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		<HashName>US Coastguard</HashName>
		<InitialHandle>142649</InitialHandle>
		<PedProperties>
			<IsStill>true</IsStill>
			<CanRagdoll>true</CanRagdoll>
			<HasShortHeight>false</HasShortHeight>
			<Armour>0</Armour>
			<CurrentWeapon>0xa2719263</CurrentWeapon>
			<PedProps>
				<_0>-1,-1</_0>
				<_1>-1,-1</_1>
				<_2>-1,-1</_2>
				<_3>-1,-1</_3>
				<_4>-1,-1</_4>
				<_5>-1,-1</_5>
				<_6>-1,-1</_6>
				<_7>-1,-1</_7>
				<_8>-1,-1</_8>
				<_9>-1,-1</_9>
			</PedProps>
			<PedComps>
				<_0>1,0</_0>
				<_1>0,0</_1>
				<_2>0,0</_2>
				<_3>0,1</_3>
				<_4>0,0</_4>
				<_5>0,0</_5>
				<_6>0,0</_6>
				<_7>0,0</_7>
				<_8>0,0</_8>
				<_9>0,0</_9>
				<_10>0,0</_10>
				<_11>0,0</_11>
			</PedComps>
			<RelationshipGroupAltered>false</RelationshipGroupAltered>
			<RelationshipGroup>0xa49e591c</RelationshipGroup>
			<ScenarioActive>false</ScenarioActive>
			<AnimActive>false</AnimActive>
		</PedProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>200</MaxHealth>
		<Health>200</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1620.07031</X>
			<Y>-2320.53589</Y>
			<Z>1.58265305</Z>
			<Pitch>0</Pitch>
			<Roll>-0</Roll>
			<Yaw>42.3496246</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xca0050e9</ModelHash>
		<Type>1</Type>
		<Dynamic>true</Dynamic>
		<FrozenPos>false</FrozenPos>
		<HashName>US Coastguard</HashName>
		<InitialHandle>172854</InitialHandle>
		<PedProperties>
			<IsStill>true</IsStill>
			<CanRagdoll>true</CanRagdoll>
			<HasShortHeight>false</HasShortHeight>
			<Armour>0</Armour>
			<CurrentWeapon>0xa2719263</CurrentWeapon>
			<PedProps>
				<_0>-1,-1</_0>
				<_1>-1,-1</_1>
				<_2>-1,-1</_2>
				<_3>-1,-1</_3>
				<_4>-1,-1</_4>
				<_5>-1,-1</_5>
				<_6>-1,-1</_6>
				<_7>-1,-1</_7>
				<_8>-1,-1</_8>
				<_9>-1,-1</_9>
			</PedProps>
			<PedComps>
				<_0>0,0</_0>
				<_1>0,0</_1>
				<_2>0,0</_2>
				<_3>0,0</_3>
				<_4>0,0</_4>
				<_5>0,0</_5>
				<_6>0,0</_6>
				<_7>0,0</_7>
				<_8>0,0</_8>
				<_9>0,0</_9>
				<_10>0,0</_10>
				<_11>0,0</_11>
			</PedComps>
			<RelationshipGroupAltered>false</RelationshipGroupAltered>
			<RelationshipGroup>0xa49e591c</RelationshipGroup>
			<ScenarioActive>false</ScenarioActive>
			<AnimActive>false</AnimActive>
		</PedProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>200</MaxHealth>
		<Health>200</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1621.46509</X>
			<Y>-2319.3396</Y>
			<Z>1.46445429</Z>
			<Pitch>0</Pitch>
			<Roll>-0</Roll>
			<Yaw>-130.736282</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
</SpoonerPlacements>
