NASCAR Texas Super Speedway
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Mod features:
-Full track with buildings, RVs and more
-Full collision
-Lights at night


FAQ:
Q: Is this final?
A: No, better textures for things like grass, pavement, etc will be added in a later version. More lights will also be added.

Q: My car slips through objects, is this normal?
A: yes and no. Some cars tend to simply ignore any collision meshes while other work fine. It seems to be more of an issue with different vehicle collision meshes. My custom NASCAR vehicle mods don't have this issue though.

Q: The Ambulances, RVs, Buildings, etc are not very detailed, will that be changed?
A: Very unlikely. This track/map is simply meant for racing, not to take a look at the buildings. The only thing that might get enhanced is the pit stop and winner circle area.

Q: why is it placed over Alamo sea? it looks ugly with the provided landmass
A: It's not meant to be in the game while you play normally. I decided to add it over Alamo to have the mountains as background scenery, that way it feel like a bigger world.

Q: Can I move it?
A: Yes you can with Menyoo. "Texas_10" is the parent part where all other track parts are attached to. Simply move that one and the others will move with it together.



Credits:
Model:
Nascar SimRacing

Converted to GTA San Andreas:
Don Wasyl

Converted to GTA V, edited by SkylineGTRFreak

Prop .ytyp file by Dekurwinator

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Instructions:

1. Place the "texas" folder into [Gamefolder]\update\X64\dlcpacks\
2. With OpenIV, open [Game folder]\update\update.rpf\common\data\dlclist.xml and add this with Notepad++
		<Item>dlcpacks:\texas\</Item>

3. Place "menyooStuff" in your GTA V root folder and include it in the folders you (should) already have.

4. Ingame, load the .xml with the name "TexasSpeedway"


Link to Menyoo (Required): https://www.gta5-mods.com/scripts/menyoo-pc-sp

I would advise using a Mods folder (more info at OpenIV) 
and make a backup, I take no responsibility if any shit happens.