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///// GIMS HELPER INSTRUCTIONS /////
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Install 
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1. Go to your scripts folder where you have 3ds installed usually "C:\Program Files\Autodesk\3ds Max 2016\scripts\Startup" 
2. Drag and drop gims_helper.ms in the Startup folder
3. Open 3ds Max
4. To Open Go To Utilitys Tab > Open Gims Helper

Model tools
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"Create Gta Model" - This button will apply the mesh:modifier on the selected geometry and parent it under a EGIMS_V_Model
(If multi items are selected you can make them into multiple items or a single)
"Static Collision" - If this checkbox is ticked it will create a seperate EGIMS_V_Collision_Composite and duplicate the item, parent it to the composite and apply the correct modifier
"Embeded Collision" - If this checkbox is ticked it will create a child EGIMS_V_Collision_Composite of the model and duplicate the item, parent it to the composite and apply the correct modifier
"Model Name" - This textbox will assign the name of the model 

Collision Tools
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"Create Gta Collision" - This button will create EGIMS_V_Collision_Composite and apply the correct modifier and parent under the composite 
"Set Collision Flags" - This button will set all normal flags need {MAP ANIMAL, MAP COVER, MAP DYNAMIC, MAP VEHICLE, MAP WEAPON}
"Composite Name" - This textbox will assign the name of the composite

Shader Tools 
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"Set All Shaders" - This button will assign all material shaders of the model(s) selected to the selected shader in the drop down box 

Vertex Tools
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"Paint Verticies" - This button will assign every vertex seleted the selected color in the color box 

Ideas 
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1. Assign collision materials depending on name so if name is grass then it has grass mat assigned 
2. Choose which shaders/flags/default model/composite names are in the dropdowns and textbox's

Thanks To
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1. Vetchems 

IF YOU WANT SOMETHING ADDED THEN PLEASE HMU ON GTA5MODS.COM 

Enjoy, skylumz 