//++++++++++++++++++++++++++++++++++++
// QuantV 3.0.0 shader
// Original code by Rockstar Games
//++++++++++++++++++++++++++++++++++++
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb2[13], immediateIndexed
dcl_constantbuffer cb3[50], immediateIndexed
dcl_constantbuffer cb5[4], immediateIndexed
dcl_constantbuffer cb12[5], immediateIndexed
dcl_constantbuffer cb11[10], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_sampler s5, mode_default
dcl_sampler s6, mode_default
dcl_sampler s7, mode_default
dcl_sampler s8, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texture2d (float,float,float,float) t6
dcl_resource_texture2d (float,float,float,float) t7
dcl_resource_texture2d (float,float,float,float) t8
dcl_input_ps linear v1.xyzw
dcl_input_ps linear v2.xyzw
dcl_input_ps linear v3.xyzw
dcl_input_ps linear v4.xyz
dcl_input_ps linear v4.w
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_temps 6
dp3 r0.x, cb11[0].yzwy, l(2.126000e-001, 7.152000e-001, 7.220000e-002, 0.000000e+000)
add r0.x, r0.x, l(-1.700000e-002)
dp3 r0.y, cb11[3].xyzx, l(2.126000e-001, 7.152000e-001, 7.220000e-002, 0.000000e+000)
lt r0.x, r0.x, r0.y
add r0.yz, l(0.000000e+000, 1.000000e+000, 2.000000e+000, 0.000000e+000), -cb11[2].zzzz
mul r0.zw, r0.zzzz, v1.xxxy
sample_aoffimmi_indexable(-1,0,0)(texture2d)(float,float,float,float) r1.x, r0.zwzz, t6.xyzw, s6
mul r1.x, r1.x, l(3.333333e-001)
movc r1.x, r0.x, r1.x, -r1.x
sample_aoffimmi_indexable(1,0,0)(texture2d)(float,float,float,float) r1.y, r0.zwzz, t6.yxzw, s6
mul r1.y, r1.y, l(3.333333e-001)
movc r1.y, r0.x, r1.y, -r1.y
add r1.x, -r1.x, r1.y
add r1.x, r1.x, r1.x
mad r1.w, -r1.x, r1.x, l(1.000000e+000)
sample_aoffimmi_indexable(0,-1,0)(texture2d)(float,float,float,float) r2.x, r0.zwzz, t6.xyzw, s6
mul r2.x, r2.x, l(3.333333e-001)
movc r2.x, r0.x, r2.x, -r2.x
sample_aoffimmi_indexable(0,1,0)(texture2d)(float,float,float,float) r2.y, r0.zwzz, t6.yxzw, s6
sample_indexable(texture2d)(float,float,float,float) r3.xyz, r0.zwzz, t6.xyzw, s6
mul r0.z, r2.y, l(3.333333e-001)
movc r0.x, r0.x, r0.z, -r0.z
add r0.x, -r2.x, r0.x
add r1.y, r0.x, r0.x
mad r0.x, -r1.y, r1.y, r1.w
sqrt r1.z, r0.x
max r0.xzw, r1.xxyz, l(-1.000000e+000, 0.000000e+000, -1.000000e+000, -1.000000e+000)
min r0.xzw, r0.xxzw, l(1.000000e+000, 0.000000e+000, 1.000000e+000, 1.000000e+000)
dp3 r1.x, v4.xyzx, v4.xyzx
rsq r1.x, r1.x
add r1.yzw, l(0.000000e+000, 0.000000e+000, 0.000000e+000, -1.000000e+000), -cb3[0].xxyz
mad r1.yzw, cb11[7].wwww, r1.yyzw, cb3[0].xxyz
mad r1.xyz, v4.xyzx, r1.xxxx, -r1.yzwy
dp3 r1.w, r1.xyzx, r1.xyzx
rsq r1.w, r1.w
mad r2.xyz, -r1.xyzx, r1.wwww, l(1.000000e+000, 1.000000e+000, 1.000000e+000, 0.000000e+000)
mul r1.xyz, r1.wwww, r1.xyzx
sqrt r2.xyz, r2.xyzx
dp3 r0.x, r0.xzwx, r2.xyzx
ld_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r0.z, l(0, 0, 0, 0), t6.xywz
lt r0.w, l(4.900000e-001), r0.z
lt r0.z, r0.z, l(5.100000e-001)
and r0.z, r0.z, r0.w
mul r2.xy, r3.xyxx, l(1.300000e+000, 1.000000e+000, 0.000000e+000, 0.000000e+000)
movc r2.yz, r0.zzzz, r2.xxyx, r3.yyzy
mad r0.z, -r3.x, r0.x, r2.z
mul r0.x, r0.x, r3.x
mul r0.w, cb5[3].z, cb11[2].z
mad r2.x, r0.w, r0.z, r0.x
mul r0.xz, r2.xxyx, cb11[2].xxxx
mad r0.w, v3.z, r0.y, l(-1.000000e+000)
mad r0.w, r0.y, r0.w, l(1.000000e+000)
mul r0.y, r0.y, v3.z
mul r0.y, r0.y, cb11[2].x
mul r0.x, r0.w, r0.x
mad r0.z, -r0.z, r0.w, l(1.000000e+000)
add_sat r0.w, v4.w, v4.w
mul r2.xy, v1.xyxx, cb11[9].zzzz
sample_indexable(texture2d)(float,float,float,float) r3.xyzw, r2.xyxx, t3.xyzw, s3
sample_indexable(texture2d)(float,float,float,float) r2.xyw, r2.xyxx, t4.xywz, s4
mul r0.w, r0.w, r3.w
mul r4.xy, v1.xyxx, cb11[0].xxxx
sample_indexable(texture2d)(float,float,float,float) r4.xyzw, r4.xyxx, t0.xyzw, s0
mul r5.xyz, r4.xyzx, cb11[0].yzwy
mad r3.xyz, -r4.xyzx, cb11[0].yzwy, r3.xyzx
mad r3.xyz, r0.wwww, r3.xyzx, r5.xyzx
add r2.xyw, r2.xyxw, -r3.xyxz
add r0.w, v4.w, l(-5.000000e-001)
add_sat r0.w, r0.w, r0.w
mad r2.xyw, r0.wwww, r2.xyxw, r3.xyxz
sample_indexable(texture2d)(float,float,float,float) r3.xyzw, v1.zwzz, t5.xyzw, s5
mad r3.xyz, r3.xyzx, cb11[1].xyzx, -r2.xywx
mul r0.w, r3.w, cb11[1].w
mad r4.xyz, r0.wwww, r3.xyzx, r2.xywx
mul r3.xyzw, r4.xyzw, v3.xxxw
mul r2.xyw, cb11[2].yyyy, cb11[3].xyxz
mad r2.xyw, r2.xyxw, l(1.072560e+000, 9.944161e-001, 0.000000e+000, 9.330243e-001), -r3.xyxz
mad r2.xyw, r0.xxxx, r2.xyxw, r3.xyxz
mul r3.w, r3.w, cb2[11].x
add r4.xyz, -r2.xywx, r2.zzzz
mad r2.xyz, r0.yyyy, r4.xyzx, r2.xywx
max r0.x, l(1.000000e-003), cb11[8].x
sample_indexable(texture2d)(float,float,float,float) r4.xy, v1.zwzz, t7.xyzw, s7
mad r4.xy, r4.xyxx, l(2.000000e+000, 2.000000e+000, 0.000000e+000, 0.000000e+000), l(-1.000000e+000, -1.000000e+000, 0.000000e+000, 0.000000e+000)
mul r0.xy, r0.xxxx, r4.xyxx
dp2 r1.w, r4.xyxx, r4.xyxx
add r1.w, -r1.w, l(1.000000e+000)
sqrt r1.w, |r1.w|
mul r4.xyz, r0.yyyy, v6.xyzx
mad r4.xyz, r0.xxxx, v5.xyzx, r4.xyzx
mad r4.xyz, r1.wwww, v2.xyzx, r4.xyzx
dp3 r0.x, r4.xyzx, r4.xyzx
rsq r0.x, r0.x
dp3 r0.y, v2.xyzx, v2.xyzx
rsq r0.y, r0.y
mul r5.xyz, r0.yyyy, v2.xyzx
mad r4.xyz, r4.xyzx, r0.xxxx, -r5.xyzx
mad r0.xyw, r0.wwww, r4.xyxz, r5.xyxz
dp3 r1.x, r0.xywx, r1.xyzx
add_sat r1.x, r1.x, l(1.000000e-008)
log r1.x, r1.x
mul r1.yz, v1.xxyx, cb11[5].wwww
sample_indexable(texture2d)(float,float,float,float) r4.xyzw, r1.yzyy, t8.xyzw, s8
mad r1.y, cb11[6].x, r4.w, l(1.000000e-008)
mul r1.x, r1.x, r1.y
exp r1.x, r1.x
mul r4.xy, r4.xyxx, r4.xyxx
mul r1.y, r4.w, cb11[4].x
mul r5.y, r1.y, l(1.953125e-003)
dp3 r1.y, r4.xyzx, cb11[5].xyzx
mul r1.z, cb11[2].w, cb11[6].y
mul r1.z, r1.z, v3.x
mul r1.z, r1.y, r1.z
mul r1.y, r1.y, cb11[4].y
mul r1.y, r1.y, v3.x
mul r1.y, r1.y, v2.w
mul r4.xyz, r1.zzzz, cb11[7].xyzx
mad r1.xzw, r4.xxyz, r1.xxxx, r2.xxyz
lt r2.w, l(0.000000e+000), cb11[6].y
movc r1.xzw, r2.wwww, r1.xxzw, r2.xxyz
min r1.xzw, r1.xxzw, l(2.400000e+002, 0.000000e+000, 2.400000e+002, 2.400000e+002)
mul r5.x, r0.z, r1.y
mad_sat r0.z, r1.y, r0.z, l(4.000000e-001)
mad r2.xy, r0.zzzz, l(5.000000e-001, 4.882813e-001, 0.000000e+000, 0.000000e+000), -r5.xyxx
max r2.xy, r2.xyxx, l(0.000000e+000, 0.000000e+000, 0.000000e+000, 0.000000e+000)
mad r0.z, r5.x, l(-5.000000e-001), l(1.000000e+000)
add r1.y, r0.w, l(-3.500000e-001)
mad r0.xyw, r0.xyxw, l(5.000000e-001, 5.000000e-001, 0.000000e+000, 5.000000e-001), l(5.000000e-001, 5.000000e-001, 0.000000e+000, 5.000000e-001)
mul_sat r1.y, r1.y, l(1.538462e+000)
mul r1.y, r1.y, cb5[3].z
add r2.z, l(1.000000e+000), -cb2[12].z
mul r1.y, r1.y, r2.z
mul r2.zw, v3.xxxx, cb2[11].zzzy
mul r1.y, r1.y, r2.z
mul r0.z, r0.z, r1.y
mad r2.xy, r2.xyxx, r1.yyyy, r5.xyxx
sqrt o2.xy, r2.xyxx
mad r0.z, r0.z, l(-5.000000e-001), l(1.000000e+000)
mul r3.xyz, r1.xzwx, r0.zzzz
movc o0.xyzw, cb12[4].xxxx, v3.xyzw, r3.xyzw
mul r1.xyz, r0.xywx, l(2.560000e+002, 2.560000e+002, 2.560000e+002, 0.000000e+000)
round_ni r1.xyz, r1.xyzx
mad r0.xyz, r0.xywx, l(2.560000e+002, 2.560000e+002, 2.560000e+002, 0.000000e+000), -r1.xyzx
mul o1.xyz, r1.xyzx, l(3.906250e-003, 3.906250e-003, 3.906250e-003, 0.000000e+000)
mul r0.xyz, r0.xyzx, l(8.000000e+000, 8.000000e+000, 4.000000e+000, 0.000000e+000)
round_ni r0.xyz, r0.xyzx
dp3 r0.x, r0.xyzx, l(3.200000e+001, 4.000000e+000, 1.000000e+000, 0.000000e+000)
mul o1.w, r0.x, l(3.921569e-003)
mov o2.z, cb11[3].w
mov o2.w, l(1.000000)
add_sat r0.x, cb2[12].z, cb3[49].w
mul r0.y, r0.x, r2.w
mad r0.x, cb2[11].z, v3.x, cb3[45].w
mul r0.xy, r0.xyxx, l(5.000000e-001, 5.000000e-001, 0.000000e+000, 0.000000e+000)
sqrt o3.xy, r0.xyxx
mov o3.zw, l(0,0,0,1.001884)
ret