//++++++++++++++++++++++++++++++++++++
// QuantV 3.0.0 shader
// Original code by Rockstar Games
//++++++++++++++++++++++++++++++++++++
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB2[14], immediateIndexed
dcl_constantbuffer CB3[50], immediateIndexed
dcl_constantbuffer CB5[4], immediateIndexed
dcl_constantbuffer CB12[5], immediateIndexed
dcl_constantbuffer CB11[7], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_sampler s5, mode_default
dcl_sampler s6, mode_default
dcl_sampler s14, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texture2d (float,float,float,float) t6
dcl_resource_texture2d (float,float,float,float) t14
dcl_input_ps linear v1.xyzw
dcl_input_ps linear v2.xyzw
dcl_input_ps linear v3.xyzw
dcl_input_ps linear v4.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_temps 10
sample_indexable(texture2d)(float,float,float,float) r0.xyzw, v1.zwzz, t3.xyzw, s3
sample_indexable(texture2d)(float,float,float,float) r1.xyzw, v1.xyxx, t0.xyzw, s0
dp3 r2.x, v2.xyzx, v2.xyzx
rsq r2.x, r2.x
mul r2.yzw, r2.xxxx, v2.yyxz
sample_indexable(texture2d)(float,float,float,float) r3.xyzw, v1.zwzz, t5.xyzw, s5
mul r3.xy, r3.xyxx, r3.xyxx
dp3 r3.x, r3.xyzx, cb11[5].xyzx
mul r3.yz, r3.xxwx, cb11[4].yyyy
dp3 r4.x, v4.xyzx, v4.xyzx
rsq r4.x, r4.x
mul r4.yzw, r4.xxxx, v4.xxyz
lt r5.x, l(0.000000), cb11[0].w
if_nz r5.x
  dp3_sat r5.x, r2.zywz, r4.yzwy
  mov r5.y, l(0)
  sample_indexable(texture2d)(float,float,float,float) r4.yzw, r5.xyxx, t6.wxyz, s6
else 
  mov r4.yzw, cb11[0].xxyz
endif 
dp3 r5.x, r4.yzwy, l(0.212600, 0.715200, 0.072200, 0.000000)
add r6.xyzw, r4.yzzw, l(0.075000, 0.075000, 0.075000, 0.075000)
lt r6.xyzw, r4.zywz, r6.xyzw
and r5.y, r6.y, r6.x
and r5.y, r6.z, r5.y
and r5.y, r6.w, r5.y
lt r5.z, l(0.780000), r5.x
and r5.y, r5.y, r5.z
mul r6.xyz, r4.yzwy, l(0.796000, 0.796000, 0.796000, 0.000000)
movc r6.xzw, r5.yyyy, r6.xxyz, r4.yyzw
mul r4.yzw, r1.xxyz, r6.xxzw
mul r0.w, r0.w, cb11[1].w
mad r0.xyz, cb11[1].xyzx, r0.xyzx, -r4.yzwy
mad r0.xyz, r0.wwww, r0.xyzx, r4.yzwy
ge r0.w, r0.w, l(1.000000)
and r0.w, r0.w, l(0x3f800000)
mad r4.yzw, r0.xxyz, r6.xxzw, -r0.xxyz
mad r1.xyz, r0.wwww, r4.yzwy, r0.xyzx
mul r0.xyzw, r1.xyzw, v3.xxxw
mul r1.xy, v3.xxxx, cb2[12].zyzz
add_sat r1.z, cb2[13].z, cb3[49].w
mul r6.y, r1.z, r1.y
mul r1.y, r3.y, v3.x
mul r1.y, r1.y, v2.w
add r1.zw, l(0.000000, 0.000000, 1.000000, 2.000000), -cb11[2].zzzz
mul r3.y, r1.z, v3.z
mul r4.yz, r1.wwww, v1.xxyx
sample_indexable(texture2d)(float,float,float,float) r4.yzw, r4.yzyy, t4.wxyz, s4
ld_indexable(texture2d)(float,float,float,float) r1.w, l(0, 0, 0, 0), t4.xyzw
lt r5.y, l(0.490000), r1.w
lt r1.w, r1.w, l(0.510000)
and r1.w, r1.w, r5.y
mad_sat r5.y, cb11[2].y, l(2.500000), l(-1.500000)
mul r5.y, r4.y, r5.y
mul r5.y, r5.y, l(1.300000)
mov r5.z, r4.z
movc r7.yz, r1.wwww, r5.yyzy, r4.zzwz
sample_aoffimmi_indexable(0,-1,0)(texture2d)(float,float,float,float) r1.w, r6.xyxx, t4.yzwx, s4
sample_aoffimmi_indexable(0,1,0)(texture2d)(float,float,float,float) r4.z, r6.xyxx, t4.yzxw, s4
sample_aoffimmi_indexable(-1,0,0)(texture2d)(float,float,float,float) r4.w, r6.xyxx, t4.yzwx, s4
sample_aoffimmi_indexable(1,0,0)(texture2d)(float,float,float,float) r5.y, r6.xyxx, t4.yxzw, s4
mul r1.w, r1.w, l(0.333333)
mul r4.zw, r4.zzzw, l(0.000000, 0.000000, 0.333333, 0.333333)
mul r5.y, r5.y, l(0.333333)
add r5.x, r5.x, l(-0.017000)
dp3 r5.z, cb11[3].xyzx, l(0.212600, 0.715200, 0.072200, 0.000000)
lt r5.x, r5.x, r5.z
movc r1.w, r5.x, r1.w, -r1.w
movc r4.zw, r5.xxxx, r4.zzzw, -r4.zzzw
movc r5.x, r5.x, r5.y, -r5.y
add r4.w, -r4.w, r5.x
add r5.x, r4.w, r4.w
add r1.w, -r1.w, r4.z
add r5.y, r1.w, r1.w
mad r1.w, -r5.x, r5.x, l(1.000000)
mad r1.w, -r5.y, r5.y, r1.w
sqrt r5.z, r1.w
max r5.xyz, r5.xyzx, l(-1.000000, -1.000000, -1.000000, 0.000000)
min r5.xyz, r5.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
add r8.xyz, l(0.000000, 0.000000, -1.000000, 0.000000), -cb3[0].xyzx
mad r8.xyz, cb11[6].wwww, r8.xyzx, cb3[0].xyzx
mad r4.xzw, v4.xxyz, r4.xxxx, -r8.xxyz
dp3 r1.w, r4.xzwx, r4.xzwx
rsq r1.w, r1.w
mul r9.xyz, r1.wwww, r4.xzwx
mad r4.xzw, -r4.xxzw, r1.wwww, l(1.000000, 0.000000, 1.000000, 1.000000)
sqrt r4.xzw, r4.xxzw
dp3 r1.w, r5.xyzx, r4.xzwx
mul r4.x, r1.w, r4.y
mul r4.z, cb5[3].z, cb11[2].z
mad r1.w, -r4.y, r1.w, r7.z
mad r7.x, r4.z, r1.w, r4.x
mul r4.xy, r7.xyxx, cb11[2].xxxx
mad r1.w, v3.z, r1.z, l(-1.000000)
mad r1.z, r1.z, r1.w, l(1.000000)
mul r1.w, r1.z, r4.x
mul r4.xzw, cb11[2].yyyy, cb11[3].xxyz
mad r4.xzw, r4.xxzw, l(1.075583, 0.000000, 0.994183, 0.930234), -r0.xxyz
mad r0.xyz, r1.wwww, r4.xzwx, r0.xyzx
mul r1.w, r3.y, cb11[2].x
add r4.xzw, -r0.xxyz, r7.zzzz
mad r0.xyz, r1.wwww, r4.xzwx, r0.xyzx
mad r1.z, -r4.y, r1.z, l(1.000000)
mul r4.x, r1.z, r1.y
mul r1.w, v3.x, cb11[2].w
mul r1.w, r3.x, r1.w
mul r1.w, r1.w, l(0.750000)
lt r3.x, l(1.500000), |cb11[0].w|
if_nz r3.x
  dp3_sat r3.x, r2.zywz, -r8.xyzx
  mov r3.y, l(0)
  sample_indexable(texture2d)(float,float,float,float) r5.xyz, r3.xyxx, t14.xyzw, s14
else 
  mov r5.xyz, cb11[6].xyzx
endif 
mul r5.xyz, r1.wwww, r5.xyzx
dp3 r1.w, r2.zywz, r9.xyzx
add_sat r1.w, r1.w, l(0.000000)
mad r3.x, r3.w, l(15.000000), l(0.000000)
log r1.w, r1.w
mul r1.w, r1.w, r3.x
exp r1.w, r1.w
mad r0.xyz, r5.xyzx, r1.wwww, r0.xyzx
min r0.xyz, r0.xyzx, l(240.000000, 240.000000, 240.000000, 0.000000)
mul r5.w, r0.w, cb2[12].x
mad r2.yzw, r2.yyzw, l(0.000000, 0.500000, 0.500000, 0.500000), l(0.000000, 0.500000, 0.500000, 0.500000)
mul r3.xyw, r2.yzyw, l(256.000000, 256.000000, 0.000000, 256.000000)
round_ni r3.xyw, r3.yxyw
mad r2.yzw, r2.yyzw, l(0.000000, 256.000000, 256.000000, 256.000000), -r3.yyxw
mul r2.yzw, r2.yyzw, l(0.000000, 8.000000, 8.000000, 4.000000)
round_ni r2.yzw, r2.yyzw
dp3 r0.w, r2.yzwy, l(4.000000, 32.000000, 1.000000, 0.000000)
mul o1.w, r0.w, l(0.003922)
mul o1.xyz, r3.xywx, l(0.003906, 0.003906, 0.003906, 0.000000)
mul r4.y, r3.z, l(0.001953)
mad r6.x, cb2[12].z, v3.x, cb3[45].w
mul r2.yz, r6.xxyx, l(0.000000, 0.500000, 0.500000, 0.000000)
sqrt o3.xy, r2.yzyy
mad r0.w, v2.z, r2.x, l(-0.350000)
mul_sat r0.w, r0.w, l(1.538462)
mul r0.w, r0.w, cb5[3].z
add r1.w, l(1.000000), -cb2[13].z
mul r0.w, r0.w, r1.w
mul r0.w, r1.x, r0.w
mad r1.x, r4.x, l(-0.500000), l(1.000000)
mul r1.x, r0.w, r1.x
mad r1.x, r1.x, l(-0.500000), l(1.000000)
mul r5.xyz, r0.xyzx, r1.xxxx
mad_sat r0.x, r1.y, r1.z, l(0.400000)
mad r0.xy, r0.xxxx, l(0.500000, 0.488281, 0.000000, 0.000000), -r4.xyxx
max r0.xy, r0.xyxx, l(0.000000, 0.000000, 0.000000, 0.000000)
mad r0.xy, r0.xyxx, r0.wwww, r4.xyxx
sqrt o2.xy, r0.xyxx
movc o0.xyzw, cb12[4].xxxx, v3.xyzw, r5.xyzw
mov o2.z, cb11[3].w
mov o2.w, l(1.000000)
mov o3.zw, l(0,0,0,1.001884)
ret