[Author]
Author = Mesrszmit
[Description]
Description = Fans of Warstock Cache&Carry are currently having a meeting at Vespucci Beach. One of them owns a Duke'O Death- a car we need to pull this one off. Head there and steal it. However, watch out! Military fans are usually armed! So might these guys be.
[Objectives]
Objectivescount = 5

Objectives[0]Type = Player_Start
Objectives[0]Culture = ,
Objectives[0]positionX = -824,1884
Objectives[0]positionY = 181,5171
Objectives[0]positionZ = 71,68416
Objectives[0]Heading = 150,5703
Objectives[0]model = player_zero
Objectives[0]variation = Custom
Objectives[0]SetWeather = Clear
Objectives[0]SetTime = 16
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 2
Objectives[0]VehiclePopulation = 2
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = True
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 4
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 4
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 30
Objectives[0]COMPONENT_TORSO_TEXTURE = 1
Objectives[0]COMPONENT_LEGS_DRAWABLE = 20
Objectives[0]COMPONENT_LEGS_TEXTURE = 1
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 1
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = 1
Objectives[0]PROP_HATS_TEXTURE = 0
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 10
Objectives[0]Weapon0 = Bat
Objectives[0]Weapon1 = CombatPistol
Objectives[0]Weapon2 = CompactRifle
Objectives[0]Weapon3 = CarbineRifle
Objectives[0]Weapon4 = MG
Objectives[0]Weapon5 = MiniSMG
Objectives[0]Weapon6 = AssaultShotgun
Objectives[0]Weapon7 = SniperRifle
Objectives[0]Weapon8 = Pistol
Objectives[0]Weapon9 = APPistol
Objectives[0]mission_ActorsCount = 0
Objectives[0]mission_Vehicles = 9
Objectives[0]mission_Vehicles[0]positionX = -1176,363
Objectives[0]mission_Vehicles[0]positionY = -1744,586
Objectives[0]mission_Vehicles[0]positionZ = 3,598403
Objectives[0]mission_Vehicles[0]Heading = 210,0426
Objectives[0]mission_Vehicles[0]Name = Duke O'Death
Objectives[0]mission_Vehicles[0]Model = dukes2
Objectives[0]mission_Vehicles[0]PrimaryColor = MetallicLightBrown
Objectives[0]mission_Vehicles[0]SecondaryColor = MetallicBeachSand
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 0
Objectives[0]mission_Vehicles[0]DirtLevel = 2
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = True
Objectives[0]mission_Vehicles[0]HotWired = True
Objectives[0]mission_Vehicles[0]Invincible = True
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[0]NeededForObjectivesCount = 2
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 2
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[1] = 4
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[1] = 0
Objectives[0]mission_Vehicles[1]positionX = -1170,596
Objectives[0]mission_Vehicles[1]positionY = -1739,767
Objectives[0]mission_Vehicles[1]positionZ = 3,380753
Objectives[0]mission_Vehicles[1]Heading = 205,0323
Objectives[0]mission_Vehicles[1]Name = Apocalypse Dominator
Objectives[0]mission_Vehicles[1]Model = dominator4
Objectives[0]mission_Vehicles[1]PrimaryColor = MetallicLightBrown
Objectives[0]mission_Vehicles[1]SecondaryColor = MetallicBeachSand
Objectives[0]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[1]HasPearlescent = False
Objectives[0]mission_Vehicles[1]Livery = -1
Objectives[0]mission_Vehicles[1]DirtLevel = 0
Objectives[0]mission_Vehicles[1]LockedForPlayer = True
Objectives[0]mission_Vehicles[1]Locked = False
Objectives[0]mission_Vehicles[1]Alarm = False
Objectives[0]mission_Vehicles[1]HotWired = True
Objectives[0]mission_Vehicles[1]Invincible = False
Objectives[0]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[1]Remove_After = 0
Objectives[0]mission_Vehicles[1]Survive_Number = 0
Objectives[0]mission_Vehicles[1]Failed_Text = 
Objectives[0]mission_Vehicles[2]positionX = -1161,637
Objectives[0]mission_Vehicles[2]positionY = -1733,509
Objectives[0]mission_Vehicles[2]positionZ = 3,834094
Objectives[0]mission_Vehicles[2]Heading = 195,0561
Objectives[0]mission_Vehicles[2]Name = Barrage
Objectives[0]mission_Vehicles[2]Model = barrage
Objectives[0]mission_Vehicles[2]PrimaryColor = MetallicLightBrown
Objectives[0]mission_Vehicles[2]SecondaryColor = MetallicBeachSand
Objectives[0]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[2]HasPearlescent = False
Objectives[0]mission_Vehicles[2]Livery = -1
Objectives[0]mission_Vehicles[2]DirtLevel = 0
Objectives[0]mission_Vehicles[2]LockedForPlayer = True
Objectives[0]mission_Vehicles[2]Locked = True
Objectives[0]mission_Vehicles[2]Alarm = False
Objectives[0]mission_Vehicles[2]HotWired = True
Objectives[0]mission_Vehicles[2]Invincible = False
Objectives[0]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[2]Remove_After = 0
Objectives[0]mission_Vehicles[2]Survive_Number = 0
Objectives[0]mission_Vehicles[2]Failed_Text = 
Objectives[0]mission_Vehicles[3]positionX = -1162,709
Objectives[0]mission_Vehicles[3]positionY = -1752,667
Objectives[0]mission_Vehicles[3]positionZ = 3,520393
Objectives[0]mission_Vehicles[3]Heading = 28,83475
Objectives[0]mission_Vehicles[3]Name = Crusader
Objectives[0]mission_Vehicles[3]Model = crusader
Objectives[0]mission_Vehicles[3]PrimaryColor = MetallicLime
Objectives[0]mission_Vehicles[3]SecondaryColor = MetallicBeachSand
Objectives[0]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[3]HasPearlescent = False
Objectives[0]mission_Vehicles[3]Livery = 0
Objectives[0]mission_Vehicles[3]DirtLevel = 0
Objectives[0]mission_Vehicles[3]LockedForPlayer = True
Objectives[0]mission_Vehicles[3]Locked = True
Objectives[0]mission_Vehicles[3]Alarm = False
Objectives[0]mission_Vehicles[3]HotWired = True
Objectives[0]mission_Vehicles[3]Invincible = False
Objectives[0]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[3]Remove_After = 0
Objectives[0]mission_Vehicles[3]Survive_Number = 0
Objectives[0]mission_Vehicles[3]Failed_Text = 
Objectives[0]mission_Vehicles[4]positionX = -1153,915
Objectives[0]mission_Vehicles[4]positionY = -1745,887
Objectives[0]mission_Vehicles[4]positionZ = 3,79464
Objectives[0]mission_Vehicles[4]Heading = 19,99854
Objectives[0]mission_Vehicles[4]Name = Kuruma (Armored)
Objectives[0]mission_Vehicles[4]Model = kuruma2
Objectives[0]mission_Vehicles[4]PrimaryColor = MetallicGraphiteBlack
Objectives[0]mission_Vehicles[4]SecondaryColor = MetallicBlack
Objectives[0]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[4]HasPearlescent = False
Objectives[0]mission_Vehicles[4]Livery = -1
Objectives[0]mission_Vehicles[4]DirtLevel = 0
Objectives[0]mission_Vehicles[4]LockedForPlayer = True
Objectives[0]mission_Vehicles[4]Locked = True
Objectives[0]mission_Vehicles[4]Alarm = False
Objectives[0]mission_Vehicles[4]HotWired = True
Objectives[0]mission_Vehicles[4]Invincible = False
Objectives[0]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[4]Remove_After = 0
Objectives[0]mission_Vehicles[4]Survive_Number = 0
Objectives[0]mission_Vehicles[4]Failed_Text = 
Objectives[0]mission_Vehicles[5]positionX = -1173,065
Objectives[0]mission_Vehicles[5]positionY = -1757,49
Objectives[0]mission_Vehicles[5]positionZ = 3,380624
Objectives[0]mission_Vehicles[5]Heading = 23,70557
Objectives[0]mission_Vehicles[5]Name = Future Shock Scarab
Objectives[0]mission_Vehicles[5]Model = scarab2
Objectives[0]mission_Vehicles[5]PrimaryColor = MetallicGraphiteBlack
Objectives[0]mission_Vehicles[5]SecondaryColor = MetallicBlack
Objectives[0]mission_Vehicles[5]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[5]HasPearlescent = False
Objectives[0]mission_Vehicles[5]Livery = -1
Objectives[0]mission_Vehicles[5]DirtLevel = 0
Objectives[0]mission_Vehicles[5]LockedForPlayer = True
Objectives[0]mission_Vehicles[5]Locked = True
Objectives[0]mission_Vehicles[5]Alarm = False
Objectives[0]mission_Vehicles[5]HotWired = True
Objectives[0]mission_Vehicles[5]Invincible = False
Objectives[0]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[5]Remove_After = 0
Objectives[0]mission_Vehicles[5]Survive_Number = 0
Objectives[0]mission_Vehicles[5]Failed_Text = 
Objectives[0]mission_Vehicles[6]positionX = -1150,427
Objectives[0]mission_Vehicles[6]positionY = -1730,988
Objectives[0]mission_Vehicles[6]positionZ = 3,786927
Objectives[0]mission_Vehicles[6]Heading = 25,0118
Objectives[0]mission_Vehicles[6]Name = Barracks
Objectives[0]mission_Vehicles[6]Model = barracks
Objectives[0]mission_Vehicles[6]PrimaryColor = MetallicFrostWhite
Objectives[0]mission_Vehicles[6]SecondaryColor = MetallicBlack
Objectives[0]mission_Vehicles[6]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[6]HasPearlescent = False
Objectives[0]mission_Vehicles[6]Livery = 0
Objectives[0]mission_Vehicles[6]DirtLevel = 0
Objectives[0]mission_Vehicles[6]LockedForPlayer = True
Objectives[0]mission_Vehicles[6]Locked = True
Objectives[0]mission_Vehicles[6]Alarm = False
Objectives[0]mission_Vehicles[6]HotWired = True
Objectives[0]mission_Vehicles[6]Invincible = False
Objectives[0]mission_Vehicles[6]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[6]Remove_After = 0
Objectives[0]mission_Vehicles[6]Survive_Number = 0
Objectives[0]mission_Vehicles[6]Failed_Text = 
Objectives[0]mission_Vehicles[7]positionX = -1180,348
Objectives[0]mission_Vehicles[7]positionY = -1751,784
Objectives[0]mission_Vehicles[7]positionZ = 3,838721
Objectives[0]mission_Vehicles[7]Heading = 314,996
Objectives[0]mission_Vehicles[7]Name = Buzzard Attack Chopper
Objectives[0]mission_Vehicles[7]Model = buzzard
Objectives[0]mission_Vehicles[7]PrimaryColor = MetallicGraphiteBlack
Objectives[0]mission_Vehicles[7]SecondaryColor = MetallicBlackPurple
Objectives[0]mission_Vehicles[7]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[7]HasPearlescent = False
Objectives[0]mission_Vehicles[7]Livery = 0
Objectives[0]mission_Vehicles[7]DirtLevel = 0
Objectives[0]mission_Vehicles[7]LockedForPlayer = True
Objectives[0]mission_Vehicles[7]Locked = True
Objectives[0]mission_Vehicles[7]Alarm = False
Objectives[0]mission_Vehicles[7]HotWired = True
Objectives[0]mission_Vehicles[7]Invincible = False
Objectives[0]mission_Vehicles[7]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[7]Remove_After = 0
Objectives[0]mission_Vehicles[7]Survive_Number = 0
Objectives[0]mission_Vehicles[7]Failed_Text = 
Objectives[0]mission_Vehicles[8]positionX = -1166,076
Objectives[0]mission_Vehicles[8]positionY = -1737,034
Objectives[0]mission_Vehicles[8]positionZ = 3,771475
Objectives[0]mission_Vehicles[8]Heading = 205,0449
Objectives[0]mission_Vehicles[8]Name = APC
Objectives[0]mission_Vehicles[8]Model = apc
Objectives[0]mission_Vehicles[8]PrimaryColor = MetallicGraphiteBlack
Objectives[0]mission_Vehicles[8]SecondaryColor = MetallicBlackPurple
Objectives[0]mission_Vehicles[8]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[8]HasPearlescent = False
Objectives[0]mission_Vehicles[8]Livery = -1
Objectives[0]mission_Vehicles[8]DirtLevel = 0
Objectives[0]mission_Vehicles[8]LockedForPlayer = True
Objectives[0]mission_Vehicles[8]Locked = True
Objectives[0]mission_Vehicles[8]Alarm = False
Objectives[0]mission_Vehicles[8]HotWired = True
Objectives[0]mission_Vehicles[8]Invincible = False
Objectives[0]mission_Vehicles[8]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[8]Remove_After = 0
Objectives[0]mission_Vehicles[8]Survive_Number = 0
Objectives[0]mission_Vehicles[8]Failed_Text = 
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 0
Objectives[0]mission_Pickup_Props_Count = 1
Objectives[0]mission_Pickup_Props[0]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[0]Value = 0
Objectives[0]mission_Pickup_Props[0]positionX = -824,1409
Objectives[0]mission_Pickup_Props[0]positionY = 181,5365
Objectives[0]mission_Pickup_Props[0]positionZ = 71,18672
Objectives[0]mission_Pickup_Props[0]rotationX = 0
Objectives[0]mission_Pickup_Props[0]rotationY = 0
Objectives[0]mission_Pickup_Props[0]rotationZ = -130
Objectives[0]ObjectiveMessages = 0

Objectives[1]Text = Get to the Warstock Cache&Carry fan meeting
Objectives[1]Text2 = 
Objectives[1]Text3 = 
Objectives[1]Failed_Text = 
Objectives[1]Type = Checkpoint
Objectives[1]Checkpoint_Type = 45
Objectives[1]Reserved = 1
Objectives[1]ColorR = 255
Objectives[1]ColorG = 255
Objectives[1]ColorB = 0
Objectives[1]ColorA = 255
Objectives[1]IconColorR = 255
Objectives[1]IconColorG = 255
Objectives[1]IconColorB = 0
Objectives[1]IconColorA = 255
Objectives[1]positionX = -1164,745
Objectives[1]positionY = -1745,563
Objectives[1]positionZ = 3,015959
Objectives[1]Heading = 30
Objectives[1]Diameter = 1
Objectives[1]minimum_hight = 1
Objectives[1]maximum_hight = 10
Objectives[1]TriggerDistance = 150
Objectives[1]PlaySound = False
Objectives[1]LoseWanted = True
Objectives[1]Stop_Vehicle = False
Objectives[1]DeliverVehicleOnly = False
Objectives[1]DeliverTrailor = False
Objectives[1]DeliverTowTruck = False
Objectives[1]DeliverVehicleCargobob = False
Objectives[1]DeliverPropCargobob = False
Objectives[1]mission_ActorsCount = 11
Objectives[1]mission_Actors[0]Survive_Number = 0
Objectives[1]mission_Actors[0]Failed_Text = 
Objectives[1]mission_Actors[0]Remove_After = 0
Objectives[1]mission_Actors[0]positionX = -1175,946
Objectives[1]mission_Actors[0]positionY = -1748,389
Objectives[1]mission_Actors[0]positionZ = 3,966599
Objectives[1]mission_Actors[0]Heading = 230
Objectives[1]mission_Actors[0]String_Name = s_m_y_marine_02
Objectives[1]mission_Actors[0]Relationship_Group = Enemy1
Objectives[1]mission_Actors[0]AddBlip = True
Objectives[1]mission_Actors[0]ShowCone = False
Objectives[1]mission_Actors[0]Invincible = False
Objectives[1]mission_Actors[0]SetHealth = 200
Objectives[1]mission_Actors[0]DieFromHeadShot = True
Objectives[1]mission_Actors[0]CanExitVehicle = True
Objectives[1]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[0]AlwaysFight = True
Objectives[1]mission_Actors[0]Seeing_Range = 30
Objectives[1]mission_Actors[0]Hearing_Range = 30
Objectives[1]mission_Actors[0]CombatMovement = Offensive
Objectives[1]mission_Actors[0]weapon = Pistol
Objectives[1]mission_Actors[0]Variation = Random
Objectives[1]mission_Actors[0]Task = 0
Objectives[1]mission_Actors[0]Task_Guard_Range = 5
Objectives[1]mission_Actors[0]Task_Stay_In_Range = True
Objectives[1]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[0]Task_Scenario = NONE
Objectives[1]mission_Actors[1]Survive_Number = 0
Objectives[1]mission_Actors[1]Failed_Text = 
Objectives[1]mission_Actors[1]Remove_After = 0
Objectives[1]mission_Actors[1]positionX = -1161,474
Objectives[1]mission_Actors[1]positionY = -1738,738
Objectives[1]mission_Actors[1]positionZ = 4,046058
Objectives[1]mission_Actors[1]Heading = 230,4605
Objectives[1]mission_Actors[1]String_Name = s_m_m_marine_01
Objectives[1]mission_Actors[1]Relationship_Group = Enemy1
Objectives[1]mission_Actors[1]AddBlip = True
Objectives[1]mission_Actors[1]ShowCone = False
Objectives[1]mission_Actors[1]Invincible = False
Objectives[1]mission_Actors[1]SetHealth = 200
Objectives[1]mission_Actors[1]DieFromHeadShot = True
Objectives[1]mission_Actors[1]CanExitVehicle = True
Objectives[1]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[1]AlwaysFight = True
Objectives[1]mission_Actors[1]Seeing_Range = 30
Objectives[1]mission_Actors[1]Hearing_Range = 30
Objectives[1]mission_Actors[1]CombatMovement = Offensive
Objectives[1]mission_Actors[1]weapon = Pistol
Objectives[1]mission_Actors[1]Variation = Random
Objectives[1]mission_Actors[1]Task = 0
Objectives[1]mission_Actors[1]Task_Guard_Range = 5
Objectives[1]mission_Actors[1]Task_Stay_In_Range = True
Objectives[1]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[1]Task_Scenario = NONE
Objectives[1]mission_Actors[2]Survive_Number = 0
Objectives[1]mission_Actors[2]Failed_Text = 
Objectives[1]mission_Actors[2]Remove_After = 0
Objectives[1]mission_Actors[2]positionX = -1150,564
Objectives[1]mission_Actors[2]positionY = -1734,698
Objectives[1]mission_Actors[2]positionZ = 4,16805
Objectives[1]mission_Actors[2]Heading = 105
Objectives[1]mission_Actors[2]String_Name = s_m_y_armymech_01
Objectives[1]mission_Actors[2]Relationship_Group = Enemy1
Objectives[1]mission_Actors[2]AddBlip = True
Objectives[1]mission_Actors[2]ShowCone = False
Objectives[1]mission_Actors[2]Invincible = False
Objectives[1]mission_Actors[2]SetHealth = 200
Objectives[1]mission_Actors[2]DieFromHeadShot = True
Objectives[1]mission_Actors[2]CanExitVehicle = True
Objectives[1]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[2]AlwaysFight = True
Objectives[1]mission_Actors[2]Seeing_Range = 30
Objectives[1]mission_Actors[2]Hearing_Range = 30
Objectives[1]mission_Actors[2]CombatMovement = Offensive
Objectives[1]mission_Actors[2]weapon = Pistol
Objectives[1]mission_Actors[2]Variation = Random
Objectives[1]mission_Actors[2]Task = 0
Objectives[1]mission_Actors[2]Task_Guard_Range = 5
Objectives[1]mission_Actors[2]Task_Stay_In_Range = True
Objectives[1]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[2]Task_Scenario = NONE
Objectives[1]mission_Actors[3]Survive_Number = 0
Objectives[1]mission_Actors[3]Failed_Text = 
Objectives[1]mission_Actors[3]Remove_After = 0
Objectives[1]mission_Actors[3]positionX = -1165,624
Objectives[1]mission_Actors[3]positionY = -1750,47
Objectives[1]mission_Actors[3]positionZ = 3,999813
Objectives[1]mission_Actors[3]Heading = 310
Objectives[1]mission_Actors[3]String_Name = s_m_y_blackops_01
Objectives[1]mission_Actors[3]Relationship_Group = Enemy1
Objectives[1]mission_Actors[3]AddBlip = True
Objectives[1]mission_Actors[3]ShowCone = False
Objectives[1]mission_Actors[3]Invincible = False
Objectives[1]mission_Actors[3]SetHealth = 200
Objectives[1]mission_Actors[3]DieFromHeadShot = True
Objectives[1]mission_Actors[3]CanExitVehicle = True
Objectives[1]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[3]AlwaysFight = True
Objectives[1]mission_Actors[3]Seeing_Range = 30
Objectives[1]mission_Actors[3]Hearing_Range = 30
Objectives[1]mission_Actors[3]CombatMovement = Offensive
Objectives[1]mission_Actors[3]weapon = MicroSMG
Objectives[1]mission_Actors[3]Variation = Random
Objectives[1]mission_Actors[3]Task = 0
Objectives[1]mission_Actors[3]Task_Guard_Range = 5
Objectives[1]mission_Actors[3]Task_Stay_In_Range = True
Objectives[1]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[3]Task_Scenario = NONE
Objectives[1]mission_Actors[4]Survive_Number = 0
Objectives[1]mission_Actors[4]Failed_Text = 
Objectives[1]mission_Actors[4]Remove_After = 0
Objectives[1]mission_Actors[4]positionX = -1170,582
Objectives[1]mission_Actors[4]positionY = -1756,509
Objectives[1]mission_Actors[4]positionZ = 3,96526
Objectives[1]mission_Actors[4]Heading = 310
Objectives[1]mission_Actors[4]String_Name = s_m_y_marine_01
Objectives[1]mission_Actors[4]Relationship_Group = Enemy1
Objectives[1]mission_Actors[4]AddBlip = True
Objectives[1]mission_Actors[4]ShowCone = False
Objectives[1]mission_Actors[4]Invincible = False
Objectives[1]mission_Actors[4]SetHealth = 200
Objectives[1]mission_Actors[4]DieFromHeadShot = True
Objectives[1]mission_Actors[4]CanExitVehicle = True
Objectives[1]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[4]AlwaysFight = True
Objectives[1]mission_Actors[4]Seeing_Range = 30
Objectives[1]mission_Actors[4]Hearing_Range = 30
Objectives[1]mission_Actors[4]CombatMovement = Offensive
Objectives[1]mission_Actors[4]weapon = AssaultRifle
Objectives[1]mission_Actors[4]Variation = Random
Objectives[1]mission_Actors[4]Task = 0
Objectives[1]mission_Actors[4]Task_Guard_Range = 5
Objectives[1]mission_Actors[4]Task_Stay_In_Range = True
Objectives[1]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[4]Task_Scenario = NONE
Objectives[1]mission_Actors[5]Survive_Number = 0
Objectives[1]mission_Actors[5]Failed_Text = 
Objectives[1]mission_Actors[5]Remove_After = 0
Objectives[1]mission_Actors[5]positionX = -1165,116
Objectives[1]mission_Actors[5]positionY = -1744,201
Objectives[1]mission_Actors[5]positionZ = 4,018117
Objectives[1]mission_Actors[5]Heading = 310
Objectives[1]mission_Actors[5]String_Name = s_m_y_marine_01
Objectives[1]mission_Actors[5]Relationship_Group = Enemy1
Objectives[1]mission_Actors[5]AddBlip = True
Objectives[1]mission_Actors[5]ShowCone = False
Objectives[1]mission_Actors[5]Invincible = False
Objectives[1]mission_Actors[5]SetHealth = 200
Objectives[1]mission_Actors[5]DieFromHeadShot = True
Objectives[1]mission_Actors[5]CanExitVehicle = True
Objectives[1]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[5]AlwaysFight = True
Objectives[1]mission_Actors[5]Seeing_Range = 30
Objectives[1]mission_Actors[5]Hearing_Range = 30
Objectives[1]mission_Actors[5]CombatMovement = Offensive
Objectives[1]mission_Actors[5]weapon = AssaultRifle
Objectives[1]mission_Actors[5]Variation = Random
Objectives[1]mission_Actors[5]Task = 0
Objectives[1]mission_Actors[5]Task_Guard_Range = 5
Objectives[1]mission_Actors[5]Task_Stay_In_Range = True
Objectives[1]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[5]Task_Scenario = NONE
Objectives[1]mission_Actors[6]Survive_Number = 0
Objectives[1]mission_Actors[6]Failed_Text = 
Objectives[1]mission_Actors[6]Remove_After = 0
Objectives[1]mission_Actors[6]positionX = -1156,839
Objectives[1]mission_Actors[6]positionY = -1746,418
Objectives[1]mission_Actors[6]positionZ = 4,043379
Objectives[1]mission_Actors[6]Heading = 310
Objectives[1]mission_Actors[6]String_Name = s_m_y_marine_02
Objectives[1]mission_Actors[6]Relationship_Group = Enemy1
Objectives[1]mission_Actors[6]AddBlip = True
Objectives[1]mission_Actors[6]ShowCone = False
Objectives[1]mission_Actors[6]Invincible = False
Objectives[1]mission_Actors[6]SetHealth = 200
Objectives[1]mission_Actors[6]DieFromHeadShot = True
Objectives[1]mission_Actors[6]CanExitVehicle = True
Objectives[1]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[6]AlwaysFight = False
Objectives[1]mission_Actors[6]Seeing_Range = 30
Objectives[1]mission_Actors[6]Hearing_Range = 30
Objectives[1]mission_Actors[6]CombatMovement = Offensive
Objectives[1]mission_Actors[6]weapon = AssaultRifle
Objectives[1]mission_Actors[6]Variation = Random
Objectives[1]mission_Actors[6]Task = 0
Objectives[1]mission_Actors[6]Task_Guard_Range = 5
Objectives[1]mission_Actors[6]Task_Stay_In_Range = True
Objectives[1]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[6]Task_Scenario = NONE
Objectives[1]mission_Actors[7]Survive_Number = 0
Objectives[1]mission_Actors[7]Failed_Text = 
Objectives[1]mission_Actors[7]Remove_After = 0
Objectives[1]mission_Actors[7]positionX = -1170,96
Objectives[1]mission_Actors[7]positionY = -1746,83
Objectives[1]mission_Actors[7]positionZ = 3,989093
Objectives[1]mission_Actors[7]Heading = 275
Objectives[1]mission_Actors[7]String_Name = s_m_y_marine_03
Objectives[1]mission_Actors[7]Relationship_Group = Enemy1
Objectives[1]mission_Actors[7]AddBlip = True
Objectives[1]mission_Actors[7]ShowCone = False
Objectives[1]mission_Actors[7]Invincible = False
Objectives[1]mission_Actors[7]SetHealth = 200
Objectives[1]mission_Actors[7]DieFromHeadShot = True
Objectives[1]mission_Actors[7]CanExitVehicle = True
Objectives[1]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[7]AlwaysFight = True
Objectives[1]mission_Actors[7]Seeing_Range = 30
Objectives[1]mission_Actors[7]Hearing_Range = 30
Objectives[1]mission_Actors[7]CombatMovement = Offensive
Objectives[1]mission_Actors[7]weapon = AssaultRifle
Objectives[1]mission_Actors[7]Variation = Random
Objectives[1]mission_Actors[7]Task = 0
Objectives[1]mission_Actors[7]Task_Guard_Range = 5
Objectives[1]mission_Actors[7]Task_Stay_In_Range = True
Objectives[1]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[7]Task_Scenario = NONE
Objectives[1]mission_Actors[8]Survive_Number = 0
Objectives[1]mission_Actors[8]Failed_Text = 
Objectives[1]mission_Actors[8]Remove_After = 0
Objectives[1]mission_Actors[8]positionX = -1164,333
Objectives[1]mission_Actors[8]positionY = -1748,398
Objectives[1]mission_Actors[8]positionZ = 4,010097
Objectives[1]mission_Actors[8]Heading = 355
Objectives[1]mission_Actors[8]String_Name = s_m_y_blackops_02
Objectives[1]mission_Actors[8]Relationship_Group = Enemy1
Objectives[1]mission_Actors[8]AddBlip = True
Objectives[1]mission_Actors[8]ShowCone = False
Objectives[1]mission_Actors[8]Invincible = False
Objectives[1]mission_Actors[8]SetHealth = 200
Objectives[1]mission_Actors[8]DieFromHeadShot = True
Objectives[1]mission_Actors[8]CanExitVehicle = True
Objectives[1]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[8]AlwaysFight = False
Objectives[1]mission_Actors[8]Seeing_Range = 30
Objectives[1]mission_Actors[8]Hearing_Range = 30
Objectives[1]mission_Actors[8]CombatMovement = Offensive
Objectives[1]mission_Actors[8]weapon = AssaultRifle
Objectives[1]mission_Actors[8]Variation = Random
Objectives[1]mission_Actors[8]Task = 0
Objectives[1]mission_Actors[8]Task_Guard_Range = 5
Objectives[1]mission_Actors[8]Task_Stay_In_Range = True
Objectives[1]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[8]Task_Scenario = NONE
Objectives[1]mission_Actors[9]Survive_Number = 0
Objectives[1]mission_Actors[9]Failed_Text = 
Objectives[1]mission_Actors[9]Remove_After = 0
Objectives[1]mission_Actors[9]positionX = -1169,048
Objectives[1]mission_Actors[9]positionY = -1746,57
Objectives[1]mission_Actors[9]positionZ = 3,99702
Objectives[1]mission_Actors[9]Heading = 355
Objectives[1]mission_Actors[9]String_Name = s_m_y_blackops_01
Objectives[1]mission_Actors[9]Relationship_Group = Enemy1
Objectives[1]mission_Actors[9]AddBlip = True
Objectives[1]mission_Actors[9]ShowCone = False
Objectives[1]mission_Actors[9]Invincible = False
Objectives[1]mission_Actors[9]SetHealth = 200
Objectives[1]mission_Actors[9]DieFromHeadShot = True
Objectives[1]mission_Actors[9]CanExitVehicle = True
Objectives[1]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[9]AlwaysFight = True
Objectives[1]mission_Actors[9]Seeing_Range = 30
Objectives[1]mission_Actors[9]Hearing_Range = 30
Objectives[1]mission_Actors[9]CombatMovement = Offensive
Objectives[1]mission_Actors[9]weapon = SNSPistol
Objectives[1]mission_Actors[9]Variation = Random
Objectives[1]mission_Actors[9]Task = 0
Objectives[1]mission_Actors[9]Task_Guard_Range = 5
Objectives[1]mission_Actors[9]Task_Stay_In_Range = True
Objectives[1]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[9]Task_Scenario = NONE
Objectives[1]mission_Actors[10]Survive_Number = 0
Objectives[1]mission_Actors[10]Failed_Text = 
Objectives[1]mission_Actors[10]Remove_After = 0
Objectives[1]mission_Actors[10]positionX = -1148,706
Objectives[1]mission_Actors[10]positionY = -1740,192
Objectives[1]mission_Actors[10]positionZ = 4,091372
Objectives[1]mission_Actors[10]Heading = 230
Objectives[1]mission_Actors[10]String_Name = s_m_m_ciasec_01
Objectives[1]mission_Actors[10]Relationship_Group = Enemy1
Objectives[1]mission_Actors[10]AddBlip = True
Objectives[1]mission_Actors[10]ShowCone = False
Objectives[1]mission_Actors[10]Invincible = False
Objectives[1]mission_Actors[10]SetHealth = 200
Objectives[1]mission_Actors[10]DieFromHeadShot = True
Objectives[1]mission_Actors[10]CanExitVehicle = True
Objectives[1]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[10]AlwaysFight = False
Objectives[1]mission_Actors[10]Seeing_Range = 30
Objectives[1]mission_Actors[10]Hearing_Range = 30
Objectives[1]mission_Actors[10]CombatMovement = Offensive
Objectives[1]mission_Actors[10]weapon = PistolMk2
Objectives[1]mission_Actors[10]Variation = Random
Objectives[1]mission_Actors[10]Task = 0
Objectives[1]mission_Actors[10]Task_Guard_Range = 5
Objectives[1]mission_Actors[10]Task_Stay_In_Range = True
Objectives[1]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[10]Task_Scenario = NONE
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Text = Steal the Duke'O Deth
Objectives[2]FaildText = 
Objectives[2]Type = Enter_Vehicle
Objectives[2]positionX = -1177,294
Objectives[2]positionY = -1743,914
Objectives[2]positionZ = 3,033369
Objectives[2]EnterVehicle_AsPassenger = False
Objectives[2]EnterVehicle_CanExit = True
Objectives[2]EnterVehicle_SetIsWanted = False
Objectives[2]EnterVehicle_SeatIndex = 0
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 1
Objectives[2]ObjectiveMessages[0]positionX = -1156,035
Objectives[2]ObjectiveMessages[0]positionY = -1742,677
Objectives[2]ObjectiveMessages[0]positionZ = 3,056278
Objectives[2]ObjectiveMessages[0]Message = Steal the Duke'O Death. I know those sweeties look nice but we need this particular car.
Objectives[2]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[2]ObjectiveMessages[0]Sender = Lester
Objectives[2]ObjectiveMessages[0]Subject = 
Objectives[2]ObjectiveMessages[0]MessageColor = White
Objectives[2]ObjectiveMessages[0]PlayFromStart = True
Objectives[2]ObjectiveMessages[0]Delay = False
Objectives[2]ObjectiveMessages[0]DelayTime = 5
Objectives[2]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[2]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[2]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[2]ObjectiveMessages[0]DIstanceFromTo = 37,5
Objectives[2]ObjectiveMessages[0]TypeSubtitle = False
Objectives[2]ObjectiveMessages[0]TypeTextMesage = True
Objectives[2]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[2]ObjectiveMessages[0]PhoneMessageDisplayTime = 10

Objectives[3]Type = Random_Spawn_Objective
Objectives[3]positionX = -1134,563
Objectives[3]positionY = -1746,683
Objectives[3]positionZ = 3,12655
Objectives[3]Random_Actors_Actor_Model_Name = s_m_y_marine_01
Objectives[3]Random_Actors_Vehicle_Model_Name = crusader
Objectives[3]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[3]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[3]Random_Actors_Weapon_Model_Name = Pistol
Objectives[3]Random_Actors_Passenger = True
Objectives[3]Random_Actors_Fill_With_Occupants = True
Objectives[3]Random_Actors_Max_Count = 2
Objectives[3]Random_Actors_Max_ReSpawn = 3
Objectives[3]Random_Actors_Spawn_End = False
Objectives[3]Random_Actors_Spawn_Actors_Only = False
Objectives[3]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[3]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[3]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[3]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Text = Deliver the Duke'O Deth to the heist location
Objectives[4]Text2 = 
Objectives[4]Text3 = 
Objectives[4]Failed_Text = 
Objectives[4]Type = Checkpoint
Objectives[4]Checkpoint_Type = 45
Objectives[4]Reserved = 1
Objectives[4]ColorR = 255
Objectives[4]ColorG = 255
Objectives[4]ColorB = 0
Objectives[4]ColorA = 255
Objectives[4]IconColorR = 255
Objectives[4]IconColorG = 255
Objectives[4]IconColorB = 0
Objectives[4]IconColorA = 255
Objectives[4]positionX = 248,9606
Objectives[4]positionY = 118,2154
Objectives[4]positionZ = 101,1603
Objectives[4]Heading = 610
Objectives[4]Diameter = 4
Objectives[4]minimum_hight = 1
Objectives[4]maximum_hight = 15
Objectives[4]TriggerDistance = 2,5
Objectives[4]PlaySound = True
Objectives[4]LoseWanted = True
Objectives[4]Stop_Vehicle = True
Objectives[4]DeliverVehicleOnly = True
Objectives[4]DeliverTrailor = False
Objectives[4]DeliverTowTruck = False
Objectives[4]DeliverVehicleCargobob = False
Objectives[4]DeliverPropCargobob = False
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

