[1:48:00] [Main] Chaos Response v1.0-beta.5.1
[1:48:00] [Main] Main class initialization started.
[1:48:00] [Main] Event handlers set up.
[1:48:00] [Main] Command manager ready.
[1:48:00] [WeaponAPI] Weapon components dictionary initialization started.
[1:48:00] [WeaponAPI] Weapon components dictionary ready.
[1:48:00] [Main] Read ChaosResponse.ini.
[1:48:00] [Main] Menu keys: Main=N, Computer=G, Backup=B.
[1:48:00] [Main] Read ChaosResponseSave.ini.
[1:48:00] [Main] Configuration read.
[1:48:00] [CrimeMenu] Crime menu initialization started.
[1:48:00] [CrimeMenu] Crime menu ready.
[1:48:00] [ComputerMenu] Computer menu initialization started.
[1:48:00] [ComputerMenu] Computer menu ready.
[1:48:00] [BackupMenu] Backup menu initialization started.
[1:48:00] [BackupMenu] Backup menu ready.
[1:48:00] [ArmoryMenu] Armory menu initialization started.
[1:48:00] [ArmoryMenu] Attempting to create the Pistol menu.
[1:48:00] [ArmoryMenu] Attempting to create the PistolMk2 menu.
[1:48:00] [ArmoryMenu] Attempting to create the CombatPistol menu.
[1:48:00] [ArmoryMenu] Attempting to create the PumpShotgun menu.
[1:48:00] [ArmoryMenu] Attempting to create the PumpShotgunMk2 menu.
[1:48:00] [ArmoryMenu] Attempting to create the SMG menu.
[1:48:00] [ArmoryMenu] Attempting to create the SMGMk2 menu.
[1:48:00] [ArmoryMenu] Attempting to create the AssaultSMG menu.
[1:48:00] [ArmoryMenu] Attempting to create the CarbineRifle menu.
[1:48:00] [ArmoryMenu] Attempting to create the CarbineRifleMk2 menu.
[1:48:00] [ArmoryMenu] Attempting to create the ServiceCarbine menu.
[1:48:00] [ArmoryMenu] Attempting to create the HeavyRifle menu.
[1:48:00] [ArmoryMenu] Attempting to create the BZGas menu.
[1:48:00] [ArmoryMenu] Attempting to create the Grenade menu.
[1:48:00] [ArmoryMenu] Armory menu ready.
[1:48:00] [LockerMenu] Locker room menu initialization started.
[1:48:00] [LockerMenu] Locker room menu ready.
[1:48:00] [StationMenu] Station menu initialization started.
[1:48:00] [StationMenu] Station menu ready.
[1:48:00] [RootMenu] All menus ready.
[1:48:00] [RelationshipManager] Relationship manager ready.
[1:48:02] [Main] Mod enabling started.
[1:48:03] [LockerMenu] Read and load player model.
[1:48:03] [PlayerAPI] Changing player model to: FreemodeFemale01.
[1:48:03] [PlayerAPI] Model loaded.
[1:48:03] [PlayerAPI] Changed player model successfully.
[1:48:03] [ClothingManager] Hair tints for freemode character:
[1:48:03] [ClothingManager] Drawable ID: 4, Texture ID: 5, Hair Color ID: 6, Highlight Color ID: 9
[1:48:03] [BodyguardManager] Player group index: 16
[1:48:03] [LockerMenu] Read and load player weapons.
[1:48:03] [LockerMenu] Loaded player weapons.
[1:48:03] [GarageMenu] Read player vehicle model.
[1:48:03] [GarageMenu] Load player vehicle model.
[1:48:03] [EntityFactory] Initiating model load process for: 0x72935408.
[1:48:03] [EntityFactory] Model '0x72935408' successfully loaded.
[1:48:03] [EntityFactory] Created vehicle with model: 0x72935408 at X:2329.002 Y:2878.29 Z:40.43869, heading: 35.96349. Time taken: 0 ms.
[1:48:04] [GarageMenu] Load player vehicle mods.
[1:48:04] [Main] Department Index: 9
[1:48:05] [Main] Current Weather: ExtraSunny
[1:48:05] [Main] Initialization completed successfully.
[1:48:09] [AudioManager] Playing: D:\Software\Steam\steamapps\common\Grand Theft Auto V\scripts\ChaosResponse.Audio\REPORT_RESPONSE\REPORT_RESPONSE_COPY_02.wav
[1:48:10] [AudioManager] Playing: D:\Software\Steam\steamapps\common\Grand Theft Auto V\scripts\ChaosResponse.Audio\ASSISTANCE_REQUIRED\ASSISTANCE_REQUIRED_03.wav
[1:48:13] [EntityFactory] Initiating model load process for: 0x9C32EB57.
[1:48:13] [EntityFactory] Model '0x9C32EB57' successfully loaded.
[1:48:13] [EntityFactory] Created vehicle with model: 0x9C32EB57 at X:-460.9958 Y:5896.508 Z:32.63468, heading: 0.07509575. Time taken: 182 ms.
[1:48:13] [EntityFactory] Initiating model load process for: 0x9C9EFFD8.
[1:48:13] [EntityFactory] Model '0x9C9EFFD8' successfully loaded.
[1:48:13] [EntityFactory] Created ped with model: 0x9C9EFFD8 at X:-460.9908 Y:5896.515 Z:32.63301, heading: 144.3204. Time taken: 0 ms.
[1:48:13] [ClothingManager] Randomizing freemode officer style hair and beard.
[1:48:13] [ClothingManager] Setting specific freemode character hair and beard.
[1:48:13] [ClothingManager] Hair tints for freemode character:
[1:48:13] [ClothingManager] Drawable ID: 42, Texture ID: 0, Hair Color ID: 6, Highlight Color ID: 11
[1:48:13] [WeaponAPI] Attempting to give ped weapon component: FlashLight for weapon: Pistol.
[1:48:13] [EntityFactory] Initiating model load process for: 0x705E61F2.
[1:48:13] [EntityFactory] Model '0x705E61F2' successfully loaded.
[1:48:13] [EntityFactory] Created ped with model: 0x705E61F2 at X:-460.9905 Y:5896.515 Z:32.63301, heading: 144.3203. Time taken: 0 ms.
[1:48:13] [ClothingManager] Randomizing freemode officer style hair and beard.
[1:48:13] [ClothingManager] Setting specific freemode character hair and beard.
[1:48:13] [ClothingManager] Beard tints for freemode character:
[1:48:13] [ClothingManager] Drawable ID: 0, Opacity: 0.8589128, Color ID: 1, Second Color ID: 12
[1:48:13] [ClothingManager] Hair tints for freemode character:
[1:48:13] [ClothingManager] Drawable ID: 48, Texture ID: 0, Hair Color ID: 1, Highlight Color ID: 12
[1:48:13] [WeaponAPI] Attempting to give ped weapon component: FlashLight for weapon: Pistol.
[1:48:13] [WeaponAPI] Attempting to give ped weapon component: FlashLight for weapon: PumpShotgun.
[1:48:13] [AudioManager] Playing: D:\Software\Steam\steamapps\common\Grand Theft Auto V\scripts\ChaosResponse.Audio\black_mini_04\UNIT_RESPONDING_DISPATCH_02.wav
[1:48:16] [EntityFactory] Initiating model load process for: 0xFDEFAEC3.
[1:48:16] [EntityFactory] Model '0xFDEFAEC3' successfully loaded.
[1:48:16] [EntityFactory] Created vehicle with model: 0xFDEFAEC3 at X:-583 Y:6109.25 Z:7.302496, heading: 0.118245. Time taken: 64 ms.
[1:48:16] [EntityFactory] Initiating model load process for: 0x739B1EF5.
[1:48:16] [EntityFactory] Model '0x739B1EF5' successfully loaded.
[1:48:16] [EntityFactory] Created ped with model: 0x739B1EF5 at X:-583.0049 Y:6109.25 Z:7.308933, heading: 46.86762. Time taken: 48 ms.
[1:48:16] [WeaponAPI] Attempting to give ped weapon component: FlashLight for weapon: Pistol.
[1:48:16] [AudioManager] Playing: D:\Software\Steam\steamapps\common\Grand Theft Auto V\scripts\ChaosResponse.Audio\white_full_02\UNIT_RESPONDING_DISPATCH_02.wav
[1:48:21] [EntityFactory] Initiating model load process for: 0x432EA949.
[1:48:21] [EntityFactory] Model '0x432EA949' successfully loaded.
[1:48:21] [EntityFactory] Created vehicle with model: 0x432EA949 at X:-467.9923 Y:5886.756 Z:32.84787, heading: 0.06745033. Time taken: 79 ms.
[1:48:21] [EntityFactory] Initiating model load process for: 0x7B8B434B.
[1:48:22] [EntityFactory] Model '0x7B8B434B' successfully loaded.
[1:48:22] [EntityFactory] Created ped with model: 0x7B8B434B at X:-467.9858 Y:5886.763 Z:32.84653, heading: 144.3197. Time taken: 96 ms.
[1:48:22] [WeaponAPI] Attempting to give ped weapon component: FlashLight for weapon: CombatPistol.
[1:48:22] [EntityFactory] Initiating model load process for: 0x7B8B434B.
[1:48:22] [EntityFactory] Model '0x7B8B434B' successfully loaded.
[1:48:22] [EntityFactory] Created ped with model: 0x7B8B434B at X:-467.9857 Y:5886.763 Z:32.84661, heading: 144.3197. Time taken: 0 ms.
[1:48:22] [WeaponAPI] Attempting to give ped weapon component: FlashLight for weapon: CombatPistol.
[1:48:22] [WeaponAPI] Attempting to give ped weapon component: FlashLight for weapon: CarbineRifle.
[1:48:22] [AudioManager] Playing: D:\Software\Steam\steamapps\common\Grand Theft Auto V\scripts\ChaosResponse.Audio\white_full_02\UNIT_RESPONDING_DISPATCH_01.wav
