<?xml version="1.0" encoding="UTF-8"?>

<CHandlingDataMgr>
<HandlingData>
	<Item type="CHandlingData">
      <handlingName>turretsilv</handlingName>
      <fMass value="3500.0" />
			<fInitialDragCoeff value="1.0" />
			<fDownforceModifier value="0.0" />
			<fPercentSubmerged value="85.0" />
			<vecCentreOfMassOffset x="0.0" y="0.15000000596046" z="0.050000000745058" />
			<vecInertiaMultiplier x="1.2999999523163" y="1.2999999523163" z="1.2999999523163" />
			<fDriveBiasFront value="0.5" />
			<nInitialDriveGears value="6" />
			<fInitialDriveForce value="0.6" />
			<fDriveInertia value="1.0" />
			<fClutchChangeRateScaleUpShift value="6.3" />
			<fClutchChangeRateScaleDownShift value="6.3" />
			<fInitialDriveMaxFlatVel value="200.0" />
			<fBrakeForce value="4.4" />
			<fBrakeBiasFront value="0.65" />
			<fHandBrakeForce value="4.4" />
			<fSteeringLock value="35.0" />
			<fTractionCurveMax value="3.4" />
			<fTractionCurveMin value="3.6" />
			<fTractionCurveLateral value="21.5" />
			<fTractionSpringDeltaMax value="0.12" />
			<fLowSpeedTractionLossMult value="0.0" />
			<fCamberStiffnesss value="0.0" />
			<fTractionBiasFront value="0.48" />
			<fTractionLossMult value="0.15" />
			<fSuspensionForce value="1.2" />
			<fSuspensionCompDamp value="1.0" />
			<fSuspensionReboundDamp value="1.4" />
			<fSuspensionUpperLimit value="0.26" />
			<fSuspensionLowerLimit value="-0.26" />
			<fSuspensionRaise value="0.0" />
			<fSuspensionBiasFront value="0.54" />
			<fAntiRollBarForce value="0.7" />
			<fAntiRollBarBiasFront value="0.36" />
			<fRollCentreHeightFront value="1.2" />
			<fRollCentreHeightRear value="1.2" />
			<fCollisionDamageMult value="1.0" />
			<fWeaponDamageMult value="1.0" />
			<fDeformationDamageMult value="0.8" />
			<fEngineDamageMult value="1.0" />
			<fPetrolTankVolume value="65.0" />
			<fOilVolume value="5.0" />
			<fSeatOffsetDistX value="-0.1" />
			<fSeatOffsetDistY value="-0.1" />
			<fSeatOffsetDistZ value="-0.1" />
			<nMonetaryValue value="50000" />
      <strModelFlags>220010</strModelFlags>
      <strHandlingFlags>800008</strHandlingFlags>
      <strDamageFlags>0</strDamageFlags>
      <AIHandling>AVERAGE</AIHandling>
      <SubHandlingData>
        <Item type="CCarHandlingData">
          <fBackEndPopUpCarImpulseMult value="0.100000" />
          <fBackEndPopUpBuildingImpulseMult value="0.030000" />
          <fBackEndPopUpMaxDeltaSpeed value="0.600000" />
		  <strAdvancedFlags>4000000</strAdvancedFlags>
        </Item>
		<Item type="CVehicleWeaponHandlingData">
          <uWeaponHash>
            <Item>VEHICLE_WEAPON_TURRET_INSURGENT</Item>
          </uWeaponHash>
          <WeaponSeats content="int_array">
            8
          </WeaponSeats>
		  <WeaponVehicleModType>
            <Item>VMT_ROOF</Item>
            <Item>VMT_ROOF</Item>
            <Item />
            <Item />
		  </WeaponVehicleModType>
          <fTurretSpeed content="float_array">
            10.000000
            10.000000
            0.000000
          </fTurretSpeed>
          <fTurretPitchMin content="float_array">
            -1.000000
            -1.000000
            0.000000
          </fTurretPitchMin>
          <fTurretPitchMax content="float_array">
            0.707000
            0.707000
            0.000000
          </fTurretPitchMax>
          <fTurretCamPitchMin content="float_array">
            -0.500000
            -0.500000
            0.000000
          </fTurretCamPitchMin>
          <fTurretCamPitchMax content="float_array">
            0.000000
            0.000000
            0.000000
          </fTurretCamPitchMax>
          <fBulletVelocityForGravity content="float_array">
            0.000000
            0.000000
            0.000000
          </fBulletVelocityForGravity>
          <fTurretPitchForwardMin content="float_array">
            -1.000000
            -1.000000
            0.000000
          </fTurretPitchForwardMin>
          <fUvAnimationMult value="0.000000" />
          <fMiscGadgetVar value="0.000000" />
          <fWheelImpactOffset value="0.000000" />
        </Item>
        <Item type="NULL" />
        <Item type="NULL" />
      </SubHandlingData>
    </Item>
  </HandlingData>
</CHandlingDataMgr>
