[settings]
my_peds0Count = 4
my_peds0[0]Model = G_M_Y_Korean_01
my_peds0[0]Model2 = 0x247502A9
my_peds0[0]Positionx = -1228.076
my_peds0[0]Positiony = -664.4491
my_peds0[0]Positionz = 30.70527
my_peds0[0]Heading = 284.5018
my_peds0[0]Task = 1
my_peds0[0]Weapon = Pistol
my_peds0[0]Group = 1
my_peds0[0]SeatPosition = 0
my_peds0[0]my_peds_variation = 
my_peds0[0]my_peds_Accuracy = 60
my_peds0[0]my_peds_Health = 100
my_peds0[0]my_peds_Armour = 0
my_peds0[0]my_peds_Invincible = 
my_peds0[0]my_peds_DrivingSpeed = 60
my_peds0[0]my_peds_DrivingStyle = 
my_peds0[0]my_peds_CombatEngaugeRange = 30
my_peds0[0]my_peds_CanLeaveGuardRange = 
my_peds0[0]my_peds_GuardRange = 5
my_peds0[0]my_peds_VecFallowDist = 5
my_peds0[0]my_peds_seeingRange = 30
my_peds0[0]my_peds_hearingRange = 30
my_peds0[0]my_peds_group_numb = 0
my_peds0[0]my_peds_Combat_Ability = 10
my_peds0[0]my_peds_senario = 
my_peds0[0]my_peds_can_exit_vehicle = False
my_peds0[0]my_peds_waypoint = 0
my_peds0[0]COMPONENT_FACE_DRAWABLE = 0
my_peds0[0]COMPONENT_FACE_TEXTURE = 2
my_peds0[0]COMPONENT_HEAD_DRAWABLE = 0
my_peds0[0]COMPONENT_HEAD_TEXTURE = 0
my_peds0[0]COMPONENT_HAIR_DRAWABLE = 0
my_peds0[0]COMPONENT_HAIR_TEXTURE = 1
my_peds0[0]COMPONENT_TORSO_DRAWABLE = 1
my_peds0[0]COMPONENT_TORSO_TEXTURE = 2
my_peds0[0]COMPONENT_LEGS_DRAWABLE = 0
my_peds0[0]COMPONENT_LEGS_TEXTURE = 2
my_peds0[0]COMPONENT_HANDS_DRAWABLE = 0
my_peds0[0]COMPONENT_HANDS_TEXTURE = 0
my_peds0[0]COMPONENT_FEET_DRAWABLE = 0
my_peds0[0]COMPONENT_FEET_TEXTURE = 0
my_peds0[0]COMPONENT_EYES_DRAWABLE = 0
my_peds0[0]COMPONENT_EYES_TEXTURE = 0
my_peds0[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds0[0]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds0[0]COMPONENT_TASKS_DRAWABLE = 0
my_peds0[0]COMPONENT_TASKS_TEXTURE = 0
my_peds0[0]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds0[0]COMPONENT_TEXTURES_TEXTURE = 0
my_peds0[0]COMPONENT_TORSO2_DRAWABLE = 0
my_peds0[0]COMPONENT_TORSO2_TEXTURE = 0
my_peds0[0]PROP_HATS_INDEX = -1
my_peds0[0]PROP_HATS_TEXTURE = -1
my_peds0[0]PROP_GLASSES_INDEX = -1
my_peds0[0]PROP_GLASSES_TEXTURE = -1
my_peds0[0]PROP_EARS_INDEX = -1
my_peds0[0]PROP_EARS_TEXTURE = -1
my_peds0[1]Model = G_M_Y_Korean_02
my_peds0[1]Model2 = 0x8FEDD989
my_peds0[1]Positionx = -1225
my_peds0[1]Positiony = -668.7092
my_peds0[1]Positionz = 30.704
my_peds0[1]Heading = 344.5029
my_peds0[1]Task = 1
my_peds0[1]Weapon = Pistol
my_peds0[1]Group = 1
my_peds0[1]SeatPosition = 0
my_peds0[1]my_peds_variation = 
my_peds0[1]my_peds_Accuracy = 60
my_peds0[1]my_peds_Health = 100
my_peds0[1]my_peds_Armour = 0
my_peds0[1]my_peds_Invincible = 
my_peds0[1]my_peds_DrivingSpeed = 60
my_peds0[1]my_peds_DrivingStyle = 
my_peds0[1]my_peds_CombatEngaugeRange = 30
my_peds0[1]my_peds_CanLeaveGuardRange = 
my_peds0[1]my_peds_GuardRange = 5
my_peds0[1]my_peds_VecFallowDist = 5
my_peds0[1]my_peds_seeingRange = 30
my_peds0[1]my_peds_hearingRange = 30
my_peds0[1]my_peds_group_numb = 0
my_peds0[1]my_peds_Combat_Ability = 10
my_peds0[1]my_peds_senario = 
my_peds0[1]my_peds_can_exit_vehicle = False
my_peds0[1]my_peds_waypoint = 0
my_peds0[1]COMPONENT_FACE_DRAWABLE = 0
my_peds0[1]COMPONENT_FACE_TEXTURE = 1
my_peds0[1]COMPONENT_HEAD_DRAWABLE = 0
my_peds0[1]COMPONENT_HEAD_TEXTURE = 0
my_peds0[1]COMPONENT_HAIR_DRAWABLE = 0
my_peds0[1]COMPONENT_HAIR_TEXTURE = 0
my_peds0[1]COMPONENT_TORSO_DRAWABLE = 1
my_peds0[1]COMPONENT_TORSO_TEXTURE = 2
my_peds0[1]COMPONENT_LEGS_DRAWABLE = 0
my_peds0[1]COMPONENT_LEGS_TEXTURE = 2
my_peds0[1]COMPONENT_HANDS_DRAWABLE = 0
my_peds0[1]COMPONENT_HANDS_TEXTURE = 0
my_peds0[1]COMPONENT_FEET_DRAWABLE = 0
my_peds0[1]COMPONENT_FEET_TEXTURE = 0
my_peds0[1]COMPONENT_EYES_DRAWABLE = 0
my_peds0[1]COMPONENT_EYES_TEXTURE = 0
my_peds0[1]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds0[1]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds0[1]COMPONENT_TASKS_DRAWABLE = 0
my_peds0[1]COMPONENT_TASKS_TEXTURE = 0
my_peds0[1]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds0[1]COMPONENT_TEXTURES_TEXTURE = 0
my_peds0[1]COMPONENT_TORSO2_DRAWABLE = 0
my_peds0[1]COMPONENT_TORSO2_TEXTURE = 0
my_peds0[1]PROP_HATS_INDEX = -1
my_peds0[1]PROP_HATS_TEXTURE = -1
my_peds0[1]PROP_GLASSES_INDEX = -1
my_peds0[1]PROP_GLASSES_TEXTURE = -1
my_peds0[1]PROP_EARS_INDEX = -1
my_peds0[1]PROP_EARS_TEXTURE = -1
my_peds0[2]Model = G_M_Y_Korean_02
my_peds0[2]Model2 = 0x8FEDD989
my_peds0[2]Positionx = -1223.907
my_peds0[2]Positiony = -672.3123
my_peds0[2]Positionz = 35.5232
my_peds0[2]Heading = 344.5029
my_peds0[2]Task = 1
my_peds0[2]Weapon = Pistol
my_peds0[2]Group = 1
my_peds0[2]SeatPosition = 0
my_peds0[2]my_peds_variation = 
my_peds0[2]my_peds_Accuracy = 60
my_peds0[2]my_peds_Health = 100
my_peds0[2]my_peds_Armour = 0
my_peds0[2]my_peds_Invincible = 
my_peds0[2]my_peds_DrivingSpeed = 60
my_peds0[2]my_peds_DrivingStyle = 
my_peds0[2]my_peds_CombatEngaugeRange = 30
my_peds0[2]my_peds_CanLeaveGuardRange = 
my_peds0[2]my_peds_GuardRange = 5
my_peds0[2]my_peds_VecFallowDist = 5
my_peds0[2]my_peds_seeingRange = 30
my_peds0[2]my_peds_hearingRange = 30
my_peds0[2]my_peds_group_numb = 0
my_peds0[2]my_peds_Combat_Ability = 10
my_peds0[2]my_peds_senario = 
my_peds0[2]my_peds_can_exit_vehicle = False
my_peds0[2]my_peds_waypoint = 0
my_peds0[2]COMPONENT_FACE_DRAWABLE = 0
my_peds0[2]COMPONENT_FACE_TEXTURE = 2
my_peds0[2]COMPONENT_HEAD_DRAWABLE = 0
my_peds0[2]COMPONENT_HEAD_TEXTURE = 0
my_peds0[2]COMPONENT_HAIR_DRAWABLE = 0
my_peds0[2]COMPONENT_HAIR_TEXTURE = 0
my_peds0[2]COMPONENT_TORSO_DRAWABLE = 1
my_peds0[2]COMPONENT_TORSO_TEXTURE = 0
my_peds0[2]COMPONENT_LEGS_DRAWABLE = 1
my_peds0[2]COMPONENT_LEGS_TEXTURE = 1
my_peds0[2]COMPONENT_HANDS_DRAWABLE = 0
my_peds0[2]COMPONENT_HANDS_TEXTURE = 0
my_peds0[2]COMPONENT_FEET_DRAWABLE = 0
my_peds0[2]COMPONENT_FEET_TEXTURE = 0
my_peds0[2]COMPONENT_EYES_DRAWABLE = 0
my_peds0[2]COMPONENT_EYES_TEXTURE = 0
my_peds0[2]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds0[2]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds0[2]COMPONENT_TASKS_DRAWABLE = 0
my_peds0[2]COMPONENT_TASKS_TEXTURE = 0
my_peds0[2]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds0[2]COMPONENT_TEXTURES_TEXTURE = 0
my_peds0[2]COMPONENT_TORSO2_DRAWABLE = 0
my_peds0[2]COMPONENT_TORSO2_TEXTURE = 0
my_peds0[2]PROP_HATS_INDEX = -1
my_peds0[2]PROP_HATS_TEXTURE = -1
my_peds0[2]PROP_GLASSES_INDEX = -1
my_peds0[2]PROP_GLASSES_TEXTURE = -1
my_peds0[2]PROP_EARS_INDEX = -1
my_peds0[2]PROP_EARS_TEXTURE = -1
my_peds0[3]Model = G_M_Y_SalvaBoss_01
my_peds0[3]Model2 = 0x905CE0CA
my_peds0[3]Positionx = -1219.836
my_peds0[3]Positiony = -675.2134
my_peds0[3]Positionz = 35.52334
my_peds0[3]Heading = 344.5029
my_peds0[3]Task = 1
my_peds0[3]Weapon = Pistol
my_peds0[3]Group = 1
my_peds0[3]SeatPosition = 0
my_peds0[3]my_peds_variation = 
my_peds0[3]my_peds_Accuracy = 60
my_peds0[3]my_peds_Health = 100
my_peds0[3]my_peds_Armour = 0
my_peds0[3]my_peds_Invincible = 
my_peds0[3]my_peds_DrivingSpeed = 60
my_peds0[3]my_peds_DrivingStyle = 
my_peds0[3]my_peds_CombatEngaugeRange = 30
my_peds0[3]my_peds_CanLeaveGuardRange = 
my_peds0[3]my_peds_GuardRange = 5
my_peds0[3]my_peds_VecFallowDist = 5
my_peds0[3]my_peds_seeingRange = 30
my_peds0[3]my_peds_hearingRange = 30
my_peds0[3]my_peds_group_numb = 0
my_peds0[3]my_peds_Combat_Ability = 10
my_peds0[3]my_peds_senario = 
my_peds0[3]my_peds_can_exit_vehicle = False
my_peds0[3]my_peds_waypoint = 0
my_peds0[3]COMPONENT_FACE_DRAWABLE = 0
my_peds0[3]COMPONENT_FACE_TEXTURE = 2
my_peds0[3]COMPONENT_HEAD_DRAWABLE = 0
my_peds0[3]COMPONENT_HEAD_TEXTURE = 0
my_peds0[3]COMPONENT_HAIR_DRAWABLE = 0
my_peds0[3]COMPONENT_HAIR_TEXTURE = 2
my_peds0[3]COMPONENT_TORSO_DRAWABLE = 1
my_peds0[3]COMPONENT_TORSO_TEXTURE = 0
my_peds0[3]COMPONENT_LEGS_DRAWABLE = 1
my_peds0[3]COMPONENT_LEGS_TEXTURE = 0
my_peds0[3]COMPONENT_HANDS_DRAWABLE = 0
my_peds0[3]COMPONENT_HANDS_TEXTURE = 0
my_peds0[3]COMPONENT_FEET_DRAWABLE = 0
my_peds0[3]COMPONENT_FEET_TEXTURE = 0
my_peds0[3]COMPONENT_EYES_DRAWABLE = 0
my_peds0[3]COMPONENT_EYES_TEXTURE = 0
my_peds0[3]COMPONENT_ACCESSORIES_DRAWABLE = 2
my_peds0[3]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds0[3]COMPONENT_TASKS_DRAWABLE = 0
my_peds0[3]COMPONENT_TASKS_TEXTURE = 0
my_peds0[3]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds0[3]COMPONENT_TEXTURES_TEXTURE = 0
my_peds0[3]COMPONENT_TORSO2_DRAWABLE = 0
my_peds0[3]COMPONENT_TORSO2_TEXTURE = 0
my_peds0[3]PROP_HATS_INDEX = -1
my_peds0[3]PROP_HATS_TEXTURE = -1
my_peds0[3]PROP_GLASSES_INDEX = -1
my_peds0[3]PROP_GLASSES_TEXTURE = -1
my_peds0[3]PROP_EARS_INDEX = -1
my_peds0[3]PROP_EARS_TEXTURE = -1
