=How to Install=
-Use OpenIV Package Installer and open Total Cop Overhaul.oiv, then pick install.
(If you wish to avoid using the package installer, go to the Manual Install folder.


=How to get the Cops to Spawn with Vests and Armour=
-Grab your favorite dispatch.meta file mod and open it with Notepad (or a more prefered text editing program).
(This file is located here:  Grand Theft Auto V\update\update.rpf\common\data\dispatch.meta)

-Scroll down to the <PedVariations> section.
(If that section doesn't exist, it's between the </VehicleSets> and <WantedResponses> line.)

-Now replace the <PedVariations> section with the following:
	<PedVariations>
		<Item key="S_M_Y_Cop_01">
			<ModelVariations>
				<Item>
         			<Component>PV_COMP_ACCS</Component>
          			<DrawableId value="2"/>
					<MinWantedLevel value="4"/>
					<Armour value="100.0"/>
				</Item>
				<Item>
         			<Component>PV_COMP_FEET</Component>
          			<DrawableId value="1"/>
					<MinWantedLevel value="4"/>
				</Item>
				<Item>
         			<Component>PV_COMP_TEEF</Component>
          			<DrawableId value="0"/>
					<MinWantedLevel value="4"/>
				</Item>
			</ModelVariations>
        </Item>
		<Item key="S_F_Y_Cop_01">
			<ModelVariations>
				<Item>
         			<Component>PV_COMP_ACCS</Component>
          			<DrawableId value="1"/>
					<MinWantedLevel value="4"/>
					<Armour value="100.0"/>
				</Item>
				<Item>
         			<Component>PV_COMP_FEET</Component>
          			<DrawableId value="1"/>
					<MinWantedLevel value="4"/>
				</Item>
				<Item>
         			<Component>PV_COMP_TEEF</Component>
          			<DrawableId value="0"/>
					<MinWantedLevel value="4"/>
				</Item>
			</ModelVariations>
        </Item>
		<Item key="S_M_Y_HwayCop_01">
			<ModelVariations>
				<Item>
         			<Component>PV_COMP_ACCS</Component>
          			<DrawableId value="1"/>
					<MinWantedLevel value="4"/>
					<Armour value="100.0"/>
				</Item>
				<Item>
         			<Component>PV_COMP_FEET</Component>
          			<DrawableId value="1"/>
					<MinWantedLevel value="4"/>
				</Item>
				<Item>
         			<Component>PV_COMP_TEEF</Component>
          			<DrawableId value="0"/>
					<MinWantedLevel value="4"/>
				</Item>
			</ModelVariations>
        </Item>
        <Item key="S_M_Y_Sheriff_01">
			<ModelVariations>
				<Item>
         			<Component>PV_COMP_ACCS</Component>
          			<DrawableId value="2"/>
					<MinWantedLevel value="4"/>
					<Armour value="100.0"/>
				</Item>
				<Item>
         			<Component>PV_COMP_FEET</Component>
          			<DrawableId value="1"/>
					<MinWantedLevel value="4"/>
				</Item>
				<Item>
         			<Component>PV_COMP_TEEF</Component>
          			<DrawableId value="0"/>
					<MinWantedLevel value="4"/>
				</Item>
			</ModelVariations>
        </Item>
		<Item key="S_F_Y_Sheriff_01">
			<ModelVariations>
				<Item>
         			<Component>PV_COMP_ACCS</Component>
          			<DrawableId value="2"/>
					<MinWantedLevel value="4"/>
					<Armour value="100.0"/>
				</Item>
				<Item>
         			<Component>PV_COMP_FEET</Component>
          			<DrawableId value="1"/>
					<MinWantedLevel value="4"/>
				</Item>
				<Item>
         			<Component>PV_COMP_TEEF</Component>
          			<DrawableId value="0"/>
					<MinWantedLevel value="4"/>
				</Item>
			</ModelVariations>
        </Item>
	</PedVariations>