//++++++++++++++++++++++++++++++++++++
// QuantV 3.0.0 shader
// Original code by Rockstar Games
//++++++++++++++++++++++++++++++++++++
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb5[72], immediateIndexed
dcl_sampler s5, mode_default
dcl_resource_texture2d (float,float,float,float) t5
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 3
sample_indexable(texture2d)(float,float,float,float) r0.xyzw, v1.xyxx, t5.xyzw, s5
mul r0.xyzw, r0.xyzw, l(2.270300e-001, 2.270300e-001, 2.270300e-001, 2.270300e-001)
mad r1.xyzw, cb5[71].xyxy, l(1.384620e+000, 0.000000e+000, -1.384620e+000, 0.000000e+000), v1.xyxy
sample_indexable(texture2d)(float,float,float,float) r2.xyzw, r1.xyxx, t5.xyzw, s5
sample_indexable(texture2d)(float,float,float,float) r1.xyzw, r1.zwzz, t5.xyzw, s5
mad r0.xyzw, r2.xyzw, l(3.162200e-001, 3.162200e-001, 3.162200e-001, 3.162200e-001), r0.xyzw
mad r0.xyzw, r1.xyzw, l(3.162200e-001, 3.162200e-001, 3.162200e-001, 3.162200e-001), r0.xyzw
mad r1.xyzw, cb5[71].xyxy, l(3.230770e+000, 0.000000e+000, -3.230770e+000, 0.000000e+000), v1.xyxy
sample_indexable(texture2d)(float,float,float,float) r2.xyzw, r1.xyxx, t5.xyzw, s5
sample_indexable(texture2d)(float,float,float,float) r1.xyzw, r1.zwzz, t5.xyzw, s5
mad r0.xyzw, r2.xyzw, l(7.027000e-002, 7.027000e-002, 7.027000e-002, 7.027000e-002), r0.xyzw
mad o0.xyzw, r1.xyzw, l(7.027000e-002, 7.027000e-002, 7.027000e-002, 7.027000e-002), r0.xyzw
ret