For better scope (Leupold Scope) view in First Person, insert this at weapon_carbinerifle in weapons.meta

          <CameraFov value="35.000000" />
          <FirstPersonScopeFov value="50.00000"/>
          <FirstPersonScopeAttachmentFov value="30.00000"/>
          <FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.010000" />
          <FirstPersonRNGRotationOffset x="1.500000" y="0.000000" z="2.000000" />
          <FirstPersonLTOffset x="0.000000" y="0.000000" z="-0.035000" />
          <FirstPersonLTRotationOffset x="1.500000" y="0.000000" z="2.500000" />
          <FirstPersonScopeOffset x="0.00000" y="0.0500" z="-0.025" />
          <FirstPersonScopeAttachmentOffset x="-0.0025" y="0.0000" z="-0.0315" />
          <FirstPersonScopeRotationOffset x="-0.70000" y="0.0000" z="0.0000" />
          <FirstPersonScopeAttachmentRotationOffset x="0.00000" y="0.0000" z="0.0000" />
          <FirstPersonAsThirdPersonIdleOffset x="-0.07000000" y="0.050000" z="-0.04" />
          <FirstPersonAsThirdPersonRNGOffset x="-0.025000" y="0.000000" z="-0.075000" />
          <FirstPersonAsThirdPersonLTOffset x="0.025000" y="0.100000" z="-0.0750000" />
          <FirstPersonAsThirdPersonScopeOffset x="0.08000" y="0.00000" z="-0.05000" />
          <FirstPersonAsThirdPersonWeaponBlockedOffset x="-0.0500000" y="0.100000" z="-0.050000" />
          <FirstPersonDofSubjectMagnificationPowerFactorNear value="1.075000" />
          <FirstPersonDofMaxNearInFocusDistance value="0.000000" />
          <FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
          <ZoomFactorForAccurateMode value="1.300000" />