<?xml version="1.0" encoding="UTF - 8"?>

<CWeaponComponentInfoBlob>
	<Infos>
		<Item type="CWeaponComponentFlashLightInfo">
			<Name>COMPONENT_AT_M27_FLSH</Name>
			<Model>w_at_m27_flsh</Model>
			<LocName>WCT_FLASH</LocName>
			<LocDesc>WCD_FLASH</LocDesc>
			<AttachBone>AAPFlsh</AttachBone>
			<WeaponAttachBone>WAPFlshLasr</WeaponAttachBone>
			<AccuracyModifier type="NULL"/>
			<DamageModifier type="NULL"/>
			<bShownOnWheel value="true"/>
			<CreateObject value="true"/>
			<HudDamage value="0"/>
			<HudSpeed value="0"/>
			<HudCapacity value="0"/>
			<HudAccuracy value="0"/>
			<HudRange value="0"/>
			<MainLightIntensity value="6.000000"/>
			<MainLightColor value="0x00FFFFFF"/>
			<MainLightRange value="20.000000"/>
			<MainLightFalloffExponent value="32.000000"/>
			<MainLightInnerAngle value="0.000000"/>
			<MainLightOuterAngle value="20.000000"/>
			<MainLightCoronaIntensity value="3.000000"/>
			<MainLightCoronaSize value="0.200000"/>
			<MainLightVolumeIntensity value="0.120000"/>
			<MainLightVolumeSize value="0.030000"/>
			<MainLightVolumeExponent value="0.010000"/>
			<MainLightVolumeOuterColor value="0x00FFFFFF"/>
			<MainLightShadowFadeDistance value="15.000000"/>
			<MainLightSpecularFadeDistance value="15.000000"/>
			<SecondaryLightIntensity value="4.000000"/>
			<SecondaryLightColor value="0x00FFFFFF"/>
			<SecondaryLightRange value="6.000000"/>
			<SecondaryLightFalloffExponent value="64.000000"/>
			<SecondaryLightInnerAngle value="0.000000"/>
			<SecondaryLightOuterAngle value="60.000000"/>
			<SecondaryLightVolumeIntensity value="0.300000"/>
			<SecondaryLightVolumeSize value="0.400000"/>
			<SecondaryLightVolumeExponent value="24.000000"/>
			<SecondaryLightVolumeOuterColor value="0x00FFFFFF"/>
			<SecondaryLightFadeDistance value="10.000000"/>
			<fTargetDistalongAimCamera value="8.000000"/>
			<FlashLightBone>Gun_FLMuzzle</FlashLightBone>
			<FlashLightBoneBulbOn>Bulb_On</FlashLightBoneBulbOn>
			<FlashLightBoneBulbOff>Bulb_Off</FlashLightBoneBulbOff>
		</Item>
	</Infos>
	<InfoBlobName/>
</CWeaponComponentInfoBlob>

