat r4.y, r4.y, r4.y
mul r2.w, r7.w, r2.w
mad r2.xyz, -r2.xyzx, v3.xxxx, r7.xyzx
mad r1.xyz, r2.wwww, r2.xyzx, r1.xyzx
add r2.xyz, -r1.xyzx, r5.yzwy
mad r1.xyz, r4.yyyy, r2.xyzx, r1.xyzx
mul r0.z, r0.z, v3.x
mul r0.z, r0.z, v2.w
add r2.xy, l(1.000000, 2.000000, 0.000000, 0.000000), -cb11[3].zzzz
mul r2.z, r2.x, v3.z
mul r2.yw, r2.yyyy, v1.xxxy
sample_indexable(texture2d)(float,float,float,float) r5.yzw, r2.ywyy, t6.wxyz, s6
ld_indexable(texture2d)(float,float,float,float) r4.y, l(0, 0, 0, 0), t6.xwyz
lt r4.z, l(0.490000), r4.y
lt r4.y, r4.y, l(0.510000)
and r4.y, r4.y, r4.z
mad_sat r4.z, cb11[3].y, l(2.500000), l(-1.500000)
mul r4.z, r4.z, r5.y
mul r7.y, r4.z, l(1.300000)
mov r7.z, r5.z
movc r7.yz, r4.yyyy, r7.yyzy, r5.zzwz
sample_aoffimmi_indexable(0,-1,0)(texture2d)(float,float,float,float) r4.y, r2.ywyy, t6.yxzw, s6
sample_aoffimmi_indexable(0,1,0)(texture2d)(float,float,float,float) r4.z, r2.ywyy, t6.yzxw, s6
sample_aoffimmi_indexable(-1,0,0)(texture2d)(float,float,float,float) r5.z, r2.ywyy, t6.yzxw, s6
sample_aoffimmi_indexable(1,0,0)(texture2d)(float,float,float,float) r2.y, r2.ywyy, t6.yxzw, s6
mul r2.w, r4.y, l(0.333333)
mul r4.y, r4.z, l(0.333333)
mul r4.z, r5.z, l(0.333333)
mul r2.y, r2.y, l(0.333333)
add r5.x, r5.x, l(-0.017000)
dp3 r5.z, cb11[4].xyzx, l(0.212600, 0.715200, 0.072200, 0.000000)
lt r5.x, r5.x, r5.z
movc r4.yz, r5.xxxx, r4.yyzy, -r4.yyzy
movc r2.yw, r5.xxxx, r2.yyyw, -r2.yyyw
add r2.y, -r4.z, r2.y
add r8.x, r2.y, r2.y
add r2.y, -r2.w, r4.y
add r8.y, r2.y, r2.y
mad r2.y, -r8.x, r8.x, l(1.000000)
mad r2.y, -r8.y, r8.y, r2.y
sqrt r8.z, r2.y
max r5.xzw, r8.xxyz, l(-1.000000, 0.000000, -1.000000, -1.000000)
min r5.xzw, r5.xxzw, l(1.000000, 0.000000, 1.000000, 1.000000)
add r8.xyz, l(0.000000, 0.000000, -1.000000, 0.000000), -cb3[0].xyzx
mad r8.xyz, cb11[7].wwww, r8.xyzx, cb3[0].xyzx
mad r9.xyz, v4.xyzx, r3.wwww, -r8.xyzx
dp3 r2.y, r9.xyzx, r9.xyzx
rsq r2.y, r2.y
mul r10.xyz, r2.yyyy, r9.xyzx
mad r9.xyz, -r9.xyzx, r2.yyyy, l(1.000000, 1.000000, 1.000000, 0.000000)
sqrt r9.xyz, r9.xyzx
dp3 r2.y, r5.xzwx, r9.xyzx
mul r2.w, r2.y, r5.y
mul r3.w, cb5[3].z, cb11[3].z
mad r2.y, -r5.y, r2.y, r7.z
mad r7.x, r3.w, r2.y, r2.w
mul r2.yw, r7.xxxy, cb11[3].xxxx
mad r3.w, v3.z, r2.x, l(-1.000000)
mad r2.x, r2.x, r3.w, l(1.000000)
mul r2.y, r2.x, r2.y
mul r5.xyz, cb11[3].yyyy, cb11[4].xyzx
mad r5.xyz, r5.xyzx, l(1.075583, 0.994183, 0.930234, 0.000000), -r1.xyzx
mad r1.xyz, r2.yyyy, r5.xyzx, r1.xyzx
mul r2.y, r2.z, cb11[3].x
add r5.xyz, -r1.xyzx, r7.zzzz
mad r1.xyz, r2.yyyy, r5.xyzx, r1.xyzx
mad r2.x, -r2.w, r2.x, l(1.000000)
mul r5.x, r0.z, r2.x
mul r2.y, v3.x, cb11[3].w
mul r0.y, r0.y, r2.y
mul r0.y, r0.y, l(0.750000)
lt r2.y, l(1.500000), |cb11[1].x|
if_nz r2.y
  dp3_sat r7.x, r3.yxzy, -r8.xyzx
  mov r7.y, l(0)
  sample_indexable(texture2d)(float,float,float,float) r2.yzw, r7.xyxx, t14.wxyz, s14
else 
  mov r2.yzw, cb11[7].xxyz
endif 
mul r2.yzw, r0.yyyy, r2.yyzw
dp3 r0.y, r3.yxzy, r10.xyzx
add_sat r0.y, r0.y, l(0.000000)
mad r3.w, r4.w, l(15.000000), l(0.000000)
log r0.y, r0.y
mul r0.y, r0.y, r3.w
exp r0.y, r0.y
mad r1.xyz, r2.yzwy, r0.yyyy, r1.xyzx
min r1.xyz, r1.xyzx, l(240.000000, 240.000000, 240.000000, 0.000000)
mul r7.w, r1.w, cb2[12].x
mad r2.yzw, r3.xxyz, l(0.000000, 0.500000, 0.500000, 0.500000), l(0.000000, 0.500000, 0.500000, 0.500000)
mul r3.xyz, r2.yzwy, l(256.000000, 256.000000, 256.000000, 0.000000)
round_ni r3.xyz, r3.yxzy
mad r2.yzw, r2.yyzw, l(0.000000, 256.000000, 256.000000, 256.000000), -r3.yyxz
mul r2.yzw, r2.yyzw, l(0.000000, 8.000000, 8.000000, 4.000000)
round_ni r2.yzw, r2.yyzw
dp3 r0.y, r2.yzwy, l(4.000000, 32.000000, 1.000000, 0.000000)
mul o1.w, r0.y, l(0.003922)
mul o1.xyz, r3.xyzx, l(0.003906, 0.003906, 0.003906, 0.000000)
mul r5.y, r0.w, l(0.001953)
mad r6.x, cb2[12].z, v3.x, cb3[45].w
mul r0.yw, r6.xxxy, l(0.000000, 0.500000, 0.000000, 0.500000)
sqrt o3.xy, r0.ywyy
mad r0.x, v2.z, r0.x, l(-0.350000)
mul_sat r0.x, r0.x, l(1.538462)
mul r0.x, r0.x, cb5[3].z
add r0.y, l(1.000000), -cb2[13].z
mul r0.x, r0.y, r0.x
mul r0.x, r4.x, r0.x
mad r0.y, r5.x, l(-0.500000), l(1.000000)
mul r0.y, r0.y, r0.x
mad r0.y, r0.y, l(-0.500000), l(1.000000)
mul r7.xyz, r0.yyyy, r1.xyzx
mad_sat r0.y, r2.x, r0.z, l(0.400000)
mad r0.yz, r0.yyyy, l(0.000000, 0.500000, 0.488281, 0.000000), -r5.xxyx
max r0.yz, r0.yyzy, l(0.000000, 0.000000, 0.000000, 0.000000)
mad r0.xy, r0.yzyy, r0.xxxx, r5.xyxx
sqrt o2.xy, r0.xyxx
movc o0.xyzw, cb12[4].xxxx, v3.xyzw, r7.xyzw
mov o2.z, cb11[4].w
mov o2.w, l(1.000000)
mov o3.zw, l(0,0,0,1.001884)
ret