<?xml version="1.0" encoding="ISO-8859-1"?>
<SpoonerPlacements>
	<Note />
	<AudioFile volume="400" />
	<ClearDatabase>false</ClearDatabase>
	<ClearWorld>0</ClearWorld>
	<ClearMarkers>false</ClearMarkers>
	<IPLsToLoad load_mp_maps="false" load_sp_maps="false" />
	<IPLsToRemove />
	<InteriorsToEnable />
	<InteriorsToCap />
	<WeatherToSet></WeatherToSet>
	<TimecycleModifier strength="1"></TimecycleModifier>
	<StartTaskSequencesOnLoad>true</StartTaskSequencesOnLoad>
	<ReferenceCoords>
		<X>2699.55908</X>
		<Y>-387.57959</Y>
		<Z>-56.3808937</Z>
	</ReferenceCoords>
	<Placement>
		<ModelHash>0x423495e3</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>m23_2_prop_m32_garagedoor_01a</HashName>
		<InitialHandle>128813</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>2677.42334</X>
			<Y>-389.454071</Y>
			<Z>-56.3809662</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>89.9999542</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x7572ea84</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>xm_prop_x17_boxwood_01</HashName>
		<InitialHandle>235870</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>2723.18115</X>
			<Y>-387.864532</Y>
			<Z>-56.3808937</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>-74.4192963</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x7572ea84</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>xm_prop_x17_boxwood_01</HashName>
		<InitialHandle>728925</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>2721.58447</X>
			<Y>-388.098206</Y>
			<Z>-56.3808937</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>-72.1671295</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x7572ea84</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>xm_prop_x17_boxwood_01</HashName>
		<InitialHandle>67935</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>2722.74878</X>
			<Y>-389.517456</Y>
			<Z>-56.3808937</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>-45.5013466</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xfac2f477</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>prop_skid_box_07</HashName>
		<InitialHandle>34406</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>2716.25977</X>
			<Y>-392.716705</Y>
			<Z>-56.3808937</Z>
			<Pitch>0</Pitch>
			<Roll>-0</Roll>
			<Yaw>-157.125397</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xfcdb5e71</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>prop_rub_boxpile_06</HashName>
		<InitialHandle>153695</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>2719.95557</X>
			<Y>-393.707642</Y>
			<Z>-55.9345169</Z>
			<Pitch>0</Pitch>
			<Roll>-0</Roll>
			<Yaw>-144.635452</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xfcdb5e71</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>prop_rub_boxpile_06</HashName>
		<InitialHandle>57193</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>2718.69116</X>
			<Y>-393.580139</Y>
			<Z>-55.9345169</Z>
			<Pitch>0</Pitch>
			<Roll>-0</Roll>
			<Yaw>120.167503</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xaba43c04</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>prop_rub_boxpile_05</HashName>
		<InitialHandle>520039</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>2717.07886</X>
			<Y>-391.074646</Y>
			<Z>-56.1051254</Z>
			<Pitch>0</Pitch>
			<Roll>-0</Roll>
			<Yaw>-133.939285</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x330a4ace</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>prop_rub_boxpile_01</HashName>
		<InitialHandle>131691</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>2719.87476</X>
			<Y>-390.106354</Y>
			<Z>-56.3808937</Z>
			<Pitch>0</Pitch>
			<Roll>-0</Roll>
			<Yaw>-121.75563</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x1efd2c41</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>prop_boxpile_07d</HashName>
		<InitialHandle>537202</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>2717.30127</X>
			<Y>-388.395752</Y>
			<Z>-56.3800392</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>-2.50154138</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x7356d733</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>prop_boxpile_05a</HashName>
		<InitialHandle>661620</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>2714.50854</X>
			<Y>-389.719666</Y>
			<Z>-56.3808441</Z>
			<Pitch>0</Pitch>
			<Roll>-0</Roll>
			<Yaw>-101.433655</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x1a8cee7f</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>p_planning_board_01</HashName>
		<InitialHandle>494456</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>2713.94727</X>
			<Y>-394.822418</Y>
			<Z>-54.8725777</Z>
			<Pitch>0</Pitch>
			<Roll>-0</Roll>
			<Yaw>-91.1933441</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xc8d88f05</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>prop_w_board_blank</HashName>
		<InitialHandle>558463</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>2713.62939</X>
			<Y>-397.824799</Y>
			<Z>-54.8725777</Z>
			<Pitch>0</Pitch>
			<Roll>-0</Roll>
			<Yaw>-122.057526</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x4431e9f8</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>vw_prop_vw_board_01a</HashName>
		<InitialHandle>55678</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>2711.41406</X>
			<Y>-398.08963</Y>
			<Z>-56.2065659</Z>
			<Pitch>0</Pitch>
			<Roll>-0</Roll>
			<Yaw>172.891129</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xd05525a1</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>apa_mp_h_din_table_06</HashName>
		<InitialHandle>520968</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>2712.23877</X>
			<Y>-394.468231</Y>
			<Z>-56.2018852</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>-89.2010803</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x54f9f4ba</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>ch_prop_ch_duffbag_gruppe_01a</HashName>
		<InitialHandle>291083</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>2711.73926</X>
			<Y>-393.40741</Y>
			<Z>-55.4170341</Z>
			<Pitch>0</Pitch>
			<Roll>-0</Roll>
			<Yaw>-98.0528412</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x302292f7</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>ch_prop_ch_heist_drill</HashName>
		<InitialHandle>168460</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>2712.45239</X>
			<Y>-393.784851</Y>
			<Z>-55.3370171</Z>
			<Pitch>-0.000678500161</Pitch>
			<Roll>-90.8615952</Roll>
			<Yaw>-1.88535537e-07</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x18beaca4</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>ch_prop_heist_drill_bag_01a</HashName>
		<InitialHandle>455439</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>2711.96484</X>
			<Y>-394.787964</Y>
			<Z>-55.4170341</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>15.7125587</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xff39c89c</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>ch_prop_vault_drill_01a</HashName>
		<InitialHandle>189200</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>2712.12549</X>
			<Y>-393.485382</Y>
			<Z>-55.2543869</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>-26.8686695</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x6827cf72</ModelHash>
		<Type>2</Type>
		<Dynamic>true</Dynamic>
		<FrozenPos>false</FrozenPos>
		<HashName>Stockade</HashName>
		<InitialHandle>259878</InitialHandle>
		<VehicleProperties>
			<Colours>
				<Primary>111</Primary>
				<Secondary>125</Secondary>
				<Pearl>111</Pearl>
				<Rim>156</Rim>
				<Mod1_a>0</Mod1_a>
				<Mod1_b>-256</Mod1_b>
				<Mod1_c>0</Mod1_c>
				<Mod2_a>0</Mod2_a>
				<Mod2_b>0</Mod2_b>
				<IsPrimaryColourCustom>false</IsPrimaryColourCustom>
				<IsSecondaryColourCustom>false</IsSecondaryColourCustom>
				<tyreSmoke_R>255</tyreSmoke_R>
				<tyreSmoke_G>255</tyreSmoke_G>
				<tyreSmoke_B>255</tyreSmoke_B>
				<LrInterior>0</LrInterior>
				<LrDashboard>0</LrDashboard>
				<LrXenonHeadlights>255</LrXenonHeadlights>
			</Colours>
			<Livery>-1</Livery>
			<NumberPlateText>24YIF824</NumberPlateText>
			<NumberPlateIndex>0</NumberPlateIndex>
			<WheelType>0</WheelType>
			<WheelsInvisible>false</WheelsInvisible>
			<EngineSoundName></EngineSoundName>
			<WindowTint>-1</WindowTint>
			<BulletProofTyres>false</BulletProofTyres>
			<DirtLevel>14.9000206</DirtLevel>
			<PaintFade>0.298039228</PaintFade>
			<RoofState>0</RoofState>
			<SirenActive>false</SirenActive>
			<EngineOn>false</EngineOn>
			<EngineHealth>1000</EngineHealth>
			<LightsOn>false</LightsOn>
			<IsRadioLoud>0</IsRadioLoud>
			<LockStatus>1</LockStatus>
			<Neons>
				<Left>false</Left>
				<Right>false</Right>
				<Front>false</Front>
				<Back>false</Back>
				<R>255</R>
				<G>0</G>
				<B>255</B>
			</Neons>
			<DoorsOpen>
				<BackLeftDoor>false</BackLeftDoor>
				<BackRightDoor>false</BackRightDoor>
				<FrontLeftDoor>false</FrontLeftDoor>
				<FrontRightDoor>false</FrontRightDoor>
				<Hood>false</Hood>
				<Trunk>false</Trunk>
				<Trunk2>false</Trunk2>
			</DoorsOpen>
			<DoorsBroken>
				<BackLeftDoor>false</BackLeftDoor>
				<BackRightDoor>false</BackRightDoor>
				<FrontLeftDoor>false</FrontLeftDoor>
				<FrontRightDoor>false</FrontRightDoor>
				<Hood>false</Hood>
				<Trunk>false</Trunk>
				<Trunk2>false</Trunk2>
			</DoorsBroken>
			<TyresBursted>
				<FrontLeft>false</FrontLeft>
				<FrontRight>false</FrontRight>
				<_2>false</_2>
				<_3>false</_3>
				<BackLeft>false</BackLeft>
				<BackRight>false</BackRight>
				<_6>false</_6>
				<_7>false</_7>
				<_8>false</_8>
			</TyresBursted>
			<ModExtras>
				<_1>true</_1>
			</ModExtras>
			<Mods>
				<_0>-1,0</_0>
				<_1>-1,0</_1>
				<_2>-1,0</_2>
				<_3>-1,0</_3>
				<_4>-1,0</_4>
				<_5>-1,0</_5>
				<_6>-1,0</_6>
				<_7>-1,0</_7>
				<_8>-1,0</_8>
				<_9>-1,0</_9>
				<_10>-1,0</_10>
				<_11>-1,0</_11>
				<_12>-1,0</_12>
				<_13>-1,0</_13>
				<_14>-1,0</_14>
				<_15>-1,0</_15>
				<_16>-1,0</_16>
				<_17>false</_17>
				<_18>false</_18>
				<_19>false</_19>
				<_20>false</_20>
				<_21>false</_21>
				<_22>false</_22>
				<_23>-1,0</_23>
				<_24>-1,0</_24>
				<_25>-1,0</_25>
				<_26>-1,0</_26>
				<_27>-1,0</_27>
				<_28>-1,0</_28>
				<_29>-1,0</_29>
				<_30>-1,0</_30>
				<_31>-1,0</_31>
				<_32>-1,0</_32>
				<_33>-1,0</_33>
				<_34>-1,0</_34>
				<_35>-1,0</_35>
				<_36>-1,0</_36>
				<_37>-1,0</_37>
				<_38>-1,0</_38>
				<_39>-1,0</_39>
				<_40>-1,0</_40>
				<_41>-1,0</_41>
				<_42>-1,0</_42>
				<_43>-1,0</_43>
				<_44>-1,0</_44>
				<_45>-1,0</_45>
				<_46>-1,0</_46>
				<_47>-1,0</_47>
				<_48>-1,0</_48>
			</Mods>
		</VehicleProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>2704.44604</X>
			<Y>-395.01944</Y>
			<Z>-55.5942955</Z>
			<Pitch>0.0362980068</Pitch>
			<Roll>0.0113266632</Roll>
			<Yaw>1.21654153</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x6c9dd7c9</ModelHash>
		<Type>1</Type>
		<Dynamic>true</Dynamic>
		<FrozenPos>false</FrozenPos>
		<HashName>Pros</HashName>
		<InitialHandle>700466</InitialHandle>
		<PedProperties>
			<IsStill>true</IsStill>
			<CanRagdoll>true</CanRagdoll>
			<HasShortHeight>false</HasShortHeight>
			<Armour>0</Armour>
			<CurrentWeapon>0xa2719263</CurrentWeapon>
			<PedProps>
				<_0>-1,-1</_0>
				<_1>-1,-1</_1>
				<_2>-1,-1</_2>
				<_3>-1,-1</_3>
				<_4>-1,-1</_4>
				<_5>-1,-1</_5>
				<_6>-1,-1</_6>
				<_7>-1,-1</_7>
				<_8>-1,-1</_8>
				<_9>-1,-1</_9>
			</PedProps>
			<PedComps>
				<_0>2,1</_0>
				<_1>0,0</_1>
				<_2>0,0</_2>
				<_3>2,2</_3>
				<_4>0,2</_4>
				<_5>1,0</_5>
				<_6>0,0</_6>
				<_7>0,0</_7>
				<_8>1,0</_8>
				<_9>3,0</_9>
				<_10>0,0</_10>
				<_11>1,1</_11>
			</PedComps>
			<RelationshipGroupAltered>false</RelationshipGroupAltered>
			<RelationshipGroup>0xfade4843</RelationshipGroup>
			<ScenarioActive>false</ScenarioActive>
			<AnimActive>false</AnimActive>
		</PedProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>200</MaxHealth>
		<Health>200</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>2713.47852</X>
			<Y>-393.058228</Y>
			<Z>-55.2001266</Z>
			<Pitch>0</Pitch>
			<Roll>-0</Roll>
			<Yaw>91.9278488</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x6c9dd7c9</ModelHash>
		<Type>1</Type>
		<Dynamic>true</Dynamic>
		<FrozenPos>false</FrozenPos>
		<HashName>Pros</HashName>
		<InitialHandle>46646</InitialHandle>
		<PedProperties>
			<IsStill>true</IsStill>
			<CanRagdoll>true</CanRagdoll>
			<HasShortHeight>false</HasShortHeight>
			<Armour>0</Armour>
			<CurrentWeapon>0xa2719263</CurrentWeapon>
			<PedProps>
				<_0>-1,-1</_0>
				<_1>-1,-1</_1>
				<_2>-1,-1</_2>
				<_3>-1,-1</_3>
				<_4>-1,-1</_4>
				<_5>-1,-1</_5>
				<_6>-1,-1</_6>
				<_7>-1,-1</_7>
				<_8>-1,-1</_8>
				<_9>-1,-1</_9>
			</PedProps>
			<PedComps>
				<_0>0,2</_0>
				<_1>0,0</_1>
				<_2>0,0</_2>
				<_3>0,1</_3>
				<_4>1,1</_4>
				<_5>0,2</_5>
				<_6>0,0</_6>
				<_7>0,0</_7>
				<_8>2,1</_8>
				<_9>3,1</_9>
				<_10>0,0</_10>
				<_11>1,2</_11>
			</PedComps>
			<RelationshipGroupAltered>false</RelationshipGroupAltered>
			<RelationshipGroup>0xfade4843</RelationshipGroup>
			<ScenarioActive>false</ScenarioActive>
			<AnimActive>false</AnimActive>
		</PedProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>200</MaxHealth>
		<Health>200</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>2710.82764</X>
			<Y>-392.415405</Y>
			<Z>-55.2004242</Z>
			<Pitch>0</Pitch>
			<Roll>-0</Roll>
			<Yaw>-118.417595</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x6c9dd7c9</ModelHash>
		<Type>1</Type>
		<Dynamic>true</Dynamic>
		<FrozenPos>false</FrozenPos>
		<HashName>Pros</HashName>
		<InitialHandle>422451</InitialHandle>
		<PedProperties>
			<IsStill>true</IsStill>
			<CanRagdoll>true</CanRagdoll>
			<HasShortHeight>false</HasShortHeight>
			<Armour>0</Armour>
			<CurrentWeapon>0xa2719263</CurrentWeapon>
			<PedProps>
				<_0>-1,-1</_0>
				<_1>-1,-1</_1>
				<_2>-1,-1</_2>
				<_3>-1,-1</_3>
				<_4>-1,-1</_4>
				<_5>-1,-1</_5>
				<_6>-1,-1</_6>
				<_7>-1,-1</_7>
				<_8>-1,-1</_8>
				<_9>-1,-1</_9>
			</PedProps>
			<PedComps>
				<_0>1,2</_0>
				<_1>0,0</_1>
				<_2>0,0</_2>
				<_3>1,0</_3>
				<_4>1,0</_4>
				<_5>1,0</_5>
				<_6>0,0</_6>
				<_7>0,0</_7>
				<_8>0,0</_8>
				<_9>2,0</_9>
				<_10>0,0</_10>
				<_11>0,1</_11>
			</PedComps>
			<RelationshipGroupAltered>false</RelationshipGroupAltered>
			<RelationshipGroup>0xfade4843</RelationshipGroup>
			<ScenarioActive>false</ScenarioActive>
			<AnimActive>false</AnimActive>
		</PedProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>200</MaxHealth>
		<Health>200</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>2710.94775</X>
			<Y>-396.529938</Y>
			<Z>-55.2000771</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>-28.4919128</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x6c9dd7c9</ModelHash>
		<Type>1</Type>
		<Dynamic>true</Dynamic>
		<FrozenPos>false</FrozenPos>
		<HashName>Pros</HashName>
		<InitialHandle>571702</InitialHandle>
		<PedProperties>
			<IsStill>true</IsStill>
			<CanRagdoll>true</CanRagdoll>
			<HasShortHeight>false</HasShortHeight>
			<Armour>0</Armour>
			<CurrentWeapon>0xa2719263</CurrentWeapon>
			<PedProps>
				<_0>-1,-1</_0>
				<_1>-1,-1</_1>
				<_2>-1,-1</_2>
				<_3>-1,-1</_3>
				<_4>-1,-1</_4>
				<_5>-1,-1</_5>
				<_6>-1,-1</_6>
				<_7>-1,-1</_7>
				<_8>-1,-1</_8>
				<_9>-1,-1</_9>
			</PedProps>
			<PedComps>
				<_0>2,0</_0>
				<_1>0,0</_1>
				<_2>0,0</_2>
				<_3>1,2</_3>
				<_4>0,1</_4>
				<_5>0,0</_5>
				<_6>0,0</_6>
				<_7>0,0</_7>
				<_8>2,1</_8>
				<_9>0,0</_9>
				<_10>0,0</_10>
				<_11>0,2</_11>
			</PedComps>
			<RelationshipGroupAltered>false</RelationshipGroupAltered>
			<RelationshipGroup>0xfade4843</RelationshipGroup>
			<ScenarioActive>false</ScenarioActive>
			<AnimActive>false</AnimActive>
		</PedProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>200</MaxHealth>
		<Health>200</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>2712.93286</X>
			<Y>-396.896088</Y>
			<Z>-55.2002258</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>14.2437706</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x6c9dd7c9</ModelHash>
		<Type>1</Type>
		<Dynamic>true</Dynamic>
		<FrozenPos>false</FrozenPos>
		<HashName>Pros</HashName>
		<InitialHandle>469045</InitialHandle>
		<PedProperties>
			<IsStill>true</IsStill>
			<CanRagdoll>true</CanRagdoll>
			<HasShortHeight>false</HasShortHeight>
			<Armour>0</Armour>
			<CurrentWeapon>0xa2719263</CurrentWeapon>
			<PedProps>
				<_0>-1,-1</_0>
				<_1>-1,-1</_1>
				<_2>-1,-1</_2>
				<_3>-1,-1</_3>
				<_4>-1,-1</_4>
				<_5>-1,-1</_5>
				<_6>-1,-1</_6>
				<_7>-1,-1</_7>
				<_8>-1,-1</_8>
				<_9>-1,-1</_9>
			</PedProps>
			<PedComps>
				<_0>0,1</_0>
				<_1>0,0</_1>
				<_2>0,0</_2>
				<_3>2,0</_3>
				<_4>0,0</_4>
				<_5>0,2</_5>
				<_6>0,0</_6>
				<_7>0,0</_7>
				<_8>1,0</_8>
				<_9>0,0</_9>
				<_10>0,0</_10>
				<_11>0,0</_11>
			</PedComps>
			<RelationshipGroupAltered>false</RelationshipGroupAltered>
			<RelationshipGroup>0xfade4843</RelationshipGroup>
			<ScenarioActive>false</ScenarioActive>
			<AnimActive>false</AnimActive>
		</PedProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>200</MaxHealth>
		<Health>200</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>2710.88159</X>
			<Y>-394.355408</Y>
			<Z>-55.2001839</Z>
			<Pitch>0</Pitch>
			<Roll>-0</Roll>
			<Yaw>-91.7004929</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x6c9dd7c9</ModelHash>
		<Type>1</Type>
		<Dynamic>true</Dynamic>
		<FrozenPos>false</FrozenPos>
		<HashName>Pros</HashName>
		<InitialHandle>581945</InitialHandle>
		<PedProperties>
			<IsStill>true</IsStill>
			<CanRagdoll>true</CanRagdoll>
			<HasShortHeight>false</HasShortHeight>
			<Armour>0</Armour>
			<CurrentWeapon>0xa2719263</CurrentWeapon>
			<PedProps>
				<_0>-1,-1</_0>
				<_1>-1,-1</_1>
				<_2>-1,-1</_2>
				<_3>-1,-1</_3>
				<_4>-1,-1</_4>
				<_5>-1,-1</_5>
				<_6>-1,-1</_6>
				<_7>-1,-1</_7>
				<_8>-1,-1</_8>
				<_9>-1,-1</_9>
			</PedProps>
			<PedComps>
				<_0>2,2</_0>
				<_1>0,0</_1>
				<_2>0,0</_2>
				<_3>1,1</_3>
				<_4>0,1</_4>
				<_5>0,0</_5>
				<_6>0,0</_6>
				<_7>0,0</_7>
				<_8>0,0</_8>
				<_9>2,0</_9>
				<_10>0,0</_10>
				<_11>0,2</_11>
			</PedComps>
			<RelationshipGroupAltered>false</RelationshipGroupAltered>
			<RelationshipGroup>0xfade4843</RelationshipGroup>
			<ScenarioActive>false</ScenarioActive>
			<AnimActive>false</AnimActive>
		</PedProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>200</MaxHealth>
		<Health>200</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>2707.03369</X>
			<Y>-390.344666</Y>
			<Z>-55.3749313</Z>
			<Pitch>0</Pitch>
			<Roll>-0</Roll>
			<Yaw>97.966774</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x6c9dd7c9</ModelHash>
		<Type>1</Type>
		<Dynamic>true</Dynamic>
		<FrozenPos>false</FrozenPos>
		<HashName>Pros</HashName>
		<InitialHandle>638516</InitialHandle>
		<PedProperties>
			<IsStill>true</IsStill>
			<CanRagdoll>true</CanRagdoll>
			<HasShortHeight>false</HasShortHeight>
			<Armour>0</Armour>
			<CurrentWeapon>0xa2719263</CurrentWeapon>
			<PedProps>
				<_0>-1,-1</_0>
				<_1>-1,-1</_1>
				<_2>-1,-1</_2>
				<_3>-1,-1</_3>
				<_4>-1,-1</_4>
				<_5>-1,-1</_5>
				<_6>-1,-1</_6>
				<_7>-1,-1</_7>
				<_8>-1,-1</_8>
				<_9>-1,-1</_9>
			</PedProps>
			<PedComps>
				<_0>1,0</_0>
				<_1>0,0</_1>
				<_2>0,0</_2>
				<_3>2,3</_3>
				<_4>0,2</_4>
				<_5>0,1</_5>
				<_6>0,0</_6>
				<_7>0,0</_7>
				<_8>2,0</_8>
				<_9>3,0</_9>
				<_10>0,0</_10>
				<_11>1,1</_11>
			</PedComps>
			<RelationshipGroupAltered>false</RelationshipGroupAltered>
			<RelationshipGroup>0xfade4843</RelationshipGroup>
			<ScenarioActive>false</ScenarioActive>
			<AnimActive>false</AnimActive>
		</PedProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>200</MaxHealth>
		<Health>200</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>2705.32959</X>
			<Y>-390.05011</Y>
			<Z>-55.3745842</Z>
			<Pitch>0</Pitch>
			<Roll>-0</Roll>
			<Yaw>-108.74514</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x6c9dd7c9</ModelHash>
		<Type>1</Type>
		<Dynamic>true</Dynamic>
		<FrozenPos>false</FrozenPos>
		<HashName>Pros</HashName>
		<InitialHandle>436023</InitialHandle>
		<PedProperties>
			<IsStill>true</IsStill>
			<CanRagdoll>true</CanRagdoll>
			<HasShortHeight>false</HasShortHeight>
			<Armour>0</Armour>
			<CurrentWeapon>0xa2719263</CurrentWeapon>
			<PedProps>
				<_0>-1,-1</_0>
				<_1>-1,-1</_1>
				<_2>-1,-1</_2>
				<_3>-1,-1</_3>
				<_4>-1,-1</_4>
				<_5>-1,-1</_5>
				<_6>-1,-1</_6>
				<_7>-1,-1</_7>
				<_8>-1,-1</_8>
				<_9>-1,-1</_9>
			</PedProps>
			<PedComps>
				<_0>0,0</_0>
				<_1>0,0</_1>
				<_2>0,0</_2>
				<_3>0,0</_3>
				<_4>1,0</_4>
				<_5>1,0</_5>
				<_6>0,0</_6>
				<_7>0,0</_7>
				<_8>1,0</_8>
				<_9>3,1</_9>
				<_10>0,0</_10>
				<_11>0,1</_11>
			</PedComps>
			<RelationshipGroupAltered>false</RelationshipGroupAltered>
			<RelationshipGroup>0xfade4843</RelationshipGroup>
			<ScenarioActive>false</ScenarioActive>
			<AnimActive>false</AnimActive>
		</PedProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>200</MaxHealth>
		<Health>200</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>2692.01001</X>
			<Y>-390.709229</Y>
			<Z>-55.3878098</Z>
			<Pitch>0</Pitch>
			<Roll>-0</Roll>
			<Yaw>118.337326</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x6c9dd7c9</ModelHash>
		<Type>1</Type>
		<Dynamic>true</Dynamic>
		<FrozenPos>false</FrozenPos>
		<HashName>Pros</HashName>
		<InitialHandle>697913</InitialHandle>
		<PedProperties>
			<IsStill>true</IsStill>
			<CanRagdoll>true</CanRagdoll>
			<HasShortHeight>false</HasShortHeight>
			<Armour>0</Armour>
			<CurrentWeapon>0xa2719263</CurrentWeapon>
			<PedProps>
				<_0>-1,-1</_0>
				<_1>-1,-1</_1>
				<_2>-1,-1</_2>
				<_3>-1,-1</_3>
				<_4>-1,-1</_4>
				<_5>-1,-1</_5>
				<_6>-1,-1</_6>
				<_7>-1,-1</_7>
				<_8>-1,-1</_8>
				<_9>-1,-1</_9>
			</PedProps>
			<PedComps>
				<_0>2,0</_0>
				<_1>0,0</_1>
				<_2>0,0</_2>
				<_3>1,2</_3>
				<_4>0,0</_4>
				<_5>0,0</_5>
				<_6>0,0</_6>
				<_7>0,0</_7>
				<_8>2,1</_8>
				<_9>0,0</_9>
				<_10>0,0</_10>
				<_11>0,0</_11>
			</PedComps>
			<RelationshipGroupAltered>false</RelationshipGroupAltered>
			<RelationshipGroup>0xfade4843</RelationshipGroup>
			<ScenarioActive>false</ScenarioActive>
			<AnimActive>false</AnimActive>
		</PedProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>200</MaxHealth>
		<Health>200</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>2691.17773</X>
			<Y>-389.492615</Y>
			<Z>-55.3876076</Z>
			<Pitch>0</Pitch>
			<Roll>-0</Roll>
			<Yaw>162.659546</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x6c9dd7c9</ModelHash>
		<Type>1</Type>
		<Dynamic>true</Dynamic>
		<FrozenPos>false</FrozenPos>
		<HashName>Pros</HashName>
		<InitialHandle>242493</InitialHandle>
		<PedProperties>
			<IsStill>true</IsStill>
			<CanRagdoll>true</CanRagdoll>
			<HasShortHeight>false</HasShortHeight>
			<Armour>0</Armour>
			<CurrentWeapon>0xa2719263</CurrentWeapon>
			<PedProps>
				<_0>-1,-1</_0>
				<_1>-1,-1</_1>
				<_2>-1,-1</_2>
				<_3>-1,-1</_3>
				<_4>-1,-1</_4>
				<_5>-1,-1</_5>
				<_6>-1,-1</_6>
				<_7>-1,-1</_7>
				<_8>-1,-1</_8>
				<_9>-1,-1</_9>
			</PedProps>
			<PedComps>
				<_0>2,1</_0>
				<_1>0,0</_1>
				<_2>0,0</_2>
				<_3>2,2</_3>
				<_4>1,1</_4>
				<_5>1,0</_5>
				<_6>0,0</_6>
				<_7>0,0</_7>
				<_8>0,0</_8>
				<_9>2,0</_9>
				<_10>0,0</_10>
				<_11>1,2</_11>
			</PedComps>
			<RelationshipGroupAltered>false</RelationshipGroupAltered>
			<RelationshipGroup>0xfade4843</RelationshipGroup>
			<ScenarioActive>false</ScenarioActive>
			<AnimActive>false</AnimActive>
		</PedProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>200</MaxHealth>
		<Health>200</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>2686.26123</X>
			<Y>-392.337341</Y>
			<Z>-55.3876419</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>-69.5916214</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x6c9dd7c9</ModelHash>
		<Type>1</Type>
		<Dynamic>true</Dynamic>
		<FrozenPos>false</FrozenPos>
		<HashName>Pros</HashName>
		<InitialHandle>437561</InitialHandle>
		<PedProperties>
			<IsStill>true</IsStill>
			<CanRagdoll>true</CanRagdoll>
			<HasShortHeight>false</HasShortHeight>
			<Armour>0</Armour>
			<CurrentWeapon>0xa2719263</CurrentWeapon>
			<PedProps>
				<_0>-1,-1</_0>
				<_1>-1,-1</_1>
				<_2>-1,-1</_2>
				<_3>-1,-1</_3>
				<_4>-1,-1</_4>
				<_5>-1,-1</_5>
				<_6>-1,-1</_6>
				<_7>-1,-1</_7>
				<_8>-1,-1</_8>
				<_9>-1,-1</_9>
			</PedProps>
			<PedComps>
				<_0>1,2</_0>
				<_1>0,0</_1>
				<_2>0,0</_2>
				<_3>1,0</_3>
				<_4>0,1</_4>
				<_5>0,1</_5>
				<_6>0,0</_6>
				<_7>0,0</_7>
				<_8>2,0</_8>
				<_9>3,0</_9>
				<_10>0,0</_10>
				<_11>0,2</_11>
			</PedComps>
			<RelationshipGroupAltered>false</RelationshipGroupAltered>
			<RelationshipGroup>0xfade4843</RelationshipGroup>
			<ScenarioActive>false</ScenarioActive>
			<AnimActive>false</AnimActive>
		</PedProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>200</MaxHealth>
		<Health>200</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>2687.13257</X>
			<Y>-393.633026</Y>
			<Z>-55.2001305</Z>
			<Pitch>0</Pitch>
			<Roll>-0</Roll>
			<Yaw>-93.1853409</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x6c9dd7c9</ModelHash>
		<Type>1</Type>
		<Dynamic>true</Dynamic>
		<FrozenPos>false</FrozenPos>
		<HashName>Pros</HashName>
		<InitialHandle>595518</InitialHandle>
		<PedProperties>
			<IsStill>true</IsStill>
			<CanRagdoll>true</CanRagdoll>
			<HasShortHeight>false</HasShortHeight>
			<Armour>0</Armour>
			<CurrentWeapon>0xa2719263</CurrentWeapon>
			<PedProps>
				<_0>-1,-1</_0>
				<_1>-1,-1</_1>
				<_2>-1,-1</_2>
				<_3>-1,-1</_3>
				<_4>-1,-1</_4>
				<_5>-1,-1</_5>
				<_6>-1,-1</_6>
				<_7>-1,-1</_7>
				<_8>-1,-1</_8>
				<_9>-1,-1</_9>
			</PedProps>
			<PedComps>
				<_0>0,1</_0>
				<_1>0,0</_1>
				<_2>0,0</_2>
				<_3>2,0</_3>
				<_4>0,2</_4>
				<_5>0,2</_5>
				<_6>0,0</_6>
				<_7>0,0</_7>
				<_8>0,0</_8>
				<_9>1,0</_9>
				<_10>0,0</_10>
				<_11>1,1</_11>
			</PedComps>
			<RelationshipGroupAltered>false</RelationshipGroupAltered>
			<RelationshipGroup>0xfade4843</RelationshipGroup>
			<ScenarioActive>false</ScenarioActive>
			<AnimActive>false</AnimActive>
		</PedProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>200</MaxHealth>
		<Health>200</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>2695.43994</X>
			<Y>-393.200684</Y>
			<Z>-55.3003349</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>-11.1934805</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x6c9dd7c9</ModelHash>
		<Type>1</Type>
		<Dynamic>true</Dynamic>
		<FrozenPos>false</FrozenPos>
		<HashName>Pros</HashName>
		<InitialHandle>85824</InitialHandle>
		<PedProperties>
			<IsStill>true</IsStill>
			<CanRagdoll>true</CanRagdoll>
			<HasShortHeight>false</HasShortHeight>
			<Armour>0</Armour>
			<CurrentWeapon>0xa2719263</CurrentWeapon>
			<PedProps>
				<_0>-1,-1</_0>
				<_1>-1,-1</_1>
				<_2>-1,-1</_2>
				<_3>-1,-1</_3>
				<_4>-1,-1</_4>
				<_5>-1,-1</_5>
				<_6>-1,-1</_6>
				<_7>-1,-1</_7>
				<_8>-1,-1</_8>
				<_9>-1,-1</_9>
			</PedProps>
			<PedComps>
				<_0>0,2</_0>
				<_1>0,0</_1>
				<_2>0,0</_2>
				<_3>0,1</_3>
				<_4>1,1</_4>
				<_5>0,2</_5>
				<_6>0,0</_6>
				<_7>0,0</_7>
				<_8>2,1</_8>
				<_9>3,1</_9>
				<_10>0,0</_10>
				<_11>1,2</_11>
			</PedComps>
			<RelationshipGroupAltered>false</RelationshipGroupAltered>
			<RelationshipGroup>0xfade4843</RelationshipGroup>
			<ScenarioActive>false</ScenarioActive>
			<AnimActive>false</AnimActive>
		</PedProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>200</MaxHealth>
		<Health>200</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>2697.62744</X>
			<Y>-393.327026</Y>
			<Z>-55.300209</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>17.5189877</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
</SpoonerPlacements>
