//++++++++++++++++++++++++++++++++++++
// QuantV 3.0.0 shader
// Original code by Rockstar Games
//++++++++++++++++++++++++++++++++++++
ps_4_0
dcl_constantbuffer cb2[14], immediateIndexed
dcl_constantbuffer cb8[10], immediateIndexed
dcl_sampler s7, mode_default
dcl_resource_texture2d (float,float,float,float) t7
dcl_input_ps linear v0.xyz
dcl_input_ps linear v1.xy
dcl_input_ps linear v1.zw
dcl_input_ps linear v2.xyz
dcl_input_ps constant v3.xyzw
dcl_input_ps linear v4.xyzw
dcl_input_ps constant v5.xy
dcl_output o0.xyzw
dcl_temps 3
sample r0.xyzw, v1.zwzz, t7.xyzw, s7
sample r1.xyzw, v2.xyxx, t7.xyzw, s7
add r0.x, r0.w, -r1.w
mad r0.x, v2.z, r0.x, r1.w
mul r0.x, r0.x, v5.y
sample r1.xyzw, v1.xyxx, t7.xyzw, s7
sample r2.xyzw, v0.xyxx, t7.xyzw, s7
add r0.y, r1.w, -r2.w
mad r0.y, v0.z, r0.y, r2.w
mad r0.x, r0.y, v5.x, r0.x
mul r0.x, r0.x, v3.w
add r0.y, -v4.w, l(1.000000e+000)
mul r0.y, r0.y, r0.y
mul_sat r0.y, r0.y, cb8[9].w
mul o0.w, r0.y, r0.x
mul r0.xyz, v3.xyzx, v4.xyzx
mul r0.xyz, r0.xyz, l(0.100000e+000, 0.100000e+000, 0.100000e+000, 0.000000e+000)
mul o0.xyz, r0.xyzx, cb2[13].zzzz
ret