Read me first

The code snippets presented here, in no particular order, are coded
for use with LemonUI checkboxes and OnTick. However you can use the
same code without the checkboxes. When you see .Title, it refers to
the checkboxes. For example: StuntJump.Title

                

OnTick is not an insect

Actually ticks are parasitic arachnids, not insects, but let's get back on topic.
The OnTick event in ScriptHookVDotNet is like a regular check-in that happens every time
the game updates or refreshes its scene, usually many times per second. This event is essential
because it allows developers to run specific code—like monitoring a player’s actions—within
that brief moment of the game's timeline.

For example, if a game mod wants to keep track of the speed of a player’s car, the OnTick event would be the perfect spot to check the speed continuously and ensure that the game responds to the player’s actions in real-time. This section contains snippets of code that impact the game environments. They are all monitored in the OnTick event.

Help Display

// The code below toggles Help Display. The titles refer to the LemonUI checkboxes if used.
if (HelpDisplay.Checked) { Function.Call(Hash.HIDE_HELP_TEXT_THIS_FRAME); HelpDisplay.Title = "Help Disabled"; } else { HelpDisplay.Title = "~g~Help Enabled"; }

Notification Display

// Disables Notifcations including SHVDN exception errors.
if (NotificationDisplay.Checked) { Function.Call(Hash.THEFEED_HIDE_THIS_FRAME); NotificationDisplay.Title = "Notifications Disabled"; } else { NotificationDisplay.Title = "~g~Notifications Enabled"; }

Stunt Jumps

// Stunt Jump, two functions, both set to 0 to work. 
if (StuntJump.Checked) { Function.Call(Hash.DISABLE_STUNT_JUMP_SET, 0); StuntJump.Title = "Stunt Jumps Disabled"; } else { Function.Call(Hash.ENABLE_STUNT_JUMP_SET, 0); StuntJump.Title = "~g~Stunt Jumps Enabled"; }

Radar Display

// radar  - must be enabled (turned On) in game display settings
            if (RadarDisplay.Checked)
            {
                Function.Call(Hash.DISPLAY_RADAR, 0);
                RadarDisplay.Title = "Radar Disabled";                              

            }
            else
            {
                Function.Call(Hash.DISPLAY_RADAR, 1);
                RadarDisplay.Title = "~g~Radar Enabled";
            }

iFruit Phone and Quick Save

// Phone and Quick Save
if (DisablePhone.Checked) { Function.Call(Hash.TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME, "spcellphone"); Game.DisableControlThisFrame(GTA.Control.Phone); DisablePhone.Title = "~r~Phone and Save Disabled"; } else { DisablePhone.Title = "~w~Phone and Save Enabled"; }

Weapon Reticle

 // Reticle Display
if (Game.Player.IsAiming) { if (ReticleDisplay.Checked) { { //GTA.UI.Screen.HideHudComponentThisFrame(14); Function.Call(Hash.HIDE_HUD_COMPONENT_THIS_FRAME, 14); } } else { Function.Call(Hash.SHOW_HUD_COMPONENT_THIS_FRAME, 14); } }

Super Jump

// Player Super Jump 
if (JumpState.Checked) { Function.Call(Hash.SET_SUPER_JUMP_THIS_FRAME, Game.Player); }

Decrease Traffic

// Density Multiplier Values: 0.0 = no vehicles on streets, 1.0 = normal vehicles on streets
// There are many options here. Experiment with what works best for your game configuration.

            if (DecreaseVehicles.Checked)
            {
                Function.Call(Hash.SET_VEHICLE_DENSITY_MULTIPLIER_THIS_FRAME, 0.0); //float
              //  Function.Call(Hash.SET_RANDOM_VEHICLE_DENSITY_MULTIPLIER_THIS_FRAME, 0.0);//float
                Function.Call(Hash.SET_PARKED_VEHICLE_DENSITY_MULTIPLIER_THIS_FRAME, 0.0);//float
                Function.Call(Hash.SET_VEHICLE_POPULATION_BUDGET, 0); //integer
                DecreaseVehicles.Title = "Decrease Vehicle Population";
            }
            else
            {
                Function.Call(Hash.SET_VEHICLE_DENSITY_MULTIPLIER_THIS_FRAME, 1.0);
               // Function.Call(Hash.SET_RANDOM_VEHICLE_DENSITY_MULTIPLIER_THIS_FRAME, 1.0);
                Function.Call(Hash.SET_PARKED_VEHICLE_DENSITY_MULTIPLIER_THIS_FRAME, 1.0);
                Function.Call(Hash.SET_VEHICLE_POPULATION_BUDGET, 3); //3 seems to work well             
                DecreaseVehicles.Title = "~g~Normal Traffic";
            }

Disable City Sounds

 // Many different options are available. These are just a sampling.

			if (DisableCitySounds.Checked)
            {
                Function.Call(Hash.START_AUDIO_SCENE, "CHARACTER_CHANGE_IN_SKY_SCENE"); 
                Function.Call(Hash.SET_AUDIO_FLAG, "PoliceScannerDisabled", true);
                Function.Call(Hash.SET_AUDIO_FLAG, "DisableFlightMusic", true);
            }
            else
            {
            }

Parachute

// Disable the Parachute, doesn't work consistently

            if (Game.Player.Character.IsInParachuteFreeFall)
            {
                Function.Call(Hash.SET_PLAYER_HAS_RESERVE_PARACHUTE, Game.Player, false);
            }