//++++++++++++++++++++++++++++++++++++
// QuantV 3.0.0 shader
// Original code by Rockstar Games
//++++++++++++++++++++++++++++++++++++
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB2[14], immediateIndexed
dcl_constantbuffer CB3[50], immediateIndexed
dcl_constantbuffer CB5[4], immediateIndexed
dcl_constantbuffer CB12[5], immediateIndexed
dcl_constantbuffer CB11[6], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_sampler s5, mode_default
dcl_sampler s6, mode_default
dcl_sampler s7, mode_default
dcl_sampler s8, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texture2d (float,float,float,float) t6
dcl_resource_texture2d (float,float,float,float) t7
dcl_resource_texture2d (float,float,float,float) t8
dcl_input_ps linear v1.xy
dcl_input_ps linear v2.xyzw
dcl_input_ps linear v3.xyzw
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_input_ps linear v7.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_temps 8
mul r0.xy, v1.xyxx, cb11[3].wwww
sample_indexable(texture2d)(float,float,float,float) r1.xyzw, v1.xyxx, t0.xyzw, s0
sample_indexable(texture2d)(float,float,float,float) r0.zw, v1.xyxx, t6.zwxy, s6
mad r0.zw, r0.zzzw, l(0.000000, 0.000000, 2.000000, 2.000000), l(0.000000, 0.000000, -1.000000, -1.000000)
dp2 r2.x, r0.zwzz, r0.zwzz
add r2.x, -r2.x, l(1.000000)
sqrt r2.x, |r2.x|
mul r2.yzw, r0.wwww, v6.xxyz
mad r2.yzw, r0.zzzz, v5.xxyz, r2.yyzw
mad r2.xyz, r2.xxxx, v2.xyzx, r2.yzwy
dp3 r0.z, r2.xyzx, r2.xyzx
rsq r0.z, r0.z
mul r2.xyw, r0.zzzz, r2.xyxz
sample_indexable(texture2d)(float,float,float,float) r0.xyw, r0.xyxx, t7.xywz, s7
mul r3.yz, r0.xxyx, r0.xxyx
add r3.w, -r0.w, l(1.000000)
mul r0.x, r3.y, v3.x
lt r0.y, l(0.000000), cb11[0].w
if_nz r0.y
  dp3 r0.y, v4.xyzx, v4.xyzx
  rsq r0.y, r0.y
  mul r4.xyz, r0.yyyy, v4.xyzx
  dp3_sat r4.x, r2.xywx, r4.xyzx
  mov r4.y, l(0)
  sample_indexable(texture2d)(float,float,float,float) r4.xyz, r4.xyxx, t8.xyzw, s8
else 
  mov r4.xyz, cb11[0].xyzx
endif 
dp3 r0.y, r4.xyzx, l(0.212600, 0.715200, 0.072200, 0.000000)
add r5.xyzw, r4.xyyz, l(0.075000, 0.075000, 0.075000, 0.075000)
lt r5.xyzw, r4.yxzy, r5.xyzw
and r0.w, r5.y, r5.x
and r0.w, r5.z, r0.w
and r0.w, r5.w, r0.w
lt r0.y, l(0.780000), r0.y
and r0.y, r0.w, r0.y
mul r5.xyz, r4.xyzx, l(0.796000, 0.796000, 0.796000, 0.000000)
movc r4.xyz, r0.yyyy, r5.xyzx, r4.xyzx
mul r1.xyz, r1.xyzx, r4.xyzx
mul r4.xyzw, r1.xyzw, v3.xxxw
mul r0.yw, v3.xxxx, cb2[12].zzzy
add_sat r1.w, cb2[13].z, cb3[49].w
mul r5.y, r0.w, r1.w
mul r5.zw, v7.xxxy, cb11[5].xxxx
sample_indexable(texture2d)(float,float,float,float) r6.xyzw, r5.zwzz, t3.xyzw, s3
sample_indexable(texture2d)(float,float,float,float) r7.xyz, r5.zwzz, t4.xyzw, s4
add_sat r0.w, v7.z, v7.z
add r1.w, v7.z, l(-0.500000)
add_sat r1.w, r1.w, r1.w
mul r0.w, r6.w, r0.w
mad r1.xyz, -r1.xyzx, v3.xxxx, r6.xyzx
mad r1.xyz, r0.wwww, r1.xyzx, r4.xyzx
add r4.xyz, -r1.xyzx, r7.xyzx
mad r1.xyz, r1.wwww, r4.xyzx, r1.xyzx
mul r0.x, r0.x, v2.w
mul r0.x, r0.x, l(0.400000)
add r4.xy, l(1.000000, 2.000000, 0.000000, 0.000000), -cb11[2].zzzz
mul r0.w, r4.x, v3.z
mul r4.yz, r4.yyyy, v7.xxyx
sample_indexable(texture2d)(float,float,float,float) r6.xyz, r4.yzyy, t5.xyzw, s5
ld_indexable(texture2d)(float,float,float,float) r1.w, l(0, 0, 0, 0), t5.xyzw
lt r3.y, l(0.490000), r1.w
lt r1.w, r1.w, l(0.510000)
and r1.w, r1.w, r3.y
mad_sat r3.y, cb11[2].y, l(2.500000), l(-1.500000)
mul r3.y, r3.y, r6.x
mul r4.y, r3.y, l(1.300000)
mov r4.z, r6.y
movc r7.yz, r1.wwww, r4.yyzy, r6.yyzy
mul r1.w, cb5[3].z, cb11[2].z
add r3.y, -r6.x, r7.z
mad r7.x, r1.w, r3.y, r6.x
mul r4.yz, r7.xxyx, cb11[2].xxxx
mad r1.w, v3.z, r4.x, l(-1.000000)
mad r1.w, r4.x, r1.w, l(1.000000)
mul r3.y, r1.w, r4.y
mul r6.xyz, cb11[2].yyyy, cb11[3].xyzx
mad r6.xyz, r6.xyzx, l(1.075583, 0.994183, 0.930234, 0.000000), -r1.xyzx
mad r1.xyz, r3.yyyy, r6.xyzx, r1.xyzx
mul r0.w, r0.w, cb11[2].x
add r6.xyz, -r1.xyzx, r7.zzzz
mad r1.xyz, r0.wwww, r6.xyzx, r1.xyzx
mad r0.w, -r4.z, r1.w, l(1.000000)
mul r3.x, r0.w, r0.x
mul r4.w, r4.w, cb2[12].x
mad o1.xyz, r2.xywx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
mad r5.x, cb2[12].z, v3.x, cb3[45].w
mul r2.xy, r5.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000)
sqrt o3.xy, r2.xyxx
mad r0.z, r2.z, r0.z, l(-0.350000)
mul_sat r0.z, r0.z, l(1.538462)
mul r0.z, r0.z, cb5[3].z
add r1.w, l(1.000000), -cb2[13].z
mul r0.z, r0.z, r1.w
mul r0.y, r0.y, r0.z
mad r0.z, r3.x, l(-0.500000), l(1.000000)
mul r0.z, r0.z, r0.y
mad r0.z, r0.z, l(-0.500000), l(1.000000)
mul r4.xyz, r0.zzzz, r1.xyzx
mad_sat r0.x, r0.x, r0.w, l(0.400000)
mad r0.xz, r0.xxxx, l(0.500000, 0.000000, 0.488281, 0.000000), -r3.xxzx
max r1.xy, r0.xzxx, l(0.000000, 0.000000, 0.000000, 0.000000)
mov r1.z, l(0)
mad r0.xyz, r1.xyzx, r0.yyyy, r3.xzwx
sqrt o2.xy, r0.xyxx
movc o0.xyzw, cb12[4].xxxx, v3.xyzw, r4.xyzw
mov o1.w, l(0)
mov o2.z, r0.z
mov o2.w, l(1.000000)
mov o3.zw, l(0,0,0,1.001884)
ret