<?xml version="1.0" encoding="ISO-8859-1"?>
<SpoonerPlacements>
	<Note />
	<AudioFile volume="400" />
	<ClearDatabase>false</ClearDatabase>
	<ClearWorld>0</ClearWorld>
	<ClearMarkers>false</ClearMarkers>
	<IPLsToLoad load_mp_maps="false" load_sp_maps="false" />
	<IPLsToRemove />
	<InteriorsToEnable />
	<InteriorsToCap />
	<WeatherToSet></WeatherToSet>
	<TimecycleModifier strength="1"></TimecycleModifier>
	<StartTaskSequencesOnLoad>true</StartTaskSequencesOnLoad>
	<ReferenceCoords>
		<X>1064.62354</X>
		<Y>-3102.27686</Y>
		<Z>-39.9999313</Z>
	</ReferenceCoords>
	<Placement>
		<ModelHash>0xb131133a</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>prop_box_wood04a</HashName>
		<InitialHandle>298298</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>1068.27649</X>
			<Y>-3105.11694</Y>
			<Z>-39.995842</Z>
			<Pitch>0</Pitch>
			<Roll>-0</Roll>
			<Yaw>96.0577087</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xb131133a</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>prop_box_wood04a</HashName>
		<InitialHandle>766780</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>1050.93384</X>
			<Y>-3097.48755</Y>
			<Z>-39.995842</Z>
			<Pitch>0</Pitch>
			<Roll>-0</Roll>
			<Yaw>90.4263</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xa5c3f740</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>prop_box_wood05a</HashName>
		<InitialHandle>241984</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>1062.78955</X>
			<Y>-3094.85303</Y>
			<Z>-39.9177742</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>-1.89429784</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xa5c3f740</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>prop_box_wood05a</HashName>
		<InitialHandle>431165</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>1062.72424</X>
			<Y>-3096.04932</Y>
			<Z>-39.9177742</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>-1.58720565</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xa5c3f740</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>prop_box_wood05a</HashName>
		<InitialHandle>713281</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>1062.7832</X>
			<Y>-3095.60864</Y>
			<Z>-39.0445747</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>-2.09900117</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x5ae0a333</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>prop_boxpile_02b</HashName>
		<InitialHandle>465475</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>1067.5863</X>
			<Y>-3102.44507</Y>
			<Z>-39.8753853</Z>
			<Pitch>0</Pitch>
			<Roll>-0</Roll>
			<Yaw>-179.794632</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x4c570620</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>prop_boxpile_02c</HashName>
		<InitialHandle>409913</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>1062.80542</X>
			<Y>-3102.46606</Y>
			<Z>-39.9999313</Z>
			<Pitch>0</Pitch>
			<Roll>-0</Roll>
			<Yaw>177.748459</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x5df51444</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>prop_boxpile_03a</HashName>
		<InitialHandle>710216</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>1065.14954</X>
			<Y>-3109.85645</Y>
			<Z>-39.9998856</Z>
			<Pitch>0</Pitch>
			<Roll>-0</Roll>
			<Yaw>179.434448</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x11e9fd7b</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>prop_boxpile_04a</HashName>
		<InitialHandle>516933</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>1057.84692</X>
			<Y>-3109.70435</Y>
			<Z>-39.2362747</Z>
			<Pitch>0</Pitch>
			<Roll>-0</Roll>
			<Yaw>179.894913</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x092a042b</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>prop_boxpile_06b</HashName>
		<InitialHandle>721479</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>1057.92468</X>
			<Y>-3095.50659</Y>
			<Z>-40.0399246</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>-0.417199343</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x9910206d</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>prop_boxpile_07a</HashName>
		<InitialHandle>397901</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>1058.08533</X>
			<Y>-3102.78638</Y>
			<Z>-39.9986496</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>89.0962372</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x9910206d</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>prop_boxpile_07a</HashName>
		<InitialHandle>749897</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>1065.11316</X>
			<Y>-3095.854</Y>
			<Z>-39.9986496</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>89.6559372</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x1efd2c41</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>prop_boxpile_07d</HashName>
		<InitialHandle>324170</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>1070.77869</X>
			<Y>-3098.25806</Y>
			<Z>-39.9990768</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>-49.5579185</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xebb64c70</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>prop_boxpile_09a</HashName>
		<InitialHandle>115276</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>1070.73938</X>
			<Y>-3106.9668</Y>
			<Z>-39.9999313</Z>
			<Pitch>0</Pitch>
			<Roll>-0</Roll>
			<Yaw>157.8703</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x55011d44</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>m23_2_prop_m32_weaponcrate_01b</HashName>
		<InitialHandle>369241</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>1068.3418</X>
			<Y>-3105.07422</Y>
			<Z>-38.843647</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>86.623909</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xcae99fe3</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>sm_prop_smug_crate_01a</HashName>
		<InitialHandle>282731</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>1067.56506</X>
			<Y>-3095.69946</Y>
			<Z>-39.9997826</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>7.03566074</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x9572598e</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>prop_ld_crate_01</HashName>
		<InitialHandle>338780</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>1060.3457</X>
			<Y>-3094.94043</Y>
			<Z>-39.4255981</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>-1.51212466</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x9572598e</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>prop_ld_crate_01</HashName>
		<InitialHandle>341101</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>1056.01624</X>
			<Y>-3095.125</Y>
			<Z>-39.4255981</Z>
			<Pitch>0</Pitch>
			<Roll>-0</Roll>
			<Yaw>-90.2086716</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x8deb748e</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>prop_ld_crate_lid_01</HashName>
		<InitialHandle>98671</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>1055.40454</X>
			<Y>-3094.67456</Y>
			<Z>-39.0773277</Z>
			<Pitch>3.00154795e-07</Pitch>
			<Roll>-64.9998703</Roll>
			<Yaw>-0.0269557945</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x58e49664</ModelHash>
		<Type>2</Type>
		<Dynamic>true</Dynamic>
		<FrozenPos>false</FrozenPos>
		<HashName>Forklift</HashName>
		<InitialHandle>69493</InitialHandle>
		<VehicleProperties>
			<Colours>
				<Primary>47</Primary>
				<Secondary>73</Secondary>
				<Pearl>88</Pearl>
				<Rim>156</Rim>
				<Mod1_a>16</Mod1_a>
				<Mod1_b>0</Mod1_b>
				<Mod1_c>1364202313</Mod1_c>
				<Mod2_a>32758</Mod2_a>
				<Mod2_b>1397016344</Mod2_b>
				<IsPrimaryColourCustom>false</IsPrimaryColourCustom>
				<IsSecondaryColourCustom>false</IsSecondaryColourCustom>
				<tyreSmoke_R>255</tyreSmoke_R>
				<tyreSmoke_G>255</tyreSmoke_G>
				<tyreSmoke_B>255</tyreSmoke_B>
				<LrInterior>0</LrInterior>
				<LrDashboard>0</LrDashboard>
				<LrXenonHeadlights>255</LrXenonHeadlights>
			</Colours>
			<Livery>-1</Livery>
			<NumberPlateText>05IIF090</NumberPlateText>
			<NumberPlateIndex>4</NumberPlateIndex>
			<WheelType>0</WheelType>
			<WheelsInvisible>false</WheelsInvisible>
			<EngineSoundName></EngineSoundName>
			<WindowTint>-1</WindowTint>
			<BulletProofTyres>false</BulletProofTyres>
			<DirtLevel>0</DirtLevel>
			<PaintFade>0.298039228</PaintFade>
			<RoofState>0</RoofState>
			<SirenActive>false</SirenActive>
			<EngineOn>false</EngineOn>
			<EngineHealth>1000</EngineHealth>
			<LightsOn>false</LightsOn>
			<IsRadioLoud>0</IsRadioLoud>
			<LockStatus>1</LockStatus>
			<Neons>
				<Left>false</Left>
				<Right>false</Right>
				<Front>false</Front>
				<Back>false</Back>
				<R>255</R>
				<G>0</G>
				<B>255</B>
			</Neons>
			<DoorsOpen>
				<BackLeftDoor>false</BackLeftDoor>
				<BackRightDoor>false</BackRightDoor>
				<FrontLeftDoor>false</FrontLeftDoor>
				<FrontRightDoor>false</FrontRightDoor>
				<Hood>false</Hood>
				<Trunk>false</Trunk>
				<Trunk2>false</Trunk2>
			</DoorsOpen>
			<DoorsBroken>
				<BackLeftDoor>false</BackLeftDoor>
				<BackRightDoor>false</BackRightDoor>
				<FrontLeftDoor>false</FrontLeftDoor>
				<FrontRightDoor>false</FrontRightDoor>
				<Hood>false</Hood>
				<Trunk>false</Trunk>
				<Trunk2>false</Trunk2>
			</DoorsBroken>
			<TyresBursted>
				<FrontLeft>false</FrontLeft>
				<FrontRight>false</FrontRight>
				<_2>false</_2>
				<_3>false</_3>
				<BackLeft>false</BackLeft>
				<BackRight>false</BackRight>
				<_6>false</_6>
				<_7>false</_7>
				<_8>false</_8>
			</TyresBursted>
			<ModExtras />
			<Mods>
				<_0>-1,0</_0>
				<_1>-1,0</_1>
				<_2>-1,0</_2>
				<_3>-1,0</_3>
				<_4>-1,0</_4>
				<_5>-1,0</_5>
				<_6>-1,0</_6>
				<_7>-1,0</_7>
				<_8>-1,0</_8>
				<_9>-1,0</_9>
				<_10>-1,0</_10>
				<_11>-1,0</_11>
				<_12>-1,0</_12>
				<_13>-1,0</_13>
				<_14>-1,0</_14>
				<_15>-1,0</_15>
				<_16>-1,0</_16>
				<_17>false</_17>
				<_18>false</_18>
				<_19>false</_19>
				<_20>false</_20>
				<_21>false</_21>
				<_22>false</_22>
				<_23>-1,0</_23>
				<_24>-1,0</_24>
				<_25>-1,0</_25>
				<_26>-1,0</_26>
				<_27>-1,0</_27>
				<_28>-1,0</_28>
				<_29>-1,0</_29>
				<_30>-1,0</_30>
				<_31>-1,0</_31>
				<_32>-1,0</_32>
				<_33>-1,0</_33>
				<_34>-1,0</_34>
				<_35>-1,0</_35>
				<_36>-1,0</_36>
				<_37>-1,0</_37>
				<_38>-1,0</_38>
				<_39>-1,0</_39>
				<_40>-1,0</_40>
				<_41>-1,0</_41>
				<_42>-1,0</_42>
				<_43>-1,0</_43>
				<_44>-1,0</_44>
				<_45>-1,0</_45>
				<_46>-1,0</_46>
				<_47>-1,0</_47>
				<_48>-1,0</_48>
			</Mods>
		</VehicleProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>999</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>1057.92456</X>
			<Y>-3107.37817</Y>
			<Z>-39.5343819</Z>
			<Pitch>-0.346586019</Pitch>
			<Roll>-0.0470753089</Roll>
			<Yaw>76.6955032</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xf161d212</ModelHash>
		<Type>1</Type>
		<Dynamic>true</Dynamic>
		<FrozenPos>false</FrozenPos>
		<HashName>High Security</HashName>
		<InitialHandle>757879</InitialHandle>
		<PedProperties>
			<IsStill>true</IsStill>
			<CanRagdoll>true</CanRagdoll>
			<HasShortHeight>false</HasShortHeight>
			<Armour>0</Armour>
			<CurrentWeapon>0xa2719263</CurrentWeapon>
			<PedProps>
				<_0>-1,-1</_0>
				<_1>-1,-1</_1>
				<_2>-1,-1</_2>
				<_3>-1,-1</_3>
				<_4>-1,-1</_4>
				<_5>-1,-1</_5>
				<_6>-1,-1</_6>
				<_7>-1,-1</_7>
				<_8>-1,-1</_8>
				<_9>-1,-1</_9>
			</PedProps>
			<PedComps>
				<_0>1,0</_0>
				<_1>0,0</_1>
				<_2>0,0</_2>
				<_3>0,1</_3>
				<_4>0,1</_4>
				<_5>0,0</_5>
				<_6>0,0</_6>
				<_7>0,0</_7>
				<_8>0,0</_8>
				<_9>0,0</_9>
				<_10>0,0</_10>
				<_11>0,1</_11>
			</PedComps>
			<RelationshipGroupAltered>false</RelationshipGroupAltered>
			<RelationshipGroup>0xfade4843</RelationshipGroup>
			<ScenarioActive>false</ScenarioActive>
			<AnimActive>false</AnimActive>
		</PedProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>200</MaxHealth>
		<Health>200</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>1049.40918</X>
			<Y>-3099.56055</Y>
			<Z>-39.013485</Z>
			<Pitch>0</Pitch>
			<Roll>-0</Roll>
			<Yaw>119.670601</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xf161d212</ModelHash>
		<Type>1</Type>
		<Dynamic>true</Dynamic>
		<FrozenPos>false</FrozenPos>
		<HashName>High Security</HashName>
		<InitialHandle>762374</InitialHandle>
		<PedProperties>
			<IsStill>true</IsStill>
			<CanRagdoll>true</CanRagdoll>
			<HasShortHeight>false</HasShortHeight>
			<Armour>0</Armour>
			<CurrentWeapon>0xa2719263</CurrentWeapon>
			<PedProps>
				<_0>-1,-1</_0>
				<_1>-1,-1</_1>
				<_2>-1,-1</_2>
				<_3>-1,-1</_3>
				<_4>-1,-1</_4>
				<_5>-1,-1</_5>
				<_6>-1,-1</_6>
				<_7>-1,-1</_7>
				<_8>-1,-1</_8>
				<_9>-1,-1</_9>
			</PedProps>
			<PedComps>
				<_0>0,1</_0>
				<_1>0,0</_1>
				<_2>0,0</_2>
				<_3>0,0</_3>
				<_4>0,0</_4>
				<_5>0,0</_5>
				<_6>0,0</_6>
				<_7>0,0</_7>
				<_8>0,0</_8>
				<_9>0,0</_9>
				<_10>0,0</_10>
				<_11>1,1</_11>
			</PedComps>
			<RelationshipGroupAltered>false</RelationshipGroupAltered>
			<RelationshipGroup>0xfade4843</RelationshipGroup>
			<ScenarioActive>false</ScenarioActive>
			<AnimActive>false</AnimActive>
		</PedProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>200</MaxHealth>
		<Health>200</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>1049.2627</X>
			<Y>-3106.54248</Y>
			<Z>-39.0133209</Z>
			<Pitch>-0</Pitch>
			<Roll>-0</Roll>
			<Yaw>-22.2560692</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xf161d212</ModelHash>
		<Type>1</Type>
		<Dynamic>true</Dynamic>
		<FrozenPos>false</FrozenPos>
		<HashName>High Security</HashName>
		<InitialHandle>323329</InitialHandle>
		<PedProperties>
			<IsStill>true</IsStill>
			<CanRagdoll>true</CanRagdoll>
			<HasShortHeight>false</HasShortHeight>
			<Armour>0</Armour>
			<CurrentWeapon>0xa2719263</CurrentWeapon>
			<PedProps>
				<_0>-1,-1</_0>
				<_1>-1,-1</_1>
				<_2>-1,-1</_2>
				<_3>-1,-1</_3>
				<_4>-1,-1</_4>
				<_5>-1,-1</_5>
				<_6>-1,-1</_6>
				<_7>-1,-1</_7>
				<_8>-1,-1</_8>
				<_9>-1,-1</_9>
			</PedProps>
			<PedComps>
				<_0>1,1</_0>
				<_1>0,0</_1>
				<_2>0,0</_2>
				<_3>0,1</_3>
				<_4>0,1</_4>
				<_5>0,0</_5>
				<_6>0,0</_6>
				<_7>0,0</_7>
				<_8>1,0</_8>
				<_9>0,0</_9>
				<_10>0,0</_10>
				<_11>0,2</_11>
			</PedComps>
			<RelationshipGroupAltered>false</RelationshipGroupAltered>
			<RelationshipGroup>0xfade4843</RelationshipGroup>
			<ScenarioActive>false</ScenarioActive>
			<AnimActive>false</AnimActive>
		</PedProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>200</MaxHealth>
		<Health>200</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>1050.02881</X>
			<Y>-3104.93677</Y>
			<Z>-39.0135117</Z>
			<Pitch>0</Pitch>
			<Roll>-0</Roll>
			<Yaw>151.039108</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xf161d212</ModelHash>
		<Type>1</Type>
		<Dynamic>true</Dynamic>
		<FrozenPos>false</FrozenPos>
		<HashName>High Security</HashName>
		<InitialHandle>728446</InitialHandle>
		<PedProperties>
			<IsStill>true</IsStill>
			<CanRagdoll>true</CanRagdoll>
			<HasShortHeight>false</HasShortHeight>
			<Armour>0</Armour>
			<CurrentWeapon>0xa2719263</CurrentWeapon>
			<PedProps>
				<_0>-1,-1</_0>
				<_1>-1,-1</_1>
				<_2>-1,-1</_2>
				<_3>-1,-1</_3>
				<_4>-1,-1</_4>
				<_5>-1,-1</_5>
				<_6>-1,-1</_6>
				<_7>-1,-1</_7>
				<_8>-1,-1</_8>
				<_9>-1,-1</_9>
			</PedProps>
			<PedComps>
				<_0>0,2</_0>
				<_1>0,0</_1>
				<_2>0,0</_2>
				<_3>0,0</_3>
				<_4>0,0</_4>
				<_5>0,0</_5>
				<_6>0,0</_6>
				<_7>0,0</_7>
				<_8>0,0</_8>
				<_9>0,0</_9>
				<_10>0,0</_10>
				<_11>0,0</_11>
			</PedComps>
			<RelationshipGroupAltered>false</RelationshipGroupAltered>
			<RelationshipGroup>0xfade4843</RelationshipGroup>
			<ScenarioActive>false</ScenarioActive>
			<AnimActive>false</AnimActive>
		</PedProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>200</MaxHealth>
		<Health>200</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>1062.78394</X>
			<Y>-3097.30029</Y>
			<Z>-39.0124474</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>1.2810452</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xf161d212</ModelHash>
		<Type>1</Type>
		<Dynamic>true</Dynamic>
		<FrozenPos>false</FrozenPos>
		<HashName>High Security</HashName>
		<InitialHandle>42511</InitialHandle>
		<PedProperties>
			<IsStill>true</IsStill>
			<CanRagdoll>true</CanRagdoll>
			<HasShortHeight>false</HasShortHeight>
			<Armour>0</Armour>
			<CurrentWeapon>0xa2719263</CurrentWeapon>
			<PedProps>
				<_0>-1,-1</_0>
				<_1>-1,-1</_1>
				<_2>-1,-1</_2>
				<_3>-1,-1</_3>
				<_4>-1,-1</_4>
				<_5>-1,-1</_5>
				<_6>-1,-1</_6>
				<_7>-1,-1</_7>
				<_8>-1,-1</_8>
				<_9>-1,-1</_9>
			</PedProps>
			<PedComps>
				<_0>0,0</_0>
				<_1>0,0</_1>
				<_2>0,0</_2>
				<_3>0,1</_3>
				<_4>0,1</_4>
				<_5>0,0</_5>
				<_6>0,0</_6>
				<_7>0,0</_7>
				<_8>0,0</_8>
				<_9>0,0</_9>
				<_10>0,0</_10>
				<_11>0,1</_11>
			</PedComps>
			<RelationshipGroupAltered>false</RelationshipGroupAltered>
			<RelationshipGroup>0xfade4843</RelationshipGroup>
			<ScenarioActive>false</ScenarioActive>
			<AnimActive>false</AnimActive>
		</PedProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>200</MaxHealth>
		<Health>200</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>1064.21594</X>
			<Y>-3107.15039</Y>
			<Z>-39.0125122</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>50.1563454</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xf161d212</ModelHash>
		<Type>1</Type>
		<Dynamic>true</Dynamic>
		<FrozenPos>false</FrozenPos>
		<HashName>High Security</HashName>
		<InitialHandle>375050</InitialHandle>
		<PedProperties>
			<IsStill>true</IsStill>
			<CanRagdoll>true</CanRagdoll>
			<HasShortHeight>false</HasShortHeight>
			<Armour>0</Armour>
			<CurrentWeapon>0xa2719263</CurrentWeapon>
			<PedProps>
				<_0>-1,-1</_0>
				<_1>-1,-1</_1>
				<_2>-1,-1</_2>
				<_3>-1,-1</_3>
				<_4>-1,-1</_4>
				<_5>-1,-1</_5>
				<_6>-1,-1</_6>
				<_7>-1,-1</_7>
				<_8>-1,-1</_8>
				<_9>-1,-1</_9>
			</PedProps>
			<PedComps>
				<_0>1,0</_0>
				<_1>0,0</_1>
				<_2>0,0</_2>
				<_3>0,2</_3>
				<_4>0,2</_4>
				<_5>0,0</_5>
				<_6>0,0</_6>
				<_7>0,0</_7>
				<_8>1,0</_8>
				<_9>0,0</_9>
				<_10>0,0</_10>
				<_11>1,1</_11>
			</PedComps>
			<RelationshipGroupAltered>false</RelationshipGroupAltered>
			<RelationshipGroup>0xfade4843</RelationshipGroup>
			<ScenarioActive>false</ScenarioActive>
			<AnimActive>false</AnimActive>
		</PedProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>200</MaxHealth>
		<Health>200</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>1062.74805</X>
			<Y>-3106.05273</Y>
			<Z>-39.0127754</Z>
			<Pitch>0</Pitch>
			<Roll>-0</Roll>
			<Yaw>-127.689491</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
</SpoonerPlacements>
