Simple Teleport

private void GoTo_ULSA(object sender, EventArgs e)
{ Function.Call(Hash.SET_ENTITY_COORDS_NO_OFFSET, Game.Player.Character, -1613.6, 189.5, 60.8, 0, 0, 1); }

private void GoTo_Textile(object sender, EventArgs e)
{ Function.Call(Hash.SET_ENTITY_COORDS_NO_OFFSET, Game.Player.Character, 455.5, -718.4, 27.4, 0, 0, 1); }

private void GoTo_GangArea(object sender, EventArgs e)
{ Function.Call(Hash.SET_ENTITY_COORDS_NO_OFFSET, Game.Player.Character, -191.0, -1671.0, 33.7, 0, 0, 1); }

private void GoTo_DarkAlley(object sender, EventArgs e)
{ Function.Call(Hash.SET_ENTITY_COORDS_NO_OFFSET, Game.Player.Character, -132.5, -1623.4, 32.3, 0, 0, 1); }

private void GoTo_Canal(object sender, EventArgs e)
{ Function.Call(Hash.SET_ENTITY_COORDS_NO_OFFSET, Game.Player.Character, -1096.0, -1171.5, 3.5, 0, 0, 1); }


                

Simple Teleport With Vehicle

private void GoTo_LegionSquare(object sender, EventArgs e)
        {
            if (!Game.Player.Character.IsInVehicle())
            {
                Function.Call(Hash.SET_ENTITY_COORDS_NO_OFFSET, Game.Player.Character, 250.5f, -878.8f, 30.4f);
            }
            else
            {
                Vehicle v = Game.Player.Character.CurrentVehicle;
                v.Position = new Vector3(250.5f, -878.8f, 30.4f);
            }
        }


                

Coming Soon 3

Content for Script 3 goes here.

Coming Soon 4

Content for Script 4 goes here.

Coming Soon 5

Content for Script 5 goes here.

Coming Soon 6

Content for Script 6 goes here.

Coming Soon 7

Content for Script 7 goes here.

Coming Soon 8

Content for Script 8 goes here.

Coming Soon 9

Content for Script 9 goes here.

Coming Soon 10

Content for Script 10 goes here.

Coming Soon 11

Content for Script 11 goes here.

Coming Soon 12

Content for Script 12 goes here.