[Author]
Author = Mesrszmit
[Description]
Description = Time to take down one of the flagship branch of the Pacific Standard Bank. Bust inside, get through the gates, crack the vault, take what you can and escape to the sewers.
[Objectives]
Objectivescount = 22

Objectives[0]Type = Player_Start
Objectives[0]Culture = ,
Objectives[0]positionX = -822,3758
Objectives[0]positionY = 181,9139
Objectives[0]positionZ = 71,79842
Objectives[0]Heading = 149,9875
Objectives[0]model = player_zero
Objectives[0]variation = Custom
Objectives[0]SetWeather = Clear
Objectives[0]SetTime = 13
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 2
Objectives[0]VehiclePopulation = 2
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 4
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 4
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 30
Objectives[0]COMPONENT_TORSO_TEXTURE = 1
Objectives[0]COMPONENT_LEGS_DRAWABLE = 20
Objectives[0]COMPONENT_LEGS_TEXTURE = 1
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 1
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = 1
Objectives[0]PROP_HATS_TEXTURE = 0
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 22
Objectives[0]Weapon0 = Grenade
Objectives[0]Weapon1 = MG
Objectives[0]Weapon2 = GrenadeLauncher
Objectives[0]Weapon3 = AdvancedRifle
Objectives[0]Weapon4 = RPG
Objectives[0]Weapon5 = PistolMk2
Objectives[0]Weapon6 = AssaultRifle
Objectives[0]Weapon7 = SpecialCarbine
Objectives[0]Weapon8 = AssaultShotgun
Objectives[0]Weapon9 = CarbineRifleMk2
Objectives[0]Weapon10 = SniperRifle
Objectives[0]Weapon11 = CompactGrenadeLauncher
Objectives[0]Weapon12 = MicroSMG
Objectives[0]Weapon13 = Pistol
Objectives[0]Weapon14 = PumpShotgun
Objectives[0]Weapon15 = APPistol
Objectives[0]Weapon16 = SMG
Objectives[0]Weapon17 = StickyBomb
Objectives[0]Weapon18 = Minigun
Objectives[0]Weapon19 = CombatPistol
Objectives[0]Weapon20 = CompactRifle
Objectives[0]Weapon21 = CarbineRifle
Objectives[0]mission_ActorsCount = 14
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 0
Objectives[0]mission_Actors[0]positionX = 246,071
Objectives[0]mission_Actors[0]positionY = 222,8915
Objectives[0]mission_Actors[0]positionZ = 106,2868
Objectives[0]mission_Actors[0]Heading = 345
Objectives[0]mission_Actors[0]String_Name = a_m_m_bevhills_02
Objectives[0]mission_Actors[0]Relationship_Group = Neutral
Objectives[0]mission_Actors[0]AddBlip = False
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = False
Objectives[0]mission_Actors[0]SetHealth = 200
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = False
Objectives[0]mission_Actors[0]AlwaysFight = False
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = Unarmed
Objectives[0]mission_Actors[0]Variation = Default
Objectives[0]mission_Actors[0]Task = 0
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = NONE
Objectives[0]mission_Actors[1]Survive_Number = 0
Objectives[0]mission_Actors[1]Failed_Text = 
Objectives[0]mission_Actors[1]Remove_After = 0
Objectives[0]mission_Actors[1]positionX = 248,1558
Objectives[0]mission_Actors[1]positionY = 221,9944
Objectives[0]mission_Actors[1]positionZ = 106,2868
Objectives[0]mission_Actors[1]Heading = 330
Objectives[0]mission_Actors[1]String_Name = a_m_m_mexlabor_01
Objectives[0]mission_Actors[1]Relationship_Group = Neutral
Objectives[0]mission_Actors[1]AddBlip = False
Objectives[0]mission_Actors[1]ShowCone = False
Objectives[0]mission_Actors[1]Invincible = False
Objectives[0]mission_Actors[1]SetHealth = 200
Objectives[0]mission_Actors[1]DieFromHeadShot = True
Objectives[0]mission_Actors[1]CanExitVehicle = True
Objectives[0]mission_Actors[1]CanFightArmedPedsWhenNotArmed = False
Objectives[0]mission_Actors[1]AlwaysFight = False
Objectives[0]mission_Actors[1]Seeing_Range = 30
Objectives[0]mission_Actors[1]Hearing_Range = 30
Objectives[0]mission_Actors[1]CombatMovement = Offensive
Objectives[0]mission_Actors[1]weapon = Unarmed
Objectives[0]mission_Actors[1]Variation = Default
Objectives[0]mission_Actors[1]Task = 0
Objectives[0]mission_Actors[1]Task_Guard_Range = 5
Objectives[0]mission_Actors[1]Task_Stay_In_Range = True
Objectives[0]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[1]Task_Scenario = NONE
Objectives[0]mission_Actors[2]Survive_Number = 0
Objectives[0]mission_Actors[2]Failed_Text = 
Objectives[0]mission_Actors[2]Remove_After = 0
Objectives[0]mission_Actors[2]positionX = 243,2696
Objectives[0]mission_Actors[2]positionY = 224,039
Objectives[0]mission_Actors[2]positionZ = 106,2868
Objectives[0]mission_Actors[2]Heading = 350
Objectives[0]mission_Actors[2]String_Name = a_m_m_paparazzi_01
Objectives[0]mission_Actors[2]Relationship_Group = Neutral
Objectives[0]mission_Actors[2]AddBlip = False
Objectives[0]mission_Actors[2]ShowCone = False
Objectives[0]mission_Actors[2]Invincible = False
Objectives[0]mission_Actors[2]SetHealth = 200
Objectives[0]mission_Actors[2]DieFromHeadShot = True
Objectives[0]mission_Actors[2]CanExitVehicle = True
Objectives[0]mission_Actors[2]CanFightArmedPedsWhenNotArmed = False
Objectives[0]mission_Actors[2]AlwaysFight = False
Objectives[0]mission_Actors[2]Seeing_Range = 30
Objectives[0]mission_Actors[2]Hearing_Range = 30
Objectives[0]mission_Actors[2]CombatMovement = Offensive
Objectives[0]mission_Actors[2]weapon = Unarmed
Objectives[0]mission_Actors[2]Variation = Default
Objectives[0]mission_Actors[2]Task = 0
Objectives[0]mission_Actors[2]Task_Guard_Range = 5
Objectives[0]mission_Actors[2]Task_Stay_In_Range = True
Objectives[0]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[2]Task_Scenario = NONE
Objectives[0]mission_Actors[3]Survive_Number = 0
Objectives[0]mission_Actors[3]Failed_Text = 
Objectives[0]mission_Actors[3]Remove_After = 0
Objectives[0]mission_Actors[3]positionX = 241,2108
Objectives[0]mission_Actors[3]positionY = 225,0839
Objectives[0]mission_Actors[3]positionZ = 106,2868
Objectives[0]mission_Actors[3]Heading = 355
Objectives[0]mission_Actors[3]String_Name = a_m_m_prolhost_01
Objectives[0]mission_Actors[3]Relationship_Group = Neutral
Objectives[0]mission_Actors[3]AddBlip = False
Objectives[0]mission_Actors[3]ShowCone = False
Objectives[0]mission_Actors[3]Invincible = False
Objectives[0]mission_Actors[3]SetHealth = 200
Objectives[0]mission_Actors[3]DieFromHeadShot = True
Objectives[0]mission_Actors[3]CanExitVehicle = True
Objectives[0]mission_Actors[3]CanFightArmedPedsWhenNotArmed = False
Objectives[0]mission_Actors[3]AlwaysFight = False
Objectives[0]mission_Actors[3]Seeing_Range = 30
Objectives[0]mission_Actors[3]Hearing_Range = 30
Objectives[0]mission_Actors[3]CombatMovement = Offensive
Objectives[0]mission_Actors[3]weapon = Unarmed
Objectives[0]mission_Actors[3]Variation = Default
Objectives[0]mission_Actors[3]Task = 0
Objectives[0]mission_Actors[3]Task_Guard_Range = 5
Objectives[0]mission_Actors[3]Task_Stay_In_Range = True
Objectives[0]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[3]Task_Scenario = NONE
Objectives[0]mission_Actors[4]Survive_Number = 0
Objectives[0]mission_Actors[4]Failed_Text = 
Objectives[0]mission_Actors[4]Remove_After = 0
Objectives[0]mission_Actors[4]positionX = 240,8511
Objectives[0]mission_Actors[4]positionY = 224,3122
Objectives[0]mission_Actors[4]positionZ = 106,2868
Objectives[0]mission_Actors[4]Heading = 340
Objectives[0]mission_Actors[4]String_Name = a_m_m_salton_01
Objectives[0]mission_Actors[4]Relationship_Group = Neutral
Objectives[0]mission_Actors[4]AddBlip = False
Objectives[0]mission_Actors[4]ShowCone = False
Objectives[0]mission_Actors[4]Invincible = False
Objectives[0]mission_Actors[4]SetHealth = 200
Objectives[0]mission_Actors[4]DieFromHeadShot = True
Objectives[0]mission_Actors[4]CanExitVehicle = True
Objectives[0]mission_Actors[4]CanFightArmedPedsWhenNotArmed = False
Objectives[0]mission_Actors[4]AlwaysFight = False
Objectives[0]mission_Actors[4]Seeing_Range = 30
Objectives[0]mission_Actors[4]Hearing_Range = 30
Objectives[0]mission_Actors[4]CombatMovement = Offensive
Objectives[0]mission_Actors[4]weapon = Unarmed
Objectives[0]mission_Actors[4]Variation = Default
Objectives[0]mission_Actors[4]Task = 0
Objectives[0]mission_Actors[4]Task_Guard_Range = 5
Objectives[0]mission_Actors[4]Task_Stay_In_Range = True
Objectives[0]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[4]Task_Scenario = NONE
Objectives[0]mission_Actors[5]Survive_Number = 0
Objectives[0]mission_Actors[5]Failed_Text = 
Objectives[0]mission_Actors[5]Remove_After = 0
Objectives[0]mission_Actors[5]positionX = 247,8672
Objectives[0]mission_Actors[5]positionY = 221,2419
Objectives[0]mission_Actors[5]positionZ = 106,2868
Objectives[0]mission_Actors[5]Heading = 325
Objectives[0]mission_Actors[5]String_Name = ig_car3guy1
Objectives[0]mission_Actors[5]Relationship_Group = Neutral
Objectives[0]mission_Actors[5]AddBlip = False
Objectives[0]mission_Actors[5]ShowCone = False
Objectives[0]mission_Actors[5]Invincible = False
Objectives[0]mission_Actors[5]SetHealth = 200
Objectives[0]mission_Actors[5]DieFromHeadShot = True
Objectives[0]mission_Actors[5]CanExitVehicle = True
Objectives[0]mission_Actors[5]CanFightArmedPedsWhenNotArmed = False
Objectives[0]mission_Actors[5]AlwaysFight = False
Objectives[0]mission_Actors[5]Seeing_Range = 30
Objectives[0]mission_Actors[5]Hearing_Range = 30
Objectives[0]mission_Actors[5]CombatMovement = Offensive
Objectives[0]mission_Actors[5]weapon = Unarmed
Objectives[0]mission_Actors[5]Variation = Default
Objectives[0]mission_Actors[5]Task = 0
Objectives[0]mission_Actors[5]Task_Guard_Range = 5
Objectives[0]mission_Actors[5]Task_Stay_In_Range = True
Objectives[0]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[5]Task_Scenario = NONE
Objectives[0]mission_Actors[6]Survive_Number = 0
Objectives[0]mission_Actors[6]Failed_Text = 
Objectives[0]mission_Actors[6]Remove_After = 0
Objectives[0]mission_Actors[6]positionX = 246,4719
Objectives[0]mission_Actors[6]positionY = 214,1476
Objectives[0]mission_Actors[6]positionZ = 106,2868
Objectives[0]mission_Actors[6]Heading = 330,6129
Objectives[0]mission_Actors[6]String_Name = csb_g
Objectives[0]mission_Actors[6]Relationship_Group = Neutral
Objectives[0]mission_Actors[6]AddBlip = False
Objectives[0]mission_Actors[6]ShowCone = False
Objectives[0]mission_Actors[6]Invincible = False
Objectives[0]mission_Actors[6]SetHealth = 200
Objectives[0]mission_Actors[6]DieFromHeadShot = True
Objectives[0]mission_Actors[6]CanExitVehicle = True
Objectives[0]mission_Actors[6]CanFightArmedPedsWhenNotArmed = False
Objectives[0]mission_Actors[6]AlwaysFight = False
Objectives[0]mission_Actors[6]Seeing_Range = 30
Objectives[0]mission_Actors[6]Hearing_Range = 30
Objectives[0]mission_Actors[6]CombatMovement = Offensive
Objectives[0]mission_Actors[6]weapon = Unarmed
Objectives[0]mission_Actors[6]Variation = Default
Objectives[0]mission_Actors[6]Task = 3
Objectives[0]mission_Actors[6]Task_Guard_Range = 5
Objectives[0]mission_Actors[6]Task_Stay_In_Range = True
Objectives[0]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[6]Task_Scenario = WORLD_HUMAN_LEANING
Objectives[0]mission_Actors[7]Survive_Number = 0
Objectives[0]mission_Actors[7]Failed_Text = 
Objectives[0]mission_Actors[7]Remove_After = 0
Objectives[0]mission_Actors[7]positionX = 251,3765
Objectives[0]mission_Actors[7]positionY = 212,4898
Objectives[0]mission_Actors[7]positionZ = 106,2868
Objectives[0]mission_Actors[7]Heading = 15,45982
Objectives[0]mission_Actors[7]String_Name = a_f_m_fatwhite_01
Objectives[0]mission_Actors[7]Relationship_Group = Neutral
Objectives[0]mission_Actors[7]AddBlip = False
Objectives[0]mission_Actors[7]ShowCone = False
Objectives[0]mission_Actors[7]Invincible = False
Objectives[0]mission_Actors[7]SetHealth = 100
Objectives[0]mission_Actors[7]DieFromHeadShot = True
Objectives[0]mission_Actors[7]CanExitVehicle = True
Objectives[0]mission_Actors[7]CanFightArmedPedsWhenNotArmed = False
Objectives[0]mission_Actors[7]AlwaysFight = False
Objectives[0]mission_Actors[7]Seeing_Range = 30
Objectives[0]mission_Actors[7]Hearing_Range = 30
Objectives[0]mission_Actors[7]CombatMovement = Offensive
Objectives[0]mission_Actors[7]weapon = 966099553
Objectives[0]mission_Actors[7]Variation = Default
Objectives[0]mission_Actors[7]Task = 3
Objectives[0]mission_Actors[7]Task_Guard_Range = 5
Objectives[0]mission_Actors[7]Task_Stay_In_Range = True
Objectives[0]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[7]Task_Scenario = WORLD_HUMAN_STAND_MOBILE
Objectives[0]mission_Actors[8]Survive_Number = 0
Objectives[0]mission_Actors[8]Failed_Text = 
Objectives[0]mission_Actors[8]Remove_After = 0
Objectives[0]mission_Actors[8]positionX = 245,5915
Objectives[0]mission_Actors[8]positionY = 219,9193
Objectives[0]mission_Actors[8]positionZ = 106,2897
Objectives[0]mission_Actors[8]Heading = 344,4264
Objectives[0]mission_Actors[8]String_Name = s_m_m_hairdress_01
Objectives[0]mission_Actors[8]Relationship_Group = Neutral
Objectives[0]mission_Actors[8]AddBlip = False
Objectives[0]mission_Actors[8]ShowCone = False
Objectives[0]mission_Actors[8]Invincible = False
Objectives[0]mission_Actors[8]SetHealth = 200
Objectives[0]mission_Actors[8]DieFromHeadShot = True
Objectives[0]mission_Actors[8]CanExitVehicle = True
Objectives[0]mission_Actors[8]CanFightArmedPedsWhenNotArmed = False
Objectives[0]mission_Actors[8]AlwaysFight = False
Objectives[0]mission_Actors[8]Seeing_Range = 30
Objectives[0]mission_Actors[8]Hearing_Range = 30
Objectives[0]mission_Actors[8]CombatMovement = Offensive
Objectives[0]mission_Actors[8]weapon = Unarmed
Objectives[0]mission_Actors[8]Variation = Default
Objectives[0]mission_Actors[8]Task = 3
Objectives[0]mission_Actors[8]Task_Guard_Range = 5
Objectives[0]mission_Actors[8]Task_Stay_In_Range = True
Objectives[0]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[8]Task_Scenario = WORLD_HUMAN_STAND_IMPATIENT
Objectives[0]mission_Actors[9]Survive_Number = 0
Objectives[0]mission_Actors[9]Failed_Text = 
Objectives[0]mission_Actors[9]Remove_After = 0
Objectives[0]mission_Actors[9]positionX = 249,4155
Objectives[0]mission_Actors[9]positionY = 224,4143
Objectives[0]mission_Actors[9]positionZ = 106,287
Objectives[0]mission_Actors[9]Heading = 137,2798
Objectives[0]mission_Actors[9]String_Name = u_m_m_bankman
Objectives[0]mission_Actors[9]Relationship_Group = Neutral
Objectives[0]mission_Actors[9]AddBlip = False
Objectives[0]mission_Actors[9]ShowCone = False
Objectives[0]mission_Actors[9]Invincible = False
Objectives[0]mission_Actors[9]SetHealth = 200
Objectives[0]mission_Actors[9]DieFromHeadShot = True
Objectives[0]mission_Actors[9]CanExitVehicle = True
Objectives[0]mission_Actors[9]CanFightArmedPedsWhenNotArmed = False
Objectives[0]mission_Actors[9]AlwaysFight = False
Objectives[0]mission_Actors[9]Seeing_Range = 30
Objectives[0]mission_Actors[9]Hearing_Range = 30
Objectives[0]mission_Actors[9]CombatMovement = Offensive
Objectives[0]mission_Actors[9]weapon = Unarmed
Objectives[0]mission_Actors[9]Variation = Random
Objectives[0]mission_Actors[9]Task = 3
Objectives[0]mission_Actors[9]Task_Guard_Range = 5
Objectives[0]mission_Actors[9]Task_Stay_In_Range = True
Objectives[0]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[9]Task_Scenario = WORLD_HUMAN_COP_IDLES
Objectives[0]mission_Actors[10]Survive_Number = 0
Objectives[0]mission_Actors[10]Failed_Text = 
Objectives[0]mission_Actors[10]Remove_After = 0
Objectives[0]mission_Actors[10]positionX = 246,7587
Objectives[0]mission_Actors[10]positionY = 225,0909
Objectives[0]mission_Actors[10]positionZ = 106,2915
Objectives[0]mission_Actors[10]Heading = 199,3731
Objectives[0]mission_Actors[10]String_Name = u_m_m_fibarchitect
Objectives[0]mission_Actors[10]Relationship_Group = Neutral
Objectives[0]mission_Actors[10]AddBlip = False
Objectives[0]mission_Actors[10]ShowCone = False
Objectives[0]mission_Actors[10]Invincible = False
Objectives[0]mission_Actors[10]SetHealth = 100
Objectives[0]mission_Actors[10]DieFromHeadShot = True
Objectives[0]mission_Actors[10]CanExitVehicle = True
Objectives[0]mission_Actors[10]CanFightArmedPedsWhenNotArmed = False
Objectives[0]mission_Actors[10]AlwaysFight = False
Objectives[0]mission_Actors[10]Seeing_Range = 30
Objectives[0]mission_Actors[10]Hearing_Range = 30
Objectives[0]mission_Actors[10]CombatMovement = Offensive
Objectives[0]mission_Actors[10]weapon = 966099553
Objectives[0]mission_Actors[10]Variation = Random
Objectives[0]mission_Actors[10]Task = 3
Objectives[0]mission_Actors[10]Task_Guard_Range = 5
Objectives[0]mission_Actors[10]Task_Stay_In_Range = True
Objectives[0]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[10]Task_Scenario = WORLD_HUMAN_CLIPBOARD
Objectives[0]mission_Actors[11]Survive_Number = 0
Objectives[0]mission_Actors[11]Failed_Text = 
Objectives[0]mission_Actors[11]Remove_After = 0
Objectives[0]mission_Actors[11]positionX = 244,3411
Objectives[0]mission_Actors[11]positionY = 226,1315
Objectives[0]mission_Actors[11]positionZ = 106,2877
Objectives[0]mission_Actors[11]Heading = 140
Objectives[0]mission_Actors[11]String_Name = u_m_m_jewelthief
Objectives[0]mission_Actors[11]Relationship_Group = Neutral
Objectives[0]mission_Actors[11]AddBlip = False
Objectives[0]mission_Actors[11]ShowCone = False
Objectives[0]mission_Actors[11]Invincible = False
Objectives[0]mission_Actors[11]SetHealth = 200
Objectives[0]mission_Actors[11]DieFromHeadShot = True
Objectives[0]mission_Actors[11]CanExitVehicle = True
Objectives[0]mission_Actors[11]CanFightArmedPedsWhenNotArmed = False
Objectives[0]mission_Actors[11]AlwaysFight = False
Objectives[0]mission_Actors[11]Seeing_Range = 30
Objectives[0]mission_Actors[11]Hearing_Range = 30
Objectives[0]mission_Actors[11]CombatMovement = Offensive
Objectives[0]mission_Actors[11]weapon = Unarmed
Objectives[0]mission_Actors[11]Variation = Random
Objectives[0]mission_Actors[11]Task = 0
Objectives[0]mission_Actors[11]Task_Guard_Range = 5
Objectives[0]mission_Actors[11]Task_Stay_In_Range = True
Objectives[0]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[11]Task_Scenario = NONE
Objectives[0]mission_Actors[12]Survive_Number = 0
Objectives[0]mission_Actors[12]Failed_Text = 
Objectives[0]mission_Actors[12]Remove_After = 0
Objectives[0]mission_Actors[12]positionX = 242,6846
Objectives[0]mission_Actors[12]positionY = 226,7842
Objectives[0]mission_Actors[12]positionZ = 106,2873
Objectives[0]mission_Actors[12]Heading = 140
Objectives[0]mission_Actors[12]String_Name = s_m_m_fiboffice_01
Objectives[0]mission_Actors[12]Relationship_Group = Neutral
Objectives[0]mission_Actors[12]AddBlip = False
Objectives[0]mission_Actors[12]ShowCone = False
Objectives[0]mission_Actors[12]Invincible = False
Objectives[0]mission_Actors[12]SetHealth = 200
Objectives[0]mission_Actors[12]DieFromHeadShot = True
Objectives[0]mission_Actors[12]CanExitVehicle = True
Objectives[0]mission_Actors[12]CanFightArmedPedsWhenNotArmed = False
Objectives[0]mission_Actors[12]AlwaysFight = False
Objectives[0]mission_Actors[12]Seeing_Range = 30
Objectives[0]mission_Actors[12]Hearing_Range = 30
Objectives[0]mission_Actors[12]CombatMovement = Offensive
Objectives[0]mission_Actors[12]weapon = Unarmed
Objectives[0]mission_Actors[12]Variation = Random
Objectives[0]mission_Actors[12]Task = 0
Objectives[0]mission_Actors[12]Task_Guard_Range = 5
Objectives[0]mission_Actors[12]Task_Stay_In_Range = True
Objectives[0]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[12]Task_Scenario = NONE
Objectives[0]mission_Actors[13]Survive_Number = 0
Objectives[0]mission_Actors[13]Failed_Text = 
Objectives[0]mission_Actors[13]Remove_After = 0
Objectives[0]mission_Actors[13]positionX = 249,8458
Objectives[0]mission_Actors[13]positionY = 215,9582
Objectives[0]mission_Actors[13]positionZ = 106,2883
Objectives[0]mission_Actors[13]Heading = 40,16325
Objectives[0]mission_Actors[13]String_Name = a_f_m_skidrow_01
Objectives[0]mission_Actors[13]Relationship_Group = Neutral
Objectives[0]mission_Actors[13]AddBlip = False
Objectives[0]mission_Actors[13]ShowCone = False
Objectives[0]mission_Actors[13]Invincible = False
Objectives[0]mission_Actors[13]SetHealth = 100
Objectives[0]mission_Actors[13]DieFromHeadShot = True
Objectives[0]mission_Actors[13]CanExitVehicle = True
Objectives[0]mission_Actors[13]CanFightArmedPedsWhenNotArmed = False
Objectives[0]mission_Actors[13]AlwaysFight = False
Objectives[0]mission_Actors[13]Seeing_Range = 30
Objectives[0]mission_Actors[13]Hearing_Range = 30
Objectives[0]mission_Actors[13]CombatMovement = Offensive
Objectives[0]mission_Actors[13]weapon = Unarmed
Objectives[0]mission_Actors[13]Variation = Random
Objectives[0]mission_Actors[13]Task = 3
Objectives[0]mission_Actors[13]Task_Guard_Range = 5
Objectives[0]mission_Actors[13]Task_Stay_In_Range = True
Objectives[0]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[13]Task_Scenario = PROP_HUMAN_BUM_SHOPPING_CART
Objectives[0]mission_Vehicles = 0
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 0
Objectives[0]mission_Pickup_Props_Count = 3
Objectives[0]mission_Pickup_Props[0]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[0]Value = 0
Objectives[0]mission_Pickup_Props[0]positionX = -822,4418
Objectives[0]mission_Pickup_Props[0]positionY = 181,8218
Objectives[0]mission_Pickup_Props[0]positionZ = 71,28426
Objectives[0]mission_Pickup_Props[0]rotationX = 0
Objectives[0]mission_Pickup_Props[0]rotationY = 0
Objectives[0]mission_Pickup_Props[0]rotationZ = -85,00008
Objectives[0]mission_Pickup_Props[1]Model = PICKUP_HEALTH_STANDARD
Objectives[0]mission_Pickup_Props[1]Value = 0
Objectives[0]mission_Pickup_Props[1]positionX = 262,1477
Objectives[0]mission_Pickup_Props[1]positionY = 204,0022
Objectives[0]mission_Pickup_Props[1]positionZ = 105,7832
Objectives[0]mission_Pickup_Props[1]rotationX = 0
Objectives[0]mission_Pickup_Props[1]rotationY = 0
Objectives[0]mission_Pickup_Props[1]rotationZ = -160
Objectives[0]mission_Pickup_Props[2]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[2]Value = 0
Objectives[0]mission_Pickup_Props[2]positionX = 264,0811
Objectives[0]mission_Pickup_Props[2]positionY = 207,509
Objectives[0]mission_Pickup_Props[2]positionZ = 105,7832
Objectives[0]mission_Pickup_Props[2]rotationX = 0
Objectives[0]mission_Pickup_Props[2]rotationY = 0
Objectives[0]mission_Pickup_Props[2]rotationZ = -160
Objectives[0]ObjectiveMessages = 0

Objectives[1]Text = Get a good sight on the bank
Objectives[1]Text2 = 
Objectives[1]Text3 = 
Objectives[1]Failed_Text = 
Objectives[1]Type = Checkpoint
Objectives[1]Checkpoint_Type = 45
Objectives[1]Reserved = 0
Objectives[1]ColorR = 255
Objectives[1]ColorG = 255
Objectives[1]ColorB = 0
Objectives[1]ColorA = 255
Objectives[1]IconColorR = 255
Objectives[1]IconColorG = 255
Objectives[1]IconColorB = 0
Objectives[1]IconColorA = 255
Objectives[1]positionX = 176,9651
Objectives[1]positionY = 218,844
Objectives[1]positionZ = 104,8413
Objectives[1]Heading = 1395
Objectives[1]Diameter = 2
Objectives[1]minimum_hight = 1
Objectives[1]maximum_hight = 15
Objectives[1]TriggerDistance = 2,5
Objectives[1]PlaySound = True
Objectives[1]LoseWanted = True
Objectives[1]Stop_Vehicle = True
Objectives[1]DeliverVehicleOnly = False
Objectives[1]DeliverTrailor = False
Objectives[1]DeliverTowTruck = False
Objectives[1]DeliverVehicleCargobob = False
Objectives[1]DeliverPropCargobob = False
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Text = Enter the bank
Objectives[2]Text2 = 
Objectives[2]Text3 = 
Objectives[2]Failed_Text = 
Objectives[2]Type = Checkpoint
Objectives[2]Checkpoint_Type = 45
Objectives[2]Reserved = 0
Objectives[2]ColorR = 255
Objectives[2]ColorG = 255
Objectives[2]ColorB = 0
Objectives[2]ColorA = 255
Objectives[2]IconColorR = 255
Objectives[2]IconColorG = 255
Objectives[2]IconColorB = 0
Objectives[2]IconColorA = 255
Objectives[2]positionX = 232,3138
Objectives[2]positionY = 216,0589
Objectives[2]positionZ = 105,2866
Objectives[2]Heading = 1395
Objectives[2]Diameter = 1
Objectives[2]minimum_hight = 1
Objectives[2]maximum_hight = 15
Objectives[2]TriggerDistance = 2,5
Objectives[2]PlaySound = False
Objectives[2]LoseWanted = True
Objectives[2]Stop_Vehicle = False
Objectives[2]DeliverVehicleOnly = False
Objectives[2]DeliverTrailor = False
Objectives[2]DeliverTowTruck = False
Objectives[2]DeliverVehicleCargobob = False
Objectives[2]DeliverPropCargobob = False
Objectives[2]mission_ActorsCount = 4
Objectives[2]mission_Actors[0]Survive_Number = 0
Objectives[2]mission_Actors[0]Failed_Text = 
Objectives[2]mission_Actors[0]Remove_After = 0
Objectives[2]mission_Actors[0]positionX = 241,6864
Objectives[2]mission_Actors[0]positionY = 214,3738
Objectives[2]mission_Actors[0]positionZ = 106,2868
Objectives[2]mission_Actors[0]Heading = 245
Objectives[2]mission_Actors[0]String_Name = s_m_m_security_01
Objectives[2]mission_Actors[0]Relationship_Group = Enemy1
Objectives[2]mission_Actors[0]AddBlip = True
Objectives[2]mission_Actors[0]ShowCone = True
Objectives[2]mission_Actors[0]Invincible = False
Objectives[2]mission_Actors[0]SetHealth = 200
Objectives[2]mission_Actors[0]DieFromHeadShot = True
Objectives[2]mission_Actors[0]CanExitVehicle = True
Objectives[2]mission_Actors[0]CanFightArmedPedsWhenNotArmed = False
Objectives[2]mission_Actors[0]AlwaysFight = False
Objectives[2]mission_Actors[0]Seeing_Range = 0
Objectives[2]mission_Actors[0]Hearing_Range = 0
Objectives[2]mission_Actors[0]CombatMovement = Offensive
Objectives[2]mission_Actors[0]weapon = Pistol
Objectives[2]mission_Actors[0]Variation = Random
Objectives[2]mission_Actors[0]Task = 0
Objectives[2]mission_Actors[0]Task_Guard_Range = 5
Objectives[2]mission_Actors[0]Task_Stay_In_Range = True
Objectives[2]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[0]Task_Scenario = NONE
Objectives[2]mission_Actors[1]Survive_Number = 0
Objectives[2]mission_Actors[1]Failed_Text = 
Objectives[2]mission_Actors[1]Remove_After = 0
Objectives[2]mission_Actors[1]positionX = 237,9293
Objectives[2]mission_Actors[1]positionY = 223,0253
Objectives[2]mission_Actors[1]positionZ = 106,2868
Objectives[2]mission_Actors[1]Heading = 344,9999
Objectives[2]mission_Actors[1]String_Name = s_m_m_security_01
Objectives[2]mission_Actors[1]Relationship_Group = Enemy1
Objectives[2]mission_Actors[1]AddBlip = True
Objectives[2]mission_Actors[1]ShowCone = True
Objectives[2]mission_Actors[1]Invincible = False
Objectives[2]mission_Actors[1]SetHealth = 200
Objectives[2]mission_Actors[1]DieFromHeadShot = True
Objectives[2]mission_Actors[1]CanExitVehicle = True
Objectives[2]mission_Actors[1]CanFightArmedPedsWhenNotArmed = False
Objectives[2]mission_Actors[1]AlwaysFight = False
Objectives[2]mission_Actors[1]Seeing_Range = 30
Objectives[2]mission_Actors[1]Hearing_Range = 30
Objectives[2]mission_Actors[1]CombatMovement = Offensive
Objectives[2]mission_Actors[1]weapon = Pistol
Objectives[2]mission_Actors[1]Variation = Random
Objectives[2]mission_Actors[1]Task = 0
Objectives[2]mission_Actors[1]Task_Guard_Range = 5
Objectives[2]mission_Actors[1]Task_Stay_In_Range = True
Objectives[2]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[1]Task_Scenario = NONE
Objectives[2]mission_Actors[2]Survive_Number = 0
Objectives[2]mission_Actors[2]Failed_Text = 
Objectives[2]mission_Actors[2]Remove_After = 0
Objectives[2]mission_Actors[2]positionX = 259,572
Objectives[2]mission_Actors[2]positionY = 218,0496
Objectives[2]mission_Actors[2]positionZ = 106,2864
Objectives[2]mission_Actors[2]Heading = 110
Objectives[2]mission_Actors[2]String_Name = s_m_m_security_01
Objectives[2]mission_Actors[2]Relationship_Group = Enemy1
Objectives[2]mission_Actors[2]AddBlip = True
Objectives[2]mission_Actors[2]ShowCone = True
Objectives[2]mission_Actors[2]Invincible = False
Objectives[2]mission_Actors[2]SetHealth = 200
Objectives[2]mission_Actors[2]DieFromHeadShot = True
Objectives[2]mission_Actors[2]CanExitVehicle = True
Objectives[2]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[2]AlwaysFight = False
Objectives[2]mission_Actors[2]Seeing_Range = 30
Objectives[2]mission_Actors[2]Hearing_Range = 30
Objectives[2]mission_Actors[2]CombatMovement = Offensive
Objectives[2]mission_Actors[2]weapon = Pistol
Objectives[2]mission_Actors[2]Variation = Random
Objectives[2]mission_Actors[2]Task = 0
Objectives[2]mission_Actors[2]Task_Guard_Range = 5
Objectives[2]mission_Actors[2]Task_Stay_In_Range = True
Objectives[2]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[2]Task_Scenario = NONE
Objectives[2]mission_Actors[3]Survive_Number = 0
Objectives[2]mission_Actors[3]Failed_Text = 
Objectives[2]mission_Actors[3]Remove_After = 0
Objectives[2]mission_Actors[3]positionX = 259,7507
Objectives[2]mission_Actors[3]positionY = 226,8097
Objectives[2]mission_Actors[3]positionZ = 107,0833
Objectives[2]mission_Actors[3]Heading = 200,0001
Objectives[2]mission_Actors[3]String_Name = s_m_m_security_01
Objectives[2]mission_Actors[3]Relationship_Group = Enemy1
Objectives[2]mission_Actors[3]AddBlip = True
Objectives[2]mission_Actors[3]ShowCone = True
Objectives[2]mission_Actors[3]Invincible = False
Objectives[2]mission_Actors[3]SetHealth = 200
Objectives[2]mission_Actors[3]DieFromHeadShot = True
Objectives[2]mission_Actors[3]CanExitVehicle = True
Objectives[2]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[3]AlwaysFight = True
Objectives[2]mission_Actors[3]Seeing_Range = 30
Objectives[2]mission_Actors[3]Hearing_Range = 30
Objectives[2]mission_Actors[3]CombatMovement = Offensive
Objectives[2]mission_Actors[3]weapon = Pistol
Objectives[2]mission_Actors[3]Variation = Random
Objectives[2]mission_Actors[3]Task = 2
Objectives[2]mission_Actors[3]Task_Guard_Range = 5
Objectives[2]mission_Actors[3]Task_Stay_In_Range = True
Objectives[2]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[3]Task_Scenario = NONE
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Text = Kill the security guards
Objectives[3]Text2 = 
Objectives[3]Type = Kill_Actors
Objectives[3]positionX = 240,3088
Objectives[3]positionY = 212,5487
Objectives[3]positionZ = 105,2868
Objectives[3]KillAll1 = True
Objectives[3]KillAll2 = False
Objectives[3]Kill_Actors_Add_Blips = True
Objectives[3]Kill_Actors_Add_Markers = False
Objectives[3]DropPickups = False
Objectives[3]Droped_Pickup_Model = p_cash_envelope_01_s
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Type = Mission_Settings_Objective
Objectives[4]positionX = 243,745
Objectives[4]positionY = 198,9195
Objectives[4]positionZ = 104,1983
Objectives[4]MissionSettings_TimesOfDay = 13
Objectives[4]MissionSettings_Weather = 13
Objectives[4]MissionSettings_WantedLevel = Current
Objectives[4]MissionSettings_SetWantedLevelNow = Current
Objectives[4]MissionSettings_StartNightvision = False
Objectives[4]MissionSettings_StopNightvision = False
Objectives[4]MissionSettings_StartSeethrough = False
Objectives[4]MissionSettings_StopSeethrough = False
Objectives[4]MissionSettings_StartMusic = True
Objectives[4]MissionSettings_StopMusic = False
Objectives[4]MissionSettings_Music = AH3B_HACK_RT
Objectives[4]mission_ActorsCount = 1
Objectives[4]mission_Actors[0]Survive_Number = 0
Objectives[4]mission_Actors[0]Failed_Text = 
Objectives[4]mission_Actors[0]Remove_After = 0
Objectives[4]mission_Actors[0]positionX = 258,9919
Objectives[4]mission_Actors[0]positionY = 224,4559
Objectives[4]mission_Actors[0]positionZ = 101,6833
Objectives[4]mission_Actors[0]Heading = 275,0006
Objectives[4]mission_Actors[0]String_Name = s_m_m_security_01
Objectives[4]mission_Actors[0]Relationship_Group = Enemy1
Objectives[4]mission_Actors[0]AddBlip = True
Objectives[4]mission_Actors[0]ShowCone = False
Objectives[4]mission_Actors[0]Invincible = False
Objectives[4]mission_Actors[0]SetHealth = 200
Objectives[4]mission_Actors[0]DieFromHeadShot = True
Objectives[4]mission_Actors[0]CanExitVehicle = True
Objectives[4]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[0]AlwaysFight = True
Objectives[4]mission_Actors[0]Seeing_Range = 30
Objectives[4]mission_Actors[0]Hearing_Range = 30
Objectives[4]mission_Actors[0]CombatMovement = Offensive
Objectives[4]mission_Actors[0]weapon = SMGMk2
Objectives[4]mission_Actors[0]Variation = Default
Objectives[4]mission_Actors[0]Task = 0
Objectives[4]mission_Actors[0]Task_Guard_Range = 5
Objectives[4]mission_Actors[0]Task_Stay_In_Range = True
Objectives[4]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[0]Task_Scenario = NONE
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Text = Go through the gates
Objectives[5]Text2 = 
Objectives[5]Text3 = 
Objectives[5]Failed_Text = 
Objectives[5]Type = Checkpoint
Objectives[5]Checkpoint_Type = 52
Objectives[5]Reserved = 0
Objectives[5]ColorR = 255
Objectives[5]ColorG = 255
Objectives[5]ColorB = 0
Objectives[5]ColorA = 255
Objectives[5]IconColorR = 255
Objectives[5]IconColorG = 255
Objectives[5]IconColorB = 0
Objectives[5]IconColorA = 255
Objectives[5]positionX = 262,2343
Objectives[5]positionY = 221,6665
Objectives[5]positionZ = 105,2834
Objectives[5]Heading = 2000
Objectives[5]Diameter = 1
Objectives[5]minimum_hight = 1
Objectives[5]maximum_hight = 15
Objectives[5]TriggerDistance = 1
Objectives[5]PlaySound = False
Objectives[5]LoseWanted = True
Objectives[5]Stop_Vehicle = False
Objectives[5]DeliverVehicleOnly = False
Objectives[5]DeliverTrailor = False
Objectives[5]DeliverTowTruck = False
Objectives[5]DeliverVehicleCargobob = False
Objectives[5]DeliverPropCargobob = False
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Type = Hack_Objective
Objectives[6]Text = Hack the vault
Objectives[6]positionX = 253,4278
Objectives[6]positionY = 228,3879
Objectives[6]positionZ = 100,6832
Objectives[6]Hack_Anim = Keypad
Objectives[6]Hack_Both = True
Objectives[6]Hack_Prop_PositionX = 253,4278
Objectives[6]Hack_Prop_PositionY = 228,3879
Objectives[6]Hack_Prop_PositionZ = 100,6832
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Type = Teleport_Objective
Objectives[7]Text = Go inside the vault
Objectives[7]positionX = 252,6307
Objectives[7]positionY = 223,1548
Objectives[7]positionZ = 100,6834
Objectives[7]ObjectiveRotation = 2315
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 6
Objectives[7]mission_Pickup_Props[0]Model = prop_cash_case_02
Objectives[7]mission_Pickup_Props[0]Value = 0
Objectives[7]mission_Pickup_Props[0]positionX = 263,9364
Objectives[7]mission_Pickup_Props[0]positionY = 213,8141
Objectives[7]mission_Pickup_Props[0]positionZ = 102,0327
Objectives[7]mission_Pickup_Props[0]rotationX = 0
Objectives[7]mission_Pickup_Props[0]rotationY = 0
Objectives[7]mission_Pickup_Props[0]rotationZ = -105
Objectives[7]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective_Count = 1
Objectives[7]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective[0] = 9
Objectives[7]mission_Pickup_Props[1]Model = prop_money_bag_01
Objectives[7]mission_Pickup_Props[1]Value = 0
Objectives[7]mission_Pickup_Props[1]positionX = 266,6241
Objectives[7]mission_Pickup_Props[1]positionY = 215,2425
Objectives[7]mission_Pickup_Props[1]positionZ = 101,1834
Objectives[7]mission_Pickup_Props[1]rotationX = 0
Objectives[7]mission_Pickup_Props[1]rotationY = 0
Objectives[7]mission_Pickup_Props[1]rotationZ = -69,99992
Objectives[7]mission_Pickup_Props[1]Needed_For_Pickup_Prop_Objective_Count = 1
Objectives[7]mission_Pickup_Props[1]Needed_For_Pickup_Prop_Objective[0] = 9
Objectives[7]mission_Pickup_Props[2]Model = prop_money_bag_01
Objectives[7]mission_Pickup_Props[2]Value = 0
Objectives[7]mission_Pickup_Props[2]positionX = 265,2188
Objectives[7]mission_Pickup_Props[2]positionY = 211,9475
Objectives[7]mission_Pickup_Props[2]positionZ = 101,1834
Objectives[7]mission_Pickup_Props[2]rotationX = 0
Objectives[7]mission_Pickup_Props[2]rotationY = 0
Objectives[7]mission_Pickup_Props[2]rotationZ = -160
Objectives[7]mission_Pickup_Props[2]Needed_For_Pickup_Prop_Objective_Count = 2
Objectives[7]mission_Pickup_Props[2]Needed_For_Pickup_Prop_Objective[0] = 9
Objectives[7]mission_Pickup_Props[2]Needed_For_Pickup_Prop_Objective[1] = 9
Objectives[7]mission_Pickup_Props[3]Model = prop_money_bag_01
Objectives[7]mission_Pickup_Props[3]Value = 0
Objectives[7]mission_Pickup_Props[3]positionX = 266,2631
Objectives[7]mission_Pickup_Props[3]positionY = 215,6546
Objectives[7]mission_Pickup_Props[3]positionZ = 101,1834
Objectives[7]mission_Pickup_Props[3]rotationX = 0
Objectives[7]mission_Pickup_Props[3]rotationY = 0
Objectives[7]mission_Pickup_Props[3]rotationZ = 89,99989
Objectives[7]mission_Pickup_Props[3]Needed_For_Pickup_Prop_Objective_Count = 1
Objectives[7]mission_Pickup_Props[3]Needed_For_Pickup_Prop_Objective[0] = 9
Objectives[7]mission_Pickup_Props[4]Model = prop_money_bag_01
Objectives[7]mission_Pickup_Props[4]Value = 0
Objectives[7]mission_Pickup_Props[4]positionX = 266,4536
Objectives[7]mission_Pickup_Props[4]positionY = 214,8613
Objectives[7]mission_Pickup_Props[4]positionZ = 101,1834
Objectives[7]mission_Pickup_Props[4]rotationX = 0
Objectives[7]mission_Pickup_Props[4]rotationY = 0
Objectives[7]mission_Pickup_Props[4]rotationZ = 55,00003
Objectives[7]mission_Pickup_Props[4]Needed_For_Pickup_Prop_Objective_Count = 1
Objectives[7]mission_Pickup_Props[4]Needed_For_Pickup_Prop_Objective[0] = 9
Objectives[7]mission_Pickup_Props[5]Model = prop_money_bag_01
Objectives[7]mission_Pickup_Props[5]Value = 0
Objectives[7]mission_Pickup_Props[5]positionX = 264,7158
Objectives[7]mission_Pickup_Props[5]positionY = 212,1051
Objectives[7]mission_Pickup_Props[5]positionZ = 101,1834
Objectives[7]mission_Pickup_Props[5]rotationX = 0
Objectives[7]mission_Pickup_Props[5]rotationY = 0
Objectives[7]mission_Pickup_Props[5]rotationZ = -15
Objectives[7]mission_Pickup_Props[5]Needed_For_Pickup_Prop_Objective_Count = 1
Objectives[7]mission_Pickup_Props[5]Needed_For_Pickup_Prop_Objective[0] = 9
Objectives[7]ObjectiveMessages = 0

Objectives[8]Type = Mission_Settings_Objective
Objectives[8]positionX = 254,5628
Objectives[8]positionY = 224,8476
Objectives[8]positionZ = 105,2868
Objectives[8]MissionSettings_TimesOfDay = 13
Objectives[8]MissionSettings_Weather = 13
Objectives[8]MissionSettings_WantedLevel = 1
Objectives[8]MissionSettings_SetWantedLevelNow = 1
Objectives[8]MissionSettings_StartNightvision = False
Objectives[8]MissionSettings_StopNightvision = False
Objectives[8]MissionSettings_StartSeethrough = False
Objectives[8]MissionSettings_StopSeethrough = False
Objectives[8]MissionSettings_StartMusic = True
Objectives[8]MissionSettings_StopMusic = False
Objectives[8]MissionSettings_Music = AH3B_EVADE_COPS_RT
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Text = Collect the money
Objectives[9]CollectPickupsAddBlips = True
Objectives[9]FaildText = 
Objectives[9]Type = Collect_Pickup
Objectives[9]positionX = 262,3005
Objectives[9]positionY = 215,1387
Objectives[9]positionZ = 100,6834
Objectives[9]mission_ActorsCount = 2
Objectives[9]mission_Actors[0]Survive_Number = 0
Objectives[9]mission_Actors[0]Failed_Text = 
Objectives[9]mission_Actors[0]Remove_After = 0
Objectives[9]mission_Actors[0]positionX = 258,7581
Objectives[9]mission_Actors[0]positionY = 111,8269
Objectives[9]mission_Actors[0]positionZ = 99,62077
Objectives[9]mission_Actors[0]Heading = 334,9998
Objectives[9]mission_Actors[0]String_Name = s_m_y_cop_01
Objectives[9]mission_Actors[0]Relationship_Group = Enemy1
Objectives[9]mission_Actors[0]AddBlip = False
Objectives[9]mission_Actors[0]ShowCone = False
Objectives[9]mission_Actors[0]Invincible = False
Objectives[9]mission_Actors[0]SetHealth = 200
Objectives[9]mission_Actors[0]DieFromHeadShot = True
Objectives[9]mission_Actors[0]CanExitVehicle = True
Objectives[9]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[0]AlwaysFight = True
Objectives[9]mission_Actors[0]Seeing_Range = 30
Objectives[9]mission_Actors[0]Hearing_Range = 30
Objectives[9]mission_Actors[0]CombatMovement = Offensive
Objectives[9]mission_Actors[0]weapon = PistolMk2
Objectives[9]mission_Actors[0]Variation = Default
Objectives[9]mission_Actors[0]Task = 0
Objectives[9]mission_Actors[0]Task_Guard_Range = 5
Objectives[9]mission_Actors[0]Task_Stay_In_Range = True
Objectives[9]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[0]Task_Scenario = NONE
Objectives[9]mission_Actors[1]Survive_Number = 0
Objectives[9]mission_Actors[1]Failed_Text = 
Objectives[9]mission_Actors[1]Remove_After = 0
Objectives[9]mission_Actors[1]positionX = 258,6966
Objectives[9]mission_Actors[1]positionY = 125,2312
Objectives[9]mission_Actors[1]positionZ = 101,8538
Objectives[9]mission_Actors[1]Heading = 300
Objectives[9]mission_Actors[1]String_Name = s_m_y_cop_01
Objectives[9]mission_Actors[1]Relationship_Group = Enemy1
Objectives[9]mission_Actors[1]AddBlip = False
Objectives[9]mission_Actors[1]ShowCone = False
Objectives[9]mission_Actors[1]Invincible = False
Objectives[9]mission_Actors[1]SetHealth = 200
Objectives[9]mission_Actors[1]DieFromHeadShot = True
Objectives[9]mission_Actors[1]CanExitVehicle = True
Objectives[9]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[1]AlwaysFight = True
Objectives[9]mission_Actors[1]Seeing_Range = 30
Objectives[9]mission_Actors[1]Hearing_Range = 30
Objectives[9]mission_Actors[1]CombatMovement = Offensive
Objectives[9]mission_Actors[1]weapon = ServiceCarbine
Objectives[9]mission_Actors[1]Variation = Default
Objectives[9]mission_Actors[1]Task = 0
Objectives[9]mission_Actors[1]Task_Guard_Range = 5
Objectives[9]mission_Actors[1]Task_Stay_In_Range = True
Objectives[9]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[1]Task_Scenario = NONE
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 1
Objectives[9]ObjectiveMessages[0]positionX = 265,5941
Objectives[9]ObjectiveMessages[0]positionY = 214,8954
Objectives[9]ObjectiveMessages[0]positionZ = 100,6834
Objectives[9]ObjectiveMessages[0]Message = Wohoo, that's a lot of money in there!
Objectives[9]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[9]ObjectiveMessages[0]Sender = Lester
Objectives[9]ObjectiveMessages[0]Subject = 
Objectives[9]ObjectiveMessages[0]MessageColor = White
Objectives[9]ObjectiveMessages[0]PlayFromStart = False
Objectives[9]ObjectiveMessages[0]Delay = True
Objectives[9]ObjectiveMessages[0]DelayTime = 0
Objectives[9]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[0]TypeSubtitle = False
Objectives[9]ObjectiveMessages[0]TypeTextMesage = True
Objectives[9]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[10]Text = Leave the vault
Objectives[10]Text2 = 
Objectives[10]Text3 = 
Objectives[10]Failed_Text = 
Objectives[10]Type = Checkpoint
Objectives[10]Checkpoint_Type = 52
Objectives[10]Reserved = 0
Objectives[10]ColorR = 255
Objectives[10]ColorG = 255
Objectives[10]ColorB = 0
Objectives[10]ColorA = 255
Objectives[10]IconColorR = 255
Objectives[10]IconColorG = 255
Objectives[10]IconColorB = 0
Objectives[10]IconColorA = 255
Objectives[10]positionX = 254,2895
Objectives[10]positionY = 224,9317
Objectives[10]positionZ = 100,8757
Objectives[10]Heading = 1785
Objectives[10]Diameter = 1
Objectives[10]minimum_hight = 1
Objectives[10]maximum_hight = 15
Objectives[10]TriggerDistance = 2,5
Objectives[10]PlaySound = True
Objectives[10]LoseWanted = False
Objectives[10]Stop_Vehicle = False
Objectives[10]DeliverVehicleOnly = False
Objectives[10]DeliverTrailor = False
Objectives[10]DeliverTowTruck = False
Objectives[10]DeliverVehicleCargobob = False
Objectives[10]DeliverPropCargobob = False
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 1
Objectives[10]mission_Vehicles[0]positionX = 257,1786
Objectives[10]mission_Vehicles[0]positionY = 113,0727
Objectives[10]mission_Vehicles[0]positionZ = 99,593
Objectives[10]mission_Vehicles[0]Heading = 269,5481
Objectives[10]mission_Vehicles[0]Name = Police Cruiser
Objectives[10]mission_Vehicles[0]Model = police3
Objectives[10]mission_Vehicles[0]PrimaryColor = UtilOffWhite
Objectives[10]mission_Vehicles[0]SecondaryColor = MetallicBlack
Objectives[10]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[10]mission_Vehicles[0]HasPearlescent = False
Objectives[10]mission_Vehicles[0]Livery = 0
Objectives[10]mission_Vehicles[0]DirtLevel = 0
Objectives[10]mission_Vehicles[0]LockedForPlayer = False
Objectives[10]mission_Vehicles[0]Locked = False
Objectives[10]mission_Vehicles[0]Alarm = False
Objectives[10]mission_Vehicles[0]HotWired = False
Objectives[10]mission_Vehicles[0]Invincible = False
Objectives[10]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[10]mission_Vehicles[0]Remove_After = 0
Objectives[10]mission_Vehicles[0]Survive_Number = 0
Objectives[10]mission_Vehicles[0]Failed_Text = 
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 1
Objectives[10]mission_Pickup_Props[0]Model = PICKUP_WEAPON_STICKYBOMB
Objectives[10]mission_Pickup_Props[0]Value = 5
Objectives[10]mission_Pickup_Props[0]positionX = 983,7648
Objectives[10]mission_Pickup_Props[0]positionY = -143,2434
Objectives[10]mission_Pickup_Props[0]positionZ = 34,10349
Objectives[10]mission_Pickup_Props[0]rotationX = 0
Objectives[10]mission_Pickup_Props[0]rotationY = 0
Objectives[10]mission_Pickup_Props[0]rotationZ = -160
Objectives[10]ObjectiveMessages = 0

Objectives[11]Text = Leave the bank through the second entrence.
Objectives[11]Text2 = 
Objectives[11]Text3 = 
Objectives[11]Failed_Text = 
Objectives[11]Type = Checkpoint
Objectives[11]Checkpoint_Type = 52
Objectives[11]Reserved = 0
Objectives[11]ColorR = 255
Objectives[11]ColorG = 255
Objectives[11]ColorB = 0
Objectives[11]ColorA = 255
Objectives[11]IconColorR = 255
Objectives[11]IconColorG = 255
Objectives[11]IconColorB = 0
Objectives[11]IconColorA = 255
Objectives[11]positionX = 259,815
Objectives[11]positionY = 204,3562
Objectives[11]positionZ = 105,2832
Objectives[11]Heading = 1600
Objectives[11]Diameter = 1
Objectives[11]minimum_hight = 1
Objectives[11]maximum_hight = 15
Objectives[11]TriggerDistance = 2
Objectives[11]PlaySound = True
Objectives[11]LoseWanted = False
Objectives[11]Stop_Vehicle = False
Objectives[11]DeliverVehicleOnly = False
Objectives[11]DeliverTrailor = False
Objectives[11]DeliverTowTruck = False
Objectives[11]DeliverVehicleCargobob = False
Objectives[11]DeliverPropCargobob = False
Objectives[11]mission_ActorsCount = 15
Objectives[11]mission_Actors[0]Survive_Number = 0
Objectives[11]mission_Actors[0]Failed_Text = 
Objectives[11]mission_Actors[0]Remove_After = 0
Objectives[11]mission_Actors[0]positionX = 248,2016
Objectives[11]mission_Actors[0]positionY = 181,9961
Objectives[11]mission_Actors[0]positionZ = 105,0666
Objectives[11]mission_Actors[0]Heading = 329,9999
Objectives[11]mission_Actors[0]String_Name = s_m_y_cop_01
Objectives[11]mission_Actors[0]Relationship_Group = Enemy1
Objectives[11]mission_Actors[0]AddBlip = False
Objectives[11]mission_Actors[0]ShowCone = False
Objectives[11]mission_Actors[0]Invincible = False
Objectives[11]mission_Actors[0]SetHealth = 100
Objectives[11]mission_Actors[0]DieFromHeadShot = True
Objectives[11]mission_Actors[0]CanExitVehicle = True
Objectives[11]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[0]AlwaysFight = True
Objectives[11]mission_Actors[0]Seeing_Range = 30
Objectives[11]mission_Actors[0]Hearing_Range = 30
Objectives[11]mission_Actors[0]CombatMovement = Offensive
Objectives[11]mission_Actors[0]weapon = Pistol
Objectives[11]mission_Actors[0]Variation = Random
Objectives[11]mission_Actors[0]Task = 1
Objectives[11]mission_Actors[0]Task_Guard_Range = 6
Objectives[11]mission_Actors[0]Task_Stay_In_Range = False
Objectives[11]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[0]Task_Scenario = NONE
Objectives[11]mission_Actors[1]Survive_Number = 0
Objectives[11]mission_Actors[1]Failed_Text = 
Objectives[11]mission_Actors[1]Remove_After = 0
Objectives[11]mission_Actors[1]positionX = 260,5655
Objectives[11]mission_Actors[1]positionY = 178,3884
Objectives[11]mission_Actors[1]positionZ = 104,8499
Objectives[11]mission_Actors[1]Heading = 9,999929
Objectives[11]mission_Actors[1]String_Name = s_m_y_cop_01
Objectives[11]mission_Actors[1]Relationship_Group = Enemy1
Objectives[11]mission_Actors[1]AddBlip = False
Objectives[11]mission_Actors[1]ShowCone = False
Objectives[11]mission_Actors[1]Invincible = False
Objectives[11]mission_Actors[1]SetHealth = 100
Objectives[11]mission_Actors[1]DieFromHeadShot = True
Objectives[11]mission_Actors[1]CanExitVehicle = True
Objectives[11]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[1]AlwaysFight = True
Objectives[11]mission_Actors[1]Seeing_Range = 30
Objectives[11]mission_Actors[1]Hearing_Range = 30
Objectives[11]mission_Actors[1]CombatMovement = Offensive
Objectives[11]mission_Actors[1]weapon = Pistol
Objectives[11]mission_Actors[1]Variation = Random
Objectives[11]mission_Actors[1]Task = 0
Objectives[11]mission_Actors[1]Task_Guard_Range = 5
Objectives[11]mission_Actors[1]Task_Stay_In_Range = True
Objectives[11]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[1]Task_Scenario = NONE
Objectives[11]mission_Actors[2]Survive_Number = 0
Objectives[11]mission_Actors[2]Failed_Text = 
Objectives[11]mission_Actors[2]Remove_After = 0
Objectives[11]mission_Actors[2]positionX = 244,2382
Objectives[11]mission_Actors[2]positionY = 175,1838
Objectives[11]mission_Actors[2]positionZ = 105,0905
Objectives[11]mission_Actors[2]Heading = 325
Objectives[11]mission_Actors[2]String_Name = s_m_y_cop_01
Objectives[11]mission_Actors[2]Relationship_Group = Enemy1
Objectives[11]mission_Actors[2]AddBlip = False
Objectives[11]mission_Actors[2]ShowCone = False
Objectives[11]mission_Actors[2]Invincible = False
Objectives[11]mission_Actors[2]SetHealth = 100
Objectives[11]mission_Actors[2]DieFromHeadShot = True
Objectives[11]mission_Actors[2]CanExitVehicle = True
Objectives[11]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[2]AlwaysFight = True
Objectives[11]mission_Actors[2]Seeing_Range = 30
Objectives[11]mission_Actors[2]Hearing_Range = 30
Objectives[11]mission_Actors[2]CombatMovement = Offensive
Objectives[11]mission_Actors[2]weapon = Pistol
Objectives[11]mission_Actors[2]Variation = Random
Objectives[11]mission_Actors[2]Task = 0
Objectives[11]mission_Actors[2]Task_Guard_Range = 5
Objectives[11]mission_Actors[2]Task_Stay_In_Range = True
Objectives[11]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[2]Task_Scenario = NONE
Objectives[11]mission_Actors[3]Survive_Number = 0
Objectives[11]mission_Actors[3]Failed_Text = 
Objectives[11]mission_Actors[3]Remove_After = 0
Objectives[11]mission_Actors[3]positionX = 236,918
Objectives[11]mission_Actors[3]positionY = 188,4275
Objectives[11]mission_Actors[3]positionZ = 105,2881
Objectives[11]mission_Actors[3]Heading = 325
Objectives[11]mission_Actors[3]String_Name = s_m_y_cop_01
Objectives[11]mission_Actors[3]Relationship_Group = Enemy1
Objectives[11]mission_Actors[3]AddBlip = False
Objectives[11]mission_Actors[3]ShowCone = False
Objectives[11]mission_Actors[3]Invincible = False
Objectives[11]mission_Actors[3]SetHealth = 200
Objectives[11]mission_Actors[3]DieFromHeadShot = True
Objectives[11]mission_Actors[3]CanExitVehicle = True
Objectives[11]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[3]AlwaysFight = True
Objectives[11]mission_Actors[3]Seeing_Range = 30
Objectives[11]mission_Actors[3]Hearing_Range = 30
Objectives[11]mission_Actors[3]CombatMovement = Offensive
Objectives[11]mission_Actors[3]weapon = Pistol
Objectives[11]mission_Actors[3]Variation = Random
Objectives[11]mission_Actors[3]Task = 0
Objectives[11]mission_Actors[3]Task_Guard_Range = 5
Objectives[11]mission_Actors[3]Task_Stay_In_Range = True
Objectives[11]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[3]Task_Scenario = NONE
Objectives[11]mission_Actors[4]Survive_Number = 0
Objectives[11]mission_Actors[4]Failed_Text = 
Objectives[11]mission_Actors[4]Remove_After = 0
Objectives[11]mission_Actors[4]positionX = 219,9556
Objectives[11]mission_Actors[4]positionY = 201,3248
Objectives[11]mission_Actors[4]positionZ = 105,418
Objectives[11]mission_Actors[4]Heading = 325
Objectives[11]mission_Actors[4]String_Name = s_m_y_cop_01
Objectives[11]mission_Actors[4]Relationship_Group = Enemy1
Objectives[11]mission_Actors[4]AddBlip = False
Objectives[11]mission_Actors[4]ShowCone = False
Objectives[11]mission_Actors[4]Invincible = False
Objectives[11]mission_Actors[4]SetHealth = 200
Objectives[11]mission_Actors[4]DieFromHeadShot = True
Objectives[11]mission_Actors[4]CanExitVehicle = True
Objectives[11]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[4]AlwaysFight = True
Objectives[11]mission_Actors[4]Seeing_Range = 30
Objectives[11]mission_Actors[4]Hearing_Range = 30
Objectives[11]mission_Actors[4]CombatMovement = Offensive
Objectives[11]mission_Actors[4]weapon = Pistol
Objectives[11]mission_Actors[4]Variation = Random
Objectives[11]mission_Actors[4]Task = 0
Objectives[11]mission_Actors[4]Task_Guard_Range = 5
Objectives[11]mission_Actors[4]Task_Stay_In_Range = True
Objectives[11]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[4]Task_Scenario = NONE
Objectives[11]mission_Actors[5]Survive_Number = 0
Objectives[11]mission_Actors[5]Failed_Text = 
Objectives[11]mission_Actors[5]Remove_After = 0
Objectives[11]mission_Actors[5]positionX = 217,022
Objectives[11]mission_Actors[5]positionY = 216,5134
Objectives[11]mission_Actors[5]positionZ = 105,566
Objectives[11]mission_Actors[5]Heading = 260
Objectives[11]mission_Actors[5]String_Name = s_m_y_cop_01
Objectives[11]mission_Actors[5]Relationship_Group = Enemy1
Objectives[11]mission_Actors[5]AddBlip = False
Objectives[11]mission_Actors[5]ShowCone = False
Objectives[11]mission_Actors[5]Invincible = False
Objectives[11]mission_Actors[5]SetHealth = 200
Objectives[11]mission_Actors[5]DieFromHeadShot = True
Objectives[11]mission_Actors[5]CanExitVehicle = True
Objectives[11]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[5]AlwaysFight = True
Objectives[11]mission_Actors[5]Seeing_Range = 30
Objectives[11]mission_Actors[5]Hearing_Range = 30
Objectives[11]mission_Actors[5]CombatMovement = Offensive
Objectives[11]mission_Actors[5]weapon = Pistol
Objectives[11]mission_Actors[5]Variation = Random
Objectives[11]mission_Actors[5]Task = 0
Objectives[11]mission_Actors[5]Task_Guard_Range = 5
Objectives[11]mission_Actors[5]Task_Stay_In_Range = True
Objectives[11]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[5]Task_Scenario = NONE
Objectives[11]mission_Actors[6]Survive_Number = 0
Objectives[11]mission_Actors[6]Failed_Text = 
Objectives[11]mission_Actors[6]Remove_After = 0
Objectives[11]mission_Actors[6]positionX = 226,7923
Objectives[11]mission_Actors[6]positionY = 178,6763
Objectives[11]mission_Actors[6]positionZ = 105,3918
Objectives[11]mission_Actors[6]Heading = 319,9999
Objectives[11]mission_Actors[6]String_Name = s_m_y_cop_01
Objectives[11]mission_Actors[6]Relationship_Group = Enemy1
Objectives[11]mission_Actors[6]AddBlip = False
Objectives[11]mission_Actors[6]ShowCone = False
Objectives[11]mission_Actors[6]Invincible = False
Objectives[11]mission_Actors[6]SetHealth = 200
Objectives[11]mission_Actors[6]DieFromHeadShot = True
Objectives[11]mission_Actors[6]CanExitVehicle = True
Objectives[11]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[6]AlwaysFight = True
Objectives[11]mission_Actors[6]Seeing_Range = 30
Objectives[11]mission_Actors[6]Hearing_Range = 30
Objectives[11]mission_Actors[6]CombatMovement = Offensive
Objectives[11]mission_Actors[6]weapon = Pistol
Objectives[11]mission_Actors[6]Variation = Random
Objectives[11]mission_Actors[6]Task = 0
Objectives[11]mission_Actors[6]Task_Guard_Range = 5
Objectives[11]mission_Actors[6]Task_Stay_In_Range = True
Objectives[11]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[6]Task_Scenario = NONE
Objectives[11]mission_Actors[7]Survive_Number = 0
Objectives[11]mission_Actors[7]Failed_Text = 
Objectives[11]mission_Actors[7]Remove_After = 0
Objectives[11]mission_Actors[7]positionX = 245,5315
Objectives[11]mission_Actors[7]positionY = 185,1387
Objectives[11]mission_Actors[7]positionZ = 105,1274
Objectives[11]mission_Actors[7]Heading = 319,9999
Objectives[11]mission_Actors[7]String_Name = s_m_y_cop_01
Objectives[11]mission_Actors[7]Relationship_Group = Enemy1
Objectives[11]mission_Actors[7]AddBlip = False
Objectives[11]mission_Actors[7]ShowCone = False
Objectives[11]mission_Actors[7]Invincible = False
Objectives[11]mission_Actors[7]SetHealth = 200
Objectives[11]mission_Actors[7]DieFromHeadShot = True
Objectives[11]mission_Actors[7]CanExitVehicle = True
Objectives[11]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[7]AlwaysFight = True
Objectives[11]mission_Actors[7]Seeing_Range = 30
Objectives[11]mission_Actors[7]Hearing_Range = 30
Objectives[11]mission_Actors[7]CombatMovement = Offensive
Objectives[11]mission_Actors[7]weapon = PumpShotgun
Objectives[11]mission_Actors[7]Variation = Random
Objectives[11]mission_Actors[7]Task = 0
Objectives[11]mission_Actors[7]Task_Guard_Range = 5
Objectives[11]mission_Actors[7]Task_Stay_In_Range = True
Objectives[11]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[7]Task_Scenario = NONE
Objectives[11]mission_Actors[8]Survive_Number = 0
Objectives[11]mission_Actors[8]Failed_Text = 
Objectives[11]mission_Actors[8]Remove_After = 0
Objectives[11]mission_Actors[8]positionX = 231,6415
Objectives[11]mission_Actors[8]positionY = 211,2385
Objectives[11]mission_Actors[8]positionZ = 105,4522
Objectives[11]mission_Actors[8]Heading = 14,99985
Objectives[11]mission_Actors[8]String_Name = s_m_y_swat_01
Objectives[11]mission_Actors[8]Relationship_Group = Enemy1
Objectives[11]mission_Actors[8]AddBlip = False
Objectives[11]mission_Actors[8]ShowCone = False
Objectives[11]mission_Actors[8]Invincible = False
Objectives[11]mission_Actors[8]SetHealth = 200
Objectives[11]mission_Actors[8]DieFromHeadShot = True
Objectives[11]mission_Actors[8]CanExitVehicle = True
Objectives[11]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[8]AlwaysFight = True
Objectives[11]mission_Actors[8]Seeing_Range = 30
Objectives[11]mission_Actors[8]Hearing_Range = 30
Objectives[11]mission_Actors[8]CombatMovement = Offensive
Objectives[11]mission_Actors[8]weapon = PumpShotgun
Objectives[11]mission_Actors[8]Variation = Random
Objectives[11]mission_Actors[8]Task = 0
Objectives[11]mission_Actors[8]Task_Guard_Range = 5
Objectives[11]mission_Actors[8]Task_Stay_In_Range = True
Objectives[11]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[8]Task_Scenario = NONE
Objectives[11]mission_Actors[9]Survive_Number = 0
Objectives[11]mission_Actors[9]Failed_Text = 
Objectives[11]mission_Actors[9]Remove_After = 0
Objectives[11]mission_Actors[9]positionX = 228,5793
Objectives[11]mission_Actors[9]positionY = 217,4417
Objectives[11]mission_Actors[9]positionZ = 105,5493
Objectives[11]mission_Actors[9]Heading = 215
Objectives[11]mission_Actors[9]String_Name = s_m_y_swat_01
Objectives[11]mission_Actors[9]Relationship_Group = Enemy1
Objectives[11]mission_Actors[9]AddBlip = False
Objectives[11]mission_Actors[9]ShowCone = False
Objectives[11]mission_Actors[9]Invincible = False
Objectives[11]mission_Actors[9]SetHealth = 200
Objectives[11]mission_Actors[9]DieFromHeadShot = True
Objectives[11]mission_Actors[9]CanExitVehicle = True
Objectives[11]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[9]AlwaysFight = True
Objectives[11]mission_Actors[9]Seeing_Range = 30
Objectives[11]mission_Actors[9]Hearing_Range = 30
Objectives[11]mission_Actors[9]CombatMovement = Offensive
Objectives[11]mission_Actors[9]weapon = SMG
Objectives[11]mission_Actors[9]Variation = Random
Objectives[11]mission_Actors[9]Task = 0
Objectives[11]mission_Actors[9]Task_Guard_Range = 5
Objectives[11]mission_Actors[9]Task_Stay_In_Range = True
Objectives[11]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[9]Task_Scenario = NONE
Objectives[11]mission_Actors[10]Survive_Number = 0
Objectives[11]mission_Actors[10]Failed_Text = 
Objectives[11]mission_Actors[10]Remove_After = 0
Objectives[11]mission_Actors[10]positionX = 228,1746
Objectives[11]mission_Actors[10]positionY = 218,1873
Objectives[11]mission_Actors[10]positionZ = 105,5501
Objectives[11]mission_Actors[10]Heading = 215
Objectives[11]mission_Actors[10]String_Name = s_m_y_swat_01
Objectives[11]mission_Actors[10]Relationship_Group = Enemy1
Objectives[11]mission_Actors[10]AddBlip = False
Objectives[11]mission_Actors[10]ShowCone = False
Objectives[11]mission_Actors[10]Invincible = False
Objectives[11]mission_Actors[10]SetHealth = 200
Objectives[11]mission_Actors[10]DieFromHeadShot = True
Objectives[11]mission_Actors[10]CanExitVehicle = True
Objectives[11]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[10]AlwaysFight = True
Objectives[11]mission_Actors[10]Seeing_Range = 30
Objectives[11]mission_Actors[10]Hearing_Range = 30
Objectives[11]mission_Actors[10]CombatMovement = Offensive
Objectives[11]mission_Actors[10]weapon = CarbineRifle
Objectives[11]mission_Actors[10]Variation = Random
Objectives[11]mission_Actors[10]Task = 0
Objectives[11]mission_Actors[10]Task_Guard_Range = 5
Objectives[11]mission_Actors[10]Task_Stay_In_Range = True
Objectives[11]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[10]Task_Scenario = NONE
Objectives[11]mission_Actors[11]Survive_Number = 0
Objectives[11]mission_Actors[11]Failed_Text = 
Objectives[11]mission_Actors[11]Remove_After = 0
Objectives[11]mission_Actors[11]positionX = 258,7154
Objectives[11]mission_Actors[11]positionY = 191,5606
Objectives[11]mission_Actors[11]positionZ = 104,9178
Objectives[11]mission_Actors[11]Heading = 5,376522
Objectives[11]mission_Actors[11]String_Name = s_m_y_swat_01
Objectives[11]mission_Actors[11]Relationship_Group = Enemy1
Objectives[11]mission_Actors[11]AddBlip = False
Objectives[11]mission_Actors[11]ShowCone = False
Objectives[11]mission_Actors[11]Invincible = False
Objectives[11]mission_Actors[11]SetHealth = 200
Objectives[11]mission_Actors[11]DieFromHeadShot = True
Objectives[11]mission_Actors[11]CanExitVehicle = True
Objectives[11]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[11]AlwaysFight = True
Objectives[11]mission_Actors[11]Seeing_Range = 30
Objectives[11]mission_Actors[11]Hearing_Range = 30
Objectives[11]mission_Actors[11]CombatMovement = Offensive
Objectives[11]mission_Actors[11]weapon = CarbineRifle
Objectives[11]mission_Actors[11]Variation = Random
Objectives[11]mission_Actors[11]Task = 0
Objectives[11]mission_Actors[11]Task_Guard_Range = 5
Objectives[11]mission_Actors[11]Task_Stay_In_Range = True
Objectives[11]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[11]Task_Scenario = NONE
Objectives[11]mission_Actors[12]Survive_Number = 0
Objectives[11]mission_Actors[12]Failed_Text = 
Objectives[11]mission_Actors[12]Remove_After = 0
Objectives[11]mission_Actors[12]positionX = 252,0978
Objectives[11]mission_Actors[12]positionY = 194,8847
Objectives[11]mission_Actors[12]positionZ = 105,0587
Objectives[11]mission_Actors[12]Heading = 295
Objectives[11]mission_Actors[12]String_Name = s_m_y_swat_01
Objectives[11]mission_Actors[12]Relationship_Group = Enemy1
Objectives[11]mission_Actors[12]AddBlip = False
Objectives[11]mission_Actors[12]ShowCone = False
Objectives[11]mission_Actors[12]Invincible = False
Objectives[11]mission_Actors[12]SetHealth = 200
Objectives[11]mission_Actors[12]DieFromHeadShot = True
Objectives[11]mission_Actors[12]CanExitVehicle = True
Objectives[11]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[12]AlwaysFight = True
Objectives[11]mission_Actors[12]Seeing_Range = 30
Objectives[11]mission_Actors[12]Hearing_Range = 30
Objectives[11]mission_Actors[12]CombatMovement = Offensive
Objectives[11]mission_Actors[12]weapon = CarbineRifle
Objectives[11]mission_Actors[12]Variation = Random
Objectives[11]mission_Actors[12]Task = 0
Objectives[11]mission_Actors[12]Task_Guard_Range = 5
Objectives[11]mission_Actors[12]Task_Stay_In_Range = True
Objectives[11]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[12]Task_Scenario = NONE
Objectives[11]mission_Actors[13]Survive_Number = 0
Objectives[11]mission_Actors[13]Failed_Text = 
Objectives[11]mission_Actors[13]Remove_After = 0
Objectives[11]mission_Actors[13]positionX = 258,907
Objectives[11]mission_Actors[13]positionY = 175,8549
Objectives[11]mission_Actors[13]positionZ = 104,8629
Objectives[11]mission_Actors[13]Heading = 359,999
Objectives[11]mission_Actors[13]String_Name = s_m_y_cop_01
Objectives[11]mission_Actors[13]Relationship_Group = Enemy1
Objectives[11]mission_Actors[13]AddBlip = False
Objectives[11]mission_Actors[13]ShowCone = False
Objectives[11]mission_Actors[13]Invincible = False
Objectives[11]mission_Actors[13]SetHealth = 200
Objectives[11]mission_Actors[13]DieFromHeadShot = True
Objectives[11]mission_Actors[13]CanExitVehicle = True
Objectives[11]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[13]AlwaysFight = True
Objectives[11]mission_Actors[13]Seeing_Range = 30
Objectives[11]mission_Actors[13]Hearing_Range = 30
Objectives[11]mission_Actors[13]CombatMovement = Offensive
Objectives[11]mission_Actors[13]weapon = SMG
Objectives[11]mission_Actors[13]Variation = Random
Objectives[11]mission_Actors[13]Task = 0
Objectives[11]mission_Actors[13]Task_Guard_Range = 5
Objectives[11]mission_Actors[13]Task_Stay_In_Range = True
Objectives[11]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[13]Task_Scenario = NONE
Objectives[11]mission_Actors[14]Survive_Number = 0
Objectives[11]mission_Actors[14]Failed_Text = 
Objectives[11]mission_Actors[14]Remove_After = 0
Objectives[11]mission_Actors[14]positionX = 213,045
Objectives[11]mission_Actors[14]positionY = 194,2235
Objectives[11]mission_Actors[14]positionZ = 105,6207
Objectives[11]mission_Actors[14]Heading = 275,0076
Objectives[11]mission_Actors[14]String_Name = s_m_y_swat_01
Objectives[11]mission_Actors[14]Relationship_Group = Enemy1
Objectives[11]mission_Actors[14]AddBlip = False
Objectives[11]mission_Actors[14]ShowCone = False
Objectives[11]mission_Actors[14]Invincible = False
Objectives[11]mission_Actors[14]SetHealth = 200
Objectives[11]mission_Actors[14]DieFromHeadShot = True
Objectives[11]mission_Actors[14]CanExitVehicle = True
Objectives[11]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[14]AlwaysFight = True
Objectives[11]mission_Actors[14]Seeing_Range = 30
Objectives[11]mission_Actors[14]Hearing_Range = 30
Objectives[11]mission_Actors[14]CombatMovement = Offensive
Objectives[11]mission_Actors[14]weapon = CarbineRifleMk2
Objectives[11]mission_Actors[14]Variation = Random
Objectives[11]mission_Actors[14]Task = 0
Objectives[11]mission_Actors[14]Task_Guard_Range = 5
Objectives[11]mission_Actors[14]Task_Stay_In_Range = True
Objectives[11]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[14]Task_Scenario = NONE
Objectives[11]mission_Vehicles = 13
Objectives[11]mission_Vehicles[0]positionX = 248,0348
Objectives[11]mission_Vehicles[0]positionY = 184,7595
Objectives[11]mission_Vehicles[0]positionZ = 104,842
Objectives[11]mission_Vehicles[0]Heading = 230,0816
Objectives[11]mission_Vehicles[0]Name = Police Cruiser
Objectives[11]mission_Vehicles[0]Model = police3
Objectives[11]mission_Vehicles[0]PrimaryColor = MetallicCream
Objectives[11]mission_Vehicles[0]SecondaryColor = MetallicBistonBrown
Objectives[11]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[11]mission_Vehicles[0]HasPearlescent = False
Objectives[11]mission_Vehicles[0]Livery = 16
Objectives[11]mission_Vehicles[0]DirtLevel = 0
Objectives[11]mission_Vehicles[0]LockedForPlayer = False
Objectives[11]mission_Vehicles[0]Locked = False
Objectives[11]mission_Vehicles[0]Alarm = False
Objectives[11]mission_Vehicles[0]HotWired = True
Objectives[11]mission_Vehicles[0]Invincible = False
Objectives[11]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[11]mission_Vehicles[0]Remove_After = 0
Objectives[11]mission_Vehicles[0]Survive_Number = 0
Objectives[11]mission_Vehicles[0]Failed_Text = 
Objectives[11]mission_Vehicles[1]positionX = 233,7973
Objectives[11]mission_Vehicles[1]positionY = 186,6751
Objectives[11]mission_Vehicles[1]positionZ = 105,0802
Objectives[11]mission_Vehicles[1]Heading = 303,1752
Objectives[11]mission_Vehicles[1]Name = Police Cruiser
Objectives[11]mission_Vehicles[1]Model = police3
Objectives[11]mission_Vehicles[1]PrimaryColor = MetallicCream
Objectives[11]mission_Vehicles[1]SecondaryColor = MetallicBistonBrown
Objectives[11]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[11]mission_Vehicles[1]HasPearlescent = False
Objectives[11]mission_Vehicles[1]Livery = 22
Objectives[11]mission_Vehicles[1]DirtLevel = 0
Objectives[11]mission_Vehicles[1]LockedForPlayer = False
Objectives[11]mission_Vehicles[1]Locked = False
Objectives[11]mission_Vehicles[1]Alarm = False
Objectives[11]mission_Vehicles[1]HotWired = True
Objectives[11]mission_Vehicles[1]Invincible = False
Objectives[11]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[11]mission_Vehicles[1]Remove_After = 0
Objectives[11]mission_Vehicles[1]Survive_Number = 0
Objectives[11]mission_Vehicles[1]Failed_Text = 
Objectives[11]mission_Vehicles[2]positionX = 220,0509
Objectives[11]mission_Vehicles[2]positionY = 203,7339
Objectives[11]mission_Vehicles[2]positionZ = 105,1579
Objectives[11]mission_Vehicles[2]Heading = 224,9799
Objectives[11]mission_Vehicles[2]Name = Police Cruiser
Objectives[11]mission_Vehicles[2]Model = police3
Objectives[11]mission_Vehicles[2]PrimaryColor = MetallicCream
Objectives[11]mission_Vehicles[2]SecondaryColor = MetallicBistonBrown
Objectives[11]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[11]mission_Vehicles[2]HasPearlescent = False
Objectives[11]mission_Vehicles[2]Livery = 0
Objectives[11]mission_Vehicles[2]DirtLevel = 0
Objectives[11]mission_Vehicles[2]LockedForPlayer = False
Objectives[11]mission_Vehicles[2]Locked = False
Objectives[11]mission_Vehicles[2]Alarm = False
Objectives[11]mission_Vehicles[2]HotWired = True
Objectives[11]mission_Vehicles[2]Invincible = False
Objectives[11]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[11]mission_Vehicles[2]Remove_After = 0
Objectives[11]mission_Vehicles[2]Survive_Number = 0
Objectives[11]mission_Vehicles[2]Failed_Text = 
Objectives[11]mission_Vehicles[3]positionX = 259,1834
Objectives[11]mission_Vehicles[3]positionY = 174,3507
Objectives[11]mission_Vehicles[3]positionZ = 104,6041
Objectives[11]mission_Vehicles[3]Heading = 305,9093
Objectives[11]mission_Vehicles[3]Name = Police Cruiser
Objectives[11]mission_Vehicles[3]Model = police3
Objectives[11]mission_Vehicles[3]PrimaryColor = MetallicCream
Objectives[11]mission_Vehicles[3]SecondaryColor = MetallicBistonBrown
Objectives[11]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[11]mission_Vehicles[3]HasPearlescent = False
Objectives[11]mission_Vehicles[3]Livery = 3
Objectives[11]mission_Vehicles[3]DirtLevel = 0
Objectives[11]mission_Vehicles[3]LockedForPlayer = False
Objectives[11]mission_Vehicles[3]Locked = False
Objectives[11]mission_Vehicles[3]Alarm = False
Objectives[11]mission_Vehicles[3]HotWired = True
Objectives[11]mission_Vehicles[3]Invincible = False
Objectives[11]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[11]mission_Vehicles[3]Remove_After = 0
Objectives[11]mission_Vehicles[3]Survive_Number = 0
Objectives[11]mission_Vehicles[3]Failed_Text = 
Objectives[11]mission_Vehicles[4]positionX = 229,9284
Objectives[11]mission_Vehicles[4]positionY = 179,5343
Objectives[11]mission_Vehicles[4]positionZ = 105,104
Objectives[11]mission_Vehicles[4]Heading = 271,7296
Objectives[11]mission_Vehicles[4]Name = Police Cruiser
Objectives[11]mission_Vehicles[4]Model = police3
Objectives[11]mission_Vehicles[4]PrimaryColor = MetallicCream
Objectives[11]mission_Vehicles[4]SecondaryColor = MetallicBistonBrown
Objectives[11]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[11]mission_Vehicles[4]HasPearlescent = False
Objectives[11]mission_Vehicles[4]Livery = 0
Objectives[11]mission_Vehicles[4]DirtLevel = 0
Objectives[11]mission_Vehicles[4]LockedForPlayer = False
Objectives[11]mission_Vehicles[4]Locked = False
Objectives[11]mission_Vehicles[4]Alarm = False
Objectives[11]mission_Vehicles[4]HotWired = True
Objectives[11]mission_Vehicles[4]Invincible = False
Objectives[11]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[11]mission_Vehicles[4]Remove_After = 0
Objectives[11]mission_Vehicles[4]Survive_Number = 0
Objectives[11]mission_Vehicles[4]Failed_Text = 
Objectives[11]mission_Vehicles[5]positionX = 262,9619
Objectives[11]mission_Vehicles[5]positionY = 180,7453
Objectives[11]mission_Vehicles[5]positionZ = 104,5671
Objectives[11]mission_Vehicles[5]Heading = 327,2635
Objectives[11]mission_Vehicles[5]Name = Police Cruiser
Objectives[11]mission_Vehicles[5]Model = police3
Objectives[11]mission_Vehicles[5]PrimaryColor = MetallicCream
Objectives[11]mission_Vehicles[5]SecondaryColor = MetallicBistonBrown
Objectives[11]mission_Vehicles[5]PearlescentColor = MetallicBlack
Objectives[11]mission_Vehicles[5]HasPearlescent = False
Objectives[11]mission_Vehicles[5]Livery = 6
Objectives[11]mission_Vehicles[5]DirtLevel = 0
Objectives[11]mission_Vehicles[5]LockedForPlayer = False
Objectives[11]mission_Vehicles[5]Locked = False
Objectives[11]mission_Vehicles[5]Alarm = False
Objectives[11]mission_Vehicles[5]HotWired = True
Objectives[11]mission_Vehicles[5]Invincible = False
Objectives[11]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[11]mission_Vehicles[5]Remove_After = 0
Objectives[11]mission_Vehicles[5]Survive_Number = 0
Objectives[11]mission_Vehicles[5]Failed_Text = 
Objectives[11]mission_Vehicles[6]positionX = 243,2203
Objectives[11]mission_Vehicles[6]positionY = 176,4043
Objectives[11]mission_Vehicles[6]positionZ = 104,8681
Objectives[11]mission_Vehicles[6]Heading = 294,1542
Objectives[11]mission_Vehicles[6]Name = Police Cruiser
Objectives[11]mission_Vehicles[6]Model = police3
Objectives[11]mission_Vehicles[6]PrimaryColor = MetallicCream
Objectives[11]mission_Vehicles[6]SecondaryColor = MetallicBistonBrown
Objectives[11]mission_Vehicles[6]PearlescentColor = MetallicBlack
Objectives[11]mission_Vehicles[6]HasPearlescent = False
Objectives[11]mission_Vehicles[6]Livery = 24
Objectives[11]mission_Vehicles[6]DirtLevel = 0
Objectives[11]mission_Vehicles[6]LockedForPlayer = False
Objectives[11]mission_Vehicles[6]Locked = False
Objectives[11]mission_Vehicles[6]Alarm = False
Objectives[11]mission_Vehicles[6]HotWired = True
Objectives[11]mission_Vehicles[6]Invincible = False
Objectives[11]mission_Vehicles[6]SetZeroMaxSpeed = False
Objectives[11]mission_Vehicles[6]Remove_After = 0
Objectives[11]mission_Vehicles[6]Survive_Number = 0
Objectives[11]mission_Vehicles[6]Failed_Text = 
Objectives[11]mission_Vehicles[7]positionX = 217,4525
Objectives[11]mission_Vehicles[7]positionY = 218,2972
Objectives[11]mission_Vehicles[7]positionZ = 105,1707
Objectives[11]mission_Vehicles[7]Heading = 250,1318
Objectives[11]mission_Vehicles[7]Name = Police Cruiser
Objectives[11]mission_Vehicles[7]Model = police2
Objectives[11]mission_Vehicles[7]PrimaryColor = MetallicCream
Objectives[11]mission_Vehicles[7]SecondaryColor = MetallicBistonBrown
Objectives[11]mission_Vehicles[7]PearlescentColor = MetallicBlack
Objectives[11]mission_Vehicles[7]HasPearlescent = False
Objectives[11]mission_Vehicles[7]Livery = 1
Objectives[11]mission_Vehicles[7]DirtLevel = 0
Objectives[11]mission_Vehicles[7]LockedForPlayer = False
Objectives[11]mission_Vehicles[7]Locked = False
Objectives[11]mission_Vehicles[7]Alarm = False
Objectives[11]mission_Vehicles[7]HotWired = True
Objectives[11]mission_Vehicles[7]Invincible = False
Objectives[11]mission_Vehicles[7]SetZeroMaxSpeed = False
Objectives[11]mission_Vehicles[7]Remove_After = 0
Objectives[11]mission_Vehicles[7]Survive_Number = 0
Objectives[11]mission_Vehicles[7]Failed_Text = 
Objectives[11]mission_Vehicles[8]positionX = 214,5728
Objectives[11]mission_Vehicles[8]positionY = 183,4054
Objectives[11]mission_Vehicles[8]positionZ = 105,1853
Objectives[11]mission_Vehicles[8]Heading = 214,9201
Objectives[11]mission_Vehicles[8]Name = Police Cruiser
Objectives[11]mission_Vehicles[8]Model = police
Objectives[11]mission_Vehicles[8]PrimaryColor = MetallicCream
Objectives[11]mission_Vehicles[8]SecondaryColor = MetallicBistonBrown
Objectives[11]mission_Vehicles[8]PearlescentColor = MetallicBlack
Objectives[11]mission_Vehicles[8]HasPearlescent = False
Objectives[11]mission_Vehicles[8]Livery = 1
Objectives[11]mission_Vehicles[8]DirtLevel = 0
Objectives[11]mission_Vehicles[8]LockedForPlayer = False
Objectives[11]mission_Vehicles[8]Locked = False
Objectives[11]mission_Vehicles[8]Alarm = False
Objectives[11]mission_Vehicles[8]HotWired = True
Objectives[11]mission_Vehicles[8]Invincible = False
Objectives[11]mission_Vehicles[8]SetZeroMaxSpeed = False
Objectives[11]mission_Vehicles[8]Remove_After = 0
Objectives[11]mission_Vehicles[8]Survive_Number = 0
Objectives[11]mission_Vehicles[8]Failed_Text = 
Objectives[11]mission_Vehicles[9]positionX = 211,7433
Objectives[11]mission_Vehicles[9]positionY = 194,9909
Objectives[11]mission_Vehicles[9]positionZ = 105,2306
Objectives[11]mission_Vehicles[9]Heading = 354,9521
Objectives[11]mission_Vehicles[9]Name = FIB
Objectives[11]mission_Vehicles[9]Model = fbi2
Objectives[11]mission_Vehicles[9]PrimaryColor = MetallicBlack
Objectives[11]mission_Vehicles[9]SecondaryColor = Salmonpink
Objectives[11]mission_Vehicles[9]PearlescentColor = MetallicBlack
Objectives[11]mission_Vehicles[9]HasPearlescent = False
Objectives[11]mission_Vehicles[9]Livery = 1
Objectives[11]mission_Vehicles[9]DirtLevel = 0
Objectives[11]mission_Vehicles[9]LockedForPlayer = False
Objectives[11]mission_Vehicles[9]Locked = False
Objectives[11]mission_Vehicles[9]Alarm = False
Objectives[11]mission_Vehicles[9]HotWired = True
Objectives[11]mission_Vehicles[9]Invincible = False
Objectives[11]mission_Vehicles[9]SetZeroMaxSpeed = False
Objectives[11]mission_Vehicles[9]Remove_After = 0
Objectives[11]mission_Vehicles[9]Survive_Number = 0
Objectives[11]mission_Vehicles[9]Failed_Text = 
Objectives[11]mission_Vehicles[10]positionX = 254,3017
Objectives[11]mission_Vehicles[10]positionY = 169,3936
Objectives[11]mission_Vehicles[10]positionZ = 104,5085
Objectives[11]mission_Vehicles[10]Heading = 318,5543
Objectives[11]mission_Vehicles[10]Name = FIB
Objectives[11]mission_Vehicles[10]Model = fbi2
Objectives[11]mission_Vehicles[10]PrimaryColor = MetallicBlack
Objectives[11]mission_Vehicles[10]SecondaryColor = Salmonpink
Objectives[11]mission_Vehicles[10]PearlescentColor = MetallicBlack
Objectives[11]mission_Vehicles[10]HasPearlescent = False
Objectives[11]mission_Vehicles[10]Livery = 1
Objectives[11]mission_Vehicles[10]DirtLevel = 0
Objectives[11]mission_Vehicles[10]LockedForPlayer = False
Objectives[11]mission_Vehicles[10]Locked = False
Objectives[11]mission_Vehicles[10]Alarm = False
Objectives[11]mission_Vehicles[10]HotWired = True
Objectives[11]mission_Vehicles[10]Invincible = False
Objectives[11]mission_Vehicles[10]SetZeroMaxSpeed = False
Objectives[11]mission_Vehicles[10]Remove_After = 0
Objectives[11]mission_Vehicles[10]Survive_Number = 0
Objectives[11]mission_Vehicles[10]Failed_Text = 
Objectives[11]mission_Vehicles[11]positionX = 224,492
Objectives[11]mission_Vehicles[11]positionY = 188,8804
Objectives[11]mission_Vehicles[11]positionZ = 105,1435
Objectives[11]mission_Vehicles[11]Heading = 75,04486
Objectives[11]mission_Vehicles[11]Name = Police Riot
Objectives[11]mission_Vehicles[11]Model = riot
Objectives[11]mission_Vehicles[11]PrimaryColor = PureWhite
Objectives[11]mission_Vehicles[11]SecondaryColor = MetallicBlack
Objectives[11]mission_Vehicles[11]PearlescentColor = MetallicBlack
Objectives[11]mission_Vehicles[11]HasPearlescent = False
Objectives[11]mission_Vehicles[11]Livery = 1
Objectives[11]mission_Vehicles[11]DirtLevel = 0
Objectives[11]mission_Vehicles[11]LockedForPlayer = False
Objectives[11]mission_Vehicles[11]Locked = False
Objectives[11]mission_Vehicles[11]Alarm = False
Objectives[11]mission_Vehicles[11]HotWired = True
Objectives[11]mission_Vehicles[11]Invincible = False
Objectives[11]mission_Vehicles[11]SetZeroMaxSpeed = False
Objectives[11]mission_Vehicles[11]Remove_After = 0
Objectives[11]mission_Vehicles[11]Survive_Number = 0
Objectives[11]mission_Vehicles[11]Failed_Text = 
Objectives[11]mission_Vehicles[12]positionX = 250,379
Objectives[11]mission_Vehicles[12]positionY = 121,283
Objectives[11]mission_Vehicles[12]positionZ = 101,6805
Objectives[11]mission_Vehicles[12]Heading = 246,9337
Objectives[11]mission_Vehicles[12]Name = Duke O'Death
Objectives[11]mission_Vehicles[12]Model = dukes2
Objectives[11]mission_Vehicles[12]PrimaryColor = UtilMediumBrown
Objectives[11]mission_Vehicles[12]SecondaryColor = MetallicBlack
Objectives[11]mission_Vehicles[12]PearlescentColor = MetallicBlack
Objectives[11]mission_Vehicles[12]HasPearlescent = False
Objectives[11]mission_Vehicles[12]Livery = 0
Objectives[11]mission_Vehicles[12]DirtLevel = 0
Objectives[11]mission_Vehicles[12]LockedForPlayer = False
Objectives[11]mission_Vehicles[12]Locked = False
Objectives[11]mission_Vehicles[12]Alarm = False
Objectives[11]mission_Vehicles[12]HotWired = False
Objectives[11]mission_Vehicles[12]Invincible = False
Objectives[11]mission_Vehicles[12]SetZeroMaxSpeed = False
Objectives[11]mission_Vehicles[12]Remove_After = 0
Objectives[11]mission_Vehicles[12]Survive_Number = 0
Objectives[11]mission_Vehicles[12]Failed_Text = 
Objectives[11]mission_Vehicles[12]NeededForObjectivesCount = 2
Objectives[11]mission_Vehicles[12]NeededForVehicleObjectiveNumber[0] = 14
Objectives[11]mission_Vehicles[12]NeededForVehicleIndex[0] = 12
Objectives[11]mission_Vehicles[12]NeededForVehicleObjectiveNumber[1] = 19
Objectives[11]mission_Vehicles[12]NeededForVehicleIndex[1] = 12
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 1
Objectives[11]ObjectiveMessages[0]positionX = 260,4303
Objectives[11]ObjectiveMessages[0]positionY = 204,716
Objectives[11]ObjectiveMessages[0]positionZ = 105,2832
Objectives[11]ObjectiveMessages[0]Message = My inside man left some armor and a medkit near the second entrance. Treat yourself if you need it.
Objectives[11]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[11]ObjectiveMessages[0]Sender = Lester
Objectives[11]ObjectiveMessages[0]Subject = 
Objectives[11]ObjectiveMessages[0]MessageColor = White
Objectives[11]ObjectiveMessages[0]PlayFromStart = True
Objectives[11]ObjectiveMessages[0]Delay = False
Objectives[11]ObjectiveMessages[0]DelayTime = 0
Objectives[11]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[11]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[11]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[11]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[11]ObjectiveMessages[0]TypeSubtitle = False
Objectives[11]ObjectiveMessages[0]TypeTextMesage = True
Objectives[11]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[11]ObjectiveMessages[0]PhoneMessageDisplayTime = 9

Objectives[12]Type = Mission_Settings_Objective
Objectives[12]positionX = 246,6158
Objectives[12]positionY = 200,7813
Objectives[12]positionZ = 104,1631
Objectives[12]MissionSettings_TimesOfDay = Current
Objectives[12]MissionSettings_Weather = Current
Objectives[12]MissionSettings_WantedLevel = 1
Objectives[12]MissionSettings_SetWantedLevelNow = 1
Objectives[12]MissionSettings_StartNightvision = False
Objectives[12]MissionSettings_StopNightvision = False
Objectives[12]MissionSettings_StartSeethrough = False
Objectives[12]MissionSettings_StopSeethrough = False
Objectives[12]MissionSettings_StartMusic = True
Objectives[12]MissionSettings_StopMusic = False
Objectives[12]MissionSettings_Music = AH3B_EVADE_COPS_RT
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 0

Objectives[13]Text = Go towards the escape vehicle
Objectives[13]Text2 = 
Objectives[13]Text3 = 
Objectives[13]Failed_Text = 
Objectives[13]Type = Checkpoint
Objectives[13]Checkpoint_Type = 52
Objectives[13]Reserved = 0
Objectives[13]ColorR = 255
Objectives[13]ColorG = 255
Objectives[13]ColorB = 0
Objectives[13]ColorA = 255
Objectives[13]IconColorR = 255
Objectives[13]IconColorG = 255
Objectives[13]IconColorB = 0
Objectives[13]IconColorA = 255
Objectives[13]positionX = 267,8509
Objectives[13]positionY = 143,1907
Objectives[13]positionZ = 103,2858
Objectives[13]Heading = 1600
Objectives[13]Diameter = 4
Objectives[13]minimum_hight = 1
Objectives[13]maximum_hight = 5
Objectives[13]TriggerDistance = 5
Objectives[13]PlaySound = True
Objectives[13]LoseWanted = False
Objectives[13]Stop_Vehicle = False
Objectives[13]DeliverVehicleOnly = False
Objectives[13]DeliverTrailor = False
Objectives[13]DeliverTowTruck = False
Objectives[13]DeliverVehicleCargobob = False
Objectives[13]DeliverPropCargobob = False
Objectives[13]mission_ActorsCount = 0
Objectives[13]mission_Vehicles = 1
Objectives[13]mission_Vehicles[0]positionX = 992,3064
Objectives[13]mission_Vehicles[0]positionY = -150,5032
Objectives[13]mission_Vehicles[0]positionZ = 34,47208
Objectives[13]mission_Vehicles[0]Heading = 223,8603
Objectives[13]mission_Vehicles[0]Name = Trashmaster
Objectives[13]mission_Vehicles[0]Model = trash2
Objectives[13]mission_Vehicles[0]PrimaryColor = MetaillicVDarkBlue
Objectives[13]mission_Vehicles[0]SecondaryColor = Orange
Objectives[13]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[13]mission_Vehicles[0]HasPearlescent = False
Objectives[13]mission_Vehicles[0]Livery = 0
Objectives[13]mission_Vehicles[0]DirtLevel = 0
Objectives[13]mission_Vehicles[0]LockedForPlayer = False
Objectives[13]mission_Vehicles[0]Locked = False
Objectives[13]mission_Vehicles[0]Alarm = False
Objectives[13]mission_Vehicles[0]HotWired = False
Objectives[13]mission_Vehicles[0]Invincible = False
Objectives[13]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[13]mission_Vehicles[0]Remove_After = 0
Objectives[13]mission_Vehicles[0]Survive_Number = 0
Objectives[13]mission_Vehicles[0]Failed_Text = 
Objectives[13]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[13]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 17
Objectives[13]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 0

Objectives[14]Text = Enter the Duke'O Death
Objectives[14]FaildText = 
Objectives[14]Type = Enter_Vehicle
Objectives[14]positionX = 249,1768
Objectives[14]positionY = 121,8977
Objectives[14]positionZ = 101,2914
Objectives[14]EnterVehicle_AsPassenger = False
Objectives[14]EnterVehicle_CanExit = True
Objectives[14]EnterVehicle_SetIsWanted = False
Objectives[14]EnterVehicle_SeatIndex = 0
Objectives[14]mission_ActorsCount = 0
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 0

Objectives[15]Type = Mission_Settings_Objective
Objectives[15]positionX = 247,539
Objectives[15]positionY = 117,697
Objectives[15]positionZ = 101,3531
Objectives[15]MissionSettings_TimesOfDay = Current
Objectives[15]MissionSettings_Weather = Current
Objectives[15]MissionSettings_WantedLevel = 5
Objectives[15]MissionSettings_SetWantedLevelNow = 5
Objectives[15]MissionSettings_StartNightvision = False
Objectives[15]MissionSettings_StopNightvision = False
Objectives[15]MissionSettings_StartSeethrough = False
Objectives[15]MissionSettings_StopSeethrough = False
Objectives[15]MissionSettings_StartMusic = True
Objectives[15]MissionSettings_StopMusic = False
Objectives[15]MissionSettings_Music = AH3B_EVADE_COPS_RT
Objectives[15]mission_ActorsCount = 0
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 0

Objectives[16]Text = Go into the sewers
Objectives[16]Text2 = 
Objectives[16]Text3 = 
Objectives[16]Failed_Text = 
Objectives[16]Type = Checkpoint
Objectives[16]Checkpoint_Type = 45
Objectives[16]Reserved = 0
Objectives[16]ColorR = 255
Objectives[16]ColorG = 255
Objectives[16]ColorB = 0
Objectives[16]ColorA = 255
Objectives[16]IconColorR = 255
Objectives[16]IconColorG = 255
Objectives[16]IconColorB = 0
Objectives[16]IconColorA = 255
Objectives[16]positionX = 986,9993
Objectives[16]positionY = -141,4017
Objectives[16]positionZ = 33,59734
Objectives[16]Heading = 2045
Objectives[16]Diameter = 4
Objectives[16]minimum_hight = 1
Objectives[16]maximum_hight = 5
Objectives[16]TriggerDistance = 2,5
Objectives[16]PlaySound = True
Objectives[16]LoseWanted = False
Objectives[16]Stop_Vehicle = False
Objectives[16]DeliverVehicleOnly = False
Objectives[16]DeliverTrailor = False
Objectives[16]DeliverTowTruck = False
Objectives[16]DeliverVehicleCargobob = False
Objectives[16]DeliverPropCargobob = False
Objectives[16]mission_ActorsCount = 0
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 0

Objectives[17]Text = Enter the garbage truck
Objectives[17]FaildText = 
Objectives[17]Type = Enter_Vehicle
Objectives[17]positionX = 999,9573
Objectives[17]positionY = -154,1681
Objectives[17]positionZ = 33,60359
Objectives[17]EnterVehicle_AsPassenger = False
Objectives[17]EnterVehicle_CanExit = True
Objectives[17]EnterVehicle_SetIsWanted = False
Objectives[17]EnterVehicle_SeatIndex = 0
Objectives[17]mission_ActorsCount = 0
Objectives[17]mission_Vehicles = 0
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 0
Objectives[17]ObjectiveMessages = 0

Objectives[18]Text = Block the sewer so the cops cant drive through
Objectives[18]Text2 = 
Objectives[18]Text3 = 
Objectives[18]Failed_Text = 
Objectives[18]Type = Checkpoint
Objectives[18]Checkpoint_Type = 45
Objectives[18]Reserved = 1
Objectives[18]ColorR = 255
Objectives[18]ColorG = 255
Objectives[18]ColorB = 0
Objectives[18]ColorA = 255
Objectives[18]IconColorR = 255
Objectives[18]IconColorG = 255
Objectives[18]IconColorB = 0
Objectives[18]IconColorA = 255
Objectives[18]positionX = 1008,048
Objectives[18]positionY = -158,624
Objectives[18]positionZ = 33,82143
Objectives[18]Heading = 0
Objectives[18]Diameter = 3
Objectives[18]minimum_hight = 1
Objectives[18]maximum_hight = 10
Objectives[18]TriggerDistance = 2
Objectives[18]PlaySound = True
Objectives[18]LoseWanted = False
Objectives[18]Stop_Vehicle = False
Objectives[18]DeliverVehicleOnly = False
Objectives[18]DeliverTrailor = False
Objectives[18]DeliverTowTruck = False
Objectives[18]DeliverVehicleCargobob = False
Objectives[18]DeliverPropCargobob = False
Objectives[18]mission_ActorsCount = 0
Objectives[18]mission_Vehicles = 0
Objectives[18]Mission_Needed_Vehicles = 0
Objectives[18]mission_PropsCount = 0
Objectives[18]mission_Pickup_Props_Count = 0
Objectives[18]ObjectiveMessages = 0

Objectives[19]Text = Get back in the Duke'O Death
Objectives[19]FaildText = 
Objectives[19]Type = Enter_Vehicle
Objectives[19]positionX = 248,4182
Objectives[19]positionY = 121,8461
Objectives[19]positionZ = 101,3748
Objectives[19]EnterVehicle_AsPassenger = False
Objectives[19]EnterVehicle_CanExit = True
Objectives[19]EnterVehicle_SetIsWanted = False
Objectives[19]EnterVehicle_SeatIndex = 0
Objectives[19]mission_ActorsCount = 1
Objectives[19]mission_Actors[0]Survive_Number = 0
Objectives[19]mission_Actors[0]Failed_Text = 
Objectives[19]mission_Actors[0]Remove_After = 0
Objectives[19]mission_Actors[0]positionX = -800,6157
Objectives[19]mission_Actors[0]positionY = 172,3207
Objectives[19]mission_Actors[0]positionZ = 72,84463
Objectives[19]mission_Actors[0]Heading = 77,29192
Objectives[19]mission_Actors[0]String_Name = ig_lestercrest
Objectives[19]mission_Actors[0]Relationship_Group = Friend
Objectives[19]mission_Actors[0]AddBlip = False
Objectives[19]mission_Actors[0]ShowCone = False
Objectives[19]mission_Actors[0]Invincible = True
Objectives[19]mission_Actors[0]SetHealth = 100
Objectives[19]mission_Actors[0]DieFromHeadShot = True
Objectives[19]mission_Actors[0]CanExitVehicle = True
Objectives[19]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[19]mission_Actors[0]AlwaysFight = True
Objectives[19]mission_Actors[0]Seeing_Range = 30
Objectives[19]mission_Actors[0]Hearing_Range = 30
Objectives[19]mission_Actors[0]CombatMovement = Offensive
Objectives[19]mission_Actors[0]weapon = Unarmed
Objectives[19]mission_Actors[0]Variation = Default
Objectives[19]mission_Actors[0]Task = 3
Objectives[19]mission_Actors[0]Task_Guard_Range = 5
Objectives[19]mission_Actors[0]Task_Stay_In_Range = True
Objectives[19]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[19]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[19]mission_Actors[0]Task_Scenario = WORLD_HUMAN_CHEERING
Objectives[19]mission_Vehicles = 0
Objectives[19]Mission_Needed_Vehicles = 0
Objectives[19]mission_PropsCount = 0
Objectives[19]mission_Pickup_Props_Count = 0
Objectives[19]ObjectiveMessages = 0

Objectives[20]Text = Go back to the house to celebrate
Objectives[20]Text2 = 
Objectives[20]Text3 = 
Objectives[20]Failed_Text = 
Objectives[20]Type = Checkpoint
Objectives[20]Checkpoint_Type = 45
Objectives[20]Reserved = 0
Objectives[20]ColorR = 255
Objectives[20]ColorG = 255
Objectives[20]ColorB = 0
Objectives[20]ColorA = 255
Objectives[20]IconColorR = 255
Objectives[20]IconColorG = 255
Objectives[20]IconColorB = 0
Objectives[20]IconColorA = 255
Objectives[20]positionX = -803,0322
Objectives[20]positionY = 172,3543
Objectives[20]positionZ = 71,84469
Objectives[20]Heading = 2035
Objectives[20]Diameter = 1
Objectives[20]minimum_hight = 1
Objectives[20]maximum_hight = 5
Objectives[20]TriggerDistance = 1
Objectives[20]PlaySound = True
Objectives[20]LoseWanted = True
Objectives[20]Stop_Vehicle = False
Objectives[20]DeliverVehicleOnly = False
Objectives[20]DeliverTrailor = False
Objectives[20]DeliverTowTruck = False
Objectives[20]DeliverVehicleCargobob = False
Objectives[20]DeliverPropCargobob = False
Objectives[20]mission_ActorsCount = 0
Objectives[20]mission_Vehicles = 0
Objectives[20]Mission_Needed_Vehicles = 0
Objectives[20]mission_PropsCount = 0
Objectives[20]mission_Pickup_Props_Count = 1
Objectives[20]mission_Pickup_Props[0]Model = PICKUP_MONEY_MED_BAG
Objectives[20]mission_Pickup_Props[0]Value = 1250000
Objectives[20]mission_Pickup_Props[0]positionX = -813,3181
Objectives[20]mission_Pickup_Props[0]positionY = 178,1893
Objectives[20]mission_Pickup_Props[0]positionZ = 76,24074
Objectives[20]mission_Pickup_Props[0]rotationX = 0
Objectives[20]mission_Pickup_Props[0]rotationY = 0
Objectives[20]mission_Pickup_Props[0]rotationZ = -160
Objectives[20]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective_Count = 1
Objectives[20]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective[0] = 21
Objectives[20]ObjectiveMessages = 0

Objectives[21]Text = Collect your cut
Objectives[21]CollectPickupsAddBlips = True
Objectives[21]FaildText = 
Objectives[21]Type = Collect_Pickup
Objectives[21]positionX = -811,795
Objectives[21]positionY = 178,0744
Objectives[21]positionZ = 75,74074
Objectives[21]mission_ActorsCount = 0
Objectives[21]mission_Vehicles = 0
Objectives[21]Mission_Needed_Vehicles = 0
Objectives[21]mission_PropsCount = 0
Objectives[21]mission_Pickup_Props_Count = 0
Objectives[21]ObjectiveMessages = 1
Objectives[21]ObjectiveMessages[0]positionX = -803,6035
Objectives[21]ObjectiveMessages[0]positionY = 172,3058
Objectives[21]ObjectiveMessages[0]positionZ = 71,84469
Objectives[21]ObjectiveMessages[0]Message = Great job! Great! Now go upstairs and collect your cut
Objectives[21]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[21]ObjectiveMessages[0]Sender = Lester
Objectives[21]ObjectiveMessages[0]Subject = 
Objectives[21]ObjectiveMessages[0]MessageColor = White
Objectives[21]ObjectiveMessages[0]PlayFromStart = True
Objectives[21]ObjectiveMessages[0]Delay = False
Objectives[21]ObjectiveMessages[0]DelayTime = 0
Objectives[21]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[21]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[21]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[21]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[21]ObjectiveMessages[0]TypeSubtitle = False
Objectives[21]ObjectiveMessages[0]TypeTextMesage = True
Objectives[21]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[21]ObjectiveMessages[0]PhoneMessageDisplayTime = 10

