[settings]
my_peds0Count = 7
my_peds0[0]Model = g_m_y_salvagoon_02
my_peds0[0]Model2 = 0x3273A285
my_peds0[0]Positionx = 583.7263
my_peds0[0]Positiony = -2113.808
my_peds0[0]Positionz = 12.03414
my_peds0[0]Heading = 180
my_peds0[0]Task = 6
my_peds0[0]Weapon = Pistol50
my_peds0[0]Group = 1
my_peds0[0]SeatPosition = 0
my_peds0[0]my_peds_variation = Random
my_peds0[0]my_peds_Accuracy = 60
my_peds0[0]my_peds_Health = 100
my_peds0[0]my_peds_Armour = 100
my_peds0[0]my_peds_Invincible = False
my_peds0[0]my_peds_DrivingSpeed = 60
my_peds0[0]my_peds_DrivingStyle = Normal
my_peds0[0]my_peds_CombatEngaugeRange = 30
my_peds0[0]my_peds_CanLeaveGuardRange = True
my_peds0[0]my_peds_GuardRange = 5
my_peds0[0]my_peds_VecFallowDist = 5
my_peds0[0]my_peds_seeingRange = 30
my_peds0[0]my_peds_hearingRange = 60
my_peds0[0]my_peds_group_numb = 0
my_peds0[0]my_peds_Combat_Ability = 10
my_peds0[0]my_peds_senario = WORLD_HUMAN_SMOKING
my_peds0[0]my_peds_can_exit_vehicle = True
my_peds0[0]my_peds_waypoint = 0
my_peds0[0]COMPONENT_FACE_DRAWABLE = 1
my_peds0[0]COMPONENT_FACE_TEXTURE = 0
my_peds0[0]COMPONENT_HEAD_DRAWABLE = 0
my_peds0[0]COMPONENT_HEAD_TEXTURE = 0
my_peds0[0]COMPONENT_HAIR_DRAWABLE = 0
my_peds0[0]COMPONENT_HAIR_TEXTURE = 0
my_peds0[0]COMPONENT_TORSO_DRAWABLE = 1
my_peds0[0]COMPONENT_TORSO_TEXTURE = 1
my_peds0[0]COMPONENT_LEGS_DRAWABLE = 0
my_peds0[0]COMPONENT_LEGS_TEXTURE = 2
my_peds0[0]COMPONENT_HANDS_DRAWABLE = 0
my_peds0[0]COMPONENT_HANDS_TEXTURE = 0
my_peds0[0]COMPONENT_FEET_DRAWABLE = 0
my_peds0[0]COMPONENT_FEET_TEXTURE = 0
my_peds0[0]COMPONENT_EYES_DRAWABLE = 0
my_peds0[0]COMPONENT_EYES_TEXTURE = 0
my_peds0[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds0[0]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds0[0]COMPONENT_TASKS_DRAWABLE = 0
my_peds0[0]COMPONENT_TASKS_TEXTURE = 0
my_peds0[0]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds0[0]COMPONENT_TEXTURES_TEXTURE = 0
my_peds0[0]COMPONENT_TORSO2_DRAWABLE = 0
my_peds0[0]COMPONENT_TORSO2_TEXTURE = 0
my_peds0[0]PROP_HATS_INDEX = -1
my_peds0[0]PROP_HATS_TEXTURE = -1
my_peds0[0]PROP_GLASSES_INDEX = -1
my_peds0[0]PROP_GLASSES_TEXTURE = -1
my_peds0[0]PROP_EARS_INDEX = -1
my_peds0[0]PROP_EARS_TEXTURE = -1
my_peds0[1]Model = g_m_y_salvagoon_02
my_peds0[1]Model2 = 0x3273A285
my_peds0[1]Positionx = 583.6375
my_peds0[1]Positiony = -2113.175
my_peds0[1]Positionz = 12.10676
my_peds0[1]Heading = 180
my_peds0[1]Task = 6
my_peds0[1]Weapon = Pistol50
my_peds0[1]Group = 1
my_peds0[1]SeatPosition = 2
my_peds0[1]my_peds_variation = Random
my_peds0[1]my_peds_Accuracy = 60
my_peds0[1]my_peds_Health = 100
my_peds0[1]my_peds_Armour = 100
my_peds0[1]my_peds_Invincible = False
my_peds0[1]my_peds_DrivingSpeed = 60
my_peds0[1]my_peds_DrivingStyle = Normal
my_peds0[1]my_peds_CombatEngaugeRange = 30
my_peds0[1]my_peds_CanLeaveGuardRange = True
my_peds0[1]my_peds_GuardRange = 5
my_peds0[1]my_peds_VecFallowDist = 5
my_peds0[1]my_peds_seeingRange = 30
my_peds0[1]my_peds_hearingRange = 60
my_peds0[1]my_peds_group_numb = 0
my_peds0[1]my_peds_Combat_Ability = 10
my_peds0[1]my_peds_senario = WORLD_HUMAN_SMOKING
my_peds0[1]my_peds_can_exit_vehicle = True
my_peds0[1]my_peds_waypoint = 0
my_peds0[1]COMPONENT_FACE_DRAWABLE = 1
my_peds0[1]COMPONENT_FACE_TEXTURE = 0
my_peds0[1]COMPONENT_HEAD_DRAWABLE = 0
my_peds0[1]COMPONENT_HEAD_TEXTURE = 0
my_peds0[1]COMPONENT_HAIR_DRAWABLE = 0
my_peds0[1]COMPONENT_HAIR_TEXTURE = 0
my_peds0[1]COMPONENT_TORSO_DRAWABLE = 0
my_peds0[1]COMPONENT_TORSO_TEXTURE = 2
my_peds0[1]COMPONENT_LEGS_DRAWABLE = 0
my_peds0[1]COMPONENT_LEGS_TEXTURE = 1
my_peds0[1]COMPONENT_HANDS_DRAWABLE = 0
my_peds0[1]COMPONENT_HANDS_TEXTURE = 0
my_peds0[1]COMPONENT_FEET_DRAWABLE = 0
my_peds0[1]COMPONENT_FEET_TEXTURE = 0
my_peds0[1]COMPONENT_EYES_DRAWABLE = 0
my_peds0[1]COMPONENT_EYES_TEXTURE = 0
my_peds0[1]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds0[1]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds0[1]COMPONENT_TASKS_DRAWABLE = 0
my_peds0[1]COMPONENT_TASKS_TEXTURE = 0
my_peds0[1]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds0[1]COMPONENT_TEXTURES_TEXTURE = 0
my_peds0[1]COMPONENT_TORSO2_DRAWABLE = 0
my_peds0[1]COMPONENT_TORSO2_TEXTURE = 0
my_peds0[1]PROP_HATS_INDEX = -1
my_peds0[1]PROP_HATS_TEXTURE = -1
my_peds0[1]PROP_GLASSES_INDEX = -1
my_peds0[1]PROP_GLASSES_TEXTURE = -1
my_peds0[1]PROP_EARS_INDEX = -1
my_peds0[1]PROP_EARS_TEXTURE = -1
my_peds0[2]Model = g_m_y_salvagoon_02
my_peds0[2]Model2 = 0x3273A285
my_peds0[2]Positionx = 586.1974
my_peds0[2]Positiony = -2112.692
my_peds0[2]Positionz = 12.08846
my_peds0[2]Heading = 180
my_peds0[2]Task = 6
my_peds0[2]Weapon = Pistol50
my_peds0[2]Group = 1
my_peds0[2]SeatPosition = 1
my_peds0[2]my_peds_variation = Random
my_peds0[2]my_peds_Accuracy = 60
my_peds0[2]my_peds_Health = 100
my_peds0[2]my_peds_Armour = 100
my_peds0[2]my_peds_Invincible = False
my_peds0[2]my_peds_DrivingSpeed = 60
my_peds0[2]my_peds_DrivingStyle = Normal
my_peds0[2]my_peds_CombatEngaugeRange = 30
my_peds0[2]my_peds_CanLeaveGuardRange = True
my_peds0[2]my_peds_GuardRange = 5
my_peds0[2]my_peds_VecFallowDist = 5
my_peds0[2]my_peds_seeingRange = 30
my_peds0[2]my_peds_hearingRange = 60
my_peds0[2]my_peds_group_numb = 0
my_peds0[2]my_peds_Combat_Ability = 10
my_peds0[2]my_peds_senario = WORLD_HUMAN_SMOKING
my_peds0[2]my_peds_can_exit_vehicle = True
my_peds0[2]my_peds_waypoint = 0
my_peds0[2]COMPONENT_FACE_DRAWABLE = 1
my_peds0[2]COMPONENT_FACE_TEXTURE = 0
my_peds0[2]COMPONENT_HEAD_DRAWABLE = 0
my_peds0[2]COMPONENT_HEAD_TEXTURE = 0
my_peds0[2]COMPONENT_HAIR_DRAWABLE = 0
my_peds0[2]COMPONENT_HAIR_TEXTURE = 0
my_peds0[2]COMPONENT_TORSO_DRAWABLE = 1
my_peds0[2]COMPONENT_TORSO_TEXTURE = 2
my_peds0[2]COMPONENT_LEGS_DRAWABLE = 1
my_peds0[2]COMPONENT_LEGS_TEXTURE = 0
my_peds0[2]COMPONENT_HANDS_DRAWABLE = 0
my_peds0[2]COMPONENT_HANDS_TEXTURE = 0
my_peds0[2]COMPONENT_FEET_DRAWABLE = 0
my_peds0[2]COMPONENT_FEET_TEXTURE = 0
my_peds0[2]COMPONENT_EYES_DRAWABLE = 0
my_peds0[2]COMPONENT_EYES_TEXTURE = 0
my_peds0[2]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds0[2]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds0[2]COMPONENT_TASKS_DRAWABLE = 0
my_peds0[2]COMPONENT_TASKS_TEXTURE = 0
my_peds0[2]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds0[2]COMPONENT_TEXTURES_TEXTURE = 0
my_peds0[2]COMPONENT_TORSO2_DRAWABLE = 0
my_peds0[2]COMPONENT_TORSO2_TEXTURE = 0
my_peds0[2]PROP_HATS_INDEX = -1
my_peds0[2]PROP_HATS_TEXTURE = -1
my_peds0[2]PROP_GLASSES_INDEX = -1
my_peds0[2]PROP_GLASSES_TEXTURE = -1
my_peds0[2]PROP_EARS_INDEX = -1
my_peds0[2]PROP_EARS_TEXTURE = -1
my_peds0[3]Model = g_m_y_salvagoon_03
my_peds0[3]Model2 = 0x3B8C510
my_peds0[3]Positionx = 508.6823
my_peds0[3]Positiony = -2181.618
my_peds0[3]Positionz = 5.939762
my_peds0[3]Heading = 235
my_peds0[3]Task = 6
my_peds0[3]Weapon = Pistol50
my_peds0[3]Group = 1
my_peds0[3]SeatPosition = 1
my_peds0[3]my_peds_variation = Random
my_peds0[3]my_peds_Accuracy = 60
my_peds0[3]my_peds_Health = 100
my_peds0[3]my_peds_Armour = 100
my_peds0[3]my_peds_Invincible = False
my_peds0[3]my_peds_DrivingSpeed = 60
my_peds0[3]my_peds_DrivingStyle = Normal
my_peds0[3]my_peds_CombatEngaugeRange = 30
my_peds0[3]my_peds_CanLeaveGuardRange = True
my_peds0[3]my_peds_GuardRange = 5
my_peds0[3]my_peds_VecFallowDist = 5
my_peds0[3]my_peds_seeingRange = 30
my_peds0[3]my_peds_hearingRange = 60
my_peds0[3]my_peds_group_numb = 0
my_peds0[3]my_peds_Combat_Ability = 10
my_peds0[3]my_peds_senario = WORLD_HUMAN_SMOKING
my_peds0[3]my_peds_can_exit_vehicle = True
my_peds0[3]my_peds_waypoint = 0
my_peds0[3]COMPONENT_FACE_DRAWABLE = 0
my_peds0[3]COMPONENT_FACE_TEXTURE = 0
my_peds0[3]COMPONENT_HEAD_DRAWABLE = 0
my_peds0[3]COMPONENT_HEAD_TEXTURE = 0
my_peds0[3]COMPONENT_HAIR_DRAWABLE = 1
my_peds0[3]COMPONENT_HAIR_TEXTURE = 0
my_peds0[3]COMPONENT_TORSO_DRAWABLE = 1
my_peds0[3]COMPONENT_TORSO_TEXTURE = 1
my_peds0[3]COMPONENT_LEGS_DRAWABLE = 0
my_peds0[3]COMPONENT_LEGS_TEXTURE = 1
my_peds0[3]COMPONENT_HANDS_DRAWABLE = 0
my_peds0[3]COMPONENT_HANDS_TEXTURE = 0
my_peds0[3]COMPONENT_FEET_DRAWABLE = 0
my_peds0[3]COMPONENT_FEET_TEXTURE = 0
my_peds0[3]COMPONENT_EYES_DRAWABLE = 0
my_peds0[3]COMPONENT_EYES_TEXTURE = 0
my_peds0[3]COMPONENT_ACCESSORIES_DRAWABLE = 1
my_peds0[3]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds0[3]COMPONENT_TASKS_DRAWABLE = 0
my_peds0[3]COMPONENT_TASKS_TEXTURE = 0
my_peds0[3]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds0[3]COMPONENT_TEXTURES_TEXTURE = 0
my_peds0[3]COMPONENT_TORSO2_DRAWABLE = 0
my_peds0[3]COMPONENT_TORSO2_TEXTURE = 0
my_peds0[3]PROP_HATS_INDEX = -1
my_peds0[3]PROP_HATS_TEXTURE = -1
my_peds0[3]PROP_GLASSES_INDEX = -1
my_peds0[3]PROP_GLASSES_TEXTURE = -1
my_peds0[3]PROP_EARS_INDEX = -1
my_peds0[3]PROP_EARS_TEXTURE = -1
my_peds0[4]Model = g_m_y_salvagoon_03
my_peds0[4]Model2 = 0x3B8C510
my_peds0[4]Positionx = 508.8904
my_peds0[4]Positiony = -2183.762
my_peds0[4]Positionz = 5.93121
my_peds0[4]Heading = 285
my_peds0[4]Task = 6
my_peds0[4]Weapon = Pistol50
my_peds0[4]Group = 1
my_peds0[4]SeatPosition = 1
my_peds0[4]my_peds_variation = Random
my_peds0[4]my_peds_Accuracy = 60
my_peds0[4]my_peds_Health = 100
my_peds0[4]my_peds_Armour = 100
my_peds0[4]my_peds_Invincible = False
my_peds0[4]my_peds_DrivingSpeed = 60
my_peds0[4]my_peds_DrivingStyle = Normal
my_peds0[4]my_peds_CombatEngaugeRange = 30
my_peds0[4]my_peds_CanLeaveGuardRange = True
my_peds0[4]my_peds_GuardRange = 5
my_peds0[4]my_peds_VecFallowDist = 5
my_peds0[4]my_peds_seeingRange = 30
my_peds0[4]my_peds_hearingRange = 60
my_peds0[4]my_peds_group_numb = 0
my_peds0[4]my_peds_Combat_Ability = 10
my_peds0[4]my_peds_senario = WORLD_HUMAN_STAND_MOBILE
my_peds0[4]my_peds_can_exit_vehicle = True
my_peds0[4]my_peds_waypoint = 0
my_peds0[4]COMPONENT_FACE_DRAWABLE = 0
my_peds0[4]COMPONENT_FACE_TEXTURE = 0
my_peds0[4]COMPONENT_HEAD_DRAWABLE = 0
my_peds0[4]COMPONENT_HEAD_TEXTURE = 0
my_peds0[4]COMPONENT_HAIR_DRAWABLE = 2
my_peds0[4]COMPONENT_HAIR_TEXTURE = 0
my_peds0[4]COMPONENT_TORSO_DRAWABLE = 1
my_peds0[4]COMPONENT_TORSO_TEXTURE = 0
my_peds0[4]COMPONENT_LEGS_DRAWABLE = 0
my_peds0[4]COMPONENT_LEGS_TEXTURE = 2
my_peds0[4]COMPONENT_HANDS_DRAWABLE = 0
my_peds0[4]COMPONENT_HANDS_TEXTURE = 0
my_peds0[4]COMPONENT_FEET_DRAWABLE = 0
my_peds0[4]COMPONENT_FEET_TEXTURE = 0
my_peds0[4]COMPONENT_EYES_DRAWABLE = 0
my_peds0[4]COMPONENT_EYES_TEXTURE = 0
my_peds0[4]COMPONENT_ACCESSORIES_DRAWABLE = 1
my_peds0[4]COMPONENT_ACCESSORIES_TEXTURE = 1
my_peds0[4]COMPONENT_TASKS_DRAWABLE = 0
my_peds0[4]COMPONENT_TASKS_TEXTURE = 0
my_peds0[4]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds0[4]COMPONENT_TEXTURES_TEXTURE = 0
my_peds0[4]COMPONENT_TORSO2_DRAWABLE = 0
my_peds0[4]COMPONENT_TORSO2_TEXTURE = 0
my_peds0[4]PROP_HATS_INDEX = -1
my_peds0[4]PROP_HATS_TEXTURE = -1
my_peds0[4]PROP_GLASSES_INDEX = -1
my_peds0[4]PROP_GLASSES_TEXTURE = -1
my_peds0[4]PROP_EARS_INDEX = -1
my_peds0[4]PROP_EARS_TEXTURE = -1
my_peds0[5]Model = g_m_y_salvagoon_03
my_peds0[5]Model2 = 0x3B8C510
my_peds0[5]Positionx = 509.8077
my_peds0[5]Positiony = -2181.388
my_peds0[5]Positionz = 5.955665
my_peds0[5]Heading = 220
my_peds0[5]Task = 6
my_peds0[5]Weapon = Pistol50
my_peds0[5]Group = 1
my_peds0[5]SeatPosition = 1
my_peds0[5]my_peds_variation = Random
my_peds0[5]my_peds_Accuracy = 60
my_peds0[5]my_peds_Health = 100
my_peds0[5]my_peds_Armour = 100
my_peds0[5]my_peds_Invincible = False
my_peds0[5]my_peds_DrivingSpeed = 60
my_peds0[5]my_peds_DrivingStyle = Normal
my_peds0[5]my_peds_CombatEngaugeRange = 30
my_peds0[5]my_peds_CanLeaveGuardRange = True
my_peds0[5]my_peds_GuardRange = 5
my_peds0[5]my_peds_VecFallowDist = 5
my_peds0[5]my_peds_seeingRange = 30
my_peds0[5]my_peds_hearingRange = 60
my_peds0[5]my_peds_group_numb = 0
my_peds0[5]my_peds_Combat_Ability = 10
my_peds0[5]my_peds_senario = WORLD_HUMAN_SMOKING_POT
my_peds0[5]my_peds_can_exit_vehicle = True
my_peds0[5]my_peds_waypoint = 0
my_peds0[5]COMPONENT_FACE_DRAWABLE = 0
my_peds0[5]COMPONENT_FACE_TEXTURE = 0
my_peds0[5]COMPONENT_HEAD_DRAWABLE = 0
my_peds0[5]COMPONENT_HEAD_TEXTURE = 0
my_peds0[5]COMPONENT_HAIR_DRAWABLE = 0
my_peds0[5]COMPONENT_HAIR_TEXTURE = 0
my_peds0[5]COMPONENT_TORSO_DRAWABLE = 0
my_peds0[5]COMPONENT_TORSO_TEXTURE = 2
my_peds0[5]COMPONENT_LEGS_DRAWABLE = 1
my_peds0[5]COMPONENT_LEGS_TEXTURE = 2
my_peds0[5]COMPONENT_HANDS_DRAWABLE = 0
my_peds0[5]COMPONENT_HANDS_TEXTURE = 0
my_peds0[5]COMPONENT_FEET_DRAWABLE = 0
my_peds0[5]COMPONENT_FEET_TEXTURE = 0
my_peds0[5]COMPONENT_EYES_DRAWABLE = 0
my_peds0[5]COMPONENT_EYES_TEXTURE = 0
my_peds0[5]COMPONENT_ACCESSORIES_DRAWABLE = 1
my_peds0[5]COMPONENT_ACCESSORIES_TEXTURE = 2
my_peds0[5]COMPONENT_TASKS_DRAWABLE = 0
my_peds0[5]COMPONENT_TASKS_TEXTURE = 0
my_peds0[5]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds0[5]COMPONENT_TEXTURES_TEXTURE = 0
my_peds0[5]COMPONENT_TORSO2_DRAWABLE = 0
my_peds0[5]COMPONENT_TORSO2_TEXTURE = 0
my_peds0[5]PROP_HATS_INDEX = -1
my_peds0[5]PROP_HATS_TEXTURE = -1
my_peds0[5]PROP_GLASSES_INDEX = -1
my_peds0[5]PROP_GLASSES_TEXTURE = -1
my_peds0[5]PROP_EARS_INDEX = -1
my_peds0[5]PROP_EARS_TEXTURE = -1
my_peds0[6]Model = g_m_y_salvagoon_03
my_peds0[6]Model2 = 0x3B8C510
my_peds0[6]Positionx = 586.7946
my_peds0[6]Positiony = -2114.241
my_peds0[6]Positionz = 11.90743
my_peds0[6]Heading = 220
my_peds0[6]Task = 20
my_peds0[6]Weapon = Pistol50
my_peds0[6]Group = 1
my_peds0[6]SeatPosition = 1
my_peds0[6]my_peds_variation = Random
my_peds0[6]my_peds_Accuracy = 60
my_peds0[6]my_peds_Health = 100
my_peds0[6]my_peds_Armour = 100
my_peds0[6]my_peds_Invincible = False
my_peds0[6]my_peds_DrivingSpeed = 60
my_peds0[6]my_peds_DrivingStyle = Normal
my_peds0[6]my_peds_CombatEngaugeRange = 30
my_peds0[6]my_peds_CanLeaveGuardRange = True
my_peds0[6]my_peds_GuardRange = 5
my_peds0[6]my_peds_VecFallowDist = 5
my_peds0[6]my_peds_seeingRange = 30
my_peds0[6]my_peds_hearingRange = 60
my_peds0[6]my_peds_group_numb = 0
my_peds0[6]my_peds_Combat_Ability = 10
my_peds0[6]my_peds_senario = WORLD_HUMAN_SMOKING_POT
my_peds0[6]my_peds_can_exit_vehicle = True
my_peds0[6]my_peds_waypoint = 0
my_peds0[6]COMPONENT_FACE_DRAWABLE = 0
my_peds0[6]COMPONENT_FACE_TEXTURE = 0
my_peds0[6]COMPONENT_HEAD_DRAWABLE = 0
my_peds0[6]COMPONENT_HEAD_TEXTURE = 0
my_peds0[6]COMPONENT_HAIR_DRAWABLE = 1
my_peds0[6]COMPONENT_HAIR_TEXTURE = 0
my_peds0[6]COMPONENT_TORSO_DRAWABLE = 0
my_peds0[6]COMPONENT_TORSO_TEXTURE = 1
my_peds0[6]COMPONENT_LEGS_DRAWABLE = 1
my_peds0[6]COMPONENT_LEGS_TEXTURE = 0
my_peds0[6]COMPONENT_HANDS_DRAWABLE = 0
my_peds0[6]COMPONENT_HANDS_TEXTURE = 0
my_peds0[6]COMPONENT_FEET_DRAWABLE = 0
my_peds0[6]COMPONENT_FEET_TEXTURE = 0
my_peds0[6]COMPONENT_EYES_DRAWABLE = 0
my_peds0[6]COMPONENT_EYES_TEXTURE = 0
my_peds0[6]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds0[6]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds0[6]COMPONENT_TASKS_DRAWABLE = 0
my_peds0[6]COMPONENT_TASKS_TEXTURE = 0
my_peds0[6]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds0[6]COMPONENT_TEXTURES_TEXTURE = 0
my_peds0[6]COMPONENT_TORSO2_DRAWABLE = 0
my_peds0[6]COMPONENT_TORSO2_TEXTURE = 0
my_peds0[6]PROP_HATS_INDEX = -1
my_peds0[6]PROP_HATS_TEXTURE = -1
my_peds0[6]PROP_GLASSES_INDEX = -1
my_peds0[6]PROP_GLASSES_TEXTURE = -1
my_peds0[6]PROP_EARS_INDEX = -1
my_peds0[6]PROP_EARS_TEXTURE = -1
