//++++++++++++++++++++++++++++++++++++
// QuantV 3.0.0 shader
// Original code by Rockstar Games
//++++++++++++++++++++++++++++++++++++
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb5[37], immediateIndexed
dcl_sampler s3, mode_default
dcl_sampler s5, mode_default
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t5
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 2
add r0.xy, v1.yxyy, l(-5.000000e-001, -5.000000e-001, 0.000000e+000, 0.000000e+000)
lt r0.z, l(0.000000e+000), cb5[35].y
movc r0.x, r0.z, |r0.x|, |r0.y|
add r0.x, r0.x, r0.x
add r0.y, -cb5[35].z, cb5[35].w
mad r0.x, r0.y, r0.x, cb5[35].z
mul r0.x, r0.x, r0.x
min r0.x, r0.x, l(1.000000e+000)
mul r0.x, r0.x, cb5[35].x
sample_l_indexable(texture2d)(float,float,float,float) r0.y, v1.xyxx, t3.yxzw, s3, l(0.000000e+000)
mov_sat r0.y, r0.y
sample_indexable(texture2d)(float,float,float,float) r1.xyz, v1.xyxx, t5.xyzw, s5
mul r0.yzw, r0.yyyy, r1.xxyz
min r0.yzw, r0.yyzw, l(0.000000e+000, 6.550400e+004, 6.550400e+004, 6.550400e+004)
//mul r0.yzw, r0.yyzw, cb5[36].xxyz
mul o0.xyz, r0.xxxx, r0.yzwy
mov o0.w, l(0)
ret