//++++++++++++++++++++++++++++++++++++
// QuantV 3.0.0 shader
// Original code by Rockstar Games
//++++++++++++++++++++++++++++++++++++
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb2[13], immediateIndexed
dcl_constantbuffer cb3[50], immediateIndexed
dcl_constantbuffer cb5[4], immediateIndexed
dcl_constantbuffer cb12[5], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_input_ps linear v1.xy
dcl_input_ps linear v1.zw
dcl_input_ps linear v2.xyz
dcl_input_ps linear v3.xzw
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_temps 4
dp3 r0.x, cb12[0].xyzx, l(2.126000e-001, 7.152000e-001, 7.220000e-002, 0.000000e+000)
add r0.x, r0.x, l(-1.700000e-002)
dp3 r0.y, cb12[3].xyzx, l(2.126000e-001, 7.152000e-001, 7.220000e-002, 0.000000e+000)
lt r0.x, r0.x, r0.y
add r0.yz, l(0.000000e+000, 1.000000e+000, 2.000000e+000, 0.000000e+000), -cb12[2].zzzz
mul r0.zw, r0.zzzz, v1.zzzw
sample_aoffimmi_indexable(-1,0,0)(texture2d)(float,float,float,float) r1.x, r0.zwzz, t2.xyzw, s2
mul r1.x, r1.x, l(3.333333e-001)
movc r1.x, r0.x, r1.x, -r1.x
sample_aoffimmi_indexable(1,0,0)(texture2d)(float,float,float,float) r1.y, r0.zwzz, t2.yxzw, s2
mul r1.y, r1.y, l(3.333333e-001)
movc r1.y, r0.x, r1.y, -r1.y
add r1.x, -r1.x, r1.y
add r1.x, r1.x, r1.x
mad r1.w, -r1.x, r1.x, l(1.000000e+000)
sample_aoffimmi_indexable(0,-1,0)(texture2d)(float,float,float,float) r2.x, r0.zwzz, t2.xyzw, s2
mul r2.x, r2.x, l(3.333333e-001)
movc r2.x, r0.x, r2.x, -r2.x
sample_aoffimmi_indexable(0,1,0)(texture2d)(float,float,float,float) r2.y, r0.zwzz, t2.yxzw, s2
sample_indexable(texture2d)(float,float,float,float) r3.xyz, r0.zwzz, t2.xyzw, s2
mul r0.z, r2.y, l(3.333333e-001)
movc r0.x, r0.x, r0.z, -r0.z
add r0.x, -r2.x, r0.x
add r1.y, r0.x, r0.x
mad r0.x, -r1.y, r1.y, r1.w
sqrt r1.z, r0.x
max r0.xzw, r1.xxyz, l(-1.000000e+000, 0.000000e+000, -1.000000e+000, -1.000000e+000)
min r0.xzw, r0.xxzw, l(1.000000e+000, 0.000000e+000, 1.000000e+000, 1.000000e+000)
dp3 r1.x, v4.xyzx, v4.xyzx
rsq r1.x, r1.x
add r1.yzw, l(0.000000e+000, 0.000000e+000, 0.000000e+000, -1.000000e+000), -cb3[0].xxyz
mad r1.yzw, cb12[4].wwww, r1.yyzw, cb3[0].xxyz
mad r1.xyz, v4.xyzx, r1.xxxx, -r1.yzwy
dp3 r1.w, r1.xyzx, r1.xyzx
rsq r1.w, r1.w
mad r2.xyz, -r1.xyzx, r1.wwww, l(1.000000e+000, 1.000000e+000, 1.000000e+000, 0.000000e+000)
mul r1.xyz, r1.wwww, r1.xyzx
sqrt r2.xyz, r2.xyzx
dp3 r0.x, r0.xzwx, r2.xyzx
ld_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r0.z, l(0, 0, 0, 0), t2.xywz
lt r0.w, l(4.900000e-001), r0.z
lt r0.z, r0.z, l(5.100000e-001)
and r0.z, r0.z, r0.w
mul r2.xy, r3.xyxx, l(1.300000e+000, 1.000000e+000, 0.000000e+000, 0.000000e+000)
movc r2.yz, r0.zzzz, r2.xxyx, r3.yyzy
mad r0.z, -r3.x, r0.x, r2.z
mul r0.x, r0.x, r3.x
mul r0.w, cb5[3].z, cb12[2].z
mad r2.x, r0.w, r0.z, r0.x
mul r0.xz, r2.xxyx, cb12[2].xxxx
mad r0.w, v3.z, r0.y, l(-1.000000e+000)
mad r0.w, r0.y, r0.w, l(1.000000e+000)
mul r0.y, r0.y, v3.z
mul r0.y, r0.y, cb12[2].x
mul r0.x, r0.w, r0.x
mad r0.z, -r0.z, r0.w, l(1.000000e+000)
mul r2.xyw, cb12[2].yyyy, cb12[3].xyxz
sample_indexable(texture2d)(float,float,float,float) r3.xyzw, v1.xyxx, t0.xyzw, s0
mul r3.xyz, r3.xyzx, cb12[0].xyzx
mul r3.xyzw, r3.xyzw, v3.xxxw
mad r2.xyw, r2.xyxw, l(1.072560e+000, 9.944161e-001, 0.000000e+000, 9.330243e-001), -r3.xyxz
mad r2.xyw, r0.xxxx, r2.xyxw, r3.xyxz
mul o0.w, r3.w, cb2[11].x
add r3.xyz, -r2.xywx, r2.zzzz
mad r0.xyw, r0.yyyy, r3.xyxz, r2.xyxw
sample_indexable(texture2d)(float,float,float,float) r2.xy, v1.xyxx, t3.xyzw, s3
mad r2.xy, r2.xyxx, l(2.000000e+000, 2.000000e+000, 0.000000e+000, 0.000000e+000), l(-1.000000e+000, -1.000000e+000, 0.000000e+000, 0.000000e+000)
mul r3.xyz, r2.yyyy, v6.xyzx
mad r3.xyz, r2.xxxx, v5.xyzx, r3.xyzx
dp2 r1.w, r2.xyxx, r2.xyxx
add r1.w, -r1.w, l(1.000000e+000)
sqrt r1.w, |r1.w|
mad r2.xyz, r1.wwww, v2.xyzx, r3.xyzx
dp3 r1.w, r2.xyzx, r2.xyzx
rsq r1.w, r1.w
mul r2.xyw, r1.wwww, r2.xyxz
mad r1.w, r2.z, r1.w, l(-3.500000e-001)
mul_sat r1.w, r1.w, l(1.538462e+000)
mul r1.w, r1.w, cb5[3].z
dp3 r1.x, r2.xywx, r1.xyzx
mad o1.xyz, r2.xywx, l(5.000000e-001, 5.000000e-001, 5.000000e-001, 0.000000e+000), l(5.000000e-001, 5.000000e-001, 5.000000e-001, 0.000000e+000)
add_sat r1.x, r1.x, l(1.000000e-008)
log r1.x, r1.x
sample_indexable(texture2d)(float,float,float,float) r2.xyz, v1.xyxx, t4.xyzw, s4
mul r3.yz, r2.xxyx, r2.xxyx
add r3.w, -r2.z, l(1.000000e+000)
mad r1.y, r3.z, l(7.000000e+000), l(1.000000e-008)
mul r1.x, r1.x, r1.y
exp r1.x, r1.x
mul r1.y, v3.x, cb12[2].w
mul r1.y, r3.y, r1.y
mul r1.x, r1.y, r1.x
mad r0.xyw, r1.xxxx, l(1.500000e+000, 1.500000e+000, 0.000000e+000, 1.500000e+000), r0.xyxw
mul r1.x, r3.y, v3.x
mul r3.x, r0.z, r1.x
mad_sat r0.z, r1.x, r0.z, l(4.000000e-001)
mad r1.xy, r0.zzzz, l(5.000000e-001, 4.882813e-001, 0.000000e+000, 0.000000e+000), -r3.xzxx
max r1.xy, r1.xyxx, l(0.000000e+000, 0.000000e+000, 0.000000e+000, 0.000000e+000)
mad r0.z, r3.x, l(-5.000000e-001), l(1.000000e+000)
add r2.x, l(1.000000e+000), -cb2[12].z
mul r1.w, r1.w, r2.x
mul r2.xy, v3.xxxx, cb2[11].zyzz
mul r1.w, r1.w, r2.x
mul r0.z, r0.z, r1.w
mad r0.z, r0.z, l(-5.000000e-001), l(1.000000e+000)
mul o0.xyz, r0.zzzz, r0.xywx
mov o1.w, l(0)
mov r1.z, l(0)
mad r0.xyz, r1.xyzx, r1.wwww, r3.xzwx
sqrt o2.xy, r0.xyxx
mov o2.z, r0.z
mov o2.w, l(1.000000)
add_sat r0.x, cb2[12].z, cb3[49].w
mul r0.y, r0.x, r2.y
mad r0.x, cb2[11].z, v3.x, cb3[45].w
mul r0.xy, r0.xyxx, l(5.000000e-001, 5.000000e-001, 0.000000e+000, 0.000000e+000)
sqrt o3.xy, r0.xyxx
mov o3.zw, l(0,0,0,1.001884)
ret