//++++++++++++++++++++++++++++++++++++
// QuantV 3.0.0 shader
// Original code by Rockstar Games
//++++++++++++++++++++++++++++++++++++
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb5[4], immediateIndexed
dcl_input_ps linear v1.xy
dcl_input_ps linear v2.xyz
dcl_output o0.xyzw
dcl_temps 1
mad r0.xy, v1.xyxx, l(4.000000e+001, 4.000000e+001, 0.000000e+000, 0.000000e+000), l(-2.000000e+001, -2.000000e+001, 0.000000e+000, 0.000000e+000)
dp2 r0.x, r0.xyxx, r0.xyxx
sqrt r0.x, r0.x
rcp r0.x, r0.x
exp r0.x, -r0.x
add r0.x, -r0.x, l(1.000000e+000)
mul r0.x, r0.x, r0.x
mul r0.x, r0.x, r0.x
mul r0.x, r0.x, l(2.000000e-001)
mad r0.xyz, r0.xxxx, v2.xyzx, cb5[3].xyzx
mul o0.xyz, r0.xyzx, l(1.390000e-001, 1.390000e-001, 1.390000e-001, 0.000000e+000)
mov o0.w, l(1.000000)
ret