
Replace in your 
weapons.meta
weaponheavypistol.meta
weaponanimations.meta


In weapons.meta        mods\update\update.rpf\common\data\ai
Pistol
          <FirstPersonRNGOffset x="-0.060000" y="0.1000000" z="0.020000" />
          <FirstPersonRNGRotationOffset x="-2.500000" y="-1.000000" z="-5.000000" />
          <FirstPersonLTOffset x="0.020000" y="-0.000000" z="0.0100000" />
          <FirstPersonLTRotationOffset x="-2.000000" y="-25.000000" z="-2.000000" />
          <FirstPersonScopeOffset x="0.00000" y="0.0000" z="0.0000" />
          <FirstPersonScopeAttachmentOffset x="0.00000" y="0.0000" z="0.0000" />
          <FirstPersonScopeRotationOffset x="0.00000" y="0.0000" z="0.0000" />
          <FirstPersonScopeAttachmentRotationOffset x="0.00000" y="0.0000" z="0.0000" />

Carbinerifle
          <FirstPersonRNGOffset x="-0.070000" y="0.000000" z="0.070000" />
          <FirstPersonRNGRotationOffset x="-6.500000" y="-1.000000" z="-4.700000" />
          <FirstPersonLTOffset x="-0.01500000" y="-13.80000000" z="0.0300000" />
          <FirstPersonLTRotationOffset x="-4.50000000" y="-30.0000000" z="-1.300000" />
          <FirstPersonScopeOffset x="0.00000" y="0.0700" z="-0.0250" />
          <FirstPersonScopeAttachmentOffset x="0.00000" y="0.1500" z="-0.0300" />
          <FirstPersonScopeRotationOffset x="0.00000" y="0.00000" z="0.0000" />
          <FirstPersonScopeAttachmentRotationOffset x="0.00000" y="0.00000" z="0.0000" />

===================================================================================
In weaponanimations.meta         mods\update\update.rpf\common\data\ai
Pistol
        <Item key="WEAPON_PISTOL">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_Wpn_Pistol</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@submg@micro_smg@hi</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@pistol@pistol@stealth</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@pistol@pistol_str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured>weapons@pistol@pistol_injured</WeaponClipSetHashInjured>
          <WeaponClipSetHashStealth>weapons@pistol@pistol@stealth</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover />

Carbinerifle
        <Item key="WEAPON_CARBINERIFLE">
          <CoverMovementClipSetHash>cover@move@base@2h</CoverMovementClipSetHash>
          <CoverMovementExtraClipSetHash>cover@move@extra@2h</CoverMovementExtraClipSetHash>
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_Wpn_RifleLo</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@heavy@rpg</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@rifle@lo@carbine@stealth</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@rifle@lo@carbine_str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth>weapons@rifle@lo@carbine@stealth</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover />




DLC      	 mods\update\update.rpf\dlc_patch\mpbusiness\common\data\ai
===================================================================================

Heavypistol            

In weaponheavypistol.meta

          <FirstPersonRNGOffset x="-0.060000" y="-0.200000" z="0.030000" />
          <FirstPersonRNGRotationOffset x="-2.800000" y="-2.000000" z="-5.300000" />
          <FirstPersonLTOffset x="0.0200000" y="-0.000000" z="0.0400000" />
          <FirstPersonLTRotationOffset x="-2.000000" y="-25.000000" z="-2.000000" />
          <FirstPersonScopeOffset x="0.000000" y="0.000000" z="-0.001000" />
          <FirstPersonScopeAttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonScopeRotationOffset x="-0.500000" y="0.000000" z="0.000000" />
          <FirstPersonScopeAttachmentRotationOffset x="0.000000" y="0.000000" z="0.000000" />

Heavypistol's weaponanimations.meta

        <Item key="WEAPON_HEAVYPISTOL">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_Wpn_Pistol</CoverWeaponClipSetHash>
          <MotionClipSetHash>MOVE_ACTION@P_M_zero@ARMED@1H@UPPER</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@pistol@pistol@stealth</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@pistol@pistol_str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured>weapons@pistol@pistol_injured</WeaponClipSetHashInjured>
          <WeaponClipSetHashStealth>weapons@pistol@pistol@stealth</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover />

