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 Prerequisites & recommendations
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If you use Forests of San Andreas as well please be sure that you have installed version 4.0 or newer of that mod.
Otherwise you will have many colliding and duplicated props in some areas and fewer props in other areas.

This mod without other mods applied works with the original gameconfig.xml and without any heap adjustment.
However, if you are using multiple mods it might be the case that at some point you need to adapt the gameconfig.xml and/or the heap (that is a general statement and is not specific to this mod).
If you are unsure just give it a try without changing the gameconfig.xml and the heap. In case you then experience crashes please install these add-ons as well:
• https://github.com/pnwparksfan/gameconfig/
• https://www.gta5-mods.com/tools/heapadjuster


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 Credits
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This map is based on the map "GTA V Remastered" in version 1.3 and 2.0b by le__AK.
I want to thank him very much for that great map and his permission to publish this mod.

Despite my own tools/scripts (https://github.com/Larcius/gta5-modding-utils) the following tools were involved:
• OpenIV (https://openiv.com): importing files from openformats to binary code
• CodeWalker (https://www.gta5-mods.com/tools/codewalker-gtav-interactive-3d-map): editing entities, exporting and importing shader
• HLSLDecompiler (https://github.com/etnlGD/HLSLDecompiler): decompiling shader (from DXBC byte code to HLSL source code)
• FXC (https://learn.microsoft.com/en-us/windows/win32/direct3dtools/fxc): compiling shader (from HLSL source code to DXBC byte code)


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 Installation via OIV
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Simply extract the file "GTA V Remastered Enhanced v*.oiv" anywhere you want and use OpenIV -> Tools -> Package Installer to install the mod.
By doing so the maps as well as an adapted shader (to properly render reflections) are installed.


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 Uninstallation via OIV
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Simply extract the file "Uninstaller GTA V Remastered.oiv" anywhere you want and use OpenIV -> Tools -> Package Installer to uninstall the mod.
Please be sure to select the same location (mods or game folder) you did on installation.
By doing so the maps but not the adapted shader are uninstalled.
It is not necessary to reset the adapted shader. If you want to uninstall it anyway please see section Manual uninstallation -> Shader.


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 Manual installation
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------
 Maps
------

• Create a new folder "vremastered" in Grand Theft Auto V\mods\update\x64\dlcpacks
• Extract the file "GTA V Remastered Enhanced v*.oiv" and open it with a ZIP program (like 7zip, WinZIP, WinRAR, ...)
• Extract content\dlc\dlc.rpf to Grand Theft Auto V\mods\update\x64\dlcpacks\vremastered
  (so finally there must be Grand Theft Auto V\mods\update\x64\dlcpacks\vremastered\dlc.rpf)
• Use OpenIV to edit Grand Theft Auto V\mods\update\update.rpf\common\data\dlclist.xml
• Add new line
  <Item>dlcpacks:/vremastered/</Item>
  before line
  </Paths>

--------
 Shader
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To properly render the dedicated reflection models an adapted shader is required.

• Extract the file "GTA V Remastered Enhanced Revised v*.oiv" and open it with a ZIP program (like 7zip, WinZIP, WinRAR, ...)
• Extract the file default.fxc under content\shader and copy it (using OpenIV) to Grand Theft Auto V\mods\update\update.rpf\common\shaders\win32_40_final
  (you may need to create the folder win32_40_final).


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 Manual uninstallation
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 Maps
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Revert the steps from section "Manual installation":
• Use OpenIV to edit Grand Theft Auto V\mods\update\update.rpf\common\data\dlclist.xml
• Remove any line like
  <Item>dlcpacks:/vremastered/</Item>
• Go to Grand Theft Auto V\mods\update\x64\dlcpacks and remove the folder vremastered

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 Shader
--------

If you are using one of my other mods you need to keep the adapted default.fxc shader.
Otherwise do the following to uninstall the adapted shader:
• Use OpenIV and go to Grand Theft Auto V\mods\update\update.rpf\common\shaders\win32_40_final
• Remove the file default.fxc



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-------------------------
 Overview of added props
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bushes:				 1149
cacti:				  246
joshua trees:		  137
palms:				 3421
trees:				 5023
potted plants:		  279
misc vegetation:	 1029
rocks:				  123
seats & tables:		  478
others:				 1607
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total:				13492