[settings]
Objectivescount = 5
ObjectivesActorCount = 2
my_ObjectiveVehiclesDestroy = 0
Objectives[0]Type = StartPoint
Objectives[0]Text = ObjectiveText
Objectives[0]Positionx = -2081.328
Objectives[0]Positiony = -355.0546
Objectives[0]Positionz = 12.80021
my_vecs[0]PrimaryColor = MetallicBlack
my_vecs[0]SecondaryColor = MetallicBlack
my_Objective_pedsModel[0]Type = 
my_Objectivepeds_Task[0]Type = 0
Objectives[0]Weapon = 
Objectives[0]Heading = 25.5
Objectives[0]my_destinationPosx = -2081.328
Objectives[0]my_destinationPosy = -355.0546
Objectives[0]my_destinationPosz = 12.80021
Objectives[0]my_objective_has_destinationPos = False
Objectives[0]my_Objectiveped_Has_Pickup = False
Objectives[0]my_Objectiveped_Pickup_Type = 
Objectives[0]my_Objectiveped_kill_all_actors = False
Objectives[0]my_Objectiveped_Pickup_Text = 
Objectives[0]ObjectiveWantedLevel = 
Objectives[1]Type = Checkpoint
Objectives[1]Text = ~g~Go~w~ to the ~y~Cemitary.
Objectives[1]Positionx = -1829.926
Objectives[1]Positiony = -234.971
Objectives[1]Positionz = 40.54898
my_vecs[1]PrimaryColor = MetallicBlack
my_vecs[1]SecondaryColor = MetallicBlack
my_Objective_pedsModel[1]Type = 
my_Objectivepeds_Task[1]Type = 0
Objectives[1]Weapon = 
Objectives[1]Heading = 25.5
Objectives[1]my_destinationPosx = -1829.926
Objectives[1]my_destinationPosy = -234.971
Objectives[1]my_destinationPosz = 40.54898
Objectives[1]my_objective_has_destinationPos = False
Objectives[1]my_Objectiveped_Has_Pickup = False
Objectives[1]my_Objectiveped_Pickup_Type = 
Objectives[1]my_Objectiveped_kill_all_actors = False
Objectives[1]my_Objectiveped_Pickup_Text = 
Objectives[1]ObjectiveWantedLevel = 
Objectives[2]Type = Actor
Objectives[2]Text = Take out the~r~ Leader.
Objectives[2]Positionx = -1749.624
Objectives[2]Positiony = -194.4053
Objectives[2]Positionz = 57.54456
my_vecs[2]PrimaryColor = MetallicBlack
my_vecs[2]SecondaryColor = MetallicBlack
my_Objective_pedsModel[2]Type = G_M_Y_Lost_02
my_Objectivepeds_Task[2]Type = 1
Objectives[2]Weapon = HeavyPistol
Objectives[2]Heading = 25.5
Objectives[2]my_destinationPosx = -1749.624
Objectives[2]my_destinationPosy = -194.4053
Objectives[2]my_destinationPosz = 57.54456
Objectives[2]my_objective_has_destinationPos = True
Objectives[2]my_Objectiveped_Has_Pickup = False
Objectives[2]my_Objectiveped_Pickup_Type = 
Objectives[2]my_Objectiveped_kill_all_actors = False
Objectives[2]my_Objectiveped_Pickup_Text = 
Objectives[2]ObjectiveWantedLevel = 
Objectives[3]Type = Actor
Objectives[3]Text = More ~b~Lost ~w~are comming ~r~take them out.
Objectives[3]Positionx = -1688.429
Objectives[3]Positiony = -135.531
Objectives[3]Positionz = 58.25799
my_vecs[3]PrimaryColor = MetallicBlack
my_vecs[3]SecondaryColor = MetallicBlack
my_Objective_pedsModel[3]Type = G_M_Y_Lost_01
my_Objectivepeds_Task[3]Type = 6
Objectives[3]Weapon = HeavyPistol
Objectives[3]Heading = 25.5
Objectives[3]my_destinationPosx = -1688.429
Objectives[3]my_destinationPosy = -135.531
Objectives[3]my_destinationPosz = 58.25799
Objectives[3]my_objective_has_destinationPos = True
Objectives[3]my_Objectiveped_Has_Pickup = False
Objectives[3]my_Objectiveped_Pickup_Type = 
Objectives[3]my_Objectiveped_kill_all_actors = False
Objectives[3]my_Objectiveped_Pickup_Text = 
Objectives[3]ObjectiveWantedLevel = 
Objectives[4]Type = Checkpoint
Objectives[4]Text = ~b~Cleanup what you can ~w~and ~y~get the hell out of hear.
Objectives[4]Positionx = -1546.172
Objectives[4]Positiony = -212.1138
Objectives[4]Positionz = 54.28579
my_vecs[4]PrimaryColor = MetallicBlack
my_vecs[4]SecondaryColor = MetallicBlack
my_Objective_pedsModel[4]Type = 
my_Objectivepeds_Task[4]Type = 0
Objectives[4]Weapon = 
Objectives[4]Heading = 25.5
Objectives[4]my_destinationPosx = -1546.172
Objectives[4]my_destinationPosy = -212.1138
Objectives[4]my_destinationPosz = 54.28579
Objectives[4]my_objective_has_destinationPos = False
Objectives[4]my_Objectiveped_Has_Pickup = False
Objectives[4]my_Objectiveped_Pickup_Type = 
Objectives[4]my_Objectiveped_kill_all_actors = False
Objectives[4]my_Objectiveped_Pickup_Text = 
Objectives[4]ObjectiveWantedLevel = 
