private void GoTo_ULSA(object sender, EventArgs e)
{ Function.Call(Hash.SET_ENTITY_COORDS_NO_OFFSET, Game.Player.Character, -1613.6, 189.5, 60.8, 0, 0, 1); }
private void GoTo_Textile(object sender, EventArgs e)
{ Function.Call(Hash.SET_ENTITY_COORDS_NO_OFFSET, Game.Player.Character, 455.5, -718.4, 27.4, 0, 0, 1); }
private void GoTo_GangArea(object sender, EventArgs e)
{ Function.Call(Hash.SET_ENTITY_COORDS_NO_OFFSET, Game.Player.Character, -191.0, -1671.0, 33.7, 0, 0, 1); }
private void GoTo_DarkAlley(object sender, EventArgs e)
{ Function.Call(Hash.SET_ENTITY_COORDS_NO_OFFSET, Game.Player.Character, -132.5, -1623.4, 32.3, 0, 0, 1); }
private void GoTo_Canal(object sender, EventArgs e)
{ Function.Call(Hash.SET_ENTITY_COORDS_NO_OFFSET, Game.Player.Character, -1096.0, -1171.5, 3.5, 0, 0, 1); }
private void GoTo_LegionSquare(object sender, EventArgs e)
{
if (!Game.Player.Character.IsInVehicle())
{
Function.Call(Hash.SET_ENTITY_COORDS_NO_OFFSET, Game.Player.Character, 250.5f, -878.8f, 30.4f);
}
else
{
Vehicle v = Game.Player.Character.CurrentVehicle;
v.Position = new Vector3(250.5f, -878.8f, 30.4f);
}
}
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