//++++++++++++++++++++++++++++++++++++
// QuantV 3.0.0 shader
// Original code by Rockstar Games
//++++++++++++++++++++++++++++++++++++
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb2[14], immediateIndexed
dcl_constantbuffer cb3[50], immediateIndexed
dcl_constantbuffer cb5[4], immediateIndexed
dcl_constantbuffer cb12[5], immediateIndexed
dcl_constantbuffer cb11[9], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_sampler s5, mode_default
dcl_sampler s6, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texture2d (float,float,float,float) t6
dcl_input_ps linear v1.xy
dcl_input_ps linear v2.xyzw
dcl_input_ps linear v3.xyzw
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_temps 6
dp3 r0.x, cb11[0].xyzx, l(2.126000e-001, 7.152000e-001, 7.220000e-002, 0.000000e+000)
add r0.x, r0.x, l(-1.700000e-002)
dp3 r0.y, cb11[3].xyzx, l(2.126000e-001, 7.152000e-001, 7.220000e-002, 0.000000e+000)
lt r0.x, r0.x, r0.y
add r0.yz, l(0.000000e+000, 1.000000e+000, 2.000000e+000, 0.000000e+000), -cb11[2].zzzz
mul r0.zw, r0.zzzz, v5.xxxy
sample_aoffimmi_indexable(-1,0,0)(texture2d)(float,float,float,float) r1.x, r0.zwzz, t5.xyzw, s5
mul r1.x, r1.x, l(3.333333e-001)
movc r1.x, r0.x, r1.x, -r1.x
sample_aoffimmi_indexable(1,0,0)(texture2d)(float,float,float,float) r1.y, r0.zwzz, t5.yxzw, s5
mul r1.y, r1.y, l(3.333333e-001)
movc r1.y, r0.x, r1.y, -r1.y
add r1.x, -r1.x, r1.y
add r1.x, r1.x, r1.x
mad r1.w, -r1.x, r1.x, l(1.000000e+000)
sample_aoffimmi_indexable(0,-1,0)(texture2d)(float,float,float,float) r2.x, r0.zwzz, t5.xyzw, s5
mul r2.x, r2.x, l(3.333333e-001)
movc r2.x, r0.x, r2.x, -r2.x
sample_aoffimmi_indexable(0,1,0)(texture2d)(float,float,float,float) r2.y, r0.zwzz, t5.yxzw, s5
sample_indexable(texture2d)(float,float,float,float) r3.xyz, r0.zwzz, t5.xyzw, s5
mul r0.z, r2.y, l(3.333333e-001)
movc r0.x, r0.x, r0.z, -r0.z
add r0.x, -r2.x, r0.x
add r1.y, r0.x, r0.x
mad r0.x, -r1.y, r1.y, r1.w
sqrt r1.z, r0.x
max r0.xzw, r1.xxyz, l(-1.000000e+000, 0.000000e+000, -1.000000e+000, -1.000000e+000)
min r0.xzw, r0.xxzw, l(1.000000e+000, 0.000000e+000, 1.000000e+000, 1.000000e+000)
dp3 r1.x, v4.xyzx, v4.xyzx
rsq r1.x, r1.x
add r1.yzw, l(0.000000e+000, 0.000000e+000, 0.000000e+000, -1.000000e+000), -cb3[0].xxyz
mad r1.yzw, cb11[6].wwww, r1.yyzw, cb3[0].xxyz
mad r1.xyz, v4.xyzx, r1.xxxx, -r1.yzwy
dp3 r1.w, r1.xyzx, r1.xyzx
rsq r1.w, r1.w
mad r2.xyz, -r1.xyzx, r1.wwww, l(1.000000e+000, 1.000000e+000, 1.000000e+000, 0.000000e+000)
mul r1.xyz, r1.wwww, r1.xyzx
sqrt r2.xyz, r2.xyzx
dp3 r0.x, r0.xzwx, r2.xyzx
ld_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r0.z, l(0, 0, 0, 0), t5.xywz
lt r0.w, l(4.900000e-001), r0.z
lt r0.z, r0.z, l(5.100000e-001)
and r0.z, r0.z, r0.w
mul r2.xy, r3.xyxx, l(1.300000e+000, 1.000000e+000, 0.000000e+000, 0.000000e+000)
movc r2.yz, r0.zzzz, r2.xxyx, r3.yyzy
mad r0.z, -r3.x, r0.x, r2.z
mul r0.x, r0.x, r3.x
mul r0.w, cb5[3].z, cb11[2].z
mad r2.x, r0.w, r0.z, r0.x
mul r0.xz, r2.xxyx, cb11[2].xxxx
mad r0.w, v3.z, r0.y, l(-1.000000e+000)
mad r0.w, r0.y, r0.w, l(1.000000e+000)
mul r0.y, r0.y, v3.z
mul r0.y, r0.y, cb11[2].x
mul r0.x, r0.w, r0.x
mad r0.z, -r0.z, r0.w, l(1.000000e+000)
sample_indexable(texture2d)(float,float,float,float) r3.xyzw, v1.xyxx, t0.xyzw, s0
mul r3.xyz, r3.xyzx, cb11[0].xyzx
mul r4.xyzw, r3.xyzw, v3.xxxw
add_sat r0.w, v5.z, v5.z
mul r2.xy, v1.xyxx, cb11[8].xxxx
sample_indexable(texture2d)(float,float,float,float) r5.xyzw, r2.xyxx, t3.xyzw, s3
sample_indexable(texture2d)(float,float,float,float) r2.xyw, r2.xyxx, t4.xywz, s4
mul r0.w, r0.w, r5.w
mad r3.xyz, -r3.xyzx, v3.xxxx, r5.xyzx
mad r3.xyz, r0.wwww, r3.xyzx, r4.xyzx
mul r4.w, r4.w, cb2[12].x
add r2.xyw, r2.xyxw, -r3.xyxz
add r0.w, v5.z, l(-5.000000e-001)
add_sat r0.w, r0.w, r0.w
mad r2.xyw, r0.wwww, r2.xyxw, r3.xyxz
mad r3.xyz, cb11[3].xyzx, cb11[2].yyyy, -r2.xywx
mad r2.xyw, r0.xxxx, r3.xyxz, r2.xyxw
add r3.xyz, -r2.xywx, r2.zzzz
mad r0.xyw, r0.yyyy, r3.xyxz, r2.xyxw
dp3 r1.w, v2.xyzx, v2.xyzx
rsq r1.w, r1.w
mul r2.xyz, r1.wwww, v2.yxzy
mad r1.w, v2.z, r1.w, l(-3.500000e-001)
mul_sat r1.w, r1.w, l(1.538462e+000)
mul r1.w, r1.w, cb5[3].z
dp3 r1.x, r2.yxzy, r1.xyzx
mad r2.xyz, r2.xyzx, l(5.000000e-001, 5.000000e-001, 5.000000e-001, 0.000000e+000), l(5.000000e-001, 5.000000e-001, 5.000000e-001, 0.000000e+000)
add_sat r1.x, r1.x, l(1.000000e-008)
log r1.x, r1.x
mul r1.yz, v1.xxyx, cb11[5].wwww
sample_indexable(texture2d)(float,float,float,float) r3.xyzw, r1.yzyy, t6.xyzw, s6
mad r1.y, r3.w, l(1.500000e+001), l(1.000000e-008)
mul r1.x, r1.x, r1.y
exp r1.x, r1.x
mul r3.xy, r3.xyxx, r3.xyxx
mad r1.y, r3.w, cb11[4].x, -cb11[4].x
mad r1.y, v5.z, r1.y, cb11[4].x
mul r5.y, r1.y, l(1.953125e-003)
dp3 r1.y, r3.xyzx, cb11[5].xyzx
mul r1.z, v3.x, cb11[2].w
mul r1.z, r1.y, r1.z
mad r1.y, r1.y, cb11[4].y, -cb11[4].y
mad r1.y, v5.z, r1.y, cb11[4].y
mul r1.y, r1.y, v3.x
mul r1.y, r1.y, v2.w
mul r1.z, r1.z, l(7.500000e-001)
mul r3.xyz, r1.zzzz, cb11[6].xyzx
mad r0.xyw, r3.xyxz, r1.xxxx, r0.xyxw
min r0.xyw, r0.xyxw, l(2.400000e+002, 2.400000e+002, 0.000000e+000, 2.400000e+002)
mul r5.x, r0.z, r1.y
mad_sat r0.z, r1.y, r0.z, l(4.000000e-001)
mad r1.xy, r0.zzzz, l(5.000000e-001, 4.882813e-001, 0.000000e+000, 0.000000e+000), -r5.xyxx
max r1.xy, r1.xyxx, l(0.000000e+000, 0.000000e+000, 0.000000e+000, 0.000000e+000)
mad r0.z, r5.x, l(-5.000000e-001), l(1.000000e+000)
add r1.z, l(1.000000e+000), -cb2[13].z
mul r1.z, r1.w, r1.z
mul r3.xy, v3.xxxx, cb2[12].zyzz
mul r1.z, r1.z, r3.x
mul r0.z, r0.z, r1.z
mad r1.xy, r1.xyxx, r1.zzzz, r5.xyxx
sqrt o2.xy, r1.xyxx
mad r0.z, r0.z, l(-5.000000e-001), l(1.000000e+000)
mul r4.xyz, r0.zzzz, r0.xywx
movc o0.xyzw, cb12[4].xxxx, v3.xyzw, r4.xyzw
mul r0.xyz, r2.xyzx, l(2.560000e+002, 2.560000e+002, 2.560000e+002, 0.000000e+000)
round_ni r0.xyz, r0.yxzy
mad r1.xyz, r2.xyzx, l(2.560000e+002, 2.560000e+002, 2.560000e+002, 0.000000e+000), -r0.yxzy
mul o1.xyz, r0.xyzx, l(3.906250e-003, 3.906250e-003, 3.906250e-003, 0.000000e+000)
mul r0.xyz, r1.xyzx, l(8.000000e+000, 8.000000e+000, 4.000000e+000, 0.000000e+000)
round_ni r0.xyz, r0.xyzx
dp3 r0.x, r0.xyzx, l(4.000000e+000, 3.200000e+001, 1.000000e+000, 0.000000e+000)
mul o1.w, r0.x, l(3.921569e-003)
mov o2.z, cb11[3].w
mov o2.w, l(1.000000)
add_sat r0.x, cb2[13].z, cb3[49].w
mul r0.y, r0.x, r3.y
mad r0.x, cb2[12].z, v3.x, cb3[45].w
mul r0.xy, r0.xyxx, l(5.000000e-001, 5.000000e-001, 0.000000e+000, 0.000000e+000)
sqrt o3.xy, r0.xyxx
mov o3.zw, l(0,0,0,1.001884)
ret