//++++++++++++++++++++++++++++++++++++
// QuantV 3.0.0 shader
// Original code by Rockstar Games
//++++++++++++++++++++++++++++++++++++
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB2[14], immediateIndexed
dcl_constantbuffer CB3[50], immediateIndexed
dcl_constantbuffer CB5[4], immediateIndexed
dcl_constantbuffer CB12[5], immediateIndexed
dcl_constantbuffer CB11[11], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_sampler s5, mode_default
dcl_sampler s6, mode_default
dcl_sampler s7, mode_default
dcl_sampler s8, mode_default
dcl_sampler s9, mode_default
dcl_sampler s10, mode_default
dcl_sampler s14, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texture2d (float,float,float,float) t6
dcl_resource_texture2d (float,float,float,float) t7
dcl_resource_texture2d (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t9
dcl_resource_texture2d (float,float,float,float) t10
dcl_resource_texture2d (float,float,float,float) t14
dcl_input_ps linear v1.xyzw
dcl_input_ps linear v2.xyzw
dcl_input_ps linear v3.xyzw
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_input_ps linear v7.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_temps 10
mul r0.xy, v7.xyxx, cb11[0].xxxx
mul r0.zw, v7.xxxy, cb11[6].wwww
sample_indexable(texture2d)(float,float,float,float) r1.xyzw, v1.zwzz, t5.xyzw, s5
sample_indexable(texture2d)(float,float,float,float) r2.xyzw, r0.xyxx, t0.xyzw, s0
sample_indexable(texture2d)(float,float,float,float) r0.xy, v1.xyxx, t8.xyzw, s8
sample_indexable(texture2d)(float,float,float,float) r3.xy, v7.xyxx, t7.xyzw, s7
min r3.z, l(0.500000), cb11[3].x
add r3.xy, -r0.xyxx, r3.xyxx
mad r0.xy, r3.zzzz, r3.xyxx, r0.xyxx
mad r0.xy, r0.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r3.x, r0.xyxx, r0.xyxx
add r3.x, -r3.x, l(1.000000)
sqrt r3.x, |r3.x|
max r3.y, l(0.001000), cb11[9].x
mul r0.xy, r0.xyxx, r3.yyyy
mul r3.yzw, r0.yyyy, v6.yyxz
mad r3.yzw, r0.xxxx, v5.yyxz, r3.yyzw
mad r3.xyz, r3.xxxx, v2.yxzy, r3.yzwy
dp3 r0.x, r3.xyzx, r3.xyzx
rsq r0.x, r0.x
mul r3.xyw, r0.xxxx, r3.xyxz
sample_indexable(texture2d)(float,float,float,float) r4.xyzw, r0.zwzz, t9.xyzw, s9
mul r4.xy, r4.xyxx, r4.xyxx
dp3 r0.y, r4.xyzx, cb11[6].xyzx
mul r0.z, r0.y, cb11[5].y
mul r0.w, r4.w, cb11[5].x
dp3 r5.x, v4.xyzx, v4.xyzx
rsq r4.x, r5.x
mul r5.xyz, r4.xxxx, v4.xyzx
lt r5.w, l(0.000000), cb11[1].x
and r4.y, r5.w, l(0x3f800000)
if_nz r5.w
  dp3_sat r5.x, r3.yxwy, r5.xyzx
  mov r5.y, l(0)
  sample_indexable(texture2d)(float,float,float,float) r5.xyz, r5.xyxx, t10.xyzw, s10
else 
  mov r5.xyz, cb11[0].yzwy
endif 
dp3 r6.x, r4.xyzx, l(0.212600, 0.715200, 0.072200, 0.000000)
mul r6.yzw, r2.xxyz, r5.xxyz
mul r7.xy, v1.xyxx, cb11[10].zzzz
sample_indexable(texture2d)(float,float,float,float) r8.xyzw, r7.xyxx, t3.xyzw, s3
sample_indexable(texture2d)(float,float,float,float) r7.xyz, r7.xyxx, t4.xyzw, s4
add_sat r7.w, v7.z, v7.z
add r9.x, v7.z, l(-0.500000)
add_sat r9.x, r9.x, r9.x
mul r7.w, r8.w, r7.w
mad r5.xyz, -r2.xyzx, r5.xyzx, r8.xyzx
mad r5.xyz, r7.wwww, r5.xyzx, r6.yzwy
add r6.yzw, -r5.xxyz, r7.xxyz
mad r5.xyz, r9.xxxx, r6.yzwy, r5.xyzx
mul r1.w, r1.w, cb11[2].w
mad r1.xyz, cb11[2].xyzx, r1.xyzx, -r5.xyzx
mad r2.xyz, r1.wwww, r1.xyzx, r5.xyzx
mul r1.xyzw, r2.xyzw, v3.xxxw
mul r2.xy, v3.xxxx, cb2[12].zyzz
add_sat r2.z, cb2[13].z, cb3[49].w
mul r5.y, r2.z, r2.y
mul r0.z, r0.z, v3.x
mul r0.z, r0.z, v2.w
add r2.yz, l(0.000000, 1.000000, 2.000000, 0.000000), -cb11[3].zzzz
mul r2.w, r2.y, v3.z
mul r6.yz, r2.zzzz, v7.xxyx
sample_indexable(texture2d)(float,float,float,float) r7.xyz, r6.yzyy, t6.xyzw, s6
ld_indexable(texture2d)(float,float,float,float) r2.z, l(0, 0, 0, 0), t6.xywz
lt r5.z, l(0.490000), r2.z
lt r2.z, r2.z, l(0.510000)
and r2.z, r2.z, r5.z
mad_sat r5.z, cb11[3].y, l(2.500000), l(-1.500000)
mul r5.z, r5.z, r7.x
mul r8.y, r5.z, l(1.300000)
mov r8.z, r7.y
movc r8.yz, r2.zzzz, r8.yyzy, r7.yyzy
sample_aoffimmi_indexable(0,-1,0)(texture2d)(float,float,float,float) r2.z, r6.yzyy, t6.yzxw, s6
sample_aoffimmi_indexable(0,1,0)(texture2d)(float,float,float,float) r5.z, r6.yzyy, t6.yzxw, s6
sample_aoffimmi_indexable(-1,0,0)(texture2d)(float,float,float,float) r6.w, r6.yzyy, t6.yzwx, s6
sample_aoffimmi_indexable(1,0,0)(texture2d)(float,float,float,float) r6.y, r6.yzyy, t6.yxzw, s6
mul r2.z, r2.z, l(0.333333)
mul r5.z, r5.z, l(0.333333)
mul r6.yz, r6.yywy, l(0.000000, 0.333333, 0.333333, 0.000000)
add r6.w, r6.x, l(-0.017000)
dp3 r7.y, cb11[4].xyzx, l(0.212600, 0.715200, 0.072200, 0.000000)
lt r6.w, r6.w, r7.y
movc r2.z, r6.w, r2.z, -r2.z
movc r5.z, r6.w, r5.z, -r5.z
movc r6.yz, r6.wwww, r6.yyzy, -r6.yyzy
add r6.y, -r6.z, r6.y
add r9.x, r6.y, r6.y
add r2.z, -r2.z, r5.z
add r9.y, r2.z, r2.z
mad r2.z, -r9.x, r9.x, l(1.000000)
mad r2.z, -r9.y, r9.y, r2.z
sqrt r9.z, r2.z
max r6.yzw, r9.xxyz, l(0.000000, -1.000000, -1.000000, -1.000000)
min r6.yzw, r6.yyzw, l(0.000000, 1.000000, 1.000000, 1.000000)
add r7.yzw, l(0.000000, 0.000000, 0.000000, -1.000000), -cb3[0].xxyz
mad r7.yzw, cb11[8].wwww, r7.yyzw, cb3[0].xxyz
mad r9.xyz, v4.xyzx, r4.xxxx, -r7.yzwy
dp3 r2.z, r9.xyzx, r9.xyzx
rsq r2.z, r2.z
mad r9.xyz, -r9.xyzx, r2.zzzz, l(1.000000, 1.000000, 1.000000, 0.000000)
sqrt r9.xyz, r9.xyzx
dp3 r2.z, r6.yzwy, r9.xyzx
mul r5.z, r2.z, r7.x
mul r6.y, cb5[3].z, cb11[3].z
mad r2.z, -r7.x, r2.z, r8.z
mad r8.x, r6.y, r2.z, r5.z
mul r6.yz, r8.xxyx, cb11[3].xxxx
mad r2.z, v3.z, r2.y, l(-1.000000)
mad r2.y, r2.y, r2.z, l(1.000000)
mul r2.z, r2.y, r6.y
mul r8.xyw, cb11[3].yyyy, cb11[4].xyxz
mad r8.xyw, r8.xyxw, l(1.075583, 0.994183, 0.000000, 0.930234), -r1.xyxz
mad r1.xyz, r2.zzzz, r8.xywx, r1.xyzx
mul r2.z, r2.w, cb11[3].x
add r8.xyz, -r1.xyzx, r8.zzzz
mad r1.xyz, r2.zzzz, r8.xyzx, r1.xyzx
mad r2.y, -r6.z, r2.y, l(1.000000)
mul r8.x, r0.z, r2.y
lt r2.z, l(0.000000), cb11[7].y
if_nz r2.z
  add r2.z, r4.x, l(0.075000)
  lt r2.z, r4.y, r2.z
  movc r2.w, r5.w, l(1.075000), l(0.075000)
  lt r5.z, r4.x, r2.w
  and r2.z, r2.z, r5.z
  lt r2.w, r4.z, r2.w
  and r2.z, r2.w, r2.z
  add r2.w, r4.z, l(0.075000)
  lt r2.w, r4.y, r2.w
  and r2.z, r2.w, r2.z
  lt r2.w, l(0.780000), r6.x
  and r2.z, r2.z, r2.w
  mul r2.w, r4.x, l(0.796000)
  movc r2.z, r2.z, r2.w, r4.x
  mul r2.w, cb11[3].w, cb11[7].y
  mul r2.w, r2.w, v3.x
  mul r0.y, r0.y, r2.w
  lt r2.w, l(1.500000), |cb11[1].x|
  if_nz r2.w
    dp3_sat r4.x, r3.yxwy, -r7.yzwy
    mov r4.y, l(0)
    sample_indexable(texture2d)(float,float,float,float) r4.xyz, r4.xyxx, t14.xyzw, s14
  else 
    mov r4.xyz, cb11[8].xyzx
  endif 
  mul r4.xyz, r0.yyyy, r4.xyzx
  mad r6.xyz, v4.xyzx, r2.zzzz, -r7.yzwy
  dp3 r0.y, r6.xyzx, r6.xyzx
  rsq r0.y, r0.y
  mul r6.xyz, r0.yyyy, r6.xyzx
  dp3 r0.y, r3.yxwy, r6.xyzx
  add_sat r0.y, r0.y, l(0.000000)
  mad r2.z, cb11[7].x, r4.w, l(0.000000)
  log r0.y, r0.y
  mul r0.y, r0.y, r2.z
  exp r0.y, r0.y
  mad r1.xyz, r4.xyzx, r0.yyyy, r1.xyzx
endif 
min r1.xyz, r1.xyzx, l(240.000000, 240.000000, 240.000000, 0.000000)
mul r4.w, r1.w, cb2[12].x
mad r3.xyw, r3.xyxw, l(0.500000, 0.500000, 0.000000, 0.500000), l(0.500000, 0.500000, 0.000000, 0.500000)
mul r6.xyz, r3.xywx, l(256.000000, 256.000000, 256.000000, 0.000000)
round_ni r6.xyz, r6.yxzy
mad r3.xyw, r3.xyxw, l(256.000000, 256.000000, 0.000000, 256.000000), -r6.yxyz
mul r3.xyw, r3.xyxw, l(8.000000, 8.000000, 0.000000, 4.000000)
round_ni r3.xyw, r3.xyxw
dp3 r0.y, r3.xywx, l(4.000000, 32.000000, 1.000000, 0.000000)
mul o1.w, r0.y, l(0.003922)
mul o1.xyz, r6.xyzx, l(0.003906, 0.003906, 0.003906, 0.000000)
mul r8.y, r0.w, l(0.001953)
mad r5.x, cb2[12].z, v3.x, cb3[45].w
mul r0.yw, r5.xxxy, l(0.000000, 0.500000, 0.000000, 0.500000)
sqrt o3.xy, r0.ywyy
mad r0.x, r3.z, r0.x, l(-0.350000)
mul_sat r0.x, r0.x, l(1.538462)
mul r0.x, r0.x, cb5[3].z
add r0.y, l(1.000000), -cb2[13].z
mul r0.x, r0.y, r0.x
mul r0.x, r2.x, r0.x
mad r0.y, r8.x, l(-0.500000), l(1.000000)
mul r0.y, r0.y, r0.x
mad r0.y, r0.y, l(-0.500000), l(1.000000)
mul r4.xyz, r0.yyyy, r1.xyzx
mad_sat r0.y, r2.y, r0.z, l(0.400000)
mad r0.yz, r0.yyyy, l(0.000000, 0.500000, 0.488281, 0.000000), -r8.xxyx
max r0.yz, r0.yyzy, l(0.000000, 0.000000, 0.000000, 0.000000)
mad r0.xy, r0.yzyy, r0.xxxx, r8.xyxx
sqrt o2.xy, r0.xyxx
movc o0.xyzw, cb12[4].xxxx, v3.xyzw, r4.xyzw
mov o2.z, cb11[4].w
mov o2.w, l(1.000000)
mov o3.zw, l(0,0,0,1.001884)
ret