//++++++++++++++++++++++++++++++++++++
// QuantV 3.0.0 shader
// Original code by Rockstar Games
//++++++++++++++++++++++++++++++++++++
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb2[14], immediateIndexed
dcl_constantbuffer cb3[50], immediateIndexed
dcl_constantbuffer cb5[4], immediateIndexed
dcl_constantbuffer cb12[5], immediateIndexed
dcl_constantbuffer cb11[10], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_sampler s5, mode_default
dcl_sampler s6, mode_default
dcl_sampler s7, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texture2d (float,float,float,float) t6
dcl_resource_texture2d (float,float,float,float) t7
dcl_input_ps linear v1.xyzw
dcl_input_ps linear v2.xyzw
dcl_input_ps linear v3.xyzw
dcl_input_ps linear v4.xyz
dcl_input_ps linear v4.w
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_temps 6
add_sat r0.x, v4.w, v4.w
mul r0.yz, v1.xxyx, cb11[9].zzzz
sample_indexable(texture2d)(float,float,float,float) r1.xyzw, r0.yzyy, t3.xyzw, s3
sample_indexable(texture2d)(float,float,float,float) r0.yzw, r0.yzyy, t4.wxyz, s4
mul r0.x, r0.x, r1.w
mul r2.xy, v1.xyxx, cb11[0].xxxx
sample_indexable(texture2d)(float,float,float,float) r2.xyzw, r2.xyxx, t0.xyzw, s0
mul r3.xyz, r2.xyzx, cb11[0].yzwy
mad r1.xyz, -r2.xyzx, cb11[0].yzwy, r1.xyzx
mad r1.xyz, r0.xxxx, r1.xyzx, r3.xyzx
add r0.xyz, r0.yzwy, -r1.xyzx
add r0.w, v4.w, l(-5.000000e-001)
add_sat r0.w, r0.w, r0.w
mad r0.xyz, r0.wwww, r0.xyzx, r1.xyzx
sample_indexable(texture2d)(float,float,float,float) r1.xyzw, v1.zwzz, t5.xyzw, s5
mad r1.xyz, r1.xyzx, cb11[1].xyzx, -r0.xyzx
mul r0.w, r1.w, cb11[1].w
mad r2.xyz, r0.wwww, r1.xyzx, r0.xyzx
mul r0.xyzw, r2.xyzw, v3.xxxw
mul r1.xyz, cb11[2].yyyy, cb11[3].xyzx
mad r1.xyz, r1.xyzx, l(1.072560e+000, 9.944161e-001, 9.330243e-001, 0.000000e+000), -r0.xyzx
dp3 r1.w, cb11[0].yzwy, l(2.126000e-001, 7.152000e-001, 7.220000e-002, 0.000000e+000)
add r1.w, r1.w, l(-1.700000e-002)
dp3 r2.x, cb11[3].xyzx, l(2.126000e-001, 7.152000e-001, 7.220000e-002, 0.000000e+000)
lt r1.w, r1.w, r2.x
add r2.xy, l(1.000000e+000, 2.000000e+000, 0.000000e+000, 0.000000e+000), -cb11[2].zzzz
mul r2.yz, r2.yyyy, v1.xxyx
sample_aoffimmi_indexable(-1,0,0)(texture2d)(float,float,float,float) r2.w, r2.yzyy, t6.yzwx, s6
mul r2.w, r2.w, l(3.333333e-001)
movc r2.w, r1.w, r2.w, -r2.w
sample_aoffimmi_indexable(1,0,0)(texture2d)(float,float,float,float) r3.x, r2.yzyy, t6.xyzw, s6
mul r3.x, r3.x, l(3.333333e-001)
movc r3.x, r1.w, r3.x, -r3.x
add r2.w, -r2.w, r3.x
add r3.x, r2.w, r2.w
mad r2.w, -r3.x, r3.x, l(1.000000e+000)
sample_aoffimmi_indexable(0,-1,0)(texture2d)(float,float,float,float) r3.w, r2.yzyy, t6.yzwx, s6
mul r3.w, r3.w, l(3.333333e-001)
movc r3.w, r1.w, r3.w, -r3.w
sample_aoffimmi_indexable(0,1,0)(texture2d)(float,float,float,float) r4.x, r2.yzyy, t6.xyzw, s6
sample_indexable(texture2d)(float,float,float,float) r4.yzw, r2.yzyy, t6.wxyz, s6
mul r2.y, r4.x, l(3.333333e-001)
movc r1.w, r1.w, r2.y, -r2.y
add r1.w, -r3.w, r1.w
add r3.y, r1.w, r1.w
mad r1.w, -r3.y, r3.y, r2.w
sqrt r3.z, r1.w
max r2.yzw, r3.xxyz, l(0.000000e+000, -1.000000e+000, -1.000000e+000, -1.000000e+000)
min r2.yzw, r2.yyzw, l(0.000000e+000, 1.000000e+000, 1.000000e+000, 1.000000e+000)
dp3 r1.w, v4.xyzx, v4.xyzx
rsq r1.w, r1.w
add r3.xyz, l(0.000000e+000, 0.000000e+000, -1.000000e+000, 0.000000e+000), -cb3[0].xyzx
mad r3.xyz, cb11[7].wwww, r3.xyzx, cb3[0].xyzx
mad r3.xyz, v4.xyzx, r1.wwww, -r3.xyzx
dp3 r1.w, r3.xyzx, r3.xyzx
rsq r1.w, r1.w
mad r5.xyz, -r3.xyzx, r1.wwww, l(1.000000e+000, 1.000000e+000, 1.000000e+000, 0.000000e+000)
mul r3.xyz, r1.wwww, r3.xyzx
sqrt r5.xyz, r5.xyzx
dp3 r1.w, r2.yzwy, r5.xyzx
ld_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r2.y, l(0, 0, 0, 0), t6.xwyz
lt r2.z, l(4.900000e-001), r2.y
lt r2.y, r2.y, l(5.100000e-001)
and r2.y, r2.y, r2.z
mul r2.zw, r4.yyyz, l(0.000000e+000, 0.000000e+000, 1.300000e+000, 1.000000e+000)
movc r5.yz, r2.yyyy, r2.zzwz, r4.zzwz
mad r2.y, -r4.y, r1.w, r5.z
mul r1.w, r1.w, r4.y
mul r2.z, cb5[3].z, cb11[2].z
mad r5.x, r2.z, r2.y, r1.w
mul r2.yz, r5.xxyx, cb11[2].xxxx
mad r1.w, v3.z, r2.x, l(-1.000000e+000)
mad r1.w, r2.x, r1.w, l(1.000000e+000)
mul r2.x, r2.x, v3.z
mul r2.x, r2.x, cb11[2].x
mul r2.y, r1.w, r2.y
mad r1.w, -r2.z, r1.w, l(1.000000e+000)
mad r0.xyz, r2.yyyy, r1.xyzx, r0.xyzx
mul r4.w, r0.w, cb2[12].x
add r1.xyz, -r0.xyzx, r5.zzzz
mad r0.xyz, r2.xxxx, r1.xyzx, r0.xyzx
dp3 r0.w, v2.xyzx, v2.xyzx
rsq r0.w, r0.w
mul r1.xyz, r0.wwww, v2.xyzx
mad r0.w, v2.z, r0.w, l(-3.500000e-001)
mul_sat r0.w, r0.w, l(1.538462e+000)
mul r0.w, r0.w, cb5[3].z
dp3 r2.x, r1.xyzx, r3.xyzx
mad r1.xyz, r1.xyzx, l(5.000000e-001, 5.000000e-001, 5.000000e-001, 0.000000e+000), l(5.000000e-001, 5.000000e-001, 5.000000e-001, 0.000000e+000)
add_sat r2.x, r2.x, l(1.000000e-008)
log r2.x, r2.x
mul r2.yz, v1.xxyx, cb11[5].wwww
sample_indexable(texture2d)(float,float,float,float) r3.xyzw, r2.yzyy, t7.xyzw, s7
mad r2.y, cb11[6].x, r3.w, l(1.000000e-008)
mul r2.x, r2.x, r2.y
exp r2.x, r2.x
mul r3.xy, r3.xyxx, r3.xyxx
mul r2.y, r3.w, cb11[4].x
mul r5.y, r2.y, l(1.953125e-003)
dp3 r2.y, r3.xyzx, cb11[5].xyzx
mul r2.z, cb11[2].w, cb11[6].y
mul r2.z, r2.z, v3.x
mul r2.z, r2.y, r2.z
mul r2.y, r2.y, cb11[4].y
mul r2.y, r2.y, v3.x
mul r2.y, r2.y, v2.w
mul r3.xyz, r2.zzzz, cb11[7].xyzx
mad r2.xzw, r3.xxyz, r2.xxxx, r0.xxyz
lt r3.x, l(0.000000e+000), cb11[6].y
movc r0.xyz, r3.xxxx, r2.xzwx, r0.xyzx
min r0.xyz, r0.xyzx, l(2.400000e+002, 2.400000e+002, 2.400000e+002, 0.000000e+000)
mul r5.x, r1.w, r2.y
mad_sat r1.w, r2.y, r1.w, l(4.000000e-001)
mad r2.xy, r1.wwww, l(5.000000e-001, 4.882813e-001, 0.000000e+000, 0.000000e+000), -r5.xyxx
max r2.xy, r2.xyxx, l(0.000000e+000, 0.000000e+000, 0.000000e+000, 0.000000e+000)
mad r1.w, r5.x, l(-5.000000e-001), l(1.000000e+000)
add r2.z, l(1.000000e+000), -cb2[13].z
mul r0.w, r0.w, r2.z
mul r2.zw, v3.xxxx, cb2[12].zzzy
mul r0.w, r0.w, r2.z
mul r1.w, r1.w, r0.w
mad r2.xy, r2.xyxx, r0.wwww, r5.xyxx
sqrt o2.xy, r2.xyxx
mad r0.w, r1.w, l(-5.000000e-001), l(1.000000e+000)
mul r4.xyz, r0.xyzx, r0.wwww
movc o0.xyzw, cb12[4].xxxx, v3.xyzw, r4.xyzw
mul r0.xyz, r1.xyzx, l(2.560000e+002, 2.560000e+002, 2.560000e+002, 0.000000e+000)
round_ni r0.xyz, r0.xyzx
mad r1.xyz, r1.xyzx, l(2.560000e+002, 2.560000e+002, 2.560000e+002, 0.000000e+000), -r0.xyzx
mul o1.xyz, r0.xyzx, l(3.906250e-003, 3.906250e-003, 3.906250e-003, 0.000000e+000)
mul r0.xyz, r1.xyzx, l(8.000000e+000, 8.000000e+000, 4.000000e+000, 0.000000e+000)
round_ni r0.xyz, r0.xyzx
dp3 r0.x, r0.xyzx, l(3.200000e+001, 4.000000e+000, 1.000000e+000, 0.000000e+000)
mul o1.w, r0.x, l(3.921569e-003)
mov o2.z, cb11[3].w
mov o2.w, l(1.000000)
add_sat r0.x, cb2[13].z, cb3[49].w
mul r0.y, r0.x, r2.w
mad r0.x, cb2[12].z, v3.x, cb3[45].w
mul r0.xy, r0.xyxx, l(5.000000e-001, 5.000000e-001, 0.000000e+000, 0.000000e+000)
sqrt o3.xy, r0.xyxx
mov o3.zw, l(0,0,0,1.001884)
ret