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 General remark
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This mod without other mods applied works with the original gameconfig.xml and without any heap adjustment.
However, if you are using multiple mods it might be the case that at some point you need to adapt the gameconfig.xml and/or the heap (that is a general statement and is not specific to this mod).
Below you find some common issues and a solution when using multiple mods.


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 How to get started?
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Please get OpenIV from here
https://openiv.com/
and follow the installation process as described here (only step 1 to 3)
https://gta5mod.net/tutorials/how-to-use-openiv-mods-folder-and-keep-your-original-gta-v-files-safe/

After that please follow the installation guide in the README.txt


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 Common issues
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If the game randomly crashes or doesn't even load you may hit a pool size limit and/or ran out of heap.
To fix that please get an adapted gameconfig.xml and/or a heap adjuster:
• https://github.com/pnwparksfan/gameconfig/
• https://www.gta5-mods.com/tools/heapadjuster

In case of texture losses the following tool might help you out:
https://www.gta5-mods.com/tools/resource-adjuster

In case you no longer see HD entities but only low-level models (LOD models) please try this tool:
https://www.gta5-mods.com/tools/ymap-load-list-extent-limit-fix-fwboxstreamervariable-patch

On heavily modified games (using many mods or huge mods like NaturalVision Evolved) or enabled multiplayer maps (which is also done by LSPDFR) despite using an adapted gameconfig.xml as stated above
you may need to even further increase some pool sizes (if a pool size is already set to a higher value then do not reduce it):
• Building to 70000
• phInstGta to 20000
• StaticBounds to 20000
• DwdStore to 20000
To do so use OpenIV and go to mods\update\update.rpf\common\data\gameconfig.xml

In case of LSPDFR you may also want to try to disabled MP maps and disable preloading all models.
To do so please go to the directory
<Grand Theft Auto V>\lspdfr and edit the file lspdfr.ini and change these tweo value:
Main.PreloadAllModels = false
Main.DisableMultiplayerMap = true