
@light variables

light_dir_col
light_dir_mult
light_directional_amb_col
light_directional_amb_intensity
light_directional_amb_intensity_mult
light_directional_amb_bounce_enabled
light_amb_down_wrap
light_natural_amb_down_col
light_natural_amb_down_intensity
light_natural_amb_up_col
light_natural_amb_up_intensity
light_natural_amb_up_intensity_mult
light_natural_push
light_ambient_bake_ramp
light_artificial_int_down_col
light_artificial_int_down_intensity
light_artificial_int_up_col
light_artificial_int_up_intensity
light_artificial_ext_down_col
light_artificial_ext_down_intensity
light_artificial_ext_up_col
light_artificial_ext_up_intensity
ped_light_col
ped_light_mult
ped_light_direction_x
ped_light_direction_y
ped_light_direction_z
light_amb_occ_mult
light_amb_occ_mult_ped
light_amb_occ_mult_veh
light_amb_occ_mult_prop
light_amb_volumes_in_diffuse
ssao_inten
ssao_type
ssao_cp_strength
ssao_qs_strength
light_ped_rim_mult
light_dynamic_bake_tweak
light_vehicle_second_spec_override
light_vehicle_intenity_scale

@Sun pos override

light_direction_override
light_direction_override_overrides_sun
sun_direction_x
sun_direction_y
sun_direction_z
moon_direction_x
moon_direction_y
moon_direction_z

@light ray variables

light_ray_col
light_ray_mult
light_ray_underwater_mult
light_ray_dist
light_ray_heightfalloff
light_ray_height_falloff_start


@Screen Space Light rays data

light_ray_add_reducer
light_ray_blit_size
light_ray_length


@post fx variables

postfx_exposure
postfx_exposure_min
postfx_exposure_max
postfx_bright_pass_thresh_width
postfx_bright_pass_thresh
postfx_intensity_bloom
postfx_correct_col
postfx_correct_cutoff
postfx_shift_col
postfx_shift_cutoff
postfx_desaturation
postfx_noise
postfx_noise_size
postfx_tonemap_filmic_override_dark
postfx_tonemap_filmic_exposure_dark
postfx_tonemap_filmic_a
postfx_tonemap_filmic_b
postfx_tonemap_filmic_c
postfx_tonemap_filmic_d
postfx_tonemap_filmic_e
postfx_tonemap_filmic_f
postfx_tonemap_filmic_w
postfx_tonemap_filmic_override_bright
postfx_tonemap_filmic_exposure_bright
postfx_tonemap_filmic_a_bright
postfx_tonemap_filmic_b_bright
postfx_tonemap_filmic_c_bright
postfx_tonemap_filmic_d_bright
postfx_tonemap_filmic_e_bright
postfx_tonemap_filmic_f_bright
postfx_tonemap_filmic_w_bright


@vignetting intensity

postfx_vignetting_intensity
postfx_vignetting_radius
postfx_vignetting_contrast
postfx_vignetting_col


@colour gradient variables

postfx_grad_top_col
postfx_grad_middle_col
postfx_grad_bottom_col
postfx_grad_midpoint
postfx_grad_top_middle_midpoint
postfx_grad_middle_bottom_midpoint
postfx_scanlineintensity
postfx_scanline_frequency_0
postfx_scanline_frequency_1
postfx_scanline_speed
postfx_motionblurlength


@depth of field variables

dof_far
dof_blur_mid
dof_blur_far
dof_enable_hq
dof_hq_smallblur
dof_hq_shallowdof
dof_hq_nearplane_out
dof_hq_nearplane_in
dof_hq_farplane_out
dof_hq_farplane_in
environmental_blur_in
environmental_blur_out
environmental_blur_size
bokeh_brightness_min
bokeh_brightness_max
bokeh_fade_min
bokeh_fade_max


@night vision variables

nv_light_dir_mult
nv_light_amb_down_mult
nv_light_amb_up_mult
nv_lowLum
nv_highLum
nv_topLum
nv_scalerLum
nv_offsetLum
nv_offsetLowLum
nv_offsetHighLum
nv_noiseLum
nv_noiseLowLum
nv_noiseHighLum
nv_bloomLum
nv_colorLum
nv_colorLowLum
nv_colorHighLum


@heat haze variables

hh_startRange
hh_farRange
hh_minIntensity
hh_maxIntensity
hh_displacementU
hh_displacementV
hh_tex1UScale
hh_tex1VScale
hh_tex1UOffset
hh_tex1VOffset
hh_tex2UScale
hh_tex2VScale
hh_tex2UOffset
hh_tex2VOffset
hh_tex1UFrequencyOffset
hh_tex1UFrequency
hh_tex1UAmplitude
hh_tex1VScrollingSpeed
hh_tex2UFrequencyOffset
hh_tex2UFrequency
hh_tex2UAmplitude
hh_tex2VScrollingSpeed


@lens distortion

lens_dist_coeff
lens_dist_cube_coeff
chrom_aberration_coeff
chrom_aberration_coeff2
lens_artefacts_intensity
lens_artefacts_min_exp_intensity
lens_artefacts_max_exp_intensity


@blur vignetting

blur_vignetting_radius
blur_vignetting_intensity


@screen blur

screen_blur_intensity


@Sky colouring

sky_zenith_transition_position
sky_zenith_transition_east_blend
sky_zenith_transition_west_blend
sky_zenith_blend_start
sky_zenith_col
sky_zenith_col_inten
sky_zenith_transition_col
sky_zenith_transition_col_inten
sky_azimuth_transition_position
sky_azimuth_east_col
sky_azimuth_east_col_inten
sky_azimuth_transition_col
sky_azimuth_transition_col_inten
sky_azimuth_west_col
sky_azimuth_west_col_inten
sky_hdr
sky_plane
sky_plane_inten


@Sun variables

sky_sun_col
sky_sun_disc_col
sky_sun_disc_size
sky_sun_hdr
sky_sun_miephase
sky_sun_miescatter
sky_sun_mie_intensity_mult
sky_sun_influence_radius
sky_sun_scatter_inten


@Stars / Moon variables

sky_moon_col
sky_moon_disc_size
sky_moon_iten
sky_stars_iten
sky_moon_influence_radius
sky_moon_scatter_inten


@Cloud generation

sky_cloud_gen_frequency
sky_cloud_gen_scale
sky_cloud_gen_threshold
sky_cloud_gen_softness
sky_cloud_density_mult
sky_cloud_density_bias


@Main clouds

sky_cloud_mid_col
sky_cloud_base_col
sky_cloud_base_strength
sky_cloud_shadow_col
sky_cloud_shadow_strength
sky_cloud_gen_density_offset
sky_cloud_offset
sky_cloud_overall_strength
sky_cloud_overall_color
sky_cloud_edge_strength
sky_cloud_fadeout
sky_cloud_hdr
sky_cloud_dither_strength
sky_small_cloud_col
sky_small_cloud_detail_strength
sky_small_cloud_detail_scale
sky_small_cloud_density_mult
sky_small_cloud_density_bias


@cloud shadows

cloud_shadow_density
cloud_shadow_softness
cloud_shadow_opacity


@directional (cascade) shadows

dir_shadow_num_cascades
dir_shadow_distance_multiplier
dir_shadow_softness
dir_shadow_cascade0_scale


@sprite (corona and distant lights) variables

sprite_brightness
sprite_size
sprite_corona_screenspace_expansion
Lensflare_visibility
sprite_distant_light_twinkle


@water variables

water_reflection
water_reflection_far_clip
water_reflection_lod
water_reflection_sky_flod_range
water_reflection_lod_range_enabled
water_reflection_lod_range_hd_start
water_reflection_lod_range_hd_end
water_reflection_lod_range_orphanhd_start
water_reflection_lod_range_orphanhd_end
water_reflection_lod_range_lod_start
water_reflection_lod_range_lod_end
water_reflection_lod_range_slod1_start
water_reflection_lod_range_slod1_end
water_reflection_lod_range_slod2_start
water_reflection_lod_range_slod2_end
water_reflection_lod_range_slod3_start
water_reflection_lod_range_slod3_end
water_reflection_lod_range_slod4_start
water_reflection_lod_range_slod4_end
water_reflection_height_offset
water_reflection_height_override
water_reflection_height_override_amount
water_reflection_distant_light_intensity
water_reflection_corona_intensity
water_foglight
water_interior
water_fogstreaming
water_foam_intensity_mult
water_drying_speed_mult
water_specular_intensity


@mirror variables

mirror_reflection_local_light_intensity


@fog variables

fog_start
fog_near_col
fog_near_col_a
fog_col
fog_col_a
fog_sun_lighting_calc_pow
fog_moon_col
fog_moon_col_a
fog_moon_lighting_calc_pow
fog_east_col
fog_east_col_a
fog_density
fog_falloff
fog_base_height
fog_alpha
fog_horizon_tint_scale
fog_hdr
fog_haze_col
fog_haze_density
fog_haze_alpha
fog_haze_hdr
fog_haze_start


@Linear piecewise fog.

fog_shape_bottom
fog_shape_top
fog_shape_log_10_of_visibility
fog_shape_weight_0
fog_shape_weight_1
fog_shape_weight_2
fog_shape_weight_3


@fog shadows

fog_shadow_amount
fog_shadow_falloff
fog_shadow_base_height


@volumetric lights

fog_volume_light_range
fog_volume_light_fade
fog_volume_light_intensity
fog_volume_light_size


@fog ray

fogray_contrast
fogray_intensity
fogray_density
fogray_nearfade
fogray_farfade


@refection variables

reflection_lod_range_start
reflection_lod_range_end
reflection_slod_range_start
reflection_slod_range_end
reflection_interior_range
reflection_tweak_interior_amb
reflection_tweak_exterior_amb
reflection_tweak_emissive
reflection_tweak_directional
reflection_hdr_mult


@misc variables

far_clip
temperature
particle_emissive_intensity_mult
vfxlightning_intensity_mult
vfxlightning_visibility
particle_light_intensity_mult
natural_ambient_multiplier
artificial_int_ambient_multiplier
fog_cut_off
no_weather_fx
no_gpu_fx
no_rain
no_rain_ripples
fogvolume_density_scalar
fogvolume_density_scalar_interior
fogvolume_fog_scaler
time_offset
vehicle_dirt_mod
wind_speed_mult
entity_reject
lod_mult
enable_occlusion
enable_shadow_occlusion
render_exterior
portal_weight
light_falloff_mult
lodlight_range_mult
shadow_distance_mult
lod_mult_hd
lod_mult_orphanhd
lod_mult_lod
lod_mult_slod1
lod_mult_slod2
lod_mult_slod3
lod_mult_slod4
