<?xml version="1.0" encoding="UTF-8"?>
<CWeaponInfoBlob>
	  <SlotNavigateOrder>
		<Item>
		  <WeaponSlots>
			<Item>
			  <OrderNumber value="10" />
			  <Entry>SLOT_UNARMED</Entry>
			</Item>
			<Item>
			  <OrderNumber value="20" />
			  <Entry>SLOT_KNIFE</Entry>
			</Item>
			<Item>
			  <OrderNumber value="30" />
			  <Entry>SLOT_NIGHTSTICK</Entry>
			</Item>
			<Item>
			  <OrderNumber value="40" />
			  <Entry>SLOT_HAMMER</Entry>
			</Item>
			<Item>
			  <OrderNumber value="50" />
			  <Entry>SLOT_BAT</Entry>
			</Item>
			<Item>
			  <OrderNumber value="60" />
			  <Entry>SLOT_CROWBAR</Entry>
			</Item>
			<Item>
			  <OrderNumber value="70" />
			  <Entry>SLOT_GOLFCLUB</Entry>
			</Item>
			<Item>
			  <OrderNumber value="95" />
			  <Entry>SLOT_PISTOL</Entry>
			</Item>
			<Item>
			  <OrderNumber value="100" />
			  <Entry>SLOT_COMBATPISTOL</Entry>
			</Item>
			<Item>
			  <OrderNumber value="112" />
			  <Entry>SLOT_PISTOL50</Entry>
			</Item>
			<Item>
			  <OrderNumber value="120" />
			  <Entry>SLOT_APPISTOL</Entry>
			</Item>
			<Item>
			  <OrderNumber value="130" />
			  <Entry>SLOT_STUNGUN</Entry>
			</Item>
			<Item>
			  <OrderNumber value="140" />
			  <Entry>SLOT_MICROSMG</Entry>
			</Item>
			<Item>
			  <OrderNumber value="150" />
			  <Entry>SLOT_SMG</Entry>
			</Item>
			<Item>
			  <OrderNumber value="160" />
			  <Entry>SLOT_ASSAULTSMG</Entry>
			</Item>
			<Item>
			  <OrderNumber value="170" />
			  <Entry>SLOT_ASSAULTRIFLE</Entry>
			</Item>
			<Item>
			  <OrderNumber value="180" />
			  <Entry>SLOT_CARBINERIFLE</Entry>
			</Item>
			<Item>
			  <OrderNumber value="200" />
			  <Entry>SLOT_ADVANCEDRIFLE</Entry>
			</Item>
			<Item>
			  <OrderNumber value="210" />
			  <Entry>SLOT_MG</Entry>
			</Item>
			<Item>
			  <OrderNumber value="220" />
			  <Entry>SLOT_COMBATMG</Entry>
			</Item>
			<Item>
			  <OrderNumber value="250" />
			  <Entry>SLOT_PUMPSHOTGUN</Entry>
			</Item>
			<Item>
			  <OrderNumber value="260" />
			  <Entry>SLOT_SAWNOFFSHOTGUN</Entry>
			</Item>
			<Item>
			  <OrderNumber value="270" />
			  <Entry>SLOT_BULLPUPSHOTGUN</Entry>
			</Item>
			<Item>
			  <OrderNumber value="280" />
			  <Entry>SLOT_ASSAULTSHOTGUN</Entry>
			</Item>
			<Item>
			  <OrderNumber value="290" />
			  <Entry>SLOT_SNIPERRIFLE</Entry>
			</Item>
			<Item>
			  <OrderNumber value="310" />
			  <Entry>SLOT_HEAVYSNIPER</Entry>
			</Item>
			<Item>
			  <OrderNumber value="330" />
			  <Entry>SLOT_GRENADELAUNCHER</Entry>
			</Item>
			<Item>
			  <OrderNumber value="340" />
			  <Entry>SLOT_RPG</Entry>
			</Item>
			<Item>
			  <OrderNumber value="342" />
			  <Entry>SLOT_PASSENGER_ROCKET</Entry>
			</Item>
			<Item>
			  <OrderNumber value="345" />
			  <Entry>SLOT_STINGER</Entry>
			</Item>
			<Item>
			  <OrderNumber value="350" />
			  <Entry>SLOT_MINIGUN</Entry>
			</Item>
			<Item>
			  <OrderNumber value="360" />
			  <Entry>SLOT_GRENADE</Entry>
			</Item>
			<Item>
			  <OrderNumber value="370" />
			  <Entry>SLOT_STICKYBOMB</Entry>
			</Item>
			<Item>
			  <OrderNumber value="380" />
			  <Entry>SLOT_SMOKEGRENADE</Entry>
			</Item>
			<Item>
			  <OrderNumber value="390" />
			  <Entry>SLOT_BZGAS</Entry>
			</Item>
			<Item>
			  <OrderNumber value="400" />
			  <Entry>SLOT_MOLOTOV</Entry>
			</Item>
			<Item>
			  <OrderNumber value="410" />
			  <Entry>SLOT_FIREEXTINGUISHER</Entry>
			</Item>
			<Item>
			  <OrderNumber value="420" />
			  <Entry>SLOT_PETROLCAN</Entry>
			</Item>
			<Item>
			  <OrderNumber value="440" />
			  <Entry>SLOT_BALL</Entry>
			</Item>
			<Item>
			  <OrderNumber value="450" />
			  <Entry>SLOT_FLARE</Entry>
			</Item>
		  </WeaponSlots>
		</Item>
		<Item>
		  <WeaponSlots>
			<Item>
			  <OrderNumber value="10" />
			  <Entry>SLOT_UNARMED</Entry>
			</Item>
			<Item>
			  <OrderNumber value="20" />
			  <Entry>SLOT_KNIFE</Entry>
			</Item>
			<Item>
			  <OrderNumber value="30" />
			  <Entry>SLOT_NIGHTSTICK</Entry>
			</Item>
			<Item>
			  <OrderNumber value="40" />
			  <Entry>SLOT_HAMMER</Entry>
			</Item>
			<Item>
			  <OrderNumber value="50" />
			  <Entry>SLOT_BAT</Entry>
			</Item>
			<Item>
			  <OrderNumber value="60" />
			  <Entry>SLOT_CROWBAR</Entry>
			</Item>
			<Item>
			  <OrderNumber value="70" />
			  <Entry>SLOT_GOLFCLUB</Entry>
			</Item>
			<Item>
			  <OrderNumber value="95" />
			  <Entry>SLOT_STUNGUN</Entry>
			</Item>
			<Item>
			  <OrderNumber value="110" />
			  <Entry>SLOT_PISTOL</Entry>
			</Item>
			<Item>
			  <OrderNumber value="120" />
			  <Entry>SLOT_COMBATPISTOL</Entry>
			</Item>
			<Item>
			  <OrderNumber value="122" />
			  <Entry>SLOT_PISTOL50</Entry>
			</Item>
			<Item>
			  <OrderNumber value="140" />
			  <Entry>SLOT_APPISTOL</Entry>
			</Item>
			<Item>
			  <OrderNumber value="150" />
			  <Entry>SLOT_MICROSMG</Entry>
			</Item>
			<Item>
			  <OrderNumber value="160" />
			  <Entry>SLOT_SMG</Entry>
			</Item>
			<Item>
			  <OrderNumber value="170" />
			  <Entry>SLOT_ASSAULTSMG</Entry>
			</Item>
			<Item>
			  <OrderNumber value="180" />
			  <Entry>SLOT_ASSAULTRIFLE</Entry>
			</Item>
			<Item>
			  <OrderNumber value="190" />
			  <Entry>SLOT_CARBINERIFLE</Entry>
			</Item>
			<Item>
			  <OrderNumber value="210" />
			  <Entry>SLOT_ADVANCEDRIFLE</Entry>
			</Item>
			<Item>
			  <OrderNumber value="220" />
			  <Entry>SLOT_MG</Entry>
			</Item>
			<Item>
			  <OrderNumber value="230" />
			  <Entry>SLOT_COMBATMG</Entry>
			</Item>
			<Item>
			  <OrderNumber value="250" />
			  <Entry>SLOT_PUMPSHOTGUN</Entry>
			</Item>
			<Item>
			  <OrderNumber value="260" />
			  <Entry>SLOT_SAWNOFFSHOTGUN</Entry>
			</Item>
			<Item>
			  <OrderNumber value="270" />
			  <Entry>SLOT_BULLPUPSHOTGUN</Entry>
			</Item>
			<Item>
			  <OrderNumber value="280" />
			  <Entry>SLOT_ASSAULTSHOTGUN</Entry>
			</Item>
			<Item>
			  <OrderNumber value="290" />
			  <Entry>SLOT_SNIPERRIFLE</Entry>
			</Item>
			<Item>
			  <OrderNumber value="310" />
			  <Entry>SLOT_HEAVYSNIPER</Entry>
			</Item>
			<Item>
			  <OrderNumber value="330" />
			  <Entry>SLOT_GRENADELAUNCHER</Entry>
			</Item>
			<Item>
			  <OrderNumber value="340" />
			  <Entry>SLOT_RPG</Entry>
			</Item>
			<Item>
			  <OrderNumber value="342" />
			  <Entry>SLOT_PASSENGER_ROCKET</Entry>
			</Item>
			<Item>
			  <OrderNumber value="345" />
			  <Entry>SLOT_STINGER</Entry>
		   </Item>
			<Item>	   
			  <OrderNumber value="350" />
			  <Entry>SLOT_MINIGUN</Entry>
			</Item>
			<Item>
			  <OrderNumber value="360" />
			  <Entry>SLOT_GRENADE</Entry>
			</Item>
			<Item>
			  <OrderNumber value="370" />
			  <Entry>SLOT_STICKYBOMB</Entry>
			</Item>
			<Item>
			  <OrderNumber value="380" />
			  <Entry>SLOT_SMOKEGRENADE</Entry>
			</Item>
			<Item>
			  <OrderNumber value="390" />
			  <Entry>SLOT_BZGAS</Entry>
			</Item>
			<Item>
			  <OrderNumber value="400" />
			  <Entry>SLOT_MOLOTOV</Entry>
			</Item>
			<Item>
			  <OrderNumber value="410" />
			  <Entry>SLOT_FIREEXTINGUISHER</Entry>
			</Item>
			<Item>
			  <OrderNumber value="420" />
			  <Entry>SLOT_PETROLCAN</Entry>
			</Item>
			<Item>
			  <OrderNumber value="440" />
			  <Entry>SLOT_BALL</Entry>
			</Item>
			<Item>
			  <OrderNumber value="450" />
			  <Entry>SLOT_FLARE</Entry>
			</Item>
		  </WeaponSlots>
		</Item>
	  </SlotNavigateOrder>
	  <SlotBestOrder>
		<WeaponSlots>
		  <Item>
			<OrderNumber value="20" />
			<Entry>SLOT_COMBATMG</Entry>
		  </Item>
		  <Item>
			<OrderNumber value="30" />
			<Entry>SLOT_MG</Entry>
		  </Item>
		  <Item>
			<OrderNumber value="40" />
			<Entry>SLOT_ADVANCEDRIFLE</Entry>
		  </Item>
		  <Item>
			<OrderNumber value="60" />
			<Entry>SLOT_CARBINERIFLE</Entry>
		  </Item>
		  <Item>
			<OrderNumber value="70" />
			<Entry>SLOT_ASSAULTRIFLE</Entry>
		  </Item>
		  <Item>
			<OrderNumber value="80" />
			<Entry>SLOT_ASSAULTSMG</Entry>
		  </Item>
		  <Item>
			<OrderNumber value="90" />
			<Entry>SLOT_SMG</Entry>
		  </Item>
		  <Item>
			<OrderNumber value="100" />
			<Entry>SLOT_MICROSMG</Entry>
		  </Item>
		  <Item>
			<OrderNumber value="110" />
			<Entry>SLOT_ASSAULTSHOTGUN</Entry>
		  </Item>
		  <Item>
			<OrderNumber value="120" />
			<Entry>SLOT_BULLPUPSHOTGUN</Entry>
		  </Item>
		  <Item>
			<OrderNumber value="130" />
			<Entry>SLOT_PUMPSHOTGUN</Entry>
		  </Item>
		  <Item>
			<OrderNumber value="140" />
			<Entry>SLOT_SAWNOFFSHOTGUN</Entry>
		  </Item>
		  <Item>
			<OrderNumber value="160" />
			<Entry>SLOT_APPISTOL</Entry>
		  </Item>
		  <Item>
			<OrderNumber value="170" />
			<Entry>SLOT_PISTOL50</Entry>
		  </Item>
		  <Item>
			<OrderNumber value="182" />
			<Entry>SLOT_COMBATPISTOL</Entry>
		  </Item>
		  <Item>
			<OrderNumber value="190" />
			<Entry>SLOT_PISTOL</Entry>
		  </Item>
		  <Item>
			<OrderNumber value="200" />
			<Entry>SLOT_MINIGUN</Entry>
		  </Item>
		  <Item>
			<OrderNumber value="210" />
			<Entry>SLOT_RPG</Entry>
		  </Item>
		  <Item>
			<OrderNumber value="212" />
			<Entry>SLOT_PASSENGER_ROCKET</Entry>
		  </Item>
		  <Item>
			<OrderNumber value="215" />
			<Entry>SLOT_STINGER</Entry>
		  </Item>
		  <Item>
			<OrderNumber value="220" />
			<Entry>SLOT_GRENADELAUNCHER</Entry>
		  </Item>
		  <Item>
			<OrderNumber value="230" />
			<Entry>SLOT_HEAVYSNIPER</Entry>
		  </Item>
		  <Item>
			<OrderNumber value="250" />
			<Entry>SLOT_SNIPERRIFLE</Entry>
		  </Item>
		  <Item>
			<OrderNumber value="260" />
			<Entry>SLOT_STUNGUN</Entry>
		  </Item>
		  <Item>
			<OrderNumber value="270" />
			<Entry>SLOT_STICKYBOMB</Entry>
		  </Item>
		  <Item>
			<OrderNumber value="280" />
			<Entry>SLOT_GRENADE</Entry>
		  </Item>
		  <Item>
			<OrderNumber value="290" />
			<Entry>SLOT_MOLOTOV</Entry>
		  </Item>
		  <Item>
			<OrderNumber value="300" />
			<Entry>SLOT_SMOKEGRENADE</Entry>
		  </Item>
		  <Item>
			<OrderNumber value="310" />
			<Entry>SLOT_BZGAS</Entry>
		  </Item>
		  <Item>
			<OrderNumber value="320" />
			<Entry>SLOT_KNIFE</Entry>
		  </Item>
		  <Item>
			<OrderNumber value="330" />
			<Entry>SLOT_NIGHTSTICK</Entry>
		  </Item>
		  <Item>
			<OrderNumber value="340" />
			<Entry>SLOT_HAMMER</Entry>
		  </Item>
		  <Item>
			<OrderNumber value="350" />
			<Entry>SLOT_BAT</Entry>
		  </Item>
		  <Item>
			<OrderNumber value="360" />
			<Entry>SLOT_CROWBAR</Entry>
		  </Item>
		  <Item>
			<OrderNumber value="370" />
			<Entry>SLOT_GOLFCLUB</Entry>
		  </Item>
		  <Item>
			<OrderNumber value="380" />
			<Entry>SLOT_BALL</Entry>
		  </Item>
		  <Item>
			<OrderNumber value="390" />
			<Entry>SLOT_FLARE</Entry>
		  </Item>
		  <Item>
			<OrderNumber value="400" />
			<Entry>SLOT_UNARMED</Entry>
		  </Item>
		</WeaponSlots>
	  </SlotBestOrder>
	  <TintSpecValues>
		<Item>
		  <Name>TINT_DEFAULT</Name>
		  <Tints>
			<Item> <!-- Black -->
			  <SpecFresnel value="0.80000" />
			  <SpecFalloffMult value="40.000000" />
			  <SpecIntMult value="0.750000" />
			  <Spec2Factor value="80.000000" />
			  <Spec2ColorInt value="1.000000" />
			  <Spec2Color value="0x00000000fdfaec" />
			</Item>
			<Item> <!-- Green  -->
			  <SpecFresnel value="0.80000" />
			  <SpecFalloffMult value="40.000000" />
			  <SpecIntMult value="0.500000" />
			  <Spec2Factor value="20.000000" />
			  <Spec2ColorInt value="1.000000" />
			  <Spec2Color value="0x00000000e7e3d1" />
			</Item>
			<Item> <!-- Gold  -->
			  <SpecFresnel value="1.000000" />
			  <SpecFalloffMult value="115.000000" />
			  <SpecIntMult value="1.000000" />
			  <Spec2Factor value="40.000000" />
			  <Spec2ColorInt value="1.000000" />
			  <Spec2Color value="0x00000000ffba00" />
			</Item>
			<Item> <!-- Pink -->
			  <SpecFresnel value="0.750000" />
			  <SpecFalloffMult value="60.000000" />
			  <SpecIntMult value="0.750000" />
			  <Spec2Factor value="20.000000" />
			  <Spec2ColorInt value="1.000000" />
			  <Spec2Color value="0x00000000fff9f7" />
			</Item>
			<Item> <!-- Army -->
			  <SpecFresnel value="0.800000" />
			  <SpecFalloffMult value="40.000000" />
			  <SpecIntMult value="0.500000" />
			  <Spec2Factor value="10.000000" />
			  <Spec2ColorInt value="1.000000" />
			  <Spec2Color value="0x00000000dbd5bb" />
			</Item>
			<Item> <!-- Blue -->
			  <SpecFresnel value="0.750000" />
			  <SpecFalloffMult value="60.000000" />
			  <SpecIntMult value="0.750000" />
			  <Spec2Factor value="20.000000" />
			  <Spec2ColorInt value="1.000000" />
			  <Spec2Color value="0x00000000cfe7fc" />
			</Item>
			<Item> <!-- Orange -->
			  <SpecFresnel value="0.750000" />
			  <SpecFalloffMult value="60.000000" />
			  <SpecIntMult value="0.800000" />
			  <Spec2Factor value="20.000000" />
			  <Spec2ColorInt value="1.000000" />
			  <Spec2Color value="0x00000000fbefde" />
			</Item>
			<Item> <!-- Platinum -->
			  <SpecFresnel value="0.800000" />
			  <SpecFalloffMult value="500.000000" />
			  <SpecIntMult value="1.000000" />
			  <Spec2Factor value="115.000000" />
			  <Spec2ColorInt value="1.000000" />
			  <Spec2Color value="0x00000000ffffff" />
			</Item>
		  </Tints>
		</Item>
		<Item>
		  <Name>TINT_GUNRUNNING</Name>
		   <Tints>
			<Item>
			  <SpecFresnel value="0.80000" />
			  <SpecFalloffMult value="40.000000" />
			  <SpecIntMult value="0.500000" />
			  <Spec2Factor value="20.000000" />
			  <Spec2ColorInt value="1.000000" />
			  <Spec2Color value="0x00000000e7e3d1" />
			</Item>
			<Item>
			  <SpecFresnel value="0.80000" />
			  <SpecFalloffMult value="40.000000" />
			  <SpecIntMult value="0.500000" />
			  <Spec2Factor value="20.000000" />
			  <Spec2ColorInt value="1.000000" />
			  <Spec2Color value="0x0000000061605b" />
			</Item>
			<Item>
			  <SpecFresnel value="0.80000" />
			  <SpecFalloffMult value="40.000000" />
			  <SpecIntMult value="0.500000" />
			  <Spec2Factor value="20.000000" />
			  <Spec2ColorInt value="1.000000" />
			  <Spec2Color value="0x0000000061605b" />
			</Item>
			<Item>
			  <SpecFresnel value="0.80000" />
			  <SpecFalloffMult value="40.000000" />
			  <SpecIntMult value="0.7500000" />
			  <Spec2Factor value="20.000000" />
			  <Spec2ColorInt value="2.000000" />
			  <Spec2Color value="0x00000000469bbd" />
			</Item>
			<Item>
			  <SpecFresnel value="0.80000" />
			  <SpecFalloffMult value="40.000000" />
			  <SpecIntMult value="0.500000" />
			  <Spec2Factor value="20.000000" />
			  <Spec2ColorInt value="1.000000" />
			  <Spec2Color value="0x000000009d8e68" />
			</Item>
			<Item>
			  <SpecFresnel value="0.80000" />
			  <SpecFalloffMult value="40.000000" />
			  <SpecIntMult value="0.500000" />
			  <Spec2Factor value="20.000000" />
			  <Spec2ColorInt value="1.000000" />
			  <Spec2Color value="0x00000000536941" />
			</Item>
			<Item>
			 <SpecFresnel value="0.80000" />
			  <SpecFalloffMult value="40.000000" />
			  <SpecIntMult value="0.500000" />
			  <Spec2Factor value="20.000000" />
			  <Spec2ColorInt value="1.000000" />
			  <Spec2Color value="0x00000000cfe7fc" />
			</Item>
			<Item>
			  <SpecFresnel value="0.75000" />
			  <SpecFalloffMult value="60.000000" />
			  <SpecIntMult value="0.750000" />
			  <Spec2Factor value="20.000000" />
			  <Spec2ColorInt value="1.000000" />
			  <Spec2Color value="0x00000000736548" />
			</Item>
			<Item>
			  <SpecFresnel value="0.80000" />
			  <SpecFalloffMult value="40.000000" />
			  <SpecIntMult value="0.500000" />
			  <Spec2Factor value="20.000000" />
			  <Spec2ColorInt value="1.000000" />
			  <Spec2Color value="0x00000000736548" />
			</Item>
			<Item>
			  <SpecFresnel value="0.75000" />
			  <SpecFalloffMult value="60.000000" />
			  <SpecIntMult value="0.800000" />
			  <Spec2Factor value="20.000000" />
			  <Spec2ColorInt value="1.000000" />
			  <Spec2Color value="0x00000000a62828" />
			</Item>
			<Item>
			  <SpecFresnel value="0.75000" />
			  <SpecFalloffMult value="60.000000" />
			  <SpecIntMult value="0.800000" />
			  <Spec2Factor value="20.000000" />
			  <Spec2ColorInt value="1.000000" />
			  <Spec2Color value="0x000000006d28a6" />
			</Item>
			<Item>
			  <SpecFresnel value="0.75000" />
			  <SpecFalloffMult value="60.000000" />
			  <SpecIntMult value="0.800000" />
			  <Spec2Factor value="20.000000" />
			  <Spec2ColorInt value="1.000000" />
			  <Spec2Color value="0x000000008a7848" />
			</Item>
			<Item>
			  <SpecFresnel value="0.75000" />
			  <SpecFalloffMult value="60.000000" />
			  <SpecIntMult value="0.800000" />
			  <Spec2Factor value="20.000000" />
			  <Spec2ColorInt value="1.000000" />
			  <Spec2Color value="0x00000000fbefde" />
			</Item>
			<Item>
			  <SpecFresnel value="0.75000" />
			  <SpecFalloffMult value="60.000000" />
			  <SpecIntMult value="0.750000" />
			  <Spec2Factor value="20.000000" />
			  <Spec2ColorInt value="1.000000" />
			  <Spec2Color value="0x00000000de2c8e" />
			</Item>
			<Item>
			  <SpecFresnel value="0.75000" />
			  <SpecFalloffMult value="60.000000" />
			  <SpecIntMult value="0.750000" />
			  <Spec2Factor value="20.000000" />
			  <Spec2ColorInt value="1.000000" />
			  <Spec2Color value="0x000000003052b8" />
			</Item>
			<Item>
			 <SpecFresnel value="0.75000" />
			  <SpecFalloffMult value="60.000000" />
			  <SpecIntMult value="0.7500000" />
			  <Spec2Factor value="20.000000" />
			  <Spec2ColorInt value="1.000000" />
			  <Spec2Color value="0x00000000de802c" />
			</Item>
			<Item>
			 <SpecFresnel value="0.75000" />
			  <SpecFalloffMult value="60.000000" />
			  <SpecIntMult value="0.7500000" />
			  <Spec2Factor value="20.000000" />
			  <Spec2ColorInt value="1.000000" />
			  <Spec2Color value="0x00000000b330b8" />
			</Item>
			<Item>
			 <SpecFresnel value="0.80000" />
			  <SpecFalloffMult value="40.000000" />
			  <SpecIntMult value="0.5000000" />
			  <Spec2Factor value="20.000000" />
			  <Spec2ColorInt value="1.000000" />
			  <Spec2Color value="0x00000000593f3f" />
			</Item>
			<Item>
			  <SpecFresnel value="0.80000" />
			  <SpecFalloffMult value="40.000000" />
			  <SpecIntMult value="0.500000" />
			  <Spec2Factor value="20.000000" />
			  <Spec2ColorInt value="1.000000" />
			  <Spec2Color value="0x000000003f5946" />
			</Item>
			<Item>
			  <SpecFresnel value="0.80000" />
			  <SpecFalloffMult value="40.000000" />
			  <SpecIntMult value="0.500000" />
			  <Spec2Factor value="20.000000" />
			  <Spec2ColorInt value="1.000000" />
			  <Spec2Color value="0x000000003f5659" />
			</Item>
			<Item>
			 <SpecFresnel value="0.80000" />
			  <SpecFalloffMult value="40.000000" />
			  <SpecIntMult value="0.5000000" />
			  <Spec2Factor value="20.000000" />
			  <Spec2ColorInt value="1.000000" />
			  <Spec2Color value="0x0000000058593f" />
			</Item>
			<Item>
			 <SpecFresnel value="0.75000" />
			  <SpecFalloffMult value="60.000000" />
			  <SpecIntMult value="0.7500000" />
			  <Spec2Factor value="20.000000" />
			  <Spec2ColorInt value="1.000000" />
			  <Spec2Color value="0x00000000c22929" />
			</Item>
			<Item>
			 <SpecFresnel value="0.75000" />
			  <SpecFalloffMult value="60.000000" />
			  <SpecIntMult value="0.7500000" />
			  <Spec2Factor value="20.000000" />
			  <Spec2ColorInt value="1.000000" />
			  <Spec2Color value="0x00000000298ac2" />
			</Item>
			<Item>
			  <SpecFresnel value="0.950000" />
			  <SpecFalloffMult value="100.000000" />
			  <SpecIntMult value="1" />
			  <Spec2Factor value="20.000000" />
			  <Spec2ColorInt value="2.000000" />
			  <Spec2Color value="0x00000000b08100" />
			</Item>
			<Item>
			  <SpecFresnel value="0.950000" />
			  <SpecFalloffMult value="100.000000" />
			  <SpecIntMult value="1.000000" />
			  <Spec2Factor value="20.000000" />
			  <Spec2ColorInt value="2.000000" />
			  <Spec2Color value="0x00000000d9f7ff" />
			</Item>
			<Item>
			  <SpecFresnel value="0.950000" />
			  <SpecFalloffMult value="100.000000" />
			  <SpecIntMult value="1.000000" />
			  <Spec2Factor value="115.000000" />
			  <Spec2ColorInt value="3.000000" />
			  <Spec2Color value="0x00000000f576b7" />
			</Item>
			<Item>
			  <SpecFresnel value="0.950000" />
			  <SpecFalloffMult value="100.000000" />
			  <SpecIntMult value="1" />
			  <Spec2Factor value="45.000000" />
			  <Spec2ColorInt value="3.000000" />
			  <Spec2Color value="0x0000000075fa00" />
			</Item>
			<Item>
			  <SpecFresnel value="0.950000" />
			  <SpecFalloffMult value="100.000000" />
			  <SpecIntMult value="1" />
			  <Spec2Factor value="115.000000" />
			  <Spec2ColorInt value="3.000000" />
			  <Spec2Color value="0x00000000ff3300" />
			</Item>
			<Item>
			  <SpecFresnel value="0.950000" />
			  <SpecFalloffMult value="100.000000" />
			  <SpecIntMult value="1" />
			  <Spec2Factor value="115.000000" />
			  <Spec2ColorInt value="3.000000" />
			  <Spec2Color value="0x0000000043f0b9" />
			</Item>
			<Item>
			  <SpecFresnel value="0.950000" />
			  <SpecFalloffMult value="100.000000" />
			  <SpecIntMult value="1" />
			  <Spec2Factor value="115.000000" />
			  <Spec2ColorInt value="3.000000" />
			  <Spec2Color value="0x0000000010b4e6" />
			</Item>
			<Item>
			  <SpecFresnel value="0.950000" />
			  <SpecFalloffMult value="100.000000" />
			  <SpecIntMult value="1" />
			  <Spec2Factor value="52.000000" />
			  <Spec2ColorInt value="4.000000" />
			  <Spec2Color value="0x0000000000ffd9" />
			</Item>
			 <Item>
			  <SpecFresnel value="0.95000" />
			  <SpecFalloffMult value="100.000000" />
			  <SpecIntMult value="1.000000" />
			  <Spec2Factor value="52.000000" />
			  <Spec2ColorInt value="4.000000" />
			  <Spec2Color value="0x00000000ff6200" />
			</Item>
			  <Item>
			  <SpecFresnel value="0.80000" />
			  <SpecFalloffMult value="40.000000" />
			  <SpecIntMult value="0.500000" />
			  <Spec2Factor value="20.000000" />
			  <Spec2ColorInt value="1.000000" />
			  <Spec2Color value="0x00000000e7e3d1" />
			</Item>
		  </Tints>
		</Item>
	  </TintSpecValues>
	  <FiringPatternAliases>
		<Item>
		  <Name>FIRING_PATTERN_PISTOL</Name>
		  <Aliases>
			<Item>
			  <FiringPattern>FIRING_PATTERN_BURST_FIRE</FiringPattern>
			  <Alias>FIRING_PATTERN_BURST_FIRE_PISTOL</Alias>
			</Item>
		  </Aliases>
		</Item>
		<Item>
		  <Name>FIRING_PATTERN_SMG</Name>
		  <Aliases>
			<Item>
			  <FiringPattern>FIRING_PATTERN_BURST_FIRE</FiringPattern>
			  <Alias>FIRING_PATTERN_BURST_FIRE_SMG</Alias>
			</Item>
		  </Aliases>
		</Item>
		<Item>
		  <Name>FIRING_PATTERN_RIFLE</Name>
		  <Aliases>
			<Item>
			  <FiringPattern>FIRING_PATTERN_BURST_FIRE</FiringPattern>
			  <Alias>FIRING_PATTERN_BURST_FIRE_RIFLE</Alias>
			</Item>
		  </Aliases>
		</Item>
		<Item>
		  <Name>FIRING_PATTERN_MG</Name>
		  <Aliases>
			<Item>
			  <FiringPattern>FIRING_PATTERN_BURST_FIRE</FiringPattern>
			  <Alias>FIRING_PATTERN_BURST_FIRE_MG</Alias>
			</Item>
		  </Aliases>
		</Item>
		<Item>
		  <Name>FIRING_PATTERN_PUMPSHOTGUN</Name>
		  <Aliases>
			<Item>
			  <FiringPattern>FIRING_PATTERN_BURST_FIRE</FiringPattern>
			  <Alias>FIRING_PATTERN_BURST_FIRE_PUMPSHOTGUN</Alias>
			</Item>
		  </Aliases>
		</Item>
	  </FiringPatternAliases>
	  <UpperBodyFixupExpressionData>
		<Item>
		  <Name>default</Name>
		  <Data>
			<Item>
			  <Idle value="0.500000" />
			  <Walk value="0.500000" />
			  <Run value="0.350000" />
			</Item>
			<Item>
			  <Idle value="0.250000" />
			  <Walk value="0.500000" />
			  <Run value="0.600000" />
			</Item>
			<Item>
			  <Idle value="0.250000" />
			  <Walk value="0.250000" />
			  <Run value="0.250000" />
			</Item>
			<Item>
			  <Idle value="1.000000" />
			  <Walk value="0.250000" />
			  <Run value="0.550000" />
			</Item>
		  </Data>
		</Item>
		<Item>
		  <Name>rpg</Name>
		  <Data>
			<Item>
			  <Idle value="0.800000" />
			  <Walk value="0.450000" />
			  <Run value="0.500000" />
			</Item>
			<Item>
			  <Idle value="0.800000" />
			  <Walk value="0.450000" />
			  <Run value="0.500000" />
			</Item>
			<Item>
			  <Idle value="0.800000" />
			  <Walk value="0.450000" />
			  <Run value="0.500000" />
			</Item>
			<Item>
			  <Idle value="0.800000" />
			  <Walk value="0.450000" />
			  <Run value="0.500000" />
			</Item>
		  </Data>
		</Item>
	  </UpperBodyFixupExpressionData>
	  <AimingInfos>
		<Item type="CAimingInfo">
		  <Name>PISTOL_2H_BASE_STRAFE</Name>
		  <HeadingLimit value="60.000000" />
		  <SweepPitchMin value="-70.000000" />
		  <SweepPitchMax value="60.000000" />
		</Item>
		<Item type="CAimingInfo">
		  <Name>SMG_2H_BASE_STRAFE</Name>
		  <HeadingLimit value="60.000000" />
		  <SweepPitchMin value="-85.000000" />
		  <SweepPitchMax value="56.000000" />
		</Item>
		<Item type="CAimingInfo">
		  <Name>RIFLE_HI_BASE_STRAFE</Name>
		  <HeadingLimit value="60.000000" />
		  <SweepPitchMin value="-82.000000" />
		  <SweepPitchMax value="60.000000" />
		</Item>
		<Item type="CAimingInfo">
		  <Name>RIFLE_LO_BASE_STRAFE</Name>
		  <HeadingLimit value="60.000000" />
		  <SweepPitchMin value="-82.000000" />
		  <SweepPitchMax value="60.000000" />
		</Item>
		<Item type="CAimingInfo">
		  <Name>RIFLE_LO_PUMP_STRAFE</Name>
		  <HeadingLimit value="60.000000" />
		  <SweepPitchMin value="-77.500000" />
		  <SweepPitchMax value="55.000000" />
		</Item>
		<Item type="CAimingInfo">
		  <Name>MG_LOW_BASE_STRAFE</Name>
		  <HeadingLimit value="60.000000" />
		  <SweepPitchMin value="-88.000000" />
		  <SweepPitchMax value="58.000000" />
		</Item>
		<Item type="CAimingInfo">
		  <Name>FIRE_EXT_STRAFE</Name>
		  <HeadingLimit value="60.000000" />
		  <SweepPitchMin value="-55.000000" />
		  <SweepPitchMax value="50.000000" />
		</Item>
		<Item type="CAimingInfo">
		  <Name>PLANE_TARGETING_RESTRAINTS</Name>
		  <HeadingLimit value="30.000000" />
		  <SweepPitchMin value="-30.000000" />
		  <SweepPitchMax value="30.000000" />
		</Item>
		<Item type="CAimingInfo">
		  <Name>HELI_TARGETING_RESTRAINTS</Name>
		  <HeadingLimit value="30.000000" />
		  <SweepPitchMin value="-15.000000" />
		  <SweepPitchMax value="15.000000" />
		</Item>
		<Item type="CAimingInfo">
		  <Name>UNARMED_TARGETING_RESTRAINTS</Name>
		  <HeadingLimit value="30.000000" />
		  <SweepPitchMin value="-90.000000" />
		  <SweepPitchMax value="90.000000" />
		</Item>
		<Item type="CAimingInfo">
		  <Name>MINIGUN</Name>
		  <HeadingLimit value="60.000000" />
		  <SweepPitchMin value="-65.000000" />
		  <SweepPitchMax value="40.000000" />
		</Item>
		<Item type="CAimingInfo">
		  <Name>GRENADELAUNCHER</Name>
		  <HeadingLimit value="60.000000" />
		  <SweepPitchMin value="-88.000000" />
		  <SweepPitchMax value="50.000000" />
		</Item>
		<Item type="CAimingInfo">
		  <Name>rpg</Name>
		  <HeadingLimit value="60.000000" />
		  <SweepPitchMin value="-85.000000" />
		  <SweepPitchMax value="60.000000" />
		</Item>
		<Item type="CAimingInfo">
		  <Name>DIGISCANNER</Name>
		  <HeadingLimit value="60.000000" />
		  <SweepPitchMin value="-50.000000" />
		  <SweepPitchMax value="50.000000" />
		</Item>
		<Item type="CAimingInfo">
		  <Name>PETROLCAN</Name>
		  <HeadingLimit value="0.000000" />
		  <SweepPitchMin value="-62.000000" />
		  <SweepPitchMax value="45.000000" />
		</Item>
		<Item type="CAimingInfo">
		  <Name>BRIEFCASE</Name>
		  <HeadingLimit value="0.000000" />
		  <SweepPitchMin value="-62.000000" />
		  <SweepPitchMax value="45.000000" />
		</Item>
	  </AimingInfos>
	  <Infos>
		<Item>
		  <Infos>
			<Item type="CAmmoInfo">
			  <Name>AMMO_7,62x39mm</Name>
			  <Model />
			  <Audio />
			  <Slot />
			  <AmmoMax value="250" />
			  <AmmoMax50 value="500" />
			  <AmmoMax100 value="800" />
			  <AmmoMaxMP value="250" />
			  <AmmoMax50MP value="500" />
			  <AmmoMax100MP value="800" />
			  <AmmoFlags />
			</Item>
			<Item type="CAmmoInfo">
			  <Name>AMMO_7,62x51mm</Name>
			  <Model />
			  <Audio />
			  <Slot />
			  <AmmoMax value="250" />
			  <AmmoMax50 value="500" />
			  <AmmoMax100 value="700" />
			  <AmmoMaxMP value="250" />
			  <AmmoMax50MP value="500" />
			  <AmmoMax100MP value="700" />
			  <AmmoFlags />
			</Item>
			<Item type="CAmmoInfo">
			  <Name>AMMO_7,62x54mm</Name>
			  <Model />
			  <Audio />
			  <Slot />
			  <AmmoMax value="250" />
			  <AmmoMax50 value="500" />
			  <AmmoMax100 value="700" />
			  <AmmoMaxMP value="250" />
			  <AmmoMax50MP value="500" />
			  <AmmoMax100MP value="700" />
			  <AmmoFlags />
			</Item>
			<Item type="CAmmoInfo">
			  <Name>AMMO_.50BMG</Name>
			  <Model />
			  <Audio />
			  <Slot />
			  <AmmoMax value="75" />
			  <AmmoMax50 value="150" />
			  <AmmoMax100 value="250" />
			  <AmmoMaxMP value="75" />
			  <AmmoMax50MP value="150" />
			  <AmmoMax100MP value="250" />
			  <AmmoFlags />
			</Item>
			<Item type="CAmmoInfo">
			  <Name>AMMO_.44Magnum</Name>
			  <Model />
			  <Audio />
			  <Slot />
			  <AmmoMax value="150" />
			  <AmmoMax50 value="200" />
			  <AmmoMax100 value="450" />
			  <AmmoMaxMP value="150" />
			  <AmmoMax50MP value="200" />
			  <AmmoMax100MP value="450" />
			  <AmmoFlags />
			</Item>
			<Item type="CAmmoInfo">
			  <Name>AMMO_.45ACP</Name>
			  <Model />
			  <Audio />
			  <Slot />
			  <AmmoMax value="250" />
			  <AmmoMax50 value="500" />
			  <AmmoMax100 value="1000" />
			  <AmmoMaxMP value="250" />
			  <AmmoMax50MP value="500" />
			  <AmmoMax100MP value="1000" />
			  <AmmoFlags />
			</Item>
			<Item type="CAmmoInfo">
			  <Name>AMMO_.50AE</Name>
			  <Model />
			  <Audio />
			  <Slot />
			  <AmmoMax value="100" />
			  <AmmoMax50 value="250" />
			  <AmmoMax100 value="350" />
			  <AmmoMaxMP value="100" />
			  <AmmoMax50MP value="200" />
			  <AmmoMax100MP value="350" />
			  <AmmoFlags />
			</Item>
			<Item type="CAmmoInfo">
			  <Name>AMMO_.38Long_Colt</Name>
			  <Model />
			  <Audio />
			  <Slot />
			  <AmmoMax value="150" />
			  <AmmoMax50 value="200" />
			  <AmmoMax100 value="350" />
			  <AmmoMaxMP value="150" />
			  <AmmoMax50MP value="200" />
			  <AmmoMax100MP value="350" />
			  <AmmoFlags />
			</Item>
			<Item type="CAmmoInfo">
			  <Name>AMMO_.36</Name>
			  <Model />
			  <Audio />
			  <Slot />
			  <AmmoMax value="50" />
			  <AmmoMax50 value="100" />
			  <AmmoMax100 value="200" />
			  <AmmoMaxMP value="50" />
			  <AmmoMax50MP value="100" />
			  <AmmoMax100MP value="200" />
			  <AmmoFlags />
			</Item>
			<Item type="CAmmoInfo">
			  <Name>AMMO_.75</Name>
			  <Model />
			  <Audio />
			  <Slot />
			  <AmmoMax value="25" />
			  <AmmoMax50 value="50" />
			  <AmmoMax100 value="100" />
			  <AmmoMaxMP value="25" />
			  <AmmoMax50MP value="50" />
			  <AmmoMax100MP value="100" />
			  <AmmoFlags />
			</Item>
			<Item type="CAmmoInfo">
			  <Name>AMMO_.22LR</Name>
			  <Model />
			  <Audio />
			  <Slot />
			  <AmmoMax value="100" />
			  <AmmoMax50 value="250" />
			  <AmmoMax100 value="500" />
			  <AmmoMaxMP value="100" />
			  <AmmoMax50MP value="250" />
			  <AmmoMax100MP value="500" />
			  <AmmoFlags />
			</Item>
			<Item type="CAmmoInfo">
			  <Name>AMMO_PISTOL</Name><!-- 9x19mm  -->
			  <Model />
			  <Audio />
			  <Slot />
			  <AmmoMax value="400" />
			  <AmmoMax50 value="800" />
			  <AmmoMax100 value="1450" />
			  <AmmoMaxMP value="400" />
			  <AmmoMax50MP value="800" />
			  <AmmoMax100MP value="1450" />
			  <AmmoFlags />
			</Item>
			<Item type="CAmmoInfo">
			  <Name>AMMO_SMG</Name>
			  <Model />
			  <Audio />
			  <Slot />
			  <AmmoMax value="350" />
			  <AmmoMax50 value="1000" />
			  <AmmoMax100 value="2000" />
			  <AmmoMaxMP value="350" />
			  <AmmoMax50MP value="1000" />
			  <AmmoMax100MP value="2000" />
			  <AmmoFlags />
			</Item>
			<Item type="CAmmoInfo">
			  <Name>AMMO_RIFLE</Name><!-- 5,56x45mm  -->
			  <Model />
			  <Audio />
			  <Slot />
			  <AmmoMax value="350" />
			  <AmmoMax50 value="500" />
			  <AmmoMax100 value="1200" />
			  <AmmoMaxMP value="350" />
			  <AmmoMax50MP value="500" />
			  <AmmoMax100MP value="1200" />
			  <AmmoFlags />
			</Item>
			<Item type="CAmmoInfo">
			  <Name>AMMO_MG</Name>
			  <Model />
			  <Audio />
			  <Slot />
			  <AmmoMax value="500" />
			  <AmmoMax50 value="2000" />
			  <AmmoMax100 value="5000" />
			  <AmmoMaxMP value="500" />
			  <AmmoMax50MP value="2000" />
			  <AmmoMax100MP value="5000" />
			  <AmmoFlags />
			</Item>
			<Item type="CAmmoInfo">
			  <Name>AMMO_SHOTGUN</Name> <!-- 12GAUGE  -->
			  <Model />
			  <Audio />
			  <Slot />
			  <AmmoMax value="150" />
			  <AmmoMax50 value="250" />
			  <AmmoMax100 value="700" />
			  <AmmoMaxMP value="150" />
			  <AmmoMax50MP value="250" />
			  <AmmoMax100MP value="700" />
			  <AmmoFlags />
			</Item>
			<Item type="CAmmoInfo">
			  <Name>AMMO_STUNGUN</Name>
			  <Model />
			  <Audio />
			  <Slot />
			  <AmmoMax value="50" />
			  <AmmoMax50 value="100" />
			  <AmmoMax100 value="200" />
			  <AmmoMaxMP value="50" />
			  <AmmoMax50MP value="100" />
			  <AmmoMax100MP value="200" />
			  <AmmoFlags>InfiniteAmmo</AmmoFlags>
			</Item>
			<Item type="CAmmoInfo">
			  <Name>AMMO_SNIPER</Name>
			  <Model />
			  <Audio />
			  <Slot />
			  <AmmoMax value="70" />
			  <AmmoMax50 value="150" />
			  <AmmoMax100 value="250" />
			  <AmmoMaxMP value="70" />
			  <AmmoMax50MP value="150" />
			  <AmmoMax100MP value="250" />
			  <AmmoFlags />
			</Item>
			<Item type="CAmmoInfo">
			  <Name>AMMO_SNIPER_REMOTE</Name>
			  <Model />
			  <Audio />
			  <Slot />
			  <AmmoMax value="250" />
			  <AmmoMax50 value="1000" />
			  <AmmoMax100 value="9999" />
			  <AmmoMaxMP value="250" />
			  <AmmoMax50MP value="1000" />
			  <AmmoMax100MP value="9999" />
			  <AmmoFlags />
			</Item>
			<Item type="CAmmoInfo">
			  <Name>AMMO_FIREEXTINGUISHER</Name>
			  <Model />
			  <Audio />
			  <Slot />
			  <AmmoMax value="2000" />
			  <AmmoMax50 value="2000" />
			  <AmmoMax100 value="2000" />
			  <AmmoMaxMP value="2000" />
			  <AmmoMax50MP value="2000" />
			  <AmmoMax100MP value="2000" />
			  <AmmoFlags />
			</Item>
			<Item type="CAmmoInfo">
			  <Name>AMMO_PETROLCAN</Name>
			  <Model />
			  <Audio />
			  <Slot />
			  <AmmoMax value="4500" />
			  <AmmoMax50 value="4500" />
			  <AmmoMax100 value="4500" />
			  <AmmoMaxMP value="4500" />
			  <AmmoMax50MP value="4500" />
			  <AmmoMax100MP value="4500" />
			  <AmmoFlags />
			</Item>
			<Item type="CAmmoInfo">
			  <Name>AMMO_MINIGUN</Name>
			  <Model />
			  <Audio />
			  <Slot />
			  <AmmoMax value="2500" />
			  <AmmoMax50 value="5000" />
			  <AmmoMax100 value="10000" />
			  <AmmoMaxMP value="2500" />
			  <AmmoMax50MP value="5000" />
			  <AmmoMax100MP value="10000" />
			  <AmmoFlags />
			</Item>
			<Item type="CAmmoProjectileInfo">
			  <Name>AMMO_GRENADELAUNCHER</Name>
			  <Model>w_lr_40mm</Model>
			  <Audio />
			  <Slot />
			  <AmmoMax value="20" />
			  <AmmoMax50 value="20" />
			  <AmmoMax100 value="20" />
			  <AmmoMaxMP value="20" />
			  <AmmoMax50MP value="20" />
			  <AmmoMax100MP value="20" />
			  <AmmoFlags>AddSmokeOnExplosion</AmmoFlags>
			  <Damage value="0.000000" />
			  <LifeTime value="30.000000" />
			  <FromVehicleLifeTime value="30.000000" />
			  <LifeTimeAfterImpact value="0.500000" />
			  <LifeTimeAfterExplosion value="0.000000" />
			  <ExplosionTime value="0.000000" />
			  <LaunchSpeed value="50.000000" />
			  <SeparationTime value="0.000000" />
			  <TimeToReachTarget value="2.000000" />
			  <Damping value="0.000000" />
			  <GravityFactor value="1.000000" />
			  <RicochetTolerance value="0.200000" />
			  <PedRicochetTolerance value="0.000000" />
			  <VehicleRicochetTolerance value="0.000000" />
			  <FrictionMultiplier value="0.6" />
			  <Explosion>
				<Default>GRENADELAUNCHER</Default>
				<HitCar>DONTCARE</HitCar>
				<HitTruck>DONTCARE</HitTruck>
				<HitBike>DONTCARE</HitBike>
				<HitBoat>DONTCARE</HitBoat>
				<HitPlane>DONTCARE</HitPlane>
			  </Explosion>
			  <FuseFx />
			  <TrailFx>proj_grenade_trail</TrailFx>
			  <TrailFxUnderWater />
			  <TrailFxFadeInTime value="0.000000" />
			  <TrailFxFadeOutTime value="0.000000" />
			  <PrimedFx />
			  <DisturbFxDefault />
			  <DisturbFxSand />
			  <DisturbFxWater />
			  <DisturbFxDirt />
			  <DisturbFxFoliage />
			  <DisturbFxProbeDist value="0.000000" />
			  <DisturbFxScale value="0.000000" />
			  <LightOnlyActiveWhenStuck value="false" />
			  <LightFlickers value="false" />
			  <LightBone />
			  <LightColour x="0.000000" y="0.000000" z="0.000000" />
			  <LightIntensity value="0.000000" />
			  <LightRange value="0.000000" />
			  <LightFalloffExp value="0.000000" />
			  <LightFrequency value="0.000000" />
			  <LightPower value="0.000000" />
			  <CoronaSize value="0.000000" />
			  <CoronaIntensity value="0.000000" />
			  <CoronaZBias value="0.000000" />
			  <ProjectileFlags>ProcessImpacts AlignWithTrajectory</ProjectileFlags>
			</Item>
			<Item type="CAmmoProjectileInfo">
			  <Name>AMMO_GRENADELAUNCHER_SMOKE</Name>
			  <Model>w_lr_40mm</Model>
			  <Audio />
			  <Slot />
			  <AmmoMax value="20" />
			  <AmmoMax50 value="20" />
			  <AmmoMax100 value="20" />
			  <AmmoMaxMP value="20" />
			  <AmmoMax50MP value="20" />
			  <AmmoMax100MP value="20" />
			  <AmmoFlags>AddSmokeOnExplosion</AmmoFlags>
			  <Damage value="0.000000" />
			  <LifeTime value="35.000000" />
			  <FromVehicleLifeTime value="30.000000" />
			  <LifeTimeAfterImpact value="1.000000" />
			  <LifeTimeAfterExplosion value="0.000000" />
			  <ExplosionTime value="30.000000" />
			  <LaunchSpeed value="50.000000" />
			  <SeparationTime value="0.000000" />
			  <TimeToReachTarget value="2.000000" />
			  <Damping value="0.000000" />
			  <GravityFactor value="1.000000" />
			  <RicochetTolerance value="1.000000" />
			  <PedRicochetTolerance value="0.000000" />
			  <VehicleRicochetTolerance value="0.000000" />
			  <Explosion>
				<Default>SMOKEGRENADELAUNCHER</Default>
				<HitCar>DONTCARE</HitCar>
				<HitTruck>DONTCARE</HitTruck>
				<HitBike>DONTCARE</HitBike>
				<HitBoat>DONTCARE</HitBoat>
				<HitPlane>DONTCARE</HitPlane>
			  </Explosion>
			  <FuseFx />
			  <TrailFx>proj_grenade_trail</TrailFx>
			  <TrailFxUnderWater />
			  <TrailFxFadeInTime value="0.000000" />
			  <TrailFxFadeOutTime value="0.000000" />
			  <PrimedFx />
			  <DisturbFxDefault />
			  <DisturbFxSand />
			  <DisturbFxWater />
			  <DisturbFxDirt />
			  <DisturbFxFoliage />
			  <DisturbFxProbeDist value="0.000000" />
			  <DisturbFxScale value="0.000000" />
			  <LightOnlyActiveWhenStuck value="false" />
			  <LightFlickers value="false" />
			  <LightBone />
			  <LightColour x="0.000000" y="0.000000" z="0.000000" />
			  <LightIntensity value="0.000000" />
			  <LightRange value="0.000000" />
			  <LightFalloffExp value="0.000000" />
			  <LightFrequency value="0.000000" />
			  <LightPower value="0.000000" />
			  <CoronaSize value="0.000000" />
			  <CoronaIntensity value="0.000000" />
			  <CoronaZBias value="0.000000" />
			  <ProjectileFlags>ProcessImpacts</ProjectileFlags>
			</Item>
			<Item type="CAmmoRocketInfo">
			  <Name>AMMO_RPG</Name>
			  <Model>w_lr_rpg_rocket</Model>
			  <Audio />
			  <Slot />
			  <AmmoMax value="12" />
			  <AmmoMax50 value="12" />
			  <AmmoMax100 value="12" />
			  <AmmoMaxMP value="12" />
			  <AmmoMax50MP value="12" />
			  <AmmoMax100MP value="12" />
			  <AmmoFlags>AddSmokeOnExplosion</AmmoFlags>
			  <Damage value="0.000000" />
			  <LifeTime value="7.000000" />
			  <FromVehicleLifeTime value="5.000000" />
			  <LifeTimeAfterImpact value="0.000000" />
			  <LifeTimeAfterExplosion value="0.000000" />
			  <ExplosionTime value="0.000000" />
			  <LaunchSpeed value="3000.000000" />
			  <SeparationTime value="0.000000" />
			  <TimeToReachTarget value="5.000000" />
			  <Damping value="0.000000" />
			  <GravityFactor value="0.020000" />
			  <RicochetTolerance value="0.000000" />
			  <PedRicochetTolerance value="0.000000" />
			  <VehicleRicochetTolerance value="0.000000" />
			  <Explosion>
				<Default>ROCKET</Default>
				<HitCar>CAR</HitCar>
				<HitTruck>TRUCK</HitTruck>
				<HitBike>BIKE</HitBike>
				<HitBoat>BOAT</HitBoat>
				<HitPlane>PLANE</HitPlane>
			  </Explosion>
			  <FuseFx />
			  <TrailFx>proj_rpg_trail</TrailFx>
			  <TrailFxUnderWater />
			  <TrailFxFadeInTime value="0.000000" />
			  <TrailFxFadeOutTime value="0.000000" />
			  <PrimedFx />
			  <DisturbFxDefault>proj_disturb_dust</DisturbFxDefault>
			  <DisturbFxSand>proj_disturb_dust</DisturbFxSand>
			  <DisturbFxWater>proj_disturb_dust</DisturbFxWater>
			  <DisturbFxDirt>proj_disturb_dust</DisturbFxDirt>
			  <DisturbFxFoliage>proj_disturb_dust</DisturbFxFoliage>
			  <DisturbFxProbeDist value="0.000000" />
			  <DisturbFxScale value="0.000000" />
			  <LightOnlyActiveWhenStuck value="false" />
			  <LightFlickers value="false" />
			  <LightBone />
			  <LightColour x="0.000000" y="0.000000" z="0.000000" />
			  <LightIntensity value="0.000000" />
			  <LightRange value="0.000000" />
			  <LightFalloffExp value="0.000000" />
			  <LightFrequency value="0.000000" />
			  <LightPower value="0.000000" />
			  <CoronaSize value="0.000000" />
			  <CoronaIntensity value="0.000000" />
			  <CoronaZBias value="0.000000" />
			  <ProjectileFlags>DestroyOnImpact ProcessImpacts DoGroundDisturbanceFx</ProjectileFlags>
			  <ForwardDragCoeff value="0.100000" />
			  <SideDragCoeff value="1.800000" />
			  <TimeBeforeHoming value="5.000000" />
			  <TimeBeforeSwitchTargetMin value="0.000000" />
			  <TimeBeforeSwitchTargetMax value="0.000000" />
			  <ProximityRadius value="0.000000" />
			  <PitchChangeRate value="0.000000" />
			  <YawChangeRate value="0.000000" />
			  <RollChangeRate value="0.000000" />
			  <MaxRollAngleSin value="0.100000" />
			</Item>
			<Item type="CAmmoRocketInfo">
			  <Name>AMMO_STINGER</Name>
			  <Model>w_lr_rpg_rocket</Model>
			  <Audio />
			  <Slot />
			  <AmmoMax value="10" />
			  <AmmoMax50 value="10" />
			  <AmmoMax100 value="10" />
			  <AmmoMaxMP value="10" />
			  <AmmoMax50MP value="10" />
			  <AmmoMax100MP value="10" />
			  <AmmoFlags>AddSmokeOnExplosion</AmmoFlags>
			  <Damage value="0.000000" />
			  <LifeTime value="30.000000" />
			  <FromVehicleLifeTime value="30.000000" />
			  <LifeTimeAfterImpact value="0.000000" />
			  <LifeTimeAfterExplosion value="0.000000" />
			  <ExplosionTime value="0.000000" />
			  <LaunchSpeed value="3000.000000" />
			  <SeparationTime value="0.000000" />
			  <TimeToReachTarget value="30.000000" />
			  <Damping value="0.000000" />
			  <GravityFactor value="0.020000" />
			  <RicochetTolerance value="0.000000" />
			  <PedRicochetTolerance value="0.000000" />
			  <VehicleRicochetTolerance value="0.000000" />
			  <Explosion>
				<Default>ROCKET</Default>
				<HitCar>CAR</HitCar>
				<HitTruck>TRUCK</HitTruck>
				<HitBike>BIKE</HitBike>
				<HitBoat>BOAT</HitBoat>
				<HitPlane>PLANE</HitPlane>
			  </Explosion>
			  <FuseFx />
			  <TrailFx>proj_rpg_trail</TrailFx>
			  <TrailFxUnderWater />
			  <TrailFxFadeInTime value="0.000000" />
			  <TrailFxFadeOutTime value="0.000000" />
			  <PrimedFx />
			  <DisturbFxDefault>proj_disturb_dust</DisturbFxDefault>
			  <DisturbFxSand>proj_disturb_dust</DisturbFxSand>
			  <DisturbFxWater>proj_disturb_dust</DisturbFxWater>
			  <DisturbFxDirt>proj_disturb_dust</DisturbFxDirt>
			  <DisturbFxFoliage>proj_disturb_dust</DisturbFxFoliage>
			  <DisturbFxProbeDist value="0.000000" />
			  <DisturbFxScale value="0.000000" />
			  <LightOnlyActiveWhenStuck value="false" />
			  <LightFlickers value="false" />
			  <LightBone />
			  <LightColour x="0.000000" y="0.000000" z="0.000000" />
			  <LightIntensity value="0.000000" />
			  <LightRange value="0.000000" />
			  <LightFalloffExp value="0.000000" />
			  <LightFrequency value="0.000000" />
			  <LightPower value="0.000000" />
			  <CoronaSize value="0.000000" />
			  <CoronaIntensity value="0.000000" />
			  <CoronaZBias value="0.000000" />
			  <ProjectileFlags>DestroyOnImpact ProcessImpacts DoGroundDisturbanceFx</ProjectileFlags>
			  <ForwardDragCoeff value="0.100000" />
			  <SideDragCoeff value="1.800000" />
			  <TimeBeforeHoming value="5.000000" />
			  <TimeBeforeSwitchTargetMin value="0.000000" />
			  <TimeBeforeSwitchTargetMax value="0.000000" />
			  <ProximityRadius value="0.000000" />
			  <PitchChangeRate value="10.000000" />
			  <YawChangeRate value="10.000000" />
			  <RollChangeRate value="10.000000" />
			  <MaxRollAngleSin value="0.100000" />
			</Item>
			<Item type="CAmmoThrownInfo">
			  <Name>AMMO_GRENADE</Name>
			  <Model>w_ex_grenadefrag</Model>
			  <Audio />
			  <Slot />
			  <AmmoMax value="5" />
			  <AmmoMax50 value="15" />
			  <AmmoMax100 value="25" />
			  <AmmoMaxMP value="5" />
			  <AmmoMax50MP value="15" />
			  <AmmoMax100MP value="25" />
			  <AmmoFlags>AddSmokeOnExplosion Fuse</AmmoFlags>
			  <Damage value="0.000000" />
			  <LifeTime value="4.000000" />
			  <FromVehicleLifeTime value="4.000000" />
			  <LifeTimeAfterImpact value="0.000000" />
			  <LifeTimeAfterExplosion value="0.000000" />
			  <ExplosionTime value="0.000000" />
			  <LaunchSpeed value="40.000000" />
			  <SeparationTime value="0.000000" />
			  <TimeToReachTarget value="5.000000" />
			  <Damping value="0.001000" />
			  <GravityFactor value="1.200000" />
			  <RicochetTolerance value="1.000000" />
			  <PedRicochetTolerance value="1.000000" />
			  <VehicleRicochetTolerance value="1.000000" />
			  <Explosion>
				<Default>GRENADE</Default>
				<HitCar>DONTCARE</HitCar>
				<HitTruck>DONTCARE</HitTruck>
				<HitBike>DONTCARE</HitBike>
				<HitBoat>DONTCARE</HitBoat>
				<HitPlane>DONTCARE</HitPlane>
			  </Explosion>
			  <FuseFx />
			  <TrailFx>proj_pipebomb_smoke</TrailFx>
			  <TrailFxUnderWater />
			  <TrailFxFadeInTime value="0.000000" />
			  <TrailFxFadeOutTime value="0.000000" />
			  <PrimedFx />
			  <DisturbFxDefault />
			  <DisturbFxSand />
			  <DisturbFxWater />
			  <DisturbFxDirt />
			  <DisturbFxFoliage />
			  <DisturbFxProbeDist value="0.000000" />
			  <DisturbFxScale value="0.000000" />
			  <LightOnlyActiveWhenStuck value="false" />
			  <LightFlickers value="false" />
			  <LightBone />
			  <LightColour x="0.000000" y="0.000000" z="0.000000" />
			  <LightIntensity value="0.000000" />
			  <LightRange value="0.000000" />
			  <LightFalloffExp value="0.000000" />
			  <LightFrequency value="0.000000" />
			  <LightPower value="0.000000" />
			  <CoronaSize value="0.000000" />
			  <CoronaIntensity value="0.000000" />
			  <CoronaZBias value="0.000000" />
			  <ProjectileFlags>ProcessImpacts</ProjectileFlags>
			  <ThrownForce value="0.000000" />
			  <ThrownForceFromVehicle value="5.000000" />
			  <AmmoMaxMPBonus value="5" />
			</Item>
			<Item type="CAmmoThrownInfo">
			  <Name>AMMO_BALL</Name>
			  <Model>w_am_baseball</Model>
			  <Audio />
			  <Slot />
			  <AmmoMax value="1" />
			  <AmmoMax50 value="1" />
			  <AmmoMax100 value="1" />
			  <AmmoMaxMP value="1" />
			  <AmmoMax50MP value="1" />
			  <AmmoMax100MP value="1" />
			  <AmmoFlags />
			  <Damage value="0.000000" />
			  <LifeTime value="-1.000000" />
			  <FromVehicleLifeTime value="2.500000" />
			  <LifeTimeAfterImpact value="0.000000" />
			  <LifeTimeAfterExplosion value="0.000000" />
			  <ExplosionTime value="0.000000" />
			  <LaunchSpeed value="25.000000" />
			  <SeparationTime value="0.000000" />
			  <TimeToReachTarget value="0.000000" />
			  <Damping value="0.050000" />
			  <GravityFactor value="1.000000" />
			  <RicochetTolerance value="1.000000" />
			  <PedRicochetTolerance value="1.000000" />
			  <VehicleRicochetTolerance value="1.000000" />
			  <Explosion>
				<Default>DONTCARE</Default>
				<HitCar>DONTCARE</HitCar>
				<HitTruck>DONTCARE</HitTruck>
				<HitBike>DONTCARE</HitBike>
				<HitBoat>DONTCARE</HitBoat>
				<HitPlane>DONTCARE</HitPlane>
			  </Explosion>
			  <FuseFx />
			  <TrailFx />
			  <TrailFxUnderWater />
			  <TrailFxFadeInTime value="0.000000" />
			  <TrailFxFadeOutTime value="0.000000" />
			  <PrimedFx />
			  <DisturbFxDefault />
			  <DisturbFxSand />
			  <DisturbFxWater />
			  <DisturbFxDirt />
			  <DisturbFxFoliage />
			  <DisturbFxProbeDist value="0.000000" />
			  <DisturbFxScale value="0.000000" />
			  <LightOnlyActiveWhenStuck value="false" />
			  <LightFlickers value="false" />
			  <LightBone />
			  <LightColour x="0.000000" y="0.000000" z="0.000000" />
			  <LightIntensity value="0.000000" />
			  <LightRange value="0.000000" />
			  <LightFalloffExp value="0.000000" />
			  <LightFrequency value="0.000000" />
			  <LightPower value="0.000000" />
			  <CoronaSize value="0.000000" />
			  <CoronaIntensity value="0.000000" />
			  <CoronaZBias value="0.000000" />
			  <ProjectileFlags>ProcessImpacts NoPullPin CanBounce DoubleDamping</ProjectileFlags>
			  <ThrownForce value="0.000000" />
			  <ThrownForceFromVehicle value="5.000000" />
			  <AmmoMaxMPBonus value="0" />
			</Item>
			<Item type="CAmmoThrownInfo">
			  <Name>AMMO_STICKYBOMB</Name>
			  <Model>w_ex_pe</Model>
			  <Audio />
			  <Slot />
			  <AmmoMax value="5" />
			  <AmmoMax50 value="10" />
			  <AmmoMax100 value="20" />
			  <AmmoMaxMP value="5" />
			  <AmmoMax50MP value="10" />
			  <AmmoMax100MP value="20" />
			  <AmmoFlags>AddSmokeOnExplosion</AmmoFlags>
			  <Damage value="0.000000" />
			  <LifeTime value="-1.000000" />
			  <FromVehicleLifeTime value="-1.000000" />
			  <LifeTimeAfterImpact value="0.000000" />
			  <LifeTimeAfterExplosion value="0.000000" />
			  <ExplosionTime value="0.000000" />
			  <LaunchSpeed value="25.000000" />
			  <SeparationTime value="0.000000" />
			  <TimeToReachTarget value="2.000000" />
			  <Damping value="0.050000" />
			  <GravityFactor value="1.000000" />
			  <RicochetTolerance value="1.000000" />
			  <PedRicochetTolerance value="1.000000" />
			  <VehicleRicochetTolerance value="1.000000" />
			  <Explosion>
				<Default>STICKYBOMB</Default>
				<HitCar>DONTCARE</HitCar>
				<HitTruck>DONTCARE</HitTruck>
				<HitBike>DONTCARE</HitBike>
				<HitBoat>DONTCARE</HitBoat>
				<HitPlane>DONTCARE</HitPlane>
			  </Explosion>
			  <FuseFx />
			  <TrailFx />
			  <TrailFxUnderWater />
			  <TrailFxFadeInTime value="0.000000" />
			  <TrailFxFadeOutTime value="0.000000" />
			  <PrimedFx />
			  <DisturbFxDefault />
			  <DisturbFxSand />
			  <DisturbFxWater />
			  <DisturbFxDirt />
			  <DisturbFxFoliage />
			  <DisturbFxProbeDist value="0.000000" />
			  <DisturbFxScale value="0.000000" />
			  <LightOnlyActiveWhenStuck value="true" />
			  <LightFlickers value="false" />
			  <LightBone>Gun_ARM</LightBone>
			  <LightColour x="0.780000" y="0.000000" z="0.000000" />
			  <LightIntensity value="0.100000" />
			  <LightRange value="0.600000" />
			  <LightFalloffExp value="16.000000" />
			  <LightFrequency value="0.012000" />
			  <LightPower value="10.000000" />
			  <CoronaSize value="0.350000" />
			  <CoronaIntensity value="1.300000" />
			  <CoronaZBias value="0.020000" />
			  <ProjectileFlags>Sticky ProcessImpacts CanBePlaced NoPullPin CanBeDestroyedByDamage</ProjectileFlags>
			  <ThrownForce value="0.000000" />
			  <ThrownForceFromVehicle value="5.000000" />
			  <AmmoMaxMPBonus value="5" />
			</Item>
			<Item type="CAmmoThrownInfo">
			  <Name>AMMO_SMOKEGRENADE</Name>
			  <Model>w_ex_grenadesmoke</Model>
			  <Audio />
			  <Slot />
			  <AmmoMax value="10" />
			  <AmmoMax50 value="15" />
			  <AmmoMax100 value="25" />
			  <AmmoMaxMP value="10" />
			  <AmmoMax50MP value="15" />
			  <AmmoMax100MP value="25" />
			  <AmmoFlags>AddSmokeOnExplosion Fuse FixedAfterExplosion</AmmoFlags>
			  <Damage value="0.000000" />
			  <LifeTime value="5.000000" />
			  <FromVehicleLifeTime value="5.000000" />
			  <LifeTimeAfterImpact value="5.000000" />
			  <LifeTimeAfterExplosion value="30.000000" />
			  <ExplosionTime value="5.000000" />
			  <LaunchSpeed value="30.000000" />
			  <SeparationTime value="0.000000" />
			  <TimeToReachTarget value="2.000000" />
			  <Damping value="0.010000" />
			  <GravityFactor value="1.000000" />
			  <RicochetTolerance value="1.000000" />
			  <PedRicochetTolerance value="1.000000" />
			  <VehicleRicochetTolerance value="1.000000" />
			  <Explosion>
				<Default>SMOKEGRENADE</Default>
				<HitCar>DONTCARE</HitCar>
				<HitTruck>DONTCARE</HitTruck>
				<HitBike>DONTCARE</HitBike>
				<HitBoat>DONTCARE</HitBoat>
				<HitPlane>DONTCARE</HitPlane>
			  </Explosion>
			  <FuseFx />
			  <TrailFx>proj_grenade_smoke</TrailFx>
			  <TrailFxUnderWater />
			  <TrailFxFadeInTime value="0.000000" />
			  <TrailFxFadeOutTime value="0.000000" />
			  <PrimedFx>proj_grenade_smoke</PrimedFx>
			  <DisturbFxDefault />
			  <DisturbFxSand />
			  <DisturbFxWater />
			  <DisturbFxDirt />
			  <DisturbFxFoliage />
			  <DisturbFxProbeDist value="0.000000" />
			  <DisturbFxScale value="0.000000" />
			  <LightOnlyActiveWhenStuck value="false" />
			  <LightFlickers value="false" />
			  <LightBone />
			  <LightColour x="0.000000" y="0.000000" z="0.000000" />
			  <LightIntensity value="0.000000" />
			  <LightRange value="0.000000" />
			  <LightFalloffExp value="0.000000" />
			  <LightFrequency value="0.000000" />
			  <LightPower value="0.000000" />
			  <CoronaSize value="0.000000" />
			  <CoronaIntensity value="0.000000" />
			  <CoronaZBias value="0.000000" />
			  <ProjectileFlags>ProcessImpacts</ProjectileFlags>
			  <ThrownForce value="0.000000" />
			  <ThrownForceFromVehicle value="5.000000" />
			  <AmmoMaxMPBonus value="5" />
			</Item>
			<Item type="CAmmoThrownInfo">
			  <Name>AMMO_BZGAS</Name>
			  <Model>w_ex_grenadesmoke</Model>
			  <Audio />
			  <Slot />
			  <AmmoMax value="25" />
			  <AmmoMax50 value="25" />
			  <AmmoMax100 value="25" />
			  <AmmoMaxMP value="25" />
			  <AmmoMax50MP value="25" />
			  <AmmoMax100MP value="25" />
			  <AmmoFlags>AddSmokeOnExplosion Fuse FixedAfterExplosion</AmmoFlags>
			  <Damage value="0.000000" />
			  <LifeTime value="5.000000" />
			  <FromVehicleLifeTime value="5.000000" />
			  <LifeTimeAfterImpact value="5.000000" />
			  <LifeTimeAfterExplosion value="25.000000" />
			  <ExplosionTime value="5.000000" />
			  <LaunchSpeed value="25.000000" />
			  <SeparationTime value="0.000000" />
			  <TimeToReachTarget value="2.000000" />
			  <Damping value="0.050000" />
			  <GravityFactor value="1.000000" />
			  <RicochetTolerance value="1.000000" />
			  <PedRicochetTolerance value="1.000000" />
			  <VehicleRicochetTolerance value="1.000000" />
			  <Explosion>
				<Default>BZGAS</Default>
				<HitCar>DONTCARE</HitCar>
				<HitTruck>DONTCARE</HitTruck>
				<HitBike>DONTCARE</HitBike>
				<HitBoat>DONTCARE</HitBoat>
				<HitPlane>DONTCARE</HitPlane>
			  </Explosion>
			  <FuseFx />
			  <TrailFx>proj_grenade_smoke</TrailFx>
			  <TrailFxUnderWater />
			  <TrailFxFadeInTime value="0.000000" />
			  <TrailFxFadeOutTime value="0.000000" />
			  <PrimedFx>proj_grenade_smoke</PrimedFx>
			  <DisturbFxDefault />
			  <DisturbFxSand />
			  <DisturbFxWater />
			  <DisturbFxDirt />
			  <DisturbFxFoliage />
			  <DisturbFxProbeDist value="0.000000" />
			  <DisturbFxScale value="0.000000" />
			  <LightOnlyActiveWhenStuck value="false" />
			  <LightFlickers value="false" />
			  <LightBone />
			  <LightColour x="0.000000" y="0.000000" z="0.000000" />
			  <LightIntensity value="0.000000" />
			  <LightRange value="0.000000" />
			  <LightFalloffExp value="0.000000" />
			  <LightFrequency value="0.000000" />
			  <LightPower value="0.000000" />
			  <CoronaSize value="0.000000" />
			  <CoronaIntensity value="0.000000" />
			  <CoronaZBias value="0.000000" />
			  <ProjectileFlags>ProcessImpacts</ProjectileFlags>
			  <ThrownForce value="0.000000" />
			  <ThrownForceFromVehicle value="5.000000" />
			  <AmmoMaxMPBonus value="5" />
			</Item>
			<Item type="CAmmoThrownInfo">
			  <Name>AMMO_FLARE</Name>
			  <Model>w_am_flare</Model>
			  <Audio />
			  <Slot />
			  <AmmoMax value="25" />
			  <AmmoMax50 value="25" />
			  <AmmoMax100 value="25" />
			  <AmmoMaxMP value="25" />
			  <AmmoMax50MP value="25" />
			  <AmmoMax100MP value="25" />
			  <AmmoFlags>AddSmokeOnExplosion Fuse FixedAfterExplosion</AmmoFlags>
			  <Damage value="0.000000" />
			  <LifeTime value="62.500000" />
			  <FromVehicleLifeTime value="2.500000" />
			  <LifeTimeAfterImpact value="0.000000" />
			  <LifeTimeAfterExplosion value="60.000000" />
			  <ExplosionTime value="2.500000" />
			  <LaunchSpeed value="25.000000" />
			  <SeparationTime value="0.000000" />
			  <TimeToReachTarget value="2.000000" />
			  <Damping value="0.050000" />
			  <GravityFactor value="1.000000" />
			  <RicochetTolerance value="1.000000" />
			  <PedRicochetTolerance value="1.000000" />
			  <VehicleRicochetTolerance value="1.000000" />
			  <Explosion>
				<Default>FLARE</Default>
				<HitCar>DONTCARE</HitCar>
				<HitTruck>DONTCARE</HitTruck>
				<HitBike>DONTCARE</HitBike>
				<HitBoat>DONTCARE</HitBoat>
				<HitPlane>DONTCARE</HitPlane>
			  </Explosion>
			  <FuseFx>proj_flare_fuse</FuseFx>
			  <FuseFxFP>proj_flare_fuse_fp</FuseFxFP>
			  <TrailFx>proj_flare_trail</TrailFx>
			  <TrailFxUnderWater />
			  <TrailFxFadeInTime value="0.000000" />
			  <TrailFxFadeOutTime value="0.000000" />
			  <PrimedFx />
			  <DisturbFxDefault />
			  <DisturbFxSand />
			  <DisturbFxWater />
			  <DisturbFxDirt />
			  <DisturbFxFoliage />
			  <DisturbFxProbeDist value="0.000000" />
			  <DisturbFxScale value="0.000000" />
			  <LightOnlyActiveWhenStuck value="false" />
			  <LightFlickers value="true" />
			  <LightBone>gun_vfx_projtrail</LightBone>
			  <LightColour x="1.000000" y="0.168000" z="0.168000" />
			  <LightIntensity value="8.000000" />
			  <LightRange value="0.500000" />
			  <LightFalloffExp value="12.000000" />
			  <LightFrequency value="0.000000" />
			  <LightPower value="10.000000" />
			  <CoronaSize value="1.000000" />
			  <CoronaIntensity value="10.000000" />
			  <CoronaZBias value="0.001000" />
			  <ProjectileFlags>ProcessImpacts TrailFxInactiveOnceWet NoPullPin DelayUntilSettled ExplodeAtTrailFxPos</ProjectileFlags>
			  <ThrownForce value="0.000000" />
			  <ThrownForceFromVehicle value="5.000000" />
			  <AmmoMaxMPBonus value="0" />
			</Item>
			<Item type="CAmmoThrownInfo">
			  <Name>AMMO_MOLOTOV</Name>
			  <Model>w_ex_molotov</Model>
			  <Audio />
			  <Slot />
			  <AmmoMax value="5" />
			  <AmmoMax50 value="15" />
			  <AmmoMax100 value="25" />
			  <AmmoMaxMP value="5" />
			  <AmmoMax50MP value="15" />
			  <AmmoMax100MP value="25" />
			  <AmmoFlags />
			  <Damage value="0.000000" />
			  <LifeTime value="-1.000000" />
			  <FromVehicleLifeTime value="-1.000000" />
			  <LifeTimeAfterImpact value="0.000000" />
			  <LifeTimeAfterExplosion value="0.000000" />
			  <ExplosionTime value="0.000000" />
			  <LaunchSpeed value="30.000000" />
			  <SeparationTime value="0.000000" />
			  <TimeToReachTarget value="2.000000" />
			  <Damping value="0.050000" />
			  <GravityFactor value="1.100000" />
			  <RicochetTolerance value="0.000000" />
			  <PedRicochetTolerance value="0.000000" />
			  <VehicleRicochetTolerance value="0.000000" />
			  <Explosion>
				<Default>MOLOTOV</Default>
				<HitCar>DONTCARE</HitCar>
				<HitTruck>DONTCARE</HitTruck>
				<HitBike>DONTCARE</HitBike>
				<HitBoat>DONTCARE</HitBoat>
				<HitPlane>DONTCARE</HitPlane>
			  </Explosion>
			  <FuseFx>proj_molotov_flame</FuseFx>
			  <FuseFxFP>proj_molotov_flame_fp</FuseFxFP>
			  <TrailFx>proj_molotov_trail</TrailFx>
			  <TrailFxUnderWater />
			  <TrailFxFadeInTime value="0.000000" />
			  <TrailFxFadeOutTime value="0.000000" />
			  <PrimedFx />
			  <DisturbFxDefault />
			  <DisturbFxSand />
			  <DisturbFxWater />
			  <DisturbFxDirt />
			  <DisturbFxFoliage />
			  <DisturbFxProbeDist value="0.000000" />
			  <DisturbFxScale value="0.000000" />
			  <GroundFxProbeDistance value="0.200000" />
			  <LightOnlyActiveWhenStuck value="false" />
			  <LightFlickers value="true" />
			  <LightBone>gun_vfx_projtrail</LightBone>
			  <LightColour x="1.000000" y="0.415000" z="0.023000" />
			  <LightIntensity value="5.000000" />
			  <LightRange value="2.000000" />
			  <LightFalloffExp value="12.000000" />
			  <LightFrequency value="0.000000" />
			  <LightPower value="10.000000" />
			  <CoronaSize value="1.300000" />
			  <CoronaIntensity value="1.000000" />
			  <CoronaZBias value="0.050000" />
			  <ProjectileFlags>ProcessImpacts TrailFxInactiveOnceWet NoPullPin</ProjectileFlags>
			  <ThrownForce value="0.000000" />
			  <ThrownForceFromVehicle value="5.000000" />
			  <AmmoMaxMPBonus value="5" />
			</Item>
			<Item type="CAmmoProjectileInfo">
			  <Name>AMMO_TANK</Name>
			  <Model>w_lr_rpg_rocket</Model>
			  <Audio />
			  <Slot />
			  <AmmoMax value="100" />
			  <AmmoMax50 value="100" />
			  <AmmoMax100 value="100" />
			  <AmmoMaxMP value="100" />
			  <AmmoMax50MP value="100" />
			  <AmmoMax100MP value="100" />
			  <AmmoFlags />
			  <Damage value="0.000000" />
			  <LifeTime value="0.500000" />
			  <FromVehicleLifeTime value="0.000000" />
			  <LifeTimeAfterImpact value="0.000000" />
			  <LifeTimeAfterExplosion value="0.000000" />
			  <ExplosionTime value="0.000000" />
			  <LaunchSpeed value="3000.000000" />
			  <SeparationTime value="0.000000" />
			  <TimeToReachTarget value="10.000000" />
			  <Damping value="0.000000" />
			  <GravityFactor value="0.000000" />
			  <RicochetTolerance value="0.000000" />
			  <PedRicochetTolerance value="0.000000" />
			  <VehicleRicochetTolerance value="0.000000" />
			  <Explosion>
				<Default>TANKSHELL</Default>
				<HitCar>DONTCARE</HitCar>
				<HitTruck>DONTCARE</HitTruck>
				<HitBike>DONTCARE</HitBike>
				<HitBoat>DONTCARE</HitBoat>
				<HitPlane>DONTCARE</HitPlane>
			  </Explosion>
			  <FuseFx />
			  <TrailFx />
			  <TrailFxUnderWater />
			  <TrailFxFadeInTime value="0.000000" />
			  <TrailFxFadeOutTime value="0.000000" />
			  <PrimedFx />
			  <DisturbFxDefault />
			  <DisturbFxSand />
			  <DisturbFxWater />
			  <DisturbFxDirt />
			  <DisturbFxFoliage />
			  <DisturbFxProbeDist value="0.000000" />
			  <DisturbFxScale value="0.000000" />
			  <LightOnlyActiveWhenStuck value="false" />
			  <LightFlickers value="false" />
			  <LightBone />
			  <LightColour x="0.000000" y="0.000000" z="0.000000" />
			  <LightIntensity value="0.000000" />
			  <LightRange value="0.000000" />
			  <LightFalloffExp value="0.000000" />
			  <LightFrequency value="0.000000" />
			  <LightPower value="0.000000" />
			  <CoronaSize value="0.000000" />
			  <CoronaIntensity value="0.000000" />
			  <CoronaZBias value="0.000000" />
			  <ProjectileFlags>DestroyOnImpact ProcessImpacts</ProjectileFlags>
			</Item>
			<Item type="CAmmoRocketInfo">
			  <Name>AMMO_SPACE_ROCKET</Name>
			  <Model>w_lr_rpg_rocket</Model>
			  <Audio />
			  <Slot />
			  <AmmoMax value="20" />
			  <AmmoMax50 value="20" />
			  <AmmoMax100 value="20" />
			  <AmmoMaxMP value="20" />
			  <AmmoMax50MP value="20" />
			  <AmmoMax100MP value="20" />
			  <AmmoFlags>AddSmokeOnExplosion</AmmoFlags>
			  <Damage value="0.000000" />
			  <LifeTime value="5.000000" />
			  <FromVehicleLifeTime value="0.000000" />
			  <LifeTimeAfterImpact value="0.000000" />
			  <LifeTimeAfterExplosion value="0.000000" />
			  <ExplosionTime value="0.000000" />
			  <LaunchSpeed value="3500.000000" />
			  <SeparationTime value="0.000000" />
			  <TimeToReachTarget value="5.000000" />
			  <Damping value="0.000000" />
			  <GravityFactor value="0.020000" />
			  <RicochetTolerance value="0.000000" />
			  <PedRicochetTolerance value="0.000000" />
			  <VehicleRicochetTolerance value="0.000000" />
			  <Explosion>
				<Default>PLANE_ROCKET</Default>
				<HitCar>CAR</HitCar>
				<HitTruck>TRUCK</HitTruck>
				<HitBike>BIKE</HitBike>
				<HitBoat>BOAT</HitBoat>
				<HitPlane>PLANE</HitPlane>
			  </Explosion>
			  <FuseFx />
			  <TrailFx>proj_rpg_trail</TrailFx>
			  <TrailFxUnderWater />
			  <TrailFxFadeInTime value="0.000000" />
			  <TrailFxFadeOutTime value="0.000000" />
			  <PrimedFx />
			  <DisturbFxDefault>proj_disturb_dust</DisturbFxDefault>
			  <DisturbFxSand>proj_disturb_dust</DisturbFxSand>
			  <DisturbFxWater>proj_disturb_dust</DisturbFxWater>
			  <DisturbFxDirt>proj_disturb_dust</DisturbFxDirt>
			  <DisturbFxFoliage>proj_disturb_dust</DisturbFxFoliage>
			  <DisturbFxProbeDist value="0.000000" />
			  <DisturbFxScale value="0.000000" />
			  <LightOnlyActiveWhenStuck value="false" />
			  <LightFlickers value="false" />
			  <LightBone />
			  <LightColour x="0.000000" y="0.000000" z="0.000000" />
			  <LightIntensity value="0.000000" />
			  <LightRange value="0.000000" />
			  <LightFalloffExp value="0.000000" />
			  <LightFrequency value="0.000000" />
			  <LightPower value="0.000000" />
			  <CoronaSize value="0.000000" />
			  <CoronaIntensity value="0.000000" />
			  <CoronaZBias value="0.000000" />
			  <ProjectileFlags>DestroyOnImpact ProcessImpacts DoGroundDisturbanceFx</ProjectileFlags>
			  <ForwardDragCoeff value="0.100000" />
			  <SideDragCoeff value="2.000000" />
			  <TimeBeforeHoming value="1.000000" />
			  <TimeBeforeSwitchTargetMin value="1.250000" />
			  <TimeBeforeSwitchTargetMax value="2.500000" />
			  <ProximityRadius value="0.000000" />
			  <PitchChangeRate value="10.000000" />
			  <YawChangeRate value="10.000000" />
			  <RollChangeRate value="10.000000" />
			  <MaxRollAngleSin value="0.100000" />
			  <LifeTimePlayerVehicleLockedOverrideMP value="7.500000" />
			</Item>
			<Item type="CAmmoRocketInfo">
			  <Name>AMMO_PLANE_ROCKET</Name>
			  <Model>w_lr_rpg_rocket</Model>
			  <Audio />
			  <Slot />
			  <AmmoMax value="20" />
			  <AmmoMax50 value="20" />
			  <AmmoMax100 value="20" />
			  <AmmoMaxMP value="20" />
			  <AmmoMax50MP value="20" />
			  <AmmoMax100MP value="20" />
			  <AmmoFlags>AddSmokeOnExplosion</AmmoFlags>
			  <Damage value="0.000000" />
			  <LifeTime value="10.000000" />
			  <FromVehicleLifeTime value="0.000000" />
			  <LifeTimeAfterImpact value="0.000000" />
			  <LifeTimeAfterExplosion value="0.000000" />
			  <ExplosionTime value="0.000000" />
			  <LaunchSpeed value="3500.000000" />
			  <SeparationTime value="0.180000" />
			  <TimeToReachTarget value="5.000000" />
			  <Damping value="0.000000" />
			  <GravityFactor value="0.020000" />
			  <RicochetTolerance value="0.000000" />
			  <PedRicochetTolerance value="0.000000" />
			  <VehicleRicochetTolerance value="0.000000" />
			  <Explosion>
				<Default>PLANE_ROCKET</Default>
				<HitCar>CAR</HitCar>
				<HitTruck>TRUCK</HitTruck>
				<HitBike>BIKE</HitBike>
				<HitBoat>BOAT</HitBoat>
				<HitPlane>PLANE</HitPlane>
			  </Explosion>
			  <FuseFx />
			  <TrailFx>proj_rpg_trail</TrailFx>
			  <TrailFxUnderWater />
			  <TrailFxFadeInTime value="0.000000" />
			  <TrailFxFadeOutTime value="0.000000" />
			  <PrimedFx />
			  <DisturbFxDefault>proj_disturb_dust</DisturbFxDefault>
			  <DisturbFxSand>proj_disturb_dust</DisturbFxSand>
			  <DisturbFxWater>proj_disturb_dust</DisturbFxWater>
			  <DisturbFxDirt>proj_disturb_dust</DisturbFxDirt>
			  <DisturbFxFoliage>proj_disturb_dust</DisturbFxFoliage>
			  <DisturbFxProbeDist value="0.000000" />
			  <DisturbFxScale value="0.000000" />
			  <LightOnlyActiveWhenStuck value="false" />
			  <LightFlickers value="false" />
			  <LightBone />
			  <LightColour x="0.000000" y="0.000000" z="0.000000" />
			  <LightIntensity value="0.000000" />
			  <LightRange value="0.000000" />
			  <LightFalloffExp value="0.000000" />
			  <LightFrequency value="0.000000" />
			  <LightPower value="0.000000" />
			  <CoronaSize value="0.000000" />
			  <CoronaIntensity value="0.000000" />
			  <CoronaZBias value="0.000000" />
			  <ProjectileFlags>DestroyOnImpact ProcessImpacts DoGroundDisturbanceFx</ProjectileFlags>
			  <ForwardDragCoeff value="0.100000" />
			  <SideDragCoeff value="1.000000" />
			  <TimeBeforeHoming value="1.000000" />
			  <TimeBeforeSwitchTargetMin value="1.250000" />
			  <TimeBeforeSwitchTargetMax value="2.500000" />
			  <ProximityRadius value="0.000000" />
			  <PitchChangeRate value="10.000000" />
			  <YawChangeRate value="10.000000" />
			  <RollChangeRate value="10.000000" />
			  <MaxRollAngleSin value="0.100000" />
			</Item>
			<Item type="CAmmoRocketInfo">
			  <Name>AMMO_PLAYER_LASER</Name>
			  <Model>w_lr_rpg_rocket</Model>
			  <Audio />
			  <Slot />
			  <AmmoMax value="100" />
			  <AmmoMax50 value="100" />
			  <AmmoMax100 value="100" />
			  <AmmoMaxMP value="100" />
			  <AmmoMax50MP value="100" />
			  <AmmoMax100MP value="100" />
			  <AmmoFlags>InfiniteAmmo</AmmoFlags>
			  <Damage value="40.000000" />
			  <LifeTime value="5.000000" />
			  <FromVehicleLifeTime value="0.000000" />
			  <LifeTimeAfterImpact value="0.000000" />
			  <LifeTimeAfterExplosion value="0.000000" />
			  <ExplosionTime value="0.000000" />
			  <LaunchSpeed value="2000.000000" />
			  <SeparationTime value="0.000000" />
			  <TimeToReachTarget value="5.000000" />
			  <Damping value="0.000000" />
			  <GravityFactor value="0.000000" />
			  <RicochetTolerance value="0.000000" />
			  <PedRicochetTolerance value="0.000000" />
			  <VehicleRicochetTolerance value="0.000000" />
			  <Explosion>
				<Default>DONTCARE</Default>
				<HitCar>DONTCARE</HitCar>
				<HitTruck>DONTCARE</HitTruck>
				<HitBike>DONTCARE</HitBike>
				<HitBoat>DONTCARE</HitBoat>
				<HitPlane>DONTCARE</HitPlane>
			  </Explosion>
			  <FuseFx />
			  <TrailFx>proj_laser_player</TrailFx>
			  <TrailFxUnderWater />
			  <TrailFxFadeInTime value="0.000000" />
			  <TrailFxFadeOutTime value="0.000000" />
			  <PrimedFx />
			  <DisturbFxDefault />
			  <DisturbFxSand />
			  <DisturbFxWater />
			  <DisturbFxDirt />
			  <DisturbFxFoliage />
			  <DisturbFxProbeDist value="0.000000" />
			  <DisturbFxScale value="0.000000" />
			  <LightOnlyActiveWhenStuck value="false" />
			  <LightFlickers value="false" />
			  <LightBone />
			  <LightColour x="0.000000" y="0.000000" z="0.000000" />
			  <LightIntensity value="0.000000" />
			  <LightRange value="0.000000" />
			  <LightFalloffExp value="0.000000" />
			  <LightFrequency value="0.000000" />
			  <LightPower value="0.000000" />
			  <CoronaSize value="0.000000" />
			  <CoronaIntensity value="0.000000" />
			  <CoronaZBias value="0.000000" />
			  <ProjectileFlags>DestroyOnImpact HideDrawable TrailFxRemovedOnImpact</ProjectileFlags>
			  <ForwardDragCoeff value="0.100000" />
			  <SideDragCoeff value="2.000000" />
			  <TimeBeforeHoming value="0.000000" />
			  <TimeBeforeSwitchTargetMin value="0.000000" />
			  <TimeBeforeSwitchTargetMax value="0.000000" />
			  <ProximityRadius value="0.000000" />
			  <PitchChangeRate value="0.000000" />
			  <YawChangeRate value="0.000000" />
			  <RollChangeRate value="0.000000" />
			  <MaxRollAngleSin value="0.100000" />
			</Item>
			<Item type="CAmmoRocketInfo">
			  <Name>AMMO_ENEMY_LASER</Name>
			  <Model>w_lr_rpg_rocket</Model>
			  <Audio />
			  <Slot />
			  <AmmoMax value="100" />
			  <AmmoMax50 value="100" />
			  <AmmoMax100 value="100" />
			  <AmmoMaxMP value="100" />
			  <AmmoMax50MP value="100" />
			  <AmmoMax100MP value="100" />
			  <AmmoFlags>InfiniteAmmo</AmmoFlags>
			  <Damage value="40.000000" />
			  <LifeTime value="5.000000" />
			  <FromVehicleLifeTime value="0.000000" />
			  <LifeTimeAfterImpact value="0.000000" />
			  <LifeTimeAfterExplosion value="0.000000" />
			  <ExplosionTime value="0.000000" />
			  <LaunchSpeed value="1200.000000" />
			  <SeparationTime value="0.000000" />
			  <TimeToReachTarget value="5.000000" />
			  <Damping value="0.000000" />
			  <GravityFactor value="0.000000" />
			  <RicochetTolerance value="0.000000" />
			  <PedRicochetTolerance value="0.000000" />
			  <VehicleRicochetTolerance value="0.000000" />
			  <Explosion>
				<Default>DONTCARE</Default>
				<HitCar>DONTCARE</HitCar>
				<HitTruck>DONTCARE</HitTruck>
				<HitBike>DONTCARE</HitBike>
				<HitBoat>DONTCARE</HitBoat>
				<HitPlane>DONTCARE</HitPlane>
			  </Explosion>
			  <FuseFx />
			  <TrailFx>proj_laser_enemy</TrailFx>
			  <TrailFxUnderWater />
			  <TrailFxFadeInTime value="0.000000" />
			  <TrailFxFadeOutTime value="0.000000" />
			  <PrimedFx />
			  <DisturbFxDefault />
			  <DisturbFxSand />
			  <DisturbFxWater />
			  <DisturbFxDirt />
			  <DisturbFxFoliage />
			  <DisturbFxProbeDist value="0.000000" />
			  <DisturbFxScale value="0.000000" />
			  <LightOnlyActiveWhenStuck value="false" />
			  <LightFlickers value="false" />
			  <LightBone />
			  <LightColour x="0.000000" y="0.000000" z="0.000000" />
			  <LightIntensity value="0.000000" />
			  <LightRange value="0.000000" />
			  <LightFalloffExp value="0.000000" />
			  <LightFrequency value="0.000000" />
			  <LightPower value="0.000000" />
			  <CoronaSize value="0.000000" />
			  <CoronaIntensity value="0.000000" />
			  <CoronaZBias value="0.000000" />
			  <ProjectileFlags>DestroyOnImpact HideDrawable TrailFxRemovedOnImpact</ProjectileFlags>
			  <ForwardDragCoeff value="0.100000" />
			  <SideDragCoeff value="2.000000" />
			  <TimeBeforeHoming value="0.000000" />
			  <TimeBeforeSwitchTargetMin value="0.000000" />
			  <TimeBeforeSwitchTargetMax value="0.000000" />
			  <ProximityRadius value="0.000000" />
			  <PitchChangeRate value="0.000000" />
			  <YawChangeRate value="0.000000" />
			  <RollChangeRate value="0.000000" />
			  <MaxRollAngleSin value="0.100000" />
			</Item>
			<Item type="CAmmoThrownInfo">
			  <Name>AMMO_BIRD_CRAP</Name>
			  <Model>w_ex_birdshat</Model>
			  <Audio />
			  <Slot />
			  <AmmoMax value="25" />
			  <AmmoMax50 value="25" />
			  <AmmoMax100 value="25" />
			  <AmmoMaxMP value="25" />
			  <AmmoMax50MP value="25" />
			  <AmmoMax100MP value="25" />
			  <AmmoFlags />
			  <Damage value="0.000000" />
			  <LifeTime value="4.000000" />
			  <FromVehicleLifeTime value="5.000000" />
			  <LifeTimeAfterImpact value="0.000000" />
			  <LifeTimeAfterExplosion value="0.000000" />
			  <ExplosionTime value="0.000000" />
			  <LaunchSpeed value="1.000000" />
			  <SeparationTime value="0.000000" />
			  <TimeToReachTarget value="5.000000" />
			  <Damping value="0.050000" />
			  <GravityFactor value="1.000000" />
			  <RicochetTolerance value="0.000000" />
			  <PedRicochetTolerance value="0.000000" />
			  <VehicleRicochetTolerance value="0.000000" />
			  <Explosion>
				<Default>EXP_TAG_BIRD_CRAP</Default>
				<HitCar>DONTCARE</HitCar>
				<HitTruck>DONTCARE</HitTruck>
				<HitBike>DONTCARE</HitBike>
				<HitBoat>DONTCARE</HitBoat>
				<HitPlane>DONTCARE</HitPlane>
			  </Explosion>
			  <FuseFx />
			  <TrailFx />
			  <TrailFxUnderWater />
			  <TrailFxFadeInTime value="0.000000" />
			  <TrailFxFadeOutTime value="0.000000" />
			  <PrimedFx />
			  <DisturbFxDefault />
			  <DisturbFxSand />
			  <DisturbFxWater />
			  <DisturbFxDirt />
			  <DisturbFxFoliage />
			  <DisturbFxProbeDist value="0.000000" />
			  <DisturbFxScale value="0.000000" />
			  <LightOnlyActiveWhenStuck value="false" />
			  <LightFlickers value="false" />
			  <LightBone />
			  <LightColour x="0.000000" y="0.000000" z="0.000000" />
			  <LightIntensity value="0.000000" />
			  <LightRange value="0.000000" />
			  <LightFalloffExp value="0.000000" />
			  <LightFrequency value="0.000000" />
			  <LightPower value="0.000000" />
			  <CoronaSize value="0.000000" />
			  <CoronaIntensity value="0.000000" />
			  <CoronaZBias value="0.000000" />
			  <ProjectileFlags>DestroyOnImpact ProcessImpacts DontFireAnyEvents</ProjectileFlags>
			  <ThrownForce value="0.000000" />
			  <ThrownForceFromVehicle value="5.000000" />
			  <AmmoMaxMPBonus value="0" />
			</Item>
			<Item type="CAmmoInfo">
			  <Name>AMMO_MG_ARMORPIERCING</Name>
			  <Model />
			  <Audio />
			  <Slot />
			  <AmmoMax value="480" />
			  <AmmoMax50 value="480" />
			  <AmmoMax100 value="480" />
			  <AmmoMaxMP value="480" />
			  <AmmoMax50MP value="480" />
			  <AmmoMax100MP value="480" />
			  <AmmoFlags />
			  <AmmoSpecialType>ArmorPiercing</AmmoSpecialType>
			</Item>
			<Item type="CAmmoInfo">
			  <Name>AMMO_MG_FMJ</Name>
			  <Model />
			  <Audio />
			  <Slot />
			  <AmmoMax value="480" />
			  <AmmoMax50 value="480" />
			  <AmmoMax100 value="480" />
			  <AmmoMaxMP value="480" />
			  <AmmoMax50MP value="480" />
			  <AmmoMax100MP value="480" />
			  <AmmoFlags />
			  <AmmoSpecialType>FMJ</AmmoSpecialType>
			</Item>
			<Item type="CAmmoInfo">
			  <Name>AMMO_MG_INCENDIARY</Name>
			  <Model />
			  <Audio />
			  <Slot />
			  <AmmoMax value="480" />
			  <AmmoMax50 value="480" />
			  <AmmoMax100 value="480" />
			  <AmmoMaxMP value="480" />
			  <AmmoMax50MP value="480" />
			  <AmmoMax100MP value="480" />
			  <AmmoFlags />
			  <AmmoSpecialType>Incendiary</AmmoSpecialType>
			</Item>
			<Item type="CAmmoInfo">
			  <Name>AMMO_MG_TRACER</Name>
			  <Model />
			  <Audio />
			  <Slot />
			  <AmmoMax value="600" />
			  <AmmoMax50 value="600" />
			  <AmmoMax100 value="600" />
			  <AmmoMaxMP value="600" />
			  <AmmoMax50MP value="600" />
			  <AmmoMax100MP value="600" />
			  <AmmoFlags />
			  <AmmoSpecialType>Tracer</AmmoSpecialType>
			</Item>
			<Item type="CAmmoInfo">
			  <Name>AMMO_PISTOL_FMJ</Name>
			  <Model />
			  <Audio />
			  <Slot />
			  <AmmoMax value="240" />
			  <AmmoMax50 value="240" />
			  <AmmoMax100 value="240" />
			  <AmmoMaxMP value="240" />
			  <AmmoMax50MP value="240" />
			  <AmmoMax100MP value="240" />
			  <AmmoFlags />
			  <AmmoSpecialType>FMJ</AmmoSpecialType>
			</Item>
			<Item type="CAmmoInfo">
			  <Name>AMMO_PISTOL_HOLLOWPOINT</Name>
			  <Model />
			  <Audio />
			  <Slot />
			  <AmmoMax value="240" />
			  <AmmoMax50 value="240" />
			  <AmmoMax100 value="240" />
			  <AmmoMaxMP value="240" />
			  <AmmoMax50MP value="240" />
			  <AmmoMax100MP value="240" />
			  <AmmoFlags />
			  <AmmoSpecialType>HollowPoint</AmmoSpecialType>
			</Item>
			<Item type="CAmmoInfo">
			  <Name>AMMO_PISTOL_INCENDIARY</Name>
			  <Model />
			  <Audio />
			  <Slot />
			  <AmmoMax value="240" />
			  <AmmoMax50 value="240" />
			  <AmmoMax100 value="240" />
			  <AmmoMaxMP value="240" />
			  <AmmoMax50MP value="240" />
			  <AmmoMax100MP value="240" />
			  <AmmoFlags />
			  <AmmoSpecialType>Incendiary</AmmoSpecialType>
			</Item>
			<Item type="CAmmoInfo">
			  <Name>AMMO_PISTOL_TRACER</Name>
			  <Model />
			  <Audio />
			  <Slot />
			  <AmmoMax value="360" />
			  <AmmoMax50 value="360" />
			  <AmmoMax100 value="360" />
			  <AmmoMaxMP value="360" />
			  <AmmoMax50MP value="360" />
			  <AmmoMax100MP value="360" />
			  <AmmoFlags />
			  <AmmoSpecialType>Tracer</AmmoSpecialType>
			</Item>
			<Item type="CAmmoInfo">
			  <Name>AMMO_RIFLE_ARMORPIERCING</Name>
			  <Model />
			  <Audio />
			  <Slot />
			  <AmmoMax value="240" />
			  <AmmoMax50 value="240" />
			  <AmmoMax100 value="240" />
			  <AmmoMaxMP value="240" />
			  <AmmoMax50MP value="240" />
			  <AmmoMax100MP value="240" />
			  <AmmoFlags />
			  <AmmoSpecialType>ArmorPiercing</AmmoSpecialType>
			</Item>
			<Item type="CAmmoInfo">
			  <Name>AMMO_RIFLE_FMJ</Name>
			  <Model />
			  <Audio />
			  <Slot />
			  <AmmoMax value="240" />
			  <AmmoMax50 value="240" />
			  <AmmoMax100 value="240" />
			  <AmmoMaxMP value="240" />
			  <AmmoMax50MP value="240" />
			  <AmmoMax100MP value="240" />
			  <AmmoFlags />
			  <AmmoSpecialType>FMJ</AmmoSpecialType>
			</Item>
			<Item type="CAmmoInfo">
			  <Name>AMMO_RIFLE_INCENDIARY</Name>
			  <Model />
			  <Audio />
			  <Slot />
			  <AmmoMax value="240" />
			  <AmmoMax50 value="240" />
			  <AmmoMax100 value="240" />
			  <AmmoMaxMP value="240" />
			  <AmmoMax50MP value="240" />
			  <AmmoMax100MP value="240" />
			  <AmmoFlags />
			  <AmmoSpecialType>Incendiary</AmmoSpecialType>
			</Item>
			<Item type="CAmmoInfo">
			  <Name>AMMO_RIFLE_TRACER</Name>
			  <Model />
			  <Audio />
			  <Slot />
			  <AmmoMax value="360" />
			  <AmmoMax50 value="360" />
			  <AmmoMax100 value="360" />
			  <AmmoMaxMP value="360" />
			  <AmmoMax50MP value="360" />
			  <AmmoMax100MP value="360" />
			  <AmmoFlags />
			  <AmmoSpecialType>Tracer</AmmoSpecialType>
			</Item>
			<Item type="CAmmoInfo">
			  <Name>AMMO_SMG_FMJ</Name>
			  <Model />
			  <Audio />
			  <Slot />
			  <AmmoMax value="240" />
			  <AmmoMax50 value="240" />
			  <AmmoMax100 value="240" />
			  <AmmoMaxMP value="240" />
			  <AmmoMax50MP value="240" />
			  <AmmoMax100MP value="240" />
			  <AmmoFlags />
			  <AmmoSpecialType>FMJ</AmmoSpecialType>
			</Item>
			<Item type="CAmmoInfo">
			  <Name>AMMO_SMG_HOLLOWPOINT</Name>
			  <Model />
			  <Audio />
			  <Slot />
			  <AmmoMax value="240" />
			  <AmmoMax50 value="240" />
			  <AmmoMax100 value="240" />
			  <AmmoMaxMP value="240" />
			  <AmmoMax50MP value="240" />
			  <AmmoMax100MP value="240" />
			  <AmmoFlags />
			  <AmmoSpecialType>HollowPoint</AmmoSpecialType>
			</Item>
			<Item type="CAmmoInfo">
			  <Name>AMMO_SMG_INCENDIARY</Name>
			  <Model />
			  <Audio />
			  <Slot />
			  <AmmoMax value="240" />
			  <AmmoMax50 value="240" />
			  <AmmoMax100 value="240" />
			  <AmmoMaxMP value="240" />
			  <AmmoMax50MP value="240" />
			  <AmmoMax100MP value="240" />
			  <AmmoFlags />
			  <AmmoSpecialType>Incendiary</AmmoSpecialType>
			</Item>
			<Item type="CAmmoInfo">
			  <Name>AMMO_SMG_TRACER</Name>
			  <Model />
			  <Audio />
			  <Slot />
			  <AmmoMax value="360" />
			  <AmmoMax50 value="360" />
			  <AmmoMax100 value="360" />
			  <AmmoMaxMP value="360" />
			  <AmmoMax50MP value="360" />
			  <AmmoMax100MP value="360" />
			  <AmmoFlags />
			  <AmmoSpecialType>Tracer</AmmoSpecialType>
			</Item>
			<Item type="CAmmoInfo">
			  <Name>AMMO_SNIPER_ARMORPIERCING</Name>
			  <Model />
			  <Audio />
			  <Slot />
			  <AmmoMax value="80" />
			  <AmmoMax50 value="80" />
			  <AmmoMax100 value="80" />
			  <AmmoMaxMP value="80" />
			  <AmmoMax50MP value="80" />
			  <AmmoMax100MP value="80" />
			  <AmmoFlags />
			  <AmmoSpecialType>ArmorPiercing</AmmoSpecialType>
			</Item>
			<Item type="CAmmoInfo">
			  <Name>AMMO_SNIPER_EXPLOSIVE</Name>
			  <Model />
			  <Audio />
			  <Slot />
			  <AmmoMax value="40" />
			  <AmmoMax50 value="40" />
			  <AmmoMax100 value="40" />
			  <AmmoMaxMP value="40" />
			  <AmmoMax50MP value="40" />
			  <AmmoMax100MP value="40" />
			  <AmmoFlags />
			  <AmmoSpecialType>Explosive</AmmoSpecialType>
			</Item>
			<Item type="CAmmoInfo">
			  <Name>AMMO_SNIPER_FMJ</Name>
			  <Model />
			  <Audio />
			  <Slot />
			  <AmmoMax value="80" />
			  <AmmoMax50 value="80" />
			  <AmmoMax100 value="80" />
			  <AmmoMaxMP value="80" />
			  <AmmoMax50MP value="80" />
			  <AmmoMax100MP value="80" />
			  <AmmoFlags />
			  <AmmoSpecialType>FMJ</AmmoSpecialType>
			</Item>
			<Item type="CAmmoInfo">
			  <Name>AMMO_SNIPER_INCENDIARY</Name>
			  <Model />
			  <Audio />
			  <Slot />
			  <AmmoMax value="80" />
			  <AmmoMax50 value="80" />
			  <AmmoMax100 value="80" />
			  <AmmoMaxMP value="80" />
			  <AmmoMax50MP value="80" />
			  <AmmoMax100MP value="80" />
			  <AmmoFlags />
			  <AmmoSpecialType>Incendiary</AmmoSpecialType>
			</Item>
			<Item type="CAmmoInfo">
			  <Name>AMMO_SNIPER_TRACER</Name>
			  <Model />
			  <Audio />
			  <Slot />
			  <AmmoMax value="320" />
			  <AmmoMax50 value="320" />
			  <AmmoMax100 value="320" />
			  <AmmoMaxMP value="320" />
			  <AmmoMax50MP value="320" />
			  <AmmoMax100MP value="320" />
			  <AmmoFlags />
			  <AmmoSpecialType>Tracer</AmmoSpecialType>
			</Item>	
			<Item type="CAmmoInfo">
			  <Name>AMMO_SHOTGUN_ARMORPIERCING</Name>
			  <Model />
			  <Audio />
			  <Slot />
			  <AmmoMax value="160" />
			  <AmmoMax50 value="160" />
			  <AmmoMax100 value="160" />
			  <AmmoMaxMP value="160" />
			  <AmmoMax50MP value="160" />
			  <AmmoMax100MP value="160" />
			  <AmmoFlags />
			  <AmmoSpecialType>ArmorPiercing</AmmoSpecialType>
			</Item>
			<Item type="CAmmoInfo">
			  <Name>AMMO_SHOTGUN_EXPLOSIVE</Name>
			  <Model />
			  <Audio />
			  <Slot />
			  <AmmoMax value="40" />
			  <AmmoMax50 value="40" />
			  <AmmoMax100 value="40" />
			  <AmmoMaxMP value="40" />
			  <AmmoMax50MP value="40" />
			  <AmmoMax100MP value="40" />
			  <AmmoFlags />
			  <AmmoSpecialType>Explosive</AmmoSpecialType>
			</Item>
			<Item type="CAmmoInfo">
			  <Name>AMMO_SHOTGUN_HOLLOWPOINT</Name>
			  <Model />
			  <Audio />
			  <Slot />
			  <AmmoMax value="160" />
			  <AmmoMax50 value="160" />
			  <AmmoMax100 value="160" />
			  <AmmoMaxMP value="160" />
			  <AmmoMax50MP value="160" />
			  <AmmoMax100MP value="160" />
			  <AmmoFlags />
			  <AmmoSpecialType>HollowPoint</AmmoSpecialType>
			</Item>
			<Item type="CAmmoInfo">
			  <Name>AMMO_SHOTGUN_INCENDIARY</Name>
			  <Model />
			  <Audio />
			  <Slot />
			  <AmmoMax value="160" />
			  <AmmoMax50 value="160" />
			  <AmmoMax100 value="160" />
			  <AmmoMaxMP value="160" />
			  <AmmoMax50MP value="160" />
			  <AmmoMax100MP value="160" />
			  <AmmoFlags />
			  <AmmoSpecialType>Incendiary</AmmoSpecialType>
			</Item>		
		  </Infos>
		</Item>
		<Item>
		  <Infos>
			<Item type="CWeaponInfo">
			  <Name>WEAPON_UNARMED</Name>
			  <Model />
			  <Audio />
			  <Slot>SLOT_UNARMED</Slot>
			  <DamageType>MELEE</DamageType>
			  <Explosion>
				<Default>DONTCARE</Default>
				<HitCar>DONTCARE</HitCar>
				<HitTruck>DONTCARE</HitTruck>
				<HitBike>DONTCARE</HitBike>
				<HitBoat>DONTCARE</HitBoat>
				<HitPlane>DONTCARE</HitPlane>
			  </Explosion>
			  <FireType>MELEE</FireType>
			  <WheelSlot>WHEEL_UNARMED_MELEE</WheelSlot>
			  <Group>GROUP_UNARMED</Group>
			  <AmmoInfo ref="NULL" />
			  <AimingInfo ref="UNARMED_TARGETING_RESTRAINTS" />
			  <ClipSize value="0" />
			  <AccuracySpread value="0.000000" />
			  <AccurateModeAccuracyModifier value="0.500000" />
			  <RunAndGunAccuracyModifier value="2.000000" />
			  <RunAndGunAccuracyMinOverride value="-1.000000" />
			  <RecoilAccuracyMax value="1.000000" />
			  <RecoilErrorTime value="0.000000" />
			  <RecoilRecoveryRate value="1.000000" />
			  <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
			  <MinHeadShotDistanceAI value="1000.000000" />
			  <MaxHeadShotDistanceAI value="1000.000000" />
			  <HeadShotDamageModifierAI value="1000.000000" />
			  <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
			  <MinHeadShotDistancePlayer value="5.000000" />
			  <MaxHeadShotDistancePlayer value="40.000000" />
			  <HeadShotDamageModifierPlayer value="18.000000" />
			  <Damage value="0.000000" />
			  <DamageTime value="0.000000" />
			  <DamageTimeInVehicle value="0.000000" />
			  <DamageTimeInVehicleHeadShot value="0.000000" />
			  <HitLimbsDamageModifier value="0.500000" />
			  <NetworkHitLimbsDamageModifier value="0.800000" />
			  <LightlyArmouredDamageModifier value="0.750000" />
			  <Force value="0.000000" />
			  <ForceHitPed value="60.000000" />
			  <ForceHitVehicle value="0.000000" />
			  <ForceHitFlyingHeli value="0.000000" />
			  <OverrideForces>
				<Item>
				  <BoneTag>BONETAG_HEAD</BoneTag>
				  <ForceFront value="70.000000" />
				  <ForceBack value="60.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_NECK</BoneTag>
				  <ForceFront value="80.000000" />
				  <ForceBack value="60.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_SPINE2</BoneTag>
				  <ForceFront value="150.000000" />
				  <ForceBack value="100.000000" />
				</Item>
			  </OverrideForces>
			  <ForceMaxStrengthMult value="1.000000" />
			  <ForceFalloffRangeStart value="0.000000" />
			  <ForceFalloffRangeEnd value="50.000000" />
			  <ForceFalloffMin value="1.000000" />
			  <ProjectileForce value="0.000000" />
			  <FragImpulse value="2250.000000" />
			  <Penetration value="0.000000" />
			  <VerticalLaunchAdjustment value="0.000000" />
			  <DropForwardVelocity value="0.000000" />
			  <Speed value="2000.000000" />
			  <BulletsInBatch value="1" />
			  <BatchSpread value="0.000000" />
			  <ReloadTimeMP value="-1.000000" />
			  <ReloadTimeSP value="-1.000000" />
			  <VehicleReloadTime value="-1.000000" />
			  <AnimReloadRate value="1.000000" />
			  <BulletsPerAnimLoop value="1" />
			  <TimeBetweenShots value="0.000000" />
			  <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
			  <SpinUpTime value="0.000000" />
			  <SpinTime value="0.000000" />
			  <SpinDownTime value="0.000000" />
			  <AlternateWaitTime value="-1.000000" />
			  <BulletBendingNearRadius value="0.000000" />
			  <BulletBendingFarRadius value="0.000000" />
			  <BulletBendingZoomedRadius value="0.000000" />
			  <Fx>
				<EffectGroup>WEAPON_EFFECT_GROUP_PUNCH_KICK</EffectGroup>
				<FlashFx />
				<FlashFxAlt />
				<MuzzleSmokeFx />
				<MuzzleSmokeFxMinLevel value="0.000000" />
				<MuzzleSmokeFxIncPerShot value="0.000000" />
				<MuzzleSmokeFxDecPerSec value="0.000000" />
				<ShellFx />
				<TracerFx />
				<PedDamageHash />
				<TracerFxChanceSP value="0.000000" />
				<TracerFxChanceMP value="0.000000" />
				<FlashFxChanceSP value="0.000000" />
				<FlashFxChanceMP value="0.000000" />
				<FlashFxAltChance value="0.000000" />
				<FlashFxScale value="1.000000" />
				<FlashFxLightEnabled value="false" />
				<FlashFxLightCastsShadows value="false" />
				<FlashFxLightOffsetDist value="0.000000" />
				<FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
				<FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" />
				<FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
				<FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
				<FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
				<GroundDisturbFxEnabled value="false" />
				<GroundDisturbFxDist value="5.000000" />
				<GroundDisturbFxNameDefault />
				<GroundDisturbFxNameSand />
				<GroundDisturbFxNameDirt />
				<GroundDisturbFxNameWater />
				<GroundDisturbFxNameFoliage />
			  </Fx>
			  <InitialRumbleDuration value="0" />
			  <InitialRumbleIntensity value="0.000000" />
			  <InitialRumbleIntensityTrigger value="0.000000" />
			  <RumbleDuration value="0" />
			  <RumbleIntensity value="0.000000" />
			  <RumbleIntensityTrigger value="0.000000" />
			  <RumbleDamageIntensity value="1.000000" />
			  <NetworkPlayerDamageModifier value="1.000000" />
			  <NetworkPedDamageModifier value="1.000000" />
			  <NetworkHeadShotPlayerDamageModifier value="1.000000" />
			  <LockOnRange value="11.500000" />
			  <WeaponRange value="30.000000" />
			  <BulletDirectionOffsetInDegrees value="0.000000" />
			  <AiSoundRange value="-1.000000" />
			  <AiPotentialBlastEventRange value="-1.000000" />
			  <DamageFallOffRangeMin value="1.600000" />
			  <DamageFallOffRangeMax value="1.600000" />
			  <DamageFallOffModifier value="0.300000" />
			  <VehicleWeaponHash />
			  <DefaultCameraHash>MELEE_AIM_CAMERA</DefaultCameraHash>
			  <CoverCameraHash>MELEE_AIM_IN_COVER_CAMERA</CoverCameraHash>
			  <CoverReadyToFireCameraHash />
			  <RunAndGunCameraHash />
			  <CinematicShootingCameraHash />
			  <AlternativeOrScopedCameraHash />
			  <RunAndGunAlternativeOrScopedCameraHash />
			  <CinematicShootingAlternativeOrScopedCameraHash />
			  <CameraFov value="50.000000" />
			  <ZoomFactorForAccurateMode value="1.000000" />
			  <RecoilShakeHash />
			  <RecoilShakeHashFirstPerson />
			  <AccuracyOffsetShakeHash />
			  <MinTimeBetweenRecoilShakes value="150" />
			  <RecoilShakeAmplitude value="1.000000" />
			  <ExplosionShakeAmplitude value="-1.000000" />
			  <ReticuleHudPosition x="0.000000" y="0.000000" />
			  <AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
			  <AimProbeLengthMin value="0.100000" />
			  <AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
			  <AimProbeLengthMax value="0.150000" />
			  <AimOffsetMinFPSIdle x="0.089000" y="0.375000" z="0.302000" />
			  <AimOffsetMedFPSIdle x="0.063000" y="0.280000" z="0.278000" />
			  <AimOffsetMaxFPSIdle x="0.098000" y="0.110000" z="0.341000" />
			  <AimOffsetMinFPSLT x="0.000000" y="0.100000" z="0.300000" />
			  <AimOffsetMaxFPSLT x="0.100000" y="0.100000" z="0.400000" />
			  <AimOffsetMinFPSRNG x="0.000000" y="0.000000" z="0.000000" />
			  <AimOffsetMaxFPSRNG x="0.000000" y="0.000000" z="0.000000" />
			  <AimOffsetMinFPSScope x="0.000000" y="0.000000" z="0.000000" />
			  <AimOffsetMaxFPSScope x="0.000000" y="0.000000" z="0.000000" />
			  <AimOffsetEndPosMinFPSIdle x="0.100000" y="0.500000" z="0.001000" />
			  <AimOffsetEndPosMedFPSIdle x="0.000000" y="0.600000" z="0.301000" />
			  <AimOffsetEndPosMaxFPSIdle x="0.000000" y="0.300000" z="0.810000" />
			  <AimProbeRadiusOverrideFPSIdle value="-1.000000" />
			  <AimProbeRadiusOverrideFPSIdleStealth value="0.300000" />
			  <AimProbeRadiusOverrideFPSLT value="0.200000" />
			  <AimProbeRadiusOverrideFPSRNG value="0.000000" />
			  <AimProbeRadiusOverrideFPSScope value="0.000000" />
			  <TorsoAimOffset x="0.000000" y="0.000000" />
			  <TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
			  <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
			  <ReticuleMinSizeStanding value="1.000000" />
			  <ReticuleMinSizeCrouched value="1.000000" />
			  <ReticuleScale value="1.000000" />
			  <ReticuleStyleHash>WEAPON_UNARMED</ReticuleStyleHash>
			  <FirstPersonReticuleStyleHash />
			  <PickupHash />
			  <MPPickupHash />
			  <HumanNameHash>WT_UNARMED</HumanNameHash>
			  <MovementModeConditionalIdle>MMI_Unarmed</MovementModeConditionalIdle>
			  <StatName>UNARMED</StatName>
			  <KnockdownCount value="-1" />
			  <KillshotImpulseScale value="1.000000" />
			  <NmShotTuningSet>Normal</NmShotTuningSet>
			  <AttachPoints />
			  <GunFeedBone />
			  <TargetSequenceGroup />
			  <WeaponFlags>AllowMeleeBlock CarriedInHand ArmourPenetrating CanLockonOnFoot CanLockonInVehicle CanFreeAim UsableOnFoot UsableUnderwater UsableClimbing UsableInCover DisableLeftHandIkInCover DoesRevivableDamage AllowCloseQuarterKills AllowMeleeIntroAnim HasLowCoverSwaps NoWheelStats QuitTransitionToIdleIntroOnWeaponChange DisableFPSScope AttachFPSLeftHandIKToRight UseFPSAimIK UseFPSSecondaryMotion</WeaponFlags>
			  <TintSpecValues ref="TINT_DEFAULT" />
			  <FiringPatternAliases ref="NULL" />
			  <ReloadUpperBodyFixupExpressionData ref="default" />
			  <AmmoDiminishingRate value="0" />
			  <AimingBreathingAdditiveWeight value="1.000000" />
			  <FiringBreathingAdditiveWeight value="1.000000" />
			  <StealthAimingBreathingAdditiveWeight value="1.000000" />
			  <StealthFiringBreathingAdditiveWeight value="0.000000" />
			  <AimingLeanAdditiveWeight value="1.000000" />
			  <FiringLeanAdditiveWeight value="1.000000" />
			  <StealthAimingLeanAdditiveWeight value="0.000000" />
			  <StealthFiringLeanAdditiveWeight value="0.000000" />
			  <ExpandPedCapsuleRadius value="0.000000" />
			  <AudioCollisionHash />
			  <HudDamage value="5" />
			  <HudSpeed value="20" />
			  <HudCapacity value="0" />
			  <HudAccuracy value="0" />
			  <HudRange value="0" />
			</Item>
			<Item type="CWeaponInfo">
			  <Name>WEAPON_ANIMAL</Name>
			  <Model />
			  <Audio />
			  <Slot>SLOT_UNARMED</Slot>
			  <DamageType>MELEE</DamageType>
			  <Explosion>
				<Default>DONTCARE</Default>
				<HitCar>DONTCARE</HitCar>
				<HitTruck>DONTCARE</HitTruck>
				<HitBike>DONTCARE</HitBike>
				<HitBoat>DONTCARE</HitBoat>
				<HitPlane>DONTCARE</HitPlane>
			  </Explosion>
			  <FireType>MELEE</FireType>
			  <WheelSlot>WHEEL_UNARMED_MELEE</WheelSlot>
			  <Group>GROUP_UNARMED</Group>
			  <AmmoInfo ref="NULL" />
			  <AimingInfo ref="UNARMED_TARGETING_RESTRAINTS" />
			  <ClipSize value="0" />
			  <AccuracySpread value="0.000000" />
			  <AccurateModeAccuracyModifier value="0.500000" />
			  <RunAndGunAccuracyModifier value="2.000000" />
			  <RunAndGunAccuracyMinOverride value="-1.000000" />
			  <RecoilAccuracyMax value="1.000000" />
			  <RecoilErrorTime value="0.000000" />
			  <RecoilRecoveryRate value="1.000000" />
			  <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
			  <MinHeadShotDistanceAI value="1000.000000" />
			  <MaxHeadShotDistanceAI value="1000.000000" />
			  <HeadShotDamageModifierAI value="1000.000000" />
			  <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
			  <MinHeadShotDistancePlayer value="5.000000" />
			  <MaxHeadShotDistancePlayer value="40.000000" />
			  <HeadShotDamageModifierPlayer value="18.000000" />
			  <Damage value="0.000000" />
			  <DamageTime value="0.000000" />
			  <DamageTimeInVehicle value="0.000000" />
			  <DamageTimeInVehicleHeadShot value="0.000000" />
			  <HitLimbsDamageModifier value="0.500000" />
			  <NetworkHitLimbsDamageModifier value="0.800000" />
			  <LightlyArmouredDamageModifier value="0.750000" />
			  <Force value="0.000000" />
			  <ForceHitPed value="0.000000" />
			  <ForceHitVehicle value="0.000000" />
			  <ForceHitFlyingHeli value="0.000000" />
			  <OverrideForces />
			  <ForceMaxStrengthMult value="1.000000" />
			  <ForceFalloffRangeStart value="0.000000" />
			  <ForceFalloffRangeEnd value="50.000000" />
			  <ForceFalloffMin value="1.000000" />
			  <ProjectileForce value="0.000000" />
			  <FragImpulse value="2250.000000" />
			  <Penetration value="0.000000" />
			  <VerticalLaunchAdjustment value="0.000000" />
			  <DropForwardVelocity value="0.000000" />
			  <Speed value="2000.000000" />
			  <BulletsInBatch value="1" />
			  <BatchSpread value="0.000000" />
			  <ReloadTimeMP value="-1.000000" />
			  <ReloadTimeSP value="-1.000000" />
			  <VehicleReloadTime value="-1.000000" />
			  <AnimReloadRate value="1.000000" />
			  <BulletsPerAnimLoop value="1" />
			  <TimeBetweenShots value="0.000000" />
			  <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
			  <SpinUpTime value="0.000000" />
			  <SpinTime value="0.000000" />
			  <SpinDownTime value="0.000000" />
			  <AlternateWaitTime value="-1.000000" />
			  <BulletBendingNearRadius value="0.000000" />
			  <BulletBendingFarRadius value="0.000000" />
			  <BulletBendingZoomedRadius value="0.000000" />
			  <Fx>
				<EffectGroup>WEAPON_EFFECT_GROUP_PUNCH_KICK</EffectGroup>
				<FlashFx />
				<FlashFxAlt />
				<MuzzleSmokeFx />
				<MuzzleSmokeFxMinLevel value="0.000000" />
				<MuzzleSmokeFxIncPerShot value="0.000000" />
				<MuzzleSmokeFxDecPerSec value="0.000000" />
				<ShellFx />
				<TracerFx />
				<PedDamageHash />
				<TracerFxChanceSP value="0.000000" />
				<TracerFxChanceMP value="0.000000" />
				<FlashFxChanceSP value="0.000000" />
				<FlashFxChanceMP value="0.000000" />
				<FlashFxAltChance value="0.000000" />
				<FlashFxScale value="1.000000" />
				<FlashFxLightEnabled value="false" />
				<FlashFxLightCastsShadows value="false" />
				<FlashFxLightOffsetDist value="0.000000" />
				<FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
				<FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" />
				<FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
				<FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
				<FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
				<GroundDisturbFxEnabled value="false" />
				<GroundDisturbFxDist value="5.000000" />
				<GroundDisturbFxNameDefault />
				<GroundDisturbFxNameSand />
				<GroundDisturbFxNameDirt />
				<GroundDisturbFxNameWater />
				<GroundDisturbFxNameFoliage />
			  </Fx>
			  <InitialRumbleDuration value="0" />
			  <InitialRumbleIntensity value="0.000000" />
			  <InitialRumbleIntensityTrigger value="0.000000" />
			  <RumbleDuration value="0" />
			  <RumbleIntensity value="0.000000" />
			  <RumbleIntensityTrigger value="0.000000" />
			  <RumbleDamageIntensity value="1.000000" />
			  <NetworkPlayerDamageModifier value="1.000000" />
			  <NetworkPedDamageModifier value="1.000000" />
			  <NetworkHeadShotPlayerDamageModifier value="1.000000" />
			  <LockOnRange value="11.500000" />
			  <WeaponRange value="1.600000" />
			  <BulletDirectionOffsetInDegrees value="0.000000" />
			  <AiSoundRange value="-1.000000" />
			  <AiPotentialBlastEventRange value="-1.000000" />
			  <DamageFallOffRangeMin value="1.600000" />
			  <DamageFallOffRangeMax value="1.600000" />
			  <DamageFallOffModifier value="0.300000" />
			  <VehicleWeaponHash />
			  <DefaultCameraHash>MELEE_AIM_CAMERA</DefaultCameraHash>
			  <CoverCameraHash>MELEE_AIM_IN_COVER_CAMERA</CoverCameraHash>
			  <CoverReadyToFireCameraHash />
			  <RunAndGunCameraHash />
			  <CinematicShootingCameraHash />
			  <AlternativeOrScopedCameraHash />
			  <RunAndGunAlternativeOrScopedCameraHash />
			  <CinematicShootingAlternativeOrScopedCameraHash />
			  <CameraFov value="50.000000" />
			  <ZoomFactorForAccurateMode value="1.000000" />
			  <RecoilShakeHash />
			  <RecoilShakeHashFirstPerson />
			  <AccuracyOffsetShakeHash />
			  <MinTimeBetweenRecoilShakes value="150" />
			  <RecoilShakeAmplitude value="1.000000" />
			  <ExplosionShakeAmplitude value="-1.000000" />
			  <ReticuleHudPosition x="0.000000" y="0.000000" />
			  <AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
			  <AimProbeLengthMin value="0.000000" />
			  <AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
			  <AimProbeLengthMax value="0.000000" />
			  <TorsoAimOffset x="0.000000" y="0.000000" />
			  <TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
			  <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
			  <ReticuleMinSizeStanding value="1.000000" />
			  <ReticuleMinSizeCrouched value="1.000000" />
			  <ReticuleScale value="1.000000" />
			  <ReticuleStyleHash />
			  <FirstPersonReticuleStyleHash />
			  <PickupHash />
			  <MPPickupHash />
			  <HumanNameHash>WT_INVALID</HumanNameHash>
			  <MovementModeConditionalIdle />
			  <StatName>UNARMED</StatName>
			  <KnockdownCount value="-1" />
			  <KillshotImpulseScale value="1.000000" />
			  <NmShotTuningSet>Normal</NmShotTuningSet>
			  <AttachPoints />
			  <GunFeedBone />
			  <TargetSequenceGroup />
			  <WeaponFlags>CarriedInHand ArmourPenetrating CanLockonOnFoot CanLockonInVehicle UsableOnFoot UsableUnderwater UsableClimbing UsableInCover DoesRevivableDamage AllowCloseQuarterKills</WeaponFlags>
			  <TintSpecValues ref="TINT_DEFAULT" />
			  <FiringPatternAliases ref="NULL" />
			  <ReloadUpperBodyFixupExpressionData ref="default" />
			  <AmmoDiminishingRate value="0" />
			  <AimingBreathingAdditiveWeight value="1.000000" />
			  <FiringBreathingAdditiveWeight value="1.000000" />
			  <StealthAimingBreathingAdditiveWeight value="0.000000" />
			  <StealthFiringBreathingAdditiveWeight value="0.000000" />
			  <AimingLeanAdditiveWeight value="1.000000" />
			  <FiringLeanAdditiveWeight value="1.000000" />
			  <StealthAimingLeanAdditiveWeight value="0.000000" />
			  <StealthFiringLeanAdditiveWeight value="0.000000" />
			  <ExpandPedCapsuleRadius value="0.000000" />
			  <AudioCollisionHash />
			  <HudDamage value="0" />
			  <HudSpeed value="100" />
			  <HudCapacity value="0" />
			  <HudAccuracy value="0" />
			  <HudRange value="0" />
			</Item>
			<Item type="CWeaponInfo">
			  <Name>WEAPON_COUGAR</Name>
			  <Model />
			  <Audio />
			  <Slot>SLOT_UNARMED</Slot>
			  <DamageType>MELEE</DamageType>
			  <Explosion>
				<Default>DONTCARE</Default>
				<HitCar>DONTCARE</HitCar>
				<HitTruck>DONTCARE</HitTruck>
				<HitBike>DONTCARE</HitBike>
				<HitBoat>DONTCARE</HitBoat>
				<HitPlane>DONTCARE</HitPlane>
			  </Explosion>
			  <FireType>MELEE</FireType>
			  <WheelSlot>WHEEL_UNARMED_MELEE</WheelSlot>
			  <Group>GROUP_UNARMED</Group>
			  <AmmoInfo ref="NULL" />
			  <AimingInfo ref="UNARMED_TARGETING_RESTRAINTS" />
			  <ClipSize value="0" />
			  <AccuracySpread value="0.000000" />
			  <AccurateModeAccuracyModifier value="0.500000" />
			  <RunAndGunAccuracyModifier value="2.000000" />
			  <RunAndGunAccuracyMinOverride value="-1.000000" />
			  <RecoilAccuracyMax value="1.000000" />
			  <RecoilErrorTime value="0.000000" />
			  <RecoilRecoveryRate value="1.000000" />
			  <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
			  <MinHeadShotDistanceAI value="1000.000000" />
			  <MaxHeadShotDistanceAI value="1000.000000" />
			  <HeadShotDamageModifierAI value="1000.000000" />
			  <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
			  <MinHeadShotDistancePlayer value="5.000000" />
			  <MaxHeadShotDistancePlayer value="40.000000" />
			  <HeadShotDamageModifierPlayer value="18.000000" />
			  <Damage value="0.000000" />
			  <DamageTime value="0.000000" />
			  <DamageTimeInVehicle value="0.000000" />
			  <DamageTimeInVehicleHeadShot value="0.000000" />
			  <HitLimbsDamageModifier value="0.500000" />
			  <NetworkHitLimbsDamageModifier value="0.800000" />
			  <LightlyArmouredDamageModifier value="0.750000" />
			  <Force value="0.000000" />
			  <ForceHitPed value="0.000000" />
			  <ForceHitVehicle value="0.000000" />
			  <ForceHitFlyingHeli value="0.000000" />
			  <OverrideForces />
			  <ForceMaxStrengthMult value="1.000000" />
			  <ForceFalloffRangeStart value="0.000000" />
			  <ForceFalloffRangeEnd value="50.000000" />
			  <ForceFalloffMin value="1.000000" />
			  <ProjectileForce value="0.000000" />
			  <FragImpulse value="2250.000000" />
			  <Penetration value="0.000000" />
			  <VerticalLaunchAdjustment value="0.000000" />
			  <DropForwardVelocity value="0.000000" />
			  <Speed value="2000.000000" />
			  <BulletsInBatch value="1" />
			  <BatchSpread value="0.000000" />
			  <ReloadTimeMP value="-1.000000" />
			  <ReloadTimeSP value="-1.000000" />
			  <VehicleReloadTime value="-1.000000" />
			  <AnimReloadRate value="1.000000" />
			  <BulletsPerAnimLoop value="1" />
			  <TimeBetweenShots value="0.000000" />
			  <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
			  <SpinUpTime value="0.000000" />
			  <SpinTime value="0.000000" />
			  <SpinDownTime value="0.000000" />
			  <AlternateWaitTime value="-1.000000" />
			  <BulletBendingNearRadius value="0.000000" />
			  <BulletBendingFarRadius value="0.000000" />
			  <BulletBendingZoomedRadius value="0.000000" />
			  <Fx>
				<EffectGroup>WEAPON_EFFECT_GROUP_PUNCH_KICK</EffectGroup>
				<FlashFx />
				<FlashFxAlt />
				<MuzzleSmokeFx />
				<MuzzleSmokeFxMinLevel value="0.000000" />
				<MuzzleSmokeFxIncPerShot value="0.000000" />
				<MuzzleSmokeFxDecPerSec value="0.000000" />
				<ShellFx />
				<TracerFx />
				<PedDamageHash />
				<TracerFxChanceSP value="0.000000" />
				<TracerFxChanceMP value="0.000000" />
				<FlashFxChanceSP value="0.000000" />
				<FlashFxChanceMP value="0.000000" />
				<FlashFxAltChance value="0.000000" />
				<FlashFxScale value="1.000000" />
				<FlashFxLightEnabled value="false" />
				<FlashFxLightCastsShadows value="false" />
				<FlashFxLightOffsetDist value="0.000000" />
				<FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
				<FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" />
				<FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
				<FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
				<FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
				<GroundDisturbFxEnabled value="false" />
				<GroundDisturbFxDist value="5.000000" />
				<GroundDisturbFxNameDefault />
				<GroundDisturbFxNameSand />
				<GroundDisturbFxNameDirt />
				<GroundDisturbFxNameWater />
				<GroundDisturbFxNameFoliage />
			  </Fx>
			  <InitialRumbleDuration value="0" />
			  <InitialRumbleIntensity value="0.000000" />
			  <InitialRumbleIntensityTrigger value="0.000000" />
			  <RumbleDuration value="0" />
			  <RumbleIntensity value="0.000000" />
			  <RumbleIntensityTrigger value="0.000000" />
			  <RumbleDamageIntensity value="1.000000" />
			  <NetworkPlayerDamageModifier value="1.000000" />
			  <NetworkPedDamageModifier value="1.000000" />
			  <NetworkHeadShotPlayerDamageModifier value="1.000000" />
			  <LockOnRange value="11.500000" />
			  <WeaponRange value="1.600000" />
			  <BulletDirectionOffsetInDegrees value="0.000000" />
			  <AiSoundRange value="-1.000000" />
			  <AiPotentialBlastEventRange value="-1.000000" />
			  <DamageFallOffRangeMin value="1.600000" />
			  <DamageFallOffRangeMax value="1.600000" />
			  <DamageFallOffModifier value="0.300000" />
			  <VehicleWeaponHash />
			  <DefaultCameraHash>MELEE_AIM_CAMERA</DefaultCameraHash>
			  <CoverCameraHash>MELEE_AIM_IN_COVER_CAMERA</CoverCameraHash>
			  <CoverReadyToFireCameraHash />
			  <RunAndGunCameraHash />
			  <CinematicShootingCameraHash />
			  <AlternativeOrScopedCameraHash />
			  <RunAndGunAlternativeOrScopedCameraHash />
			  <CinematicShootingAlternativeOrScopedCameraHash />
			  <CameraFov value="50.000000" />
			  <ZoomFactorForAccurateMode value="1.000000" />
			  <RecoilShakeHash />
			  <RecoilShakeHashFirstPerson />
			  <AccuracyOffsetShakeHash />
			  <MinTimeBetweenRecoilShakes value="150" />
			  <RecoilShakeAmplitude value="1.000000" />
			  <ExplosionShakeAmplitude value="-1.000000" />
			  <ReticuleHudPosition x="0.000000" y="0.000000" />
			  <AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
			  <AimProbeLengthMin value="0.000000" />
			  <AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
			  <AimProbeLengthMax value="0.000000" />
			  <TorsoAimOffset x="0.000000" y="0.000000" />
			  <TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
			  <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
			  <ReticuleMinSizeStanding value="1.000000" />
			  <ReticuleMinSizeCrouched value="1.000000" />
			  <ReticuleScale value="1.000000" />
			  <ReticuleStyleHash />
			  <FirstPersonReticuleStyleHash />
			  <PickupHash />
			  <MPPickupHash />
			  <HumanNameHash>WT_INVALID</HumanNameHash>
			  <MovementModeConditionalIdle />
			  <StatName>UNARMED</StatName>
			  <KnockdownCount value="-1" />
			  <KillshotImpulseScale value="1.000000" />
			  <NmShotTuningSet>Normal</NmShotTuningSet>
			  <AttachPoints />
			  <GunFeedBone />
			  <TargetSequenceGroup />
			  <WeaponFlags>CarriedInHand ArmourPenetrating CanLockonOnFoot CanLockonInVehicle UsableOnFoot UsableUnderwater UsableClimbing UsableInCover DoesRevivableDamage AllowCloseQuarterKills</WeaponFlags>
			  <TintSpecValues ref="TINT_DEFAULT" />
			  <FiringPatternAliases ref="NULL" />
			  <ReloadUpperBodyFixupExpressionData ref="default" />
			  <AmmoDiminishingRate value="0" />
			  <AimingBreathingAdditiveWeight value="1.000000" />
			  <FiringBreathingAdditiveWeight value="1.000000" />
			  <StealthAimingBreathingAdditiveWeight value="0.000000" />
			  <StealthFiringBreathingAdditiveWeight value="0.000000" />
			  <AimingLeanAdditiveWeight value="1.000000" />
			  <FiringLeanAdditiveWeight value="1.000000" />
			  <StealthAimingLeanAdditiveWeight value="0.000000" />
			  <StealthFiringLeanAdditiveWeight value="0.000000" />
			  <ExpandPedCapsuleRadius value="0.000000" />
			  <AudioCollisionHash />
			  <HudDamage value="0" />
			  <HudSpeed value="100" />
			  <HudCapacity value="0" />
			  <HudAccuracy value="0" />
			  <HudRange value="0" />
			</Item>
			<Item type="CWeaponInfo">
			  <Name>WEAPON_KNIFE</Name>
			  <Model>w_me_knife_01</Model>
			  <Audio />
			  <Slot>SLOT_KNIFE</Slot>
			  <DamageType>MELEE</DamageType>
			  <Explosion>
				<Default>DONTCARE</Default>
				<HitCar>DONTCARE</HitCar>
				<HitTruck>DONTCARE</HitTruck>
				<HitBike>DONTCARE</HitBike>
				<HitBoat>DONTCARE</HitBoat>
				<HitPlane>DONTCARE</HitPlane>
			  </Explosion>
			  <FireType>MELEE</FireType>
			  <WheelSlot>WHEEL_UNARMED_MELEE</WheelSlot>
			  <Group>GROUP_MELEE</Group>
			  <AmmoInfo ref="NULL" />
			  <AimingInfo ref="UNARMED_TARGETING_RESTRAINTS" />
			  <ClipSize value="0" />
			  <AccuracySpread value="0.000000" />
			  <AccurateModeAccuracyModifier value="0.500000" />
			  <RunAndGunAccuracyModifier value="2.000000" />
			  <RunAndGunAccuracyMinOverride value="-1.000000" />
			  <RecoilAccuracyMax value="1.000000" />
			  <RecoilErrorTime value="0.000000" />
			  <RecoilRecoveryRate value="1.000000" />
			  <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
			  <MinHeadShotDistanceAI value="1000.000000" />
			  <MaxHeadShotDistanceAI value="1000.000000" />
			  <HeadShotDamageModifierAI value="1000.000000" />
			  <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
			  <MinHeadShotDistancePlayer value="5.000000" />
			  <MaxHeadShotDistancePlayer value="40.000000" />
			  <HeadShotDamageModifierPlayer value="18.000000" />
			  <Damage value="0.000000" />
			  <DamageTime value="0.000000" />
			  <DamageTimeInVehicle value="0.000000" />
			  <DamageTimeInVehicleHeadShot value="0.000000" />
			  <HitLimbsDamageModifier value="0.500000" />
			  <NetworkHitLimbsDamageModifier value="0.800000" />
			  <LightlyArmouredDamageModifier value="0.750000" />
			  <Force value="0.000000" />
			  <ForceHitPed value="100.000000" />
			  <ForceHitVehicle value="0.000000" />
			  <ForceHitFlyingHeli value="0.000000" />
			  <OverrideForces />
			  <ForceMaxStrengthMult value="1.200000" />
			  <ForceFalloffRangeStart value="0.000000" />
			  <ForceFalloffRangeEnd value="50.000000" />
			  <ForceFalloffMin value="1.000000" />
			  <ProjectileForce value="0.000000" />
			  <FragImpulse value="2250.000000" />
			  <Penetration value="0.000000" />
			  <VerticalLaunchAdjustment value="0.000000" />
			  <DropForwardVelocity value="0.000000" />
			  <Speed value="2000.000000" />
			  <BulletsInBatch value="1" />
			  <BatchSpread value="0.000000" />
			  <ReloadTimeMP value="-1.000000" />
			  <ReloadTimeSP value="-1.000000" />
			  <VehicleReloadTime value="-1.000000" />
			  <AnimReloadRate value="1.000000" />
			  <BulletsPerAnimLoop value="1" />
			  <TimeBetweenShots value="0.000000" />
			  <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
			  <SpinUpTime value="0.000000" />
			  <SpinTime value="0.000000" />
			  <SpinDownTime value="0.000000" />
			  <AlternateWaitTime value="-1.000000" />
			  <BulletBendingNearRadius value="0.000000" />
			  <BulletBendingFarRadius value="0.000000" />
			  <BulletBendingZoomedRadius value="0.000000" />
			  <Fx>
				<EffectGroup>WEAPON_EFFECT_GROUP_MELEE_SHARP</EffectGroup>
				<FlashFx />
				<FlashFxAlt />
				<MuzzleSmokeFx />
				<MuzzleSmokeFxMinLevel value="0.000000" />
				<MuzzleSmokeFxIncPerShot value="0.000000" />
				<MuzzleSmokeFxDecPerSec value="0.000000" />
				<ShellFx />
				<TracerFx />
				<PedDamageHash />
				<TracerFxChanceSP value="0.000000" />
				<TracerFxChanceMP value="0.000000" />
				<FlashFxChanceSP value="0.000000" />
				<FlashFxChanceMP value="0.000000" />
				<FlashFxAltChance value="0.000000" />
				<FlashFxScale value="1.000000" />
				<FlashFxLightEnabled value="false" />
				<FlashFxLightCastsShadows value="false" />
				<FlashFxLightOffsetDist value="0.000000" />
				<FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
				<FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" />
				<FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
				<FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
				<FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
				<GroundDisturbFxEnabled value="false" />
				<GroundDisturbFxDist value="5.000000" />
				<GroundDisturbFxNameDefault />
				<GroundDisturbFxNameSand />
				<GroundDisturbFxNameDirt />
				<GroundDisturbFxNameWater />
				<GroundDisturbFxNameFoliage />
			  </Fx>
			  <InitialRumbleDuration value="0" />
			  <InitialRumbleIntensity value="0.000000" />
			  <InitialRumbleIntensityTrigger value="0.000000" />
			  <RumbleDuration value="0" />
			  <RumbleIntensity value="0.000000" />
			  <RumbleIntensityTrigger value="0.000000" />
			  <RumbleDamageIntensity value="1.000000" />
			  <NetworkPlayerDamageModifier value="0.2500000" />
			  <NetworkPedDamageModifier value="0.250000" />
			  <NetworkHeadShotPlayerDamageModifier value="0.250000" />
			  <LockOnRange value="10.000000" />
			  <WeaponRange value="1.600000" />
			  <BulletDirectionOffsetInDegrees value="0.000000" />
			  <AiSoundRange value="-1.000000" />
			  <AiPotentialBlastEventRange value="-1.000000" />
			  <DamageFallOffRangeMin value="1.600000" />
			  <DamageFallOffRangeMax value="1.600000" />
			  <DamageFallOffModifier value="0.300000" />
			  <VehicleWeaponHash />
			  <DefaultCameraHash>MELEE_AIM_CAMERA</DefaultCameraHash>
			  <CoverCameraHash>MELEE_AIM_IN_COVER_CAMERA</CoverCameraHash>
			  <CoverReadyToFireCameraHash />
			  <RunAndGunCameraHash />
			  <CinematicShootingCameraHash />
			  <AlternativeOrScopedCameraHash />
			  <RunAndGunAlternativeOrScopedCameraHash />
			  <CinematicShootingAlternativeOrScopedCameraHash />
			  <CameraFov value="50.000000" />
			  <ZoomFactorForAccurateMode value="1.000000" />
			  <RecoilShakeHash />
			  <RecoilShakeHashFirstPerson />
			  <AccuracyOffsetShakeHash />
			  <MinTimeBetweenRecoilShakes value="150" />
			  <RecoilShakeAmplitude value="1.000000" />
			  <ExplosionShakeAmplitude value="-1.000000" />
			  <ReticuleHudPosition x="0.000000" y="0.000000" />
			  <AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
			  <AimProbeLengthMin value="0.000000" />
			  <AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
			  <AimProbeLengthMax value="0.000000" />
			  <AimOffsetMinFPSIdle x="0.178000" y="0.392000" z="0.135000" />
			  <AimOffsetMedFPSIdle x="0.169000" y="0.312000" z="0.420000" />
			  <AimOffsetMaxFPSIdle x="0.187000" y="0.064000" z="0.649000" />
			  <AimOffsetMinFPSLT x="0.009000" y="0.334000" z="0.555000" />
			  <AimOffsetMaxFPSLT x="0.062000" y="-0.164000" z="0.588000" />
			  <AimOffsetMinFPSRNG x="0.114000" y="0.390000" z="0.485000" />
			  <AimOffsetMaxFPSRNG x="0.113000" y="-0.263000" z="0.586000" />
			  <AimOffsetMinFPSScope x="0.009000" y="0.421000" z="0.462000" />
			  <AimOffsetMaxFPSScope x="0.037000" y="-0.224000" z="0.639000" />
			  <AimOffsetEndPosMinFPSIdle x="0.208000" y="0.700000" z="0.003000" />
			  <AimOffsetEndPosMedFPSIdle x="0.203000" y="0.604000" z="0.553000" />
			  <AimOffsetEndPosMaxFPSIdle x="0.207000" y="-0.040000" z="0.942000" />
			  <TorsoAimOffset x="0.000000" y="0.000000" />
			  <TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
			  <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
			  <ReticuleMinSizeStanding value="1.000000" />
			  <ReticuleMinSizeCrouched value="1.000000" />
			  <ReticuleScale value="1.000000" />
			  <ReticuleStyleHash />
			  <FirstPersonReticuleStyleHash />
			  <PickupHash>PICKUP_WEAPON_KNIFE</PickupHash>
			  <MPPickupHash />
			  <HumanNameHash>WT_KNIFE</HumanNameHash>
			  <MovementModeConditionalIdle />
			  <StatName>KNIFE</StatName>
			  <KnockdownCount value="-1" />
			  <KillshotImpulseScale value="1.000000" />
			  <NmShotTuningSet>Normal</NmShotTuningSet>
			  <AttachPoints />
			  <GunFeedBone />
			  <TargetSequenceGroup />
			  <WeaponFlags>AllowMeleeBlock CarriedInHand ArmourPenetrating CanLockonOnFoot CanLockonInVehicle MeleeBlade UsableOnFoot UsableUnderwater UsableClimbing UsableInCover DoesRevivableDamage AllowCloseQuarterKills HasLowCoverSwaps NoWheelStats DangerousLookingMeleeWeapon QuitTransitionToIdleIntroOnWeaponChange DisableLeftHandIkWhenOnFoot UseFPSAimIK UseFPSSecondaryMotion UseFPSSecondaryMotion</WeaponFlags>
			  <TintSpecValues ref="TINT_DEFAULT" />
			  <FiringPatternAliases ref="NULL" />
			  <ReloadUpperBodyFixupExpressionData ref="default" />
			  <AmmoDiminishingRate value="0" />
			  <AimingBreathingAdditiveWeight value="1.000000" />
			  <FiringBreathingAdditiveWeight value="1.000000" />
			  <StealthAimingBreathingAdditiveWeight value="0.000000" />
			  <StealthFiringBreathingAdditiveWeight value="0.000000" />
			  <AimingLeanAdditiveWeight value="1.000000" />
			  <FiringLeanAdditiveWeight value="1.000000" />
			  <StealthAimingLeanAdditiveWeight value="0.000000" />
			  <StealthFiringLeanAdditiveWeight value="0.000000" />
			  <ExpandPedCapsuleRadius value="0.000000" />
			  <AudioCollisionHash />
			  <HudDamage value="15" />
			  <HudSpeed value="20" />
			  <HudCapacity value="0" />
			  <HudAccuracy value="0" />
			  <HudRange value="0" />
			  <CamoDiffuseTexIdxs>
				<Item key="w_me_knife_01">
				  <Item key="0" value="1" />
				  <Item key="1" value="2" />
				</Item>
			  </CamoDiffuseTexIdxs>
			</Item>
			<Item type="CWeaponInfo">
			  <Name>WEAPON_NIGHTSTICK</Name>
			  <Model>w_me_nightstick</Model>
			  <Audio />
			  <Slot>SLOT_NIGHTSTICK</Slot>
			  <DamageType>MELEE</DamageType>
			  <Explosion>
				<Default>DONTCARE</Default>
				<HitCar>DONTCARE</HitCar>
				<HitTruck>DONTCARE</HitTruck>
				<HitBike>DONTCARE</HitBike>
				<HitBoat>DONTCARE</HitBoat>
				<HitPlane>DONTCARE</HitPlane>
			  </Explosion>
			  <FireType>MELEE</FireType>
			  <WheelSlot>WHEEL_UNARMED_MELEE</WheelSlot>
			  <Group>GROUP_MELEE</Group>
			  <AmmoInfo ref="NULL" />
			  <AimingInfo ref="UNARMED_TARGETING_RESTRAINTS" />
			  <ClipSize value="0" />
			  <AccuracySpread value="0.000000" />
			  <AccurateModeAccuracyModifier value="0.500000" />
			  <RunAndGunAccuracyModifier value="2.000000" />
			  <RunAndGunAccuracyMinOverride value="-1.000000" />
			  <RecoilAccuracyMax value="1.000000" />
			  <RecoilErrorTime value="0.000000" />
			  <RecoilRecoveryRate value="1.000000" />
			  <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
			  <MinHeadShotDistanceAI value="1000.000000" />
			  <MaxHeadShotDistanceAI value="1000.000000" />
			  <HeadShotDamageModifierAI value="1000.000000" />
			  <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
			  <MinHeadShotDistancePlayer value="5.000000" />
			  <MaxHeadShotDistancePlayer value="40.000000" />
			  <HeadShotDamageModifierPlayer value="18.000000" />
			  <Damage value="0.000000" />
			  <DamageTime value="0.000000" />
			  <DamageTimeInVehicle value="0.000000" />
			  <DamageTimeInVehicleHeadShot value="0.000000" />
			  <HitLimbsDamageModifier value="0.500000" />
			  <NetworkHitLimbsDamageModifier value="0.800000" />
			  <LightlyArmouredDamageModifier value="0.750000" />
			  <Force value="0.000000" />
			  <ForceHitPed value="110.000000" />
			  <ForceHitVehicle value="0.000000" />
			  <ForceHitFlyingHeli value="0.000000" />
			  <OverrideForces>
				<Item>
				  <BoneTag>BONETAG_HEAD</BoneTag>
				  <ForceFront value="75.000000" />
				  <ForceBack value="85.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_NECK</BoneTag>
				  <ForceFront value="60.000000" />
				  <ForceBack value="60.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_R_CLAVICLE</BoneTag>
				  <ForceFront value="90.000000" />
				  <ForceBack value="100.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_L_CLAVICLE</BoneTag>
				  <ForceFront value="90.000000" />
				  <ForceBack value="100.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_SPINE3</BoneTag>
				  <ForceFront value="75.000000" />
				  <ForceBack value="90.000000" />
				</Item>
			  </OverrideForces>
			  <ForceMaxStrengthMult value="1.300000" />
			  <ForceFalloffRangeStart value="0.000000" />
			  <ForceFalloffRangeEnd value="50.000000" />
			  <ForceFalloffMin value="1.000000" />
			  <ProjectileForce value="0.000000" />
			  <FragImpulse value="2250.000000" />
			  <Penetration value="0.000000" />
			  <VerticalLaunchAdjustment value="0.000000" />
			  <DropForwardVelocity value="0.000000" />
			  <Speed value="2000.000000" />
			  <BulletsInBatch value="1" />
			  <BatchSpread value="0.000000" />
			  <ReloadTimeMP value="-1.000000" />
			  <ReloadTimeSP value="-1.000000" />
			  <VehicleReloadTime value="-1.000000" />
			  <AnimReloadRate value="1.000000" />
			  <BulletsPerAnimLoop value="1" />
			  <TimeBetweenShots value="0.000000" />
			  <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
			  <SpinUpTime value="0.000000" />
			  <SpinTime value="0.000000" />
			  <SpinDownTime value="0.000000" />
			  <AlternateWaitTime value="-1.000000" />
			  <BulletBendingNearRadius value="0.000000" />
			  <BulletBendingFarRadius value="0.000000" />
			  <BulletBendingZoomedRadius value="0.000000" />
			  <Fx>
				<EffectGroup>WEAPON_EFFECT_GROUP_MELEE_WOOD</EffectGroup>
				<FlashFx />
				<FlashFxAlt />
				<MuzzleSmokeFx />
				<MuzzleSmokeFxMinLevel value="0.000000" />
				<MuzzleSmokeFxIncPerShot value="0.000000" />
				<MuzzleSmokeFxDecPerSec value="0.000000" />
				<ShellFx />
				<TracerFx />
				<PedDamageHash />
				<TracerFxChanceSP value="0.000000" />
				<TracerFxChanceMP value="0.000000" />
				<FlashFxChanceSP value="0.000000" />
				<FlashFxChanceMP value="0.000000" />
				<FlashFxAltChance value="0.000000" />
				<FlashFxScale value="1.000000" />
				<FlashFxLightEnabled value="false" />
				<FlashFxLightCastsShadows value="false" />
				<FlashFxLightOffsetDist value="0.000000" />
				<FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
				<FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" />
				<FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
				<FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
				<FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
				<GroundDisturbFxEnabled value="false" />
				<GroundDisturbFxDist value="5.000000" />
				<GroundDisturbFxNameDefault />
				<GroundDisturbFxNameSand />
				<GroundDisturbFxNameDirt />
				<GroundDisturbFxNameWater />
				<GroundDisturbFxNameFoliage />
			  </Fx>
			  <InitialRumbleDuration value="0" />
			  <InitialRumbleIntensity value="0.000000" />
			  <InitialRumbleIntensityTrigger value="0.000000" />
			  <RumbleDuration value="0" />
			  <RumbleIntensity value="0.000000" />
			  <RumbleIntensityTrigger value="0.000000" />
			  <RumbleDamageIntensity value="1.000000" />
			  <NetworkPlayerDamageModifier value="0.200000" />
			  <NetworkPedDamageModifier value="0.200000" />
			  <NetworkHeadShotPlayerDamageModifier value="0.200000" />
			  <LockOnRange value="10.000000" />
			  <WeaponRange value="1.600000" />
			  <BulletDirectionOffsetInDegrees value="0.000000" />
			  <AiSoundRange value="-1.000000" />
			  <AiPotentialBlastEventRange value="-1.000000" />
			  <DamageFallOffRangeMin value="1.600000" />
			  <DamageFallOffRangeMax value="1.600000" />
			  <DamageFallOffModifier value="0.300000" />
			  <VehicleWeaponHash />
			  <DefaultCameraHash>MELEE_AIM_CAMERA</DefaultCameraHash>
			  <CoverCameraHash>MELEE_AIM_IN_COVER_CAMERA</CoverCameraHash>
			  <CoverReadyToFireCameraHash />
			  <RunAndGunCameraHash />
			  <CinematicShootingCameraHash />
			  <AlternativeOrScopedCameraHash />
			  <RunAndGunAlternativeOrScopedCameraHash />
			  <CinematicShootingAlternativeOrScopedCameraHash />
			  <CameraFov value="50.000000" />
			  <ZoomFactorForAccurateMode value="1.000000" />
			  <RecoilShakeHash />
			  <RecoilShakeHashFirstPerson />
			  <AccuracyOffsetShakeHash />
			  <MinTimeBetweenRecoilShakes value="150" />
			  <RecoilShakeAmplitude value="1.000000" />
			  <ExplosionShakeAmplitude value="-1.000000" />
			  <ReticuleHudPosition x="0.000000" y="0.000000" />
			  <AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
			  <AimProbeLengthMin value="0.000000" />
			  <AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
			  <AimProbeLengthMax value="0.000000" />
			  <AimOffsetMinFPSIdle x="0.178000" y="0.392000" z="0.135000" />
			  <AimOffsetMedFPSIdle x="0.169000" y="0.312000" z="0.420000" />
			  <AimOffsetMaxFPSIdle x="0.187000" y="0.064000" z="0.649000" />
			  <AimOffsetMinFPSLT x="0.009000" y="0.334000" z="0.555000" />
			  <AimOffsetMaxFPSLT x="0.062000" y="-0.164000" z="0.588000" />
			  <AimOffsetMinFPSRNG x="0.114000" y="0.390000" z="0.485000" />
			  <AimOffsetMaxFPSRNG x="0.113000" y="-0.263000" z="0.586000" />
			  <AimOffsetMinFPSScope x="0.009000" y="0.421000" z="0.462000" />
			  <AimOffsetMaxFPSScope x="0.037000" y="-0.224000" z="0.639000" />
			  <AimOffsetEndPosMinFPSIdle x="0.208000" y="0.700000" z="0.003000" />
			  <AimOffsetEndPosMedFPSIdle x="0.203000" y="0.604000" z="0.553000" />
			  <AimOffsetEndPosMaxFPSIdle x="0.207000" y="-0.040000" z="0.942000" />
			  <TorsoAimOffset x="0.000000" y="0.000000" />
			  <TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
			  <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
			  <ReticuleMinSizeStanding value="1.000000" />
			  <ReticuleMinSizeCrouched value="1.000000" />
			  <ReticuleScale value="1.000000" />
			  <ReticuleStyleHash />
			  <FirstPersonReticuleStyleHash />
			  <PickupHash>PICKUP_WEAPON_NIGHTSTICK</PickupHash>
			  <MPPickupHash />
			  <HumanNameHash>WT_NGTSTK</HumanNameHash>
			  <MovementModeConditionalIdle />
			  <StatName>NIGHTSTICK</StatName>
			  <KnockdownCount value="-1" />
			  <KillshotImpulseScale value="1.000000" />
			  <NmShotTuningSet>Normal</NmShotTuningSet>
			  <AttachPoints />
			  <GunFeedBone />
			  <TargetSequenceGroup />
			  <WeaponFlags>AllowMeleeBlock CarriedInHand ArmourPenetrating CanLockonOnFoot CanLockonInVehicle MeleeClub UsableOnFoot UsableClimbing UsableInCover DoesRevivableDamage AllowCloseQuarterKills HasLowCoverSwaps NoWheelStats QuitTransitionToIdleIntroOnWeaponChange DisableLeftHandIkWhenOnFoot UseFPSAimIK UseFPSSecondaryMotion CanUseInVehMelee</WeaponFlags>
			  <TintSpecValues ref="TINT_DEFAULT" />
			  <FiringPatternAliases ref="NULL" />
			  <ReloadUpperBodyFixupExpressionData ref="default" />
			  <AmmoDiminishingRate value="0" />
			  <AimingBreathingAdditiveWeight value="1.000000" />
			  <FiringBreathingAdditiveWeight value="1.000000" />
			  <StealthAimingBreathingAdditiveWeight value="0.000000" />
			  <StealthFiringBreathingAdditiveWeight value="0.000000" />
			  <AimingLeanAdditiveWeight value="1.000000" />
			  <FiringLeanAdditiveWeight value="1.000000" />
			  <StealthAimingLeanAdditiveWeight value="0.000000" />
			  <StealthFiringLeanAdditiveWeight value="0.000000" />
			  <ExpandPedCapsuleRadius value="0.000000" />
			  <AudioCollisionHash />
			  <HudDamage value="10" />
			  <HudSpeed value="15" />
			  <HudCapacity value="0" />
			  <HudAccuracy value="0" />
			  <HudRange value="0" />		  
			</Item>
			<Item type="CWeaponInfo">
			  <Name>WEAPON_HAMMER</Name>
			  <Model>w_me_hammer</Model>
			  <Audio />
			  <Slot>SLOT_HAMMER</Slot>
			  <DamageType>MELEE</DamageType>
			  <Explosion>
				<Default>DONTCARE</Default>
				<HitCar>DONTCARE</HitCar>
				<HitTruck>DONTCARE</HitTruck>
				<HitBike>DONTCARE</HitBike>
				<HitBoat>DONTCARE</HitBoat>
				<HitPlane>DONTCARE</HitPlane>
			  </Explosion>
			  <FireType>MELEE</FireType>
			  <WheelSlot>WHEEL_UNARMED_MELEE</WheelSlot>
			  <Group>GROUP_MELEE</Group>
			  <AmmoInfo ref="NULL" />
			  <AimingInfo ref="UNARMED_TARGETING_RESTRAINTS" />
			  <ClipSize value="0" />
			  <AccuracySpread value="0.000000" />
			  <AccurateModeAccuracyModifier value="0.500000" />
			  <RunAndGunAccuracyModifier value="2.000000" />
			  <RunAndGunAccuracyMinOverride value="-1.000000" />
			  <RecoilAccuracyMax value="1.000000" />
			  <RecoilErrorTime value="0.000000" />
			  <RecoilRecoveryRate value="1.000000" />
			  <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
			  <MinHeadShotDistanceAI value="1000.000000" />
			  <MaxHeadShotDistanceAI value="1000.000000" />
			  <HeadShotDamageModifierAI value="1000.000000" />
			  <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
			  <MinHeadShotDistancePlayer value="5.000000" />
			  <MaxHeadShotDistancePlayer value="40.000000" />
			  <HeadShotDamageModifierPlayer value="18.000000" />
			  <Damage value="0.000000" />
			  <DamageTime value="0.000000" />
			  <DamageTimeInVehicle value="0.000000" />
			  <DamageTimeInVehicleHeadShot value="0.000000" />
			  <HitLimbsDamageModifier value="0.500000" />
			  <NetworkHitLimbsDamageModifier value="0.800000" />
			  <LightlyArmouredDamageModifier value="0.750000" />
			  <Force value="0.000000" />
			  <ForceHitPed value="110.000000" />
			  <ForceHitVehicle value="0.000000" />
			  <ForceHitFlyingHeli value="0.000000" />
			  <OverrideForces>
				<Item>
				  <BoneTag>BONETAG_HEAD</BoneTag>
				  <ForceFront value="75.000000" />
				  <ForceBack value="85.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_NECK</BoneTag>
				  <ForceFront value="60.000000" />
				  <ForceBack value="60.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_R_CLAVICLE</BoneTag>
				  <ForceFront value="90.000000" />
				  <ForceBack value="100.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_L_CLAVICLE</BoneTag>
				  <ForceFront value="90.000000" />
				  <ForceBack value="100.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_SPINE3</BoneTag>
				  <ForceFront value="75.000000" />
				  <ForceBack value="90.000000" />
				</Item>
			  </OverrideForces>
			  <ForceMaxStrengthMult value="1.000000" />
			  <ForceFalloffRangeStart value="0.000000" />
			  <ForceFalloffRangeEnd value="50.000000" />
			  <ForceFalloffMin value="1.000000" />
			  <ProjectileForce value="0.000000" />
			  <FragImpulse value="2250.000000" />
			  <Penetration value="0.000000" />
			  <VerticalLaunchAdjustment value="0.000000" />
			  <DropForwardVelocity value="0.000000" />
			  <Speed value="2000.000000" />
			  <BulletsInBatch value="1" />
			  <BatchSpread value="0.000000" />
			  <ReloadTimeMP value="-1.000000" />
			  <ReloadTimeSP value="-1.000000" />
			  <VehicleReloadTime value="-1.000000" />
			  <AnimReloadRate value="1.000000" />
			  <BulletsPerAnimLoop value="1" />
			  <TimeBetweenShots value="0.000000" />
			  <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
			  <SpinUpTime value="0.000000" />
			  <SpinTime value="0.000000" />
			  <SpinDownTime value="0.000000" />
			  <AlternateWaitTime value="-1.000000" />
			  <BulletBendingNearRadius value="0.000000" />
			  <BulletBendingFarRadius value="0.000000" />
			  <BulletBendingZoomedRadius value="0.000000" />
			  <Fx>
				<EffectGroup>WEAPON_EFFECT_GROUP_MELEE_METAL</EffectGroup>
				<FlashFx />
				<FlashFxAlt />
				<MuzzleSmokeFx />
				<MuzzleSmokeFxMinLevel value="0.000000" />
				<MuzzleSmokeFxIncPerShot value="0.000000" />
				<MuzzleSmokeFxDecPerSec value="0.000000" />
				<ShellFx />
				<TracerFx />
				<PedDamageHash />
				<TracerFxChanceSP value="0.000000" />
				<TracerFxChanceMP value="0.000000" />
				<FlashFxChanceSP value="0.000000" />
				<FlashFxChanceMP value="0.000000" />
				<FlashFxAltChance value="0.000000" />
				<FlashFxScale value="1.000000" />
				<FlashFxLightEnabled value="false" />
				<FlashFxLightCastsShadows value="false" />
				<FlashFxLightOffsetDist value="0.000000" />
				<FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
				<FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" />
				<FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
				<FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
				<FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
				<GroundDisturbFxEnabled value="false" />
				<GroundDisturbFxDist value="5.000000" />
				<GroundDisturbFxNameDefault />
				<GroundDisturbFxNameSand />
				<GroundDisturbFxNameDirt />
				<GroundDisturbFxNameWater />
				<GroundDisturbFxNameFoliage />
			  </Fx>
			  <InitialRumbleDuration value="0" />
			  <InitialRumbleIntensity value="0.000000" />
			  <InitialRumbleIntensityTrigger value="0.000000" />
			  <RumbleDuration value="0" />
			  <RumbleIntensity value="0.000000" />
			  <RumbleIntensityTrigger value="0.000000" />
			  <RumbleDamageIntensity value="1.000000" />
			  <NetworkPlayerDamageModifier value="1.000000" />
			  <NetworkPedDamageModifier value="1.000000" />
			  <NetworkHeadShotPlayerDamageModifier value="1.000000" />
			  <LockOnRange value="10.000000" />
			  <WeaponRange value="1.600000" />
			  <BulletDirectionOffsetInDegrees value="0.000000" />
			  <AiSoundRange value="-1.000000" />
			  <AiPotentialBlastEventRange value="-1.000000" />
			  <DamageFallOffRangeMin value="1.600000" />
			  <DamageFallOffRangeMax value="1.600000" />
			  <DamageFallOffModifier value="0.300000" />
			  <VehicleWeaponHash />
			  <DefaultCameraHash>MELEE_AIM_CAMERA</DefaultCameraHash>
			  <CoverCameraHash>MELEE_AIM_IN_COVER_CAMERA</CoverCameraHash>
			  <CoverReadyToFireCameraHash />
			  <RunAndGunCameraHash />
			  <CinematicShootingCameraHash />
			  <AlternativeOrScopedCameraHash />
			  <RunAndGunAlternativeOrScopedCameraHash />
			  <CinematicShootingAlternativeOrScopedCameraHash />
			  <CameraFov value="50.000000" />
			  <ZoomFactorForAccurateMode value="1.000000" />
			  <RecoilShakeHash />
			  <RecoilShakeHashFirstPerson />
			  <AccuracyOffsetShakeHash />
			  <MinTimeBetweenRecoilShakes value="150" />
			  <RecoilShakeAmplitude value="1.000000" />
			  <ExplosionShakeAmplitude value="-1.000000" />
			  <ReticuleHudPosition x="0.000000" y="0.000000" />
			  <AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
			  <AimProbeLengthMin value="0.000000" />
			  <AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
			  <AimProbeLengthMax value="0.000000" />
			  <AimOffsetMinFPSIdle x="0.178000" y="0.392000" z="0.135000" />
			  <AimOffsetMedFPSIdle x="0.169000" y="0.312000" z="0.420000" />
			  <AimOffsetMaxFPSIdle x="0.187000" y="0.064000" z="0.649000" />
			  <AimOffsetMinFPSLT x="0.009000" y="0.334000" z="0.555000" />
			  <AimOffsetMaxFPSLT x="0.062000" y="-0.164000" z="0.588000" />
			  <AimOffsetMinFPSRNG x="0.114000" y="0.390000" z="0.485000" />
			  <AimOffsetMaxFPSRNG x="0.113000" y="-0.263000" z="0.586000" />
			  <AimOffsetMinFPSScope x="0.009000" y="0.421000" z="0.462000" />
			  <AimOffsetMaxFPSScope x="0.037000" y="-0.224000" z="0.639000" />
			  <AimOffsetEndPosMinFPSIdle x="0.208000" y="0.700000" z="0.003000" />
			  <AimOffsetEndPosMedFPSIdle x="0.203000" y="0.604000" z="0.553000" />
			  <AimOffsetEndPosMaxFPSIdle x="0.207000" y="-0.040000" z="0.942000" />
			  <TorsoAimOffset x="0.000000" y="0.000000" />
			  <TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
			  <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
			  <ReticuleMinSizeStanding value="1.000000" />
			  <ReticuleMinSizeCrouched value="1.000000" />
			  <ReticuleScale value="1.000000" />
			  <ReticuleStyleHash />
			  <FirstPersonReticuleStyleHash />
			  <PickupHash>PICKUP_WEAPON_HAMMER</PickupHash>
			  <MPPickupHash />
			  <HumanNameHash>WT_HAMMER</HumanNameHash>
			  <MovementModeConditionalIdle />
			  <StatName>HAMMER</StatName>
			  <KnockdownCount value="-1" />
			  <KillshotImpulseScale value="1.000000" />
			  <NmShotTuningSet>Normal</NmShotTuningSet>
			  <AttachPoints />
			  <GunFeedBone />
			  <TargetSequenceGroup />
			  <WeaponFlags>AllowMeleeBlock CarriedInHand ArmourPenetrating CanLockonOnFoot CanLockonInVehicle MeleeClub UsableOnFoot UsableClimbing UsableInCover DoesRevivableDamage AllowCloseQuarterKills HasLowCoverSwaps NoWheelStats QuitTransitionToIdleIntroOnWeaponChange DisableLeftHandIkWhenOnFoot UseFPSAimIK UseFPSSecondaryMotion CanUseInVehMelee CanUseInVehMelee</WeaponFlags>
			  <TintSpecValues ref="TINT_DEFAULT" />
			  <FiringPatternAliases ref="NULL" />
			  <ReloadUpperBodyFixupExpressionData ref="default" />
			  <AmmoDiminishingRate value="0" />
			  <AimingBreathingAdditiveWeight value="1.000000" />
			  <FiringBreathingAdditiveWeight value="1.000000" />
			  <StealthAimingBreathingAdditiveWeight value="0.000000" />
			  <StealthFiringBreathingAdditiveWeight value="0.000000" />
			  <AimingLeanAdditiveWeight value="1.000000" />
			  <FiringLeanAdditiveWeight value="1.000000" />
			  <StealthAimingLeanAdditiveWeight value="0.000000" />
			  <StealthFiringLeanAdditiveWeight value="0.000000" />
			  <ExpandPedCapsuleRadius value="0.000000" />
			  <AudioCollisionHash />
			  <HudDamage value="10" />
			  <HudSpeed value="15" />
			  <HudCapacity value="0" />
			  <HudAccuracy value="0" />
			  <HudRange value="0" />
			</Item>
			<Item type="CWeaponInfo">
			  <Name>WEAPON_BAT</Name>
			  <Model>w_me_bat</Model>
			  <Audio />
			  <Slot>SLOT_BAT</Slot>
			  <DamageType>MELEE</DamageType>
			  <Explosion>
				<Default>DONTCARE</Default>
				<HitCar>DONTCARE</HitCar>
				<HitTruck>DONTCARE</HitTruck>
				<HitBike>DONTCARE</HitBike>
				<HitBoat>DONTCARE</HitBoat>
				<HitPlane>DONTCARE</HitPlane>
			  </Explosion>
			  <FireType>MELEE</FireType>
			  <WheelSlot>WHEEL_UNARMED_MELEE</WheelSlot>
			  <Group>GROUP_MELEE</Group>
			  <AmmoInfo ref="NULL" />
			  <AimingInfo ref="UNARMED_TARGETING_RESTRAINTS" />
			  <ClipSize value="0" />
			  <AccuracySpread value="0.000000" />
			  <AccurateModeAccuracyModifier value="0.500000" />
			  <RunAndGunAccuracyModifier value="2.000000" />
			  <RunAndGunAccuracyMinOverride value="-1.000000" />
			  <RecoilAccuracyMax value="1.000000" />
			  <RecoilErrorTime value="0.000000" />
			  <RecoilRecoveryRate value="1.000000" />
			  <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
			  <MinHeadShotDistanceAI value="1000.000000" />
			  <MaxHeadShotDistanceAI value="1000.000000" />
			  <HeadShotDamageModifierAI value="1000.000000" />
			  <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
			  <MinHeadShotDistancePlayer value="5.000000" />
			  <MaxHeadShotDistancePlayer value="40.000000" />
			  <HeadShotDamageModifierPlayer value="18.000000" />
			  <Damage value="0.000000" />
			  <DamageTime value="0.000000" />
			  <DamageTimeInVehicle value="0.000000" />
			  <DamageTimeInVehicleHeadShot value="0.000000" />
			  <HitLimbsDamageModifier value="0.500000" />
			  <NetworkHitLimbsDamageModifier value="0.800000" />
			  <LightlyArmouredDamageModifier value="0.750000" />
			  <Force value="0.000000" />
			  <ForceHitPed value="150.000000" />
			  <ForceHitVehicle value="0.000000" />
			  <ForceHitFlyingHeli value="0.000000" />
			  <OverrideForces>
				<Item>
				  <BoneTag>BONETAG_HEAD</BoneTag>
				  <ForceFront value="20.000000" />
				  <ForceBack value="40.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_NECK</BoneTag>
				  <ForceFront value="30.000000" />
				  <ForceBack value="30.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_R_CLAVICLE</BoneTag>
				  <ForceFront value="55.000000" />
				  <ForceBack value="50.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_L_CLAVICLE</BoneTag>
				  <ForceFront value="55.000000" />
				  <ForceBack value="50.000000" />
				</Item>
			  </OverrideForces>
			  <ForceMaxStrengthMult value="1.000000" />
			  <ForceFalloffRangeStart value="0.000000" />
			  <ForceFalloffRangeEnd value="50.000000" />
			  <ForceFalloffMin value="1.000000" />
			  <ProjectileForce value="0.000000" />
			  <FragImpulse value="2250.000000" />
			  <Penetration value="0.000000" />
			  <VerticalLaunchAdjustment value="0.000000" />
			  <DropForwardVelocity value="0.000000" />
			  <Speed value="2000.000000" />
			  <BulletsInBatch value="1" />
			  <BatchSpread value="0.000000" />
			  <ReloadTimeMP value="-1.000000" />
			  <ReloadTimeSP value="-1.000000" />
			  <VehicleReloadTime value="-1.000000" />
			  <AnimReloadRate value="1.000000" />
			  <BulletsPerAnimLoop value="1" />
			  <TimeBetweenShots value="0.000000" />
			  <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
			  <SpinUpTime value="0.000000" />
			  <SpinTime value="0.000000" />
			  <SpinDownTime value="0.000000" />
			  <AlternateWaitTime value="-1.000000" />
			  <BulletBendingNearRadius value="0.000000" />
			  <BulletBendingFarRadius value="0.000000" />
			  <BulletBendingZoomedRadius value="0.000000" />
			  <Fx>
				<EffectGroup>WEAPON_EFFECT_GROUP_MELEE_METAL</EffectGroup>
				<FlashFx />
				<FlashFxAlt />
				<MuzzleSmokeFx />
				<MuzzleSmokeFxMinLevel value="0.000000" />
				<MuzzleSmokeFxIncPerShot value="0.000000" />
				<MuzzleSmokeFxDecPerSec value="0.000000" />
				<ShellFx />
				<TracerFx />
				<PedDamageHash />
				<TracerFxChanceSP value="0.000000" />
				<TracerFxChanceMP value="0.000000" />
				<FlashFxChanceSP value="0.000000" />
				<FlashFxChanceMP value="0.000000" />
				<FlashFxAltChance value="0.000000" />
				<FlashFxScale value="1.000000" />
				<FlashFxLightEnabled value="false" />
				<FlashFxLightCastsShadows value="false" />
				<FlashFxLightOffsetDist value="0.000000" />
				<FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
				<FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" />
				<FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
				<FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
				<FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
				<GroundDisturbFxEnabled value="false" />
				<GroundDisturbFxDist value="5.000000" />
				<GroundDisturbFxNameDefault />
				<GroundDisturbFxNameSand />
				<GroundDisturbFxNameDirt />
				<GroundDisturbFxNameWater />
				<GroundDisturbFxNameFoliage />
			  </Fx>
			  <InitialRumbleDuration value="0" />
			  <InitialRumbleIntensity value="0.000000" />
			  <InitialRumbleIntensityTrigger value="0.000000" />
			  <RumbleDuration value="0" />
			  <RumbleIntensity value="0.000000" />
			  <RumbleIntensityTrigger value="0.000000" />
			  <RumbleDamageIntensity value="1.000000" />
			  <NetworkPlayerDamageModifier value="1.000000" />
			  <NetworkPedDamageModifier value="1.000000" />
			  <NetworkHeadShotPlayerDamageModifier value="1.000000" />
			  <LockOnRange value="10.000000" />
			  <WeaponRange value="1.600000" />
			  <BulletDirectionOffsetInDegrees value="0.000000" />
			  <AiSoundRange value="-1.000000" />
			  <AiPotentialBlastEventRange value="-1.000000" />
			  <DamageFallOffRangeMin value="1.600000" />
			  <DamageFallOffRangeMax value="1.600000" />
			  <DamageFallOffModifier value="0.300000" />
			  <VehicleWeaponHash />
			  <DefaultCameraHash>MELEE_AIM_CAMERA</DefaultCameraHash>
			  <CoverCameraHash>MELEE_AIM_IN_COVER_CAMERA</CoverCameraHash>
			  <CoverReadyToFireCameraHash />
			  <RunAndGunCameraHash />
			  <CinematicShootingCameraHash />
			  <AlternativeOrScopedCameraHash />
			  <RunAndGunAlternativeOrScopedCameraHash />
			  <CinematicShootingAlternativeOrScopedCameraHash />
			  <CameraFov value="50.000000" />
			  <ZoomFactorForAccurateMode value="1.000000" />
			  <RecoilShakeHash />
			  <RecoilShakeHashFirstPerson />
			  <AccuracyOffsetShakeHash />
			  <MinTimeBetweenRecoilShakes value="150" />
			  <RecoilShakeAmplitude value="1.000000" />
			  <ExplosionShakeAmplitude value="-1.000000" />
			  <ReticuleHudPosition x="0.000000" y="0.000000" />
			  <AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
			  <AimProbeLengthMin value="0.000000" />
			  <AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
			  <AimProbeLengthMax value="0.000000" />
				<AimOffsetMinFPSIdle x="0.162000" y="0.225000" z="0.052000" />
			<AimOffsetMedFPSIdle x="0.187000" y="0.197000" z="0.321000" />
			<AimOffsetMaxFPSIdle x="0.155000" y="0.038000" z="0.364000" />
				<AimOffsetEndPosMinFPSIdle x="-0.284000" y="0.612000" z="-0.205000" />
			<AimOffsetEndPosMedFPSIdle x="-0.178000" y="0.639000" z="0.616000" />
			<AimOffsetEndPosMaxFPSIdle x="-0.21700" y="-0.096000" z="0.887000" />
			<AimOffsetMinFPSLT x="0.180000" y="0.231000" z="0.669000" />
			<AimOffsetMaxFPSLT x="0.048000" y="-0.225000" z="0.409000" />
			<AimOffsetMinFPSRNG x="0.120000" y="0.275000" z="0.509000" />
			<AimOffsetMaxFPSRNG x="0.138000" y="-0.212000" z="0.518000" />
			<AimOffsetMinFPSScope x="0.090000" y="0.078000" z="0.531000" />
			<AimOffsetMaxFPSScope x="0.006000" y="-0.059000" z="0.694000" />
			  <TorsoAimOffset x="0.000000" y="0.000000" />
			  <TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
			  <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
			  <ReticuleMinSizeStanding value="1.000000" />
			  <ReticuleMinSizeCrouched value="1.000000" />
			  <ReticuleScale value="1.000000" />
			  <ReticuleStyleHash />
			  <FirstPersonReticuleStyleHash />
			  <PickupHash>PICKUP_WEAPON_BAT</PickupHash>
			  <MPPickupHash />
			  <HumanNameHash>WT_BAT</HumanNameHash>
			  <MovementModeConditionalIdle />
			  <StatName>BAT</StatName>
			  <KnockdownCount value="-1" />
			  <KillshotImpulseScale value="1.000000" />
			  <NmShotTuningSet>Normal</NmShotTuningSet>
			  <AttachPoints />
			  <GunFeedBone />
			  <TargetSequenceGroup />
			  <WeaponFlags>AllowMeleeBlock CarriedInHand ArmourPenetrating CanLockonOnFoot CanLockonInVehicle TwoHanded MeleeClub UsableOnFoot UsableClimbing DoesRevivableDamage AllowCloseQuarterKills NoWheelStats UseFPSAimIK UseFPSSecondaryMotion AttachFPSLeftHandIKToRight UseFPSAimIK UseFPSSecondaryMotion</WeaponFlags>
			  <TintSpecValues ref="TINT_DEFAULT" />
			  <FiringPatternAliases ref="NULL" />
			  <ReloadUpperBodyFixupExpressionData ref="default" />
			  <AmmoDiminishingRate value="0" />
			  <AimingBreathingAdditiveWeight value="1.000000" />
			  <FiringBreathingAdditiveWeight value="1.000000" />
			  <StealthAimingBreathingAdditiveWeight value="0.000000" />
			  <StealthFiringBreathingAdditiveWeight value="0.000000" />
			  <AimingLeanAdditiveWeight value="1.000000" />
			  <FiringLeanAdditiveWeight value="1.000000" />
			  <StealthAimingLeanAdditiveWeight value="0.000000" />
			  <StealthFiringLeanAdditiveWeight value="0.000000" />
			  <ExpandPedCapsuleRadius value="0.000000" />
			  <AudioCollisionHash />
			  <HudDamage value="20" />
			  <HudSpeed value="10" />
			  <HudCapacity value="0" />
			  <HudAccuracy value="0" />
			  <HudRange value="0" />
			</Item>
			<Item type="CWeaponInfo">
			  <Name>WEAPON_GOLFCLUB</Name>
			  <Model>w_me_gclub</Model>
			  <Audio />
			  <Slot>SLOT_GOLFCLUB</Slot>
			  <DamageType>MELEE</DamageType>
			  <Explosion>
				<Default>DONTCARE</Default>
				<HitCar>DONTCARE</HitCar>
				<HitTruck>DONTCARE</HitTruck>
				<HitBike>DONTCARE</HitBike>
				<HitBoat>DONTCARE</HitBoat>
				<HitPlane>DONTCARE</HitPlane>
			  </Explosion>
			  <FireType>MELEE</FireType>
			  <WheelSlot>WHEEL_UNARMED_MELEE</WheelSlot>
			  <Group>GROUP_MELEE</Group>
			  <AmmoInfo ref="NULL" />
			  <AimingInfo ref="UNARMED_TARGETING_RESTRAINTS" />
			  <ClipSize value="0" />
			  <AccuracySpread value="0.000000" />
			  <AccurateModeAccuracyModifier value="0.500000" />
			  <RunAndGunAccuracyModifier value="2.000000" />
			  <RunAndGunAccuracyMinOverride value="-1.000000" />
			  <RecoilAccuracyMax value="1.000000" />
			  <RecoilErrorTime value="0.000000" />
			  <RecoilRecoveryRate value="1.000000" />
			  <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
			  <MinHeadShotDistanceAI value="1000.000000" />
			  <MaxHeadShotDistanceAI value="1000.000000" />
			  <HeadShotDamageModifierAI value="1000.000000" />
			  <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
			  <MinHeadShotDistancePlayer value="5.000000" />
			  <MaxHeadShotDistancePlayer value="40.000000" />
			  <HeadShotDamageModifierPlayer value="18.000000" />
			  <Damage value="0.000000" />
			  <DamageTime value="0.000000" />
			  <DamageTimeInVehicle value="0.000000" />
			  <DamageTimeInVehicleHeadShot value="0.000000" />
			  <HitLimbsDamageModifier value="0.500000" />
			  <NetworkHitLimbsDamageModifier value="0.800000" />
			  <LightlyArmouredDamageModifier value="0.750000" />
			  <Force value="0.000000" />
			  <ForceHitPed value="100.000000" />
			  <ForceHitVehicle value="0.000000" />
			  <ForceHitFlyingHeli value="0.000000" />
			  <OverrideForces>
				<Item>
				  <BoneTag>BONETAG_HEAD</BoneTag>
				  <ForceFront value="15.000000" />
				  <ForceBack value="15.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_NECK</BoneTag>
				  <ForceFront value="15.000000" />
				  <ForceBack value="10.000000" />
				</Item>
			  </OverrideForces>
			  <ForceMaxStrengthMult value="1.000000" />
			  <ForceFalloffRangeStart value="0.000000" />
			  <ForceFalloffRangeEnd value="50.000000" />
			  <ForceFalloffMin value="1.000000" />
			  <ProjectileForce value="0.000000" />
			  <FragImpulse value="2250.000000" />
			  <Penetration value="0.000000" />
			  <VerticalLaunchAdjustment value="0.000000" />
			  <DropForwardVelocity value="0.000000" />
			  <Speed value="2000.000000" />
			  <BulletsInBatch value="1" />
			  <BatchSpread value="0.000000" />
			  <ReloadTimeMP value="-1.000000" />
			  <ReloadTimeSP value="-1.000000" />
			  <VehicleReloadTime value="-1.000000" />
			  <AnimReloadRate value="1.000000" />
			  <BulletsPerAnimLoop value="1" />
			  <TimeBetweenShots value="0.000000" />
			  <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
			  <SpinUpTime value="0.000000" />
			  <SpinTime value="0.000000" />
			  <SpinDownTime value="0.000000" />
			  <AlternateWaitTime value="-1.000000" />
			  <BulletBendingNearRadius value="0.000000" />
			  <BulletBendingFarRadius value="0.000000" />
			  <BulletBendingZoomedRadius value="0.000000" />
			  <Fx>
				<EffectGroup>WEAPON_EFFECT_GROUP_MELEE_METAL</EffectGroup>
				<FlashFx />
				<FlashFxAlt />
				<MuzzleSmokeFx />
				<MuzzleSmokeFxMinLevel value="0.000000" />
				<MuzzleSmokeFxIncPerShot value="0.000000" />
				<MuzzleSmokeFxDecPerSec value="0.000000" />
				<ShellFx />
				<TracerFx />
				<PedDamageHash />
				<TracerFxChanceSP value="0.000000" />
				<TracerFxChanceMP value="0.000000" />
				<FlashFxChanceSP value="0.000000" />
				<FlashFxChanceMP value="0.000000" />
				<FlashFxAltChance value="0.000000" />
				<FlashFxScale value="1.000000" />
				<FlashFxLightEnabled value="false" />
				<FlashFxLightCastsShadows value="false" />
				<FlashFxLightOffsetDist value="0.000000" />
				<FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
				<FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" />
				<FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
				<FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
				<FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
				<GroundDisturbFxEnabled value="false" />
				<GroundDisturbFxDist value="5.000000" />
				<GroundDisturbFxNameDefault />
				<GroundDisturbFxNameSand />
				<GroundDisturbFxNameDirt />
				<GroundDisturbFxNameWater />
				<GroundDisturbFxNameFoliage />
			  </Fx>
			  <InitialRumbleDuration value="0" />
			  <InitialRumbleIntensity value="0.000000" />
			  <InitialRumbleIntensityTrigger value="0.000000" />
			  <RumbleDuration value="0" />
			  <RumbleIntensity value="0.000000" />
			  <RumbleIntensityTrigger value="0.000000" />
			  <RumbleDamageIntensity value="1.000000" />
			  <NetworkPlayerDamageModifier value="1.000000" />
			  <NetworkPedDamageModifier value="1.000000" />
			  <NetworkHeadShotPlayerDamageModifier value="1.000000" />
			  <LockOnRange value="10.000000" />
			  <WeaponRange value="1.600000" />
			  <BulletDirectionOffsetInDegrees value="0.000000" />
			  <AiSoundRange value="-1.000000" />
			  <AiPotentialBlastEventRange value="-1.000000" />
			  <DamageFallOffRangeMin value="1.600000" />
			  <DamageFallOffRangeMax value="1.600000" />
			  <DamageFallOffModifier value="0.300000" />
			  <VehicleWeaponHash />
			  <DefaultCameraHash>MELEE_AIM_CAMERA</DefaultCameraHash>
			  <CoverCameraHash>MELEE_AIM_IN_COVER_CAMERA</CoverCameraHash>
			  <CoverReadyToFireCameraHash />
			  <RunAndGunCameraHash />
			  <CinematicShootingCameraHash />
			  <AlternativeOrScopedCameraHash />
			  <RunAndGunAlternativeOrScopedCameraHash />
			  <CinematicShootingAlternativeOrScopedCameraHash />
			  <CameraFov value="50.000000" />
			  <ZoomFactorForAccurateMode value="1.000000" />
			  <RecoilShakeHash />
			  <RecoilShakeHashFirstPerson />
			  <AccuracyOffsetShakeHash />
			  <MinTimeBetweenRecoilShakes value="150" />
			  <RecoilShakeAmplitude value="1.000000" />
			  <ExplosionShakeAmplitude value="-1.000000" />
			  <ReticuleHudPosition x="0.000000" y="0.000000" />
			  <AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
			  <AimProbeLengthMin value="0.000000" />
			  <AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
			  <AimProbeLengthMax value="0.000000" />
				<AimOffsetMinFPSIdle x="0.162000" y="0.225000" z="0.052000" />
			<AimOffsetMedFPSIdle x="0.187000" y="0.197000" z="0.321000" />
			<AimOffsetMaxFPSIdle x="0.155000" y="0.038000" z="0.364000" />
				<AimOffsetEndPosMinFPSIdle x="-0.284000" y="0.612000" z="-0.205000" />
			<AimOffsetEndPosMedFPSIdle x="-0.178000" y="0.639000" z="0.616000" />
			<AimOffsetEndPosMaxFPSIdle x="-0.21700" y="-0.096000" z="0.887000" />
			<AimOffsetMinFPSLT x="0.180000" y="0.231000" z="0.669000" />
			<AimOffsetMaxFPSLT x="0.048000" y="-0.225000" z="0.409000" />
			<AimOffsetMinFPSRNG x="0.120000" y="0.275000" z="0.509000" />
			<AimOffsetMaxFPSRNG x="0.138000" y="-0.212000" z="0.518000" />
			<AimOffsetMinFPSScope x="0.090000" y="0.078000" z="0.531000" />
			<AimOffsetMaxFPSScope x="0.006000" y="-0.059000" z="0.694000" />
			  <TorsoAimOffset x="0.000000" y="0.000000" />
			  <TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
			  <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
			  <ReticuleMinSizeStanding value="1.000000" />
			  <ReticuleMinSizeCrouched value="1.000000" />
			  <ReticuleScale value="1.000000" />
			  <ReticuleStyleHash />
			  <FirstPersonReticuleStyleHash />
			  <PickupHash>PICKUP_WEAPON_GOLFCLUB</PickupHash>
			  <MPPickupHash />
			  <HumanNameHash>WT_GOLFCLUB</HumanNameHash>
			  <MovementModeConditionalIdle />
			  <StatName>GCLUB</StatName>
			  <KnockdownCount value="-1" />
			  <KillshotImpulseScale value="1.000000" />
			  <NmShotTuningSet>Normal</NmShotTuningSet>
			  <AttachPoints />
			  <GunFeedBone />
			  <TargetSequenceGroup />
			  <WeaponFlags>AllowMeleeBlock CarriedInHand ArmourPenetrating CanLockonOnFoot CanLockonInVehicle TwoHanded MeleeClub UsableOnFoot UsableClimbing DoesRevivableDamage AllowCloseQuarterKills NoWheelStats UseFPSAimIK UseFPSSecondaryMotion</WeaponFlags>
			  <TintSpecValues ref="TINT_DEFAULT" />
			  <FiringPatternAliases ref="NULL" />
			  <ReloadUpperBodyFixupExpressionData ref="default" />
			  <AmmoDiminishingRate value="0" />
			  <AimingBreathingAdditiveWeight value="1.000000" />
			  <FiringBreathingAdditiveWeight value="1.000000" />
			  <StealthAimingBreathingAdditiveWeight value="0.000000" />
			  <StealthFiringBreathingAdditiveWeight value="0.000000" />
			  <AimingLeanAdditiveWeight value="1.000000" />
			  <FiringLeanAdditiveWeight value="1.000000" />
			  <StealthAimingLeanAdditiveWeight value="0.000000" />
			  <StealthFiringLeanAdditiveWeight value="0.000000" />
			  <ExpandPedCapsuleRadius value="0.000000" />
			  <AudioCollisionHash />
			  <HudDamage value="20" />
			  <HudSpeed value="10" />
			  <HudCapacity value="0" />
			  <HudAccuracy value="0" />
			  <HudRange value="0" />
			</Item>
			<Item type="CWeaponInfo">
			  <Name>WEAPON_CROWBAR</Name>
			  <Model>w_me_crowbar</Model>
			  <Audio />
			  <Slot>SLOT_CROWBAR</Slot>
			  <DamageType>MELEE</DamageType>
			  <Explosion>
				<Default>DONTCARE</Default>
				<HitCar>DONTCARE</HitCar>
				<HitTruck>DONTCARE</HitTruck>
				<HitBike>DONTCARE</HitBike>
				<HitBoat>DONTCARE</HitBoat>
				<HitPlane>DONTCARE</HitPlane>
			  </Explosion>
			  <FireType>MELEE</FireType>
			  <WheelSlot>WHEEL_UNARMED_MELEE</WheelSlot>
			  <Group>GROUP_MELEE</Group>
			  <AmmoInfo ref="NULL" />
			  <AimingInfo ref="UNARMED_TARGETING_RESTRAINTS" />
			  <ClipSize value="0" />
			  <AccuracySpread value="0.000000" />
			  <AccurateModeAccuracyModifier value="0.500000" />
			  <RunAndGunAccuracyModifier value="2.000000" />
			  <RunAndGunAccuracyMinOverride value="-1.000000" />
			  <RecoilAccuracyMax value="1.000000" />
			  <RecoilErrorTime value="0.000000" />
			  <RecoilRecoveryRate value="1.000000" />
			  <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
			  <MinHeadShotDistanceAI value="1000.000000" />
			  <MaxHeadShotDistanceAI value="1000.000000" />
			  <HeadShotDamageModifierAI value="1000.000000" />
			  <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
			  <MinHeadShotDistancePlayer value="5.000000" />
			  <MaxHeadShotDistancePlayer value="40.000000" />
			  <HeadShotDamageModifierPlayer value="18.000000" />
			  <Damage value="0.000000" />
			  <DamageTime value="0.000000" />
			  <DamageTimeInVehicle value="0.000000" />
			  <DamageTimeInVehicleHeadShot value="0.000000" />
			  <HitLimbsDamageModifier value="0.500000" />
			  <NetworkHitLimbsDamageModifier value="0.800000" />
			  <LightlyArmouredDamageModifier value="0.750000" />
			  <Force value="0.000000" />
			  <ForceHitPed value="115.000000" />
			  <ForceHitVehicle value="0.000000" />
			  <ForceHitFlyingHeli value="0.000000" />
			  <OverrideForces>
				<Item>
				  <BoneTag>BONETAG_HEAD</BoneTag>
				  <ForceFront value="75.000000" />
				  <ForceBack value="85.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_NECK</BoneTag>
				  <ForceFront value="60.000000" />
				  <ForceBack value="60.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_R_CLAVICLE</BoneTag>
				  <ForceFront value="90.000000" />
				  <ForceBack value="100.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_L_CLAVICLE</BoneTag>
				  <ForceFront value="90.000000" />
				  <ForceBack value="100.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_SPINE3</BoneTag>
				  <ForceFront value="75.000000" />
				  <ForceBack value="90.000000" />
				</Item>
			  </OverrideForces>
			  <ForceMaxStrengthMult value="1.300000" />
			  <ForceFalloffRangeStart value="0.000000" />
			  <ForceFalloffRangeEnd value="50.000000" />
			  <ForceFalloffMin value="1.000000" />
			  <ProjectileForce value="0.000000" />
			  <FragImpulse value="2250.000000" />
			  <Penetration value="0.000000" />
			  <VerticalLaunchAdjustment value="0.000000" />
			  <DropForwardVelocity value="0.000000" />
			  <Speed value="2000.000000" />
			  <BulletsInBatch value="1" />
			  <BatchSpread value="0.000000" />
			  <ReloadTimeMP value="-1.000000" />
			  <ReloadTimeSP value="-1.000000" />
			  <VehicleReloadTime value="-1.000000" />
			  <AnimReloadRate value="1.000000" />
			  <BulletsPerAnimLoop value="1" />
			  <TimeBetweenShots value="0.000000" />
			  <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
			  <SpinUpTime value="0.000000" />
			  <SpinTime value="0.000000" />
			  <SpinDownTime value="0.000000" />
			  <AlternateWaitTime value="-1.000000" />
			  <BulletBendingNearRadius value="0.000000" />
			  <BulletBendingFarRadius value="0.000000" />
			  <BulletBendingZoomedRadius value="0.000000" />
			  <Fx>
				<EffectGroup>WEAPON_EFFECT_GROUP_MELEE_METAL</EffectGroup>
				<FlashFx />
				<FlashFxAlt />
				<MuzzleSmokeFx />
				<MuzzleSmokeFxMinLevel value="0.000000" />
				<MuzzleSmokeFxIncPerShot value="0.000000" />
				<MuzzleSmokeFxDecPerSec value="0.000000" />
				<ShellFx />
				<TracerFx />
				<PedDamageHash />
				<TracerFxChanceSP value="0.000000" />
				<TracerFxChanceMP value="0.000000" />
				<FlashFxChanceSP value="0.000000" />
				<FlashFxChanceMP value="0.000000" />
				<FlashFxAltChance value="0.000000" />
				<FlashFxScale value="1.000000" />
				<FlashFxLightEnabled value="false" />
				<FlashFxLightCastsShadows value="false" />
				<FlashFxLightOffsetDist value="0.000000" />
				<FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
				<FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" />
				<FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
				<FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
				<FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
				<GroundDisturbFxEnabled value="false" />
				<GroundDisturbFxDist value="5.000000" />
				<GroundDisturbFxNameDefault />
				<GroundDisturbFxNameSand />
				<GroundDisturbFxNameDirt />
				<GroundDisturbFxNameWater />
				<GroundDisturbFxNameFoliage />
			  </Fx>
			  <InitialRumbleDuration value="0" />
			  <InitialRumbleIntensity value="0.000000" />
			  <InitialRumbleIntensityTrigger value="0.000000" />
			  <RumbleDuration value="0" />
			  <RumbleIntensity value="0.000000" />
			  <RumbleIntensityTrigger value="0.000000" />
			  <RumbleDamageIntensity value="1.000000" />
			  <NetworkPlayerDamageModifier value="1.000000" />
			  <NetworkPedDamageModifier value="1.000000" />
			  <NetworkHeadShotPlayerDamageModifier value="1.000000" />
			  <LockOnRange value="10.000000" />
			  <WeaponRange value="1.600000" />
			  <BulletDirectionOffsetInDegrees value="0.000000" />
			  <AiSoundRange value="-1.000000" />
			  <AiPotentialBlastEventRange value="-1.000000" />
			  <DamageFallOffRangeMin value="1.600000" />
			  <DamageFallOffRangeMax value="1.600000" />
			  <DamageFallOffModifier value="0.300000" />
			  <VehicleWeaponHash />
			  <DefaultCameraHash>MELEE_AIM_CAMERA</DefaultCameraHash>
			  <CoverCameraHash>MELEE_AIM_IN_COVER_CAMERA</CoverCameraHash>
			  <CoverReadyToFireCameraHash />
			  <RunAndGunCameraHash />
			  <CinematicShootingCameraHash />
			  <AlternativeOrScopedCameraHash />
			  <RunAndGunAlternativeOrScopedCameraHash />
			  <CinematicShootingAlternativeOrScopedCameraHash />
			  <CameraFov value="50.000000" />
			  <ZoomFactorForAccurateMode value="1.000000" />
			  <RecoilShakeHash />
			  <RecoilShakeHashFirstPerson />
			  <AccuracyOffsetShakeHash />
			  <MinTimeBetweenRecoilShakes value="150" />
			  <RecoilShakeAmplitude value="1.000000" />
			  <ExplosionShakeAmplitude value="-1.000000" />
			  <ReticuleHudPosition x="0.000000" y="0.000000" />
			  <AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
			  <AimProbeLengthMin value="0.000000" />
			  <AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
			  <AimProbeLengthMax value="0.000000" />
			  <AimOffsetMinFPSIdle x="0.178000" y="0.392000" z="0.135000" />
			  <AimOffsetMedFPSIdle x="0.169000" y="0.312000" z="0.420000" />
			  <AimOffsetMaxFPSIdle x="0.187000" y="0.064000" z="0.649000" />
			  <AimOffsetMinFPSLT x="0.009000" y="0.334000" z="0.555000" />
			  <AimOffsetMaxFPSLT x="0.062000" y="-0.164000" z="0.588000" />
			  <AimOffsetMinFPSRNG x="0.114000" y="0.390000" z="0.485000" />
			  <AimOffsetMaxFPSRNG x="0.113000" y="-0.263000" z="0.586000" />
			  <AimOffsetMinFPSScope x="0.009000" y="0.421000" z="0.462000" />
			  <AimOffsetMaxFPSScope x="0.037000" y="-0.224000" z="0.639000" />
			  <AimOffsetEndPosMinFPSIdle x="0.208000" y="0.700000" z="0.003000" />
			  <AimOffsetEndPosMedFPSIdle x="0.203000" y="0.604000" z="0.553000" />
			  <AimOffsetEndPosMaxFPSIdle x="0.207000" y="-0.040000" z="0.942000" />
			  <TorsoAimOffset x="0.000000" y="0.000000" />
			  <TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
			  <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
			  <ReticuleMinSizeStanding value="1.000000" />
			  <ReticuleMinSizeCrouched value="1.000000" />
			  <ReticuleScale value="1.000000" />
			  <ReticuleStyleHash />
			  <FirstPersonReticuleStyleHash />
			  <PickupHash>PICKUP_WEAPON_CROWBAR</PickupHash>
			  <MPPickupHash />
			  <HumanNameHash>WT_CROWBAR</HumanNameHash>
			  <MovementModeConditionalIdle />
			  <StatName>CROWBAR</StatName>
			  <KnockdownCount value="-1" />
			  <KillshotImpulseScale value="1.000000" />
			  <NmShotTuningSet>Normal</NmShotTuningSet>
			  <AttachPoints />
			  <GunFeedBone />
			  <TargetSequenceGroup />
			  <WeaponFlags>AllowMeleeBlock CarriedInHand ArmourPenetrating CanLockonOnFoot CanLockonInVehicle MeleeClub UsableOnFoot UsableClimbing UsableInCover DoesRevivableDamage AllowCloseQuarterKills HasLowCoverSwaps NoWheelStats QuitTransitionToIdleIntroOnWeaponChange DisableLeftHandIkWhenOnFoot UseFPSAimIK UseFPSSecondaryMotion CanUseInVehMelee</WeaponFlags>
			  <TintSpecValues ref="TINT_DEFAULT" />
			  <FiringPatternAliases ref="NULL" />
			  <ReloadUpperBodyFixupExpressionData ref="default" />
			  <AmmoDiminishingRate value="0" />
			  <AimingBreathingAdditiveWeight value="1.000000" />
			  <FiringBreathingAdditiveWeight value="1.000000" />
			  <StealthAimingBreathingAdditiveWeight value="0.000000" />
			  <StealthFiringBreathingAdditiveWeight value="0.000000" />
			  <AimingLeanAdditiveWeight value="1.000000" />
			  <FiringLeanAdditiveWeight value="1.000000" />
			  <StealthAimingLeanAdditiveWeight value="0.000000" />
			  <StealthFiringLeanAdditiveWeight value="0.000000" />
			  <ExpandPedCapsuleRadius value="0.000000" />
			  <AudioCollisionHash />
			  <HudDamage value="10" />
			  <HudSpeed value="15" />
			  <HudCapacity value="0" />
			  <HudAccuracy value="0" />
			  <HudRange value="0" />
			</Item>
			<Item type="CWeaponInfo">
			  <Name>WEAPON_PISTOL</Name>
			  <Model>W_PI_PISTOL</Model>
			  <Audio>AUDIO_ITEM_PISTOL</Audio>
			  <Slot>SLOT_PISTOL</Slot>
			  <DamageType>BULLET</DamageType>
			  <Explosion>
				<Default>DONTCARE</Default>
				<HitCar>DONTCARE</HitCar>
				<HitTruck>DONTCARE</HitTruck>
				<HitBike>DONTCARE</HitBike>
				<HitBoat>DONTCARE</HitBoat>
				<HitPlane>DONTCARE</HitPlane>
			  </Explosion>
			  <FireType>INSTANT_HIT</FireType>
			  <WheelSlot>WHEEL_PISTOL</WheelSlot>
			  <Group>GROUP_PISTOL</Group>
			  <AmmoInfo ref="AMMO_PISTOL" />
			  <AimingInfo ref="PISTOL_2H_BASE_STRAFE" />
			  <ClipSize value="15" />
			  <AccuracySpread value="3.000000" />
			  <AccurateModeAccuracyModifier value="0.200000" />
			  <RunAndGunAccuracyModifier value="2.000000" />
			  <RunAndGunAccuracyMinOverride value="-1.000000" />
			  <RecoilAccuracyMax value="1.000000" />
			  <RecoilErrorTime value="2.000000" />
			  <RecoilRecoveryRate value="1.000000" />
			  <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
			  <MinHeadShotDistanceAI value="1000.000000" />
			  <MaxHeadShotDistanceAI value="1000.000000" />
			  <HeadShotDamageModifierAI value="1000.000000" />
			  <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
			  <MinHeadShotDistancePlayer value="5.000000" />
			  <MaxHeadShotDistancePlayer value="40.000000" />
			  <HeadShotDamageModifierPlayer value="20.000000" />
			  <Damage value="24.000000" />
			  <DamageTime value="0.000000" />
			  <DamageTimeInVehicle value="0.000000" />
			  <DamageTimeInVehicleHeadShot value="0.000000" />
			  <HitLimbsDamageModifier value="0.300000" />
			  <NetworkHitLimbsDamageModifier value="0.300000" />
			  <LightlyArmouredDamageModifier value="0.400000" />
			  <Force value="100.000000" />
			  <ForceHitPed value="40.000000" />
			  <ForceHitVehicle value="150.000000" />
			  <ForceHitFlyingHeli value="150.000000" />
			  <OverrideForces>
				<Item>
				  <BoneTag>BONETAG_HEAD</BoneTag>
				  <ForceFront value="0.000000" />
				  <ForceBack value="0.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_NECK</BoneTag>
				  <ForceFront value="0.000000" />
				  <ForceBack value="0.000000" />
				</Item>	   
				<Item>
				  <BoneTag>BONETAG_L_CLAVICLE</BoneTag>
				  <ForceFront value="10.000000" />
				  <ForceBack value="10.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_R_CLAVICLE</BoneTag>
				  <ForceFront value="10.000000" />
				  <ForceBack value="10.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_STOMACH</BoneTag>
				  <ForceFront value="50.000000" />
				  <ForceBack value="30.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_L_HAND</BoneTag>
				  <ForceFront value="10.000000" />
				  <ForceBack value="20.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_R_HAND</BoneTag>
				  <ForceFront value="10.000000" />
				  <ForceBack value="20.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_L_THIGH</BoneTag>
				  <ForceFront value="4.000000" />
				  <ForceBack value="1.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_R_THIGH</BoneTag>
				  <ForceFront value="4.000000" />
				  <ForceBack value="1.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_L_CALF</BoneTag>
				  <ForceFront value="2.000000" />
				  <ForceBack value="4.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_R_CALF</BoneTag>
				  <ForceFront value="2.000000" />
				  <ForceBack value="4.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_L_FOOTFRONT</BoneTag>
				  <ForceFront value="10.000000" />
				  <ForceBack value="2.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_R_FOOTFRONT</BoneTag>
				  <ForceFront value="10.000000" />
				  <ForceBack value="2.000000" />
				</Item>	  	  
				<Item>
				  <BoneTag>BONETAG_L_FOOT</BoneTag>
				  <ForceFront value="2.000000" />
				  <ForceBack value="4.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_L_FOOT</BoneTag>
				  <ForceFront value="2.000000" />
				  <ForceBack value="4.000000" />
				</Item>
			  </OverrideForces>
			  <ForceMaxStrengthMult value="1.000000" />
			  <ForceFalloffRangeStart value="0.000000" />
			  <ForceFalloffRangeEnd value="50.000000" />
			  <ForceFalloffMin value="1.000000" />
			  <ProjectileForce value="0.000000" />
			  <FragImpulse value="250.000000" />
			  <Penetration value="0.05000" />
			  <VerticalLaunchAdjustment value="0.000000" />
			  <DropForwardVelocity value="0.000000" />
			  <Speed value="380.000000" />
			  <BulletsInBatch value="1" />
			  <BatchSpread value="0.000000" />
			  <ReloadTimeMP value="-1.000000" />
			  <ReloadTimeSP value="-1.000000" />
			  <VehicleReloadTime value="0.900000" />
			  <AnimReloadRate value="0.900000" />
			  <BulletsPerAnimLoop value="1" />
			  <TimeBetweenShots value="0.250000" />
			  <TimeLeftBetweenShotsWhereShouldFireIsCached value="0.250000" />
			  <SpinUpTime value="0.000000" />
			  <SpinTime value="0.000000" />
			  <SpinDownTime value="0.000000" />
			  <AlternateWaitTime value="-1.000000" />
			  <BulletBendingNearRadius value="0.000000" />
			  <BulletBendingFarRadius value="0.750000" />
			  <BulletBendingZoomedRadius value="0.375000" />
			  <FirstPersonBulletBendingNearRadius value="0.000000" />
			  <FirstPersonBulletBendingFarRadius value="0.750000" />
			  <FirstPersonBulletBendingZoomedRadius value="0.375000" />
			  <Fx>
				<EffectGroup>WEAPON_EFFECT_GROUP_PISTOL_SMALL</EffectGroup>
				<FlashFx>muz_minigun_alt</FlashFx>
				<FlashFxAlt>muz_stungun</FlashFxAlt>
				<FlashFxFP>muz_assault_rifle_fp</FlashFxFP>
				<FlashFxAltFP>muz_stungun</FlashFxAltFP>
				<MuzzleSmokeFx>muz_smoking_barrel_minigun</MuzzleSmokeFx>
				<MuzzleSmokeFxFP>muz_smoking_barrel_minigun</MuzzleSmokeFxFP>
				<MuzzleSmokeFxMinLevel value="0.300000" />
				<MuzzleSmokeFxIncPerShot value="1.5" />
				<MuzzleSmokeFxDecPerSec value="0.05" />
				<ShellFx>eject_pistol</ShellFx>
				<ShellFxFP>eject_pistol_fp</ShellFxFP>
				<TracerFx />
				<PedDamageHash>BulletSmall</PedDamageHash>
				<TracerFxChanceSP value="0.150000" />
				<TracerFxChanceMP value="0.750000" />
				<FlashFxChanceSP value="1.000000" />
				<FlashFxChanceMP value="1.000000" />
				<FlashFxAltChance value="0.65" />
				<FlashFxScale value="1.4" />
				<FlashFxLightEnabled value="true" />
				<FlashFxLightCastsShadows value="false" />
				<FlashFxLightOffsetDist value="0.0" />
				<FlashFxLightRGBAMin x="255.000000" y="93.000000" z="25.000000" />
				<FlashFxLightRGBAMax x="255.000000" y="100.000000" z="50.000000" />
				<FlashFxLightIntensityMinMax x="8.500000" y="13.000000" />
				<FlashFxLightRangeMinMax x="5.500000" y="10.000000" />
				<FlashFxLightFalloffMinMax x="1024.000000" y="1536.000000" />
				<GroundDisturbFxEnabled value="true" />
				<GroundDisturbFxDist value="1.500000" />
				<GroundDisturbFxNameDefault>weap_hvy_turbulance_default</GroundDisturbFxNameDefault>
				<GroundDisturbFxNameSand>weap_hvy_turbulance_sand</GroundDisturbFxNameSand>
				<GroundDisturbFxNameDirt>weap_hvy_turbulance_dirt</GroundDisturbFxNameDirt>
				<GroundDisturbFxNameWater>weap_hvy_turbulance_water</GroundDisturbFxNameWater>
				<GroundDisturbFxNameFoliage>weap_hvy_turbulance_foliage</GroundDisturbFxNameFoliage>
			  </Fx>
			  <InitialRumbleDuration value="150" />
			  <InitialRumbleIntensity value="0.300000" />
			  <InitialRumbleIntensityTrigger value="0.850000" />
			  <RumbleDuration value="80" />
			  <RumbleIntensity value="0.200000" />
			  <RumbleIntensityTrigger value="0.800000" />
			  <RumbleDamageIntensity value="1.000000" />
			  <InitialRumbleDurationFps value="120" />
			  <InitialRumbleIntensityFps value="0.600000" />
			  <RumbleDurationFps value="80" />
			  <RumbleIntensityFps value="0.600000" />
			  <NetworkPlayerDamageModifier value="1.000000" />
			  <NetworkPedDamageModifier value="1.000000" />
			  <NetworkHeadShotPlayerDamageModifier value="2.000000" />
			  <LockOnRange value="55.000000" />
			  <WeaponRange value="120.000000" />
			  <BulletDirectionOffsetInDegrees value="0.000000" />
			  <AiSoundRange value="-1.000000" />
			  <AiPotentialBlastEventRange value="-1.000000" />
			  <DamageFallOffRangeMin value="40.000000" />
			  <DamageFallOffRangeMax value="120.000000" />
			  <DamageFallOffModifier value="0.300000" />
			  <VehicleWeaponHash />
			  <DefaultCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</DefaultCameraHash>
			  <CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
			  <CoverReadyToFireCameraHash />
			  <RunAndGunCameraHash>DEFAULT_THIRD_PERSON_PED_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
			  <CinematicShootingCameraHash>DEFAULT_THIRD_PERSON_PED_CINEMATIC_SHOOTING_CAMERA</CinematicShootingCameraHash>
			  <AlternativeOrScopedCameraHash />
			  <RunAndGunAlternativeOrScopedCameraHash />
			  <CinematicShootingAlternativeOrScopedCameraHash />
			  <CameraFov value="45.000000" />
			  <FirstPersonAimFovMin value="54.000000" />
			  <FirstPersonAimFovMax value="54.000000" />
			  <FirstPersonScopeFov value="48.00000"/>
			  <FirstPersonRNGOffset x="-0.060000" y="0.000000" z="0.020000" />
			  <FirstPersonRNGRotationOffset x="-3.300000" y="-1.000000" z="-5.700000" />
			  <FirstPersonLTOffset x="0.020000" y="-0.000000" z="0.000000" />
			  <FirstPersonLTRotationOffset x="-1.000000" y="-1.000000" z="-2.100000" />
			  <FirstPersonScopeOffset x="0.00000" y="-0.000000" z="-0.000000" />
			  <FirstPersonScopeAttachmentOffset x="0.00000" y="0.0000" z="0.0000" />
			  <FirstPersonScopeRotationOffset x="0.00000" y="0.0000" z="0.0000" />
			  <FirstPersonScopeAttachmentRotationOffset x="0.00000" y="0.0000" z="0.0000" />
			  <FirstPersonAsThirdPersonIdleOffset x="0.075" y="0.000000" z="0.000000" />
			  <FirstPersonAsThirdPersonRNGOffset x="-0.0300" y="-0.000" z="0.010" />
			  <FirstPersonAsThirdPersonLTOffset x="0.050" y="0.000" z="0.000" />
			  <FirstPersonAsThirdPersonScopeOffset x="0.070" y="0.000000" z="0.00" />
			  <FirstPersonAsThirdPersonWeaponBlockedOffset x="000000" y="0.000000" z="000000" />
			  <FirstPersonDofSubjectMagnificationPowerFactorNear value="1.000000" />
			  <FirstPersonDofMaxNearInFocusDistance value="0.000000" />
			  <FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
			  <ZoomFactorForAccurateMode value="1.300000" />
			  <RecoilShakeHash>PISTOL_RECOIL_SHAKE</RecoilShakeHash>
			  <RecoilShakeHashFirstPerson>FPS_PISTOL_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
			  <AccuracyOffsetShakeHash />
			  <MinTimeBetweenRecoilShakes value="40" />
			  <RecoilShakeAmplitude value="2.100000" />
			  <ExplosionShakeAmplitude value="-1.000000" />
			  <IkRecoilDisplacement value="0.001" />
			  <IkRecoilDisplacementScope value="0.006" />
			  <IkRecoilDisplacementScaleBackward value="0.8" />
			  <IkRecoilDisplacementScaleVertical value="0.8" />
			  <ReticuleHudPosition x="0.000000" y="0.000000" />
			  <AimOffsetMin x="0.200000" y="0.100000" z="0.600000" />
			  <AimProbeLengthMin value="0.300000" />
			  <AimOffsetMax x="0.175000" y="-0.200000" z="0.500000" />
			  <AimProbeLengthMax value="0.275000" />
			  <AimOffsetMinFPSIdle x="0.178000" y="0.392000" z="0.135000" />
			  <AimOffsetMedFPSIdle x="0.169000" y="0.312000" z="0.420000" />
			  <AimOffsetMaxFPSIdle x="0.187000" y="0.064000" z="0.649000" />
			  <AimOffsetMinFPSLT x="0.009000" y="0.334000" z="0.555000" />
			  <AimOffsetMaxFPSLT x="0.062000" y="-0.164000" z="0.588000" />
			  <AimOffsetMinFPSRNG x="0.114000" y="0.390000" z="0.485000" />
			  <AimOffsetMaxFPSRNG x="0.113000" y="-0.263000" z="0.586000" />
			  <AimOffsetMinFPSScope x="0.009000" y="0.421000" z="0.462000" />
			  <AimOffsetMaxFPSScope x="0.037000" y="-0.224000" z="0.639000" />
			  <AimOffsetEndPosMinFPSIdle x="0.208000" y="0.700000" z="0.003000" />
			  <AimOffsetEndPosMedFPSIdle x="0.203000" y="0.604000" z="0.553000" />
			  <AimOffsetEndPosMaxFPSIdle x="0.207000" y="-0.040000" z="0.942000" />
			  <TorsoAimOffset x="-1.300000" y="0.550000" />
			  <TorsoCrouchedAimOffset x="0.200000" y="0.050000" />
			  <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
			  <ReticuleMinSizeStanding value="0.650000" />
			  <ReticuleMinSizeCrouched value="0.550000" />
			  <ReticuleScale value="0.300000" />
			  <ReticuleStyleHash>WEAPON_PISTOL</ReticuleStyleHash>
			  <FirstPersonReticuleStyleHash />
			  <PickupHash>PICKUP_WEAPON_PISTOL</PickupHash>
			  <MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
			  <HumanNameHash>WT_PIST</HumanNameHash>
			  <MovementModeConditionalIdle>MMI_1Handed</MovementModeConditionalIdle>
			  <StatName>PISTOL</StatName>
			  <KnockdownCount value="3" />
			  <KillshotImpulseScale value="1.000000" />
			  <NmShotTuningSet>Normal</NmShotTuningSet>
			  <AttachPoints>
					<Item>
						<AttachBone>WAPClip</AttachBone>
						<Components>
							<Item>
								<Name>COMPONENT_PISTOL_CLIP_01</Name>
								<Default value="true"/>
							</Item>
							<Item>
								<Name>COMPONENT_PISTOL_CLIP_02</Name>
								<Default value="false"/>
							</Item>
						</Components>
					</Item>
					<Item>
						<AttachBone>WAPFlshLasr</AttachBone>
						<Components>
							<Item>
								<Name>COMPONENT_AT_PI_FLSH</Name>
								<Default value="false"/>
							</Item>
							<Item>
								<Name>COMPONENT_AT_PI_LASR_R</Name>
								<Default value="false"/>
							</Item>
							<Item>
								<Name>COMPONENT_AT_PI_LASR_G</Name>
								<Default value="false"/>
							</Item>
						</Components>
					</Item>
					<Item>
						<AttachBone>WAPSupp</AttachBone>
						<Components>
							<Item>
								<Name>COMPONENT_AT_PI_SUPP_02</Name>
								<Default value="false"/>
							</Item>
						</Components>
					</Item>
					<Item>
						<AttachBone>gun_root</AttachBone>
						<Components>
							<Item>
								<Name>COMPONENT_PISTOL_VARMOD_LUXE</Name>
								<Default value="false"/>
							</Item>
						</Components>
					</Item>
					<Item>
						<AttachBone>gun_gripr</AttachBone>
						<Components>
							<Item>
								<Name>COMPONENT_GUNRUN_MK2_UPGRADE</Name>
								<Default value="false"/>
							</Item>
						</Components>
					</Item>
			  </AttachPoints>
			  <GunFeedBone />
			  <TargetSequenceGroup>PISTOL</TargetSequenceGroup>
			  <WeaponFlags>CarriedInHand Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim AnimReload AnimCrouchFire UsableOnFoot UsableClimbing UsableInCover AllowCloseQuarterKills HasLowCoverReloads HasLowCoverSwaps QuitTransitionToIdleIntroOnWeaponChange DisableLeftHandIkWhenOnFoot TorsoIKForWeaponBlock UseFPSAimIK UseFPSSecondaryMotion</WeaponFlags>
			  <TintSpecValues ref="TINT_DEFAULT" />
			  <FiringPatternAliases ref="FIRING_PATTERN_PISTOL" />
			  <ReloadUpperBodyFixupExpressionData ref="default" />
			  <AmmoDiminishingRate value="3" />
			  <AimingBreathingAdditiveWeight value="1.000000" />
			  <FiringBreathingAdditiveWeight value="1.000000" />
			  <StealthAimingBreathingAdditiveWeight value="1.000000" />
			  <StealthFiringBreathingAdditiveWeight value="1.000000" />
			  <AimingLeanAdditiveWeight value="1.000000" />
			  <FiringLeanAdditiveWeight value="1.000000" />
			  <StealthAimingLeanAdditiveWeight value="1.000000" />
			  <StealthFiringLeanAdditiveWeight value="1.000000" />
			  <ExpandPedCapsuleRadius value="0.000000" />
			  <AudioCollisionHash />
			  <HudDamage value="25" />
			  <HudSpeed value="40" />
			  <HudCapacity value="15" />
			  <HudAccuracy value="40" />
			  <HudRange value="30" />
			</Item>
			<Item type="CWeaponInfo">
			  <Name>WEAPON_COMBATPISTOL</Name>
			  <Model>W_PI_COMBATPISTOL</Model>
			  <Audio>AUDIO_ITEM_COMBATPISTOL</Audio>
			  <Slot>SLOT_COMBATPISTOL</Slot>
			  <DamageType>BULLET</DamageType>
			  <Explosion>
				<Default>DONTCARE</Default>
				<HitCar>DONTCARE</HitCar>
				<HitTruck>DONTCARE</HitTruck>
				<HitBike>DONTCARE</HitBike>
				<HitBoat>DONTCARE</HitBoat>
				<HitPlane>DONTCARE</HitPlane>
			  </Explosion>
			  <FireType>INSTANT_HIT</FireType>
			  <WheelSlot>WHEEL_PISTOL</WheelSlot>
			  <Group>GROUP_PISTOL</Group>
			  <AmmoInfo ref="AMMO_PISTOL" />
			  <AimingInfo ref="PISTOL_2H_BASE_STRAFE" />
			  <ClipSize value="17" />
			  <AccuracySpread value="2.500000" />
			  <AccurateModeAccuracyModifier value="0.200000" />
			  <RunAndGunAccuracyModifier value="2.000000" />
			  <RunAndGunAccuracyMinOverride value="-1.000000" />
			  <RecoilAccuracyMax value="1.000000" />
			  <RecoilErrorTime value="2.500000" />
			  <RecoilRecoveryRate value="1.500000" />
			  <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
			  <MinHeadShotDistanceAI value="1000.000000" />
			  <MaxHeadShotDistanceAI value="1000.000000" />
			  <HeadShotDamageModifierAI value="1000.000000" />
			  <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
			  <MinHeadShotDistancePlayer value="5.000000" />
			  <MaxHeadShotDistancePlayer value="40.000000" />
			  <HeadShotDamageModifierPlayer value="20.000000" />
			  <Damage value="25.000000" />
			  <DamageTime value="0.000000" />
			  <DamageTimeInVehicle value="0.000000" />
			  <DamageTimeInVehicleHeadShot value="0.000000" />
			  <HitLimbsDamageModifier value="0.300000" />
			  <NetworkHitLimbsDamageModifier value="0.300000" />
			  <LightlyArmouredDamageModifier value="0.400000" />
			  <Force value="100.000000" />
			  <ForceHitPed value="50.000000" />
			  <ForceHitVehicle value="150.000000" />
			  <ForceHitFlyingHeli value="150.000000" />
			  <OverrideForces>
				<Item>
				  <BoneTag>BONETAG_HEAD</BoneTag>
				  <ForceFront value="0.000000" />
				  <ForceBack value="0.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_NECK</BoneTag>
				  <ForceFront value="0.000000" />
				  <ForceBack value="0.000000" />
				</Item>	   
				<Item>
				  <BoneTag>BONETAG_L_CLAVICLE</BoneTag>
				  <ForceFront value="20.000000" />
				  <ForceBack value="20.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_R_CLAVICLE</BoneTag>
				  <ForceFront value="20.000000" />
				  <ForceBack value="20.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_STOMACH</BoneTag>
				  <ForceFront value="50.000000" />
				  <ForceBack value="30.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_L_HAND</BoneTag>
				  <ForceFront value="10.000000" />
				  <ForceBack value="20.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_R_HAND</BoneTag>
				  <ForceFront value="10.000000" />
				  <ForceBack value="20.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_L_THIGH</BoneTag>
				  <ForceFront value="4.000000" />
				  <ForceBack value="1.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_R_THIGH</BoneTag>
				  <ForceFront value="4.000000" />
				  <ForceBack value="1.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_L_CALF</BoneTag>
				  <ForceFront value="2.000000" />
				  <ForceBack value="4.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_R_CALF</BoneTag>
				  <ForceFront value="2.000000" />
				  <ForceBack value="4.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_L_FOOTFRONT</BoneTag>
				  <ForceFront value="10.000000" />
				  <ForceBack value="2.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_R_FOOTFRONT</BoneTag>
				  <ForceFront value="10.000000" />
				  <ForceBack value="2.000000" />
				</Item>	  	  
				<Item>
				  <BoneTag>BONETAG_L_FOOT</BoneTag>
				  <ForceFront value="2.000000" />
				  <ForceBack value="4.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_L_FOOT</BoneTag>
				  <ForceFront value="2.000000" />
				  <ForceBack value="4.000000" />
				</Item>
			  </OverrideForces>
			  <ForceMaxStrengthMult value="1.000000" />
			  <ForceFalloffRangeStart value="0.000000" />
			  <ForceFalloffRangeEnd value="50.000000" />
			  <ForceFalloffMin value="1.000000" />
			  <ProjectileForce value="0.000000" />
			  <FragImpulse value="250.000000" />
			  <Penetration value="0.050000" />
			  <VerticalLaunchAdjustment value="0.000000" />
			  <DropForwardVelocity value="0.000000" />
			  <Speed value="400.000000" />
			  <BulletsInBatch value="1" />
			  <BatchSpread value="0.000000" />
			  <ReloadTimeMP value="-1.000000" />
			  <ReloadTimeSP value="-1.000000" />
			  <VehicleReloadTime value="0.900000" />
			  <AnimReloadRate value="0.900000" />
			  <BulletsPerAnimLoop value="1" />
			  <TimeBetweenShots value="0.200000" />
			  <TimeLeftBetweenShotsWhereShouldFireIsCached value="0.250000" />
			  <SpinUpTime value="0.000000" />
			  <SpinTime value="0.000000" />
			  <SpinDownTime value="0.000000" />
			  <AlternateWaitTime value="-1.000000" />
			  <BulletBendingNearRadius value="0.000000" />
			  <BulletBendingFarRadius value="0.750000" />
			  <BulletBendingZoomedRadius value="0.375000" />
			  <FirstPersonBulletBendingNearRadius value="0.000000" />
			  <FirstPersonBulletBendingFarRadius value="0.750000" />
			  <FirstPersonBulletBendingZoomedRadius value="0.375000" />
			  <Fx>
				<EffectGroup>WEAPON_EFFECT_GROUP_PISTOL_SMALL</EffectGroup>
				<FlashFx>muz_assault_rifle_fp</FlashFx>
				<FlashFxAlt>muz_stungun</FlashFxAlt>
				<FlashFxFP>muz_assault_rifle_fp</FlashFxFP>
				<FlashFxAltFP>muz_stungun</FlashFxAltFP>
				<MuzzleSmokeFx>muz_smoking_barrel_minigun</MuzzleSmokeFx>
				<MuzzleSmokeFxFP>muz_smoking_barrel_minigun</MuzzleSmokeFxFP>
				<MuzzleSmokeFxMinLevel value="0.300000" />
				<MuzzleSmokeFxIncPerShot value="1.5" />
				<MuzzleSmokeFxDecPerSec value="0.05" />
				<ShellFx>eject_pistol</ShellFx>
				<ShellFxFP>eject_pistol_fp</ShellFxFP>
				<TracerFx />
				<PedDamageHash>BulletSmall</PedDamageHash>
				<TracerFxChanceSP value="0.150000" />
				<TracerFxChanceMP value="0.750000" />
				<FlashFxChanceSP value="1.000000" />
				<FlashFxChanceMP value="1.000000" />
				<FlashFxAltChance value="0.80" />
				<FlashFxScale value="1.4" />
				<FlashFxLightEnabled value="true" />
				<FlashFxLightCastsShadows value="false" />
				<FlashFxLightOffsetDist value="0.0" />
				<FlashFxLightRGBAMin x="255.000000" y="93.000000" z="25.000000" />
				<FlashFxLightRGBAMax x="255.000000" y="100.000000" z="50.000000" />
				<FlashFxLightIntensityMinMax x="8.500000" y="13.000000" />
				<FlashFxLightRangeMinMax x="5.500000" y="10.000000" />
				<FlashFxLightFalloffMinMax x="1024.000000" y="1536.000000" />
				<GroundDisturbFxEnabled value="true" />
				<GroundDisturbFxDist value="1.500000" />
				<GroundDisturbFxNameDefault>weap_hvy_turbulance_default</GroundDisturbFxNameDefault>
				<GroundDisturbFxNameSand>weap_hvy_turbulance_sand</GroundDisturbFxNameSand>
				<GroundDisturbFxNameDirt>weap_hvy_turbulance_dirt</GroundDisturbFxNameDirt>
				<GroundDisturbFxNameWater>weap_hvy_turbulance_water</GroundDisturbFxNameWater>
				<GroundDisturbFxNameFoliage>weap_hvy_turbulance_foliage</GroundDisturbFxNameFoliage>
			  </Fx>
			  <InitialRumbleDuration value="160" />
			  <InitialRumbleIntensity value="0.400000" />
			  <InitialRumbleIntensityTrigger value="0.900000" />
			  <RumbleDuration value="90" />
			  <RumbleIntensity value="0.400000" />
			  <RumbleIntensityTrigger value="0.850000" />
			  <RumbleDamageIntensity value="1.000000" />
			  <InitialRumbleDurationFps value="160" />
			  <InitialRumbleIntensityFps value="0.400000" />
			  <RumbleDurationFps value="100" />
			  <RumbleIntensityFps value="0.500000" />
			  <NetworkPlayerDamageModifier value="1.000000" />
			  <NetworkPedDamageModifier value="1.000000" />
			  <NetworkHeadShotPlayerDamageModifier value="2.000000" />
			  <LockOnRange value="55.000000" />
			  <WeaponRange value="120.000000" />
			  <BulletDirectionOffsetInDegrees value="0.000000" />
			  <AiSoundRange value="-1.000000" />
			  <AiPotentialBlastEventRange value="-1.000000" />
			  <DamageFallOffRangeMin value="40.000000" />
			  <DamageFallOffRangeMax value="120.000000" />
			  <DamageFallOffModifier value="0.300000" />
			  <VehicleWeaponHash />
			  <DefaultCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</DefaultCameraHash>
			  <CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
			  <CoverReadyToFireCameraHash />
			  <RunAndGunCameraHash>DEFAULT_THIRD_PERSON_PED_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
			  <CinematicShootingCameraHash>DEFAULT_THIRD_PERSON_PED_CINEMATIC_SHOOTING_CAMERA</CinematicShootingCameraHash>
			  <AlternativeOrScopedCameraHash />
			  <RunAndGunAlternativeOrScopedCameraHash />
			  <CinematicShootingAlternativeOrScopedCameraHash />
			  <CameraFov value="45.000000"/>
			  <FirstPersonAimFovMin value="54.000000"/>
			  <FirstPersonAimFovMax value="54.000000"/>
			  <FirstPersonScopeFov value="48.00000"/>
			  <FirstPersonRNGOffset x="-0.060000" y="0.1000000" z="0.020000"/>
			  <FirstPersonRNGRotationOffset x="-2.500000" y="-1.000000" z="-5.000000"/>
			  <FirstPersonLTOffset x="0.020000" y="-0.000000" z="0.0100000"/>
			  <FirstPersonLTRotationOffset x="-2.000000" y="-25.000000" z="-2.000000"/>
			  <FirstPersonScopeOffset x="0.00000" y="0.0000" z="0.0000"/>
			  <FirstPersonScopeAttachmentOffset x="0.00000" y="0.0000" z="0.0000"/>
			  <FirstPersonScopeRotationOffset x="0.00000" y="0.0000" z="0.0000"/>
			  <FirstPersonScopeAttachmentRotationOffset x="0.00000" y="0.0000" z="0.0000"/>
			  <FirstPersonAsThirdPersonIdleOffset x="0.075" y="0.000000" z="0.000000"/>
			  <FirstPersonAsThirdPersonRNGOffset x="-0.0300" y="-0.000" z="0.010"/>
			  <FirstPersonAsThirdPersonLTOffset x="0.050" y="0.000" z="0.000"/>
			  <FirstPersonAsThirdPersonScopeOffset x="0.070" y="0.000000" z="0.00"/>
			  <FirstPersonAsThirdPersonWeaponBlockedOffset x="000000" y="0.000000" z="000000"/>
			  <FirstPersonDofSubjectMagnificationPowerFactorNear value="1.00000"/>
			  <FirstPersonDofMaxNearInFocusDistance value="0.000000"/>
			  <FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000"/>
			  <ZoomFactorForAccurateMode value="1.300000"/>
			  <RecoilShakeHash>PISTOL_RECOIL_SHAKE</RecoilShakeHash>
			  <RecoilShakeHashFirstPerson>FPS_PISTOL_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
			  <AccuracyOffsetShakeHash />
			  <MinTimeBetweenRecoilShakes value="50" />
			  <RecoilShakeAmplitude value="2.100000" />
			  <ExplosionShakeAmplitude value="-1.000000" />
			  <IkRecoilDisplacement value="0.001" />
			  <IkRecoilDisplacementScope value="0.006" />
			  <IkRecoilDisplacementScaleBackward value="0.8" />
			  <IkRecoilDisplacementScaleVertical value="0.8" />
			  <ReticuleHudPosition x="0.000000" y="0.000000" />
			  <AimOffsetMin x="0.225000" y="0.100000" z="0.600000" />
			  <AimProbeLengthMin value="0.375000" />
			  <AimOffsetMax x="0.170000" y="-0.200000" z="0.525000" />
			  <AimProbeLengthMax value="0.285000" />
			  <AimOffsetMinFPSIdle x="0.178000" y="0.392000" z="0.135000" />
			  <AimOffsetMedFPSIdle x="0.169000" y="0.312000" z="0.420000" />
			  <AimOffsetMaxFPSIdle x="0.187000" y="0.064000" z="0.649000" />
			  <AimOffsetMinFPSLT x="0.009000" y="0.334000" z="0.555000" />
			  <AimOffsetMaxFPSLT x="0.062000" y="-0.164000" z="0.588000" />
			  <AimOffsetMinFPSRNG x="0.114000" y="0.390000" z="0.485000" />
			  <AimOffsetMaxFPSRNG x="0.113000" y="-0.263000" z="0.586000" />
			  <AimOffsetMinFPSScope x="0.009000" y="0.421000" z="0.462000" />
			  <AimOffsetMaxFPSScope x="0.037000" y="-0.224000" z="0.639000" />
			  <AimOffsetEndPosMinFPSIdle x="0.208000" y="0.700000" z="0.003000" />
			  <AimOffsetEndPosMedFPSIdle x="0.203000" y="0.604000" z="0.553000" />
			  <AimOffsetEndPosMaxFPSIdle x="0.207000" y="-0.040000" z="0.942000" />
			  <TorsoAimOffset x="-1.300000" y="0.550000" />
			  <TorsoCrouchedAimOffset x="0.200000" y="0.050000" />
			  <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
			  <ReticuleMinSizeStanding value="0.650000" />
			  <ReticuleMinSizeCrouched value="0.550000" />
			  <ReticuleScale value="0.300000" />
			  <ReticuleStyleHash>WEAPON_PISTOL</ReticuleStyleHash>
			  <FirstPersonReticuleStyleHash />
			  <PickupHash>PICKUP_WEAPON_COMBATPISTOL</PickupHash>
			  <MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
			  <HumanNameHash>WT_PIST_CBT</HumanNameHash>
			  <MovementModeConditionalIdle>MMI_1Handed</MovementModeConditionalIdle>
			  <StatName>CMBTPISTOL</StatName>
			  <KnockdownCount value="3" />
			  <KillshotImpulseScale value="1.000000" />
			  <NmShotTuningSet>Normal</NmShotTuningSet>
			  <AttachPoints>
				<Item>
				  <AttachBone>WAPClip</AttachBone>
				  <Components>
					<Item>
					  <Name>COMPONENT_COMBATPISTOL_CLIP_01</Name>
					  <Default value="true" />
					</Item>
					<Item>
					  <Name>COMPONENT_COMBATPISTOL_CLIP_02</Name>
					  <Default value="false" />
					</Item>
				  </Components>
				</Item>
				<Item>
				  <AttachBone>WAPFlshLasr</AttachBone>
				  <Components>
					<Item>
						<Name>COMPONENT_AT_PI_FLSH</Name>
						<Default value="false"/>
					</Item>
					<Item>
						<Name>COMPONENT_AT_PI_LASR_R</Name>
						<Default value="false"/>
					</Item>
					<Item>
						<Name>COMPONENT_AT_PI_LASR_G</Name>
						<Default value="false"/>
					</Item>
					</Components>
				</Item>
				<Item>
				  <AttachBone>WAPSupp</AttachBone>
				  <Components>
					<Item>
					  <Name>COMPONENT_AT_PI_SUPP</Name>
					  <Default value="false" />
					</Item>
				  </Components>
				</Item>
				<Item>
				  <AttachBone>gun_root</AttachBone>
				  <Components>
					<Item>
					  <Name>COMPONENT_COMBATPISTOL_VARMOD_LOWRIDER</Name>
					  <Default value="false" />
					</Item>
				  </Components>
				</Item>
			  </AttachPoints>
			  <GunFeedBone />
			  <TargetSequenceGroup />
			  <WeaponFlags>CarriedInHand Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim AnimReload AnimCrouchFire UsableOnFoot UsableClimbing UsableInCover AllowCloseQuarterKills HasLowCoverReloads HasLowCoverSwaps QuitTransitionToIdleIntroOnWeaponChange DisableLeftHandIkWhenOnFoot TorsoIKForWeaponBlock UseFPSAimIK UseFPSSecondaryMotion</WeaponFlags>
			  <TintSpecValues ref="TINT_DEFAULT" />
			  <FiringPatternAliases ref="FIRING_PATTERN_PISTOL" />
			  <ReloadUpperBodyFixupExpressionData ref="default" />
			  <AmmoDiminishingRate value="3" />
			  <AimingBreathingAdditiveWeight value="1.000000" />
			  <FiringBreathingAdditiveWeight value="1.000000" />
			  <StealthAimingBreathingAdditiveWeight value="1.000000" />
			  <StealthFiringBreathingAdditiveWeight value="1.000000" />
			  <AimingLeanAdditiveWeight value="1.000000" />
			  <FiringLeanAdditiveWeight value="1.000000" />
			  <StealthAimingLeanAdditiveWeight value="1.000000" />
			  <StealthFiringLeanAdditiveWeight value="1.000000" />
			  <ExpandPedCapsuleRadius value="0.000000" />
			  <AudioCollisionHash />
			  <HudDamage value="30" />
			  <HudSpeed value="40" />
			  <HudCapacity value="17" />
			  <HudAccuracy value="40" />
			  <HudRange value="30" />
			</Item>
			<Item type="CWeaponInfo">
			  <Name>WEAPON_APPISTOL</Name>
			  <Model>W_PI_APPISTOL</Model>
			  <Audio>AUDIO_ITEM_APPISTOL</Audio>
			  <Slot>SLOT_APPISTOL</Slot>
			  <DamageType>BULLET</DamageType>
			  <Explosion>
				<Default>DONTCARE</Default>
				<HitCar>DONTCARE</HitCar>
				<HitTruck>DONTCARE</HitTruck>
				<HitBike>DONTCARE</HitBike>
				<HitBoat>DONTCARE</HitBoat>
				<HitPlane>DONTCARE</HitPlane>
			  </Explosion>
			  <FireType>INSTANT_HIT</FireType>
			  <WheelSlot>WHEEL_PISTOL</WheelSlot>
			  <Group>GROUP_PISTOL</Group>
			  <AmmoInfo ref="AMMO_PISTOL" />
			  <AimingInfo ref="PISTOL_2H_BASE_STRAFE" />
			  <ClipSize value="18" />
			  <AccuracySpread value="3.000000" />
			  <AccurateModeAccuracyModifier value="0.400000" />
			  <RunAndGunAccuracyModifier value="2.000000" />
			  <RunAndGunAccuracyMinOverride value="-1.000000" />
			  <RecoilAccuracyMax value="2.000000" />
			  <RecoilErrorTime value="3.000000" />
			  <RecoilRecoveryRate value="0.500000" />
			  <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
			  <MinHeadShotDistanceAI value="1000.000000" />
			  <MaxHeadShotDistanceAI value="1000.000000" />
			  <HeadShotDamageModifierAI value="1000.000000" />
			  <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
			  <MinHeadShotDistancePlayer value="5.000000" />
			  <MaxHeadShotDistancePlayer value="40.000000" />
			  <HeadShotDamageModifierPlayer value="18.000000" />
			  <Damage value="25.000000" />
			  <DamageTime value="0.000000" />
			  <DamageTimeInVehicle value="0.000000" />
			  <DamageTimeInVehicleHeadShot value="0.000000" />
			  <HitLimbsDamageModifier value="0.300000" />
			  <NetworkHitLimbsDamageModifier value="0.300000" />
			  <LightlyArmouredDamageModifier value="0.400000" />
			  <Force value="100.000000" />
			  <ForceHitPed value="35.000000" />
			  <ForceHitVehicle value="100.000000" />
			  <ForceHitFlyingHeli value="100.000000" />
			  <OverrideForces>
				<Item>
				  <BoneTag>BONETAG_HEAD</BoneTag>
				  <ForceFront value="0.000000" />
				  <ForceBack value="0.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_NECK</BoneTag>
				  <ForceFront value="0.000000" />
				  <ForceBack value="0.000000" />
				</Item>	   
				<Item>
				  <BoneTag>BONETAG_L_CLAVICLE</BoneTag>
				  <ForceFront value="10.000000" />
				  <ForceBack value="10.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_R_CLAVICLE</BoneTag>
				  <ForceFront value="10.000000" />
				  <ForceBack value="10.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_STOMACH</BoneTag>
				  <ForceFront value="50.000000" />
				  <ForceBack value="30.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_L_HAND</BoneTag>
				  <ForceFront value="10.000000" />
				  <ForceBack value="20.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_R_HAND</BoneTag>
				  <ForceFront value="10.000000" />
				  <ForceBack value="20.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_L_THIGH</BoneTag>
				  <ForceFront value="4.000000" />
				  <ForceBack value="1.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_R_THIGH</BoneTag>
				  <ForceFront value="4.000000" />
				  <ForceBack value="1.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_L_CALF</BoneTag>
				  <ForceFront value="2.000000" />
				  <ForceBack value="4.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_R_CALF</BoneTag>
				  <ForceFront value="2.000000" />
				  <ForceBack value="4.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_L_FOOTFRONT</BoneTag>
				  <ForceFront value="10.000000" />
				  <ForceBack value="2.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_R_FOOTFRONT</BoneTag>
				  <ForceFront value="10.000000" />
				  <ForceBack value="2.000000" />
				</Item>	  	  
				<Item>
				  <BoneTag>BONETAG_L_FOOT</BoneTag>
				  <ForceFront value="2.000000" />
				  <ForceBack value="4.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_L_FOOT</BoneTag>
				  <ForceFront value="2.000000" />
				  <ForceBack value="4.000000" />
				</Item>
			  </OverrideForces>
			  <ForceMaxStrengthMult value="1.000000" />
			  <ForceFalloffRangeStart value="0.000000" />
			  <ForceFalloffRangeEnd value="50.000000" />
			  <ForceFalloffMin value="1.000000" />
			  <ProjectileForce value="0.000000" />
			  <FragImpulse value="250.000000" />
			  <Penetration value="0.040000" />
			  <VerticalLaunchAdjustment value="0.000000" />
			  <DropForwardVelocity value="0.000000" />
			  <Speed value="350.000000" />
			  <BulletsInBatch value="1" />
			  <BatchSpread value="0.000000" />
			  <ReloadTimeMP value="-1.000000" />
			  <ReloadTimeSP value="-1.000000" />
			  <VehicleReloadTime value="0.900000" />
			  <AnimReloadRate value="0.900000" />
			  <BulletsPerAnimLoop value="1" />
			  <TimeBetweenShots value="0.100000" />
			  <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
			  <SpinUpTime value="0.000000" />
			  <SpinTime value="0.000000" />
			  <SpinDownTime value="0.000000" />
			  <AlternateWaitTime value="-1.000000" />
			  <BulletBendingNearRadius value="0.000000" />
			  <BulletBendingFarRadius value="0.750000" />
			  <BulletBendingZoomedRadius value="0.375000" />
			  <FirstPersonBulletBendingNearRadius value="0.000000" />
			  <FirstPersonBulletBendingFarRadius value="0.750000" />
			  <FirstPersonBulletBendingZoomedRadius value="0.375000" />
			  <Fx>
				<EffectGroup>WEAPON_EFFECT_GROUP_PISTOL_SMALL</EffectGroup>
				<FlashFx>muz_pistol</FlashFx>
				<FlashFxAlt>muz_stungun</FlashFxAlt>
				<FlashFxFP>muz_pistol</FlashFxFP>
				<FlashFxAltFP>muz_stungun</FlashFxAltFP>
				<MuzzleSmokeFx>muz_smoking_barrel_minigun</MuzzleSmokeFx>
				<MuzzleSmokeFxFP>muz_smoking_barrel_minigun</MuzzleSmokeFxFP>
				<MuzzleSmokeFxMinLevel value="0.300000" />
				<MuzzleSmokeFxIncPerShot value="1.5" />
				<MuzzleSmokeFxDecPerSec value="0.05" />
				<ShellFx>eject_pistol</ShellFx>
				<ShellFxFP>eject_pistol_fp</ShellFxFP>
				<TracerFx />
				<PedDamageHash>BulletSmall</PedDamageHash>
				<TracerFxChanceSP value="0.150000" />
				<TracerFxChanceMP value="0.750000" />
				<FlashFxChanceSP value="1.000000" />
				<FlashFxChanceMP value="1.000000" />
				<FlashFxAltChance value="0.4" />
				<FlashFxScale value="1.3" />
				<FlashFxLightEnabled value="true" />
				<FlashFxLightCastsShadows value="false" />
				<FlashFxLightOffsetDist value="0.0" />
				<FlashFxLightRGBAMin x="255.000000" y="93.000000" z="25.000000" />
				<FlashFxLightRGBAMax x="255.000000" y="100.000000" z="50.000000" />
				<FlashFxLightIntensityMinMax x="8.500000" y="12.000000" />
				<FlashFxLightRangeMinMax x="5.500000" y="10.000000" />
				<FlashFxLightFalloffMinMax x="1024.000000" y="1536.000000" />
				<GroundDisturbFxEnabled value="true" />
				<GroundDisturbFxDist value="1.500000" />
				<GroundDisturbFxNameDefault>weap_hvy_turbulance_default</GroundDisturbFxNameDefault>
				<GroundDisturbFxNameSand>weap_hvy_turbulance_sand</GroundDisturbFxNameSand>
				<GroundDisturbFxNameDirt>weap_hvy_turbulance_dirt</GroundDisturbFxNameDirt>
				<GroundDisturbFxNameWater>weap_hvy_turbulance_water</GroundDisturbFxNameWater>
				<GroundDisturbFxNameFoliage>weap_hvy_turbulance_foliage</GroundDisturbFxNameFoliage>
			  </Fx>
			  <InitialRumbleDuration value="125" />
			  <InitialRumbleIntensity value="0.400000" />
			  <InitialRumbleIntensityTrigger value="0.900000" />
			  <RumbleDuration value="100" />
			  <RumbleIntensity value="0.120000" />
			  <RumbleIntensityTrigger value="0.700000" />
			  <RumbleDamageIntensity value="1.000000" />
			  <InitialRumbleDurationFps value="125" />
			  <InitialRumbleIntensityFps value="1.000000" />
			  <RumbleDurationFps value="100" />
			  <RumbleIntensityFps value="0.820000" />
			  <NetworkPlayerDamageModifier value="1.000000" />
			  <NetworkPedDamageModifier value="1.000000" />
			  <NetworkHeadShotPlayerDamageModifier value="2.000000" />
			  <LockOnRange value="55.000000" />
			  <WeaponRange value="120.000000" />
			  <BulletDirectionOffsetInDegrees value="0.000000" />
			  <AiSoundRange value="-1.000000" />
			  <AiPotentialBlastEventRange value="-1.000000" />
			  <DamageFallOffRangeMin value="30.000000" />
			  <DamageFallOffRangeMax value="120.000000" />
			  <DamageFallOffModifier value="0.300000" />
			  <VehicleWeaponHash />
			  <DefaultCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</DefaultCameraHash>
			  <CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
			  <CoverReadyToFireCameraHash />
			  <RunAndGunCameraHash>DEFAULT_THIRD_PERSON_PED_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
				  <CinematicShootingCameraHash>DEFAULT_THIRD_PERSON_PED_CINEMATIC_SHOOTING_CAMERA</CinematicShootingCameraHash>
			  <AlternativeOrScopedCameraHash />
			  <RunAndGunAlternativeOrScopedCameraHash />
			  <CinematicShootingAlternativeOrScopedCameraHash />
			  <CameraFov value="45.000000" />
			  <FirstPersonAimFovMin value="53.000000" />
			  <FirstPersonAimFovMax value="53.000000" />
			  <FirstPersonScopeFov value="46.00000"/>
			  <FirstPersonRNGOffset x="-0.060000" y="0.000000" z="0.020000" />
			  <FirstPersonRNGRotationOffset x="-3.000000" y="-2.000000" z="-5.700000" />
			  <FirstPersonLTOffset x="0.020000" y="-0.000000" z="0.000000" />
			  <FirstPersonLTRotationOffset x="-1.000000" y="-2.000000" z="-2.000000" />
			  <FirstPersonScopeOffset x="0.00000" y="-0.00000" z="0.00700" />
			  <FirstPersonScopeAttachmentOffset x="0.00000" y="0.0000" z="0.0000" />
			  <FirstPersonScopeRotationOffset x="-0.30000" y="0.0000" z="0.0000" />
			  <FirstPersonScopeAttachmentRotationOffset x="0.00000" y="0.0000" z="0.0000" />
			  <FirstPersonAsThirdPersonIdleOffset x="0.075" y="0.000000" z="0.000000" />
			  <FirstPersonAsThirdPersonRNGOffset x="-0.0300" y="-0.000" z="0.010" />
			  <FirstPersonAsThirdPersonLTOffset x="0.050" y="0.000" z="0.000" />
			  <FirstPersonAsThirdPersonScopeOffset x="0.070" y="0.000000" z="0.00" />
			  <FirstPersonAsThirdPersonWeaponBlockedOffset x="000000" y="0.000000" z="000000" />
			  <FirstPersonDofSubjectMagnificationPowerFactorNear value="1.00000" />
			  <FirstPersonDofMaxNearInFocusDistance value="0.000000" />
			  <FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
			  <ZoomFactorForAccurateMode value="1.300000" />
			  <RecoilShakeHash>PISTOL_RECOIL_SHAKE</RecoilShakeHash>
			  <RecoilShakeHashFirstPerson>CARBINE_RIFLE_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
			  <AccuracyOffsetShakeHash>CARBINE_RIFLE_ACCURACY_OFFSET_SHAKE</AccuracyOffsetShakeHash>
			  <MinTimeBetweenRecoilShakes value="50" />
			  <RecoilShakeAmplitude value="1.300000" />
			  <ExplosionShakeAmplitude value="-1.000000" />
			  <IkRecoilDisplacement value="0.001" />
			  <IkRecoilDisplacementScope value="0.002" />
			  <IkRecoilDisplacementScaleBackward value="1.8" />
			  <IkRecoilDisplacementScaleVertical value="0.4" />
			  <ReticuleHudPosition x="0.000000" y="0.000000" />
			  <AimOffsetMin x="0.215000" y="0.100000" z="0.600000" />
			  <AimProbeLengthMin value="0.425000" />
			  <AimOffsetMax x="0.165000" y="-0.225000" z="0.475000" />
			  <AimProbeLengthMax value="0.335000" />
			  <AimOffsetMinFPSIdle x="0.178000" y="0.392000" z="0.135000" />
			  <AimOffsetMedFPSIdle x="0.169000" y="0.312000" z="0.420000" />
			  <AimOffsetMaxFPSIdle x="0.187000" y="0.064000" z="0.649000" />
			  <AimOffsetMinFPSLT x="0.009000" y="0.334000" z="0.555000" />
			  <AimOffsetMaxFPSLT x="0.062000" y="-0.164000" z="0.588000" />
			  <AimOffsetMinFPSRNG x="0.114000" y="0.390000" z="0.485000" />
			  <AimOffsetMaxFPSRNG x="0.113000" y="-0.263000" z="0.586000" />
			  <AimOffsetMinFPSScope x="0.009000" y="0.421000" z="0.462000" />
			  <AimOffsetMaxFPSScope x="0.037000" y="-0.224000" z="0.639000" />
			  <AimOffsetEndPosMinFPSIdle x="0.208000" y="0.700000" z="0.003000" />
			  <AimOffsetEndPosMedFPSIdle x="0.203000" y="0.604000" z="0.553000" />
			  <AimOffsetEndPosMaxFPSIdle x="0.207000" y="-0.040000" z="0.942000" />
			  <TorsoAimOffset x="-1.300000" y="0.550000" />
			  <TorsoCrouchedAimOffset x="0.200000" y="0.050000" />
			  <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
			  <ReticuleMinSizeStanding value="0.650000" />
			  <ReticuleMinSizeCrouched value="0.550000" />
			  <ReticuleScale value="0.300000" />
			  <ReticuleStyleHash>WEAPON_PISTOL</ReticuleStyleHash>
			  <FirstPersonReticuleStyleHash />
			  <PickupHash>PICKUP_WEAPON_APPISTOL</PickupHash>
			  <MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
			  <HumanNameHash>WT_PIST_AP</HumanNameHash>
			  <MovementModeConditionalIdle>MMI_1Handed</MovementModeConditionalIdle>
			  <StatName>APPISTOL</StatName>
			  <KnockdownCount value="3" />
			  <KillshotImpulseScale value="1.750000" />
			  <NmShotTuningSet>BurstFire</NmShotTuningSet>
			  <AttachPoints>
				<Item>
				  <AttachBone>WAPClip</AttachBone>
				  <Components>
					<Item>
					  <Name>COMPONENT_APPISTOL_CLIP_01</Name>
					  <Default value="true" />
					</Item>
					<Item>
					  <Name>COMPONENT_APPISTOL_CLIP_02</Name>
					  <Default value="false" />
					</Item>
				  </Components>
				</Item>
				<Item>
				  <AttachBone>WAPFlshLasr</AttachBone>
				  <Components>
					<Item>
					  <Name>COMPONENT_AT_PI_FLSH</Name>
					  <Default value="false" />
					</Item>
					<Item>
						<Name>COMPONENT_AT_PI_LASR_R</Name>
						<Default value="false"/>
					</Item>
					<Item>
						<Name>COMPONENT_AT_PI_LASR_G</Name>
						<Default value="false"/>
					</Item>
				  </Components>
				</Item>
				<Item>
				  <AttachBone>WAPSupp</AttachBone>
				  <Components>
					<Item>
					  <Name>COMPONENT_AT_PI_SUPP</Name>
					  <Default value="false" />
					</Item>
				  </Components>
				</Item>
				<Item>
				  <AttachBone>gun_root</AttachBone>
				  <Components>
					<Item>
					  <Name>COMPONENT_APPISTOL_VARMOD_LUXE</Name>
					  <Default value="false" />
					</Item>
				  </Components>
				</Item>
			  </AttachPoints>
			  <GunFeedBone />
			  <TargetSequenceGroup />
			  <WeaponFlags>CarriedInHand Automatic Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim AnimReload AnimCrouchFire UsableOnFoot UsableClimbing UsableInCover AllowEarlyExitFromFireAnimAfterBulletFired AllowCloseQuarterKills HasLowCoverReloads HasLowCoverSwaps QuitTransitionToIdleIntroOnWeaponChange DisableLeftHandIkWhenOnFoot TorsoIKForWeaponBlock UseFPSAimIK UseFPSSecondaryMotion</WeaponFlags>
			  <TintSpecValues ref="TINT_DEFAULT" />
			  <FiringPatternAliases ref="FIRING_PATTERN_PISTOL" />
			  <ReloadUpperBodyFixupExpressionData ref="default" />
			  <AmmoDiminishingRate value="3" />
			  <AimingBreathingAdditiveWeight value="1.000000" />
			  <FiringBreathingAdditiveWeight value="1.000000" />
			  <StealthAimingBreathingAdditiveWeight value="1.000000" />
			  <StealthFiringBreathingAdditiveWeight value="1.000000" />
			  <AimingLeanAdditiveWeight value="1.000000" />
			  <FiringLeanAdditiveWeight value="1.000000" />
			  <StealthAimingLeanAdditiveWeight value="1.000000" />
			  <StealthFiringLeanAdditiveWeight value="1.000000" />
			  <ExpandPedCapsuleRadius value="0.000000" />
			  <AudioCollisionHash />
			  <HudDamage value="25" />
			  <HudSpeed value="65" />
			  <HudCapacity value="18" />
			  <HudAccuracy value="40" />
			  <HudRange value="30" />
			</Item>
			<Item type="CWeaponInfo">
			  <Name>WEAPON_PISTOL50</Name>
			  <Model>W_PI_PISTOL50</Model>
			  <Audio>AUDIO_ITEM_PISTOL50</Audio>
			  <Slot>SLOT_PISTOL50</Slot>
			  <DamageType>BULLET</DamageType>
			  <Explosion>
				<Default>DONTCARE</Default>
				<HitCar>DONTCARE</HitCar>
				<HitTruck>DONTCARE</HitTruck>
				<HitBike>DONTCARE</HitBike>
				<HitBoat>DONTCARE</HitBoat>
				<HitPlane>DONTCARE</HitPlane>
			  </Explosion>
			  <FireType>INSTANT_HIT</FireType>
			  <WheelSlot>WHEEL_PISTOL</WheelSlot>
			  <Group>GROUP_PISTOL</Group>
			  <AmmoInfo ref="AMMO_.50AE" />
			  <AimingInfo ref="PISTOL_2H_BASE_STRAFE" />
			  <ClipSize value="7" />
			  <AccuracySpread value="2.000000" />
			  <AccurateModeAccuracyModifier value="0.200000" />
			  <RunAndGunAccuracyModifier value="2.000000" />
			  <RunAndGunAccuracyMinOverride value="-1.000000" />
			  <RecoilAccuracyMax value="2.000000" />
			  <RecoilErrorTime value="1.000000" />
			  <RecoilRecoveryRate value="0.500000" />
			  <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
			  <MinHeadShotDistanceAI value="1000.000000" />
			  <MaxHeadShotDistanceAI value="1000.000000" />
			  <HeadShotDamageModifierAI value="1000.000000" />
			  <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
			  <MinHeadShotDistancePlayer value="5.000000" />
			  <MaxHeadShotDistancePlayer value="40.000000" />
			  <HeadShotDamageModifierPlayer value="18.000000" />
			  <Damage value="75.000000" />
			  <DamageTime value="0.000000" />
			  <DamageTimeInVehicle value="0.000000" />
			  <DamageTimeInVehicleHeadShot value="0.000000" />
			  <HitLimbsDamageModifier value="0.500000" />
			  <NetworkHitLimbsDamageModifier value="0.700000" />
			  <LightlyArmouredDamageModifier value="0.9500000" />
			  <Force value="300.000000" />
			  <ForceHitPed value="110.000000" />
			  <ForceHitVehicle value="170.000000" />
			  <ForceHitFlyingHeli value="170.000000" />
			  <OverrideForces>
				<Item>
				  <BoneTag>BONETAG_HEAD</BoneTag>
				  <ForceFront value="90.000000" />
				  <ForceBack value="40.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_NECK</BoneTag>
				  <ForceFront value="30.000000" />
				  <ForceBack value="30.000000" />
				</Item>	   
				<Item>
				  <BoneTag>BONETAG_L_CLAVICLE</BoneTag>
				  <ForceFront value="30.000000" />
				  <ForceBack value="30.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_R_CLAVICLE</BoneTag>
				  <ForceFront value="10.000000" />
				  <ForceBack value="10.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_STOMACH</BoneTag>
				  <ForceFront value="50.000000" />
				  <ForceBack value="30.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_L_HAND</BoneTag>
				  <ForceFront value="10.000000" />
				  <ForceBack value="20.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_R_HAND</BoneTag>
				  <ForceFront value="10.000000" />
				  <ForceBack value="20.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_L_THIGH</BoneTag>
				  <ForceFront value="24.000000" />
				  <ForceBack value="1.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_R_THIGH</BoneTag>
				  <ForceFront value="24.000000" />
				  <ForceBack value="1.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_L_CALF</BoneTag>
				  <ForceFront value="22.000000" />
				  <ForceBack value="4.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_R_CALF</BoneTag>
				  <ForceFront value="22.000000" />
				  <ForceBack value="4.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_L_FOOTFRONT</BoneTag>
				  <ForceFront value="10.000000" />
				  <ForceBack value="2.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_R_FOOTFRONT</BoneTag>
				  <ForceFront value="10.000000" />
				  <ForceBack value="2.000000" />
				</Item>	  	  
				<Item>
				  <BoneTag>BONETAG_L_FOOT</BoneTag>
				  <ForceFront value="22.000000" />
				  <ForceBack value="4.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_L_FOOT</BoneTag>
				  <ForceFront value="22.000000" />
				  <ForceBack value="4.000000" />
				</Item>
			  </OverrideForces>
			  <ForceMaxStrengthMult value="1.000000" />
			  <ForceFalloffRangeStart value="0.000000" />
			  <ForceFalloffRangeEnd value="50.000000" />
			  <ForceFalloffMin value="1.000000" />
			  <ProjectileForce value="0.000000" />
			  <FragImpulse value="250.000000" />
			  <Penetration value="0.150000" />
			  <VerticalLaunchAdjustment value="0.000000" />
			  <DropForwardVelocity value="0.000000" />
			  <Speed value="450.000000" />
			  <BulletsInBatch value="1" />
			  <BatchSpread value="0.000000" />
			  <ReloadTimeMP value="-1.000000" />
			  <ReloadTimeSP value="-1.000000" />
			  <VehicleReloadTime value="0.800000" />
			  <AnimReloadRate value="0.800000" />
			  <BulletsPerAnimLoop value="1" />
			  <TimeBetweenShots value="0.600000" />
			  <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
			  <SpinUpTime value="0.000000" />
			  <SpinTime value="0.000000" />
			  <SpinDownTime value="0.000000" />
			  <AlternateWaitTime value="-1.000000" />
			  <BulletBendingNearRadius value="0.000000" />
			  <BulletBendingFarRadius value="0.750000" />
			  <BulletBendingZoomedRadius value="0.375000" />
			  <FirstPersonBulletBendingNearRadius value="0.000000" />
			  <FirstPersonBulletBendingFarRadius value="0.750000" />
			  <FirstPersonBulletBendingZoomedRadius value="0.375000" />
			  <Fx>
				<EffectGroup>WEAPON_EFFECT_GROUP_RIFLE_SNIPER</EffectGroup>
				<FlashFx>muz_stungun</FlashFx>
				<FlashFxAlt>muz_shotgun</FlashFxAlt>
				<FlashFxFP />
				<FlashFxAltFP />
				<MuzzleSmokeFx>muz_smoking_barrel_minigun</MuzzleSmokeFx>
				<MuzzleSmokeFxFP />
				<MuzzleSmokeFxMinLevel value="0.300000" />
				<MuzzleSmokeFxIncPerShot value="1.5" />
				<MuzzleSmokeFxDecPerSec value="0.05" />
				<ShellFx>eject_pistol</ShellFx>
				<ShellFxFP>eject_pistol_fp</ShellFxFP>
				<TracerFx />
				<PedDamageHash>BulletLarge</PedDamageHash>
				<TracerFxChanceSP value="0.200000" />
				<TracerFxChanceMP value="0.750000" />
				<FlashFxChanceSP value="1.000000" />
				<FlashFxChanceMP value="1.000000" />
				<FlashFxAltChance value="0.45" />
				<FlashFxScale value="1.500000" />
				<FlashFxLightEnabled value="true" />
				<FlashFxLightCastsShadows value="false" />
				<FlashFxLightOffsetDist value="0.000000" />
				<FlashFxLightRGBAMin x="255.000000" y="93.000000" z="25.000000" />
				<FlashFxLightRGBAMax x="255.000000" y="100.000000" z="50.000000" />
				<FlashFxLightIntensityMinMax x="35.000000" y="130.000000" />
				<FlashFxLightRangeMinMax x="2.500000" y="6.000000" />
				<FlashFxLightFalloffMinMax x="1024.000000" y="1536.000000" />
				<GroundDisturbFxEnabled value="true" />
				<GroundDisturbFxDist value="1.700000" />
				<GroundDisturbFxNameDefault>weap_hvy_turbulance_default</GroundDisturbFxNameDefault>
				<GroundDisturbFxNameSand>weap_hvy_turbulance_sand</GroundDisturbFxNameSand>
				<GroundDisturbFxNameDirt>weap_hvy_turbulance_dirt</GroundDisturbFxNameDirt>
				<GroundDisturbFxNameWater>weap_hvy_turbulance_water</GroundDisturbFxNameWater>
				<GroundDisturbFxNameFoliage>weap_hvy_turbulance_foliage</GroundDisturbFxNameFoliage>
			  </Fx>
			  <InitialRumbleDuration value="145" />
			  <InitialRumbleIntensity value="0.500000" />
			  <InitialRumbleIntensityTrigger value="0.950000" />
			  <RumbleDuration value="125" />
			  <RumbleIntensity value="0.500000" />
			  <RumbleIntensityTrigger value="0.950000" />
			  <RumbleDamageIntensity value="1.000000" />
			  <InitialRumbleDurationFps value="180" />
			  <InitialRumbleIntensityFps value="1.000000" />
			  <RumbleDurationFps value="150" />
			  <RumbleIntensityFps value="1.000000" />
			  <NetworkPlayerDamageModifier value="1.000000" />
			  <NetworkPedDamageModifier value="1.000000" />
			  <NetworkHeadShotPlayerDamageModifier value="1.000000" />
			  <LockOnRange value="55.000000" />
			  <WeaponRange value="150.000000" />
			  <BulletDirectionOffsetInDegrees value="0.000000" />
			  <AiSoundRange value="-1.000000" />
			  <AiPotentialBlastEventRange value="-1.000000" />
			  <DamageFallOffRangeMin value="0.000000" />
			  <DamageFallOffRangeMax value="0.000000" />
			  <DamageFallOffModifier value="1.000000" />
			  <VehicleWeaponHash />
			  <DefaultCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</DefaultCameraHash>
			  <CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
			  <CoverReadyToFireCameraHash />
			  <RunAndGunCameraHash>DEFAULT_THIRD_PERSON_PED_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
			  <CinematicShootingCameraHash>DEFAULT_THIRD_PERSON_PED_CINEMATIC_SHOOTING_CAMERA</CinematicShootingCameraHash>
			  <AlternativeOrScopedCameraHash />
			  <RunAndGunAlternativeOrScopedCameraHash />
			  <CinematicShootingAlternativeOrScopedCameraHash />
			  <CameraFov value="45.000000" />
			  <FirstPersonAimFovMin value="53.000000" />
			  <FirstPersonAimFovMax value="53.000000" />
			  <FirstPersonScopeFov value="48.00000"/>
			  <FirstPersonRNGOffset x="-0.060000" y="0.000000" z="0.030000" />
			  <FirstPersonRNGRotationOffset x="-3.000000" y="-3.000000" z="-5.700000" />
			  <FirstPersonLTOffset x="0.010000" y="-0.000000" z="-0.000000" />
			  <FirstPersonLTRotationOffset x="-1.000000" y="-2.000000" z="-1.400000" />
			  <FirstPersonScopeOffset x="0.00100" y="0.00000" z="-0.008000" />
			  <FirstPersonScopeAttachmentOffset x="0.00000" y="0.00000" z="0.00000" />
			  <FirstPersonScopeRotationOffset x="0.50000" y="0.0000" z="0.0000" />
			  <FirstPersonScopeAttachmentRotationOffset x="0.00000" y="0.0000" z="0.0000" />
			  <FirstPersonAsThirdPersonIdleOffset x="0.075" y="0.000000" z="0.000000" />
			  <FirstPersonAsThirdPersonRNGOffset x="0.000" y="0.000" z="0.000" />
			  <FirstPersonAsThirdPersonLTOffset x="0.000" y="0.000" z="0.000" />
			  <FirstPersonAsThirdPersonScopeOffset x="0.000" y="0.000000" z="0.000" />
			  <FirstPersonAsThirdPersonWeaponBlockedOffset x="0.000000" y="0.000000" z="0.00000" />
			  <FirstPersonDofSubjectMagnificationPowerFactorNear value="1.00000" />
			  <FirstPersonDofMaxNearInFocusDistance value="0.000000" />
			  <FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
			  <ZoomFactorForAccurateMode value="1.300000" />
			  <RecoilShakeHash>ASSAULT_RIFLE_RECOIL_SHAKE</RecoilShakeHash>
			  <RecoilShakeHashFirstPerson>FPS_ASSAULT_RIFLE_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
			  <AccuracyOffsetShakeHash />
			  <MinTimeBetweenRecoilShakes value="150" />
			  <RecoilShakeAmplitude value="3.600000" />
			  <ExplosionShakeAmplitude value="-1.000000" />
			  <IkRecoilDisplacement value="0.004" />
			  <IkRecoilDisplacementScope value="0.004" />
			  <IkRecoilDisplacementScaleBackward value="14.0" />
			  <IkRecoilDisplacementScaleVertical value="3.0" />
			  <ReticuleHudPosition x="0.000000" y="0.000000" />
			  <AimOffsetMin x="0.215000" y="0.100000" z="0.600000" />
			  <AimProbeLengthMin value="0.425000" />
			  <AimOffsetMax x="0.165000" y="-0.225000" z="0.475000" />
			  <AimProbeLengthMax value="0.335000" />
			  <AimOffsetMinFPSIdle x="0.178000" y="0.392000" z="0.135000" />
			  <AimOffsetMedFPSIdle x="0.169000" y="0.312000" z="0.420000" />
			  <AimOffsetMaxFPSIdle x="0.187000" y="0.064000" z="0.649000" />
			  <AimOffsetMinFPSLT x="0.009000" y="0.334000" z="0.555000" />
			  <AimOffsetMaxFPSLT x="0.062000" y="-0.164000" z="0.588000" />
			  <AimOffsetMinFPSRNG x="0.114000" y="0.390000" z="0.485000" />
			  <AimOffsetMaxFPSRNG x="0.113000" y="-0.263000" z="0.586000" />
			  <AimOffsetMinFPSScope x="0.009000" y="0.421000" z="0.462000" />
			  <AimOffsetMaxFPSScope x="0.037000" y="-0.224000" z="0.639000" />
			  <AimOffsetEndPosMinFPSIdle x="0.208000" y="0.700000" z="0.003000" />
			  <AimOffsetEndPosMedFPSIdle x="0.203000" y="0.604000" z="0.553000" />
			  <AimOffsetEndPosMaxFPSIdle x="0.207000" y="-0.040000" z="0.942000" />
			  <TorsoAimOffset x="0.150000" y="0.550000" />
			  <TorsoCrouchedAimOffset x="0.200000" y="0.450000" />
			  <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
			  <ReticuleMinSizeStanding value="0.650000" />
			  <ReticuleMinSizeCrouched value="0.550000" />
			  <ReticuleScale value="0.300000" />
			  <ReticuleStyleHash>WEAPON_PISTOL</ReticuleStyleHash>
			  <FirstPersonReticuleStyleHash />
			  <PickupHash>PICKUP_WEAPON_PISTOL50</PickupHash>
			  <MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
			  <HumanNameHash>WT_PIST_50</HumanNameHash>
			  <MovementModeConditionalIdle />
			  <StatName>PISTOL50</StatName>
			  <KnockdownCount value="-1" />
			  <KillshotImpulseScale value="1.000000" />
			  <NmShotTuningSet>Normal</NmShotTuningSet>
			  <AttachPoints>
				<Item>
				  <AttachBone>WAPClip</AttachBone>
				  <Components>
					<Item>
					  <Name>COMPONENT_PISTOL50_CLIP_01</Name>
					  <Default value="true" />
					</Item>
					<Item>
					  <Name>COMPONENT_PISTOL50_CLIP_02</Name>
					  <Default value="false" />
					</Item>
				  </Components>
				</Item>
				<Item>
				  <AttachBone>WAPFlshLasr</AttachBone>
				  <Components>
					<Item>
					  <Name>COMPONENT_AT_PI_FLSH</Name>
					  <Default value="false" />
					</Item>
					<Item>
						<Name>COMPONENT_AT_PI_LASR_R</Name>
						<Default value="false"/>
					</Item>
					<Item>
						<Name>COMPONENT_AT_PI_LASR_G</Name>
						<Default value="false"/>
					</Item>
				  </Components>
				</Item>
				<Item>
				  <AttachBone>WAPSupp</AttachBone>
				  <Components>
					<Item>
					  <Name>COMPONENT_AT_AR_SUPP_02</Name>
					  <Default value="false" />
					</Item>
				  </Components>
				</Item>
				<Item>
				  <AttachBone>gun_root</AttachBone>
				  <Components>
					<Item>
					  <Name>COMPONENT_PISTOL50_VARMOD_LUXE</Name>
					  <Default value="false" />
					</Item>
				  </Components>
				</Item>
			  </AttachPoints>
			  <GunFeedBone />
			  <TargetSequenceGroup />
			  <WeaponFlags>CarriedInHand Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim AnimReload AnimCrouchFire UsableOnFoot UsableClimbing UsableInCover AllowCloseQuarterKills HasLowCoverReloads HasLowCoverSwaps QuitTransitionToIdleIntroOnWeaponChange DisableLeftHandIkWhenOnFoot TorsoIKForWeaponBlock UseFPSAimIK UseFPSSecondaryMotion</WeaponFlags>
			  <TintSpecValues ref="TINT_DEFAULT" />
			  <FiringPatternAliases ref="FIRING_PATTERN_PISTOL" />
			  <ReloadUpperBodyFixupExpressionData ref="default" />
			  <AmmoDiminishingRate value="3" />
			  <AimingBreathingAdditiveWeight value="1.000000" />
			  <FiringBreathingAdditiveWeight value="1.000000" />
			  <StealthAimingBreathingAdditiveWeight value="1.000000" />
			  <StealthFiringBreathingAdditiveWeight value="1.000000" />
			  <AimingLeanAdditiveWeight value="1.000000" />
			  <FiringLeanAdditiveWeight value="1.000000" />
			  <StealthAimingLeanAdditiveWeight value="1.000000" />
			  <StealthFiringLeanAdditiveWeight value="1.000000" />
			  <ExpandPedCapsuleRadius value="0.000000" />
			  <AudioCollisionHash />
			  <HudDamage value="60" />
			  <HudSpeed value="40" />
			  <HudCapacity value="7" />
			  <HudAccuracy value="35" />
			  <HudRange value="40" />
			  <ArmouredVehicleGlassDamageOverride value="10.000000" />
			</Item>
			<Item type="CWeaponInfo">
			  <Name>WEAPON_MICROSMG</Name>
			  <Model>w_sb_microsmg</Model>
			  <Audio>AUDIO_ITEM_MICROSMG</Audio>
			  <Slot>SLOT_MICROSMG</Slot>
			  <DamageType>BULLET</DamageType>
			  <Explosion>
				<Default>DONTCARE</Default>
				<HitCar>DONTCARE</HitCar>
				<HitTruck>DONTCARE</HitTruck>
				<HitBike>DONTCARE</HitBike>
				<HitBoat>DONTCARE</HitBoat>
				<HitPlane>DONTCARE</HitPlane>
			  </Explosion>
			  <FireType>INSTANT_HIT</FireType>
			  <WheelSlot>WHEEL_SMG</WheelSlot>
			  <Group>GROUP_SMG</Group>
			  <AmmoInfo ref="AMMO_PISTOL" />
			  <AimingInfo ref="SMG_2H_BASE_STRAFE" />
			  <ClipSize value="20" />
			  <AccuracySpread value="3.000000" />
			  <AccurateModeAccuracyModifier value="0.400000" />
			  <RunAndGunAccuracyModifier value="2.000000" />
			  <RunAndGunAccuracyMinOverride value="-1.000000" />
			  <RecoilAccuracyMax value="2.000000" />
			  <RecoilErrorTime value="2.000000" />
			  <RecoilRecoveryRate value="5.000000" />
			  <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
			  <MinHeadShotDistanceAI value="1000.000000" />
			  <MaxHeadShotDistanceAI value="1000.000000" />
			  <HeadShotDamageModifierAI value="1000.000000" />
			  <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
			  <MinHeadShotDistancePlayer value="5.000000" />
			  <MaxHeadShotDistancePlayer value="40.000000" />
			  <HeadShotDamageModifierPlayer value="18.000000" />
			  <Damage value="20.000000" />
			  <DamageTime value="0.000000" />
			  <DamageTimeInVehicle value="0.000000" />
			  <DamageTimeInVehicleHeadShot value="0.000000" />
			  <HitLimbsDamageModifier value="0.500000" />
			  <NetworkHitLimbsDamageModifier value="0.400000" />
			  <LightlyArmouredDamageModifier value="0.4000000" />
			  <Force value="150.000000" />
			  <ForceHitPed value="35.000000" />
			  <ForceHitVehicle value="150.000000" />
			  <ForceHitFlyingHeli value="150.000000" />
			  <OverrideForces>
				<Item>
				  <BoneTag>BONETAG_HEAD</BoneTag>
				  <ForceFront value="0.000000" />
				  <ForceBack value="0.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_NECK</BoneTag>
				  <ForceFront value="0.000000" />
				  <ForceBack value="0.000000" />
				</Item>	   
				<Item>
				  <BoneTag>BONETAG_L_CLAVICLE</BoneTag>
				  <ForceFront value="10.000000" />
				  <ForceBack value="10.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_R_CLAVICLE</BoneTag>
				  <ForceFront value="10.000000" />
				  <ForceBack value="10.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_STOMACH</BoneTag>
				  <ForceFront value="50.000000" />
				  <ForceBack value="30.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_L_HAND</BoneTag>
				  <ForceFront value="10.000000" />
				  <ForceBack value="20.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_R_HAND</BoneTag>
				  <ForceFront value="10.000000" />
				  <ForceBack value="20.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_L_THIGH</BoneTag>
				  <ForceFront value="4.000000" />
				  <ForceBack value="1.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_R_THIGH</BoneTag>
				  <ForceFront value="4.000000" />
				  <ForceBack value="1.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_L_CALF</BoneTag>
				  <ForceFront value="2.000000" />
				  <ForceBack value="4.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_R_CALF</BoneTag>
				  <ForceFront value="2.000000" />
				  <ForceBack value="4.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_L_FOOTFRONT</BoneTag>
				  <ForceFront value="10.000000" />
				  <ForceBack value="2.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_R_FOOTFRONT</BoneTag>
				  <ForceFront value="10.000000" />
				  <ForceBack value="2.000000" />
				</Item>	  	  
				<Item>
				  <BoneTag>BONETAG_L_FOOT</BoneTag>
				  <ForceFront value="2.000000" />
				  <ForceBack value="4.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_L_FOOT</BoneTag>
				  <ForceFront value="2.000000" />
				  <ForceBack value="4.000000" />
				</Item>
			  </OverrideForces>
			  <ForceMaxStrengthMult value="1.000000" />
			  <ForceFalloffRangeStart value="0.000000" />
			  <ForceFalloffRangeEnd value="50.000000" />
			  <ForceFalloffMin value="1.000000" />
			  <ProjectileForce value="0.000000" />
			  <FragImpulse value="500.000000" />
			  <Penetration value="0.060000" />
			  <VerticalLaunchAdjustment value="0.000000" />
			  <DropForwardVelocity value="0.000000" />
			  <Speed value="400.000000" />
			  <BulletsInBatch value="1" />
			  <BatchSpread value="0.000000" />
			  <ReloadTimeMP value="-1.000000" />
			  <ReloadTimeSP value="-1.000000" />
			  <VehicleReloadTime value="0.700000" />
			  <AnimReloadRate value="0.700000" />
			  <BulletsPerAnimLoop value="1" />
			  <TimeBetweenShots value="0.070000" />
			  <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.00000" />
			  <SpinUpTime value="0.000000" />
			  <SpinTime value="0.000000" />
			  <SpinDownTime value="0.000000" />
			  <AlternateWaitTime value="-1.000000" />
			  <BulletBendingNearRadius value="0.000000" />
			  <BulletBendingFarRadius value="0.750000" />
			  <BulletBendingZoomedRadius value="0.375000" />
			  <FirstPersonBulletBendingNearRadius value="0.000000" />
			  <FirstPersonBulletBendingFarRadius value="0.750000" />
			  <FirstPersonBulletBendingZoomedRadius value="0.375000" />
			  <Fx>
				<EffectGroup>WEAPON_EFFECT_GROUP_SMG</EffectGroup>
				<FlashFx>muz_stungun</FlashFx>
				<FlashFxAlt>muz_pistol</FlashFxAlt>
				<FlashFxFP />
				<FlashFxAltFP />
				<MuzzleSmokeFx>muz_smoking_barrel_minigun</MuzzleSmokeFx>
				<MuzzleSmokeFxFP>muz_smoking_barrel_minigun</MuzzleSmokeFxFP>
				<MuzzleSmokeFxMinLevel value="0.300000" />
				<MuzzleSmokeFxIncPerShot value="1.5" />
				<MuzzleSmokeFxDecPerSec value="0.05" />
				<ShellFx>eject_auto</ShellFx>
				<ShellFxFP>eject_smg_fp</ShellFxFP>
				<TracerFx />
				<PedDamageHash>BulletLarge</PedDamageHash>
				<TracerFxChanceSP value="0.150000" />
				<TracerFxChanceMP value="0.750000" />
				<FlashFxChanceSP value="1.000000" />
				<FlashFxChanceMP value="1.000000" />
				<FlashFxAltChance value="0.5" />
				<FlashFxScale value="1.0" />
				<FlashFxLightEnabled value="true" />
				<FlashFxLightCastsShadows value="false" />
				<FlashFxLightOffsetDist value="0.000000" />
				<FlashFxLightRGBAMin x="255.000000" y="93.000000" z="25.000000" />
				<FlashFxLightRGBAMax x="255.000000" y="100.000000" z="50.000000" />
				<FlashFxLightIntensityMinMax x="5.000000" y="10.000000" />
				<FlashFxLightRangeMinMax x="4.00000" y="10.500000" />
				<FlashFxLightFalloffMinMax x="1024.000000" y="1536.000000" />
				<GroundDisturbFxEnabled value="true" />
				<GroundDisturbFxDist value="1.500000" />
				<GroundDisturbFxNameDefault>weap_hvy_turbulance_default</GroundDisturbFxNameDefault>
				<GroundDisturbFxNameSand>weap_hvy_turbulance_sand</GroundDisturbFxNameSand>
				<GroundDisturbFxNameDirt>weap_hvy_turbulance_dirt</GroundDisturbFxNameDirt>
				<GroundDisturbFxNameWater>weap_hvy_turbulance_water</GroundDisturbFxNameWater>
				<GroundDisturbFxNameFoliage>weap_hvy_turbulance_foliage</GroundDisturbFxNameFoliage>
			  </Fx>
			  <InitialRumbleDuration value="86" />
			  <InitialRumbleIntensity value="0.366000" />
			  <InitialRumbleIntensityTrigger value="0.950000" />
			  <RumbleDuration value="96" />
			  <RumbleIntensity value="0.100000" />
			  <RumbleIntensityTrigger value="0.800000" />
			  <RumbleDamageIntensity value="1.000000" />
		  <InitialRumbleDurationFps value="106" />
			  <InitialRumbleIntensityFps value="0.400000" />
			  <RumbleDurationFps value="95" />
			  <RumbleIntensityFps value="0.600000" />
			  <NetworkPlayerDamageModifier value="1.000000" />
			  <NetworkPedDamageModifier value="1.000000" />
			  <NetworkHeadShotPlayerDamageModifier value="2.500000" />
			  <LockOnRange value="100.000000" />
			  <WeaponRange value="150.000000" />
			  <BulletDirectionOffsetInDegrees value="0.000000" />
			  <AiSoundRange value="-1.000000" />
			  <AiPotentialBlastEventRange value="-1.000000" />
			  <DamageFallOffRangeMin value="40.000000" />
			  <DamageFallOffRangeMax value="120.000000" />
			  <DamageFallOffModifier value="0.300000" />
			  <VehicleWeaponHash />
			  <DefaultCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</DefaultCameraHash>
			  <CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
			  <CoverReadyToFireCameraHash />
			  <RunAndGunCameraHash>DEFAULT_THIRD_PERSON_PED_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
			  <CinematicShootingCameraHash>DEFAULT_THIRD_PERSON_PED_CINEMATIC_SHOOTING_CAMERA</CinematicShootingCameraHash>
			  <AlternativeOrScopedCameraHash />
			  <RunAndGunAlternativeOrScopedCameraHash />
			  <CinematicShootingAlternativeOrScopedCameraHash />
			  <CameraFov value="45.000000" />
			  <FirstPersonScopeFov value="40.00000"/>
			  <FirstPersonScopeAttachmentFov value="20.00000"/>
			  <FirstPersonRNGOffset x="-0.050000" y="0.000000" z="0.065000" />
			  <FirstPersonRNGRotationOffset x="-8.400000" y="-2.000000" z="-6.300000" />
			  <FirstPersonLTOffset x="0.000000" y="0.000000" z="0.035000" />
			  <FirstPersonLTRotationOffset x="-6.700000" y="0.000000" z="-2.800000" />
			  <FirstPersonScopeOffset x="0.00000" y="-0.0000" z="0.00000" />
			  <FirstPersonScopeAttachmentOffset x="0.0010" y="-0.02000" z="-0.0160" />
			  <FirstPersonScopeRotationOffset x="0.0000" y="0.0000" z="0.2000" />
			  <FirstPersonScopeAttachmentRotationOffset x="0.00000" y="0.00000" z="0.2000" />
			  <FirstPersonAsThirdPersonIdleOffset x="0.075" y="0.00000" z="0.02500000" />
			  <FirstPersonAsThirdPersonRNGOffset x="0.000" y="0.000000" z="-0.15" />
			  <FirstPersonAsThirdPersonLTOffset x="0.0250" y="0.000000" z="-0.1" />
			  <FirstPersonAsThirdPersonScopeOffset x="0.025000" y="0.100000" z="-0.12000" />
			  <FirstPersonAsThirdPersonWeaponBlockedOffset x="-0.0250000" y="0.050000" z="-0.050000" />
			  <FirstPersonDofSubjectMagnificationPowerFactorNear value="1.020000" />
			  <FirstPersonDofMaxNearInFocusDistance value="0.000000" />
			  <FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
			  <ZoomFactorForAccurateMode value="1.300000" />
			  <RecoilShakeHash>MG_RECOIL_SHAKE</RecoilShakeHash>
			  <RecoilShakeHashFirstPerson>FPS_ASSAULT_RIFLE_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
			  <AccuracyOffsetShakeHash>DEFAULT_THIRD_PERSON_ACCURACY_OFFSET_SHAKE</AccuracyOffsetShakeHash>
			  <MinTimeBetweenRecoilShakes value="35" />
			  <RecoilShakeAmplitude value="1.840000" />
			  <ExplosionShakeAmplitude value="-1.000000" />
			  <IkRecoilDisplacement value="0.0" />
			  <IkRecoilDisplacementScope value="0.001" />
			  <IkRecoilDisplacementScaleBackward value="6.0" />
			  <IkRecoilDisplacementScaleVertical value="1.0" />
			  <ReticuleHudPosition x="0.000000" y="0.000000" />
			  <AimOffsetMin x="0.260000" y="0.125000" z="0.300000" />
			  <AimProbeLengthMin value="0.300000" />
			  <AimOffsetMax x="0.250000" y="-0.255000" z="0.325000" />
			  <AimProbeLengthMax value="0.285000" />
					<AimOffsetMinFPSIdle x="0.178000" y="0.392000" z="0.135000" />
			<AimOffsetMedFPSIdle x="0.169000" y="0.312000" z="0.420000" />
			<AimOffsetMaxFPSIdle x="0.187000" y="0.064000" z="0.649000" />
				<AimOffsetEndPosMinFPSIdle x="0.208000" y="0.700000" z="0.003000" />
			<AimOffsetEndPosMedFPSIdle x="0.203000" y="0.604000" z="0.553000" />
			<AimOffsetEndPosMaxFPSIdle x="0.20700" y="-0.040000" z="0.942000" />
			<AimOffsetMinFPSLT x="0.009000" y="0.334000" z="0.555000" />
			<AimOffsetMaxFPSLT x="0.062000" y="-0.164000" z="0.588000" />
			<AimOffsetMinFPSRNG x="0.114000" y="0.390000" z="0.485000" />
			<AimOffsetMaxFPSRNG x="0.113000" y="-0.263000" z="0.586000" />
			<AimOffsetMinFPSScope x="0.009000" y="0.421000" z="0.462000" />
			<AimOffsetMaxFPSScope x="0.037000" y="-0.224000" z="0.639000" />
			  <TorsoAimOffset x="-1.000000" y="0.550000" />
			  <TorsoCrouchedAimOffset x="0.200000" y="0.100000" />
			  <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
			  <ReticuleMinSizeStanding value="0.750000" />
			  <ReticuleMinSizeCrouched value="0.600000" />
			  <ReticuleScale value="0.300000" />
			  <ReticuleStyleHash>WEAPONTYPE_SMG</ReticuleStyleHash>
			  <FirstPersonReticuleStyleHash />
			  <PickupHash>PICKUP_WEAPON_MICROSMG</PickupHash>
			  <MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
			  <HumanNameHash>WT_SMG_MCR</HumanNameHash>
			  <MovementModeConditionalIdle>MMI_1Handed</MovementModeConditionalIdle>
			  <StatName>MICROSMG</StatName>
			  <KnockdownCount value="-1" />
			  <KillshotImpulseScale value="1.000000" />
			  <NmShotTuningSet>AutomaticSMG</NmShotTuningSet>
			  <AttachPoints>
				<Item>
				  <AttachBone>WAPClip</AttachBone>
				  <Components>
					<Item>
					  <Name>COMPONENT_MICROSMG_CLIP_01</Name>
					  <Default value="false" />
					</Item>
					<Item>
					  <Name>COMPONENT_MICROSMG_CLIP_02</Name>
					  <Default value="true" />
					</Item>
				  </Components>
				</Item>
				<Item>
				  <AttachBone>WAPFlshLasr</AttachBone>
				  <Components>
					<Item>
					  <Name>COMPONENT_AT_PI_FLSH</Name>
					  <Default value="false" />
					</Item>
					<Item>
						<Name>COMPONENT_AT_PI_LASR_R</Name>
						<Default value="false"/>
					</Item>
					<Item>
						<Name>COMPONENT_AT_PI_LASR_G</Name>
						<Default value="false"/>
					</Item>
				  </Components>
				</Item>
				<Item>
				  <AttachBone>WAPScop</AttachBone>
				  <Components>
					<Item>
					  <Name>COMPONENT_AT_SCOPE_MACRO</Name>
					  <Default value="false" />
					</Item>
				  </Components>
				</Item>
				<Item>
				  <AttachBone>WAPSupp</AttachBone>
				  <Components>
					<Item>
					  <Name>COMPONENT_AT_AR_SUPP_02</Name>
					  <Default value="false" />
					</Item>
				  </Components>
				</Item>
				<Item>
				  <AttachBone>gun_root</AttachBone>
				  <Components>
					<Item>
					  <Name>COMPONENT_MICROSMG_VARMOD_LUXE</Name>
					  <Default value="false" />
					</Item>
				  </Components>
				</Item>
			  </AttachPoints>
			  <GunFeedBone />
			  <TargetSequenceGroup />
			  <WeaponFlags>CarriedInHand Automatic Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim AnimReload AnimCrouchFire TreatAsOneHandedInCover UsableOnFoot UsableInCover AllowEarlyExitFromFireAnimAfterBulletFired NoLeftHandIKWhenBlocked AllowCloseQuarterKills HasLowCoverReloads HasLowCoverSwaps UseLeftHandIkWhenAiming QuitTransitionToIdleIntroOnWeaponChange DisableLeftHandIkWhenOnFoot UseFPSAimIK UseFPSSecondaryMotion UseAlternateFPDrivebyClipset FPSOnlyExitFireAnimAfterRecoilEnds</WeaponFlags>
			  <TintSpecValues ref="TINT_DEFAULT" />
			  <FiringPatternAliases ref="FIRING_PATTERN_SMG" />
			  <ReloadUpperBodyFixupExpressionData ref="default" />
			  <AmmoDiminishingRate value="3" />
			  <AimingBreathingAdditiveWeight value="1.000000" />
			  <FiringBreathingAdditiveWeight value="1.000000" />
			  <StealthAimingBreathingAdditiveWeight value="1.000000" />
			  <StealthFiringBreathingAdditiveWeight value="1.000000" />
			  <AimingLeanAdditiveWeight value="1.000000" />
			  <FiringLeanAdditiveWeight value="1.000000" />
			  <StealthAimingLeanAdditiveWeight value="1.000000" />
			  <StealthFiringLeanAdditiveWeight value="1.000000" />
			  <ExpandPedCapsuleRadius value="0.000000" />
			  <AudioCollisionHash />
			  <HudDamage value="25" />
			  <HudSpeed value="70" />
			  <HudCapacity value="20" />
			  <HudAccuracy value="30" />
			  <HudRange value="30" />
			</Item>
			<Item type="CWeaponInfo">
			  <Name>WEAPON_SMG</Name>
			  <Model>w_sb_smg</Model>
			  <Audio>AUDIO_ITEM_SMG</Audio>
			  <Slot>SLOT_SMG</Slot>
			  <DamageType>BULLET</DamageType>
			  <Explosion>
				<Default>DONTCARE</Default>
				<HitCar>DONTCARE</HitCar>
				<HitTruck>DONTCARE</HitTruck>
				<HitBike>DONTCARE</HitBike>
				<HitBoat>DONTCARE</HitBoat>
				<HitPlane>DONTCARE</HitPlane>
			  </Explosion>
			  <FireType>INSTANT_HIT</FireType>
			  <WheelSlot>WHEEL_SMG</WheelSlot>
			  <Group>GROUP_SMG</Group>
			  <AmmoInfo ref="AMMO_PISTOL" />
			  <AimingInfo ref="RIFLE_LO_BASE_STRAFE" />
			  <ClipSize value="30" />
			  <AccuracySpread value="2.500000" />
			  <AccurateModeAccuracyModifier value="0.300000" />
			  <RunAndGunAccuracyModifier value="2.000000" />
			  <RunAndGunAccuracyMinOverride value="-1.000000" />
			  <RecoilAccuracyMax value="1.500000" />
			  <RecoilErrorTime value="3.000000" />
			  <RecoilRecoveryRate value="4.000000" />
			  <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
			  <MinHeadShotDistanceAI value="1000.000000" />
			  <MaxHeadShotDistanceAI value="1000.000000" />
			  <HeadShotDamageModifierAI value="1000.000000" />
			  <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
			  <MinHeadShotDistancePlayer value="5.000000" />
			  <MaxHeadShotDistancePlayer value="40.000000" />
			  <HeadShotDamageModifierPlayer value="18.000000" />
			  <Damage value="22.000000" />
			  <DamageTime value="0.000000" />
			  <DamageTimeInVehicle value="0.000000" />
			  <DamageTimeInVehicleHeadShot value="0.000000" />
			  <HitLimbsDamageModifier value="0.400000" />
			  <NetworkHitLimbsDamageModifier value="0.400000" />
			  <LightlyArmouredDamageModifier value="0.450000" />
			  <Force value="100.000000" />
			  <ForceHitPed value="35.000000" />
			  <ForceHitVehicle value="150.000000" />
			  <ForceHitFlyingHeli value="150.000000" />
			  <OverrideForces>
				<Item>
				  <BoneTag>BONETAG_HEAD</BoneTag>
				  <ForceFront value="0.000000" />
				  <ForceBack value="0.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_NECK</BoneTag>
				  <ForceFront value="0.000000" />
				  <ForceBack value="0.000000" />
				</Item>	   
				<Item>
				  <BoneTag>BONETAG_L_CLAVICLE</BoneTag>
				  <ForceFront value="10.000000" />
				  <ForceBack value="10.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_R_CLAVICLE</BoneTag>
				  <ForceFront value="10.000000" />
				  <ForceBack value="10.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_STOMACH</BoneTag>
				  <ForceFront value="50.000000" />
				  <ForceBack value="30.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_L_HAND</BoneTag>
				  <ForceFront value="10.000000" />
				  <ForceBack value="20.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_R_HAND</BoneTag>
				  <ForceFront value="10.000000" />
				  <ForceBack value="20.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_L_THIGH</BoneTag>
				  <ForceFront value="4.000000" />
				  <ForceBack value="1.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_R_THIGH</BoneTag>
				  <ForceFront value="4.000000" />
				  <ForceBack value="1.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_L_CALF</BoneTag>
				  <ForceFront value="2.000000" />
				  <ForceBack value="4.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_R_CALF</BoneTag>
				  <ForceFront value="2.000000" />
				  <ForceBack value="4.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_L_FOOTFRONT</BoneTag>
				  <ForceFront value="10.000000" />
				  <ForceBack value="2.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_R_FOOTFRONT</BoneTag>
				  <ForceFront value="10.000000" />
				  <ForceBack value="2.000000" />
				</Item>	  	  
				<Item>
				  <BoneTag>BONETAG_L_FOOT</BoneTag>
				  <ForceFront value="2.000000" />
				  <ForceBack value="4.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_L_FOOT</BoneTag>
				  <ForceFront value="2.000000" />
				  <ForceBack value="4.000000" />
				</Item>
			  </OverrideForces>
			  <ForceMaxStrengthMult value="1.000000" />
			  <ForceFalloffRangeStart value="0.000000" />
			  <ForceFalloffRangeEnd value="50.000000" />
			  <ForceFalloffMin value="1.000000" />
			  <ProjectileForce value="0.000000" />
			  <FragImpulse value="500.000000" />
			  <Penetration value="0.060000" />
			  <VerticalLaunchAdjustment value="0.000000" />
			  <DropForwardVelocity value="0.000000" />
			  <Speed value="400.000000" />
			  <BulletsInBatch value="1" />
			  <BatchSpread value="0.000000" />
			  <ReloadTimeMP value="-1.000000" />
			  <ReloadTimeSP value="-1.000000" />
			  <VehicleReloadTime value="0.700000" />
			  <AnimReloadRate value="0.800000" />
			  <BulletsPerAnimLoop value="1" />
			  <TimeBetweenShots value="0.118000" />
			  <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
			  <SpinUpTime value="0.000000" />
			  <SpinTime value="0.000000" />
			  <SpinDownTime value="0.000000" />
			  <AlternateWaitTime value="-1.000000" />
			  <BulletBendingNearRadius value="0.000000" />
			  <BulletBendingFarRadius value="0.750000" />
			  <BulletBendingZoomedRadius value="0.375000" />
			  <FirstPersonBulletBendingNearRadius value="0.000000" />
			  <FirstPersonBulletBendingFarRadius value="0.750000" />
			  <FirstPersonBulletBendingZoomedRadius value="0.375000" />
			  <Fx>
				<EffectGroup>WEAPON_EFFECT_GROUP_SMG</EffectGroup>
				<FlashFx>muz_stungun</FlashFx>
				<FlashFxAlt>muz_pistol</FlashFxAlt>
				<FlashFxFP />
				<FlashFxAltFP />
				<MuzzleSmokeFx>muz_smoking_barrel_minigun</MuzzleSmokeFx>
				<MuzzleSmokeFxFP />
				<MuzzleSmokeFxMinLevel value="0.300000" />
				<MuzzleSmokeFxIncPerShot value="1.5" />
				<MuzzleSmokeFxDecPerSec value="0.05" />
				<ShellFx>eject_auto</ShellFx>
				<ShellFxFP>eject_smg_fp</ShellFxFP>
				<TracerFx />
				<PedDamageHash>BulletSmall</PedDamageHash>
				<TracerFxChanceSP value="0.150000" />
				<TracerFxChanceMP value="0.750000" />
				<FlashFxChanceSP value="1.000000" />
				<FlashFxChanceMP value="1.000000" />
				<FlashFxAltChance value="0.5" />
				<FlashFxScale value="1.0" />
				<FlashFxLightEnabled value="true" />
				<FlashFxLightCastsShadows value="false" />
				<FlashFxLightOffsetDist value="0.000000" />
				<FlashFxLightRGBAMin x="255.000000" y="93.000000" z="25.000000" />
				<FlashFxLightRGBAMax x="255.000000" y="100.000000" z="50.000000" />
				<FlashFxLightIntensityMinMax x="4.000000" y="11.000000" />
				<FlashFxLightRangeMinMax x="5.500000" y="11.000000" />
				<FlashFxLightFalloffMinMax x="1024.000000" y="1536.000000" />
				<GroundDisturbFxEnabled value="true" />
				<GroundDisturbFxDist value="1.500000" />
				<GroundDisturbFxNameDefault>weap_hvy_turbulance_default</GroundDisturbFxNameDefault>
				<GroundDisturbFxNameSand>weap_hvy_turbulance_sand</GroundDisturbFxNameSand>
				<GroundDisturbFxNameDirt>weap_hvy_turbulance_dirt</GroundDisturbFxNameDirt>
				<GroundDisturbFxNameWater>weap_hvy_turbulance_water</GroundDisturbFxNameWater>
				<GroundDisturbFxNameFoliage>weap_hvy_turbulance_foliage</GroundDisturbFxNameFoliage>          
				</Fx>
			  <InitialRumbleDuration value="120" />
			  <InitialRumbleIntensity value="0.150000" />
			  <InitialRumbleIntensityTrigger value="0.900000" />
			  <RumbleDuration value="95" />
			  <RumbleIntensity value="0.120000" />
			  <RumbleIntensityTrigger value="0.700000" />
			  <RumbleDamageIntensity value="1.000000" />
		  <InitialRumbleDurationFps value="120" />
			  <InitialRumbleIntensityFps value="0.750000" />
			  <RumbleDurationFps value="80" />
			  <RumbleIntensityFps value="0.380000" />
			  <NetworkPlayerDamageModifier value="1.000000" />
			  <NetworkPedDamageModifier value="1.000000" />
			  <NetworkHeadShotPlayerDamageModifier value="2.500000" />
			  <LockOnRange value="55.000000" />
			  <WeaponRange value="200.000000" />
			  <BulletDirectionOffsetInDegrees value="0.000000" />
			  <AiSoundRange value="-1.000000" />
			  <AiPotentialBlastEventRange value="-1.000000" />
			  <DamageFallOffRangeMin value="40.000000" />
			  <DamageFallOffRangeMax value="120.000000" />
			  <DamageFallOffModifier value="0.300000" />
			  <VehicleWeaponHash />
			  <DefaultCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</DefaultCameraHash>
			  <CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
			  <CoverReadyToFireCameraHash />
			  <RunAndGunCameraHash>DEFAULT_THIRD_PERSON_PED_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
			  <CinematicShootingCameraHash>DEFAULT_THIRD_PERSON_PED_CINEMATIC_SHOOTING_CAMERA</CinematicShootingCameraHash>
			  <AlternativeOrScopedCameraHash />
			  <RunAndGunAlternativeOrScopedCameraHash />
			  <CinematicShootingAlternativeOrScopedCameraHash />
			  <CameraFov value="45.000000"/>
			  <FirstPersonAimFovMin value="53.000000"/>
			  <FirstPersonAimFovMax value="53.000000"/>
			  <FirstPersonScopeFov value="42.00000"/>
			  <FirstPersonScopeAttachmentFov value="20.00000"/>
			  <FirstPersonRNGOffset x="-0.075000" y="0.000000" z="0.070000"/>
			  <FirstPersonRNGRotationOffset x="-6.500000" y="-0.500000" z="-4.700000"/>
			  <FirstPersonLTOffset x="-0.01500000" y="-13.80000000" z="0.0300000"/>
			  <FirstPersonLTRotationOffset x="-4.50000000" y="-30.0000000" z="-1.300000"/>
			  <FirstPersonScopeOffset x="0.00000" y="0.0800" z="-0.014"/>
			  <FirstPersonScopeAttachmentOffset x="0.00000" y="0.15000" z="-0.02800"/>
			  <FirstPersonScopeRotationOffset x="-0.60000" y="0.0000" z="0.0000"/>
			  <FirstPersonScopeAttachmentRotationOffset x="0.00000" y="0.0000" z="0.0000"/>
			  <FirstPersonAsThirdPersonIdleOffset x="-0.100000" y="0.050000" z="-0.05"/>
			  <FirstPersonAsThirdPersonRNGOffset x="-0.025000" y="0.000000" z="-0.075000"/>
			  <FirstPersonAsThirdPersonLTOffset x="0.025000" y="0.100000" z="-0.0750000"/>
			  <FirstPersonAsThirdPersonScopeOffset x="0.0900" y="0.00000" z="-0.03000"/>
			  <FirstPersonAsThirdPersonWeaponBlockedOffset x="-0.0500000" y="0.100000" z="-0.050000"/>
			  <FirstPersonDofSubjectMagnificationPowerFactorNear value="1.00000"/>
			  <FirstPersonDofMaxNearInFocusDistance value="0.000000"/>
			  <FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000"/>
			  <FirstPersonScopeAttachmentData>
				<Item>
				  <Name>COMPONENT_AT_SIGHTS_SMG</Name>
				  <FirstPersonScopeAttachmentFov value="35.00000" />
				  <FirstPersonScopeAttachmentOffset x="0.000000" y="0.125000" z="-0.024000" />
				  <FirstPersonScopeAttachmentRotationOffset x="0.00000" y="0.0000" z="0.0000" />
				</Item>
			  </FirstPersonScopeAttachmentData>					   
			  <ZoomFactorForAccurateMode value="1.300000" />
			  <RecoilShakeHash>ASSAULT_RIFLE_RECOIL_SHAKE</RecoilShakeHash>
			  <RecoilShakeHashFirstPerson>CARBINE_RIFLE_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
			  <AccuracyOffsetShakeHash>CARBINE_RIFLE_ACCURACY_OFFSET_SHAKE</AccuracyOffsetShakeHash>
			  <MinTimeBetweenRecoilShakes value="20" />
			  <RecoilShakeAmplitude value="0.900000" />
			  <ExplosionShakeAmplitude value="-1.000000" />
			  <IkRecoilDisplacement value="0.001" />
			  <IkRecoilDisplacementScope value="0.001" />
			  <IkRecoilDisplacementScaleBackward value="1.5" />
			  <IkRecoilDisplacementScaleVertical value="1.5" />
			  <ReticuleHudPosition x="0.000000" y="0.000000" />
			  <AimOffsetMin x="0.210000" y="0.200000" z="0.600000" />
			  <AimProbeLengthMin value="0.400000" />
			  <AimOffsetMax x="0.160000" y="-0.200000" z="0.450000" />
			  <AimProbeLengthMax value="0.325000" />
					<AimOffsetMinFPSIdle x="0.162000" y="0.225000" z="0.052000" />
			<AimOffsetMedFPSIdle x="0.187000" y="0.197000" z="0.321000" />
			<AimOffsetMaxFPSIdle x="0.155000" y="0.038000" z="0.364000" />
				<AimOffsetEndPosMinFPSIdle x="-0.284000" y="0.612000" z="-0.205000" />
			<AimOffsetEndPosMedFPSIdle x="-0.178000" y="0.639000" z="0.616000" />
			<AimOffsetEndPosMaxFPSIdle x="-0.21700" y="-0.096000" z="0.887000" />
			<AimOffsetMinFPSLT x="0.180000" y="0.231000" z="0.669000" />
			<AimOffsetMaxFPSLT x="0.048000" y="-0.225000" z="0.409000" />
			<AimOffsetMinFPSRNG x="0.120000" y="0.275000" z="0.509000" />
			<AimOffsetMaxFPSRNG x="0.138000" y="-0.212000" z="0.518000" />
			<AimOffsetMinFPSScope x="0.090000" y="0.078000" z="0.531000" />
			<AimOffsetMaxFPSScope x="0.006000" y="-0.059000" z="0.694000" />
			  <TorsoAimOffset x="-1.100000" y="0.550000" />
			  <TorsoCrouchedAimOffset x="0.200000" y="0.100000" />
			  <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
			  <ReticuleMinSizeStanding value="0.750000" />
			  <ReticuleMinSizeCrouched value="0.600000" />
			  <ReticuleScale value="0.300000" />
			  <ReticuleStyleHash>WEAPONTYPE_SMG</ReticuleStyleHash>
			  <FirstPersonReticuleStyleHash />
			  <PickupHash>PICKUP_WEAPON_SMG</PickupHash>
			  <MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
			  <HumanNameHash>WT_SMG</HumanNameHash>
			  <MovementModeConditionalIdle>MMI_2Handed</MovementModeConditionalIdle>
			  <StatName>SMG</StatName>
			  <KnockdownCount value="-1" />
			  <KillshotImpulseScale value="1.000000" />
			  <NmShotTuningSet>Mini</NmShotTuningSet>
			  <AttachPoints>
				<Item>
				  <AttachBone>WAPClip</AttachBone>
				  <Components>
					<Item>
					  <Name>COMPONENT_SMG_CLIP_01</Name>
					  <Default value="true" />
					</Item>
					<Item>
					  <Name>COMPONENT_SMG_CLIP_02</Name>
					  <Default value="false" />
					</Item>
					<Item>
					  <Name>COMPONENT_SMG_CLIP_03</Name>
					  <Default value="false" />
					</Item>
				  </Components>
				</Item>
				<Item>
				  <AttachBone>WAPFlshLasr</AttachBone>
				  <Components>
					<Item>
						<Name>COMPONENT_AT_AR_FLSH</Name>
						<Default value="false"/>
					</Item>
					<Item>
						<Name>COMPONENT_AT_AR_LASR_R</Name>
						<Default value="false"/>
					</Item>
					<Item>
						<Name>COMPONENT_AT_AR_LASR_G</Name>
						<Default value="false"/>
					</Item>
				  </Components>
				</Item>
				<Item>
				  <AttachBone>WAPScop_2</AttachBone>
				  <Components>
					<Item>
					  <Name>COMPONENT_AT_SCOPE_MACRO_02</Name>
					  <Default value="false" />
					</Item>
					<Item>
					  <Name>COMPONENT_AT_SIGHTS_SMG</Name>
					  <Default value="false" />
					</Item>
				  </Components>
				</Item>
				<Item>
				  <AttachBone>WAPSupp</AttachBone>
				  <Components>
					<Item>
					  <Name>COMPONENT_AT_PI_SUPP</Name>
					  <Default value="false" />
					</Item>
				  </Components>
				</Item>
				<Item>
				  <AttachBone>gun_root</AttachBone>
				  <Components>
					<Item>
					  <Name>COMPONENT_SMG_VARMOD_LUXE</Name>
					  <Default value="false" />
					</Item>
				  </Components>
				</Item>
				<Item>
				  <AttachBone>gun_gripr</AttachBone>
				  <Components>
					<Item>
					  <Name>COMPONENT_GUNRUN_MK2_UPGRADE</Name>
					  <Default value="false" />
					</Item>
				  </Components>
				</Item>
			  </AttachPoints>
			  <GunFeedBone />
			  <TargetSequenceGroup />
			  <WeaponFlags>CarriedInHand Automatic Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim TwoHanded AnimReload AnimCrouchFire UsableOnFoot UsableInCover AllowEarlyExitFromFireAnimAfterBulletFired AllowCloseQuarterKills HasLowCoverReloads HasLowCoverSwaps TorsoIKForWeaponBlock UseFPSAimIK UseFPSSecondaryMotion FPSOnlyExitFireAnimAfterRecoilEnds</WeaponFlags>
			  <TintSpecValues ref="TINT_DEFAULT" />
			  <FiringPatternAliases ref="FIRING_PATTERN_SMG" />
			  <ReloadUpperBodyFixupExpressionData ref="default" />
			  <AmmoDiminishingRate value="3" />
			  <AimingBreathingAdditiveWeight value="1.000000" />
			  <FiringBreathingAdditiveWeight value="1.000000" />
			  <StealthAimingBreathingAdditiveWeight value="1.000000" />
			  <StealthFiringBreathingAdditiveWeight value="1.000000" />
			  <AimingLeanAdditiveWeight value="1.000000" />
			  <FiringLeanAdditiveWeight value="1.000000" />
			  <StealthAimingLeanAdditiveWeight value="1.000000" />
			  <StealthFiringLeanAdditiveWeight value="1.000000" />
			  <ExpandPedCapsuleRadius value="0.000000" />
			  <AudioCollisionHash />
			  <HudDamage value="35" />
			  <HudSpeed value="50" />
			  <HudCapacity value="20" />
			  <HudAccuracy value="55" />
			  <HudRange value="35" />
			</Item>
			<Item type="CWeaponInfo">
			 <Name>WEAPON_ASSAULTSMG</Name>
			  <Model>w_sb_assaultsmg</Model>
			  <Audio>AUDIO_ITEM_ASSAULTSMG</Audio>
			  <Slot>SLOT_ASSAULTSMG</Slot>
			  <DamageType>BULLET</DamageType>
			  <Explosion>
				<Default>DONTCARE</Default>
				<HitCar>DONTCARE</HitCar>
				<HitTruck>DONTCARE</HitTruck>
				<HitBike>DONTCARE</HitBike>
				<HitBoat>DONTCARE</HitBoat>
				<HitPlane>DONTCARE</HitPlane>
			  </Explosion>
			  <FireType>INSTANT_HIT</FireType>
			  <WheelSlot>WHEEL_SMG</WheelSlot>
			  <Group>GROUP_SMG</Group>
			  <AmmoInfo ref="AMMO_PISTOL" />
			  <AimingInfo ref="SMG_2H_BASE_STRAFE" />
			  <ClipSize value="30" />
			  <AccuracySpread value="3.000000" />
			  <AccurateModeAccuracyModifier value="0.400000" />
			  <RunAndGunAccuracyModifier value="2.000000" />
			  <RunAndGunAccuracyMinOverride value="-1.000000" />
			  <RecoilAccuracyMax value="2.000000" />
			  <RecoilErrorTime value="4.000000" />
			  <RecoilRecoveryRate value="3.500000" />
			  <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
			  <MinHeadShotDistanceAI value="1000.000000" />
			  <MaxHeadShotDistanceAI value="1000.000000" />
			  <HeadShotDamageModifierAI value="1000.000000" />
			  <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
			  <MinHeadShotDistancePlayer value="5.000000" />
			  <MaxHeadShotDistancePlayer value="40.000000" />
			  <HeadShotDamageModifierPlayer value="18.000000" />
			  <Damage value="30.000000" />
			  <DamageTime value="0.000000" />
			  <DamageTimeInVehicle value="0.000000" />
			  <DamageTimeInVehicleHeadShot value="0.000000" />
			  <HitLimbsDamageModifier value="0.600000" />
			  <NetworkHitLimbsDamageModifier value="0.600000" />
			  <LightlyArmouredDamageModifier value="0.800000" />
			  <Force value="150.000000" />
			  <ForceHitPed value="40.000000" />
			  <ForceHitVehicle value="150.000000" />
			  <ForceHitFlyingHeli value="150.000000" />
			  <OverrideForces>
				<Item>
				  <BoneTag>BONETAG_HEAD</BoneTag>
				  <ForceFront value="10.000000" />
				  <ForceBack value="10.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_NECK</BoneTag>
				  <ForceFront value="10.000000" />
				  <ForceBack value="10.000000" />
				</Item>	   
				<Item>
				  <BoneTag>BONETAG_L_CLAVICLE</BoneTag>
				  <ForceFront value="10.000000" />
				  <ForceBack value="10.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_R_CLAVICLE</BoneTag>
				  <ForceFront value="10.000000" />
				  <ForceBack value="10.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_STOMACH</BoneTag>
				  <ForceFront value="50.000000" />
				  <ForceBack value="30.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_L_HAND</BoneTag>
				  <ForceFront value="10.000000" />
				  <ForceBack value="20.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_R_HAND</BoneTag>
				  <ForceFront value="10.000000" />
				  <ForceBack value="20.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_L_THIGH</BoneTag>
				  <ForceFront value="4.000000" />
				  <ForceBack value="1.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_R_THIGH</BoneTag>
				  <ForceFront value="4.000000" />
				  <ForceBack value="1.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_L_CALF</BoneTag>
				  <ForceFront value="2.000000" />
				  <ForceBack value="4.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_R_CALF</BoneTag>
				  <ForceFront value="2.000000" />
				  <ForceBack value="4.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_L_FOOTFRONT</BoneTag>
				  <ForceFront value="10.000000" />
				  <ForceBack value="2.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_R_FOOTFRONT</BoneTag>
				  <ForceFront value="10.000000" />
				  <ForceBack value="2.000000" />
				</Item>	  	  
				<Item>
				  <BoneTag>BONETAG_L_FOOT</BoneTag>
				  <ForceFront value="2.000000" />
				  <ForceBack value="4.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_L_FOOT</BoneTag>
				  <ForceFront value="2.000000" />
				  <ForceBack value="4.000000" />
				</Item>
			  </OverrideForces>
			  <ForceMaxStrengthMult value="1.000000" />
			  <ForceFalloffRangeStart value="0.000000" />
			  <ForceFalloffRangeEnd value="50.000000" />
			  <ForceFalloffMin value="1.000000" />
			  <ProjectileForce value="0.000000" />
			  <FragImpulse value="500.000000" />
			  <Penetration value="0.150000" />
			  <VerticalLaunchAdjustment value="0.000000" />
			  <DropForwardVelocity value="0.000000" />
			  <Speed value="450.000000" />
			  <BulletsInBatch value="1" />
			  <BatchSpread value="0.000000" />
			  <ReloadTimeMP value="-1.000000" />
			  <ReloadTimeSP value="-1.000000" />
			  <VehicleReloadTime value="0.800000" />
			  <AnimReloadRate value="0.800000" />
			  <BulletsPerAnimLoop value="1" />
			  <TimeBetweenShots value="0.080000" />
			  <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
			  <SpinUpTime value="0.000000" />
			  <SpinTime value="0.000000" />
			  <SpinDownTime value="0.000000" />
			  <AlternateWaitTime value="-1.000000" />
			  <BulletBendingNearRadius value="0.000000" />
			  <BulletBendingFarRadius value="0.750000" />
			  <BulletBendingZoomedRadius value="0.375000" />
			  <FirstPersonBulletBendingNearRadius value="0.000000" />
			  <FirstPersonBulletBendingFarRadius value="0.750000" />
			  <FirstPersonBulletBendingZoomedRadius value="0.375000" />
			  <Fx>
				<EffectGroup>WEAPON_EFFECT_GROUP_SMG</EffectGroup>
				<FlashFx>muz_stungun</FlashFx>
				<FlashFxAlt>muz_assault_rifle_fp</FlashFxAlt>
				<FlashFxFP />
				<FlashFxAltFP />
				<MuzzleSmokeFx>muz_smoking_barrel_minigun</MuzzleSmokeFx>
				<MuzzleSmokeFxFP>muz_smoking_barrel_minigun</MuzzleSmokeFxFP>
				<MuzzleSmokeFxMinLevel value="0.300000" />
				<MuzzleSmokeFxIncPerShot value="1.5" />
				<MuzzleSmokeFxDecPerSec value="0.05" />
				<ShellFx>eject_auto</ShellFx>
				<ShellFxFP>eject_smg_fp</ShellFxFP>
				<TracerFx />
				<PedDamageHash>BulletSmall</PedDamageHash>
				<TracerFxChanceSP value="0.150000" />
				<TracerFxChanceMP value="0.750000" />
				<FlashFxChanceSP value="1.000000" />
				<FlashFxChanceMP value="1.000000" />
				<FlashFxAltChance value="0.28" />
				<FlashFxScale value="1.1" />
				<FlashFxLightEnabled value="true" />
				<FlashFxLightCastsShadows value="false" />
				<FlashFxLightOffsetDist value="0.000000" />
				<FlashFxLightRGBAMin x="255.000000" y="93.000000" z="25.000000" />
				<FlashFxLightRGBAMax x="255.000000" y="100.000000" z="50.000000" />
				<FlashFxLightIntensityMinMax x="5.000000" y="10.000000" />
				<FlashFxLightRangeMinMax x="7.00000" y="12.500000" />
				<FlashFxLightFalloffMinMax x="1024.000000" y="1536.000000" />
				<GroundDisturbFxEnabled value="true" />
				<GroundDisturbFxDist value="1.500000" />
				<GroundDisturbFxNameDefault>weap_hvy_turbulance_default</GroundDisturbFxNameDefault>
				<GroundDisturbFxNameSand>weap_hvy_turbulance_sand</GroundDisturbFxNameSand>
				<GroundDisturbFxNameDirt>weap_hvy_turbulance_dirt</GroundDisturbFxNameDirt>
				<GroundDisturbFxNameWater>weap_hvy_turbulance_water</GroundDisturbFxNameWater>
				<GroundDisturbFxNameFoliage>weap_hvy_turbulance_foliage</GroundDisturbFxNameFoliage>
			  </Fx>
			  <InitialRumbleDuration value="120" />
			  <InitialRumbleIntensity value="0.150000" />
			  <InitialRumbleIntensityTrigger value="0.900000" />
			  <RumbleDuration value="80" />
			  <RumbleIntensity value="0.480000" />
			  <RumbleIntensityTrigger value="0.650000" />
			  <RumbleDamageIntensity value="1.000000" />
			  <InitialRumbleDurationFps value="100" />
			  <InitialRumbleIntensityFps value="0.900000" />
			  <RumbleDurationFps value="95" />
			  <RumbleIntensityFps value="0.900000" />
			  <NetworkPlayerDamageModifier value="1.000000" />
			  <NetworkPedDamageModifier value="1.000000" />
			  <NetworkHeadShotPlayerDamageModifier value="2.500000" />
			  <LockOnRange value="100.000000" />
			  <WeaponRange value="200.000000" />
			  <BulletDirectionOffsetInDegrees value="0.000000" />
			  <AiSoundRange value="-1.000000" />
			  <AiPotentialBlastEventRange value="-1.000000" />
			  <DamageFallOffRangeMin value="0.000000" />
			  <DamageFallOffRangeMax value="0.000000" />
			  <DamageFallOffModifier value="1.000000" />
			  <VehicleWeaponHash />
			  <DefaultCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</DefaultCameraHash>
			  <CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
			  <CoverReadyToFireCameraHash />
			  <RunAndGunCameraHash>DEFAULT_THIRD_PERSON_PED_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
			  <CinematicShootingCameraHash>DEFAULT_THIRD_PERSON_PED_CINEMATIC_SHOOTING_CAMERA</CinematicShootingCameraHash>
			  <AlternativeOrScopedCameraHash />
			  <RunAndGunAlternativeOrScopedCameraHash />
			  <CinematicShootingAlternativeOrScopedCameraHash />
			  <CameraFov value="45.000000" />
			  <FirstPersonAimFovMin value="53.000000" />
			  <FirstPersonAimFovMax value="53.000000" />
			  <FirstPersonScopeFov value="42.00000"/>
			  <FirstPersonScopeAttachmentFov value="20.00000"/>
			  <FirstPersonRNGOffset x="-0.075000" y="0.000000" z="0.070000" />
			  <FirstPersonRNGRotationOffset x="-6.500000" y="-0.500000" z="-5.000000" />
			  <FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
			  <FirstPersonLTRotationOffset x="-1.700000" y="0.000000" z="-1.500000" />
			  <FirstPersonScopeOffset x="0.00200" y="0.1500" z="-0.0110" />
			  <FirstPersonScopeAttachmentOffset x="0.00100" y="0.09000" z="-0.03200" />
			  <FirstPersonScopeRotationOffset x="-0.40000" y="0.0000" z="0.0000" />
			  <FirstPersonScopeAttachmentRotationOffset x="0.00000" y="0.0000" z="0.0000" />
			  <FirstPersonAsThirdPersonIdleOffset x="-0.07500000" y="0.000000" z="-0.05" />
			  <FirstPersonAsThirdPersonRNGOffset x="-0.025000" y="0.000000" z="-0.075000" />
			  <FirstPersonAsThirdPersonLTOffset x="0.025000" y="0.100000" z="-0.10000" />
			  <FirstPersonAsThirdPersonScopeOffset x="0.0700" y="-0.050000" z="0.000" />
			  <FirstPersonAsThirdPersonWeaponBlockedOffset x="-0.0500000" y="0.100000" z="-0.050000" />
			  <FirstPersonDofSubjectMagnificationPowerFactorNear value="1.035000" />
			  <FirstPersonDofMaxNearInFocusDistance value="0.000000" />
			  <FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
			  <ZoomFactorForAccurateMode value="1.300000" />
			  <RecoilShakeHash>CARBINE_RIFLE_RECOIL_SHAKE</RecoilShakeHash>
			  <RecoilShakeHashFirstPerson>FPS_ASSAULT_RIFLE_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
			  <AccuracyOffsetShakeHash>CARBINE_RIFLE_ACCURACY_OFFSET_SHAKE</AccuracyOffsetShakeHash>
			  <MinTimeBetweenRecoilShakes value="30" />
			  <RecoilShakeAmplitude value="1.000000" />
			  <ExplosionShakeAmplitude value="-1.000000" />
			  <IkRecoilDisplacement value="0.002" />
			  <IkRecoilDisplacementScope value="0.002" />
			  <IkRecoilDisplacementScaleBackward value="8.0" />
			  <IkRecoilDisplacementScaleVertical value="1.0" />
			  <ReticuleHudPosition x="0.000000" y="0.000000" />
			  <AimOffsetMin x="0.200000" y="0.200000" z="0.200000" />
			  <AimProbeLengthMin value="0.400000" />
			  <AimOffsetMax x="-0.200000" y="-0.200000" z="0.400000" />
			  <AimProbeLengthMax value="0.400000" />
					<AimOffsetMinFPSIdle x="0.162000" y="0.225000" z="0.052000" />
			<AimOffsetMedFPSIdle x="0.187000" y="0.197000" z="0.321000" />
			<AimOffsetMaxFPSIdle x="0.155000" y="0.038000" z="0.364000" />
				<AimOffsetEndPosMinFPSIdle x="-0.284000" y="0.612000" z="-0.205000" />
			<AimOffsetEndPosMedFPSIdle x="-0.178000" y="0.639000" z="0.616000" />
			<AimOffsetEndPosMaxFPSIdle x="-0.21700" y="-0.096000" z="0.887000" />
			<AimOffsetMinFPSLT x="0.180000" y="0.231000" z="0.669000" />
			<AimOffsetMaxFPSLT x="0.048000" y="-0.225000" z="0.409000" />
			<AimOffsetMinFPSRNG x="0.120000" y="0.275000" z="0.509000" />
			<AimOffsetMaxFPSRNG x="0.138000" y="-0.212000" z="0.518000" />
			<AimOffsetMinFPSScope x="0.090000" y="0.078000" z="0.531000" />
			<AimOffsetMaxFPSScope x="0.006000" y="-0.059000" z="0.694000" />
			  <TorsoAimOffset x="0.150000" y="0.550000" />
			  <TorsoCrouchedAimOffset x="0.200000" y="0.100000" />
			  <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
			  <ReticuleMinSizeStanding value="0.750000" />
			  <ReticuleMinSizeCrouched value="0.600000" />
			  <ReticuleScale value="0.300000" />
			  <ReticuleStyleHash>WEAPONTYPE_SMG</ReticuleStyleHash>
			  <FirstPersonReticuleStyleHash />
			  <PickupHash>PICKUP_WEAPON_ASSAULTSMG</PickupHash>
			  <MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
			  <HumanNameHash>WT_SMG_ASL</HumanNameHash>
			  <MovementModeConditionalIdle>MMI_2Handed_Short</MovementModeConditionalIdle>
			  <StatName>ASLTSMG</StatName>
			  <KnockdownCount value="-1" />
			  <KillshotImpulseScale value="1.000000" />
			  <NmShotTuningSet>Automatic</NmShotTuningSet>
			  <AttachPoints>
				<Item>
				  <AttachBone>WAPClip</AttachBone>
				  <Components>
					<Item>
					  <Name>COMPONENT_ASSAULTSMG_CLIP_01</Name>
					  <Default value="true" />
					</Item>
					<Item>
					  <Name>COMPONENT_ASSAULTSMG_CLIP_02</Name>
					  <Default value="false" />
					</Item>
				  </Components>
				</Item>
				<Item>
				  <AttachBone>WAPFlshLasr</AttachBone>
				  <Components>
					<Item>
					  <Name>COMPONENT_AT_AR_FLSH</Name>
					  <Default value="false" />
					</Item>
					<Item>
						<Name>COMPONENT_AT_PI_LASR_R</Name>
						<Default value="false"/>
					</Item>
					<Item>
						<Name>COMPONENT_AT_PI_LASR_G</Name>
						<Default value="false"/>
					</Item>
				  </Components>
				</Item>
				<Item>
				  <AttachBone>WAPScop_2</AttachBone>
				  <Components>
					<Item>
					  <Name>COMPONENT_AT_SCOPE_MACRO</Name>
					  <Default value="false" />
					</Item>
				  </Components>
				</Item>
				<Item>
				  <AttachBone>WAPSupp</AttachBone>
				  <Components>
					<Item>
					  <Name>COMPONENT_AT_AR_SUPP_02</Name>
					  <Default value="false" />
					</Item>
				  </Components>
				</Item>
				<Item>
				  <AttachBone>gun_root</AttachBone>
				  <Components>
					<Item>
					  <Name>COMPONENT_ASSAULTSMG_VARMOD_LOWRIDER</Name>
					  <Default value="false" />
					</Item>
				  </Components>
				</Item>
			  </AttachPoints>
			  <GunFeedBone />
			  <TargetSequenceGroup />
			  <WeaponFlags>CarriedInHand Automatic Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim  TwoHanded AnimReload AnimCrouchFire UsableOnFoot UsableInCover AllowEarlyExitFromFireAnimAfterBulletFired AllowCloseQuarterKills HasLowCoverReloads HasLowCoverSwaps UseLeftHandIkWhenAiming TorsoIKForWeaponBlock UseFPSAimIK UseFPSSecondaryMotion FPSOnlyExitFireAnimAfterRecoilEnds</WeaponFlags>
			  <TintSpecValues ref="TINT_DEFAULT" />
			  <FiringPatternAliases ref="FIRING_PATTERN_SMG" />
			  <ReloadUpperBodyFixupExpressionData ref="default" />
			  <AmmoDiminishingRate value="3" />
			  <AimingBreathingAdditiveWeight value="1.000000" />
			  <FiringBreathingAdditiveWeight value="1.000000" />
			  <StealthAimingBreathingAdditiveWeight value="1.000000" />
			  <StealthFiringBreathingAdditiveWeight value="1.000000" />
			  <AimingLeanAdditiveWeight value="1.000000" />
			  <FiringLeanAdditiveWeight value="1.000000" />
			  <StealthAimingLeanAdditiveWeight value="1.000000" />
			  <StealthFiringLeanAdditiveWeight value="1.000000" />
			  <ExpandPedCapsuleRadius value="0.000000" />
			  <AudioCollisionHash />
			  <HudDamage value="35" />
			  <HudSpeed value="45" />
			  <HudCapacity value="40" />
			  <HudAccuracy value="50" />
			  <HudRange value="38" />
			</Item>
			<Item type="CWeaponInfo">
			  <Name>WEAPON_ASSAULTRIFLE</Name>
			  <Model>W_AR_ASSAULTRIFLE</Model>
			  <Audio>AUDIO_ITEM_HEAVYRIFLE</Audio>
			  <Slot>SLOT_ASSAULTRIFLE</Slot>
			  <DamageType>BULLET</DamageType>
			  <Explosion>
				<Default>DONTCARE</Default>
				<HitCar>DONTCARE</HitCar>
				<HitTruck>DONTCARE</HitTruck>
				<HitBike>DONTCARE</HitBike>
				<HitBoat>DONTCARE</HitBoat>
				<HitPlane>DONTCARE</HitPlane>
			  </Explosion>
			  <FireType>INSTANT_HIT</FireType>
			  <WheelSlot>WHEEL_RIFLE</WheelSlot>
			  <Group>GROUP_RIFLE</Group>
			  <AmmoInfo ref="AMMO_7,62x39mm" />
			  <AimingInfo ref="RIFLE_HI_BASE_STRAFE" />
			  <ClipSize value="30" />
			  <AccuracySpread value="3.000000" />
			  <AccurateModeAccuracyModifier value="0.300000" />
			  <RunAndGunAccuracyModifier value="1.000000" />
			  <RunAndGunAccuracyMinOverride value="-1.000000" />
			  <RecoilAccuracyMax value="1.000000" />
			  <RecoilErrorTime value="2.000000" />
			  <RecoilRecoveryRate value="2.500000" />
			  <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
			  <MinHeadShotDistanceAI value="1000.000000" />
			  <MaxHeadShotDistanceAI value="1000.000000" />
			  <HeadShotDamageModifierAI value="1000.000000" />
			  <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
			  <MinHeadShotDistancePlayer value="5.000000" />
			  <MaxHeadShotDistancePlayer value="40.000000" />
			  <HeadShotDamageModifierPlayer value="18.000000" />
			  <Damage value="50.000000" />
			  <DamageTime value="0.000000" />
			  <DamageTimeInVehicle value="0.000000" />
			  <DamageTimeInVehicleHeadShot value="0.000000" />
			  <HitLimbsDamageModifier value="0.700000" />
			  <NetworkHitLimbsDamageModifier value="0.700000" />
			  <LightlyArmouredDamageModifier value="0.800000" />
			  <Force value="200.000000" />
			  <ForceHitPed value="65.000000" />
			  <ForceHitVehicle value="160.000000" />
			  <ForceHitFlyingHeli value="160.000000" />
			  <OverrideForces>
				<Item>
				  <BoneTag>BONETAG_HEAD</BoneTag>
				  <ForceFront value="21.000000" />
				  <ForceBack value="21.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_NECK</BoneTag>
				  <ForceFront value="21.000000" />
				  <ForceBack value="21.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_L_CLAVICLE</BoneTag>
				  <ForceFront value="1.000000" />
				  <ForceBack value="12.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_R_CLAVICLE</BoneTag>
				  <ForceFront value="12.000000" />
				  <ForceBack value="12.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_STOMACH</BoneTag>
				  <ForceFront value="60.000000" />
				  <ForceBack value="29.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_L_HAND</BoneTag>
				  <ForceFront value="20.000000" />
				  <ForceBack value="20.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_R_HAND</BoneTag>
				  <ForceFront value="20.000000" />
				  <ForceBack value="20.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_L_THIGH</BoneTag>
				  <ForceFront value="24.000000" />
				  <ForceBack value="10.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_R_THIGH</BoneTag>
				  <ForceFront value="24.000000" />
				  <ForceBack value="10.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_L_CALF</BoneTag>
				  <ForceFront value="12.000000" />
				  <ForceBack value="4.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_R_CALF</BoneTag>
				  <ForceFront value="12.000000" />
				  <ForceBack value="4.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_L_FOOTFRONT</BoneTag>
				  <ForceFront value="20.000000" />
				  <ForceBack value="2.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_R_FOOTFRONT</BoneTag>
				  <ForceFront value="20.000000" />
				  <ForceBack value="2.000000" />
				</Item>	  	  
				<Item>
				  <BoneTag>BONETAG_L_FOOT</BoneTag>
				  <ForceFront value="20.000000" />
				  <ForceBack value="4.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_L_FOOT</BoneTag>
				  <ForceFront value="20.000000" />
				  <ForceBack value="4.000000" />
				</Item>
			  </OverrideForces>
			  <ForceMaxStrengthMult value="1.000000" />
			  <ForceFalloffRangeStart value="0.000000" />
			  <ForceFalloffRangeEnd value="50.000000" />
			  <ForceFalloffMin value="1.000000" />
			  <ProjectileForce value="0.000000" />
			  <FragImpulse value="600.000000" />
			  <Penetration value="0.150000" />
			  <VerticalLaunchAdjustment value="0.000000" />
			  <DropForwardVelocity value="0.000000" />
			  <Speed value="600.000000" />
			  <BulletsInBatch value="1" />
			  <BatchSpread value="0.000000" />
			  <ReloadTimeMP value="-1.000000" />
			  <ReloadTimeSP value="-1.000000" />
			  <VehicleReloadTime value="1.000000" />
			  <AnimReloadRate value="0.800000" />
			  <BulletsPerAnimLoop value="1" />
			  <TimeBetweenShots value="0.080000" />
			  <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
			  <SpinUpTime value="0.000000" />
			  <SpinTime value="0.000000" />
			  <SpinDownTime value="0.000000" />
			  <AlternateWaitTime value="-1.000000" />
			  <BulletBendingNearRadius value="0.000000" />
			  <BulletBendingFarRadius value="0.750000" />
			  <BulletBendingZoomedRadius value="0.375000" />
			  <FirstPersonBulletBendingNearRadius value="0.000000" />
			  <FirstPersonBulletBendingFarRadius value="0.750000" />
			  <FirstPersonBulletBendingZoomedRadius value="0.375000" />
			  <Fx>
				<EffectGroup>WEAPON_EFFECT_GROUP_RIFLE_SNIPER</EffectGroup>
				<FlashFx>muz_shotgun</FlashFx>
				<FlashFxAlt>muz_stungun</FlashFxAlt>
				<FlashFxFP />
				<FlashFxAltFP />
				<MuzzleSmokeFx>muz_smoking_barrel_minigun</MuzzleSmokeFx>
				<MuzzleSmokeFxFP />
				<MuzzleSmokeFxMinLevel value="8.300000" />
				<MuzzleSmokeFxIncPerShot value="1.5" />
				<MuzzleSmokeFxDecPerSec value="0.04" />
				<ShellFx>eject_auto</ShellFx>
				<ShellFxFP>eject_auto_fp</ShellFxFP>
				<TracerFx />
				<PedDamageHash>BulletLarge</PedDamageHash>
				<TracerFxChanceSP value="0.150000" />
				<TracerFxChanceMP value="0.750000" />
				<FlashFxChanceSP value="1.000000" />
				<FlashFxChanceMP value="1.000000" />
				<FlashFxAltChance value="0.50000" />
				<FlashFxScale value="1.300000" />
				<FlashFxLightEnabled value="true" />
				<FlashFxLightCastsShadows value="false" />
				<FlashFxLightOffsetDist value="0.000000" />
				<FlashFxLightRGBAMin x="255.000000" y="93.000000" z="25.000000" />
				<FlashFxLightRGBAMax x="255.000000" y="100.000000" z="50.000000" />
				<FlashFxLightIntensityMinMax x="4.000000" y="10.000000" />
				<FlashFxLightRangeMinMax x="6.000000" y="14.000000" />
				<FlashFxLightFalloffMinMax x="1024.000000" y="1536.000000" />
				<GroundDisturbFxEnabled value="true" />
				<GroundDisturbFxDist value="1.400000" />
				<GroundDisturbFxNameDefault>weap_hvy_turbulance_default</GroundDisturbFxNameDefault>
				<GroundDisturbFxNameSand>weap_hvy_turbulance_sand</GroundDisturbFxNameSand>
				<GroundDisturbFxNameDirt>weap_hvy_turbulance_dirt</GroundDisturbFxNameDirt>
				<GroundDisturbFxNameWater>weap_hvy_turbulance_water</GroundDisturbFxNameWater>
				<GroundDisturbFxNameFoliage>weap_hvy_turbulance_foliage</GroundDisturbFxNameFoliage>
			  </Fx>
			  <InitialRumbleDuration value="120" />
			  <InitialRumbleIntensity value="0.650000" />
			  <InitialRumbleIntensityTrigger value="0.950000" />
			  <RumbleDuration value="80" />
			  <RumbleIntensity value="0.600000" />
			  <RumbleIntensityTrigger value="0.850000" />
			  <RumbleDamageIntensity value="1.000000" />
			  <InitialRumbleDurationFps value="110" />
			  <InitialRumbleIntensityFps value="0.750000" />
			  <RumbleDurationFps value="80" />
			  <RumbleIntensityFps value="0.850000" />
			  <NetworkPlayerDamageModifier value="1.000000" />
			  <NetworkPedDamageModifier value="1.000000" />
			  <NetworkHeadShotPlayerDamageModifier value="1.700000" />
			  <LockOnRange value="65.000000" />
			  <WeaponRange value="350.000000" />
			  <BulletDirectionOffsetInDegrees value="0.000000" />
			  <AiSoundRange value="-1.000000" />
			  <AiPotentialBlastEventRange value="-1.000000" />
			  <DamageFallOffRangeMin value="47.500000" />
			  <DamageFallOffRangeMax value="120.000000" />
			  <DamageFallOffModifier value="0.300000" />
			  <VehicleWeaponHash />
			  <DefaultCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</DefaultCameraHash>
			  <CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
			  <CoverReadyToFireCameraHash />
			  <RunAndGunCameraHash>DEFAULT_THIRD_PERSON_PED_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
			  <CinematicShootingCameraHash>DEFAULT_THIRD_PERSON_PED_CINEMATIC_SHOOTING_CAMERA</CinematicShootingCameraHash>
			  <AlternativeOrScopedCameraHash />
			  <RunAndGunAlternativeOrScopedCameraHash />
			  <CinematicShootingAlternativeOrScopedCameraHash />
			  <CameraFov value="35.000000" />
			  <FirstPersonAimFovMin value="52.000000" />
			  <FirstPersonAimFovMax value="52.000000" />
			  <FirstPersonScopeFov value="40.00000"/>
			  <FirstPersonScopeAttachmentFov value="45.00000"/>
			  <FirstPersonRNGOffset x="-0.075000" y="0.000000" z="0.095000" />
			  <FirstPersonRNGRotationOffset x="-6.100000" y="0.000000" z="-4.800000" />
			  <FirstPersonLTOffset x="-0.015000" y="0.000000" z="0.000000" />
			  <FirstPersonLTRotationOffset x="-4.600000" y="0.000000" z="-1.000000" />
			  <FirstPersonScopeOffset x="0.00000" y="0.1300" z="0.0040" />
			  <FirstPersonScopeAttachmentOffset x="0.00000" y="0.3000" z="-0.01600" />
			  <FirstPersonScopeRotationOffset x="0.20000" y="0.0000" z="0.0000" />
			  <FirstPersonScopeAttachmentRotationOffset x="0.08000" y="0.0000" z="0.0000" />
			  <FirstPersonAsThirdPersonIdleOffset x="-0.07500000" y="0.050000" z="-0.05" />
			  <FirstPersonAsThirdPersonRNGOffset x="0.0000" y="0.000000" z="-0.125000" />
			  <FirstPersonAsThirdPersonLTOffset x="0.0700000" y="0.07000" z="-0.1250000" />
			  <FirstPersonAsThirdPersonScopeOffset x="0.075000" y="-0.050000" z="-0.075000" />
			  <FirstPersonAsThirdPersonWeaponBlockedOffset x="-0.0500000" y="0.100000" z="-0.050000" />
			  <FirstPersonDofSubjectMagnificationPowerFactorNear value="1.000000" />
			  <FirstPersonDofMaxNearInFocusDistance value="0.000000" />
			  <FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />		   
			  <ZoomFactorForAccurateMode value="1.300000" />
			  <RecoilShakeHash>PISTOL_RECOIL_SHAKE</RecoilShakeHash>
			  <RecoilShakeHashFirstPerson>CARBINE_RIFLE_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
			  <AccuracyOffsetShakeHash>CARBINE_RIFLE_ACCURACY_OFFSET_SHAKE</AccuracyOffsetShakeHash>
			  <MinTimeBetweenRecoilShakes value="40" />
			  <RecoilShakeAmplitude value="2.400000" />
			  <ExplosionShakeAmplitude value="-1.000000" />
			  <IkRecoilDisplacement value="0.001" />
			  <IkRecoilDisplacementScope value="0.001" />
			  <IkRecoilDisplacementScaleBackward value="1.0" />
			  <IkRecoilDisplacementScaleVertical value="0.3" />
			  <ReticuleHudPosition x="0.000000" y="0.000000" />
			  <AimOffsetMin x="0.200000" y="0.300000" z="0.600000" />
			  <AimProbeLengthMin value="0.520000" />
			  <AimOffsetMax x="0.180000" y="-0.225000" z="0.475000" />
			  <AimProbeLengthMax value="0.400000" />
			  <AimOffsetMinFPSIdle x="0.162000" y="0.225000" z="0.052000" />
			  <AimOffsetMedFPSIdle x="0.187000" y="0.197000" z="0.321000" />
			  <AimOffsetMaxFPSIdle x="0.155000" y="0.038000" z="0.364000" />
			  <AimOffsetEndPosMinFPSIdle x="-0.284000" y="0.612000" z="-0.205000" />
			  <AimOffsetEndPosMedFPSIdle x="-0.178000" y="0.639000" z="0.616000" />
			  <AimOffsetEndPosMaxFPSIdle x="-0.21700" y="-0.096000" z="0.887000" />
			  <AimOffsetMinFPSLT x="0.180000" y="0.231000" z="0.669000" />
			  <AimOffsetMaxFPSLT x="0.048000" y="-0.225000" z="0.409000" />
			  <AimOffsetMinFPSRNG x="0.120000" y="0.275000" z="0.509000" />
			  <AimOffsetMaxFPSRNG x="0.138000" y="-0.212000" z="0.518000" />
			  <AimOffsetMinFPSScope x="0.090000" y="0.078000" z="0.531000" />
			  <AimOffsetMaxFPSScope x="0.006000" y="-0.059000" z="0.694000" />
			  <TorsoAimOffset x="-1.300000" y="0.550000" />
			  <TorsoCrouchedAimOffset x="0.100000" y="0.120000" />
			  <LeftHandIkOffset x="0.015000" y="0.095000" z="-0.008000" />
			  <ReticuleMinSizeStanding value="0.600000" />
			  <ReticuleMinSizeCrouched value="0.500000" />
			  <ReticuleScale value="0.200000" />
			  <ReticuleStyleHash>WEAPONTYPE_RIFLE</ReticuleStyleHash>
			  <FirstPersonReticuleStyleHash />
			  <PickupHash>PICKUP_WEAPON_ASSAULTRIFLE</PickupHash>
			  <MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
			  <HumanNameHash>WT_RIFLE_ASL</HumanNameHash>
			  <MovementModeConditionalIdle>MMI_2Handed</MovementModeConditionalIdle>
			  <StatName>ASLTRIFLE</StatName>
			  <KnockdownCount value="-1" />
			  <KillshotImpulseScale value="1.000000" />
			  <NmShotTuningSet>Automatic</NmShotTuningSet>
			  <AttachPoints>
				<Item>
				  <AttachBone>WAPClip</AttachBone>
				  <Components>
					<Item>
					  <Name>COMPONENT_ASSAULTRIFLE_CLIP_01</Name>
					  <Default value="true" />
					</Item>
					<Item>
					  <Name>COMPONENT_ASSAULTRIFLE_CLIP_02</Name>
					  <Default value="false" />
					</Item>
					<Item>
					  <Name>COMPONENT_ASSAULTRIFLE_CLIP_03</Name>
					  <Default value="false" />
					</Item>
				  </Components>
				</Item>
				<Item>
				  <AttachBone>WAPFlshLasr</AttachBone>
				  <Components>
					<Item>
					  <Name>COMPONENT_AT_AR_FLSH</Name>
					  <Default value="false" />
					  </Item>
					<Item>
						<Name>COMPONENT_AT_PI_LASR_R</Name>
						<Default value="false"/>
					</Item>
					<Item>
						<Name>COMPONENT_AT_PI_LASR_G</Name>
						<Default value="false"/>
					</Item>
				  </Components>
				</Item>
				<Item>
				  <AttachBone>WAPScop</AttachBone>
				  <Components>
					<Item>
					  <Name>COMPONENT_AT_SCOPE_MACRO</Name>
					  <Default value="false" />
					</Item> 
				  </Components>
				</Item>
				<Item>
				  <AttachBone>WAPSupp</AttachBone>
				  <Components>
					<Item>
					  <Name>COMPONENT_AT_AR_SUPP_02</Name>
					  <Default value="false" />
					</Item>
				  </Components>
				</Item>
				<Item>
				  <AttachBone>WAPGrip</AttachBone>
				  <Components>
					<Item>
					  <Name>COMPONENT_AT_AR_AFGRIP</Name>
					  <Default value="false" />
					</Item>
				  </Components>
				</Item>
				<Item>
				  <AttachBone>gun_root</AttachBone>
				  <Components>
					<Item>
					  <Name>COMPONENT_ASSAULTRIFLE_VARMOD_LUXE</Name>
					  <Default value="false" />
					</Item>
				  </Components>
				</Item>
				<Item>
				  <AttachBone>gun_gripr</AttachBone>
				  <Components>
					<Item>
					  <Name>COMPONENT_GUNRUN_MK2_UPGRADE</Name>
					  <Default value="false" />
					</Item>
				  </Components>
				</Item>
			  </AttachPoints>
			  <GunFeedBone />
			  <TargetSequenceGroup />
			  <WeaponFlags>CarriedInHand Automatic Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim TwoHanded AnimReload AnimCrouchFire UsableOnFoot UsableInCover AllowEarlyExitFromFireAnimAfterBulletFired NoLeftHandIKWhenBlocked AllowCloseQuarterKills HasLowCoverReloads HasLowCoverSwaps TorsoIKForWeaponBlock LongWeapon UseFPSAimIK UseFPSSecondaryMotion FPSOnlyExitFireAnimAfterRecoilEnds</WeaponFlags>
			  <TintSpecValues ref="TINT_DEFAULT" />
			  <FiringPatternAliases ref="FIRING_PATTERN_RIFLE" />
			  <ReloadUpperBodyFixupExpressionData ref="default" />
			  <AmmoDiminishingRate value="3" />
			  <AimingBreathingAdditiveWeight value="1.000000" />
			  <FiringBreathingAdditiveWeight value="1.000000" />
			  <StealthAimingBreathingAdditiveWeight value="1.000000" />
			  <StealthFiringBreathingAdditiveWeight value="1.000000" />
			  <AimingLeanAdditiveWeight value="1.000000" />
			  <FiringLeanAdditiveWeight value="1.000000" />
			  <StealthAimingLeanAdditiveWeight value="1.000000" />
			  <StealthFiringLeanAdditiveWeight value="1.000000" />
			  <ExpandPedCapsuleRadius value="0.000000" />
			  <AudioCollisionHash />
			  <HudDamage value="45" />
			  <HudSpeed value="40" />
			  <HudCapacity value="30" />
			  <HudAccuracy value="43" />
			  <HudRange value="55" />
			</Item>
			<Item type="CWeaponInfo">
			  <Name>WEAPON_CARBINERIFLE</Name>
			  <Model>W_AR_CARBINERIFLE</Model>
			  <Audio>AUDIO_ITEM_CARBINERIFLE</Audio>
			  <Slot>SLOT_CARBINERIFLE</Slot>
			  <DamageType>BULLET</DamageType>
			  <Explosion>
				<Default>DONTCARE</Default>
				<HitCar>DONTCARE</HitCar>
				<HitTruck>DONTCARE</HitTruck>
				<HitBike>DONTCARE</HitBike>
				<HitBoat>DONTCARE</HitBoat>
				<HitPlane>DONTCARE</HitPlane>
			  </Explosion>
			  <FireType>INSTANT_HIT</FireType>
			  <WheelSlot>WHEEL_RIFLE</WheelSlot>
			  <Group>GROUP_RIFLE</Group>
			  <AmmoInfo ref="AMMO_RIFLE" />
			  <AimingInfo ref="RIFLE_LO_BASE_STRAFE" />
			  <ClipSize value="30" />
			  <AccuracySpread value="3.000000" />
			  <AccurateModeAccuracyModifier value="0.200000" />
			  <RunAndGunAccuracyModifier value="2.000000" />
			  <RunAndGunAccuracyMinOverride value="-1.000000" />
			  <RecoilAccuracyMax value="0.800000" />
			  <RecoilErrorTime value="4.500000" />
			  <RecoilRecoveryRate value="4.000000" />
			  <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
			  <MinHeadShotDistanceAI value="1000.000000" />
			  <MaxHeadShotDistanceAI value="1000.000000" />
			  <HeadShotDamageModifierAI value="1000.000000" />
			  <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
			  <MinHeadShotDistancePlayer value="5.000000" />
			  <MaxHeadShotDistancePlayer value="40.000000" />
			  <HeadShotDamageModifierPlayer value="18.000000" />
			  <Damage value="40.000000" />
			  <DamageTime value="0.000000" />
			  <DamageTimeInVehicle value="0.000000" />
			  <DamageTimeInVehicleHeadShot value="0.000000" />
			  <HitLimbsDamageModifier value="0.600000" />
			  <NetworkHitLimbsDamageModifier value="0.600000" />
			  <LightlyArmouredDamageModifier value="0.800000" />
			  <Force value="200.000000" />
			  <ForceHitPed value="40.000000" />
			  <ForceHitVehicle value="150.000000" />
			  <ForceHitFlyingHeli value="150.000000" />
			  <OverrideForces>
				<Item>
				  <BoneTag>BONETAG_HEAD</BoneTag>
				  <ForceFront value="0.000000" />
				  <ForceBack value="0.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_NECK</BoneTag>
				  <ForceFront value="0.000000" />
				  <ForceBack value="5.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_L_CLAVICLE</BoneTag>
				  <ForceFront value="2.000000" />
				  <ForceBack value="2.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_R_CLAVICLE</BoneTag>
				  <ForceFront value="2.000000" />
				  <ForceBack value="2.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_STOMACH</BoneTag>
				  <ForceFront value="50.000000" />
				  <ForceBack value="20.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_L_HAND</BoneTag>
				  <ForceFront value="20.000000" />
				  <ForceBack value="20.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_R_HAND</BoneTag>
				  <ForceFront value="20.000000" />
				  <ForceBack value="20.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_L_THIGH</BoneTag>
				  <ForceFront value="4.000000" />
				  <ForceBack value="10.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_R_THIGH</BoneTag>
				  <ForceFront value="4.000000" />
				  <ForceBack value="10.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_L_CALF</BoneTag>
				  <ForceFront value="2.000000" />
				  <ForceBack value="4.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_R_CALF</BoneTag>
				  <ForceFront value="2.000000" />
				  <ForceBack value="4.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_L_FOOTFRONT</BoneTag>
				  <ForceFront value="20.000000" />
				  <ForceBack value="2.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_R_FOOTFRONT</BoneTag>
				  <ForceFront value="20.000000" />
				  <ForceBack value="2.000000" />
				</Item>	  	  
				<Item>
				  <BoneTag>BONETAG_L_FOOT</BoneTag>
				  <ForceFront value="20.000000" />
				  <ForceBack value="4.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_L_FOOT</BoneTag>
				  <ForceFront value="20.000000" />
				  <ForceBack value="4.000000" />
				</Item>
			  </OverrideForces>
			  <ForceMaxStrengthMult value="1.000000" />
			  <ForceFalloffRangeStart value="100.000000" />
			  <ForceFalloffRangeEnd value="400.000000" />
			  <ForceFalloffMin value="1.000000" />
			  <ProjectileForce value="0.000000" />
			  <FragImpulse value="600.000000" />
			  <Penetration value="0.150000" />
			  <VerticalLaunchAdjustment value="0.000000" />
			  <DropForwardVelocity value="0.000000" />
			  <Speed value="700.000000" />
			  <BulletsInBatch value="1" />
			  <BatchSpread value="0.000000" />
			  <ReloadTimeMP value="-1.000000" />
			  <ReloadTimeSP value="-1.000000" />
			  <VehicleReloadTime value="1.000000" />
			  <AnimReloadRate value="0.800000" />
			  <BulletsPerAnimLoop value="1" />
			  <TimeBetweenShots value="0.100000" />
			  <TimeLeftBetweenShotsWhereShouldFireIsCached value="0.040000" />
			  <SpinUpTime value="0.000000" />
			  <SpinTime value="0.000000" />
			  <SpinDownTime value="0.000000" />
			  <AlternateWaitTime value="-1.000000" />
			  <BulletBendingNearRadius value="0.000000" />
			  <BulletBendingFarRadius value="0.750000" />
			  <BulletBendingZoomedRadius value="0.375000" />
			  <FirstPersonBulletBendingNearRadius value="0.000000" />
			  <FirstPersonBulletBendingFarRadius value="0.750000" />
			  <FirstPersonBulletBendingZoomedRadius value="0.375000" />
			  <Fx>
				<EffectGroup>WEAPON_EFFECT_GROUP_RIFLE_ASSAULT</EffectGroup>
				<FlashFx>muz_stungun</FlashFx>
				<FlashFxAlt>muz_minigun_alt</FlashFxAlt>
				<FlashFxFP />
				<FlashFxAltFP />
				<MuzzleSmokeFx>muz_smoking_barrel_minigun</MuzzleSmokeFx>
				<MuzzleSmokeFxFP />
				<MuzzleSmokeFxMinLevel value="0.300000" />
				<MuzzleSmokeFxIncPerShot value="1.500000" />
				<MuzzleSmokeFxDecPerSec value="0.05" />
				<ShellFx>eject_auto</ShellFx>
				<ShellFxFP>eject_auto_fp</ShellFxFP>
				<TracerFx />
				<PedDamageHash>BulletLarge</PedDamageHash>
				<TracerFxChanceSP value="0.150000" />
				<TracerFxChanceMP value="0.750000" />
				<FlashFxChanceSP value="1.000000" />
				<FlashFxChanceMP value="1.000000" />
				<FlashFxAltChance value="0.400000" />
				<FlashFxScale value="1.3" />
				<FlashFxLightEnabled value="true" />
				<FlashFxLightCastsShadows value="false" />
				<FlashFxLightOffsetDist value="0.000000" />
				<FlashFxLightRGBAMin x="255.000000" y="93.000000" z="25.000000" />
				<FlashFxLightRGBAMax x="255.000000" y="100.000000" z="50.000000" />
				<FlashFxLightIntensityMinMax x="4.000000" y="10.000000" />
				<FlashFxLightRangeMinMax x="5.000000" y="13.000000" />
				<FlashFxLightFalloffMinMax x="1024.000000" y="1536.000000" />
				<GroundDisturbFxEnabled value="true" />
				<GroundDisturbFxDist value="1.400000" />
				<GroundDisturbFxNameDefault>weap_hvy_turbulance_default</GroundDisturbFxNameDefault>
				<GroundDisturbFxNameSand>weap_hvy_turbulance_sand</GroundDisturbFxNameSand>
				<GroundDisturbFxNameDirt>weap_hvy_turbulance_dirt</GroundDisturbFxNameDirt>
				<GroundDisturbFxNameWater>weap_hvy_turbulance_water</GroundDisturbFxNameWater>
				<GroundDisturbFxNameFoliage>weap_hvy_turbulance_foliage</GroundDisturbFxNameFoliage>
			  </Fx>
			  <InitialRumbleDuration value="90" />
			  <InitialRumbleIntensity value="0.700000" />
			  <InitialRumbleIntensityTrigger value="0.950000" />
			  <RumbleDuration value="90" />
			  <RumbleIntensity value="0.100000" />
			  <RumbleIntensityTrigger value="0.800000" />
			  <RumbleDamageIntensity value="1.000000" />
			  <InitialRumbleDurationFps value="100" />
			  <InitialRumbleIntensityFps value="1.000000" />
			  <RumbleDurationFps value="95" />
			  <RumbleIntensityFps value="0.800000" />
			  <NetworkPlayerDamageModifier value="1.000000" />
			  <NetworkPedDamageModifier value="1.000000" />
			  <NetworkHeadShotPlayerDamageModifier value="1.700000" />
			  <LockOnRange value="65.000000" />
			  <WeaponRange value="400.000000" />
			  <BulletDirectionOffsetInDegrees value="0.000000" />
			  <AiSoundRange value="-1.000000" />
			  <AiPotentialBlastEventRange value="-1.000000" />
			  <DamageFallOffRangeMin value="47.500000" />
			  <DamageFallOffRangeMax value="120.000000" />
			  <DamageFallOffModifier value="0.300000" />
			  <VehicleWeaponHash />
			  <DefaultCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</DefaultCameraHash>
			  <CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
			  <CoverReadyToFireCameraHash />
			  <RunAndGunCameraHash>DEFAULT_THIRD_PERSON_PED_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
			  <CinematicShootingCameraHash>DEFAULT_THIRD_PERSON_PED_CINEMATIC_SHOOTING_CAMERA</CinematicShootingCameraHash>
			  <AlternativeOrScopedCameraHash />
			  <RunAndGunAlternativeOrScopedCameraHash />
			  <CinematicShootingAlternativeOrScopedCameraHash />
			  <CameraFov value="35.000000" />
			  <FirstPersonAimFovMin value="53.000000" />
			  <FirstPersonAimFovMax value="53.000000" />
			  <FirstPersonScopeFov value="40.00000"/>
			  <FirstPersonScopeAttachmentFov value="20.00000"/>
			  <FirstPersonRNGOffset x="-0.070000" y="0.000000" z="0.070000" />
			  <FirstPersonRNGRotationOffset x="-6.300000" y="-1.000000" z="-4.600000" />
			  <FirstPersonLTOffset x="0.000000" y="0.000000" z="0.00000" />
			  <FirstPersonLTRotationOffset x="-4.400000" y="-30.00000" z="-0.700000" />
			  <FirstPersonScopeOffset x="0.00000" y="0.1400" z="-0.0230" />
			  <FirstPersonScopeAttachmentOffset x="0.00000" y="0.1000" z="-0.0280" />
			  <FirstPersonScopeRotationOffset x="-0.70000" y="0.0000" z="0.0000" />
			  <FirstPersonScopeAttachmentRotationOffset x="0.00000" y="0.0000" z="0.0000" />
			  <FirstPersonAsThirdPersonIdleOffset x="-0.07000000" y="0.050000" z="-0.04" />
			  <FirstPersonAsThirdPersonRNGOffset x="-0.025000" y="0.000000" z="-0.075000" />
			  <FirstPersonAsThirdPersonLTOffset x="0.025000" y="0.100000" z="-0.0750000" />
			  <FirstPersonAsThirdPersonScopeOffset x="0.08000" y="0.00000" z="-0.05000" />
			  <FirstPersonAsThirdPersonWeaponBlockedOffset x="-0.0500000" y="0.100000" z="-0.050000" />
			  <FirstPersonDofSubjectMagnificationPowerFactorNear value="0.980000" />
			  <FirstPersonDofMaxNearInFocusDistance value="0.000000" />
			  <FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
			<FirstPersonScopeAttachmentData>
				<Item>
				  <Name>COMPONENT_AT_SIGHTS</Name>
				  <FirstPersonScopeAttachmentFov value="45.000000" />
				  <FirstPersonScopeAttachmentOffset x="0.000000" y="0.100000" z="-0.020000" />
				  <FirstPersonScopeAttachmentRotationOffset x="-1.100000" y="0.000000" z="0.000000" />
				</Item>
				<Item>
				  <Name>COMPONENT_AT_SCOPE_MACRO_02</Name>
				  <FirstPersonScopeAttachmentFov value="42.000000" />
				  <FirstPersonScopeAttachmentOffset x="0.000000" y="0.170000" z="-0.022000" />
				  <FirstPersonScopeAttachmentRotationOffset x="-1.100000" y="0.000000" z="0.000000" />
				</Item>
			  </FirstPersonScopeAttachmentData>
			  <ZoomFactorForAccurateMode value="1.300000" />
			  <RecoilShakeHash>PISTOL_RECOIL_SHAKE</RecoilShakeHash>
			  <RecoilShakeHashFirstPerson>CARBINE_RIFLE_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
			  <AccuracyOffsetShakeHash>CARBINE_RIFLE_ACCURACY_OFFSET_SHAKE</AccuracyOffsetShakeHash>
			  <MinTimeBetweenRecoilShakes value="30" />
			  <RecoilShakeAmplitude value="1.850000" />
			  <ExplosionShakeAmplitude value="-1.000000" />
			  <IkRecoilDisplacement value="0.003" />
			  <IkRecoilDisplacementScope value="0.003" />
			  <IkRecoilDisplacementScaleBackward value="0.01" />
			  <IkRecoilDisplacementScaleVertical value="0.001" />
			  <ReticuleHudPosition x="0.000000" y="0.000000" />
			  <AimOffsetMin x="0.250000" y="0.200000" z="0.600000" />
			  <AimProbeLengthMin value="0.430000" />
			  <AimOffsetMax x="0.165000" y="-0.180000" z="0.470000" />
			  <AimProbeLengthMax value="0.340000" />
				<AimOffsetMinFPSIdle x="0.162000" y="0.225000" z="0.052000" />
			<AimOffsetMedFPSIdle x="0.187000" y="0.197000" z="0.321000" />
			<AimOffsetMaxFPSIdle x="0.155000" y="0.038000" z="0.364000" />
				<AimOffsetEndPosMinFPSIdle x="-0.284000" y="0.612000" z="-0.205000" />
			<AimOffsetEndPosMedFPSIdle x="-0.178000" y="0.639000" z="0.616000" />
			<AimOffsetEndPosMaxFPSIdle x="-0.21700" y="-0.096000" z="0.887000" />
			<AimOffsetMinFPSLT x="0.180000" y="0.231000" z="0.669000" />
			<AimOffsetMaxFPSLT x="0.048000" y="-0.225000" z="0.409000" />
			<AimOffsetMinFPSRNG x="0.120000" y="0.275000" z="0.509000" />
			<AimOffsetMaxFPSRNG x="0.138000" y="-0.212000" z="0.518000" />
			<AimOffsetMinFPSScope x="0.090000" y="0.078000" z="0.531000" />
			<AimOffsetMaxFPSScope x="0.006000" y="-0.059000" z="0.694000" />
			  <TorsoAimOffset x="-1.000000" y="0.550000" />
			  <TorsoCrouchedAimOffset x="0.100000" y="0.120000" />
			  <LeftHandIkOffset x="0.015000" y="0.095000" z="-0.008000" />
			  <ReticuleMinSizeStanding value="0.600000" />
			  <ReticuleMinSizeCrouched value="0.500000" />
			  <ReticuleScale value="0.300000" />
			  <ReticuleStyleHash>WEAPONTYPE_RIFLE</ReticuleStyleHash>
			  <FirstPersonReticuleStyleHash />
			  <PickupHash>PICKUP_WEAPON_CARBINERIFLE</PickupHash>
			  <MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
			  <HumanNameHash>WT_RIFLE_CBN</HumanNameHash>
			  <MovementModeConditionalIdle>MMI_2Handed</MovementModeConditionalIdle>
			  <StatName>CRBNRIFLE</StatName>
			  <KnockdownCount value="-1" />
			  <KillshotImpulseScale value="1.000000" />
			  <NmShotTuningSet>Automatic</NmShotTuningSet>
			  <AttachPoints>
				<Item>
				  <AttachBone>WAPClip</AttachBone>
				  <Components>
					<Item>
					  <Name>COMPONENT_CARBINERIFLE_CLIP_01</Name>
					  <Default value="true" />
					</Item>
					<Item>
					  <Name>COMPONENT_CARBINERIFLE_CLIP_02</Name>
					  <Default value="false" />
					</Item>
					<Item>
					  <Name>COMPONENT_CARBINERIFLE_CLIP_03</Name>
					  <Default value="false" />
					</Item>
				  </Components>
				</Item>
				<Item>
				  <AttachBone>WAPFlshLasr</AttachBone>
				  <Components>
					<Item>
						<Name>COMPONENT_AT_AR_FLSH</Name>
						<Default value="false"/>
					</Item>
					<Item>
						<Name>COMPONENT_AT_AR_LASR_R</Name>
						<Default value="false"/>
					</Item>
					<Item>
						<Name>COMPONENT_AT_AR_LASR_G</Name>
						<Default value="false"/>
					</Item>
					<Item>
						<Name>COMPONENT_AT_RAILCOVER_01</Name>
						<Default value="false"/>
					</Item>
				</Components>
				</Item>
				<Item>
				  <AttachBone>WAPScop</AttachBone>
				  <Components>
					<Item>
					  <Name>COMPONENT_AT_SCOPE_MEDIUM</Name>
					  <Default value="false" />
					</Item>
					<Item>
					  <Name>COMPONENT_AT_SIGHTS</Name>
					  <Default value="false" />
					</Item>
					<Item>
					  <Name>COMPONENT_AT_SCOPE_MACRO_02</Name>
					  <Default value="false" />
					</Item>
				  </Components>
				</Item>
				<Item>
				  <AttachBone>WAPSupp</AttachBone>
				  <Components>
					<Item>
					  <Name>COMPONENT_AT_AR_SUPP</Name>
					  <Default value="false" />
					</Item>
				  </Components>
				</Item>
				<Item>
				  <AttachBone>WAPGrip</AttachBone>
				  <Components>
					<Item>
					  <Name>COMPONENT_AT_AR_AFGRIP</Name>
					  <Default value="false" />
					</Item>
				  </Components>
				</Item>
				<Item>
				  <AttachBone>gun_root</AttachBone>
				  <Components>
					<Item>
					  <Name>COMPONENT_CARBINERIFLE_VARMOD_LUXE</Name>
					  <Default value="false" />
					</Item>
				  </Components>
				</Item>
				<Item>
				  <AttachBone>gun_gripr</AttachBone>
				  <Components>
					<Item>
					  <Name>COMPONENT_GUNRUN_MK2_UPGRADE</Name>
					  <Default value="false" />
					</Item>
				  </Components>
				</Item>
			  </AttachPoints>
			  <GunFeedBone />
			  <TargetSequenceGroup />
			  <WeaponFlags>CarriedInHand Automatic Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim TwoHanded AnimReload AnimCrouchFire UsableOnFoot UsableInCover AllowEarlyExitFromFireAnimAfterBulletFired NoLeftHandIKWhenBlocked AllowCloseQuarterKills HasLowCoverReloads HasLowCoverSwaps LongWeapon UseFPSAimIK UseFPSSecondaryMotion FPSOnlyExitFireAnimAfterRecoilEnds</WeaponFlags>
			  <TintSpecValues ref="TINT_DEFAULT" />
			  <FiringPatternAliases ref="FIRING_PATTERN_RIFLE" />
			  <ReloadUpperBodyFixupExpressionData ref="default" />
			  <AmmoDiminishingRate value="3" />
			  <AimingBreathingAdditiveWeight value="1.000000" />
			  <FiringBreathingAdditiveWeight value="1.000000" />
			  <StealthAimingBreathingAdditiveWeight value="1.000000" />
			  <StealthFiringBreathingAdditiveWeight value="1.000000" />
			  <AimingLeanAdditiveWeight value="1.000000" />
			  <FiringLeanAdditiveWeight value="1.000000" />
			  <StealthAimingLeanAdditiveWeight value="1.000000" />
			  <StealthFiringLeanAdditiveWeight value="1.000000" />
			  <ExpandPedCapsuleRadius value="0.000000" />
			  <AudioCollisionHash />
			  <HudDamage value="40" />
			  <HudSpeed value="60" />
			  <HudCapacity value="30" />
			  <HudAccuracy value="60" />
			  <HudRange value="60" />
			</Item>
			<Item type="CWeaponInfo">
			  <Name>WEAPON_ADVANCEDRIFLE</Name>
			  <Model>W_AR_ADVANCEDRIFLE</Model>
			  <Audio>AUDIO_ITEM_ADVANCEDRIFLE</Audio>
			  <Slot>SLOT_ADVANCEDRIFLE</Slot>
			  <DamageType>BULLET</DamageType>
			  <Explosion>
				<Default>DONTCARE</Default>
				<HitCar>DONTCARE</HitCar>
				<HitTruck>DONTCARE</HitTruck>
				<HitBike>DONTCARE</HitBike>
				<HitBoat>DONTCARE</HitBoat>
				<HitPlane>DONTCARE</HitPlane>
			  </Explosion>
			  <FireType>INSTANT_HIT</FireType>
			  <WheelSlot>WHEEL_RIFLE</WheelSlot>
			  <Group>GROUP_RIFLE</Group>
			  <AmmoInfo ref="AMMO_RIFLE" />
			  <AimingInfo ref="SMG_2H_BASE_STRAFE" />
			  <ClipSize value="30" />
			  <AccuracySpread value="2.500000" />
			  <AccurateModeAccuracyModifier value="0.200000" />
			  <RunAndGunAccuracyModifier value="2.000000" />
			  <RunAndGunAccuracyMinOverride value="-1.000000" />
			  <RecoilAccuracyMax value="1.500000" />
			  <RecoilErrorTime value="4.000000" />
			  <RecoilRecoveryRate value="3.000000" />
			  <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
			  <MinHeadShotDistanceAI value="1000.000000" />
			  <MaxHeadShotDistanceAI value="1000.000000" />
			  <HeadShotDamageModifierAI value="1000.000000" />
			  <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
			  <MinHeadShotDistancePlayer value="5.000000" />
			  <MaxHeadShotDistancePlayer value="40.000000" />
			  <HeadShotDamageModifierPlayer value="18.000000" />
			  <Damage value="40.000000" />
			  <DamageTime value="0.000000" />
			  <DamageTimeInVehicle value="0.000000" />
			  <DamageTimeInVehicleHeadShot value="0.000000" />
			  <HitLimbsDamageModifier value="0.700000" />
			  <NetworkHitLimbsDamageModifier value="0.700000" />
			  <LightlyArmouredDamageModifier value="0.800000" />
			  <Force value="200.000000" />
			  <ForceHitPed value="40.000000" />
			  <ForceHitVehicle value="160.000000" />
			  <ForceHitFlyingHeli value="160.000000" />
			  <OverrideForces>
				<Item>
				  <BoneTag>BONETAG_HEAD</BoneTag>
				  <ForceFront value="0.000000" />
				  <ForceBack value="0.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_NECK</BoneTag>
				  <ForceFront value="0.000000" />
				  <ForceBack value="5.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_L_CLAVICLE</BoneTag>
				  <ForceFront value="2.000000" />
				  <ForceBack value="2.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_R_CLAVICLE</BoneTag>
				  <ForceFront value="2.000000" />
				  <ForceBack value="2.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_STOMACH</BoneTag>
				  <ForceFront value="60.000000" />
				  <ForceBack value="29.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_L_HAND</BoneTag>
				  <ForceFront value="20.000000" />
				  <ForceBack value="20.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_R_HAND</BoneTag>
				  <ForceFront value="20.000000" />
				  <ForceBack value="20.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_L_THIGH</BoneTag>
				  <ForceFront value="4.000000" />
				  <ForceBack value="10.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_R_THIGH</BoneTag>
				  <ForceFront value="4.000000" />
				  <ForceBack value="10.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_L_CALF</BoneTag>
				  <ForceFront value="2.000000" />
				  <ForceBack value="4.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_R_CALF</BoneTag>
				  <ForceFront value="2.000000" />
				  <ForceBack value="4.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_L_FOOTFRONT</BoneTag>
				  <ForceFront value="20.000000" />
				  <ForceBack value="2.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_R_FOOTFRONT</BoneTag>
				  <ForceFront value="20.000000" />
				  <ForceBack value="2.000000" />
				</Item>	  	  
				<Item>
				  <BoneTag>BONETAG_L_FOOT</BoneTag>
				  <ForceFront value="20.000000" />
				  <ForceBack value="4.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_L_FOOT</BoneTag>
				  <ForceFront value="20.000000" />
				  <ForceBack value="4.000000" />
				</Item>
			  </OverrideForces>
			  <ForceMaxStrengthMult value="1.000000" />
			  <ForceFalloffRangeStart value="0.000000" />
			  <ForceFalloffRangeEnd value="50.000000" />
			  <ForceFalloffMin value="1.000000" />
			  <ProjectileForce value="0.000000" />
			  <FragImpulse value="600.000000" />
			  <Penetration value="0.150000" />
			  <VerticalLaunchAdjustment value="0.000000" />
			  <DropForwardVelocity value="0.000000" />
			  <Speed value="700.000000" />
			  <BulletsInBatch value="1" />
			  <BatchSpread value="0.000000" />
			  <ReloadTimeMP value="-1.000000" />
			  <ReloadTimeSP value="-1.000000" />
			  <VehicleReloadTime value="0.8000000" />
			  <AnimReloadRate value="0.80000" />
			  <BulletsPerAnimLoop value="1" />
			  <TimeBetweenShots value="0.100000" />
			  <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
			  <SpinUpTime value="0.000000" />
			  <SpinTime value="0.000000" />
			  <SpinDownTime value="0.000000" />
			  <AlternateWaitTime value="-1.000000" />
			  <BulletBendingNearRadius value="0.000000" />
			  <BulletBendingFarRadius value="0.750000" />
			  <BulletBendingZoomedRadius value="0.375000" />
			  <FirstPersonBulletBendingNearRadius value="0.000000" />
			  <FirstPersonBulletBendingFarRadius value="0.750000" />
			  <FirstPersonBulletBendingZoomedRadius value="0.375000" />
			  <Fx>
				<EffectGroup>WEAPON_EFFECT_GROUP_RIFLE_ASSAULT</EffectGroup>
				<FlashFx>muz_stungun</FlashFx>
				<FlashFxAlt>muz_minigun_alt</FlashFxAlt>
				<FlashFxFP />
				<FlashFxAltFP />
				<MuzzleSmokeFx>muz_smoking_barrel_minigun</MuzzleSmokeFx>
				<MuzzleSmokeFxFP>muz_smoking_barrel_minigun</MuzzleSmokeFxFP>
				<MuzzleSmokeFxMinLevel value="0.300000" />
				<MuzzleSmokeFxIncPerShot value="1.5" />
				<MuzzleSmokeFxDecPerSec value="0.05" />
				<ShellFx>eject_auto</ShellFx>
				<ShellFxFP>eject_auto_fp</ShellFxFP>
				<TracerFx />
				<PedDamageHash>BulletLarge</PedDamageHash>
				<TracerFxChanceSP value="0.150000" />
				<TracerFxChanceMP value="0.750000" />
				<FlashFxChanceSP value="1.000000" />
				<FlashFxChanceMP value="1.000000" />
				<FlashFxAltChance value="0.28" />
				<FlashFxScale value="1.3" />
				<FlashFxLightEnabled value="true" />
				<FlashFxLightCastsShadows value="false" />
				<FlashFxLightOffsetDist value="0.000000" />
				<FlashFxLightRGBAMin x="255.000000" y="93.000000" z="25.000000" />
				<FlashFxLightRGBAMax x="255.000000" y="100.000000" z="50.000000" />
				<FlashFxLightIntensityMinMax x="5.000000" y="8.000000" />
				<FlashFxLightRangeMinMax x="8.000000" y="11.000000" />
				<FlashFxLightFalloffMinMax x="1024.000000" y="1536.000000" />
				<GroundDisturbFxEnabled value="true" />
				<GroundDisturbFxDist value="1.400000" />
				<GroundDisturbFxNameDefault>weap_hvy_turbulance_default</GroundDisturbFxNameDefault>
				<GroundDisturbFxNameSand>weap_hvy_turbulance_sand</GroundDisturbFxNameSand>
				<GroundDisturbFxNameDirt>weap_hvy_turbulance_dirt</GroundDisturbFxNameDirt>
				<GroundDisturbFxNameWater>weap_hvy_turbulance_water</GroundDisturbFxNameWater>
				<GroundDisturbFxNameFoliage>weap_hvy_turbulance_foliage</GroundDisturbFxNameFoliage>
			  </Fx>
			  <InitialRumbleDuration value="150" />
			  <InitialRumbleIntensity value="0.400000" />
			  <InitialRumbleIntensityTrigger value="0.900000" />
			  <RumbleDuration value="90" />
			  <RumbleIntensity value="0.100000" />
			  <RumbleIntensityTrigger value="0.700000" />
			  <RumbleDamageIntensity value="1.000000" />
		  <InitialRumbleDurationFps value="150" />
			  <InitialRumbleIntensityFps value="0.700000" />
			  <RumbleDurationFps value="95" />
			  <RumbleIntensityFps value="0.700000" />
			  <NetworkPlayerDamageModifier value="1.000000" />
			  <NetworkPedDamageModifier value="1.000000" />
			  <NetworkHeadShotPlayerDamageModifier value="1.700000" />
			  <LockOnRange value="65.000000" />
			  <WeaponRange value="400.000000" />
			  <BulletDirectionOffsetInDegrees value="0.000000" />
			  <AiSoundRange value="-1.000000" />
			  <AiPotentialBlastEventRange value="-1.000000" />
			  <DamageFallOffRangeMin value="47.500000" />
			  <DamageFallOffRangeMax value="120.000000" />
			  <DamageFallOffModifier value="0.300000" />
			  <VehicleWeaponHash />
			  <DefaultCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</DefaultCameraHash>
			  <CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
			  <CoverReadyToFireCameraHash />
			  <RunAndGunCameraHash>DEFAULT_THIRD_PERSON_PED_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
			  <CinematicShootingCameraHash>DEFAULT_THIRD_PERSON_PED_CINEMATIC_SHOOTING_CAMERA</CinematicShootingCameraHash>
			  <AlternativeOrScopedCameraHash />
			  <RunAndGunAlternativeOrScopedCameraHash />
			  <CinematicShootingAlternativeOrScopedCameraHash />
			  <CameraFov value="35.000000" />
			  <FirstPersonAimFovMin value="53.000000" />
			  <FirstPersonAimFovMax value="53.000000" />
			  <FirstPersonScopeFov value="40.00000"/>
			  <FirstPersonScopeAttachmentFov value="20.00000"/>
			  <FirstPersonRNGOffset x="-0.070000" y="0.000000" z="0.070000" />
			  <FirstPersonRNGRotationOffset x="-6.600000" y="-1.000000" z="-4.600000" />
			  <FirstPersonLTOffset x="0.000000" y="0.000000" z="0.030000" />
			  <FirstPersonLTRotationOffset x="-1.800000" y="-30.000000" z="-1.000000" />
			  <FirstPersonScopeOffset x="0.00000" y="0.0800" z="-0.0020" />
			  <FirstPersonScopeAttachmentOffset x="0.00000" y="0.0100" z="-0.02500" />
			  <FirstPersonScopeRotationOffset x="-0.30000" y="0.0000" z="0.0000" />
			  <FirstPersonScopeAttachmentRotationOffset x="0.00000" y="0.0000" z="0.0000" />
			  <FirstPersonAsThirdPersonIdleOffset x="-0.07500000" y="0.000000" z="-0.05" />
			  <FirstPersonAsThirdPersonRNGOffset x="-0.025000" y="0.000000" z="-0.075000" />
			  <FirstPersonAsThirdPersonLTOffset x="0.075000" y="0.07500000" z="-0.0750000" />
			  <FirstPersonAsThirdPersonScopeOffset x="0.05000" y="0.0750000" z="-0.05000" />
			  <FirstPersonAsThirdPersonWeaponBlockedOffset x="-0.12500000" y="0.0500000" z="0.00000" />
			  <FirstPersonDofSubjectMagnificationPowerFactorNear value="1.000000" />
			  <FirstPersonDofMaxNearInFocusDistance value="0.000000" />
			  <FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
			  <ZoomFactorForAccurateMode value="1.300000" />
			  <RecoilShakeHash>ASSAULT_RIFLE_RECOIL_SHAKE</RecoilShakeHash>
			  <RecoilShakeHashFirstPerson>FPS_ASSAULT_RIFLE_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
			  <AccuracyOffsetShakeHash>CARBINE_RIFLE_ACCURACY_OFFSET_SHAKE</AccuracyOffsetShakeHash>
			  <MinTimeBetweenRecoilShakes value="40" />
			  <RecoilShakeAmplitude value="0.80000" />
			  <ExplosionShakeAmplitude value="-1.000000" />
			  <IkRecoilDisplacement value="0.0" />
			  <IkRecoilDisplacementScope value="0.0005" />
			  <IkRecoilDisplacementScaleBackward value="4.0" />
			  <IkRecoilDisplacementScaleVertical value="3.0" />
			  <ReticuleHudPosition x="0.000000" y="0.000000" />
			  <AimOffsetMin x="0.150000" y="0.250000" z="0.475000" />
			  <AimProbeLengthMin value="0.355000" />
			  <AimOffsetMax x="0.175000" y="-0.200000" z="0.475000" />
			  <AimProbeLengthMax value="0.295000" />
					<AimOffsetMinFPSIdle x="0.162000" y="0.225000" z="0.052000" />
			<AimOffsetMedFPSIdle x="0.187000" y="0.197000" z="0.321000" />
			<AimOffsetMaxFPSIdle x="0.155000" y="0.038000" z="0.364000" />
				<AimOffsetEndPosMinFPSIdle x="-0.084000" y="0.512000" z="-0.105000" />
			<AimOffsetEndPosMedFPSIdle x="-0.008000" y="0.539000" z="0.516000" />
			<AimOffsetEndPosMaxFPSIdle x="-0.01700" y="0.006000" z="0.987000" />
			<AimOffsetMinFPSLT x="0.180000" y="0.231000" z="0.669000" />
			<AimOffsetMaxFPSLT x="0.048000" y="-0.225000" z="0.409000" />
			<AimOffsetMinFPSRNG x="0.120000" y="0.275000" z="0.509000" />
			<AimOffsetMaxFPSRNG x="0.138000" y="-0.212000" z="0.518000" />
			<AimOffsetMinFPSScope x="0.090000" y="0.078000" z="0.531000" />
			<AimOffsetMaxFPSScope x="0.006000" y="-0.059000" z="0.694000" />
			  <TorsoAimOffset x="-1.000000" y="0.550000" />
			  <TorsoCrouchedAimOffset x="0.100000" y="0.120000" />
			  <LeftHandIkOffset x="0.015000" y="0.095000" z="-0.008000" />
			  <ReticuleMinSizeStanding value="0.600000" />
			  <ReticuleMinSizeCrouched value="0.500000" />
			  <ReticuleScale value="0.200000" />
			  <ReticuleStyleHash>WEAPONTYPE_RIFLE</ReticuleStyleHash>
			  <FirstPersonReticuleStyleHash />
			  <PickupHash>PICKUP_WEAPON_ADVANCEDRIFLE</PickupHash>
			  <MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
			  <HumanNameHash>WT_RIFLE_ADV</HumanNameHash>
			  <MovementModeConditionalIdle>MMI_2Handed_Short</MovementModeConditionalIdle>
			  <StatName>ADVRIFLE</StatName>
			  <KnockdownCount value="-1" />
			  <KillshotImpulseScale value="1.000000" />
			  <NmShotTuningSet>Automatic</NmShotTuningSet>
			  <AttachPoints>
				<Item>
				  <AttachBone>WAPClip</AttachBone>
				  <Components>
					<Item>
					  <Name>COMPONENT_ADVANCEDRIFLE_CLIP_01</Name>
					  <Default value="true" />
					</Item>
					<Item>
					  <Name>COMPONENT_ADVANCEDRIFLE_CLIP_02</Name>
					  <Default value="false" />
					</Item>
				  </Components>
				</Item>
				<Item>
				  <AttachBone>WAPFlshLasr</AttachBone>
				  <Components>
					<Item>
					  <Name>COMPONENT_AT_AR_FLSH</Name>
					  <Default value="false" />
					</Item>
					<Item>
						<Name>COMPONENT_AT_PI_LASR_R</Name>
						<Default value="false"/>
					</Item>
					<Item>
						<Name>COMPONENT_AT_PI_LASR_G</Name>
						<Default value="false"/>
					</Item>
				  </Components>
				</Item>
				<Item>
				  <AttachBone>WAPScop_2</AttachBone>
				  <Components>
					<Item>
					  <Name>COMPONENT_AT_SCOPE_SMALL</Name>
					  <Default value="false" />
					</Item>
				  </Components>
				</Item>
				<Item>
				  <AttachBone>WAPSupp</AttachBone>
				  <Components>
					<Item>
					  <Name>COMPONENT_AT_AR_SUPP</Name>
					  <Default value="false" />
					</Item>
				  </Components>
				</Item>
				<Item>
				  <AttachBone>gun_root</AttachBone>
				  <Components>
					<Item>
					  <Name>COMPONENT_ADVANCEDRIFLE_VARMOD_LUXE</Name>
					  <Default value="false" />
					</Item>
				  </Components>
				</Item>
			  </AttachPoints>
			  <GunFeedBone />
			  <TargetSequenceGroup />
			  <WeaponFlags>CarriedInHand Automatic Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim TwoHanded AnimReload AnimCrouchFire UsableOnFoot UsableInCover AllowEarlyExitFromFireAnimAfterBulletFired NoLeftHandIKWhenBlocked AllowCloseQuarterKills HasLowCoverReloads HasLowCoverSwaps TorsoIKForWeaponBlock UseFPSAimIK UseFPSSecondaryMotion FPSOnlyExitFireAnimAfterRecoilEnds</WeaponFlags>
			  <TintSpecValues ref="TINT_DEFAULT" />
			  <FiringPatternAliases ref="FIRING_PATTERN_RIFLE" />
			  <ReloadUpperBodyFixupExpressionData ref="default" />
			  <AmmoDiminishingRate value="3" />
			  <AimingBreathingAdditiveWeight value="1.000000" />
			  <FiringBreathingAdditiveWeight value="1.000000" />
			  <StealthAimingBreathingAdditiveWeight value="1.000000" />
			  <StealthFiringBreathingAdditiveWeight value="1.000000" />
			  <AimingLeanAdditiveWeight value="1.000000" />
			  <FiringLeanAdditiveWeight value="1.000000" />
			  <StealthAimingLeanAdditiveWeight value="1.000000" />
			  <StealthFiringLeanAdditiveWeight value="1.000000" />
			  <ExpandPedCapsuleRadius value="0.000000" />
			  <AudioCollisionHash />
			  <HudDamage value="40" />
			  <HudSpeed value="56" />
			  <HudCapacity value="30" />
			  <HudAccuracy value="52" />
			  <HudRange value="60" />
			</Item>
			<Item type="CWeaponInfo">
			  <Name>WEAPON_MG</Name>
			  <Model>w_mg_mg</Model>
			  <Audio>AUDIO_ITEM_ASSAULTMG</Audio>
			  <Slot>SLOT_MG</Slot>
			  <DamageType>BULLET</DamageType>
			  <Explosion>
				<Default>DONTCARE</Default>
				<HitCar>DONTCARE</HitCar>
				<HitTruck>DONTCARE</HitTruck>
				<HitBike>DONTCARE</HitBike>
				<HitBoat>DONTCARE</HitBoat>
				<HitPlane>DONTCARE</HitPlane>
			  </Explosion>
			  <FireType>INSTANT_HIT</FireType>
			  <WheelSlot>WHEEL_SMG</WheelSlot>
			  <Group>GROUP_MG</Group>
			  <AmmoInfo ref="AMMO_7,62x54mm" />
			  <AimingInfo ref="MG_LOW_BASE_STRAFE" />
			  <ClipSize value="75" />
			  <AccuracySpread value="5.500000" />
			  <AccurateModeAccuracyModifier value="0.200000" />
			  <RunAndGunAccuracyModifier value="2.000000" />
			  <RunAndGunAccuracyMinOverride value="-1.000000" />
			  <RecoilAccuracyMax value="0.500000" />
			  <RecoilErrorTime value="4.000000" />
			  <RecoilRecoveryRate value="2.000000" />
			  <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
			  <MinHeadShotDistanceAI value="1000.000000" />
			  <MaxHeadShotDistanceAI value="1000.000000" />
			  <HeadShotDamageModifierAI value="1000.000000" />
			  <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
			  <MinHeadShotDistancePlayer value="5.000000" />
			  <MaxHeadShotDistancePlayer value="40.000000" />
			  <HeadShotDamageModifierPlayer value="18.000000" />
			  <Damage value="75.000000" />
			  <DamageTime value="0.000000" />
			  <DamageTimeInVehicle value="0.000000" />
			  <DamageTimeInVehicleHeadShot value="0.000000" />
			  <HitLimbsDamageModifier value="0.700000" />
			  <NetworkHitLimbsDamageModifier value="0.700000" />
			  <LightlyArmouredDamageModifier value="0.800000" />
			  <VehicleDamageModifier value="0.60000" />
			  <Force value="220.000000" />
			  <ForceHitPed value="45.000000" />
			  <ForceHitVehicle value="170.000000" />
			  <ForceHitFlyingHeli value="170.000000" />
			  <OverrideForces>
				<Item>
				  <BoneTag>BONETAG_HEAD</BoneTag>
				  <ForceFront value="20.000000" />
				  <ForceBack value="20.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_NECK</BoneTag>
				  <ForceFront value="15.000000" />
				  <ForceBack value="15.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_L_CLAVICLE</BoneTag>
				  <ForceFront value="12.000000" />
				  <ForceBack value="20.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_R_CLAVICLE</BoneTag>
				  <ForceFront value="12.000000" />
				  <ForceBack value="20.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_STOMACH</BoneTag>
				  <ForceFront value="60.000000" />
				  <ForceBack value="29.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_L_HAND</BoneTag>
				  <ForceFront value="20.000000" />
				  <ForceBack value="20.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_R_HAND</BoneTag>
				  <ForceFront value="20.000000" />
				  <ForceBack value="20.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_L_THIGH</BoneTag>
				  <ForceFront value="24.000000" />
				  <ForceBack value="10.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_R_THIGH</BoneTag>
				  <ForceFront value="24.000000" />
				  <ForceBack value="10.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_L_CALF</BoneTag>
				  <ForceFront value="2.000000" />
				  <ForceBack value="4.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_R_CALF</BoneTag>
				  <ForceFront value="2.000000" />
				  <ForceBack value="4.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_L_FOOTFRONT</BoneTag>
				  <ForceFront value="20.000000" />
				  <ForceBack value="2.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_R_FOOTFRONT</BoneTag>
				  <ForceFront value="20.000000" />
				  <ForceBack value="2.000000" />
				</Item>	  	  
				<Item>
				  <BoneTag>BONETAG_L_FOOT</BoneTag>
				  <ForceFront value="20.000000" />
				  <ForceBack value="4.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_L_FOOT</BoneTag>
				  <ForceFront value="20.000000" />
				  <ForceBack value="4.000000" />
				</Item>
			  </OverrideForces>
			  <ForceMaxStrengthMult value="1.000000" />
			  <ForceFalloffRangeStart value="0.000000" />
			  <ForceFalloffRangeEnd value="50.000000" />
			  <ForceFalloffMin value="1.000000" />
			  <ProjectileForce value="0.000000" />
			  <FragImpulse value="600.000000" />
			  <Penetration value="0.150000" />
			  <VerticalLaunchAdjustment value="0.000000" />
			  <DropForwardVelocity value="0.000000" />
			  <Speed value="650.000000" />
			  <BulletsInBatch value="1" />
			  <BatchSpread value="0.000000" />
			  <ReloadTimeMP value="-1.000000" />
			  <ReloadTimeSP value="-1.000000" />
			  <VehicleReloadTime value="0.800000" />
			  <AnimReloadRate value="0.700000" />
			  <BulletsPerAnimLoop value="1" />
			  <TimeBetweenShots value="0.100000" />
			  <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
			  <SpinUpTime value="0.000000" />
			  <SpinTime value="0.000000" />
			  <SpinDownTime value="0.000000" />
			  <AlternateWaitTime value="-1.000000" />
			  <BulletBendingNearRadius value="0.000000" />
			  <BulletBendingFarRadius value="0.750000" />
			  <BulletBendingZoomedRadius value="0.375000" />
			  <FirstPersonBulletBendingNearRadius value="0.000000" />
			  <FirstPersonBulletBendingFarRadius value="0.750000" />
			  <FirstPersonBulletBendingZoomedRadius value="0.375000" />
			  <Fx>
				<EffectGroup>WEAPON_EFFECT_GROUP_RIFLE_SNIPER</EffectGroup>
				<FlashFx>muz_stungun</FlashFx>
				<FlashFxAlt>muz_shotgun</FlashFxAlt>
				<FlashFxFP />
				<FlashFxAltFP />
				<MuzzleSmokeFx>muz_smoking_barrel_minigun</MuzzleSmokeFx>
				<MuzzleSmokeFxFP />
				<MuzzleSmokeFxMinLevel value="0.300000" />
				<MuzzleSmokeFxIncPerShot value="1" />
				<MuzzleSmokeFxDecPerSec value="0.05" />
				<ShellFx>eject_auto</ShellFx>
				<ShellFxFP>eject_auto_fp</ShellFxFP>
				<TracerFx />
				<PedDamageHash>BulletLarge</PedDamageHash>
				<TracerFxChanceSP value="0.150000" />
				<TracerFxChanceMP value="0.750000" />
				<FlashFxChanceSP value="1.000000" />
				<FlashFxChanceMP value="1.000000" />
				<FlashFxAltChance value="0.40" />
				<FlashFxScale value="1.7" />
				<FlashFxLightEnabled value="true" />
				<FlashFxLightCastsShadows value="false" />
				<FlashFxLightOffsetDist value="0.000000" />
				<FlashFxLightRGBAMin x="255.000000" y="93.000000" z="25.000000" />
				<FlashFxLightRGBAMax x="235.000000" y="100.000000" z="50.000000" />
				<FlashFxLightIntensityMinMax x="5.000000" y="11.000000" />
				<FlashFxLightRangeMinMax x="6.000000" y="12.000000" />
				<FlashFxLightFalloffMinMax x="1024.000000" y="1536.000000" />
				<GroundDisturbFxEnabled value="true" />
				<GroundDisturbFxDist value="2.000000" />
				<GroundDisturbFxNameDefault>weap_hvy_turbulance_default</GroundDisturbFxNameDefault>
				<GroundDisturbFxNameSand>weap_hvy_turbulance_sand</GroundDisturbFxNameSand>
				<GroundDisturbFxNameDirt>weap_hvy_turbulance_dirt</GroundDisturbFxNameDirt>
				<GroundDisturbFxNameWater>weap_hvy_turbulance_water</GroundDisturbFxNameWater>
				<GroundDisturbFxNameFoliage>weap_hvy_turbulance_foliage</GroundDisturbFxNameFoliage>
			  </Fx>
			  <InitialRumbleDuration value="150" />
			  <InitialRumbleIntensity value="0.400000" />
			  <InitialRumbleIntensityTrigger value="0.950000" />
			  <RumbleDuration value="120" />
			  <RumbleIntensity value="0.250000" />
			  <RumbleIntensityTrigger value="0.850000" />
			  <RumbleDamageIntensity value="1.000000" />
		  <InitialRumbleDurationFps value="200" />
			  <InitialRumbleIntensityFps value="1.000000" />
			  <RumbleDurationFps value="200" />
			  <RumbleIntensityFps value="0.900000" />
			  <NetworkPlayerDamageModifier value="1.000000" />
			  <NetworkPedDamageModifier value="1.000000" />
			  <NetworkHeadShotPlayerDamageModifier value="1.700000" />
			  <LockOnRange value="65.000000" />
			  <WeaponRange value="300.000000" />
			  <BulletDirectionOffsetInDegrees value="0.000000" />
			  <AiSoundRange value="-1.000000" />
			  <AiPotentialBlastEventRange value="-1.000000" />
			  <DamageFallOffRangeMin value="47.500000" />
			  <DamageFallOffRangeMax value="120.000000" />
			  <DamageFallOffModifier value="0.300000" />
			  <VehicleWeaponHash />
			  <DefaultCameraHash>HIP_AIM_CAMERA</DefaultCameraHash>
			  <CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
			  <CoverReadyToFireCameraHash />
			  <RunAndGunCameraHash>HIP_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
			  <CinematicShootingCameraHash>HIP_CINEMATIC_SHOOTING_CAMERA</CinematicShootingCameraHash>
			  <AlternativeOrScopedCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</AlternativeOrScopedCameraHash>
			  <RunAndGunAlternativeOrScopedCameraHash>DEFAULT_THIRD_PERSON_PED_RUN_AND_GUN_CAMERA</RunAndGunAlternativeOrScopedCameraHash>
			  <CinematicShootingAlternativeOrScopedCameraHash>DEFAULT_THIRD_PERSON_PED_CINEMATIC_SHOOTING_CAMERA</CinematicShootingAlternativeOrScopedCameraHash>
			  <CameraFov value="35.000000" />
			  <FirstPersonAimFovMin value="52.000000" />
			  <FirstPersonAimFovMax value="52.000000" />
			  <FirstPersonScopeFov value="40.00000"/>
			  <FirstPersonScopeAttachmentFov value="20.00000"/>
			  <FirstPersonRNGOffset x="-0.080000" y="0.000000" z="0.070000" />
			  <FirstPersonRNGRotationOffset x="-6.000000" y="0.000000" z="-4.500000" />
			  <FirstPersonLTOffset x="-0.015000" y="0.000000" z="0.000000" />
			  <FirstPersonLTRotationOffset x="-2.000000" y="0.000000" z="1.500000" />
			  <FirstPersonScopeOffset x="-0.00500" y="0.11000" z="-0.01200" />
			  <FirstPersonScopeAttachmentOffset x="-0.00500" y="0.10000" z="-0.04100" />
			  <FirstPersonScopeRotationOffset x="-1.00000" y="0.0000" z="0.0000" />
			  <FirstPersonScopeAttachmentRotationOffset x="-1.00000" y="0.0000" z="0.0000" />
			  <FirstPersonAsThirdPersonIdleOffset x="-0.050000" y="0.000000" z="-0.050000" />
			  <FirstPersonAsThirdPersonRNGOffset x="0.000000" y="0.000000" z="-0.075000" />
			  <FirstPersonAsThirdPersonLTOffset x="0.000000" y="0.080000" z="-0.0500000" />
			  <FirstPersonAsThirdPersonScopeOffset x="0.050" y="0.100000" z="-0.0050000" />
			  <FirstPersonAsThirdPersonWeaponBlockedOffset x="-0.0500000" y="0.100000" z="-0.050000" />
			  <FirstPersonDofSubjectMagnificationPowerFactorNear value="1.000000" />
			  <FirstPersonDofMaxNearInFocusDistance value="0.000000" />
			  <FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
			  <ZoomFactorForAccurateMode value="1.300000" />
			  <RecoilShakeHash>SMG_RECOIL_SHAKE</RecoilShakeHash>
			  <RecoilShakeHashFirstPerson>CARBINE_RIFLE_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
			  <AccuracyOffsetShakeHash>CARBINE_RIFLE_ACCURACY_OFFSET_SHAKE</AccuracyOffsetShakeHash>
			  <MinTimeBetweenRecoilShakes value="40" />
			  <RecoilShakeAmplitude value="2.000000" />
			  <ExplosionShakeAmplitude value="-1.000000" />
			  <IkRecoilDisplacement value="0.001" />
			  <IkRecoilDisplacementScope value="0.0005" />
			  <IkRecoilDisplacementScaleBackward value="2.5" />
			  <IkRecoilDisplacementScaleVertical value="4.0" />
			  <ReticuleHudPosition x="0.000000" y="0.000000" />
			  <AimOffsetMin x="0.285000" y="0.175000" z="0.275000" />
			  <AimProbeLengthMin value="0.525000" />
			  <AimOffsetMax x="0.225000" y="-0.050000" z="0.400000" />
			  <AimProbeLengthMax value="0.415000" />
				<AimOffsetMinFPSIdle x="0.162000" y="0.225000" z="-0.168000" />
			<AimOffsetMedFPSIdle x="0.187000" y="0.197000" z="0.101000" />
			<AimOffsetMaxFPSIdle x="0.155000" y="0.038000" z="0.144000" />
				<AimOffsetEndPosMinFPSIdle x="-0.344000" y="0.812000" z="-0.275000" />
			<AimOffsetEndPosMedFPSIdle x="-0.238000" y="0.739000" z="0.596000" />
			<AimOffsetEndPosMaxFPSIdle x="-0.25700" y="-0.006000" z="0.967000" />
			<AimOffsetMinFPSLT x="0.180000" y="0.231000" z="0.449000" />
			<AimOffsetMaxFPSLT x="0.048000" y="-0.225000" z="0.189000" />
			<AimOffsetMinFPSRNG x="0.120000" y="0.275000" z="0.289000" />
			<AimOffsetMaxFPSRNG x="0.138000" y="-0.212000" z="0.298000" />
			<AimOffsetMinFPSScope x="0.090000" y="0.078000" z="0.311000" />
			<AimOffsetMaxFPSScope x="0.006000" y="-0.059000" z="0.474000" />
			  <TorsoAimOffset x="-0.900000" y="0.550000" />
			  <TorsoCrouchedAimOffset x="0.100000" y="0.120000" />
			  <LeftHandIkOffset x="0.015000" y="0.095000" z="-0.008000" />
			  <ReticuleMinSizeStanding value="0.600000" />
			  <ReticuleMinSizeCrouched value="0.500000" />
			  <ReticuleScale value="0.200000" />
			  <ReticuleStyleHash>WEAPONTYPE_RIFLE</ReticuleStyleHash>
			  <FirstPersonReticuleStyleHash />
			  <PickupHash>PICKUP_WEAPON_MG</PickupHash>
			  <MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
			  <HumanNameHash>WT_MG</HumanNameHash>
			  <MovementModeConditionalIdle>MMI_2Handed</MovementModeConditionalIdle>
			  <StatName>MG</StatName>
			  <KnockdownCount value="-1" />
			  <KillshotImpulseScale value="1.000000" />
			  <NmShotTuningSet>Mini</NmShotTuningSet>
			  <AttachPoints>
				<Item>
				  <AttachBone>WAPClip</AttachBone>
				  <Components>
					<Item>
					  <Name>COMPONENT_MG_CLIP_01</Name>
					  <Default value="true" />
					</Item>
					<Item>
					  <Name>COMPONENT_MG_CLIP_02</Name>
					  <Default value="false" />
					</Item>
				  </Components>
				</Item>
				<Item>
				  <AttachBone>WAPScop_2</AttachBone>
				  <Components>
					<Item>
					  <Name>COMPONENT_AT_SCOPE_SMALL_02</Name>
					  <Default value="false" />
					</Item>
				  </Components>
				</Item>
				<Item>
				  <AttachBone>gun_root</AttachBone>
				  <Components>
					<Item>
					  <Name>COMPONENT_MG_VARMOD_LOWRIDER</Name>
					  <Default value="false" />
					</Item>
				  </Components>
				</Item>
			  </AttachPoints>
			  <GunFeedBone>Gun_Feed</GunFeedBone>
			  <TargetSequenceGroup />
			  <WeaponFlags>CarriedInHand Automatic Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim TwoHanded AnimReload AnimCrouchFire UsableOnFoot UsableInCover AllowEarlyExitFromFireAnimAfterBulletFired NoLeftHandIKWhenBlocked AllowCloseQuarterKills HasLowCoverReloads HasLowCoverSwaps LongWeapon UseFPSAimIK UseFPSSecondaryMotion FPSOnlyExitFireAnimAfterRecoilEnds</WeaponFlags>
			  <TintSpecValues ref="TINT_DEFAULT" />
			  <FiringPatternAliases ref="FIRING_PATTERN_MG" />
			  <ReloadUpperBodyFixupExpressionData ref="default" />
			  <AmmoDiminishingRate value="3" />
			  <AimingBreathingAdditiveWeight value="1.000000" />
			  <FiringBreathingAdditiveWeight value="1.000000" />
			  <StealthAimingBreathingAdditiveWeight value="1.000000" />
			  <StealthFiringBreathingAdditiveWeight value="1.000000" />
			  <AimingLeanAdditiveWeight value="1.000000" />
			  <FiringLeanAdditiveWeight value="1.000000" />
			  <StealthAimingLeanAdditiveWeight value="1.000000" />
			  <StealthFiringLeanAdditiveWeight value="1.000000" />
			  <ExpandPedCapsuleRadius value="0.000000" />
			  <AudioCollisionHash />
			  <HudDamage value="65" />
			  <HudSpeed value="55" />
			  <HudCapacity value="75" />
			  <HudAccuracy value="40" />
			  <HudRange value="70" />
			</Item>
			<Item type="CWeaponInfo">
			  <Name>WEAPON_COMBATMG</Name>
			  <Model>w_mg_combatmg</Model>
			  <Audio>AUDIO_ITEM_COMBATMG</Audio>
			  <Slot>SLOT_COMBATMG</Slot>
			  <DamageType>BULLET</DamageType>
			  <Explosion>
				<Default>DONTCARE</Default>
				<HitCar>DONTCARE</HitCar>
				<HitTruck>DONTCARE</HitTruck>
				<HitBike>DONTCARE</HitBike>
				<HitBoat>DONTCARE</HitBoat>
				<HitPlane>DONTCARE</HitPlane>
			  </Explosion>
			  <FireType>INSTANT_HIT</FireType>
			  <WheelSlot>WHEEL_SMG</WheelSlot>
			  <Group>GROUP_MG</Group>
			  <AmmoInfo ref="AMMO_RIFLE" />
			  <AimingInfo ref="MG_LOW_BASE_STRAFE" />
			  <ClipSize value="100" />
			  <AccuracySpread value="5.000000" />
			  <AccurateModeAccuracyModifier value="0.400000" />
			  <RunAndGunAccuracyModifier value="1.000000" />
			  <RunAndGunAccuracyMinOverride value="-1.000000" />
			  <RecoilAccuracyMax value="1.000000" />
			  <RecoilErrorTime value="3.000000" />
			  <RecoilRecoveryRate value="4.500000" />
			  <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
			  <MinHeadShotDistanceAI value="1000.000000" />
			  <MaxHeadShotDistanceAI value="1000.000000" />
			  <HeadShotDamageModifierAI value="1000.000000" />
			  <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
			  <MinHeadShotDistancePlayer value="5.000000" />
			  <MaxHeadShotDistancePlayer value="40.000000" />
			  <HeadShotDamageModifierPlayer value="18.000000" />
			  <Damage value="60.000000" />
			  <DamageTime value="0.000000" />
			  <DamageTimeInVehicle value="0.000000" />
			  <DamageTimeInVehicleHeadShot value="0.000000" />
			  <HitLimbsDamageModifier value="0.600000" />
			  <NetworkHitLimbsDamageModifier value="0.600000" />
			  <LightlyArmouredDamageModifier value="0.800000" />
			  <VehicleDamageModifier value="0.600000" />
			  <Force value="200.000000" />
			  <ForceHitPed value="45.000000" />
			  <ForceHitVehicle value="160.000000" />
			  <ForceHitFlyingHeli value="160.000000" />
			  <OverrideForces>
				<Item>
				  <BoneTag>BONETAG_HEAD</BoneTag>
				  <ForceFront value="20.000000" />
				  <ForceBack value="10.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_NECK</BoneTag>
				  <ForceFront value="15.000000" />
				  <ForceBack value="15.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_L_CLAVICLE</BoneTag>
				  <ForceFront value="12.000000" />
				  <ForceBack value="20.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_R_CLAVICLE</BoneTag>
				  <ForceFront value="12.000000" />
				  <ForceBack value="20.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_STOMACH</BoneTag>
				  <ForceFront value="45.000000" />
				  <ForceBack value="30.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_L_HAND</BoneTag>
				  <ForceFront value="20.000000" />
				  <ForceBack value="20.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_R_HAND</BoneTag>
				  <ForceFront value="20.000000" />
				  <ForceBack value="20.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_L_THIGH</BoneTag>
				  <ForceFront value="14.000000" />
				  <ForceBack value="10.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_R_THIGH</BoneTag>
				  <ForceFront value="14.000000" />
				  <ForceBack value="10.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_L_CALF</BoneTag>
				  <ForceFront value="12.000000" />
				  <ForceBack value="4.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_R_CALF</BoneTag>
				  <ForceFront value="12.000000" />
				  <ForceBack value="4.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_L_FOOTFRONT</BoneTag>
				  <ForceFront value="20.000000" />
				  <ForceBack value="2.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_R_FOOTFRONT</BoneTag>
				  <ForceFront value="20.000000" />
				  <ForceBack value="2.000000" />
				</Item>	  	  
				<Item>
				  <BoneTag>BONETAG_L_FOOT</BoneTag>
				  <ForceFront value="20.000000" />
				  <ForceBack value="4.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_L_FOOT</BoneTag>
				  <ForceFront value="20.000000" />
				  <ForceBack value="4.000000" />
				</Item>
			  </OverrideForces>
			  <ForceMaxStrengthMult value="1.000000" />
			  <ForceFalloffRangeStart value="0.000000" />
			  <ForceFalloffRangeEnd value="50.000000" />
			  <ForceFalloffMin value="1.000000" />
			  <ProjectileForce value="0.000000" />
			  <FragImpulse value="600.000000" />
			  <Penetration value="0.150000" />
			  <VerticalLaunchAdjustment value="0.000000" />
			  <DropForwardVelocity value="0.000000" />
			  <Speed value="700.000000" />
			  <BulletsInBatch value="1" />
			  <BatchSpread value="0.000000" />
			  <ReloadTimeMP value="-1.000000" />
			  <ReloadTimeSP value="-1.000000" />
			  <VehicleReloadTime value="1.000000" />
			  <AnimReloadRate value="0.600000" />
			  <BulletsPerAnimLoop value="1" />
			  <TimeBetweenShots value="0.080000" />
			  <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
			  <SpinUpTime value="0.000000" />
			  <SpinTime value="0.000000" />
			  <SpinDownTime value="0.000000" />
			  <AlternateWaitTime value="-1.000000" />
			  <BulletBendingNearRadius value="0.000000" />
			  <BulletBendingFarRadius value="0.750000" />
			  <BulletBendingZoomedRadius value="0.375000" />
			  <FirstPersonBulletBendingNearRadius value="0.000000" />
			  <FirstPersonBulletBendingFarRadius value="0.750000" />
			  <FirstPersonBulletBendingZoomedRadius value="0.375000" />
			  <Fx>
				<EffectGroup>WEAPON_EFFECT_GROUP_RIFLE_ASSAULT</EffectGroup>
				<FlashFx>muz_stungun</FlashFx>
				<FlashFxAlt>muz_minigun_alt</FlashFxAlt>
				<FlashFxFP />
				<FlashFxAltFP />
				<MuzzleSmokeFx>muz_smoking_barrel_minigun</MuzzleSmokeFx>
				<MuzzleSmokeFxFP />
				<MuzzleSmokeFxMinLevel value="0.300000" />
				<MuzzleSmokeFxIncPerShot value="1" />
				<MuzzleSmokeFxDecPerSec value="0.05" />
				<ShellFx>eject_auto</ShellFx>
				<ShellFxFP>eject_auto_fp</ShellFxFP>
				<TracerFx />
				<PedDamageHash>BulletLarge</PedDamageHash>
				<TracerFxChanceSP value="0.150000" />
				<TracerFxChanceMP value="0.750000" />
				<FlashFxChanceSP value="1.000000" />
				<FlashFxChanceMP value="1.000000" />
				<FlashFxAltChance value="0.4" />
				<FlashFxScale value="1.4" />
				<FlashFxLightEnabled value="true" />
				<FlashFxLightCastsShadows value="false" />
				<FlashFxLightOffsetDist value="0.000000" />
				<FlashFxLightRGBAMin x="255.000000" y="93.000000" z="25.000000" />
				<FlashFxLightRGBAMax x="255.000000" y="100.000000" z="50.000000" />
				<FlashFxLightIntensityMinMax x="5.000000" y="12.000000" />
				<FlashFxLightRangeMinMax x="5.000000" y="12.000000" />
				<FlashFxLightFalloffMinMax x="1024.000000" y="1536.000000" />
				<GroundDisturbFxEnabled value="true" />
				<GroundDisturbFxDist value="2.000000" />
				<GroundDisturbFxNameDefault>weap_hvy_turbulance_default</GroundDisturbFxNameDefault>
				<GroundDisturbFxNameSand>weap_hvy_turbulance_sand</GroundDisturbFxNameSand>
				<GroundDisturbFxNameDirt>weap_hvy_turbulance_dirt</GroundDisturbFxNameDirt>
				<GroundDisturbFxNameWater>weap_hvy_turbulance_water</GroundDisturbFxNameWater>
				<GroundDisturbFxNameFoliage>weap_hvy_turbulance_foliage</GroundDisturbFxNameFoliage>
			  </Fx>
			  <InitialRumbleDuration value="155" />
			  <InitialRumbleIntensity value="0.400000" />
			  <InitialRumbleIntensityTrigger value="0.950000" />
			  <RumbleDuration value="100" />
			  <RumbleIntensity value="0.250000" />
			  <RumbleIntensityTrigger value="0.850000" />
			  <RumbleDamageIntensity value="1.000000" />
			  <InitialRumbleDurationFps value="150" />
			  <InitialRumbleIntensityFps value="0.600000" />
			  <RumbleDurationFps value="150" />
			  <RumbleIntensityFps value="0.500000" />
			  <NetworkPlayerDamageModifier value="1.000000" />
			  <NetworkPedDamageModifier value="1.000000" />
			  <NetworkHeadShotPlayerDamageModifier value="1.700000" />
			  <LockOnRange value="65.000000" />
			  <WeaponRange value="300.000000" />
			  <BulletDirectionOffsetInDegrees value="0.000000" />
			  <AiSoundRange value="-1.000000" />
			  <AiPotentialBlastEventRange value="-1.000000" />
			  <DamageFallOffRangeMin value="47.500000" />
			  <DamageFallOffRangeMax value="120.000000" />
			  <DamageFallOffModifier value="0.300000" />
			  <VehicleWeaponHash />
			  <DefaultCameraHash>HIP_AIM_CAMERA</DefaultCameraHash>
			  <CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
			  <CoverReadyToFireCameraHash />
			  <RunAndGunCameraHash>HIP_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
			  <CinematicShootingCameraHash>HIP_CINEMATIC_SHOOTING_CAMERA</CinematicShootingCameraHash>
			  <AlternativeOrScopedCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</AlternativeOrScopedCameraHash>
			  <RunAndGunAlternativeOrScopedCameraHash>DEFAULT_THIRD_PERSON_PED_RUN_AND_GUN_CAMERA</RunAndGunAlternativeOrScopedCameraHash>
			  <CinematicShootingAlternativeOrScopedCameraHash>DEFAULT_THIRD_PERSON_PED_CINEMATIC_SHOOTING_CAMERA</CinematicShootingAlternativeOrScopedCameraHash>
			  <CameraFov value="35.000000" />
			  <FirstPersonAimFovMin value="53.000000" />
			  <FirstPersonAimFovMax value="53.000000" />
			  <FirstPersonScopeFov value="40.00000"/>
			  <FirstPersonScopeAttachmentFov value="20.00000"/>
			  <FirstPersonRNGOffset x="-0.070000" y="0.000000" z="0.055000" />
			  <FirstPersonRNGRotationOffset x="-4.500000" y="-3.000000" z="-3.000000" />
			  <FirstPersonLTOffset x="-0.020000" y="0.000000" z="-0.010000" />
			  <FirstPersonLTRotationOffset x="-1.500000" y="-2.000000" z="-1.000000" />
			  <FirstPersonScopeOffset x="0.00275" y="0.1000" z="-0.0260" />
			  <FirstPersonScopeAttachmentOffset x="0.00300" y="0.0900" z="-0.0490" />
			  <FirstPersonScopeRotationOffset x="-0.60000" y="0.0000" z="0.0000" />
			  <FirstPersonScopeAttachmentRotationOffset x="-0.60000" y="0.0000" z="0.0000" />
			  <FirstPersonAsThirdPersonIdleOffset x="-0.050000" y="0.000000" z="-0.050000" />
			  <FirstPersonAsThirdPersonRNGOffset x="0.000000" y="0.000000" z="-0.075000" />
			  <FirstPersonAsThirdPersonLTOffset x="-0.0075000000" y="0.000000" z="-0.0500000" />
			  <FirstPersonAsThirdPersonScopeOffset x="0.0500" y="0.000000" z="-0.0100000" />
			  <FirstPersonAsThirdPersonWeaponBlockedOffset x="-0.0500000" y="0.100000" z="-0.050000" />
			  <FirstPersonDofSubjectMagnificationPowerFactorNear value="1.000000" />
			  <FirstPersonDofMaxNearInFocusDistance value="0.000000" />
			  <FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
			  <FirstPersonScopeAttachmentData>
				<Item>
				  <Name>COMPONENT_AT_SIGHTS</Name>
				  <FirstPersonScopeAttachmentFov value="30.000000" />
				  <FirstPersonScopeAttachmentOffset x="0.002000" y="0.050000" z="-0.041000" />
				  <FirstPersonScopeAttachmentRotationOffset x="-1.000000" y="0.000000" z="0.000000" />
				</Item>
			  </FirstPersonScopeAttachmentData>	   
			  <ZoomFactorForAccurateMode value="1.300000" />
			  <RecoilShakeHash>SMG_RECOIL_SHAKE</RecoilShakeHash>
			  <RecoilShakeHashFirstPerson>CARBINE_RIFLE_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
			  <AccuracyOffsetShakeHash>CARBINE_RIFLE_ACCURACY_OFFSET_SHAKE</AccuracyOffsetShakeHash>
			  <MinTimeBetweenRecoilShakes value="30" />
			  <RecoilShakeAmplitude value="1.700000" />
			  <ExplosionShakeAmplitude value="-1.000000" />
			  <IkRecoilDisplacement value="0.001" />
			  <IkRecoilDisplacementScope value="0.001" />
			  <IkRecoilDisplacementScaleBackward value="1.0" />
			  <IkRecoilDisplacementScaleVertical value="1.0" />
			  <ReticuleHudPosition x="0.000000" y="0.000000" />
			  <AimOffsetMin x="0.275000" y="0.175000" z="0.275000" />
			  <AimProbeLengthMin value="0.435000" />
			  <AimOffsetMax x="0.215000" y="-0.050000" z="0.415000" />
			  <AimProbeLengthMax value="0.350000" />
				<AimOffsetMinFPSIdle x="0.162000" y="0.225000" z="-0.168000" />
			<AimOffsetMedFPSIdle x="0.187000" y="0.197000" z="0.101000" />
			<AimOffsetMaxFPSIdle x="0.155000" y="0.038000" z="0.144000" />
				<AimOffsetEndPosMinFPSIdle x="-0.184000" y="0.612000" z="-0.225000" />
			<AimOffsetEndPosMedFPSIdle x="-0.178000" y="0.639000" z="0.596000" />
			<AimOffsetEndPosMaxFPSIdle x="-0.11700" y="-0.096000" z="0.867000" />
			<AimOffsetMinFPSLT x="0.180000" y="0.231000" z="0.449000" />
			<AimOffsetMaxFPSLT x="0.048000" y="-0.225000" z="0.189000" />
			<AimOffsetMinFPSRNG x="0.120000" y="0.275000" z="0.289000" />
			<AimOffsetMaxFPSRNG x="0.138000" y="-0.212000" z="0.298000" />
			<AimOffsetMinFPSScope x="0.090000" y="0.078000" z="0.311000" />
			<AimOffsetMaxFPSScope x="0.006000" y="-0.059000" z="0.474000" />
			  <TorsoAimOffset x="-1.100000" y="0.550000" />
			  <TorsoCrouchedAimOffset x="0.100000" y="0.120000" />
			  <LeftHandIkOffset x="0.015000" y="0.095000" z="-0.008000" />
			  <ReticuleMinSizeStanding value="0.600000" />
			  <ReticuleMinSizeCrouched value="0.500000" />
			  <ReticuleScale value="0.200000" />
			  <ReticuleStyleHash>WEAPONTYPE_RIFLE</ReticuleStyleHash>
			  <FirstPersonReticuleStyleHash />
			  <PickupHash>PICKUP_WEAPON_COMBATMG</PickupHash>
			  <MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
			  <HumanNameHash>WT_MG_CBT</HumanNameHash>
			  <MovementModeConditionalIdle>MMI_2Handed</MovementModeConditionalIdle>
			  <StatName>CMBTMG</StatName>
			  <KnockdownCount value="-1" />
			  <KillshotImpulseScale value="1.000000" />
			  <NmShotTuningSet>Mini</NmShotTuningSet>
			  <AttachPoints>
				<Item>
				  <AttachBone>WAPClip</AttachBone>
				  <Components>
					<Item>
					  <Name>COMPONENT_COMBATMG_CLIP_01</Name>
					  <Default value="true" />
					</Item>
					<Item>
					  <Name>COMPONENT_COMBATMG_CLIP_02</Name>
					  <Default value="false" />
					</Item>
				  </Components>
				</Item>
				<Item>
				  <AttachBone>WAPFlshLasr</AttachBone>
				  <Components>
					<Item>
					  <Name>COMPONENT_AT_AR_FLSH</Name>
					  <Default value="false" />
					</Item>
					<Item>
						<Name>COMPONENT_AT_PI_LASR_R</Name>
						<Default value="false"/>
					</Item>
					<Item>
						<Name>COMPONENT_AT_PI_LASR_G</Name>
						<Default value="false"/>
					</Item>
				  </Components>
				</Item>
				<Item>
				  <AttachBone>WAPScop_2</AttachBone>
				  <Components>
					<Item>
					  <Name>COMPONENT_AT_SCOPE_MEDIUM</Name>
					  <Default value="false" />
					</Item>
					<Item>
					  <Name>COMPONENT_AT_SIGHTS</Name>
					  <Default value="false" />
					</Item>
				  </Components>
				</Item>
				<Item>
				  <AttachBone>WAPGrip</AttachBone>
				  <Components>
					<Item>
					  <Name>COMPONENT_AT_AR_AFGRIP</Name>
					  <Default value="false" />
					</Item>
				  </Components>
				</Item>
				<Item>
				  <AttachBone>gun_root</AttachBone>
				  <Components>
					<Item>
					  <Name>COMPONENT_COMBATMG_VARMOD_LOWRIDER</Name>
					  <Default value="false" />
					</Item>
				  </Components>
				</Item>
				<Item>
				  <AttachBone>gun_gripr</AttachBone>
				  <Components>
					<Item>
					  <Name>COMPONENT_GUNRUN_MK2_UPGRADE</Name>
					  <Default value="false" />
					</Item>
				  </Components>
				</Item>
			  </AttachPoints>
			  <GunFeedBone>Gun_Feed</GunFeedBone>
			  <TargetSequenceGroup />
			  <WeaponFlags>CarriedInHand Automatic Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim TwoHanded AnimReload AnimCrouchFire UsableOnFoot UsableInCover AllowEarlyExitFromFireAnimAfterBulletFired NoLeftHandIKWhenBlocked AllowCloseQuarterKills HasLowCoverReloads HasLowCoverSwaps LongWeapon UseFPSAimIK UseFPSSecondaryMotion FPSOnlyExitFireAnimAfterRecoilEnds</WeaponFlags>
			  <TintSpecValues ref="TINT_DEFAULT" />
			  <FiringPatternAliases ref="FIRING_PATTERN_MG" />
			  <ReloadUpperBodyFixupExpressionData ref="default" />
			  <AmmoDiminishingRate value="0.1" />
			  <AimingBreathingAdditiveWeight value="1.000000" />
			  <FiringBreathingAdditiveWeight value="1.000000" />
			  <StealthAimingBreathingAdditiveWeight value="1.000000" />
			  <StealthFiringBreathingAdditiveWeight value="1.000000" />
			  <AimingLeanAdditiveWeight value="1.000000" />
			  <FiringLeanAdditiveWeight value="1.000000" />
			  <StealthAimingLeanAdditiveWeight value="1.000000" />
			  <StealthFiringLeanAdditiveWeight value="1.000000" />
			  <ExpandPedCapsuleRadius value="0.000000" />
			  <AudioCollisionHash />
			  <HudDamage value="55" />
			  <HudSpeed value="65" />
			  <HudCapacity value="100" />
			  <HudAccuracy value="50" />
			  <HudRange value="70" />
			</Item>
			<Item type="CWeaponInfo">
			  <Name>WEAPON_PUMPSHOTGUN</Name>
			  <Model>w_sg_pumpshotgun</Model>
			  <Audio>AUDIO_ITEM_PUMPSHOTGUN</Audio>
			  <Slot>SLOT_PUMPSHOTGUN</Slot>
			  <DamageType>BULLET</DamageType>
			  <Explosion>
				<Default>DONTCARE</Default>
				<HitCar>DONTCARE</HitCar>
				<HitTruck>DONTCARE</HitTruck>
				<HitBike>DONTCARE</HitBike>
				<HitBoat>DONTCARE</HitBoat>
				<HitPlane>DONTCARE</HitPlane>
			  </Explosion>
			  <FireType>INSTANT_HIT</FireType>
			  <WheelSlot>WHEEL_SHOTGUN</WheelSlot>
			  <Group>GROUP_SHOTGUN</Group>
			  <AmmoInfo ref="AMMO_SHOTGUN" />
			  <AimingInfo ref="RIFLE_LO_PUMP_STRAFE" />
			  <ClipSize value="8" />
			  <AccuracySpread value="3.000000" />
			  <AccurateModeAccuracyModifier value="0.400000" />
			  <RunAndGunAccuracyModifier value="2.000000" />
			  <RunAndGunAccuracyMinOverride value="-1.000000" />
			  <RecoilAccuracyMax value="2.000000" />
			  <RecoilErrorTime value="4.000000" />
			  <RecoilRecoveryRate value="4.500000" />
			  <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
			  <MinHeadShotDistanceAI value="1000.000000" />
			  <MaxHeadShotDistanceAI value="1000.000000" />
			  <HeadShotDamageModifierAI value="1000.000000" />
			  <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
			  <MinHeadShotDistancePlayer value="5.000000" />
			  <MaxHeadShotDistancePlayer value="40.000000" />
			  <HeadShotDamageModifierPlayer value="18.000000" />
			  <Damage value="27.000000" />
			  <DamageTime value="0.000000" />
			  <DamageTimeInVehicle value="0.000000" />
			  <DamageTimeInVehicleHeadShot value="0.000000" />
			  <HitLimbsDamageModifier value="1.000000" />
			  <NetworkHitLimbsDamageModifier value="0.400000" />
			  <LightlyArmouredDamageModifier value="0.300000" />
			  <Force value="60.000000" />
			  <ForceHitPed value="25.000000" />
			  <ForceHitVehicle value="200.000000" />
			  <ForceHitFlyingHeli value="200.000000" />
			  <OverrideForces>
				<Item>
				  <BoneTag>BONETAG_HEAD</BoneTag>
				  <ForceFront value="11.000000" />
				  <ForceBack value="11.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_NECK</BoneTag>
				  <ForceFront value="11.000000" />
				  <ForceBack value="51.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_L_CLAVICLE</BoneTag>
				  <ForceFront value="10.000000" />
				  <ForceBack value="10.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_R_CLAVICLE</BoneTag>
				  <ForceFront value="10.000000" />
				  <ForceBack value="10.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_STOMACH</BoneTag>
				  <ForceFront value="30.000000" />
				  <ForceBack value="40.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_LEFTHAND</BoneTag>
				  <ForceFront value="20.000000" />
				  <ForceBack value="20.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_RIGHTHAND</BoneTag>
				  <ForceFront value="20.000000" />
				  <ForceBack value="20.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_L_THIGH</BoneTag>
				  <ForceFront value="14.000000" />
				  <ForceBack value="10.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_R_THIGH</BoneTag>
				  <ForceFront value="14.000000" />
				  <ForceBack value="10.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_L_CALF</BoneTag>
				  <ForceFront value="2.000000" />
				  <ForceBack value="40.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_R_CALF</BoneTag>
				  <ForceFront value="12.000000" />
				  <ForceBack value="40.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_LEFTFOOTFRONT</BoneTag>
				  <ForceFront value="12.000000" />
				  <ForceBack value="2.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_RIGHTFOOTFRONT</BoneTag>
				  <ForceFront value="12.000000" />
				  <ForceBack value="2.000000" />
				</Item>	  	  
				<Item>
				  <BoneTag>BONETAG_LEFTFOOTBACK</BoneTag>
				  <ForceFront value="12.000000" />
				  <ForceBack value="4.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_RIGHTFOOTBACK</BoneTag>
				  <ForceFront value="12.000000" />
				  <ForceBack value="4.000000" />
				</Item>
			  </OverrideForces>
			  <ForceMaxStrengthMult value="1.000000" />
			  <ForceFalloffRangeStart value="0.000000" />
			  <ForceFalloffRangeEnd value="50.000000" />
			  <ForceFalloffMin value="1.000000" />
			  <ProjectileForce value="0.000000" />
			  <FragImpulse value="500.000000" />
			  <Penetration value="0.040000" />
			  <VerticalLaunchAdjustment value="0.000000" />
			  <DropForwardVelocity value="0.000000" />
			  <Speed value="400.000000" />
			  <BulletsInBatch value="8" />
			  <BatchSpread value="0.025000" />
			  <ReloadTimeMP value="-1.000000" />
			  <ReloadTimeSP value="-1.000000" />
			  <VehicleReloadTime value="1.000000" />
			  <AnimReloadRate value="0.900000" />
			  <BulletsPerAnimLoop value="9" />
			  <TimeBetweenShots value="0.500000" />
			  <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
			  <SpinUpTime value="0.000000" />
			  <SpinTime value="0.000000" />
			  <SpinDownTime value="0.000000" />
			  <AlternateWaitTime value="-1.000000" />
			  <BulletBendingNearRadius value="0.000000" />
			  <BulletBendingFarRadius value="0.000000" />
			  <BulletBendingZoomedRadius value="0.375000" />
			  <Fx>
				<EffectGroup>WEAPON_EFFECT_GROUP_SHOTGUN</EffectGroup>
				<FlashFx>muz_stungun</FlashFx>
				<FlashFxAlt />
				<MuzzleSmokeFx>muz_smoking_barrel_minigun</MuzzleSmokeFx>
				<MuzzleSmokeFxFP />
				<MuzzleSmokeFxMinLevel value="0.300000" />
				<MuzzleSmokeFxIncPerShot value="1.5" />
				<MuzzleSmokeFxDecPerSec value="0.05" />
				<ShellFx>eject_shotgun</ShellFx>
				<ShellFxFP>eject_shotgun_fp</ShellFxFP>
				<TracerFx />
				<PedDamageHash>ShotgunLarge</PedDamageHash>
				<TracerFxChanceSP value="0.150000" />
				<TracerFxChanceMP value="0.750000" />
				<FlashFxChanceSP value="1.000000" />
				<FlashFxChanceMP value="1.000000" />
				<FlashFxAltChance value="0.0" />
				<FlashFxScale value="1.4" />
				<FlashFxLightEnabled value="true" />
				<FlashFxLightCastsShadows value="false" />
				<FlashFxLightOffsetDist value="0.000000" />
				<FlashFxLightRGBAMin x="255.000000" y="93.000000" z="25.000000" />
				<FlashFxLightRGBAMax x="255.000000" y="100.000000" z="50.000000" />
				<FlashFxLightIntensityMinMax x="10.000000" y="15.000000" />
				<FlashFxLightRangeMinMax x="4.500000" y="9.500000" />
				<FlashFxLightFalloffMinMax x="1024.000000" y="1536.000000" />
				<GroundDisturbFxEnabled value="true" />
				<GroundDisturbFxDist value="1.800000" />
				<GroundDisturbFxNameDefault>weap_hvy_turbulance_default</GroundDisturbFxNameDefault>
				<GroundDisturbFxNameSand>weap_hvy_turbulance_sand</GroundDisturbFxNameSand>
				<GroundDisturbFxNameDirt>weap_hvy_turbulance_dirt</GroundDisturbFxNameDirt>
				<GroundDisturbFxNameWater>weap_hvy_turbulance_water</GroundDisturbFxNameWater>
				<GroundDisturbFxNameFoliage>weap_hvy_turbulance_foliage</GroundDisturbFxNameFoliage>
			  </Fx>
			  <InitialRumbleDuration value="200" />
			  <InitialRumbleIntensity value="1.000000" />
			  <InitialRumbleIntensityTrigger value="0.950000" />
			  <RumbleDuration value="200" />
			  <RumbleIntensity value="1.000000" />
			  <RumbleIntensityTrigger value="0.950000" />
			  <RumbleDamageIntensity value="1.000000" />
		  <InitialRumbleDurationFps value="250" />
			  <InitialRumbleIntensityFps value="1.000000" />
			  <RumbleDurationFps value="250" />
			  <RumbleIntensityFps value="0.900000" />
			  <NetworkPlayerDamageModifier value="1.000000" />
			  <NetworkPedDamageModifier value="1.000000" />
			  <NetworkHeadShotPlayerDamageModifier value="1.000000" />
			  <LockOnRange value="35.000000" />
			  <WeaponRange value="85.000000" />
			  <BulletDirectionOffsetInDegrees value="0.000000" />
			  <AiSoundRange value="-1.000000" />
			  <AiPotentialBlastEventRange value="-1.000000" />
			  <DamageFallOffRangeMin value="10.000000" />
			  <DamageFallOffRangeMax value="40.000000" />
			  <DamageFallOffModifier value="0.300000" />
			  <VehicleWeaponHash />
			  <DefaultCameraHash>SHOTGUN_AIM_CAMERA</DefaultCameraHash>
			  <CoverCameraHash>SHOTGUN_AIM_IN_COVER_CAMERA</CoverCameraHash>
			  <CoverReadyToFireCameraHash />
			  <RunAndGunCameraHash>SHOTGUN_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
			  <CinematicShootingCameraHash>SHOTGUN_CINEMATIC_SHOOTING_CAMERA</CinematicShootingCameraHash>
			  <AlternativeOrScopedCameraHash />
			  <RunAndGunAlternativeOrScopedCameraHash />
			  <CinematicShootingAlternativeOrScopedCameraHash />
			  <CameraFov value="45.000000"/>
			  <FirstPersonAimFovMin value="50.000000"/>
			  <FirstPersonAimFovMax value="50.000000"/>
			  <FirstPersonScopeFov value="43.00000"/>
			  <FirstPersonRNGOffset x="-0.070	000" y="0.000000" z="0.100000"/>
			  <FirstPersonRNGRotationOffset x="-2.500000" y="-3.000000" z="-1.000000"/>
			  <FirstPersonLTOffset x="-0.015000" y="0.000000" z="0.030000"/>
			  <FirstPersonLTRotationOffset x="-1.400000" y="-30.000" z="-1.200000"/>
			  <FirstPersonScopeOffset x="0.00000" y="0.1250" z="0.0180"/>
			  <FirstPersonScopeAttachmentOffset x="0.00000" y="0.0000" z="0.0150"/>
			  <FirstPersonScopeRotationOffset x="0.00000" y="0.0000" z="0.0000"/>
			  <FirstPersonScopeAttachmentRotationOffset x="0.00000" y="0.0000" z="0.0000"/>
			  <FirstPersonAsThirdPersonIdleOffset x="-0.050000" y="0.000000" z="-0.050000"/>
			  <FirstPersonAsThirdPersonRNGOffset x="0.000000" y="0.000000" z="-0.075000"/>
			  <FirstPersonAsThirdPersonLTOffset x="0.020000" y="0.000000" z="-0.07500000"/>
			  <FirstPersonAsThirdPersonScopeOffset x="0.040" y="-0.02500000" z="-0.07500000"/>
			  <FirstPersonAsThirdPersonWeaponBlockedOffset x="0.0000000" y="0.100000" z="-0.050000"/>
			  <FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000"/>
			  <FirstPersonDofMaxNearInFocusDistance value="0.000000"/>
			  <FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000"/>
			  <ZoomFactorForAccurateMode value="1.200000"/>
			  <RecoilShakeHash>SHOTGUN_RECOIL_SHAKE</RecoilShakeHash>
			  <RecoilShakeHashFirstPerson>FPS_SHOTGUN_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
			  <AccuracyOffsetShakeHash />
			  <MinTimeBetweenRecoilShakes value="30" />
			  <RecoilShakeAmplitude value="3.500000" />
			  <ExplosionShakeAmplitude value="-1.000000" />
			  <IkRecoilDisplacement value="0.02" />
			  <IkRecoilDisplacementScope value="0.002" />
			  <IkRecoilDisplacementScaleBackward value="2.0" />
			  <IkRecoilDisplacementScaleVertical value="1.8" />
			  <ReticuleHudPosition x="0.000000" y="0.000000" />
			  <AimOffsetMin x="0.225000" y="0.250500" z="0.500000" />
			  <AimProbeLengthMin value="0.445000" />
			  <AimOffsetMax x="0.185000" y="0.000000" z="0.525000" />
			  <AimProbeLengthMax value="0.325000" />
				<AimOffsetMinFPSIdle x="0.162000" y="0.225000" z="0.052000" />
			<AimOffsetMedFPSIdle x="0.187000" y="0.197000" z="0.321000" />
			<AimOffsetMaxFPSIdle x="0.155000" y="0.038000" z="0.364000" />
				<AimOffsetEndPosMinFPSIdle x="-0.284000" y="0.612000" z="-0.205000" />
			<AimOffsetEndPosMedFPSIdle x="-0.178000" y="0.639000" z="0.616000" />
			<AimOffsetEndPosMaxFPSIdle x="-0.21700" y="-0.096000" z="0.887000" />
			<AimOffsetMinFPSLT x="0.180000" y="0.231000" z="0.669000" />
			<AimOffsetMaxFPSLT x="0.048000" y="-0.225000" z="0.409000" />
			<AimOffsetMinFPSRNG x="0.120000" y="0.275000" z="0.509000" />
			<AimOffsetMaxFPSRNG x="0.138000" y="-0.212000" z="0.518000" />
			<AimOffsetMinFPSScope x="0.090000" y="0.078000" z="0.531000" />
			<AimOffsetMaxFPSScope x="0.006000" y="-0.059000" z="0.694000" />
			  <TorsoAimOffset x="-1.100000" y="0.550000" />
			  <TorsoCrouchedAimOffset x="0.150000" y="0.050000" />
			  <LeftHandIkOffset x="0.100000" y="0.000000" z="-0.050000" />
			  <ReticuleMinSizeStanding value="1.000000" />
			  <ReticuleMinSizeCrouched value="1.000000" />
			  <ReticuleScale value="0.000000" />
			  <ReticuleStyleHash>WEAPONTYPE_SHOTGUN</ReticuleStyleHash>
			  <FirstPersonReticuleStyleHash />
			  <PickupHash>PICKUP_WEAPON_PUMPSHOTGUN</PickupHash>
			  <MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
			  <HumanNameHash>WT_SG_PMP</HumanNameHash>
			  <MovementModeConditionalIdle>MMI_2Handed</MovementModeConditionalIdle>
			  <StatName>PUMP</StatName>
			  <KnockdownCount value="-1" />
			  <KillshotImpulseScale value="1.000000" />
			  <NmShotTuningSet>Shotgun</NmShotTuningSet>
			  <AttachPoints>
				<Item>
				  <AttachBone>WAPClip</AttachBone>
				  <Components>
					<Item>
					  <Name>COMPONENT_PUMPSHOTGUN_CLIP_01</Name>
					  <Default value="true" />
					</Item>
				  </Components>
				</Item>
				<Item>
				  <AttachBone>WAPFlshLasr</AttachBone>
				  <Components>
					<Item>
						<Name>COMPONENT_AT_AR_FLSH</Name>
						<Default value="false"/>
					</Item>
					<Item>
						<Name>COMPONENT_AT_AR_LASR_R</Name>
						<Default value="false"/>
					</Item>
					<Item>
						<Name>COMPONENT_AT_AR_LASR_G</Name>
						<Default value="false"/>
					</Item>
				</Components>
				</Item>
				<Item>
				  <AttachBone>WAPSupp</AttachBone>
				  <Components>
					<Item>
					  <Name>COMPONENT_AT_SR_SUPP</Name>
					  <Default value="false" />
					</Item>
				  </Components>
				</Item>
				<Item>
				  <AttachBone>gun_root</AttachBone>
				  <Components>
					<Item>
					  <Name>COMPONENT_PUMPSHOTGUN_VARMOD_LOWRIDER</Name>
					  <Default value="false" />
					</Item>
				  </Components>
				</Item>
				<Item>
				  <AttachBone>gun_gripr</AttachBone>
				  <Components>
					<Item>
					  <Name>COMPONENT_GUNRUN_MK2_UPGRADE</Name>
					  <Default value="false" />
					</Item>
				  </Components>
				</Item>
			  </AttachPoints>
			  <GunFeedBone />
			  <TargetSequenceGroup />
			  <WeaponFlags>CarriedInHand ApplyBulletForce Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim TwoHanded AnimReload AnimCrouchFire UsableOnFoot UsableInCover NoLeftHandIKWhenBlocked AllowCloseQuarterKills NeedsGunCockingInCover HasLowCoverReloads HasLowCoverSwaps ProcessGripAnim TorsoIKForWeaponBlock LongWeapon UseFPSAimIK UseFPSSecondaryMotion</WeaponFlags>
			  <TintSpecValues ref="TINT_DEFAULT" />
			  <FiringPatternAliases ref="FIRING_PATTERN_PUMPSHOTGUN" />
			  <ReloadUpperBodyFixupExpressionData ref="default" />
			  <AmmoDiminishingRate value="3" />
			  <AimingBreathingAdditiveWeight value="1.000000" />
			  <FiringBreathingAdditiveWeight value="1.000000" />
			  <StealthAimingBreathingAdditiveWeight value="1.000000" />
			  <StealthFiringBreathingAdditiveWeight value="1.000000" />
			  <AimingLeanAdditiveWeight value="1.000000" />
			  <FiringLeanAdditiveWeight value="1.000000" />
			  <StealthAimingLeanAdditiveWeight value="1.000000" />
			  <StealthFiringLeanAdditiveWeight value="0.000000" />
			  <ExpandPedCapsuleRadius value="0.000000" />
			  <AudioCollisionHash />
			  <HudDamage value="80" />
			  <HudSpeed value="20" />
			  <HudCapacity value="8" />
			  <HudAccuracy value="30" />
			  <HudRange value="24" />
			</Item>
			<Item type="CWeaponInfo">
			  <Name>WEAPON_SAWNOFFSHOTGUN</Name>
			  <Model>w_sg_sawnoff</Model>
			  <Audio>AUDIO_ITEM_SAWNOFFSHOTGUN</Audio>
			  <Slot>SLOT_SAWNOFFSHOTGUN</Slot>
			  <DamageType>BULLET</DamageType>
			  <Explosion>
				<Default>DONTCARE</Default>
				<HitCar>DONTCARE</HitCar>
				<HitTruck>DONTCARE</HitTruck>
				<HitBike>DONTCARE</HitBike>
				<HitBoat>DONTCARE</HitBoat>
				<HitPlane>DONTCARE</HitPlane>
			  </Explosion>
			  <FireType>INSTANT_HIT</FireType>
			  <WheelSlot>WHEEL_SHOTGUN</WheelSlot>
			  <Group>GROUP_SHOTGUN</Group>
			  <AmmoInfo ref="AMMO_SHOTGUN" />
			  <AimingInfo ref="RIFLE_LO_PUMP_STRAFE" />
			  <ClipSize value="4" />
			  <AccuracySpread value="3.500000" />
			  <AccurateModeAccuracyModifier value="0.500000" />
			  <RunAndGunAccuracyModifier value="2.000000" />
			  <RunAndGunAccuracyMinOverride value="-1.000000" />
			  <RecoilAccuracyMax value="2.000000" />
			  <RecoilErrorTime value="4.000000" />
			  <RecoilRecoveryRate value="3.500000" />
			  <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
			  <MinHeadShotDistanceAI value="1000.000000" />
			  <MaxHeadShotDistanceAI value="1000.000000" />
			  <HeadShotDamageModifierAI value="1000.000000" />
			  <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
			  <MinHeadShotDistancePlayer value="5.000000" />
			  <MaxHeadShotDistancePlayer value="40.000000" />
			  <HeadShotDamageModifierPlayer value="18.000000" />
			  <Damage value="25.000000" />
			  <DamageTime value="0.000000" />
			  <DamageTimeInVehicle value="0.000000" />
			  <DamageTimeInVehicleHeadShot value="0.000000" />
			  <HitLimbsDamageModifier value="0.400000" />
			  <NetworkHitLimbsDamageModifier value="0.400000" />
			  <LightlyArmouredDamageModifier value="0.300000" />
			  <Force value="70.000000" />
			  <ForceHitPed value="25.000000" />
			  <ForceHitVehicle value="200.000000" />
			  <ForceHitFlyingHeli value="200.000000" />
			  <OverrideForces>
				<Item>
				  <BoneTag>BONETAG_HEAD</BoneTag>
				  <ForceFront value="10.000000" />
				  <ForceBack value="10.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_NECK</BoneTag>
				  <ForceFront value="11.000000" />
				  <ForceBack value="15.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_L_CLAVICLE</BoneTag>
				  <ForceFront value="10.000000" />
				  <ForceBack value="10.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_R_CLAVICLE</BoneTag>
				  <ForceFront value="10.000000" />
				  <ForceBack value="10.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_STOMACH</BoneTag>
				  <ForceFront value="30.000000" />
				  <ForceBack value="40.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_LEFTHAND</BoneTag>
				  <ForceFront value="20.000000" />
				  <ForceBack value="20.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_RIGHTHAND</BoneTag>
				  <ForceFront value="20.000000" />
				  <ForceBack value="20.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_L_THIGH</BoneTag>
				  <ForceFront value="14.000000" />
				  <ForceBack value="10.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_R_THIGH</BoneTag>
				  <ForceFront value="14.000000" />
				  <ForceBack value="10.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_L_CALF</BoneTag>
				  <ForceFront value="12.000000" />
				  <ForceBack value="40.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_R_CALF</BoneTag>
				  <ForceFront value="12.000000" />
				  <ForceBack value="40.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_LEFTFOOTFRONT</BoneTag>
				  <ForceFront value="12.000000" />
				  <ForceBack value="2.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_RIGHTFOOTFRONT</BoneTag>
				  <ForceFront value="12.000000" />
				  <ForceBack value="2.000000" />
				</Item>	  	  
				<Item>
				  <BoneTag>BONETAG_LEFTFOOTBACK</BoneTag>
				  <ForceFront value="12.000000" />
				  <ForceBack value="4.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_RIGHTFOOTBACK</BoneTag>
				  <ForceFront value="12.000000" />
				  <ForceBack value="4.000000" />
				</Item>
			  </OverrideForces>
			  <ForceMaxStrengthMult value="1.000000" />
			  <ForceFalloffRangeStart value="0.000000" />
			  <ForceFalloffRangeEnd value="50.000000" />
			  <ForceFalloffMin value="1.000000" />
			  <ProjectileForce value="0.000000" />
			  <FragImpulse value="500.000000" />
			  <Penetration value="0.030000" />
			  <VerticalLaunchAdjustment value="0.000000" />
			  <DropForwardVelocity value="0.000000" />
			  <Speed value="350.000000" />
			  <BulletsInBatch value="8" />
			  <BatchSpread value="0.070000" />
			  <ReloadTimeMP value="-1.000000" />
			  <ReloadTimeSP value="-1.000000" />
			  <VehicleReloadTime value="1.500000" />
			  <AnimReloadRate value="0.900000" />
			  <BulletsPerAnimLoop value="9" />
			  <TimeBetweenShots value="0.400000" />
			  <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
			  <SpinUpTime value="0.000000" />
			  <SpinTime value="0.000000" />
			  <SpinDownTime value="0.000000" />
			  <AlternateWaitTime value="-1.000000" />
			  <BulletBendingNearRadius value="0.000000" />
			  <BulletBendingFarRadius value="0.000000" />
			  <BulletBendingZoomedRadius value="0.375000" />
			  <Fx>
				<EffectGroup>WEAPON_EFFECT_GROUP_SHOTGUN</EffectGroup>
				<FlashFx>muz_shotgun</FlashFx>
				<FlashFxAlt>muz_stungun</FlashFxAlt>
				<MuzzleSmokeFx>muz_smoking_barrel_shotgun</MuzzleSmokeFx>
				<MuzzleSmokeFxFP>muz_smoking_barrel_minigun</MuzzleSmokeFxFP>
				<MuzzleSmokeFxMinLevel value="0.800000" />
				<MuzzleSmokeFxIncPerShot value="2.5" />
				<MuzzleSmokeFxDecPerSec value="0.6" />
				<ShellFx>eject_shotgun</ShellFx>
				<ShellFxFP>eject_shotgun_fp</ShellFxFP>
				<TracerFx />
				<PedDamageHash>ShotgunLarge</PedDamageHash>
				<TracerFxChanceSP value="0.150000" />
				<TracerFxChanceMP value="0.750000" />
				<FlashFxChanceSP value="1.000000" />
				<FlashFxChanceMP value="1.000000" />
				<FlashFxAltChance value="0.3" />
				<FlashFxScale value="1.5" />
				<FlashFxLightEnabled value="true" />
				<FlashFxLightCastsShadows value="false" />
				<FlashFxLightOffsetDist value="0.000000" />
				<FlashFxLightRGBAMin x="255.000000" y="93.000000" z="25.000000" />
				<FlashFxLightRGBAMax x="255.000000" y="100.000000" z="50.000000" />
				<FlashFxLightIntensityMinMax x="6.000000" y="12.000000" />
				<FlashFxLightRangeMinMax x="9.500000" y="15.500000" />
				<FlashFxLightFalloffMinMax x="1024.000000" y="1536.000000" />
				<GroundDisturbFxEnabled value="true" />
				<GroundDisturbFxDist value="1.800000" />
				<GroundDisturbFxNameDefault>weap_hvy_turbulance_default</GroundDisturbFxNameDefault>
				<GroundDisturbFxNameSand>weap_hvy_turbulance_sand</GroundDisturbFxNameSand>
				<GroundDisturbFxNameDirt>weap_hvy_turbulance_dirt</GroundDisturbFxNameDirt>
				<GroundDisturbFxNameWater>weap_hvy_turbulance_water</GroundDisturbFxNameWater>
				<GroundDisturbFxNameFoliage>weap_hvy_turbulance_foliage</GroundDisturbFxNameFoliage>
			  </Fx>
			  <InitialRumbleDuration value="0" />
			  <InitialRumbleIntensity value="0.000000" />
			  <InitialRumbleIntensityTrigger value="0.950000" />
			  <RumbleDuration value="200" />
			  <RumbleIntensity value="1.000000" />
			  <RumbleIntensityTrigger value="0.950000" />
			  <RumbleDamageIntensity value="1.000000" />
		  <InitialRumbleDurationFps value="250" />
			  <InitialRumbleIntensityFps value="1.000000" />
			  <RumbleDurationFps value="250" />
			  <RumbleIntensityFps value="0.900000" />
			  <NetworkPlayerDamageModifier value="1.000000" />
			  <NetworkPedDamageModifier value="1.000000" />
			  <NetworkHeadShotPlayerDamageModifier value="1.000000" />
			  <LockOnRange value="35.000000" />
			  <WeaponRange value="60.000000" />
			  <BulletDirectionOffsetInDegrees value="0.000000" />
			  <AiSoundRange value="-1.000000" />
			  <AiPotentialBlastEventRange value="-1.000000" />
			  <DamageFallOffRangeMin value="10.000000" />
			  <DamageFallOffRangeMax value="40.000000" />
			  <DamageFallOffModifier value="0.300000" />
			  <VehicleWeaponHash />
			  <DefaultCameraHash>SHOTGUN_AIM_CAMERA</DefaultCameraHash>
			  <CoverCameraHash>SHOTGUN_AIM_IN_COVER_CAMERA</CoverCameraHash>
			  <CoverReadyToFireCameraHash />
			  <RunAndGunCameraHash>SHOTGUN_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
			  <CinematicShootingCameraHash>SHOTGUN_CINEMATIC_SHOOTING_CAMERA</CinematicShootingCameraHash>
			  <AlternativeOrScopedCameraHash />
			  <RunAndGunAlternativeOrScopedCameraHash />
			  <CinematicShootingAlternativeOrScopedCameraHash />
			  <CameraFov value="45.000000" />
			  <FirstPersonAimFovMin value="47.000000" />
			  <FirstPersonAimFovMax value="47.000000" />
			  <FirstPersonScopeFov value="43.00000"/>
			  <FirstPersonRNGOffset x="-0.075000" y="0.000000" z="0.110000" />
			  <FirstPersonRNGRotationOffset x="-2.000000" y="-3.000000" z="-2.500000" />
			  <FirstPersonLTOffset x="-0.015000" y="0.000000" z="0.000000" />
			  <FirstPersonLTRotationOffset x="1.000000" y="0.000000" z="1.500000" />
			  <FirstPersonScopeOffset x="0.00000" y="0.1300" z="0.0180" />
			  <FirstPersonScopeAttachmentOffset x="0.00000" y="0.0000" z="0.0150" />
			  <FirstPersonScopeRotationOffset x="-0.50000" y="0.0000" z="0.0000" />
			  <FirstPersonScopeAttachmentRotationOffset x="0.00000" y="0.0000" z="0.0000" />
			  <FirstPersonAsThirdPersonIdleOffset x="-0.050000" y="0.000000" z="-0.050000" />
			  <FirstPersonAsThirdPersonRNGOffset x="0.000000" y="0.000000" z="-0.075000" />
			  <FirstPersonAsThirdPersonLTOffset x="0.000000" y="0.000000" z="-0.0500000" />
			  <FirstPersonAsThirdPersonScopeOffset x="0.050" y="0.000000" z="-0.00500000" />
			  <FirstPersonAsThirdPersonWeaponBlockedOffset x="0.000000" y="0.100000" z="-0.050000" />
			  <FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000" />
			  <FirstPersonDofMaxNearInFocusDistance value="0.000000" />
			  <FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
			  <ZoomFactorForAccurateMode value="1.100000" />
			  <RecoilShakeHash>SHOTGUN_RECOIL_SHAKE</RecoilShakeHash>
			  <RecoilShakeHashFirstPerson>FPS_SHOTGUN_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
			  <AccuracyOffsetShakeHash />
			  <MinTimeBetweenRecoilShakes value="80" />
			  <RecoilShakeAmplitude value="3.70000" />
			  <ExplosionShakeAmplitude value="-1.000000" />
			  <IkRecoilDisplacement value="0.02" />
			  <IkRecoilDisplacementScope value="0.01" />
			  <IkRecoilDisplacementScaleBackward value="3.0" />
			  <IkRecoilDisplacementScaleVertical value="0.50" />
			  <ReticuleHudPosition x="0.000000" y="0.000000" />
			  <AimOffsetMin x="0.235000" y="0.125000" z="0.500000" />
			  <AimProbeLengthMin value="0.365000" />
			  <AimOffsetMax x="0.185000" y="0.000000" z="0.575000" />
			  <AimProbeLengthMax value="0.230000" />
					<AimOffsetMinFPSIdle x="0.162000" y="0.225000" z="0.052000" />
			<AimOffsetMedFPSIdle x="0.187000" y="0.197000" z="0.321000" />
			<AimOffsetMaxFPSIdle x="0.155000" y="0.038000" z="0.364000" />
				<AimOffsetEndPosMinFPSIdle x="-0.284000" y="0.612000" z="-0.205000" />
			<AimOffsetEndPosMedFPSIdle x="-0.178000" y="0.639000" z="0.616000" />
			<AimOffsetEndPosMaxFPSIdle x="-0.21700" y="-0.096000" z="0.887000" />
			<AimOffsetMinFPSLT x="0.180000" y="0.231000" z="0.669000" />
			<AimOffsetMaxFPSLT x="0.048000" y="-0.225000" z="0.409000" />
			<AimOffsetMinFPSRNG x="0.120000" y="0.275000" z="0.509000" />
			<AimOffsetMaxFPSRNG x="0.138000" y="-0.212000" z="0.518000" />
			<AimOffsetMinFPSScope x="0.090000" y="0.078000" z="0.531000" />
			<AimOffsetMaxFPSScope x="0.006000" y="-0.059000" z="0.694000" />
			  <TorsoAimOffset x="-1.300000" y="0.550000" />
			  <TorsoCrouchedAimOffset x="0.150000" y="0.050000" />
			  <LeftHandIkOffset x="0.200000" y="0.050000" z="-0.050000" />
			  <ReticuleMinSizeStanding value="1.000000" />
			  <ReticuleMinSizeCrouched value="1.000000" />
			  <ReticuleScale value="0.000000" />
			  <ReticuleStyleHash>WEAPONTYPE_SHOTGUN</ReticuleStyleHash>
			  <FirstPersonReticuleStyleHash />
			  <PickupHash>PICKUP_WEAPON_SAWNOFFSHOTGUN</PickupHash>
			  <MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
			  <HumanNameHash>WT_SG_SOF</HumanNameHash>
			  <MovementModeConditionalIdle>MMI_2Handed</MovementModeConditionalIdle>
			  <StatName>SAWNOFF</StatName>
			  <KnockdownCount value="-1" />
			  <KillshotImpulseScale value="1.000000" />
			  <NmShotTuningSet>Shotgun</NmShotTuningSet>
			  <AttachPoints>
				<Item>
				  <AttachBone>WAPClip</AttachBone>
				  <Components>
					<Item>
					  <Name>COMPONENT_SAWNOFFSHOTGUN_CLIP_01</Name>
					  <Default value="true" />
					</Item>
				  </Components>
				</Item>
				<Item>
				  <AttachBone>gun_root</AttachBone>
				  <Components>
					<Item>
					  <Name>COMPONENT_SAWNOFFSHOTGUN_VARMOD_LUXE</Name>
					  <Default value="false" />
					</Item>
				  </Components>
				</Item>
			  </AttachPoints>
			  <GunFeedBone />
			  <TargetSequenceGroup />
			  <WeaponFlags>CarriedInHand ApplyBulletForce Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim TwoHanded AnimReload AnimCrouchFire UsableOnFoot UsableInCover NoLeftHandIKWhenBlocked AllowCloseQuarterKills NeedsGunCockingInCover HasLowCoverReloads HasLowCoverSwaps ProcessGripAnim UseFPSAimIK UseFPSSecondaryMotion</WeaponFlags>
			  <TintSpecValues ref="TINT_DEFAULT" />
			  <FiringPatternAliases ref="FIRING_PATTERN_PUMPSHOTGUN" />
			  <ReloadUpperBodyFixupExpressionData ref="default" />
			  <AmmoDiminishingRate value="3" />
			  <AimingBreathingAdditiveWeight value="1.000000" />
			  <FiringBreathingAdditiveWeight value="1.000000" />
			  <StealthAimingBreathingAdditiveWeight value="1.000000" />
			  <StealthFiringBreathingAdditiveWeight value="1.000000" />
			  <AimingLeanAdditiveWeight value="1.000000" />
			  <FiringLeanAdditiveWeight value="1.000000" />
			  <StealthAimingLeanAdditiveWeight value="1.000000" />
			  <StealthFiringLeanAdditiveWeight value="1.000000" />
			  <ExpandPedCapsuleRadius value="0.000000" />
			  <AudioCollisionHash />
			  <HudDamage value="70" />
			  <HudSpeed value="20" />
			  <HudCapacity value="4" />
			  <HudAccuracy value="20" />
			  <HudRange value="15" />
			</Item>
			<Item type="CWeaponInfo">
			  <Name>WEAPON_ASSAULTSHOTGUN</Name>
			  <Model>w_sg_assaultshotgun</Model>
			  <Audio>AUDIO_ITEM_ASSAULTSHOTGUN</Audio>
			  <Slot>SLOT_ASSAULTSHOTGUN</Slot>
			  <DamageType>BULLET</DamageType>
			  <Explosion>
				<Default>DONTCARE</Default>
				<HitCar>DONTCARE</HitCar>
				<HitTruck>DONTCARE</HitTruck>
				<HitBike>DONTCARE</HitBike>
				<HitBoat>DONTCARE</HitBoat>
				<HitPlane>DONTCARE</HitPlane>
			  </Explosion>
			  <FireType>INSTANT_HIT</FireType>
			  <WheelSlot>WHEEL_SHOTGUN</WheelSlot>
			  <Group>GROUP_SHOTGUN</Group>
			  <AmmoInfo ref="AMMO_SHOTGUN" />
			  <AimingInfo ref="RIFLE_LO_BASE_STRAFE" />
			  <ClipSize value="8" />
			  <AccuracySpread value="3.000000" />
			  <AccurateModeAccuracyModifier value="0.500000" />
			  <RunAndGunAccuracyModifier value="2.000000" />
			  <RunAndGunAccuracyMinOverride value="-1.000000" />
			  <RecoilAccuracyMax value="2.000000" />
			  <RecoilErrorTime value="5.000000" />
			  <RecoilRecoveryRate value="5.000000" />
			  <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
			  <MinHeadShotDistanceAI value="1000.000000" />
			  <MaxHeadShotDistanceAI value="1000.000000" />
			  <HeadShotDamageModifierAI value="1000.000000" />
			  <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
			  <MinHeadShotDistancePlayer value="5.000000" />
			  <MaxHeadShotDistancePlayer value="40.000000" />
			  <HeadShotDamageModifierPlayer value="18.000000" />
			  <Damage value="26.000000" />
			  <DamageTime value="0.000000" />
			  <DamageTimeInVehicle value="0.000000" />
			  <DamageTimeInVehicleHeadShot value="0.000000" />
			  <HitLimbsDamageModifier value="0.400000" />
			  <NetworkHitLimbsDamageModifier value="0.400000" />
			  <LightlyArmouredDamageModifier value="0.400000" />
			  <Force value="70.000000" />
			  <ForceHitPed value="20.000000" />
			  <ForceHitVehicle value="200.000000" />
			  <ForceHitFlyingHeli value="200.000000" />
			  <OverrideForces>
				<Item>
				  <BoneTag>BONETAG_HEAD</BoneTag>
				  <ForceFront value="10.000000" />
				  <ForceBack value="10.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_NECK</BoneTag>
				  <ForceFront value="1.000000" />
				  <ForceBack value="5.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_L_CLAVICLE</BoneTag>
				  <ForceFront value="10.000000" />
				  <ForceBack value="10.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_R_CLAVICLE</BoneTag>
				  <ForceFront value="10.000000" />
				  <ForceBack value="10.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_STOMACH</BoneTag>
				  <ForceFront value="30.000000" />
				  <ForceBack value="40.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_LEFTHAND</BoneTag>
				  <ForceFront value="20.000000" />
				  <ForceBack value="20.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_RIGHTHAND</BoneTag>
				  <ForceFront value="20.000000" />
				  <ForceBack value="20.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_L_THIGH</BoneTag>
				  <ForceFront value="4.000000" />
				  <ForceBack value="10.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_R_THIGH</BoneTag>
				  <ForceFront value="4.000000" />
				  <ForceBack value="10.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_L_CALF</BoneTag>
				  <ForceFront value="2.000000" />
				  <ForceBack value="40.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_R_CALF</BoneTag>
				  <ForceFront value="2.000000" />
				  <ForceBack value="40.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_LEFTFOOTFRONT</BoneTag>
				  <ForceFront value="2.000000" />
				  <ForceBack value="2.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_RIGHTFOOTFRONT</BoneTag>
				  <ForceFront value="2.000000" />
				  <ForceBack value="2.000000" />
				</Item>	  	  
				<Item>
				  <BoneTag>BONETAG_LEFTFOOTBACK</BoneTag>
				  <ForceFront value="2.000000" />
				  <ForceBack value="4.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_RIGHTFOOTBACK</BoneTag>
				  <ForceFront value="2.000000" />
				  <ForceBack value="4.000000" />
				</Item>
			  </OverrideForces>
			  <ForceMaxStrengthMult value="1.000000" />
			  <ForceFalloffRangeStart value="0.000000" />
			  <ForceFalloffRangeEnd value="50.000000" />
			  <ForceFalloffMin value="1.000000" />
			  <ProjectileForce value="0.000000" />
			  <FragImpulse value="500.000000" />
			  <Penetration value="0.040000" />
			  <VerticalLaunchAdjustment value="0.000000" />
			  <DropForwardVelocity value="0.000000" />
			  <Speed value="400.000000" />
			  <BulletsInBatch value="9" />
			  <BatchSpread value="0.030000" />
			  <ReloadTimeMP value="-1.000000" />
			  <ReloadTimeSP value="-1.000000" />
			  <VehicleReloadTime value="1.000000" />
			  <AnimReloadRate value="0.800000" />
			  <BulletsPerAnimLoop value="9" />
			  <TimeBetweenShots value="0.200000" />
			  <TimeLeftBetweenShotsWhereShouldFireIsCached value="0.200000" />
			  <SpinUpTime value="0.000000" />
			  <SpinTime value="0.000000" />
			  <SpinDownTime value="0.000000" />
			  <AlternateWaitTime value="-1.000000" />
			  <BulletBendingNearRadius value="0.000000" />
			  <BulletBendingFarRadius value="0.000000" />
			  <BulletBendingZoomedRadius value="0.375000" />
			  <Fx>
				<EffectGroup>WEAPON_EFFECT_GROUP_SHOTGUN</EffectGroup>
				<FlashFx>muz_stungun</FlashFx>
				<FlashFxAlt>muz_shotgun</FlashFxAlt>
				<MuzzleSmokeFx>muz_smoking_barrel_minigun</MuzzleSmokeFx>
				<MuzzleSmokeFxFP />
				<MuzzleSmokeFxMinLevel value="1.900000" />
				<MuzzleSmokeFxIncPerShot value="2.5" />
				<MuzzleSmokeFxDecPerSec value="0.35" />
				<ShellFx>eject_shotgun</ShellFx>
				<ShellFxFP>eject_shotgun_fp</ShellFxFP>
				<TracerFx />
				<PedDamageHash>BulletLarge</PedDamageHash>
				<TracerFxChanceSP value="0.150000" />
				<TracerFxChanceMP value="0.750000" />
				<FlashFxChanceSP value="1.000000" />
				<FlashFxChanceMP value="1.000000" />
				<FlashFxAltChance value="0.45" />
				<FlashFxScale value="1.3" />
				<FlashFxLightEnabled value="true" />
				<FlashFxLightCastsShadows value="false" />
				<FlashFxLightOffsetDist value="0.000000" />
				<FlashFxLightRGBAMin x="255.000000" y="93.000000" z="25.000000" />
				<FlashFxLightRGBAMax x="255.000000" y="100.000000" z="50.000000" />
				<FlashFxLightIntensityMinMax x="7.000000" y="12.000000" />
				<FlashFxLightRangeMinMax x="5.500000" y="12.000000" />
				<FlashFxLightFalloffMinMax x="1024.000000" y="1536.000000" />
				<GroundDisturbFxEnabled value="true" />
				<GroundDisturbFxDist value="1.700000" />
				<GroundDisturbFxNameDefault>weap_hvy_turbulance_default</GroundDisturbFxNameDefault>
				<GroundDisturbFxNameSand>weap_hvy_turbulance_sand</GroundDisturbFxNameSand>
				<GroundDisturbFxNameDirt>weap_hvy_turbulance_dirt</GroundDisturbFxNameDirt>
				<GroundDisturbFxNameWater>weap_hvy_turbulance_water</GroundDisturbFxNameWater>
				<GroundDisturbFxNameFoliage>weap_hvy_turbulance_foliage</GroundDisturbFxNameFoliage>
			  </Fx>
			  <InitialRumbleDuration value="120" />
			  <InitialRumbleIntensity value="0.750000" />
			  <InitialRumbleIntensityTrigger value="0.950000" />
			  <RumbleDuration value="100" />
			  <RumbleIntensity value="0.750000" />
			  <RumbleIntensityTrigger value="0.950000" />
			  <RumbleDamageIntensity value="1.000000" />
		  <InitialRumbleDurationFps value="120" />
			  <InitialRumbleIntensityFps value="0.750000" />
			  <RumbleDurationFps value="100" />
			  <RumbleIntensityFps value="0.750000" />
			  <NetworkPlayerDamageModifier value="1.000000" />
			  <NetworkPedDamageModifier value="1.000000" />
			  <NetworkHeadShotPlayerDamageModifier value="1.000000" />
			  <LockOnRange value="35.000000" />
			  <WeaponRange value="60.000000" />
			  <BulletDirectionOffsetInDegrees value="0.000000" />
			  <AiSoundRange value="-1.000000" />
			  <AiPotentialBlastEventRange value="-1.000000" />
			  <DamageFallOffRangeMin value="10.000000" />
			  <DamageFallOffRangeMax value="40.000000" />
			  <DamageFallOffModifier value="0.300000" />
			  <VehicleWeaponHash />
			  <DefaultCameraHash>SHOTGUN_AIM_CAMERA</DefaultCameraHash>
			  <CoverCameraHash>SHOTGUN_AIM_IN_COVER_CAMERA</CoverCameraHash>
			  <CoverReadyToFireCameraHash />
			  <RunAndGunCameraHash>SHOTGUN_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
			  <CinematicShootingCameraHash>SHOTGUN_CINEMATIC_SHOOTING_CAMERA</CinematicShootingCameraHash>
			  <AlternativeOrScopedCameraHash />
			  <RunAndGunAlternativeOrScopedCameraHash />
			  <CinematicShootingAlternativeOrScopedCameraHash />
			  <CameraFov value="45.000000" />
			  <FirstPersonAimFovMin value="47.000000" />
			  <FirstPersonAimFovMax value="47.000000" />
			  <FirstPersonScopeFov value="40.00000"/>
			  <FirstPersonRNGOffset x="-0.08000" y="0.000000" z="0.070000" />
			  <FirstPersonRNGRotationOffset x="-6.400000" y="-1.000000" z="-4.500000" />
			  <FirstPersonLTOffset x="-0.015000" y="0.000000" z="0.000000" />
			  <FirstPersonLTRotationOffset x="-5.200000" y="-30.000" z="-0.800000" />
			  <FirstPersonScopeOffset x="0.00000" y="0.0700" z="-0.0130" />
			  <FirstPersonScopeAttachmentOffset x="0.00000" y="0.0000" z="0.0150" />
			  <FirstPersonScopeRotationOffset x="-0.90000" y="0.0000" z="0.0000" />
			  <FirstPersonScopeAttachmentRotationOffset x="0.00000" y="0.0000" z="0.0000" />
			  <FirstPersonAsThirdPersonIdleOffset x="-0.050000" y="0.000000" z="-0.050000" />
			  <FirstPersonAsThirdPersonRNGOffset x="0.000000" y="0.000000" z="-0.075000" />
			  <FirstPersonAsThirdPersonLTOffset x="0.000000" y="0.1000000" z="-0.0500000" />
			  <FirstPersonAsThirdPersonScopeOffset x="0.0350" y="0.00000" z="-0.07500000" />
			  <FirstPersonAsThirdPersonWeaponBlockedOffset x="-0.0500000" y="0.100000" z="-0.050000" />
			  <FirstPersonDofSubjectMagnificationPowerFactorNear value="1.020000" />
			  <FirstPersonDofMaxNearInFocusDistance value="0.000000" />
			  <FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
			  <ZoomFactorForAccurateMode value="1.200000" />
			  <RecoilShakeHash>CARBINE_RIFLE_RECOIL_SHAKE</RecoilShakeHash>
			  <RecoilShakeHashFirstPerson>FPS_SHOTGUN_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
			  <AccuracyOffsetShakeHash>CARBINE_RIFLE_ACCURACY_OFFSET_SHAKE</AccuracyOffsetShakeHash>
			  <MinTimeBetweenRecoilShakes value="25" />
			  <RecoilShakeAmplitude value="2.500000" />
			  <ExplosionShakeAmplitude value="-1.000000" />
			  <IkRecoilDisplacement value="0.002" />
			  <IkRecoilDisplacementScope value="0.001" />
			  <IkRecoilDisplacementScaleBackward value="0.4" />
			  <IkRecoilDisplacementScaleVertical value="2.0" />
			  <ReticuleHudPosition x="0.000000" y="0.000000" />
			  <AimOffsetMin x="0.265000" y="0.175000" z="0.550000" />
			  <AimProbeLengthMin value="0.400000" />
			  <AimOffsetMax x="0.150000" y="-0.175000" z="0.500000" />
			  <AimProbeLengthMax value="0.350000" />
					<AimOffsetMinFPSIdle x="0.162000" y="0.225000" z="0.052000" />
			<AimOffsetMedFPSIdle x="0.187000" y="0.197000" z="0.321000" />
			<AimOffsetMaxFPSIdle x="0.155000" y="0.038000" z="0.364000" />
				<AimOffsetEndPosMinFPSIdle x="-0.284000" y="0.612000" z="-0.205000" />
			<AimOffsetEndPosMedFPSIdle x="-0.178000" y="0.639000" z="0.616000" />
			<AimOffsetEndPosMaxFPSIdle x="-0.21700" y="-0.096000" z="0.887000" />
			<AimOffsetMinFPSLT x="0.180000" y="0.231000" z="0.669000" />
			<AimOffsetMaxFPSLT x="0.048000" y="-0.225000" z="0.409000" />
			<AimOffsetMinFPSRNG x="0.120000" y="0.275000" z="0.509000" />
			<AimOffsetMaxFPSRNG x="0.138000" y="-0.212000" z="0.518000" />
			<AimOffsetMinFPSScope x="0.090000" y="0.078000" z="0.531000" />
			<AimOffsetMaxFPSScope x="0.006000" y="-0.059000" z="0.694000" />
			  <TorsoAimOffset x="-1.200000" y="0.550000" />
			  <TorsoCrouchedAimOffset x="0.100000" y="0.120000" />
			  <LeftHandIkOffset x="0.200000" y="0.050000" z="-0.050000" />
			  <ReticuleMinSizeStanding value="1.000000" />
			  <ReticuleMinSizeCrouched value="1.000000" />
			  <ReticuleScale value="0.000000" />
			  <ReticuleStyleHash>WEAPONTYPE_SHOTGUN</ReticuleStyleHash>
			  <FirstPersonReticuleStyleHash />
			  <PickupHash>PICKUP_WEAPON_ASSAULTSHOTGUN</PickupHash>
			  <MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
			  <HumanNameHash>WT_SG_ASL</HumanNameHash>
			  <MovementModeConditionalIdle />
			  <StatName>ASLTSHTGN</StatName>
			  <KnockdownCount value="-1" />
			  <KillshotImpulseScale value="1.000000" />
			  <NmShotTuningSet>Shotgun</NmShotTuningSet>
			  <AttachPoints>
				<Item>
				  <AttachBone>WAPClip</AttachBone>
				  <Components>
					<Item>
					  <Name>COMPONENT_ASSAULTSHOTGUN_CLIP_01</Name>
					  <Default value="true" />
					</Item>
					<Item>
					  <Name>COMPONENT_ASSAULTSHOTGUN_CLIP_02</Name>
					  <Default value="false" />
					</Item>
				  </Components>
				</Item>
				<Item>
				  <AttachBone>WAPFlshLasr</AttachBone>
				  <Components>
					<Item>
					  <Name>COMPONENT_AT_AR_FLSH</Name>
					  <Default value="false" />
					</Item>
					<Item>
						<Name>COMPONENT_AT_AR_LASR_R</Name>
						<Default value="false"/>
					</Item>
					<Item>
						<Name>COMPONENT_AT_AR_LASR_G</Name>
						<Default value="false"/>
					</Item>
				  </Components>
				</Item>
				<Item>
				  <AttachBone>WAPSupp</AttachBone>
				  <Components>
					<Item>
					  <Name>COMPONENT_AT_AR_SUPP</Name>
					  <Default value="false" />
					</Item>
				  </Components>
				</Item>
				<Item>
				  <AttachBone>WAPGrip</AttachBone>
				  <Components>
					<Item>
					  <Name>COMPONENT_AT_AR_AFGRIP</Name>
					  <Default value="false" />
					</Item>
				  </Components>
				</Item>
			  </AttachPoints>
			  <GunFeedBone />
			  <TargetSequenceGroup />
			  <WeaponFlags>CarriedInHand ApplyBulletForce Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim TwoHanded AnimReload AnimCrouchFire UsableOnFoot UsableInCover AllowEarlyExitFromFireAnimAfterBulletFired NoLeftHandIKWhenBlocked AllowCloseQuarterKills HasLowCoverReloads HasLowCoverSwaps LongWeapon UseFPSAimIK UseFPSSecondaryMotion FPSOnlyExitFireAnimAfterRecoilEnds</WeaponFlags>
			  <TintSpecValues ref="TINT_DEFAULT" />
			  <FiringPatternAliases ref="NULL" />
			  <ReloadUpperBodyFixupExpressionData ref="default" />
			  <AmmoDiminishingRate value="3" />
			  <AimingBreathingAdditiveWeight value="1.000000" />
			  <FiringBreathingAdditiveWeight value="1.000000" />
			  <StealthAimingBreathingAdditiveWeight value="1.000000" />
			  <StealthFiringBreathingAdditiveWeight value="1.000000" />
			  <AimingLeanAdditiveWeight value="1.000000" />
			  <FiringLeanAdditiveWeight value="1.000000" />
			  <StealthAimingLeanAdditiveWeight value="1.000000" />
			  <StealthFiringLeanAdditiveWeight value="1.000000" />
			  <ExpandPedCapsuleRadius value="0.000000" />
			  <AudioCollisionHash />
			  <HudDamage value="65" />
			  <HudSpeed value="35" />
			  <HudCapacity value="8" />
			  <HudAccuracy value="25" />
			  <HudRange value="24" />
			  <ArmouredVehicleGlassDamageOverride value="12.500000" />
			</Item>
			<Item type="CWeaponInfo">
			  <Name>WEAPON_BULLPUPSHOTGUN</Name>
			  <Model>w_sg_bullpupshotgun</Model>
			  <Audio>AUDIO_ITEM_BULLPUPSHOTGUN</Audio>
			  <Slot>SLOT_BULLPUPSHOTGUN</Slot>
			  <DamageType>BULLET</DamageType>
			  <Explosion>
				<Default>DONTCARE</Default>
				<HitCar>DONTCARE</HitCar>
				<HitTruck>DONTCARE</HitTruck>
				<HitBike>DONTCARE</HitBike>
				<HitBoat>DONTCARE</HitBoat>
				<HitPlane>DONTCARE</HitPlane>
			  </Explosion>
			  <FireType>INSTANT_HIT</FireType>
			  <WheelSlot>WHEEL_SHOTGUN</WheelSlot>
			  <Group>GROUP_SHOTGUN</Group>
			  <AmmoInfo ref="AMMO_SHOTGUN" />
			  <AimingInfo ref="RIFLE_LO_BASE_STRAFE" />
			  <ClipSize value="14" />
			  <AccuracySpread value="3.000000" />
			  <AccurateModeAccuracyModifier value="0.400000" />
			  <RunAndGunAccuracyModifier value="2.000000" />
			  <RunAndGunAccuracyMinOverride value="-1.000000" />
			  <RecoilAccuracyMax value="2.000000" />
			  <RecoilErrorTime value="5.000000" />
			  <RecoilRecoveryRate value="5.000000" />
			  <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
			  <MinHeadShotDistanceAI value="1000.000000" />
			  <MaxHeadShotDistanceAI value="1000.000000" />
			  <HeadShotDamageModifierAI value="1000.000000" />
			  <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
			  <MinHeadShotDistancePlayer value="5.000000" />
			  <MaxHeadShotDistancePlayer value="40.000000" />
			  <HeadShotDamageModifierPlayer value="18.000000" />
			  <Damage value="27.000000" />
			  <DamageTime value="0.000000" />
			  <DamageTimeInVehicle value="0.000000" />
			  <DamageTimeInVehicleHeadShot value="0.000000" />
			  <HitLimbsDamageModifier value="0.400000" />
			  <NetworkHitLimbsDamageModifier value="0.400000" />
			  <LightlyArmouredDamageModifier value="0.300000" />
			  <Force value="70.000000" />
			  <ForceHitPed value="20.000000" />
			  <ForceHitVehicle value="200.000000" />
			  <ForceHitFlyingHeli value="200.000000" />
			  <OverrideForces>
				<Item>
				  <BoneTag>BONETAG_HEAD</BoneTag>
				  <ForceFront value="10.000000" />
				  <ForceBack value="10.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_NECK</BoneTag>
				  <ForceFront value="10.000000" />
				  <ForceBack value="10.000000" />
				</Item>	   
				<Item>
				  <BoneTag>BONETAG_L_CLAVICLE</BoneTag>
				  <ForceFront value="12.000000" />
				  <ForceBack value="12.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_R_CLAVICLE</BoneTag>
				  <ForceFront value="12.000000" />
				  <ForceBack value="12.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_STOMACH</BoneTag>
				  <ForceFront value="100.000000" />
				  <ForceBack value="29.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_L_HAND</BoneTag>
				  <ForceFront value="12.000000" />
				  <ForceBack value="2.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_R_HAND</BoneTag>
				  <ForceFront value="12.000000" />
				  <ForceBack value="2.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_L_THIGH</BoneTag>
				  <ForceFront value="14.000000" />
				  <ForceBack value="1.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_R_THIGH</BoneTag>
				  <ForceFront value="14.000000" />
				  <ForceBack value="1.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_L_CALF</BoneTag>
				  <ForceFront value="12.000000" />
				  <ForceBack value="4.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_R_CALF</BoneTag>
				  <ForceFront value="12.000000" />
				  <ForceBack value="4.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_L_FOOTFRONT</BoneTag>
				  <ForceFront value="12.000000" />
				  <ForceBack value="2.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_R_FOOTFRONT</BoneTag>
				  <ForceFront value="12.000000" />
				  <ForceBack value="2.000000" />
				</Item>	  	  
				<Item>
				  <BoneTag>BONETAG_L_FOOT</BoneTag>
				  <ForceFront value="12.000000" />
				  <ForceBack value="4.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_L_FOOT</BoneTag>
				  <ForceFront value="12.000000" />
				  <ForceBack value="4.000000" />
				</Item>
			  </OverrideForces>
			  <ForceMaxStrengthMult value="1.000000" />
			  <ForceFalloffRangeStart value="0.000000" />
			  <ForceFalloffRangeEnd value="50.000000" />
			  <ForceFalloffMin value="1.000000" />
			  <ProjectileForce value="0.000000" />
			  <FragImpulse value="500.000000" />
			  <Penetration value="0.040000" />
			  <VerticalLaunchAdjustment value="0.000000" />
			  <DropForwardVelocity value="0.000000" />
			  <Speed value="400.000000" />
			  <BulletsInBatch value="9" />
			  <BatchSpread value="0.025000" />
			  <ReloadTimeMP value="-1.000000" />
			  <ReloadTimeSP value="-1.000000" />
			  <VehicleReloadTime value="0.900000" />
			  <AnimReloadRate value="0.900000" />
			  <BulletsPerAnimLoop value="9" />
			  <TimeBetweenShots value="0.500000" />
			  <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
			  <SpinUpTime value="0.000000" />
			  <SpinTime value="0.000000" />
			  <SpinDownTime value="0.000000" />
			  <AlternateWaitTime value="-1.000000" />
			  <BulletBendingNearRadius value="0.000000" />
			  <BulletBendingFarRadius value="0.000000" />
			  <BulletBendingZoomedRadius value="0.375000" />
			  <Fx>
				<EffectGroup>WEAPON_EFFECT_GROUP_SHOTGUN</EffectGroup>
				<FlashFx>muz_stungun</FlashFx>
				<FlashFxAlt>muz_pistol_fp</FlashFxAlt>
				<MuzzleSmokeFx>muz_smoking_barrel_shotgun</MuzzleSmokeFx>
				<MuzzleSmokeFxFP>muz_smoking_barrel_fp</MuzzleSmokeFxFP>
				<MuzzleSmokeFxMinLevel value="0.300000" />
				<MuzzleSmokeFxIncPerShot value="1.5" />
				<MuzzleSmokeFxDecPerSec value="0.05" />
				<ShellFx>eject_shotgun</ShellFx>
				<ShellFxFP>eject_shotgun_fp</ShellFxFP>
				<TracerFx />
				<PedDamageHash>BulletLarge</PedDamageHash>
				<TracerFxChanceSP value="0.150000" />
				<TracerFxChanceMP value="0.750000" />
				<FlashFxChanceSP value="1.000000" />
				<FlashFxChanceMP value="1.000000" />
				<FlashFxAltChance value="0.3" />
				<FlashFxScale value="1.4" />
				<FlashFxLightEnabled value="true" />
				<FlashFxLightCastsShadows value="false" />
				<FlashFxLightOffsetDist value="0.000000" />
				<FlashFxLightRGBAMin x="255.000000" y="93.000000" z="25.000000" />
				<FlashFxLightRGBAMax x="255.000000" y="100.000000" z="50.000000" />
				<FlashFxLightIntensityMinMax x="5.000000" y="12.000000" />
				<FlashFxLightRangeMinMax x="6.500000" y="12.000000" />
				<FlashFxLightFalloffMinMax x="1024.000000" y="1536.000000" />
				<GroundDisturbFxEnabled value="true" />
				<GroundDisturbFxDist value="1.700000" />
				<GroundDisturbFxNameDefault>weap_hvy_turbulance_default</GroundDisturbFxNameDefault>
				<GroundDisturbFxNameSand>weap_hvy_turbulance_sand</GroundDisturbFxNameSand>
				<GroundDisturbFxNameDirt>weap_hvy_turbulance_dirt</GroundDisturbFxNameDirt>
				<GroundDisturbFxNameWater>weap_hvy_turbulance_water</GroundDisturbFxNameWater>
				<GroundDisturbFxNameFoliage>weap_hvy_turbulance_foliage</GroundDisturbFxNameFoliage>
			  </Fx>
			  <InitialRumbleDuration value="200" />
			  <InitialRumbleIntensity value="1.000000" />
			  <InitialRumbleIntensityTrigger value="0.950000" />
			  <RumbleDuration value="200" />
			  <RumbleIntensity value="1.000000" />
			  <RumbleIntensityTrigger value="0.900000" />
			  <RumbleDamageIntensity value="1.000000" />
			  <InitialRumbleDurationFps value="200" />
			  <InitialRumbleIntensityFps value="0.900000" />
			  <RumbleDurationFps value="200" />
			  <RumbleIntensityFps value="0.900000" />
			  <NetworkPlayerDamageModifier value="1.000000" />
			  <NetworkPedDamageModifier value="1.000000" />
			  <NetworkHeadShotPlayerDamageModifier value="1.000000" />
			  <LockOnRange value="35.000000" />
			  <WeaponRange value="60.000000" />
			  <BulletDirectionOffsetInDegrees value="0.000000" />
			  <AiSoundRange value="-1.000000" />
			  <AiPotentialBlastEventRange value="-1.000000" />
			  <DamageFallOffRangeMin value="0.000000" />
			  <DamageFallOffRangeMax value="0.000000" />
			  <DamageFallOffModifier value="1.000000" />
			  <VehicleWeaponHash />
			  <DefaultCameraHash>SHOTGUN_AIM_CAMERA</DefaultCameraHash>
			  <CoverCameraHash>SHOTGUN_AIM_IN_COVER_CAMERA</CoverCameraHash>
			  <CoverReadyToFireCameraHash />
			  <RunAndGunCameraHash>SHOTGUN_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
			  <CinematicShootingCameraHash>SHOTGUN_CINEMATIC_SHOOTING_CAMERA</CinematicShootingCameraHash>
			  <AlternativeOrScopedCameraHash />
			  <RunAndGunAlternativeOrScopedCameraHash />
			  <CinematicShootingAlternativeOrScopedCameraHash />
			  <CameraFov value="45.000000" />
			  <FirstPersonAimFovMin value="47.000000" />
			  <FirstPersonAimFovMax value="47.000000" />
			  <FirstPersonScopeFov value="40.00000"/>
			  <FirstPersonRNGOffset x="-0.075000" y="0.000000" z="0.040000" />
			  <FirstPersonRNGRotationOffset x="-6.500000" y="-3.000000" z="-4.700000" />
			  <FirstPersonLTOffset x="-0.015000" y="0.000000" z="0.000000" />
			  <FirstPersonLTRotationOffset x="-4.500000" y="-30.000" z="-1.000000" />
			  <FirstPersonScopeOffset x="0.00000" y="0.2400" z="-0.033" />
			  <FirstPersonScopeRotationOffset x="-1.00000" y="0.0000" z="0.0000" />
			  <FirstPersonAsThirdPersonIdleOffset x="-0.050000" y="0.000000" z="-0.050000" />
			  <FirstPersonAsThirdPersonRNGOffset x="0.0250000" y="0.000000" z="-0.075000" />
			  <FirstPersonAsThirdPersonLTOffset x="0.050000" y="0.1000000" z="-0.10000" />
			  <FirstPersonAsThirdPersonScopeOffset x="0.0150" y="0.000000" z="-0.07500000" />
			  <FirstPersonAsThirdPersonWeaponBlockedOffset x="-0.0500000" y="0.100000" z="-0.050000" />
			  <FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000" />
			  <FirstPersonDofMaxNearInFocusDistance value="0.000000" />
			  <FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
			  <ZoomFactorForAccurateMode value="1.100000" />
			  <RecoilShakeHash>SHOTGUN_RECOIL_SHAKE</RecoilShakeHash>
			  <RecoilShakeHashFirstPerson>FPS_SHOTGUN_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
			  <AccuracyOffsetShakeHash />
			  <MinTimeBetweenRecoilShakes value="80" />
			  <RecoilShakeAmplitude value="2.500000" />
			  <ExplosionShakeAmplitude value="-1.000000" />
			  <IkRecoilDisplacement value="0.005" />
			  <IkRecoilDisplacementScope value="0.005" />
			  <IkRecoilDisplacementScaleBackward value="0.4" />
			  <IkRecoilDisplacementScaleVertical value="2.0" />
			  <ReticuleHudPosition x="0.000000" y="0.000000" />
			  <AimOffsetMin x="0.145000" y="0.275000" z="0.450000" />
			  <AimProbeLengthMin value="0.310000" />
			  <AimOffsetMax x="0.125000" y="-0.100000" z="0.525000" />
			  <AimProbeLengthMax value="0.275000" />
					<AimOffsetMinFPSIdle x="0.162000" y="0.225000" z="0.052000" />
			<AimOffsetMedFPSIdle x="0.187000" y="0.197000" z="0.321000" />
			<AimOffsetMaxFPSIdle x="0.155000" y="0.038000" z="0.364000" />
				<AimOffsetEndPosMinFPSIdle x="-0.284000" y="0.612000" z="-0.205000" />
			<AimOffsetEndPosMedFPSIdle x="-0.178000" y="0.639000" z="0.616000" />
			<AimOffsetEndPosMaxFPSIdle x="-0.21700" y="-0.096000" z="0.887000" />
			<AimOffsetMinFPSLT x="0.180000" y="0.231000" z="0.669000" />
			<AimOffsetMaxFPSLT x="0.048000" y="-0.225000" z="0.409000" />
			<AimOffsetMinFPSRNG x="0.120000" y="0.275000" z="0.509000" />
			<AimOffsetMaxFPSRNG x="0.138000" y="-0.212000" z="0.518000" />
			<AimOffsetMinFPSScope x="0.090000" y="0.078000" z="0.531000" />
			<AimOffsetMaxFPSScope x="0.006000" y="-0.059000" z="0.694000" />
			  <TorsoAimOffset x="0.150000" y="0.550000" />
			  <TorsoCrouchedAimOffset x="0.150000" y="0.050000" />
			  <LeftHandIkOffset x="0.200000" y="0.050000" z="-0.050000" />
			  <ReticuleMinSizeStanding value="1.000000" />
			  <ReticuleMinSizeCrouched value="1.000000" />
			  <ReticuleScale value="0.000000" />
			  <ReticuleStyleHash>WEAPONTYPE_SHOTGUN</ReticuleStyleHash>
			  <FirstPersonReticuleStyleHash />
			  <PickupHash>PICKUP_WEAPON_BULLPUPSHOTGUN</PickupHash>
			  <MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
			  <HumanNameHash>WT_SG_BLP</HumanNameHash>
			  <MovementModeConditionalIdle />
			  <StatName>BULLPUP</StatName>
			  <KnockdownCount value="-1" />
			  <KillshotImpulseScale value="1.000000" />
			  <NmShotTuningSet>Shotgun</NmShotTuningSet>
			  <AttachPoints>
				<Item>
				  <AttachBone>WAPClip</AttachBone>
				  <Components>
					<Item>
					  <Name>COMPONENT_BULLPUPSHOTGUN_CLIP_01</Name>
					  <Default value="true" />
					</Item>
				  </Components>
				</Item>
				<Item>
				  <AttachBone>WAPFlshLasr</AttachBone>
				  <Components>
					<Item>
					  <Name>COMPONENT_AT_AR_FLSH</Name>
					  <Default value="false" />
					</Item>
					<Item>
						<Name>COMPONENT_AT_AR_LASR_R</Name>
						<Default value="false"/>
					</Item>
					<Item>
						<Name>COMPONENT_AT_AR_LASR_G</Name>
						<Default value="false"/>
					</Item>
				  </Components>
				</Item>
				<Item>
				  <AttachBone>WAPSupp</AttachBone>
				  <Components>
					<Item>
					  <Name>COMPONENT_AT_AR_SUPP_02</Name>
					  <Default value="false" />
					</Item>
				  </Components>
				</Item>
				<Item>
				  <AttachBone>WAPGrip</AttachBone>
				  <Components>
					<Item>
					  <Name>COMPONENT_AT_AR_AFGRIP</Name>
					  <Default value="false" />
					</Item>
				  </Components>
				</Item>
			  </AttachPoints>
			  <GunFeedBone />
			  <TargetSequenceGroup />
			  <WeaponFlags>CarriedInHand ApplyBulletForce Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim TwoHanded AnimReload AnimCrouchFire UsableOnFoot UsableInCover NoLeftHandIKWhenBlocked AllowCloseQuarterKills NeedsGunCockingInCover HasLowCoverReloads HasLowCoverSwaps LongWeapon UseFPSAimIK UseFPSSecondaryMotion</WeaponFlags>
			  <TintSpecValues ref="TINT_DEFAULT" />
			  <FiringPatternAliases ref="NULL" />
			  <ReloadUpperBodyFixupExpressionData ref="default" />
			  <AmmoDiminishingRate value="3" />
			  <AimingBreathingAdditiveWeight value="1.000000" />
			  <FiringBreathingAdditiveWeight value="1.000000" />
			  <StealthAimingBreathingAdditiveWeight value="1.000000" />
			  <StealthFiringBreathingAdditiveWeight value="1.000000" />
			  <AimingLeanAdditiveWeight value="1.000000" />
			  <FiringLeanAdditiveWeight value="1.000000" />
			  <StealthAimingLeanAdditiveWeight value="1.000000" />
			  <StealthFiringLeanAdditiveWeight value="1.000000" />
			  <ExpandPedCapsuleRadius value="0.000000" />
			  <AudioCollisionHash />
			  <HudDamage value="80" />
			  <HudSpeed value="20" />
			  <HudCapacity value="14" />
			  <HudAccuracy value="30" />
			  <HudRange value="25" />
			</Item>
			<Item type="CWeaponInfo">
			  <Name>WEAPON_STUNGUN</Name>
			  <Model>w_pi_stungun</Model>
			  <Audio>AUDIO_ITEM_STUNGUN</Audio>
			  <Slot>SLOT_STUNGUN</Slot>
			  <DamageType>ELECTRIC</DamageType>
			  <Explosion>
				<Default>DONTCARE</Default>
				<HitCar>DONTCARE</HitCar>
				<HitTruck>DONTCARE</HitTruck>
				<HitBike>DONTCARE</HitBike>
				<HitBoat>DONTCARE</HitBoat>
				<HitPlane>DONTCARE</HitPlane>
			  </Explosion>
			  <FireType>INSTANT_HIT</FireType>
			  <WheelSlot>WHEEL_PISTOL</WheelSlot>
			  <Group>GROUP_STUNGUN</Group>
			  <AmmoInfo ref="AMMO_STUNGUN" />
			  <AimingInfo ref="PISTOL_2H_BASE_STRAFE" />
			  <ClipSize value="2104529083" />
			  <AccuracySpread value="1.000000" />
			  <AccurateModeAccuracyModifier value="0.200000" />
			  <RunAndGunAccuracyModifier value="2.000000" />
			  <RunAndGunAccuracyMinOverride value="-1.000000" />
			  <RecoilAccuracyMax value="1.000000" />
			  <RecoilErrorTime value="0.010000" />
			  <RecoilRecoveryRate value="0.100000" />
			  <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
			  <MinHeadShotDistanceAI value="1000.000000" />
			  <MaxHeadShotDistanceAI value="1000.000000" />
			  <HeadShotDamageModifierAI value="1000.000000" />
			  <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
			  <MinHeadShotDistancePlayer value="5.000000" />
			  <MaxHeadShotDistancePlayer value="40.000000" />
			  <HeadShotDamageModifierPlayer value="18.000000" />
			  <Damage value="1.000000" />
			  <DamageTime value="11.000000" />
			  <DamageTimeInVehicle value="11.000000" />
			  <DamageTimeInVehicleHeadShot value="11.000000" />
			  <HitLimbsDamageModifier value="0.500000" />
			  <NetworkHitLimbsDamageModifier value="0.800000" />
			  <LightlyArmouredDamageModifier value="0.000000" />
			  <Force value="20.000000" />
			  <ForceHitPed value="10.000000" />
			  <ForceHitVehicle value="1.000000" />
			  <ForceHitFlyingHeli value="1.000000" />
			  <OverrideForces />
			  <ForceMaxStrengthMult value="1.000000" />
			  <ForceFalloffRangeStart value="0.000000" />
			  <ForceFalloffRangeEnd value="50.000000" />
			  <ForceFalloffMin value="1.000000" />
			  <ProjectileForce value="0.000000" />
			  <FragImpulse value="0.000000" />
			  <Penetration value="0.000000" />
			  <VerticalLaunchAdjustment value="0.000000" />
			  <DropForwardVelocity value="0.000000" />
			  <Speed value="180.000000" />
			  <BulletsInBatch value="2" />
			  <BatchSpread value="0.120000" />
			  <ReloadTimeMP value="-1.000000" />
			  <ReloadTimeSP value="-1.000000" />
			  <VehicleReloadTime value="1.000000" />
			  <AnimReloadRate value="1.000000" />
			  <BulletsPerAnimLoop value="1" />
			  <TimeBetweenShots value="2.800000" />
			  <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
			  <SpinUpTime value="0.000000" />
			  <SpinTime value="0.000000" />
			  <SpinDownTime value="0.000000" />
			  <AlternateWaitTime value="-1.000000" />
			  <BulletBendingNearRadius value="0.000000" />
			  <BulletBendingFarRadius value="0.250000" />
			  <BulletBendingZoomedRadius value="0.150000" />
			  <FirstPersonBulletBendingNearRadius value="0.000000" />
			  <FirstPersonBulletBendingFarRadius value="0.250000" />
			  <FirstPersonBulletBendingZoomedRadius value="0.150000" />
			  <Fx>
				<EffectGroup>WEAPON_EFFECT_GROUP_STUNGUN</EffectGroup>
				<FlashFx>muz_stungun</FlashFx>
				<FlashFxAlt />
				<MuzzleSmokeFx />
				<MuzzleSmokeFxMinLevel value="0.000000" />
				<MuzzleSmokeFxIncPerShot value="0.000000" />
				<MuzzleSmokeFxDecPerSec value="0.000000" />
				<ShellFx>eject_stungun</ShellFx>
				<TracerFx>bullet_tracer</TracerFx>
				<PedDamageHash>ShotgunLarge</PedDamageHash>
				<TracerFxChanceSP value="0.150000" />
				<TracerFxChanceMP value="0.750000" />
				<FlashFxChanceSP value="1.000000" />
				<FlashFxChanceMP value="1.000000" />
				<FlashFxAltChance value="0.000000" />
				<FlashFxScale value="0.500000" />
				<FlashFxLightEnabled value="true" />
				<FlashFxLightCastsShadows value="false" />
				<FlashFxLightOffsetDist value="0.000000" />
				<FlashFxLightRGBAMin x="200.000000" y="200.000000" z="255.000000" />
				<FlashFxLightRGBAMax x="200.000000" y="200.000000" z="255.000000" />
				<FlashFxLightIntensityMinMax x="0.500000" y="2.000000" />
				<FlashFxLightRangeMinMax x="5.500000" y="15.000000" />
				<FlashFxLightFalloffMinMax x="1024.000000" y="1536.000000" />
				<GroundDisturbFxEnabled value="false" />
				<GroundDisturbFxDist value="5.000000" />
				<GroundDisturbFxNameDefault />
				<GroundDisturbFxNameSand />
				<GroundDisturbFxNameDirt />
				<GroundDisturbFxNameWater />
				<GroundDisturbFxNameFoliage />
			  </Fx>
			  <InitialRumbleDuration value="100" />
			  <InitialRumbleIntensity value="0.800000" />
			  <InitialRumbleIntensityTrigger value="0.300000" />
			  <RumbleDuration value="100" />
			  <RumbleIntensity value="0.800000" />
			  <RumbleIntensityTrigger value="0.300000" />
			  <RumbleDamageIntensity value="1.000000" />
		  <InitialRumbleDurationFps value="150" />
			  <InitialRumbleIntensityFps value="1.000000" />
			  <RumbleDurationFps value="95" />
			  <RumbleIntensityFps value="1.000000" />
			  <NetworkPlayerDamageModifier value="1.000000" />
			  <NetworkPedDamageModifier value="1.000000" />
			  <NetworkHeadShotPlayerDamageModifier value="1.000000" />
			  <LockOnRange value="10.000000" />
			  <WeaponRange value="12.000000" />
			  <BulletDirectionOffsetInDegrees value="0.000000" />
			  <AiSoundRange value="5.000000" />
			  <AiPotentialBlastEventRange value="-1.000000" />
			  <DamageFallOffRangeMin value="20.000000" />
			  <DamageFallOffRangeMax value="20.000000" />
			  <DamageFallOffModifier value="0.300000" />
			  <VehicleWeaponHash />
			  <DefaultCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</DefaultCameraHash>
			  <CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
			  <CoverReadyToFireCameraHash />
			  <RunAndGunCameraHash>DEFAULT_THIRD_PERSON_PED_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
			  <CinematicShootingCameraHash>DEFAULT_THIRD_PERSON_PED_CINEMATIC_SHOOTING_CAMERA</CinematicShootingCameraHash>
			  <AlternativeOrScopedCameraHash />
			  <RunAndGunAlternativeOrScopedCameraHash />
			  <CinematicShootingAlternativeOrScopedCameraHash />
			  <CameraFov value="45.000000" />
			  <FirstPersonAimFovMin value="53.000000" />
			  <FirstPersonAimFovMax value="53.000000" />
			  <FirstPersonScopeFov value="45.00000"/>
			  <FirstPersonRNGOffset x="-0.060000" y="0.000000" z="0.020000" />
			  <FirstPersonRNGRotationOffset x="-3.200000" y="-2.000000" z="-5.700000" />
			  <FirstPersonLTOffset x="0.020000" y="-0.000000" z="0.000000" />
			  <FirstPersonLTRotationOffset x="-0.900000" y="-2.000000" z="-2.000000" />
			  <FirstPersonScopeOffset x="0.00000" y="0.00000" z="0.0000" />
			  <FirstPersonScopeAttachmentOffset x="0.00000" y="0.0000" z="0.0000" />
			  <FirstPersonScopeRotationOffset x="-0.90000" y="0.0000" z="-1.00000" />
			  <FirstPersonScopeAttachmentRotationOffset x="0.00000" y="0.0000" z="0.0000" />
			  <FirstPersonAsThirdPersonIdleOffset x="0.075" y="0.000000" z="0.000000" />
			  <FirstPersonAsThirdPersonRNGOffset x="-0.025" y="-0.025" z="-0.040" />
			  <FirstPersonAsThirdPersonLTOffset x="0.050" y="0.060" z="-0.0250" />
			  <FirstPersonAsThirdPersonScopeOffset x="0.070" y="0.000000" z="-0.020" />
			  <FirstPersonAsThirdPersonWeaponBlockedOffset x="0.0000000" y="0.000000" z="0.000000" />
			  <FirstPersonDofSubjectMagnificationPowerFactorNear value="1.000000" />
			  <FirstPersonDofMaxNearInFocusDistance value="0.000000" />
			  <FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
			  <ZoomFactorForAccurateMode value="1.300000" />
			  <RecoilShakeHash>PISTOL_RECOIL_SHAKE</RecoilShakeHash>
			  <RecoilShakeHashFirstPerson>FPS_PISTOL_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
			  <AccuracyOffsetShakeHash />
			  <MinTimeBetweenRecoilShakes value="150" />
			  <RecoilShakeAmplitude value="0.40" />
			  <ExplosionShakeAmplitude value="-1.000000" />
			  <IkRecoilDisplacement value="0.010" />
			  <IkRecoilDisplacementScope value="0.010" />
			  <IkRecoilDisplacementScaleBackward value="2.0" />
			  <IkRecoilDisplacementScaleVertical value="2.0" />
			  <ReticuleHudPosition x="0.000000" y="0.000000" />
			  <AimOffsetMin x="0.200000" y="0.100000" z="0.600000" />
			  <AimProbeLengthMin value="0.380000" />
			  <AimOffsetMax x="0.170000" y="-0.200000" z="0.500000" />
			  <AimProbeLengthMax value="0.315000" />
			  <AimOffsetMinFPSIdle x="0.178000" y="0.392000" z="0.135000" />
			  <AimOffsetMedFPSIdle x="0.169000" y="0.312000" z="0.420000" />
			  <AimOffsetMaxFPSIdle x="0.187000" y="0.064000" z="0.649000" />
			  <AimOffsetMinFPSLT x="0.009000" y="0.334000" z="0.555000" />
			  <AimOffsetMaxFPSLT x="0.062000" y="-0.164000" z="0.588000" />
			  <AimOffsetMinFPSRNG x="0.114000" y="0.390000" z="0.485000" />
			  <AimOffsetMaxFPSRNG x="0.113000" y="-0.263000" z="0.586000" />
			  <AimOffsetMinFPSScope x="0.009000" y="0.421000" z="0.462000" />
			  <AimOffsetMaxFPSScope x="0.037000" y="-0.224000" z="0.639000" />
			  <AimOffsetEndPosMinFPSIdle x="0.208000" y="0.700000" z="0.003000" />
			  <AimOffsetEndPosMedFPSIdle x="0.203000" y="0.604000" z="0.553000" />
			  <AimOffsetEndPosMaxFPSIdle x="0.207000" y="-0.040000" z="0.942000" />
			  <TorsoAimOffset x="-1.300000" y="0.550000" />
			  <TorsoCrouchedAimOffset x="0.200000" y="0.050000" />
			  <LeftHandIkOffset x="-0.025000" y="0.100000" z="-0.050000" />
			  <ReticuleMinSizeStanding value="0.650000" />
			  <ReticuleMinSizeCrouched value="0.550000" />
			  <ReticuleScale value="0.300000" />
			  <ReticuleStyleHash>WEAPON_PISTOL</ReticuleStyleHash>
			  <FirstPersonReticuleStyleHash />
			  <PickupHash>PICKUP_WEAPON_STUNGUN</PickupHash>
			  <MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
			  <HumanNameHash>WT_STUN</HumanNameHash>
			  <MovementModeConditionalIdle>MMI_1Handed</MovementModeConditionalIdle>
			  <StatName>STUNGUN</StatName>
			  <KnockdownCount value="-1" />
			  <KillshotImpulseScale value="1.000000" />
			  <NmShotTuningSet>Normal</NmShotTuningSet>
			  <AttachPoints>
				<Item>
				  <AttachBone>WAPFlshLasr</AttachBone>
				  <Components>
						<Item>
							<Name>COMPONENT_AT_PI_FLSH</Name>
							<Default value="false"/>
						</Item>
						<Item>
							<Name>COMPONENT_AT_PI_LASR_R</Name>
							<Default value="false"/>
						</Item>
						<Item>
							<Name>COMPONENT_AT_PI_LASR_G</Name>
							<Default value="false"/>
						</Item>
					</Components>
				</Item>
			  </AttachPoints>
			  <GunFeedBone />
			  <TargetSequenceGroup />
			  <WeaponFlags>CarriedInHand Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim AnimCrouchFire UsableOnFoot UsableClimbing UsableInCover DoesRevivableDamage DisplayRechargeTimeHUD OnlyFireOneShot NonLethal AllowCloseQuarterKills DisablePlayerBlockingInMP CanPerformArrest HasLowCoverSwaps DontBreakRopes QuitTransitionToIdleIntroOnWeaponChange DisableLeftHandIkWhenOnFoot TorsoIKForWeaponBlock UseFPSAimIK UseFPSSecondaryMotion DontPlayDryFireAnim</WeaponFlags>
			  <TintSpecValues ref="TINT_DEFAULT" />
			  <FiringPatternAliases ref="NULL" />
			  <ReloadUpperBodyFixupExpressionData ref="default" />
			  <AmmoDiminishingRate value="0" />
			  <AimingBreathingAdditiveWeight value="1.000000" />
			  <FiringBreathingAdditiveWeight value="1.000000" />
			  <StealthAimingBreathingAdditiveWeight value="1.000000" />
			  <StealthFiringBreathingAdditiveWeight value="1.000000" />
			  <AimingLeanAdditiveWeight value="1.000000" />
			  <FiringLeanAdditiveWeight value="1.000000" />
			  <StealthAimingLeanAdditiveWeight value="1.000000" />
			  <StealthFiringLeanAdditiveWeight value="1.000000" />
			  <ExpandPedCapsuleRadius value="0.000000" />
			  <AudioCollisionHash />
			  <HudDamage value="1" />
			  <HudSpeed value="10" />
			  <HudCapacity value="100" />
			  <HudAccuracy value="40" />
			  <HudRange value="5" />
			</Item>
			<Item type="CWeaponInfo">
			  <Name>WEAPON_SNIPERRIFLE</Name>
			  <Model>w_sr_sniperrifle</Model>
			  <Audio>AUDIO_ITEM_SNIPERRIFLE</Audio>
			  <Slot>SLOT_SNIPERRIFLE</Slot>
			  <DamageType>BULLET</DamageType>
			  <Explosion>
				<Default>DONTCARE</Default>
				<HitCar>DONTCARE</HitCar>
				<HitTruck>DONTCARE</HitTruck>
				<HitBike>DONTCARE</HitBike>
				<HitBoat>DONTCARE</HitBoat>
				<HitPlane>DONTCARE</HitPlane>
			  </Explosion>
			  <FireType>DELAYED_HIT</FireType>
			  <WheelSlot>WHEEL_SNIPER</WheelSlot>
			  <Group>GROUP_SNIPER</Group>
			  <AmmoInfo ref="AMMO_7,62x51mm" />
			  <AimingInfo ref="RIFLE_HI_BASE_STRAFE" />
			  <ClipSize value="10" />
			  <AccuracySpread value="4.000000" />
			  <AccurateModeAccuracyModifier value="0.000000" />
			  <RunAndGunAccuracyModifier value="2.000000" />
			  <RunAndGunAccuracyMinOverride value="-1.000000" />
			  <RecoilAccuracyMax value="1.000000" />
			  <RecoilErrorTime value="0.000000" />
			  <RecoilRecoveryRate value="2.000000" />
			  <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
			  <MinHeadShotDistanceAI value="1000.000000" />
			  <MaxHeadShotDistanceAI value="1000.000000" />
			  <HeadShotDamageModifierAI value="1000.000000" />
			  <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
			  <MinHeadShotDistancePlayer value="5.000000" />
			  <MaxHeadShotDistancePlayer value="300.000000" />
			  <HeadShotDamageModifierPlayer value="18.000000" />
			  <Damage value="110.000000" />
			  <DamageTime value="0.000000" />
			  <DamageTimeInVehicle value="0.000000" />
			  <DamageTimeInVehicleHeadShot value="0.000000" />
			  <HitLimbsDamageModifier value="0.400000" />
			  <NetworkHitLimbsDamageModifier value="0.400000" />
			  <LightlyArmouredDamageModifier value="0.900000" />
			  <Force value="200.000000" />
			  <ForceHitPed value="55.000000" />
			  <ForceHitVehicle value="170.000000" />
			  <ForceHitFlyingHeli value="170.000000" />
			  <OverrideForces>
				<Item>
				  <BoneTag>BONETAG_HEAD</BoneTag>
				  <ForceFront value="-5.000000" />
				  <ForceBack value="10.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_NECK</BoneTag>
				  <ForceFront value="0.000000" />
				  <ForceBack value="0.000000" />
				</Item>	   
				<Item>
				  <BoneTag>BONETAG_L_CLAVICLE</BoneTag>
				  <ForceFront value="20.000000" />
				  <ForceBack value="20.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_R_CLAVICLE</BoneTag>
				  <ForceFront value="20.000000" />
				  <ForceBack value="20.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_STOMACH</BoneTag>
				  <ForceFront value="100.000000" />
				  <ForceBack value="29.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_L_HAND</BoneTag>
				  <ForceFront value="30.000000" />
				  <ForceBack value="30.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_R_HAND</BoneTag>
				  <ForceFront value="30.000000" />
				  <ForceBack value="30.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_L_THIGH</BoneTag>
				  <ForceFront value="4.000000" />
				  <ForceBack value="1.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_R_THIGH</BoneTag>
				  <ForceFront value="4.000000" />
				  <ForceBack value="1.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_L_CALF</BoneTag>
				  <ForceFront value="2.000000" />
				  <ForceBack value="4.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_R_CALF</BoneTag>
				  <ForceFront value="2.000000" />
				  <ForceBack value="4.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_L_FOOTFRONT</BoneTag>
				  <ForceFront value="2.000000" />
				  <ForceBack value="2.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_R_FOOTFRONT</BoneTag>
				  <ForceFront value="2.000000" />
				  <ForceBack value="2.000000" />
				</Item>	  	  
				<Item>
				  <BoneTag>BONETAG_L_FOOT</BoneTag>
				  <ForceFront value="2.000000" />
				  <ForceBack value="4.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_L_FOOT</BoneTag>
				  <ForceFront value="2.000000" />
				  <ForceBack value="4.000000" />
				</Item>
			  </OverrideForces>
			  <ForceMaxStrengthMult value="1.000000" />
			  <ForceFalloffRangeStart value="0.000000" />
			  <ForceFalloffRangeEnd value="50.000000" />
			  <ForceFalloffMin value="1.000000" />
			  <ProjectileForce value="0.000000" />
			  <FragImpulse value="750.000000" />
			  <Penetration value="0.150000" />
			  <VerticalLaunchAdjustment value="0.000000" />
			  <DropForwardVelocity value="0.000000" />
			  <Speed value="900.000000" />
			  <BulletsInBatch value="1" />
			  <BatchSpread value="0.000000" />
			  <ReloadTimeMP value="-1.000000" />
			  <ReloadTimeSP value="-1.000000" />
			  <VehicleReloadTime value="2.500000" />
			  <AnimReloadRate value="0.800000" />
			  <BulletsPerAnimLoop value="1" />
			  <TimeBetweenShots value="1.500000" />
			  <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
			  <SpinUpTime value="0.000000" />
			  <SpinTime value="0.000000" />
			  <SpinDownTime value="0.000000" />
			  <AlternateWaitTime value="-1.000000" />
			  <BulletBendingNearRadius value="0.000000" />
			  <BulletBendingFarRadius value="0.000000" />
			  <BulletBendingZoomedRadius value="0.000000" />
			  <Fx>
				<EffectGroup>WEAPON_EFFECT_GROUP_RIFLE_SNIPER</EffectGroup>
				<FlashFx>muz_stungun</FlashFx>
				<FlashFxAlt>muz_minigun_alt</FlashFxAlt>
				<MuzzleSmokeFx>muz_smoking_barrel_minigun</MuzzleSmokeFx>
				<MuzzleSmokeFxMinLevel value="0.300000" />
				<MuzzleSmokeFxIncPerShot value="1.5" />
				<MuzzleSmokeFxDecPerSec value="0.05" />
				<ShellFx>eject_sniper</ShellFx>
				<TracerFx />
				<PedDamageHash>BulletLarge</PedDamageHash>
				<TracerFxChanceSP value="0.150000" />
				<TracerFxChanceMP value="0.750000" />
				<FlashFxChanceSP value="1.000000" />
				<FlashFxChanceMP value="1.000000" />
				<FlashFxAltChance value="0.3" />
				<FlashFxScale value="1.400000" />
				<FlashFxLightEnabled value="true" />
				<FlashFxLightCastsShadows value="false" />
				<FlashFxLightOffsetDist value="0.000000" />
				<FlashFxLightRGBAMin x="255.000000" y="93.000000" z="25.000000" />
				<FlashFxLightRGBAMax x="255.000000" y="100.000000" z="50.000000" />
				<FlashFxLightIntensityMinMax x="6.000000" y="11.000000" />
				<FlashFxLightRangeMinMax x="5.500000" y="10.000000" />
				<FlashFxLightFalloffMinMax x="1024.000000" y="1536.000000" />
				<GroundDisturbFxEnabled value="true" />
				<GroundDisturbFxDist value="1.800000" />
				<GroundDisturbFxNameDefault>weap_hvy_turbulance_default</GroundDisturbFxNameDefault>
				<GroundDisturbFxNameSand>weap_hvy_turbulance_sand</GroundDisturbFxNameSand>
				<GroundDisturbFxNameDirt>weap_hvy_turbulance_dirt</GroundDisturbFxNameDirt>
				<GroundDisturbFxNameWater>weap_hvy_turbulance_water</GroundDisturbFxNameWater>
				<GroundDisturbFxNameFoliage>weap_hvy_turbulance_foliage</GroundDisturbFxNameFoliage>
			  </Fx>
			  <InitialRumbleDuration value="150" />
			  <InitialRumbleIntensity value="0.800000" />
			  <InitialRumbleIntensityTrigger value="0.850000" />
			  <RumbleDuration value="150" />
			  <RumbleIntensity value="0.800000" />
			  <RumbleIntensityTrigger value="0.850000" />
			  <RumbleDamageIntensity value="1.000000" />
		  <InitialRumbleDurationFps value="220" />
			  <InitialRumbleIntensityFps value="1.000000" />
			  <RumbleDurationFps value="220" />
			  <RumbleIntensityFps value="1.000000" />
			  <NetworkPlayerDamageModifier value="1.000000" />
			  <NetworkPedDamageModifier value="1.000000" />
			  <NetworkHeadShotPlayerDamageModifier value="1.000000" />
			  <LockOnRange value="50.000000" />
			  <WeaponRange value="1500.000000" />
			  <BulletDirectionOffsetInDegrees value="0.000000" />
			  <AiSoundRange value="-1.000000" />
			  <AiPotentialBlastEventRange value="-1.000000" />
			  <DamageFallOffRangeMin value="1500.000000" />
			  <DamageFallOffRangeMax value="1500.000000" />
			  <DamageFallOffModifier value="0.300000" />
			  <VehicleWeaponHash />
			  <DefaultCameraHash>SNIPER_LOW_ZOOM_AIM_CAMERA</DefaultCameraHash>
			  <CoverCameraHash>MELEE_AIM_IN_COVER_CAMERA</CoverCameraHash>
			  <CoverReadyToFireCameraHash>SNIPER_LOW_ZOOM_AIM_CAMERA</CoverReadyToFireCameraHash>
			  <RunAndGunCameraHash>DEFAULT_THIRD_PERSON_PED_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
			  <CinematicShootingCameraHash />
			  <AlternativeOrScopedCameraHash />
			  <RunAndGunAlternativeOrScopedCameraHash />
			  <CinematicShootingAlternativeOrScopedCameraHash />
			  <CameraFov value="35.000000" />
			  <FirstPersonAimFovMin value="53.000000" />
			  <FirstPersonAimFovMax value="53.000000" />
			  <FirstPersonScopeFov value="40.00000"/>
			  <FirstPersonScopeAttachmentFov value="20.00000"/>
			  <FirstPersonRNGOffset x="-0.070000" y="0.000000" z="0.070000" />
			  <FirstPersonRNGRotationOffset x="-4.500000" y="-1.000000" z="-4.500000" />
			  <FirstPersonLTOffset x="-0.010000" y="0.000000" z="-0.00000" />
			  <FirstPersonLTRotationOffset x="-0.050000" y="0.000000" z="1.500000" />
			  <FirstPersonScopeOffset x="0.00000" y="0.1400" z="0.007000" />
			  <FirstPersonScopeAttachmentOffset x="0.00000" y="0.120000" z="-0.015000" />
			  <FirstPersonScopeRotationOffset x="-0.600000" y="0.000000" z="0.000000" />
			  <FirstPersonScopeAttachmentRotationOffset x="0.000000" y="0.000000" z="0.000000" />
			  <FirstPersonAsThirdPersonIdleOffset x="-0.05" y="0.000000" z="-0.025" />
			  <FirstPersonAsThirdPersonRNGOffset x="-0.05" y="0.000000" z="-0.025" />
			  <FirstPersonAsThirdPersonLTOffset x="-0.05" y="0.000000" z="-0.025" />
			  <FirstPersonAsThirdPersonScopeOffset x="0.11" y="0.000000" z="0.005" />
			  <FirstPersonAsThirdPersonWeaponBlockedOffset x="-0.0500000" y="0.100000" z="-0.050000" />
			  <FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000" />
			  <FirstPersonDofMaxNearInFocusDistance value="0.000000" />
			  <FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
			  <ZoomFactorForAccurateMode value="1.000000" />
			  <RecoilShakeHash>ASSAULT_RIFLE_RECOIL_SHAKE</RecoilShakeHash>
			  <RecoilShakeHashFirstPerson>ASSAULT_RIFLE_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
			  <AccuracyOffsetShakeHash />
			  <MinTimeBetweenRecoilShakes value="100" />
			  <RecoilShakeAmplitude value="3.280000" />
			  <ExplosionShakeAmplitude value="-1.000000" />
			  <IkRecoilDisplacement value="0.001" />
			  <IkRecoilDisplacementScope value="0.001" />
			  <IkRecoilDisplacementScaleBackward value="1.0" />
			  <IkRecoilDisplacementScaleVertical value="0.4" />
			  <ReticuleHudPosition x="0.000000" y="0.000000" />
			  <AimOffsetMin x="0.125000" y="0.225000" z="0.600000" />
			  <AimProbeLengthMin value="0.590000" />
			  <AimOffsetMax x="0.135000" y="-0.225000" z="0.500000" />
			  <AimProbeLengthMax value="0.550000" />
				<AimOffsetMinFPSIdle x="0.162000" y="0.225000" z="0.052000" />
			<AimOffsetMedFPSIdle x="0.187000" y="0.197000" z="0.321000" />
			<AimOffsetMaxFPSIdle x="0.155000" y="0.038000" z="0.364000" />
				<AimOffsetEndPosMinFPSIdle x="-0.284000" y="0.612000" z="-0.205000" />
			<AimOffsetEndPosMedFPSIdle x="-0.178000" y="0.639000" z="0.616000" />
			<AimOffsetEndPosMaxFPSIdle x="-0.21700" y="-0.096000" z="0.887000" />
			<AimOffsetMinFPSLT x="0.180000" y="0.231000" z="0.669000" />
			<AimOffsetMaxFPSLT x="0.048000" y="-0.225000" z="0.409000" />
			<AimOffsetMinFPSRNG x="0.120000" y="0.275000" z="0.509000" />
			<AimOffsetMaxFPSRNG x="0.138000" y="-0.212000" z="0.518000" />
			<AimOffsetMinFPSScope x="0.090000" y="0.078000" z="0.531000" />
			<AimOffsetMaxFPSScope x="0.006000" y="-0.059000" z="0.694000" />
			  <TorsoAimOffset x="-0.340000" y="0.550000" />
			  <TorsoCrouchedAimOffset x="0.160000" y="0.120000" />
			  <LeftHandIkOffset x="0.100000" y="0.050000" z="0.000000" />
			  <ReticuleMinSizeStanding value="0.600000" />
			  <ReticuleMinSizeCrouched value="0.500000" />
			  <ReticuleScale value="0.300000" />
			  <ReticuleStyleHash>WEAPONTYPE_RIFLE</ReticuleStyleHash>
			  <FirstPersonReticuleStyleHash>SNIPER_LARGE</FirstPersonReticuleStyleHash>
			  <PickupHash>PICKUP_WEAPON_SNIPERRIFLE</PickupHash>
			  <MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
			  <HumanNameHash>WT_SNIP_RIF</HumanNameHash>
			  <MovementModeConditionalIdle>MMI_2Handed</MovementModeConditionalIdle>
			  <StatName>SNIPERRFL</StatName>
			  <KnockdownCount value="-1" />
			  <KillshotImpulseScale value="1.000000" />
			  <NmShotTuningSet>Sniper</NmShotTuningSet>
			  <AttachPoints>
				<Item>
				  <AttachBone>WAPClip</AttachBone>
				  <Components>
					<Item>
					  <Name>COMPONENT_SNIPERRIFLE_CLIP_01</Name>
					  <Default value="true" />
					</Item>
				  </Components>
				</Item>
				<Item>
				  <AttachBone>WAPSupp</AttachBone>
				  <Components>
					<Item>
					  <Name>COMPONENT_AT_AR_SUPP_02</Name>
					  <Default value="false" />
					</Item>
				  </Components>
				</Item>
				<Item>
				  <AttachBone>WAPScop</AttachBone>
				  <Components>
					<Item>
					  <Name>COMPONENT_AT_SCOPE_LARGE</Name>
					  <Default value="true" />
					</Item>
					<Item>
					  <Name>COMPONENT_AT_SCOPE_MAX</Name>
					  <Default value="false" />
					</Item>
				  </Components>
				</Item>
				<Item>
				  <AttachBone>gun_root</AttachBone>
				  <Components>
					<Item>
					  <Name>COMPONENT_SNIPERRIFLE_VARMOD_LUXE</Name>
					  <Default value="false" />
					</Item>
				  </Components>
				</Item>
			  </AttachPoints>
			  <GunFeedBone />
			  <TargetSequenceGroup />
			  <WeaponFlags>CarriedInHand FirstPersonScope Gun CanFreeAim TwoHanded AnimReload AnimCrouchFire UsableOnFoot UsableInCover HasLowCoverReloads HasLowCoverSwaps DriveByMPOnly UseFPSAimIK UseFPSSecondaryMotion UseFPSAnimatedRecoil DisableFPSAimForScope</WeaponFlags>
			  <TintSpecValues ref="TINT_DEFAULT" />
			  <FiringPatternAliases ref="NULL" />
			  <ReloadUpperBodyFixupExpressionData ref="default" />
			  <AmmoDiminishingRate value="3" />
			  <AimingBreathingAdditiveWeight value="1.000000" />
			  <FiringBreathingAdditiveWeight value="1.000000" />
			  <StealthAimingBreathingAdditiveWeight value="1.000000" />
			  <StealthFiringBreathingAdditiveWeight value="1.000000" />
			  <AimingLeanAdditiveWeight value="1.000000" />
			  <FiringLeanAdditiveWeight value="1.000000" />
			  <StealthAimingLeanAdditiveWeight value="1.000000" />
			  <StealthFiringLeanAdditiveWeight value="1.000000" />
			  <ExpandPedCapsuleRadius value="0.000000" />
			  <AudioCollisionHash />
			  <HudDamage value="100" />
			  <HudSpeed value="20" />
			  <HudCapacity value="10" />
			  <HudAccuracy value="70" />
			  <HudRange value="95" />
			</Item>
			<Item type="CWeaponInfo">
			  <Name>WEAPON_HEAVYSNIPER</Name>
			  <Model>w_sr_heavysniper</Model>
			  <Audio>AUDIO_ITEM_HEAVYSNIPER</Audio>
			  <Slot>SLOT_HEAVYSNIPER</Slot>
			  <DamageType>BULLET</DamageType>
			  <Explosion>
				<Default>DONTCARE</Default>
				<HitCar>DONTCARE</HitCar>
				<HitTruck>DONTCARE</HitTruck>
				<HitBike>DONTCARE</HitBike>
				<HitBoat>DONTCARE</HitBoat>
				<HitPlane>DONTCARE</HitPlane>
			  </Explosion>
			  <FireType>DELAYED_HIT</FireType>
			  <WheelSlot>WHEEL_SNIPER</WheelSlot>
			  <Group>GROUP_SNIPER</Group>
			  <AmmoInfo ref="AMMO_.50BMG" />
			  <AimingInfo ref="RIFLE_HI_BASE_STRAFE" />
			  <ClipSize value="6" />
			  <AccuracySpread value="2.000000" />
			  <AccurateModeAccuracyModifier value="0.000000" />
			  <RunAndGunAccuracyModifier value="1.000000" />
			  <RunAndGunAccuracyMinOverride value="-1.000000" />
			  <RecoilAccuracyMax value="1.000000" />
			  <RecoilErrorTime value="2.000000" />
			  <RecoilRecoveryRate value="5.000000" />
			  <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
			  <MinHeadShotDistanceAI value="1000.000000" />
			  <MaxHeadShotDistanceAI value="1000.000000" />
			  <HeadShotDamageModifierAI value="1000.000000" />
			  <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
			  <MinHeadShotDistancePlayer value="5.000000" />
			  <MaxHeadShotDistancePlayer value="300.000000" />
			  <HeadShotDamageModifierPlayer value="18.000000" />
			  <Damage value="200.000000" />
			  <DamageTime value="0.000000" />
			  <DamageTimeInVehicle value="0.000000" />
			  <DamageTimeInVehicleHeadShot value="0.000000" />
			  <HitLimbsDamageModifier value="0.50000" />
			  <NetworkHitLimbsDamageModifier value="0.50000" />
			  <LightlyArmouredDamageModifier value="1.000000" />
			  <Force value="350.000000" />
			  <ForceHitPed value="50.000000" />
			  <ForceHitVehicle value="300.000000" />
			  <ForceHitFlyingHeli value="200.000000" />
			  <OverrideForces>
				<Item>
				  <BoneTag>BONETAG_HEAD</BoneTag>
				  <ForceFront value="100.000000" />
				  <ForceBack value="20.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_NECK</BoneTag>
				  <ForceFront value="20.000000" />
				  <ForceBack value="20.000000" />
				</Item>	   
				<Item>
				  <BoneTag>BONETAG_L_CLAVICLE</BoneTag>
				  <ForceFront value="21.000000" />
				  <ForceBack value="21.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_R_CLAVICLE</BoneTag>
				  <ForceFront value="21.000000" />
				  <ForceBack value="21.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_STOMACH</BoneTag>
				  <ForceFront value="80.000000" />
				  <ForceBack value="30.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_L_HAND</BoneTag>
				  <ForceFront value="52.000000" />
				  <ForceBack value="52.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_R_HAND</BoneTag>
				  <ForceFront value="52.000000" />
				  <ForceBack value="52.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_L_THIGH</BoneTag>
				  <ForceFront value="14.000000" />
				  <ForceBack value="11.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_R_THIGH</BoneTag>
				  <ForceFront value="14.000000" />
				  <ForceBack value="11.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_L_CALF</BoneTag>
				  <ForceFront value="12.000000" />
				  <ForceBack value="14.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_R_CALF</BoneTag>
				  <ForceFront value="12.000000" />
				  <ForceBack value="14.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_L_FOOTFRONT</BoneTag>
				  <ForceFront value="12.000000" />
				  <ForceBack value="2.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_R_FOOTFRONT</BoneTag>
				  <ForceFront value="12.000000" />
				  <ForceBack value="2.000000" />
				</Item>	  	  
				<Item>
				  <BoneTag>BONETAG_L_FOOT</BoneTag>
				  <ForceFront value="52.000000" />
				  <ForceBack value="4.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_L_FOOT</BoneTag>
				  <ForceFront value="52.000000" />
				  <ForceBack value="4.000000" />
				</Item>
			  </OverrideForces>
			  <ForceMaxStrengthMult value="1.000000" />
			  <ForceFalloffRangeStart value="0.000000" />
			  <ForceFalloffRangeEnd value="50.000000" />
			  <ForceFalloffMin value="1.000000" />
			  <ProjectileForce value="0.000000" />
			  <FragImpulse value="750.000000" />
			  <Penetration value="0.200000" />
			  <VerticalLaunchAdjustment value="0.000000" />
			  <DropForwardVelocity value="0.000000" />
			  <Speed value="950.000000" />
			  <BulletsInBatch value="1" />
			  <BatchSpread value="0.000000" />
			  <ReloadTimeMP value="-1.000000" />
			  <ReloadTimeSP value="-1.000000" />
			  <VehicleReloadTime value="3.300000" />
			  <AnimReloadRate value="0.900000" />
			  <BulletsPerAnimLoop value="1" />
			  <TimeBetweenShots value="1.200000" />
			  <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
			  <SpinUpTime value="0.000000" />
			  <SpinTime value="0.000000" />
			  <SpinDownTime value="0.000000" />
			  <AlternateWaitTime value="-1.000000" />
			  <BulletBendingNearRadius value="0.000000" />
			  <BulletBendingFarRadius value="0.000000" />
			  <BulletBendingZoomedRadius value="0.000000" />
			  <Fx>
				<EffectGroup>WEAPON_EFFECT_GROUP_RIFLE_SNIPER</EffectGroup>
				<FlashFx>muz_stungun</FlashFx>
				<FlashFxAlt>muz_shotgun</FlashFxAlt>
				<MuzzleSmokeFx>muz_smoking_barrel_minigun</MuzzleSmokeFx>
				<MuzzleSmokeFxMinLevel value="0.300000" />
				<MuzzleSmokeFxIncPerShot value="1.5" />
				<MuzzleSmokeFxDecPerSec value="0.05" />
				<ShellFx>eject_sniper_heavy</ShellFx>
				<TracerFx />
				<PedDamageHash>BulletLarge</PedDamageHash>
				<TracerFxChanceSP value="0.150000" />
				<TracerFxChanceMP value="0.750000" />
				<FlashFxChanceSP value="1.000000" />
				<FlashFxChanceMP value="1.000000" />
				<FlashFxAltChance value="0.4" />
				<FlashFxScale value="1.6" />
				<FlashFxLightEnabled value="true" />
				<FlashFxLightCastsShadows value="false" />
				<FlashFxLightOffsetDist value="0.000000" />
				<FlashFxLightRGBAMin x="255.000000" y="93.000000" z="25.000000" />
				<FlashFxLightRGBAMax x="255.000000" y="100.000000" z="50.000000" />
				<FlashFxLightIntensityMinMax x="15.000000" y="12.000000" />
				<FlashFxLightRangeMinMax x="7.500000" y="15.000000" />
				<FlashFxLightFalloffMinMax x="1024.000000" y="1536.000000" />
				<GroundDisturbFxEnabled value="true" />
				<GroundDisturbFxDist value="2.000000" />
				<GroundDisturbFxNameDefault>weap_hvy_turbulance_default</GroundDisturbFxNameDefault>
				<GroundDisturbFxNameSand>weap_hvy_turbulance_sand</GroundDisturbFxNameSand>
				<GroundDisturbFxNameDirt>weap_hvy_turbulance_dirt</GroundDisturbFxNameDirt>
				<GroundDisturbFxNameWater>weap_hvy_turbulance_water</GroundDisturbFxNameWater>
				<GroundDisturbFxNameFoliage>weap_hvy_turbulance_foliage</GroundDisturbFxNameFoliage>
			  </Fx>
			  <InitialRumbleDuration value="200" />
			  <InitialRumbleIntensity value="0.800000" />
			  <InitialRumbleIntensityTrigger value="0.950000" />
			  <RumbleDuration value="200" />
			  <RumbleIntensity value="0.800000" />
			  <RumbleIntensityTrigger value="0.950000" />
			  <RumbleDamageIntensity value="1.000000" />
			  <InitialRumbleDurationFps value="200" />
			  <InitialRumbleIntensityFps value="1.000000" />
			  <RumbleDurationFps value="200" />
			  <RumbleIntensityFps value="1.000000" />
			  <NetworkPlayerDamageModifier value="1.390000" />
			  <NetworkPedDamageModifier value="1.000000" />
			  <NetworkHeadShotPlayerDamageModifier value="1.000000" />
			  <LockOnRange value="50.000000" />
			  <WeaponRange value="2000.000000" />
			  <BulletDirectionOffsetInDegrees value="0.000000" />
			  <AiSoundRange value="-1.000000" />
			  <AiPotentialBlastEventRange value="-1.000000" />
			  <DamageFallOffRangeMin value="1500.000000" />
			  <DamageFallOffRangeMax value="1500.000000" />
			  <DamageFallOffModifier value="0.300000" />
			  <VehicleWeaponHash />
			  <DefaultCameraHash>SNIPER_AIM_CAMERA</DefaultCameraHash>
			  <CoverCameraHash>MELEE_AIM_IN_COVER_CAMERA</CoverCameraHash>
			  <CoverReadyToFireCameraHash>SNIPER_AIM_CAMERA</CoverReadyToFireCameraHash>
			  <RunAndGunCameraHash>DEFAULT_THIRD_PERSON_PED_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
			  <CinematicShootingCameraHash />
			  <AlternativeOrScopedCameraHash />
			  <RunAndGunAlternativeOrScopedCameraHash />
			  <CinematicShootingAlternativeOrScopedCameraHash />
			  <CameraFov value="45.000000" />
			  <FirstPersonScopeOffset x="0.00000" y="0.00000" z="0.00000" />
			  <FirstPersonScopeAttachmentOffset x="-0.00400" y="0.110000" z="-0.043000" />
			  <FirstPersonScopeRotationOffset x="0.00000" y="0.000000" z="0.000000" />
			  <FirstPersonScopeAttachmentRotationOffset x="0.000000" y="0.000000" z="0.000000" />
			  <FirstPersonAsThirdPersonIdleOffset x="-0.05" y="0.000000" z="-0.025" />
			  <FirstPersonAsThirdPersonRNGOffset x="-0.05" y="0.000000" z="-0.025" />
			  <FirstPersonAsThirdPersonLTOffset x="-0.05" y="0.000000" z="-0.025" />
			  <FirstPersonAsThirdPersonScopeOffset x="0.10" y="0.050000" z="-0.005" />
			  <FirstPersonAsThirdPersonWeaponBlockedOffset x="-0.0500000" y="0.100000" z="-0.050000" />
			  <FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000" />
			  <FirstPersonDofMaxNearInFocusDistance value="0.000000" />
			  <FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
			  <ZoomFactorForAccurateMode value="1.000000" />
			  <RecoilShakeHash>DEFAULT_FIRST_PERSON_RECOIL_SHAKE</RecoilShakeHash>
			  <RecoilShakeHashFirstPerson>DEFAULT_FIRST_PERSON_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
			  <AccuracyOffsetShakeHash />
			  <MinTimeBetweenRecoilShakes value="125" />
			  <RecoilShakeAmplitude value="4.000000" />
			  <ExplosionShakeAmplitude value="-1.000000" />
			  <IkRecoilDisplacement value="0.01" />
			  <IkRecoilDisplacementScope value="0.01" />
			  <IkRecoilDisplacementScaleBackward value="3.0" />
			  <IkRecoilDisplacementScaleVertical value="2.0" />
			  <ReticuleHudPosition x="0.000000" y="0.000000" />
			  <AimOffsetMin x="0.100000" y="0.225000" z="0.600000" />
			  <AimProbeLengthMin value="0.575000" />
			  <AimOffsetMax x="0.150000" y="-0.225000" z="0.485000" />
			  <AimProbeLengthMax value="0.550000" />
				<AimOffsetMinFPSIdle x="0.162000" y="0.225000" z="0.052000" />
			<AimOffsetMedFPSIdle x="0.187000" y="0.197000" z="0.321000" />
			<AimOffsetMaxFPSIdle x="0.155000" y="0.038000" z="0.364000" />
			  <AimOffsetEndPosMinFPSIdle x="-0.474000" y="0.787000" z="-0.316000" />
			  <AimOffsetEndPosMedFPSIdle x="-0.334000" y="0.831000" z="0.750000" />
			  <AimOffsetEndPosMaxFPSIdle x="-0.376000" y="0.114000" z="1.118000" />
			<AimOffsetMinFPSLT x="0.180000" y="0.231000" z="0.669000" />
			<AimOffsetMaxFPSLT x="0.048000" y="-0.225000" z="0.409000" />
			<AimOffsetMinFPSRNG x="0.120000" y="0.275000" z="0.509000" />
			<AimOffsetMaxFPSRNG x="0.138000" y="-0.212000" z="0.518000" />
			<AimOffsetMinFPSScope x="0.090000" y="0.078000" z="0.531000" />
			<AimOffsetMaxFPSScope x="0.006000" y="-0.059000" z="0.694000" />
			  <TorsoAimOffset x="-0.340000" y="0.550000" />
			  <TorsoCrouchedAimOffset x="0.160000" y="0.120000" />
			  <LeftHandIkOffset x="0.100000" y="0.050000" z="0.000000" />
			  <ReticuleMinSizeStanding value="0.600000" />
			  <ReticuleMinSizeCrouched value="0.500000" />
			  <ReticuleScale value="0.050000" />
			  <ReticuleStyleHash>WEAPONTYPE_RIFLE</ReticuleStyleHash>
			  <FirstPersonReticuleStyleHash>SNIPER_MAX</FirstPersonReticuleStyleHash>
			  <PickupHash>PICKUP_WEAPON_HEAVYSNIPER</PickupHash>
			  <MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
			  <HumanNameHash>WT_SNIP_HVY</HumanNameHash>
			  <MovementModeConditionalIdle>MMI_2Handed</MovementModeConditionalIdle>
			  <StatName>HVYSNIPER</StatName>
			  <KnockdownCount value="-1" />
			  <KillshotImpulseScale value="1.000000" />
			  <NmShotTuningSet>Sniper</NmShotTuningSet>
			  <AttachPoints>
				<Item>
				  <AttachBone>WAPClip</AttachBone>
				  <Components>
					<Item>
					  <Name>COMPONENT_HEAVYSNIPER_CLIP_01</Name>
					  <Default value="true" />
					</Item>
				  </Components>
				</Item>
				<Item>
				  <AttachBone>WAPScop</AttachBone>
				  <Components>
					<Item>
					  <Name>COMPONENT_AT_SCOPE_LARGE</Name>
					  <Default value="false" />
					</Item>
					<Item>
					  <Name>COMPONENT_AT_SCOPE_MAX</Name>
					  <Default value="true" />
					</Item>
				  </Components>
				</Item>
				<Item>
				  <AttachBone>gun_gripr</AttachBone>
				  <Components>
					<Item>
					  <Name>COMPONENT_GUNRUN_MK2_UPGRADE</Name>
					  <Default value="false" />
					</Item>
				  </Components>
				</Item>
			  </AttachPoints>
			  <GunFeedBone />
			  <TargetSequenceGroup />
			  <WeaponFlags>CarriedInHand FirstPersonScope Gun CanFreeAim TwoHanded AnimReload AnimCrouchFire UsableOnFoot UsableInCover HasLowCoverReloads HasLowCoverSwaps IgnoreHelmets DriveByMPOnly UseFPSAimIK DisableFPSAimForScope UseFPSSecondaryMotion</WeaponFlags>
			  <TintSpecValues ref="TINT_DEFAULT" />
			  <FiringPatternAliases ref="NULL" />
			  <ReloadUpperBodyFixupExpressionData ref="default" />
			  <AmmoDiminishingRate value="3" />
			  <AimingBreathingAdditiveWeight value="1.000000" />
			  <FiringBreathingAdditiveWeight value="1.000000" />
			  <StealthAimingBreathingAdditiveWeight value="1.000000" />
			  <StealthFiringBreathingAdditiveWeight value="1.000000" />
			  <AimingLeanAdditiveWeight value="1.000000" />
			  <FiringLeanAdditiveWeight value="1.000000" />
			  <StealthAimingLeanAdditiveWeight value="1.000000" />
			  <StealthFiringLeanAdditiveWeight value="1.000000" />
			  <ExpandPedCapsuleRadius value="0.000000" />
			  <AudioCollisionHash />
			  <HudDamage value="120" />
			  <HudSpeed value="30" />
			  <HudCapacity value="5" />
			  <HudAccuracy value="90" />
			  <HudRange value="100" />
			</Item>
			<Item type="CWeaponInfo">
			  <Name>WEAPON_REMOTESNIPER</Name>
			  <Model />
			  <Audio>AUDIO_ITEM_REMOTESNIPER</Audio>
			  <Slot />
			  <DamageType>EXPLOSIVE</DamageType>
			  <Explosion>
				<Default>DONTCARE</Default>
				<HitCar>DONTCARE</HitCar>
				<HitTruck>DONTCARE</HitTruck>
				<HitBike>DONTCARE</HitBike>
				<HitBoat>DONTCARE</HitBoat>
				<HitPlane>DONTCARE</HitPlane>
			  </Explosion>
			  <FireType>DELAYED_HIT</FireType>
			  <WheelSlot>WHEEL_PISTOL</WheelSlot>
			  <Group />
			  <AmmoInfo ref="AMMO_SNIPER_REMOTE" />
			  <AimingInfo ref="RIFLE_HI_BASE_STRAFE" />
			  <ClipSize value="10" />
			  <AccuracySpread value="1.000000" />
			  <AccurateModeAccuracyModifier value="0.500000" />
			  <RunAndGunAccuracyModifier value="2.000000" />
			  <RunAndGunAccuracyMinOverride value="-1.000000" />
			  <RecoilAccuracyMax value="1.000000" />
			  <RecoilErrorTime value="0.000000" />
			  <RecoilRecoveryRate value="1.000000" />
			  <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
			  <MinHeadShotDistanceAI value="1000.000000" />
			  <MaxHeadShotDistanceAI value="1000.000000" />
			  <HeadShotDamageModifierAI value="1000.000000" />
			  <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
			  <MinHeadShotDistancePlayer value="5.000000" />
			  <MaxHeadShotDistancePlayer value="40.000000" />
			  <HeadShotDamageModifierPlayer value="18.000000" />
			  <Damage value="101.000000" />
			  <DamageTime value="0.000000" />
			  <DamageTimeInVehicle value="0.000000" />
			  <DamageTimeInVehicleHeadShot value="0.000000" />
			  <HitLimbsDamageModifier value="0.500000" />
			  <NetworkHitLimbsDamageModifier value="0.800000" />
			  <LightlyArmouredDamageModifier value="0.750000" />
			  <Force value="100.000000" />
			  <ForceHitPed value="175.000000" />
			  <ForceHitVehicle value="100.000000" />
			  <ForceHitFlyingHeli value="100.000000" />
			  <OverrideForces>
				<Item>
				  <BoneTag>BONETAG_HEAD</BoneTag>
				  <ForceFront value="100.000000" />
				  <ForceBack value="50.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_NECK</BoneTag>
				  <ForceFront value="75.000000" />
				  <ForceBack value="120.000000" />
				</Item>
			  </OverrideForces>
			  <ForceMaxStrengthMult value="1.000000" />
			  <ForceFalloffRangeStart value="0.000000" />
			  <ForceFalloffRangeEnd value="50.000000" />
			  <ForceFalloffMin value="1.000000" />
			  <ProjectileForce value="0.000000" />
			  <FragImpulse value="750.000000" />
			  <Penetration value="100.000000" />
			  <VerticalLaunchAdjustment value="0.000000" />
			  <DropForwardVelocity value="0.000000" />
			  <Speed value="2000.000000" />
			  <BulletsInBatch value="1" />
			  <BatchSpread value="0.000000" />
			  <ReloadTimeMP value="-1.000000" />
			  <ReloadTimeSP value="-1.000000" />
			  <VehicleReloadTime value="-1.000000" />
			  <AnimReloadRate value="1.000000" />
			  <BulletsPerAnimLoop value="1" />
			  <TimeBetweenShots value="0.400000" />
			  <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
			  <SpinUpTime value="0.000000" />
			  <SpinTime value="0.000000" />
			  <SpinDownTime value="0.000000" />
			  <AlternateWaitTime value="-1.000000" />
			  <BulletBendingNearRadius value="0.000000" />
			  <BulletBendingFarRadius value="0.000000" />
			  <BulletBendingZoomedRadius value="0.000000" />
			  <Fx>
				<EffectGroup>WEAPON_EFFECT_GROUP_RIFLE_SNIPER</EffectGroup>
				<FlashFx />
				<FlashFxAlt />
				<MuzzleSmokeFx />
				<MuzzleSmokeFxMinLevel value="0.000000" />
				<MuzzleSmokeFxIncPerShot value="0.000000" />
				<MuzzleSmokeFxDecPerSec value="0.000000" />
				<ShellFx />
				<TracerFx />
				<PedDamageHash>BulletLarge</PedDamageHash>
				<TracerFxChanceSP value="0.000000" />
				<TracerFxChanceMP value="0.000000" />
				<FlashFxChanceSP value="0.000000" />
				<FlashFxChanceMP value="0.000000" />
				<FlashFxAltChance value="0.000000" />
				<FlashFxScale value="1.000000" />
				<FlashFxLightEnabled value="false" />
				<FlashFxLightCastsShadows value="true" />
				<FlashFxLightOffsetDist value="0.000000" />
				<FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
				<FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" />
				<FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
				<FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
				<FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
				<GroundDisturbFxEnabled value="false" />
				<GroundDisturbFxDist value="5.000000" />
				<GroundDisturbFxNameDefault />
				<GroundDisturbFxNameSand />
				<GroundDisturbFxNameDirt />
				<GroundDisturbFxNameWater />
				<GroundDisturbFxNameFoliage />
			  </Fx>
			  <InitialRumbleDuration value="0" />
			  <InitialRumbleIntensity value="0.000000" />
			  <InitialRumbleIntensityTrigger value="0.950000" />
			  <RumbleDuration value="120" />
			  <RumbleIntensity value="0.300000" />
			  <RumbleIntensityTrigger value="0.950000" />
			  <RumbleDamageIntensity value="1.000000" />
			  <NetworkPlayerDamageModifier value="1.000000" />
			  <NetworkPedDamageModifier value="1.000000" />
			  <NetworkHeadShotPlayerDamageModifier value="1.000000" />
			  <LockOnRange value="50.000000" />
			  <WeaponRange value="5000.000000" />
			  <BulletDirectionOffsetInDegrees value="0.000000" />
			  <AiSoundRange value="-1.000000" />
			  <AiPotentialBlastEventRange value="-1.000000" />
			  <DamageFallOffRangeMin value="5000.000000" />
			  <DamageFallOffRangeMax value="5000.000000" />
			  <DamageFallOffModifier value="0.300000" />
			  <VehicleWeaponHash />
			  <DefaultCameraHash>SNIPER_AIM_CAMERA</DefaultCameraHash>
			  <CoverCameraHash>MELEE_AIM_IN_COVER_CAMERA</CoverCameraHash>
			  <CoverReadyToFireCameraHash>SNIPER_AIM_CAMERA</CoverReadyToFireCameraHash>
			  <RunAndGunCameraHash>DEFAULT_THIRD_PERSON_PED_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
			  <CinematicShootingCameraHash />
			  <AlternativeOrScopedCameraHash />
			  <RunAndGunAlternativeOrScopedCameraHash />
			  <CinematicShootingAlternativeOrScopedCameraHash />
			  <CameraFov value="45.000000" />
			  <FirstPersonAsThirdPersonIdleOffset x="-0.05" y="0.000000" z="-0.025" />
			  <FirstPersonAsThirdPersonRNGOffset x="-0.05" y="0.000000" z="-0.025" />
			  <FirstPersonAsThirdPersonLTOffset x="-0.05" y="0.000000" z="-0.025" />
			  <FirstPersonAsThirdPersonScopeOffset x="-0.05" y="0.000000" z="-0.025" />
			  <FirstPersonAsThirdPersonWeaponBlockedOffset x="-0.0500000" y="0.100000" z="-0.050000" />
			  <FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000" />
			  <FirstPersonDofMaxNearInFocusDistance value="0.000000" />
			  <FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
			  <ZoomFactorForAccurateMode value="1.000000" />
			  <RecoilShakeHash>DEFAULT_FIRST_PERSON_RECOIL_SHAKE</RecoilShakeHash>
			  <RecoilShakeHashFirstPerson>DEFAULT_FIRST_PERSON_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
			  <AccuracyOffsetShakeHash />
			  <MinTimeBetweenRecoilShakes value="150" />
			  <RecoilShakeAmplitude value="0.280000" />
			  <ExplosionShakeAmplitude value="-1.000000" />
			  <IkRecoilDisplacement value="0.0" />
			  <IkRecoilDisplacementScope value="0.0" />
			  <IkRecoilDisplacementScaleBackward value="1.0" />
			  <IkRecoilDisplacementScaleVertical value="0.4" />
			  <ReticuleHudPosition x="0.000000" y="0.000000" />
			  <AimOffsetMin x="0.125000" y="0.225000" z="0.500000" />
			  <AimProbeLengthMin value="0.575000" />
			  <AimOffsetMax x="0.100000" y="-0.225000" z="0.550000" />
			  <AimProbeLengthMax value="0.550000" />
			  <TorsoAimOffset x="0.160000" y="0.550000" />
			  <TorsoCrouchedAimOffset x="0.160000" y="0.120000" />
			  <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
			  <ReticuleMinSizeStanding value="0.600000" />
			  <ReticuleMinSizeCrouched value="0.500000" />
			  <ReticuleScale value="0.050000" />
			  <ReticuleStyleHash>WEAPONTYPE_RIFLE</ReticuleStyleHash>
			  <FirstPersonReticuleStyleHash>SNIPER_MAX</FirstPersonReticuleStyleHash>
			  <PickupHash />
			  <MPPickupHash />
			  <HumanNameHash>WT_SNIP_RMT</HumanNameHash>
			  <MovementModeConditionalIdle>MMI_2Handed</MovementModeConditionalIdle>
			  <StatName />
			  <KnockdownCount value="-1" />
			  <KillshotImpulseScale value="1.000000" />
			  <NmShotTuningSet>Sniper</NmShotTuningSet>
			  <AttachPoints />
			  <GunFeedBone />
			  <TargetSequenceGroup />
			  <WeaponFlags>CarriedInHand Silenced FirstPersonScope Gun CanFreeAim TwoHanded AnimReload AnimCrouchFire UsableOnFoot UsableInCover AllowEarlyExitFromFireAnimAfterBulletFired</WeaponFlags>
			  <TintSpecValues ref="TINT_DEFAULT" />
			  <FiringPatternAliases ref="NULL" />
			  <ReloadUpperBodyFixupExpressionData ref="default" />
			  <AmmoDiminishingRate value="3" />
			  <AimingBreathingAdditiveWeight value="1.000000" />
			  <FiringBreathingAdditiveWeight value="1.000000" />
			  <StealthAimingBreathingAdditiveWeight value="0.000000" />
			  <StealthFiringBreathingAdditiveWeight value="0.000000" />
			  <AimingLeanAdditiveWeight value="1.000000" />
			  <FiringLeanAdditiveWeight value="1.000000" />
			  <StealthAimingLeanAdditiveWeight value="0.000000" />
			  <StealthFiringLeanAdditiveWeight value="0.000000" />
			  <ExpandPedCapsuleRadius value="0.000000" />
			  <AudioCollisionHash />
			  <HudDamage value="100" />
			  <HudSpeed value="60" />
			  <HudCapacity value="10" />
			  <HudAccuracy value="10" />
			  <HudRange value="100" />
			</Item>
			<Item type="CWeaponInfo">
			  <Name>WEAPON_GRENADELAUNCHER</Name>
			  <Model>w_lr_grenadelauncher</Model>
			  <Audio>AUDIO_ITEM_GRENADELAUNCHER</Audio>
			  <Slot>SLOT_GRENADELAUNCHER</Slot>
			  <DamageType>EXPLOSIVE</DamageType>
			  <Explosion>
				<Default>DONTCARE</Default>
				<HitCar>DONTCARE</HitCar>
				<HitTruck>DONTCARE</HitTruck>
				<HitBike>DONTCARE</HitBike>
				<HitBoat>DONTCARE</HitBoat>
				<HitPlane>DONTCARE</HitPlane>
			  </Explosion>
			  <FireType>PROJECTILE</FireType>
			  <WheelSlot>WHEEL_HEAVY</WheelSlot>
			  <Group>GROUP_HEAVY</Group>
			  <AmmoInfo ref="AMMO_GRENADELAUNCHER" />
			  <AimingInfo ref="GRENADELAUNCHER" />
			  <ClipSize value="6" />
			  <AccuracySpread value="3.000000" />
			  <AccurateModeAccuracyModifier value="0.000000" />
			  <RunAndGunAccuracyModifier value="2.000000" />
			  <RunAndGunAccuracyMinOverride value="2.000000" />
			  <RecoilAccuracyMax value="2.000000" />
			  <RecoilErrorTime value="3.000000" />
			  <RecoilRecoveryRate value="4.000000" />
			  <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
			  <MinHeadShotDistanceAI value="1000.000000" />
			  <MaxHeadShotDistanceAI value="1000.000000" />
			  <HeadShotDamageModifierAI value="1000.000000" />
			  <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
			  <MinHeadShotDistancePlayer value="5.000000" />
			  <MaxHeadShotDistancePlayer value="40.000000" />
			  <HeadShotDamageModifierPlayer value="18.000000" />
			  <Damage value="0.000000" />
			  <DamageTime value="0.000000" />
			  <DamageTimeInVehicle value="0.000000" />
			  <DamageTimeInVehicleHeadShot value="0.000000" />
			  <HitLimbsDamageModifier value="0.500000" />
			  <NetworkHitLimbsDamageModifier value="0.800000" />
			  <LightlyArmouredDamageModifier value="1.000000" />
			  <Force value="0.000000" />
			  <ForceHitPed value="0.000000" />
			  <ForceHitVehicle value="0.000000" />
			  <ForceHitFlyingHeli value="0.000000" />
			  <OverrideForces />
			  <ForceMaxStrengthMult value="1.000000" />
			  <ForceFalloffRangeStart value="0.000000" />
			  <ForceFalloffRangeEnd value="50.000000" />
			  <ForceFalloffMin value="1.000000" />
			  <ProjectileForce value="0.000000" />
			  <FragImpulse value="1000.000000" />
			  <Penetration value="0.000000" />
			  <VerticalLaunchAdjustment value="0.150000" />
			  <DropForwardVelocity value="0.000000" />
			  <Speed value="2000.000000" />
			  <BulletsInBatch value="1" />
			  <BatchSpread value="0.000000" />
			  <ReloadTimeMP value="-1.000000" />
			  <ReloadTimeSP value="-1.000000" />
			  <VehicleReloadTime value="1.000000" />
			  <AnimReloadRate value="0.900000" />
			  <BulletsPerAnimLoop value="1" />
			  <TimeBetweenShots value="0.500000" />
			  <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
			  <SpinUpTime value="0.000000" />
			  <SpinTime value="0.000000" />
			  <SpinDownTime value="0.000000" />
			  <AlternateWaitTime value="-1.000000" />
			  <BulletBendingNearRadius value="0.000000" />
			  <BulletBendingFarRadius value="0.000000" />
			  <BulletBendingZoomedRadius value="0.000000" />
			  <Fx>
				<EffectGroup>WEAPON_EFFECT_GROUP_GRENADE</EffectGroup>
				<FlashFx>muz_pistol_silencer</FlashFx>
				<FlashFxAlt />
				<MuzzleSmokeFx />
				<MuzzleSmokeFxMinLevel value="0.000000" />
														  
				<MuzzleSmokeFxIncPerShot value="0.000000" />
				<MuzzleSmokeFxDecPerSec value="0.000000" />
				<ShellFx />
				<TracerFx />
				<PedDamageHash />
				<TracerFxChanceSP value="0.000000" />
				<TracerFxChanceMP value="0.000000" />
				<FlashFxChanceSP value="1.000000" />
				<FlashFxChanceMP value="1.000000" />
				<FlashFxAltChance value="0.000000" />
				<FlashFxScale value="1.000000" />
				<FlashFxLightEnabled value="false" />
				<FlashFxLightCastsShadows value="true" />
				<FlashFxLightOffsetDist value="0.000000" />
				<FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
				<FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" />
				<FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
				<FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
				<FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
				<GroundDisturbFxEnabled value="false" />
				<GroundDisturbFxDist value="5.000000" />
				<GroundDisturbFxNameDefault />
				<GroundDisturbFxNameSand />
				<GroundDisturbFxNameDirt />
				<GroundDisturbFxNameWater />
				<GroundDisturbFxNameFoliage />
			  </Fx>
			  <InitialRumbleDuration value="0" />
			  <InitialRumbleIntensity value="0.000000" />
			  <InitialRumbleIntensityTrigger value="0.800000" />
			  <RumbleDuration value="100" />
			  <RumbleIntensity value="0.800000" />
			  <RumbleIntensityTrigger value="0.800000" />
			  <RumbleDamageIntensity value="1.000000" />
		  <InitialRumbleDurationFps value="150" />
			  <InitialRumbleIntensityFps value="1.000000" />
			  <RumbleDurationFps value="150" />
			  <RumbleIntensityFps value="0.900000" />
			  <NetworkPlayerDamageModifier value="1.000000" />
			  <NetworkPedDamageModifier value="1.000000" />
			  <NetworkHeadShotPlayerDamageModifier value="1.000000" />
			  <LockOnRange value="100.000000" />
			  <WeaponRange value="350.000000" />
			  <BulletDirectionOffsetInDegrees value="0.000000" />
			  <AiSoundRange value="-1.000000" />
			  <AiPotentialBlastEventRange value="-1.000000" />
			  <DamageFallOffRangeMin value="25.000000" />
			  <DamageFallOffRangeMax value="25.000000" />
			  <DamageFallOffModifier value="0.300000" />
			  <VehicleWeaponHash />
			  <DefaultCameraHash>HIP_AIM_CAMERA</DefaultCameraHash>
			  <CoverCameraHash>HIP_AIM_IN_COVER_CAMERA</CoverCameraHash>
			  <CoverReadyToFireCameraHash />
			  <RunAndGunCameraHash>HIP_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
			  <CinematicShootingCameraHash />
			  <AlternativeOrScopedCameraHash />
			  <RunAndGunAlternativeOrScopedCameraHash />
			  <CinematicShootingAlternativeOrScopedCameraHash />
			  <CameraFov value="45.000000" />
			  <FirstPersonScopeFov value="35.00000"/>
			  <FirstPersonScopeAttachmentFov value="30.00000"/>
			  <FirstPersonRNGOffset x="-0.060000" y="0.000000" z="0.035000" />
			  <FirstPersonRNGRotationOffset x="-3.000000" y="0.000000" z="-1.000000" />
			  <FirstPersonLTOffset x="0.020000" y="0.000000" z="-0.050000" />
			  <FirstPersonLTRotationOffset x="1.000000" y="0.000000" z="2.000000" />
			  <FirstPersonScopeOffset x="0.00000" y="0.1000" z="-0.0010" />
			  <FirstPersonScopeAttachmentOffset x="0.00000" y="0.08000" z="-0.03200" />
			  <FirstPersonScopeRotationOffset x="0.300" y="0.0000" z="0.0000" />
			  <FirstPersonScopeAttachmentRotationOffset x="0.00000" y="0.0000" z="0.0000" />
			  <FirstPersonAsThirdPersonIdleOffset x="-0.075" y="0.000000" z="-0.075" />
			  <FirstPersonAsThirdPersonRNGOffset x="-0.025" y="0.000000" z="-0.1" />
			  <FirstPersonAsThirdPersonLTOffset x="0.040000" y="-0.025000" z="-0.075000" />
			  <FirstPersonAsThirdPersonScopeOffset x="0.050000" y="-0.0500000" z="-0.010000" />
			  <FirstPersonAsThirdPersonWeaponBlockedOffset x="-0.0500000" y="0.100000" z="-0.050000" />
			  <FirstPersonDofSubjectMagnificationPowerFactorNear value="1.000000" />
			  <FirstPersonDofMaxNearInFocusDistance value="0.000000" />
			  <FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
			  <ZoomFactorForAccurateMode value="1.300000" />
			  <RecoilShakeHash>GRENADE_LAUNCHER_RECOIL_SHAKE</RecoilShakeHash>
			  <RecoilShakeHashFirstPerson>FPS_GRENADE_LAUNCHER_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
			  <AccuracyOffsetShakeHash />
			  <MinTimeBetweenRecoilShakes value="150" />
			  <RecoilShakeAmplitude value="0.500000" />
			  <ExplosionShakeAmplitude value="-1.000000" />
			  <IkRecoilDisplacement value="0.0" />
			  <IkRecoilDisplacementScope value="0.0" />
			  <IkRecoilDisplacementScaleBackward value="1.0" />
			  <IkRecoilDisplacementScaleVertical value="0.4" />
			  <ReticuleHudPosition x="0.000000" y="0.000000" />
			  <AimOffsetMin x="0.200000" y="0.115000" z="0.400000" />
			  <AimProbeLengthMin value="0.350000" />
			  <AimOffsetMax x="0.125000" y="-0.200000" z="0.550000" />
			  <AimProbeLengthMax value="0.300000" />
					<AimOffsetMinFPSIdle x="0.162000" y="0.225000" z="0.052000" />
			<AimOffsetMedFPSIdle x="0.187000" y="0.197000" z="0.321000" />
			<AimOffsetMaxFPSIdle x="0.155000" y="0.038000" z="0.364000" />
				<AimOffsetEndPosMinFPSIdle x="-0.216000" y="0.507000" z="-0.098000" />
			<AimOffsetEndPosMedFPSIdle x="-0.140000" y="0.486000" z="0.562000" />
			<AimOffsetEndPosMaxFPSIdle x="-0.09000" y="0.066000" z="0.889000" />
			<AimOffsetMinFPSLT x="0.180000" y="0.331000" z="0.469000" />
			<AimOffsetMaxFPSLT x="0.048000" y="-0.275000" z="0.609000" />
			<AimOffsetMinFPSRNG x="0.220000" y="0.375000" z="0.509000" />
			<AimOffsetMaxFPSRNG x="0.068000" y="-0.212000" z="0.518000" />
			<AimOffsetMinFPSScope x="0.090000" y="0.278000" z="0.531000" />
			<AimOffsetMaxFPSScope x="0.066000" y="-0.059000" z="0.594000" />
			  <TorsoAimOffset x="-1.000000" y="0.530000" />
			  <TorsoCrouchedAimOffset x="0.120000" y="0.050000" />
			  <LeftHandIkOffset x="0.100000" y="0.075000" z="-0.025000" />
			  <ReticuleMinSizeStanding value="1.000000" />
			  <ReticuleMinSizeCrouched value="1.000000" />
			  <ReticuleScale value="0.000000" />
			  <ReticuleStyleHash>WEAPON_HEAVY_GRENADE_LAUNCHER</ReticuleStyleHash>
			  <FirstPersonReticuleStyleHash />
			  <PickupHash>PICKUP_WEAPON_GRENADELAUNCHER</PickupHash>
			  <MPPickupHash>PICKUP_AMMO_GRENADELAUNCHER_MP</MPPickupHash>
			  <HumanNameHash>WT_GL</HumanNameHash>
			  <MovementModeConditionalIdle>MMI_2Handed</MovementModeConditionalIdle>
			  <StatName>GRNLAUNCH</StatName>
			  <KnockdownCount value="-1" />
			  <KillshotImpulseScale value="1.000000" />
			  <NmShotTuningSet>Normal</NmShotTuningSet>
			  <AttachPoints>
				<Item>
				  <AttachBone>WAPClip</AttachBone>
				  <Components>
					<Item>
					  <Name>COMPONENT_GRENADELAUNCHER_CLIP_01</Name>
					  <Default value="true" />
					</Item>
				  </Components>
				</Item>
				<Item>
				  <AttachBone>WAPFlshLasr</AttachBone>
				  <Components>
					<Item>
					  <Name>COMPONENT_AT_AR_FLSH</Name>
					  <Default value="false" />
					</Item>
				  </Components>
				</Item>
				<Item>
				  <AttachBone>WAPGrip</AttachBone>
				  <Components>
					<Item>
					  <Name>COMPONENT_AT_AR_AFGRIP</Name>
					  <Default value="false" />
					</Item>
				  </Components>
				</Item>
				<Item>
				  <AttachBone>WAPScop_2</AttachBone>
				  <Components>
					<Item>
					  <Name>COMPONENT_AT_SCOPE_SMALL</Name>
					  <Default value="false" />
					</Item>
				  </Components>
				</Item>
			  </AttachPoints>
			  <GunFeedBone />
			  <TargetSequenceGroup />
			  <WeaponFlags>CarriedInHand Gun CanFreeAim TwoHanded Launched AnimReload AnimCrouchFire UsableOnFoot UsableInCover Scary AllowCloseQuarterKills HasLowCoverReloads HasLowCoverSwaps DelayedFiringAfterAutoSwap DisableStealth UseFPSAimIK UseFPSSecondaryMotion</WeaponFlags>
			  <TintSpecValues ref="TINT_DEFAULT" />
			  <FiringPatternAliases ref="NULL" />
			  <ReloadUpperBodyFixupExpressionData ref="default" />
			  <AmmoDiminishingRate value="3" />
			  <AimingBreathingAdditiveWeight value="1.000000" />
			  <FiringBreathingAdditiveWeight value="1.000000" />
			  <StealthAimingBreathingAdditiveWeight value="1.000000" />
			  <StealthFiringBreathingAdditiveWeight value="1.000000" />
			  <AimingLeanAdditiveWeight value="1.000000" />
			  <FiringLeanAdditiveWeight value="1.000000" />
			  <StealthAimingLeanAdditiveWeight value="1.000000" />
			  <StealthFiringLeanAdditiveWeight value="1.000000" />
			  <ExpandPedCapsuleRadius value="0.000000" />
			  <AudioCollisionHash />
			  <HudDamage value="120" />
			  <HudSpeed value="20" />
			  <HudCapacity value="20" />
			  <HudAccuracy value="10" />
			  <HudRange value="50" />
			  <RotateBarrelBone>gun_drum</RotateBarrelBone>
			</Item>
			<Item type="CWeaponInfo">
			  <Name>WEAPON_GRENADELAUNCHER_SMOKE</Name>
			  <Model>w_lr_grenadelauncher</Model>
			  <Audio>AUDIO_ITEM_GRENADELAUNCHER</Audio>
			  <Slot>SLOT_GRENADELAUNCHER_SMOKE</Slot>
			  <DamageType>NONE</DamageType>
			  <Explosion>
				<Default>DONTCARE</Default>
				<HitCar>DONTCARE</HitCar>
				<HitTruck>DONTCARE</HitTruck>
				<HitBike>DONTCARE</HitBike>
				<HitBoat>DONTCARE</HitBoat>
				<HitPlane>DONTCARE</HitPlane>
			  </Explosion>
			  <FireType>PROJECTILE</FireType>
			  <WheelSlot>WHEEL_HEAVY</WheelSlot>
			  <Group>GROUP_HEAVY</Group>
			  <AmmoInfo ref="AMMO_GRENADELAUNCHER_SMOKE" />
			  <AimingInfo ref="RIFLE_HI_BASE_STRAFE" />
			  <ClipSize value="10" />
			  <AccuracySpread value="1.000000" />
			  <AccurateModeAccuracyModifier value="0.500000" />
			  <RunAndGunAccuracyModifier value="2.000000" />
			  <RunAndGunAccuracyMinOverride value="-1.000000" />
			  <RecoilAccuracyMax value="1.000000" />
			  <RecoilErrorTime value="0.000000" />
			  <RecoilRecoveryRate value="1.000000" />
			  <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
			  <MinHeadShotDistanceAI value="1000.000000" />
			  <MaxHeadShotDistanceAI value="1000.000000" />
			  <HeadShotDamageModifierAI value="1000.000000" />
			  <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
			  <MinHeadShotDistancePlayer value="5.000000" />
			  <MaxHeadShotDistancePlayer value="40.000000" />
			  <HeadShotDamageModifierPlayer value="18.000000" />
			  <Damage value="0.000000" />
			  <DamageTime value="0.000000" />
			  <DamageTimeInVehicle value="0.000000" />
			  <DamageTimeInVehicleHeadShot value="0.000000" />
			  <HitLimbsDamageModifier value="0.500000" />
			  <NetworkHitLimbsDamageModifier value="0.800000" />
			  <LightlyArmouredDamageModifier value="0.750000" />
			  <Force value="0.000000" />
			  <ForceHitPed value="0.000000" />
			  <ForceHitVehicle value="0.000000" />
			  <ForceHitFlyingHeli value="0.000000" />
			  <OverrideForces />
			  <ForceMaxStrengthMult value="1.000000" />
			  <ForceFalloffRangeStart value="0.000000" />
			  <ForceFalloffRangeEnd value="50.000000" />
			  <ForceFalloffMin value="1.000000" />
			  <ProjectileForce value="0.000000" />
			  <FragImpulse value="1000.000000" />
			  <Penetration value="0.000000" />
			  <VerticalLaunchAdjustment value="0.150000" />
			  <DropForwardVelocity value="0.000000" />
			  <Speed value="2000.000000" />
			  <BulletsInBatch value="1" />
			  <BatchSpread value="0.000000" />
			  <ReloadTimeMP value="-1.000000" />
			  <ReloadTimeSP value="-1.000000" />
			  <VehicleReloadTime value="1.000000" />
			  <AnimReloadRate value="1.000000" />
			  <BulletsPerAnimLoop value="1" />
			  <TimeBetweenShots value="1.220000" />
			  <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
			  <SpinUpTime value="0.000000" />
			  <SpinTime value="0.000000" />
			  <SpinDownTime value="0.000000" />
			  <AlternateWaitTime value="-1.000000" />
			  <BulletBendingNearRadius value="0.000000" />
			  <BulletBendingFarRadius value="0.000000" />
			  <BulletBendingZoomedRadius value="0.000000" />
			  <Fx>
				<EffectGroup>WEAPON_EFFECT_GROUP_GRENADE</EffectGroup>
				<FlashFx />
				<FlashFxAlt />
				<MuzzleSmokeFx />
				<MuzzleSmokeFxMinLevel value="0.000000" />
				<MuzzleSmokeFxIncPerShot value="0.000000" />
				<MuzzleSmokeFxDecPerSec value="0.000000" />
				<ShellFx />
				<TracerFx />
				<PedDamageHash />
				<TracerFxChanceSP value="0.000000" />
				<TracerFxChanceMP value="0.000000" />
				<FlashFxChanceSP value="0.000000" />
				<FlashFxChanceMP value="0.000000" />
				<FlashFxAltChance value="0.000000" />
				<FlashFxScale value="1.000000" />
				<FlashFxLightEnabled value="false" />
				<FlashFxLightCastsShadows value="true" />
				<FlashFxLightOffsetDist value="0.000000" />
				<FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
				<FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" />
				<FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
				<FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
				<FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
				<GroundDisturbFxEnabled value="false" />
				<GroundDisturbFxDist value="5.000000" />
				<GroundDisturbFxNameDefault />
				<GroundDisturbFxNameSand />
				<GroundDisturbFxNameDirt />
				<GroundDisturbFxNameWater />
				<GroundDisturbFxNameFoliage />
			  </Fx>
			  <InitialRumbleDuration value="0" />
			  <InitialRumbleIntensity value="0.000000" />
			  <InitialRumbleIntensityTrigger value="0.800000" />
			  <RumbleDuration value="100" />
			  <RumbleIntensity value="0.800000" />
			  <RumbleIntensityTrigger value="0.800000" />
			  <RumbleDamageIntensity value="1.000000" />
		  <InitialRumbleDurationFps value="150" />
			  <InitialRumbleIntensityFps value="1.000000" />
			  <RumbleDurationFps value="95" />
			  <RumbleIntensityFps value="1.000000" />
			  <NetworkPlayerDamageModifier value="1.000000" />
			  <NetworkPedDamageModifier value="1.000000" />
			  <NetworkHeadShotPlayerDamageModifier value="1.000000" />
			  <LockOnRange value="25.000000" />
			  <WeaponRange value="25.000000" />
			  <BulletDirectionOffsetInDegrees value="0.000000" />
			  <AiSoundRange value="-1.000000" />
			  <AiPotentialBlastEventRange value="-1.000000" />
			  <DamageFallOffRangeMin value="25.000000" />
			  <DamageFallOffRangeMax value="25.000000" />
			  <DamageFallOffModifier value="0.300000" />
			  <VehicleWeaponHash />
			  <DefaultCameraHash>HIP_AIM_CAMERA</DefaultCameraHash>
			  <CoverCameraHash>HIP_AIM_IN_COVER_CAMERA</CoverCameraHash>
			  <CoverReadyToFireCameraHash />
			  <RunAndGunCameraHash>HIP_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
			  <CinematicShootingCameraHash />
			  <AlternativeOrScopedCameraHash />
			  <RunAndGunAlternativeOrScopedCameraHash />
			  <CinematicShootingAlternativeOrScopedCameraHash />
			  <CameraFov value="45.000000" />
			  <FirstPersonScopeFov value="35.00000"/>
			  <FirstPersonScopeAttachmentFov value="30.00000"/>
			  <FirstPersonRNGOffset x="-0.060000" y="0.000000" z="0.035000" />
			  <FirstPersonRNGRotationOffset x="-3.000000" y="0.000000" z="-1.000000" />
			  <FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
			  <FirstPersonLTRotationOffset x="0.000000" y="0.000000" z="0.000000" />
			  <FirstPersonScopeOffset x="0.00000" y="0.0800" z="-0.0010" />
			  <FirstPersonScopeAttachmentOffset x="0.00000" y="0.00000" z="-0.02800" />
			  <FirstPersonScopeRotationOffset x="0.300" y="0.0000" z="0.0000" />
			  <FirstPersonScopeAttachmentRotationOffset x="0.00000" y="0.0000" z="0.0000" />
			  <FirstPersonAsThirdPersonIdleOffset x="-0.075" y="0.000000" z="-0.075" />
			  <FirstPersonAsThirdPersonRNGOffset x="-0.025" y="0.000000" z="-0.1" />
			  <FirstPersonAsThirdPersonLTOffset x="0.040000" y="-0.025000" z="-0.075000" />
			  <FirstPersonAsThirdPersonScopeOffset x="0.050000" y="-0.0500000" z="-0.010000" />
			  <FirstPersonAsThirdPersonWeaponBlockedOffset x="-0.0500000" y="0.100000" z="-0.050000" />
			  <FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000" />
			  <FirstPersonDofMaxNearInFocusDistance value="0.000000" />
			  <FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
			  <ZoomFactorForAccurateMode value="1.300000" />
			  <RecoilShakeHash>GRENADE_LAUNCHER_RECOIL_SHAKE</RecoilShakeHash>
			  <RecoilShakeHashFirstPerson>FPS_GRENADE_LAUNCHER_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
			  <AccuracyOffsetShakeHash />
			  <MinTimeBetweenRecoilShakes value="150" />
			  <RecoilShakeAmplitude value="0.500000" />
			  <ExplosionShakeAmplitude value="-1.000000" />
			  <IkRecoilDisplacement value="0.0" />
			  <IkRecoilDisplacementScope value="0.0" />
			  <IkRecoilDisplacementScaleBackward value="1.0" />
			  <IkRecoilDisplacementScaleVertical value="0.4" />
			  <ReticuleHudPosition x="0.000000" y="0.000000" />
			  <AimOffsetMin x="0.200000" y="0.115000" z="0.400000" />
			  <AimProbeLengthMin value="0.350000" />
			  <AimOffsetMax x="0.125000" y="-0.200000" z="0.600000" />
			  <AimProbeLengthMax value="0.300000" />
			  <TorsoAimOffset x="-1.000000" y="0.530000" />
			  <TorsoCrouchedAimOffset x="0.120000" y="0.050000" />
			  <LeftHandIkOffset x="0.100000" y="0.075000" z="-0.025000" />
			  <ReticuleMinSizeStanding value="1.000000" />
			  <ReticuleMinSizeCrouched value="1.000000" />
			  <ReticuleScale value="0.000000" />
			  <ReticuleStyleHash>WEAPON_HEAVY_GRENADE_LAUNCHER</ReticuleStyleHash>
			  <FirstPersonReticuleStyleHash />
			  <PickupHash>PICKUP_WEAPON_GRENADELAUNCHER</PickupHash>
			  <MPPickupHash>PICKUP_AMMO_MISSILE_MP</MPPickupHash>
			  <HumanNameHash>WT_GL_SMOKE</HumanNameHash>
			  <MovementModeConditionalIdle>MMI_2Handed</MovementModeConditionalIdle>
			  <StatName>GRNLAUNCH</StatName>
			  <KnockdownCount value="-1" />
			  <KillshotImpulseScale value="1.000000" />
			  <NmShotTuningSet>Normal</NmShotTuningSet>
			  <AttachPoints>
				<Item>
				  <AttachBone>WAPFlshLasr</AttachBone>
				  <Components>
					<Item>
					  <Name>COMPONENT_AT_AR_FLSH</Name>
					  <Default value="false" />
					</Item>
				  </Components>
				</Item>
				<Item>
				  <AttachBone>WAPGrip</AttachBone>
				  <Components>
					<Item>
					  <Name>COMPONENT_AT_AR_AFGRIP</Name>
					  <Default value="false" />
					</Item>
				  </Components>
				</Item>
				<Item>
				  <AttachBone>WAPScop</AttachBone>
				  <Components>
					<Item>
					  <Name>COMPONENT_AT_SCOPE_SMALL</Name>
					  <Default value="false" />
					</Item>
				  </Components>
				</Item>
			  </AttachPoints>
			  <GunFeedBone />
			  <TargetSequenceGroup />
			  <WeaponFlags>CarriedInHand ArmourPenetrating Gun CanFreeAim TwoHanded Launched AnimReload AnimCrouchFire UsableOnFoot UsableInCover Scary AllowCloseQuarterKills HasLowCoverSwaps DisableStealth UseFPSAimIK UseFPSSecondaryMotion</WeaponFlags>
			  <TintSpecValues ref="TINT_DEFAULT" />
			  <FiringPatternAliases ref="NULL" />
			  <ReloadUpperBodyFixupExpressionData ref="default" />
			  <AmmoDiminishingRate value="3" />
			  <AimingBreathingAdditiveWeight value="1.000000" />
			  <FiringBreathingAdditiveWeight value="1.000000" />
			  <StealthAimingBreathingAdditiveWeight value="0.000000" />
			  <StealthFiringBreathingAdditiveWeight value="0.000000" />
			  <AimingLeanAdditiveWeight value="1.000000" />
			  <FiringLeanAdditiveWeight value="1.000000" />
			  <StealthAimingLeanAdditiveWeight value="0.000000" />
			  <StealthFiringLeanAdditiveWeight value="0.000000" />
			  <ExpandPedCapsuleRadius value="0.000000" />
			  <AudioCollisionHash />
			  <HudDamage value="20" />
			  <HudSpeed value="20" />
			  <HudCapacity value="10" />
			  <HudAccuracy value="10" />
			  <HudRange value="50" />
			</Item>
			<Item type="CWeaponInfo">
			  <Name>WEAPON_RPG</Name>
			  <Model>w_lr_rpg</Model>
			  <Audio>AUDIO_ITEM_RPG</Audio>
			  <Slot>SLOT_RPG</Slot>
			  <DamageType>EXPLOSIVE</DamageType>
			  <Explosion>
				<Default>DONTCARE</Default>
				<HitCar>DONTCARE</HitCar>
				<HitTruck>DONTCARE</HitTruck>
				<HitBike>DONTCARE</HitBike>
				<HitBoat>DONTCARE</HitBoat>
				<HitPlane>DONTCARE</HitPlane>
			  </Explosion>
			  <FireType>PROJECTILE</FireType>
			  <WheelSlot>WHEEL_HEAVY</WheelSlot>
			  <Group>GROUP_HEAVY</Group>
			  <AmmoInfo ref="AMMO_RPG" />
			  <AimingInfo ref="rpg" />
			  <ClipSize value="1" />
			  <AccuracySpread value="3.000000" />
			  <AccurateModeAccuracyModifier value="0.500000" />
			  <RunAndGunAccuracyModifier value="2.000000" />
			  <RunAndGunAccuracyMinOverride value="-1.000000" />
			  <RecoilAccuracyMax value="1.000000" />
			  <RecoilErrorTime value="0.000000" />
			  <RecoilRecoveryRate value="1.000000" />
			  <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
			  <MinHeadShotDistanceAI value="1000.000000" />
			  <MaxHeadShotDistanceAI value="1000.000000" />
			  <HeadShotDamageModifierAI value="1000.000000" />
			  <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
			  <MinHeadShotDistancePlayer value="5.000000" />
			  <MaxHeadShotDistancePlayer value="40.000000" />
			  <HeadShotDamageModifierPlayer value="18.000000" />
			  <Damage value="0.000000" />
			  <DamageTime value="0.000000" />
			  <DamageTimeInVehicle value="0.000000" />
			  <DamageTimeInVehicleHeadShot value="0.000000" />
			  <HitLimbsDamageModifier value="0.500000" />
			  <NetworkHitLimbsDamageModifier value="0.800000" />
			  <LightlyArmouredDamageModifier value="0.750000" />
			  <Force value="0.000000" />
			  <ForceHitPed value="0.000000" />
			  <ForceHitVehicle value="0.000000" />
			  <ForceHitFlyingHeli value="0.000000" />
			  <OverrideForces />
			  <ForceMaxStrengthMult value="1.000000" />
			  <ForceFalloffRangeStart value="0.000000" />
			  <ForceFalloffRangeEnd value="50.000000" />
			  <ForceFalloffMin value="1.000000" />
			  <ProjectileForce value="0.000000" />
			  <FragImpulse value="1000.000000" />
			  <Penetration value="0.000000" />
			  <VerticalLaunchAdjustment value="0.000000" />
			  <DropForwardVelocity value="0.000000" />
			  <Speed value="2500.000000" />
			  <BulletsInBatch value="1" />
			  <BatchSpread value="0.000000" />
			  <ReloadTimeMP value="-1.000000" />
			  <ReloadTimeSP value="-1.000000" />
			  <VehicleReloadTime value="2.000000" />
			  <AnimReloadRate value="0.700000" />
			  <BulletsPerAnimLoop value="1" />
			  <TimeBetweenShots value="0.800000" />
			  <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
			  <SpinUpTime value="0.000000" />
			  <SpinTime value="0.000000" />
			  <SpinDownTime value="0.000000" />
			  <AlternateWaitTime value="-1.000000" />
			  <BulletBendingNearRadius value="0.000000" />
			  <BulletBendingFarRadius value="0.000000" />
			  <BulletBendingZoomedRadius value="0.000000" />
			  <Fx>
				<EffectGroup>WEAPON_EFFECT_GROUP_ROCKET</EffectGroup>
				<FlashFx>muz_rpg</FlashFx>
				<FlashFxAlt />
				<MuzzleSmokeFx>muz_smoking_barrel_rocket</MuzzleSmokeFx>
				<MuzzleSmokeFxMinLevel value="0.300000" />
				<MuzzleSmokeFxIncPerShot value="0.020000" />
				<MuzzleSmokeFxDecPerSec value="0.020000" />
				<ShellFx />
				<TracerFx />
				<PedDamageHash />
				<TracerFxChanceSP value="0.000000" />
				<TracerFxChanceMP value="0.000000" />
				<FlashFxChanceSP value="1.000000" />
				<FlashFxChanceMP value="1.000000" />
				<FlashFxAltChance value="0.000000" />
				<FlashFxScale value="1.200000" />
				<FlashFxLightEnabled value="false" />
				<FlashFxLightCastsShadows value="true" />
				<FlashFxLightOffsetDist value="0.000000" />
				<FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
				<FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" />
				<FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
				<FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
				<FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
				<GroundDisturbFxEnabled value="true" />
				<GroundDisturbFxDist value="7.000000" />
				<GroundDisturbFxNameDefault>weap_hvy_turbulance_default</GroundDisturbFxNameDefault>
				<GroundDisturbFxNameSand>weap_hvy_turbulance_sand</GroundDisturbFxNameSand>
				<GroundDisturbFxNameDirt>weap_hvy_turbulance_dirt</GroundDisturbFxNameDirt>
				<GroundDisturbFxNameWater>weap_hvy_turbulance_water</GroundDisturbFxNameWater>
				<GroundDisturbFxNameFoliage>weap_hvy_turbulance_foliage</GroundDisturbFxNameFoliage>
			  </Fx>
			  <InitialRumbleDuration value="0" />
			  <InitialRumbleIntensity value="0.000000" />
			  <InitialRumbleIntensityTrigger value="0.950000" />
			  <RumbleDuration value="300" />
			  <RumbleIntensity value="0.400000" />
			  <RumbleIntensityTrigger value="0.950000" />
			  <RumbleDamageIntensity value="1.000000" />
		  <InitialRumbleDurationFps value="250" />
			  <InitialRumbleIntensityFps value="1.000000" />
			  <RumbleDurationFps value="95" />
			  <RumbleIntensityFps value="1.000000" />
			  <NetworkPlayerDamageModifier value="1.000000" />
			  <NetworkPedDamageModifier value="1.000000" />
			  <NetworkHeadShotPlayerDamageModifier value="1.000000" />
			  <LockOnRange value="300.000000" />
			  <WeaponRange value="900.000000" />
			  <BulletDirectionOffsetInDegrees value="0.000000" />
			  <AiSoundRange value="-1.000000" />
			  <AiPotentialBlastEventRange value="-1.000000" />
			  <DamageFallOffRangeMin value="85.000000" />
			  <DamageFallOffRangeMax value="85.000000" />
			  <DamageFallOffModifier value="0.300000" />
			  <VehicleWeaponHash />
			  <DefaultCameraHash>RPG_AIM_CAMERA</DefaultCameraHash>
			  <CoverCameraHash>RPG_AIM_IN_COVER_CAMERA</CoverCameraHash>
			  <CoverReadyToFireCameraHash />
			  <RunAndGunCameraHash>RPG_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
			  <CinematicShootingCameraHash />
			  <AlternativeOrScopedCameraHash />
			  <RunAndGunAlternativeOrScopedCameraHash />
			  <CinematicShootingAlternativeOrScopedCameraHash />
			  <CameraFov value="45.000000" />
			  <FirstPersonAimFovMin value="40.00000"/>
			  <FirstPersonAimFovMax value="45.00000"/>
			  <FirstPersonScopeFov value="35.00000"/>
			  <FirstPersonScopeAttachmentFov value="30.00000"/>
			  <FirstPersonRNGOffset x="-0.020000" y="0.000000" z="0.00000" />
			  <FirstPersonRNGRotationOffset x="0.000000" y="0.000000" z="0.000000" />
			  <FirstPersonLTOffset x="0.000000" y="0.000000" z="-0.045" />
			  <FirstPersonLTRotationOffset x="0.000000" y="0.000000" z="0.000000" />
			  <FirstPersonScopeOffset x="-0.00300" y="0.0000" z="0.0030" />
			  <FirstPersonScopeAttachmentOffset x="0.00000" y="0.0000" z="0.0000" />
			  <FirstPersonScopeRotationOffset x="3.00000" y="0.0000" z="1.8000" />
			  <FirstPersonScopeAttachmentRotationOffset x="0.00000" y="0.0000" z="0.0000" />
			  <FirstPersonAsThirdPersonIdleOffset x="0.02000" y="-0.02000" z="-0.05000" />
			  <FirstPersonAsThirdPersonRNGOffset x="0.000000" y="0.000000" z="0.070" />
			  <FirstPersonAsThirdPersonLTOffset x="0.000000" y="0.000000" z="0.040" />
			  <FirstPersonAsThirdPersonScopeOffset x="0.090000" y="-0.050000" z="-0.040000" />
			  <FirstPersonAsThirdPersonWeaponBlockedOffset x="-0.0750000" y="0.050000" z="0.000" />
			  <FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000" />
			  <FirstPersonDofMaxNearInFocusDistance value="0.000000" />
			  <FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
			  <ZoomFactorForAccurateMode value="1.300000" />
			  <RecoilShakeHash>SHOTGUN_RECOIL_SHAKE</RecoilShakeHash>
			  <RecoilShakeHashFirstPerson>FPS_SHOTGUN_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
			  <AccuracyOffsetShakeHash />
			  <MinTimeBetweenRecoilShakes value="150" />
			  <RecoilShakeAmplitude value="1.000000" />
			  <ExplosionShakeAmplitude value="-1.000000" />
			  <IkRecoilDisplacement value="0.01" />
			  <IkRecoilDisplacementScope value="0.01" />
			  <IkRecoilDisplacementScaleBackward value="1.0" />
			  <IkRecoilDisplacementScaleVertical value="0.4" />
			  <ReticuleHudPosition x="0.000000" y="0.000000" />
			  <AimOffsetMin x="0.200000" y="0.175000" z="0.700000" />
			  <AimProbeLengthMin value="0.550000" />
			  <AimOffsetMax x="0.150000" y="-0.300000" z="0.400000" />
			  <AimProbeLengthMax value="0.550000" />
					<AimOffsetMinFPSIdle x="0.066000" y="0.403000" z="0.097000" />
			<AimOffsetMedFPSIdle x="0.101000" y="0.401000" z="0.432000" />
			<AimOffsetMaxFPSIdle x="0.132000" y="0.129000" z="0.627000" />
				<AimOffsetEndPosMinFPSIdle x="-0.273000" y="0.540000" z="-0.487000" />
			<AimOffsetEndPosMedFPSIdle x="-0.121000" y="0.818000" z="0.278000" />
			<AimOffsetEndPosMaxFPSIdle x="-0.02000" y="-0.435000" z="0.791000" />
			<AimOffsetMinFPSLT x="0.130000" y="0.331000" z="0.749000" />
			<AimOffsetMaxFPSLT x="0.108000" y="-0.275000" z="0.509000" />
			<AimOffsetMinFPSRNG x="0.130000" y="0.331000" z="0.749000" />
			<AimOffsetMaxFPSRNG x="0.108000" y="-0.275000" z="0.509000" />
			<AimOffsetMinFPSScope x="0.090000" y="0.178000" z="0.791000" />
			<AimOffsetMaxFPSScope x="0.106000" y="-0.359000" z="0.394000" />
			  <TorsoAimOffset x="-1.100000" y="0.550000" />
			  <TorsoCrouchedAimOffset x="0.120000" y="0.050000" />
			  <LeftHandIkOffset x="-0.075000" y="-0.075000" z="-0.050000" />
			  <ReticuleMinSizeStanding value="1.000000" />
			  <ReticuleMinSizeCrouched value="1.000000" />
			  <ReticuleScale value="0.000000" />
			  <ReticuleStyleHash>WEAPON_HEAVY_RPG</ReticuleStyleHash>
			  <FirstPersonReticuleStyleHash />
			  <PickupHash>PICKUP_WEAPON_RPG</PickupHash>
			  <MPPickupHash>PICKUP_AMMO_MISSILE_MP</MPPickupHash>
			  <HumanNameHash>WT_RPG</HumanNameHash>
			  <MovementModeConditionalIdle />
			  <StatName>RPG</StatName>
			  <KnockdownCount value="-1" />
			  <KillshotImpulseScale value="1.000000" />
			  <NmShotTuningSet>Normal</NmShotTuningSet>
			  <AttachPoints>
				<Item>
				  <AttachBone>WAPClip</AttachBone>
				  <Components>
					<Item>
					  <Name>COMPONENT_RPG_CLIP_01</Name>
					  <Default value="true" />
					</Item>
				  </Components>
				</Item>
			  </AttachPoints>
			  <GunFeedBone />
			  <TargetSequenceGroup />
			  <WeaponFlags>CarriedInHand Gun CanFreeAim TwoHanded AnimReload AnimCrouchFire CreateVisibleOrdnance UsableOnFoot UsableInCover DisableRightHandIk DisableLeftHandIkInCover Scary DisableIdleVariations HasLowCoverReloads HasLowCoverSwaps RemoveEarlyWhenEnteringVehicles DelayedFiringAfterAutoSwap DisableStealth Rpg DriveByMPOnly UseFPSAimIK UseFPSSecondaryMotion</WeaponFlags>
			  <TintSpecValues ref="TINT_DEFAULT" />
			  <FiringPatternAliases ref="NULL" />
			  <ReloadUpperBodyFixupExpressionData ref="rpg" />
			  <AmmoDiminishingRate value="3" />
			  <AimingBreathingAdditiveWeight value="1.000000" />
			  <FiringBreathingAdditiveWeight value="1.000000" />
			  <StealthAimingBreathingAdditiveWeight value="0.000000" />
			  <StealthFiringBreathingAdditiveWeight value="0.000000" />
			  <AimingLeanAdditiveWeight value="1.000000" />
			  <FiringLeanAdditiveWeight value="1.000000" />
			  <StealthAimingLeanAdditiveWeight value="0.000000" />
			  <StealthFiringLeanAdditiveWeight value="0.000000" />
			  <ExpandPedCapsuleRadius value="0.000000" />
			  <AudioCollisionHash />
			  <HudDamage value="120" />
			  <HudSpeed value="5" />
			  <HudCapacity value="10" />
			  <HudAccuracy value="10" />
			  <HudRange value="70" />
			</Item>
			<Item type="CWeaponInfo">
			  <Name>WEAPON_PASSENGER_ROCKET</Name>
			  <Model>w_lr_rpg</Model>
			  <Audio>AUDIO_ITEM_RPG</Audio>
			  <Slot>SLOT_PASSENGER_ROCKET</Slot>
			  <DamageType>EXPLOSIVE</DamageType>
			  <Explosion>
				<Default>DONTCARE</Default>
				<HitCar>DONTCARE</HitCar>
				<HitTruck>DONTCARE</HitTruck>
				<HitBike>DONTCARE</HitBike>
				<HitBoat>DONTCARE</HitBoat>
				<HitPlane>DONTCARE</HitPlane>
			  </Explosion>
			  <FireType>PROJECTILE</FireType>
			  <WheelSlot>WHEEL_HEAVY</WheelSlot>
			  <Group>GROUP_HEAVY</Group>
			  <AmmoInfo ref="AMMO_RPG" />
			  <AimingInfo ref="rpg" />
			  <ClipSize value="1" />
			  <AccuracySpread value="1.000000" />
			  <AccurateModeAccuracyModifier value="0.500000" />
			  <RunAndGunAccuracyModifier value="2.000000" />
			  <RunAndGunAccuracyMinOverride value="-1.000000" />
			  <RecoilAccuracyMax value="1.000000" />
			  <RecoilErrorTime value="0.000000" />
			  <RecoilRecoveryRate value="1.000000" />
			  <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
			  <MinHeadShotDistanceAI value="1000.000000" />
			  <MaxHeadShotDistanceAI value="1000.000000" />
			  <HeadShotDamageModifierAI value="1000.000000" />
			  <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
			  <MinHeadShotDistancePlayer value="5.000000" />
			  <MaxHeadShotDistancePlayer value="40.000000" />
			  <HeadShotDamageModifierPlayer value="18.000000" />
			  <Damage value="0.000000" />
			  <DamageTime value="0.000000" />
			  <DamageTimeInVehicle value="0.000000" />
			  <DamageTimeInVehicleHeadShot value="0.000000" />
			  <HitLimbsDamageModifier value="0.500000" />
			  <NetworkHitLimbsDamageModifier value="0.800000" />
			  <LightlyArmouredDamageModifier value="0.750000" />
			  <Force value="0.000000" />
			  <ForceHitPed value="0.000000" />
			  <ForceHitVehicle value="0.000000" />
			  <ForceHitFlyingHeli value="0.000000" />
			  <OverrideForces />
			  <ForceMaxStrengthMult value="1.000000" />
			  <ForceFalloffRangeStart value="0.000000" />
			  <ForceFalloffRangeEnd value="50.000000" />
			  <ForceFalloffMin value="1.000000" />
			  <ProjectileForce value="0.000000" />
			  <FragImpulse value="1000.000000" />
			  <Penetration value="0.000000" />
			  <VerticalLaunchAdjustment value="0.000000" />
			  <DropForwardVelocity value="0.000000" />
			  <Speed value="2000.000000" />
			  <BulletsInBatch value="1" />
			  <BatchSpread value="0.000000" />
			  <ReloadTimeMP value="-1.000000" />
			  <ReloadTimeSP value="-1.000000" />
			  <VehicleReloadTime value="2.000000" />
			  <AnimReloadRate value="1.000000" />
			  <BulletsPerAnimLoop value="1" />
			  <TimeBetweenShots value="0.800000" />
			  <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
			  <SpinUpTime value="0.000000" />
			  <SpinTime value="0.000000" />
			  <SpinDownTime value="0.000000" />
			  <AlternateWaitTime value="-1.000000" />
			  <BulletBendingNearRadius value="0.000000" />
			  <BulletBendingFarRadius value="0.000000" />
			  <BulletBendingZoomedRadius value="0.000000" />
			  <Fx>
				<EffectGroup>WEAPON_EFFECT_GROUP_ROCKET</EffectGroup>
				<FlashFx>muz_rpg</FlashFx>
				<FlashFxAlt />
				<MuzzleSmokeFx>muz_smoking_barrel_rocket</MuzzleSmokeFx>
				<MuzzleSmokeFxMinLevel value="0.300000" />
				<MuzzleSmokeFxIncPerShot value="0.050000" />
				<MuzzleSmokeFxDecPerSec value="0.050000" />
				<ShellFx />
				<TracerFx />
				<PedDamageHash />
				<TracerFxChanceSP value="0.000000" />
				<TracerFxChanceMP value="0.000000" />
				<FlashFxChanceSP value="1.000000" />
				<FlashFxChanceMP value="0.000000" />
				<FlashFxAltChance value="0.000000" />
				<FlashFxScale value="1.000000" />
				<FlashFxLightEnabled value="false" />
				<FlashFxLightCastsShadows value="true" />
				<FlashFxLightOffsetDist value="0.000000" />
				<FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
				<FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" />
				<FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
				<FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
				<FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
				<GroundDisturbFxEnabled value="false" />
				<GroundDisturbFxDist value="5.000000" />
				<GroundDisturbFxNameDefault />
				<GroundDisturbFxNameSand />
				<GroundDisturbFxNameDirt />
				<GroundDisturbFxNameWater />
				<GroundDisturbFxNameFoliage />
			  </Fx>
			  <InitialRumbleDuration value="0" />
			  <InitialRumbleIntensity value="0.000000" />
			  <InitialRumbleIntensityTrigger value="0.950000" />
			  <RumbleDuration value="200" />
			  <RumbleIntensity value="0.400000" />
			  <RumbleIntensityTrigger value="0.950000" />
			  <RumbleDamageIntensity value="1.000000" />
			  <NetworkPlayerDamageModifier value="1.000000" />
			  <NetworkPedDamageModifier value="1.000000" />
			  <NetworkHeadShotPlayerDamageModifier value="1.000000" />
			  <LockOnRange value="80.000000" />
			  <WeaponRange value="85.000000" />
			  <BulletDirectionOffsetInDegrees value="0.000000" />
			  <AiSoundRange value="-1.000000" />
			  <AiPotentialBlastEventRange value="-1.000000" />
			  <DamageFallOffRangeMin value="85.000000" />
			  <DamageFallOffRangeMax value="85.000000" />
			  <DamageFallOffModifier value="0.300000" />
			  <VehicleWeaponHash />
			  <DefaultCameraHash>RPG_AIM_CAMERA</DefaultCameraHash>
			  <CoverCameraHash>RPG_AIM_IN_COVER_CAMERA</CoverCameraHash>
			  <CoverReadyToFireCameraHash />
			  <RunAndGunCameraHash>RPG_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
			  <CinematicShootingCameraHash />
			  <AlternativeOrScopedCameraHash />
			  <RunAndGunAlternativeOrScopedCameraHash />
			  <CinematicShootingAlternativeOrScopedCameraHash />
			  <CameraFov value="45.000000" />
			  <FirstPersonAsThirdPersonIdleOffset x="0.000000" y="0.000000" z="0.000000" />
			  <FirstPersonAsThirdPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
			  <FirstPersonAsThirdPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
			  <FirstPersonAsThirdPersonScopeOffset x="0.000000" y="0.000000" z="0.000000" />
			  <FirstPersonAsThirdPersonWeaponBlockedOffset x="-0.0500000" y="0.100000" z="-0.050000" />
			  <FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000" />
			  <FirstPersonDofMaxNearInFocusDistance value="0.000000" />
			  <FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
			  <ZoomFactorForAccurateMode value="1.300000" />
			  <RecoilShakeHash>RPG_RECOIL_SHAKE</RecoilShakeHash>
			  <RecoilShakeHashFirstPerson>FPS_RPG_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
			  <AccuracyOffsetShakeHash />
			  <MinTimeBetweenRecoilShakes value="150" />
			  <RecoilShakeAmplitude value="1.000000" />
			  <ExplosionShakeAmplitude value="-1.000000" />
			  <IkRecoilDisplacement value="0.0" />
			  <IkRecoilDisplacementScope value="0.0" />
			  <IkRecoilDisplacementScaleBackward value="1.0" />
			  <IkRecoilDisplacementScaleVertical value="0.4" />
			  <ReticuleHudPosition x="0.000000" y="0.000000" />
			  <AimOffsetMin x="0.200000" y="0.175000" z="0.700000" />
			  <AimProbeLengthMin value="0.550000" />
			  <AimOffsetMax x="0.150000" y="-0.300000" z="0.400000" />
			  <AimProbeLengthMax value="0.550000" />
			  <TorsoAimOffset x="-1.100000" y="0.550000" />
			  <TorsoCrouchedAimOffset x="0.120000" y="0.050000" />
			  <LeftHandIkOffset x="-0.075000" y="-0.075000" z="-0.050000" />
			  <ReticuleMinSizeStanding value="1.000000" />
			  <ReticuleMinSizeCrouched value="1.000000" />
			  <ReticuleScale value="0.000000" />
			  <ReticuleStyleHash />
			  <FirstPersonReticuleStyleHash />
			  <PickupHash />
			  <MPPickupHash />
			  <HumanNameHash>WT_INVALID</HumanNameHash>
			  <MovementModeConditionalIdle />
			  <StatName>PASS_ROCKET</StatName>
			  <KnockdownCount value="-1" />
			  <KillshotImpulseScale value="1.000000" />
			  <NmShotTuningSet>Normal</NmShotTuningSet>
			  <AttachPoints>
				<Item>
				  <AttachBone>WAPClip</AttachBone>
				  <Components>
					<Item>
					  <Name>COMPONENT_RPG_CLIP_01</Name>
					  <Default value="true" />
					</Item>
				  </Components>
				</Item>
			  </AttachPoints>
			  <GunFeedBone />
			  <TargetSequenceGroup />
			  <WeaponFlags>CarriedInHand Gun CanFreeAim TwoHanded AnimReload AnimCrouchFire CreateVisibleOrdnance UsableOnFoot UsableInCover DisableRightHandIk DisableLeftHandIkInCover Scary DisableIdleVariations HasLowCoverSwaps RemoveEarlyWhenEnteringVehicles DelayedFiringAfterAutoSwap</WeaponFlags>
			  <TintSpecValues ref="TINT_DEFAULT" />
			  <FiringPatternAliases ref="NULL" />
			  <ReloadUpperBodyFixupExpressionData ref="rpg" />
			  <AmmoDiminishingRate value="3" />
			  <AimingBreathingAdditiveWeight value="1.000000" />
			  <FiringBreathingAdditiveWeight value="1.000000" />
			  <StealthAimingBreathingAdditiveWeight value="0.000000" />
			  <StealthFiringBreathingAdditiveWeight value="0.000000" />
			  <AimingLeanAdditiveWeight value="1.000000" />
			  <FiringLeanAdditiveWeight value="1.000000" />
			  <StealthAimingLeanAdditiveWeight value="0.000000" />
			  <StealthFiringLeanAdditiveWeight value="0.000000" />
			  <ExpandPedCapsuleRadius value="0.000000" />
			  <AudioCollisionHash />
			  <HudDamage value="120" />
			  <HudSpeed value="5" />
			  <HudCapacity value="10" />
			  <HudAccuracy value="10" />
			  <HudRange value="70" />
			</Item>
			<Item type="CWeaponInfo">
			  <Name>WEAPON_AIRSTRIKE_ROCKET</Name>
			  <Model>w_lr_rpg</Model>
			  <Audio>AUDIO_ITEM_RPG</Audio>
			  <Slot />
			  <DamageType>EXPLOSIVE</DamageType>
			  <Explosion>
				<Default>DONTCARE</Default>
				<HitCar>DONTCARE</HitCar>
				<HitTruck>DONTCARE</HitTruck>
				<HitBike>DONTCARE</HitBike>
				<HitBoat>DONTCARE</HitBoat>
				<HitPlane>DONTCARE</HitPlane>
			  </Explosion>
			  <FireType>PROJECTILE</FireType>
			  <WheelSlot>WHEEL_HEAVY</WheelSlot>
			  <Group>GROUP_HEAVY</Group>
			  <AmmoInfo ref="AMMO_RPG" />
			  <AimingInfo ref="rpg" />
			  <ClipSize value="1" />
			  <AccuracySpread value="1.000000" />
			  <AccurateModeAccuracyModifier value="0.500000" />
			  <RunAndGunAccuracyModifier value="2.000000" />
			  <RunAndGunAccuracyMinOverride value="-1.000000" />
			  <RecoilAccuracyMax value="1.000000" />
			  <RecoilErrorTime value="0.000000" />
			  <RecoilRecoveryRate value="1.000000" />
			  <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
			  <MinHeadShotDistanceAI value="1000.000000" />
			  <MaxHeadShotDistanceAI value="1000.000000" />
			  <HeadShotDamageModifierAI value="1000.000000" />
			  <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
			  <MinHeadShotDistancePlayer value="5.000000" />
			  <MaxHeadShotDistancePlayer value="40.000000" />
			  <HeadShotDamageModifierPlayer value="18.000000" />
			  <Damage value="0.000000" />
			  <DamageTime value="0.000000" />
			  <DamageTimeInVehicle value="0.000000" />
			  <DamageTimeInVehicleHeadShot value="0.000000" />
			  <HitLimbsDamageModifier value="0.500000" />
			  <NetworkHitLimbsDamageModifier value="0.800000" />
			  <LightlyArmouredDamageModifier value="0.750000" />
			  <Force value="0.000000" />
			  <ForceHitPed value="0.000000" />
			  <ForceHitVehicle value="0.000000" />
			  <ForceHitFlyingHeli value="0.000000" />
			  <OverrideForces />
			  <ForceMaxStrengthMult value="1.000000" />
			  <ForceFalloffRangeStart value="0.000000" />
			  <ForceFalloffRangeEnd value="50.000000" />
			  <ForceFalloffMin value="1.000000" />
			  <ProjectileForce value="0.000000" />
			  <FragImpulse value="1000.000000" />
			  <Penetration value="0.000000" />
			  <VerticalLaunchAdjustment value="0.000000" />
			  <DropForwardVelocity value="0.000000" />
			  <Speed value="2000.000000" />
			  <BulletsInBatch value="1" />
			  <BatchSpread value="0.000000" />
			  <ReloadTimeMP value="-1.000000" />
			  <ReloadTimeSP value="-1.000000" />
			  <VehicleReloadTime value="2.000000" />
			  <AnimReloadRate value="1.000000" />
			  <BulletsPerAnimLoop value="1" />
			  <TimeBetweenShots value="0.800000" />
			  <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
			  <SpinUpTime value="0.000000" />
			  <SpinTime value="0.000000" />
			  <SpinDownTime value="0.000000" />
			  <AlternateWaitTime value="-1.000000" />
			  <BulletBendingNearRadius value="0.000000" />
			  <BulletBendingFarRadius value="0.000000" />
			  <BulletBendingZoomedRadius value="0.000000" />
			  <Fx>
				<EffectGroup>WEAPON_EFFECT_GROUP_ROCKET</EffectGroup>
				<FlashFx>muz_rpg</FlashFx>
				<FlashFxAlt />
				<MuzzleSmokeFx />
				<MuzzleSmokeFxMinLevel value="0.000000" />
				<MuzzleSmokeFxIncPerShot value="0.000000" />
				<MuzzleSmokeFxDecPerSec value="0.000000" />
				<ShellFx />
				<TracerFx />
				<PedDamageHash />
				<TracerFxChanceSP value="0.000000" />
				<TracerFxChanceMP value="0.000000" />
				<FlashFxChanceSP value="1.000000" />
				<FlashFxChanceMP value="0.000000" />
				<FlashFxAltChance value="0.000000" />
				<FlashFxScale value="1.000000" />
				<FlashFxLightEnabled value="false" />
				<FlashFxLightCastsShadows value="true" />
				<FlashFxLightOffsetDist value="0.000000" />
				<FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
				<FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" />
				<FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
				<FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
				<FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
				<GroundDisturbFxEnabled value="false" />
				<GroundDisturbFxDist value="5.000000" />
				<GroundDisturbFxNameDefault />
				<GroundDisturbFxNameSand />
				<GroundDisturbFxNameDirt />
				<GroundDisturbFxNameWater />
				<GroundDisturbFxNameFoliage />
			  </Fx>
			  <InitialRumbleDuration value="0" />
			  <InitialRumbleIntensity value="0.000000" />
			  <InitialRumbleIntensityTrigger value="0.000000" />
			  <RumbleDuration value="200" />
			  <RumbleIntensity value="0.400000" />
			  <RumbleIntensityTrigger value="0.000000" />
			  <RumbleDamageIntensity value="1.000000" />
			  <NetworkPlayerDamageModifier value="1.000000" />
			  <NetworkPedDamageModifier value="1.000000" />
			  <NetworkHeadShotPlayerDamageModifier value="1.000000" />
			  <LockOnRange value="80.000000" />
			  <WeaponRange value="85.000000" />
			  <BulletDirectionOffsetInDegrees value="0.000000" />
			  <AiSoundRange value="-1.000000" />
			  <AiPotentialBlastEventRange value="-1.000000" />
			  <DamageFallOffRangeMin value="85.000000" />
			  <DamageFallOffRangeMax value="85.000000" />
			  <DamageFallOffModifier value="0.300000" />
			  <VehicleWeaponHash />
			  <DefaultCameraHash>RPG_AIM_CAMERA</DefaultCameraHash>
			  <CoverCameraHash>RPG_AIM_IN_COVER_CAMERA</CoverCameraHash>
			  <CoverReadyToFireCameraHash />
			  <RunAndGunCameraHash>RPG_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
			  <CinematicShootingCameraHash />
			  <AlternativeOrScopedCameraHash />
			  <RunAndGunAlternativeOrScopedCameraHash />
			  <CinematicShootingAlternativeOrScopedCameraHash />
			  <CameraFov value="45.000000" />
			  <FirstPersonAsThirdPersonIdleOffset x="0.000000" y="0.000000" z="0.000000" />
			  <FirstPersonAsThirdPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
			  <FirstPersonAsThirdPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
			  <FirstPersonAsThirdPersonScopeOffset x="0.000000" y="0.000000" z="0.000000" />
			  <FirstPersonAsThirdPersonWeaponBlockedOffset x="-0.0500000" y="0.100000" z="-0.050000" />
			  <FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000" />
			  <FirstPersonDofMaxNearInFocusDistance value="0.000000" />
			  <FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
			  <ZoomFactorForAccurateMode value="1.300000" />
			  <RecoilShakeHash>RPG_RECOIL_SHAKE</RecoilShakeHash>
			  <RecoilShakeHashFirstPerson>FPS_RPG_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
			  <AccuracyOffsetShakeHash />
			  <MinTimeBetweenRecoilShakes value="150" />
			  <RecoilShakeAmplitude value="1.000000" />
			  <ExplosionShakeAmplitude value="-1.000000" />
			  <IkRecoilDisplacement value="0.0" />
			  <IkRecoilDisplacementScope value="0.0" />
			  <IkRecoilDisplacementScaleBackward value="1.0" />
			  <IkRecoilDisplacementScaleVertical value="0.4" />
			  <ReticuleHudPosition x="0.000000" y="0.000000" />
			  <AimOffsetMin x="0.200000" y="0.175000" z="0.700000" />
			  <AimProbeLengthMin value="0.550000" />
			  <AimOffsetMax x="0.150000" y="-0.300000" z="0.400000" />
			  <AimProbeLengthMax value="0.550000" />
			  <TorsoAimOffset x="-1.100000" y="0.550000" />
			  <TorsoCrouchedAimOffset x="0.120000" y="0.050000" />
			  <LeftHandIkOffset x="-0.075000" y="-0.075000" z="-0.050000" />
			  <ReticuleMinSizeStanding value="1.000000" />
			  <ReticuleMinSizeCrouched value="1.000000" />
			  <ReticuleScale value="0.000000" />
			  <ReticuleStyleHash />
			  <FirstPersonReticuleStyleHash />
			  <PickupHash />
			  <MPPickupHash />
			  <HumanNameHash>WT_INVALID</HumanNameHash>
			  <MovementModeConditionalIdle />
			  <StatName>AIRSTRIKE</StatName>
			  <KnockdownCount value="-1" />
			  <KillshotImpulseScale value="1.000000" />
			  <NmShotTuningSet>Normal</NmShotTuningSet>
			  <AttachPoints>
				<Item>
				  <AttachBone>WAPClip</AttachBone>
				  <Components>
					<Item>
					  <Name>COMPONENT_RPG_CLIP_01</Name>
					  <Default value="true" />
					</Item>
				  </Components>
				</Item>
			  </AttachPoints>
			  <GunFeedBone />
			  <TargetSequenceGroup />
			  <WeaponFlags>CarriedInHand Gun CanFreeAim TwoHanded AnimReload AnimCrouchFire CreateVisibleOrdnance UsableOnFoot UsableInCover DisableRightHandIk DisableLeftHandIkInCover Scary DisableIdleVariations HasLowCoverSwaps RemoveEarlyWhenEnteringVehicles DelayedFiringAfterAutoSwap</WeaponFlags>
			  <TintSpecValues ref="TINT_DEFAULT" />
			  <FiringPatternAliases ref="NULL" />
			  <ReloadUpperBodyFixupExpressionData ref="rpg" />
			  <AmmoDiminishingRate value="3" />
			  <AimingBreathingAdditiveWeight value="1.000000" />
			  <FiringBreathingAdditiveWeight value="1.000000" />
			  <StealthAimingBreathingAdditiveWeight value="0.000000" />
			  <StealthFiringBreathingAdditiveWeight value="0.000000" />
			  <AimingLeanAdditiveWeight value="1.000000" />
			  <FiringLeanAdditiveWeight value="1.000000" />
			  <StealthAimingLeanAdditiveWeight value="0.000000" />
			  <StealthFiringLeanAdditiveWeight value="0.000000" />
			  <ExpandPedCapsuleRadius value="0.000000" />
			  <AudioCollisionHash />
			  <HudDamage value="120" />
			  <HudSpeed value="5" />
			  <HudCapacity value="10" />
			  <HudAccuracy value="10" />
			  <HudRange value="70" />
			</Item>
			<Item type="CWeaponInfo">
			  <Name>WEAPON_STINGER</Name>
			  <Model>w_lr_rpg</Model>
			  <Audio>AUDIO_ITEM_RPG</Audio>
			  <Slot>SLOT_STINGER</Slot>
			  <DamageType>EXPLOSIVE</DamageType>
			  <Explosion>
				<Default>DONTCARE</Default>
				<HitCar>DONTCARE</HitCar>
				<HitTruck>DONTCARE</HitTruck>
				<HitBike>DONTCARE</HitBike>
				<HitBoat>DONTCARE</HitBoat>
				<HitPlane>DONTCARE</HitPlane>
			  </Explosion>
			  <FireType>PROJECTILE</FireType>
			  <WheelSlot>WHEEL_HEAVY</WheelSlot>
			  <Group>GROUP_HEAVY</Group>
			  <AmmoInfo ref="AMMO_STINGER" />
			  <AimingInfo ref="rpg" />
			  <ClipSize value="1" />
			  <AccuracySpread value="1.000000" />
			  <AccurateModeAccuracyModifier value="0.500000" />
			  <RunAndGunAccuracyModifier value="2.000000" />
			  <RunAndGunAccuracyMinOverride value="-1.000000" />
			  <RecoilAccuracyMax value="1.000000" />
			  <RecoilErrorTime value="0.000000" />
			  <RecoilRecoveryRate value="1.000000" />
			  <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
			  <MinHeadShotDistanceAI value="1000.000000" />
			  <MaxHeadShotDistanceAI value="1000.000000" />
			  <HeadShotDamageModifierAI value="1000.000000" />
			  <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
			  <MinHeadShotDistancePlayer value="5.000000" />
			  <MaxHeadShotDistancePlayer value="40.000000" />
			  <HeadShotDamageModifierPlayer value="18.000000" />
			  <Damage value="0.000000" />
			  <DamageTime value="0.000000" />
			  <DamageTimeInVehicle value="0.000000" />
			  <DamageTimeInVehicleHeadShot value="0.000000" />
			  <HitLimbsDamageModifier value="0.500000" />
			  <NetworkHitLimbsDamageModifier value="0.800000" />
			  <LightlyArmouredDamageModifier value="0.750000" />
			  <Force value="0.000000" />
			  <ForceHitPed value="0.000000" />
			  <ForceHitVehicle value="0.000000" />
			  <ForceHitFlyingHeli value="0.000000" />
			  <OverrideForces />
			  <ForceMaxStrengthMult value="1.000000" />
			  <ForceFalloffRangeStart value="0.000000" />
			  <ForceFalloffRangeEnd value="50.000000" />
			  <ForceFalloffMin value="1.000000" />
			  <ProjectileForce value="0.000000" />
			  <FragImpulse value="1000.000000" />
			  <Penetration value="0.000000" />
			  <VerticalLaunchAdjustment value="0.000000" />
			  <DropForwardVelocity value="0.000000" />
			  <Speed value="3000.000000" />
			  <BulletsInBatch value="1" />
			  <BatchSpread value="0.000000" />
			  <ReloadTimeMP value="-1.000000" />
			  <ReloadTimeSP value="-1.000000" />
			  <VehicleReloadTime value="2.000000" />
			  <AnimReloadRate value="0.650000" />
			  <BulletsPerAnimLoop value="1" />
			  <TimeBetweenShots value="0.800000" />
			  <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
			  <SpinUpTime value="0.000000" />
			  <SpinTime value="0.000000" />
			  <SpinDownTime value="0.000000" />
			  <AlternateWaitTime value="-1.000000" />
			  <BulletBendingNearRadius value="0.000000" />
			  <BulletBendingFarRadius value="0.000000" />
			  <BulletBendingZoomedRadius value="0.000000" />
			  <Fx>
				<EffectGroup>WEAPON_EFFECT_GROUP_ROCKET</EffectGroup>
				<FlashFx>muz_rpg</FlashFx>
				<FlashFxAlt />
				<MuzzleSmokeFx />
				<MuzzleSmokeFxMinLevel value="0.000000" />
				<MuzzleSmokeFxIncPerShot value="0.000000" />
				<MuzzleSmokeFxDecPerSec value="0.000000" />
				<ShellFx />
				<TracerFx />
				<PedDamageHash />
				<TracerFxChanceSP value="0.000000" />
				<TracerFxChanceMP value="0.000000" />
				<FlashFxChanceSP value="1.000000" />
				<FlashFxChanceMP value="0.000000" />
				<FlashFxAltChance value="0.000000" />
				<FlashFxScale value="1.000000" />
				<FlashFxLightEnabled value="false" />
				<FlashFxLightCastsShadows value="true" />
				<FlashFxLightOffsetDist value="0.000000" />
				<FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
				<FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" />
				<FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
				<FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
				<FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
				<GroundDisturbFxEnabled value="true" />
				<GroundDisturbFxDist value="6.500000" />
				<GroundDisturbFxNameDefault>weap_hvy_turbulance_default</GroundDisturbFxNameDefault>
				<GroundDisturbFxNameSand>weap_hvy_turbulance_sand</GroundDisturbFxNameSand>
				<GroundDisturbFxNameDirt>weap_hvy_turbulance_dirt</GroundDisturbFxNameDirt>
				<GroundDisturbFxNameWater>weap_hvy_turbulance_water</GroundDisturbFxNameWater>
				<GroundDisturbFxNameFoliage>weap_hvy_turbulance_foliage</GroundDisturbFxNameFoliage>
			  </Fx>
			  <InitialRumbleDuration value="0" />
			  <InitialRumbleIntensity value="0.000000" />
			  <InitialRumbleIntensityTrigger value="0.950000" />
			  <RumbleDuration value="200" />
			  <RumbleIntensity value="0.400000" />
			  <RumbleIntensityTrigger value="0.950000" />
			  <RumbleDamageIntensity value="1.000000" />
			  <NetworkPlayerDamageModifier value="1.000000" />
			  <NetworkPedDamageModifier value="1.000000" />
			  <NetworkHeadShotPlayerDamageModifier value="1.000000" />
			  <LockOnRange value="2000.000000" />
			  <WeaponRange value="2000.000000" />
			  <BulletDirectionOffsetInDegrees value="0.000000" />
			  <AiSoundRange value="-1.000000" />
			  <AiPotentialBlastEventRange value="-1.000000" />
			  <DamageFallOffRangeMin value="85.000000" />
			  <DamageFallOffRangeMax value="85.000000" />
			  <DamageFallOffModifier value="0.300000" />
			  <VehicleWeaponHash />
			  <DefaultCameraHash>RPG_AIM_CAMERA</DefaultCameraHash>
			  <CoverCameraHash>RPG_AIM_IN_COVER_CAMERA</CoverCameraHash>
			  <CoverReadyToFireCameraHash />
			  <RunAndGunCameraHash>RPG_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
			  <CinematicShootingCameraHash />
			  <AlternativeOrScopedCameraHash />
			  <RunAndGunAlternativeOrScopedCameraHash />
			  <CinematicShootingAlternativeOrScopedCameraHash />
			  <CameraFov value="45.000000" />
			  <FirstPersonAsThirdPersonIdleOffset x="0.000000" y="0.000000" z="0.000000" />
			  <FirstPersonAsThirdPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
			  <FirstPersonAsThirdPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
			  <FirstPersonAsThirdPersonScopeOffset x="0.000000" y="0.000000" z="0.000000" />
			  <FirstPersonAsThirdPersonWeaponBlockedOffset x="-0.0500000" y="0.100000" z="-0.050000" />
			  <FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000" />
			  <FirstPersonDofMaxNearInFocusDistance value="0.000000" />
			  <FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
			  <ZoomFactorForAccurateMode value="1.300000" />
			  <RecoilShakeHash>RPG_RECOIL_SHAKE</RecoilShakeHash>
			  <RecoilShakeHashFirstPerson>FPS_RPG_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
			  <AccuracyOffsetShakeHash />
			  <MinTimeBetweenRecoilShakes value="150" />
			  <RecoilShakeAmplitude value="4.000000" />
			  <ExplosionShakeAmplitude value="-1.000000" />
			  <IkRecoilDisplacement value="0.0" />
			  <IkRecoilDisplacementScope value="0.0" />
			  <IkRecoilDisplacementScaleBackward value="1.0" />
			  <IkRecoilDisplacementScaleVertical value="0.4" />
			  <ReticuleHudPosition x="0.000000" y="0.000000" />
			  <AimOffsetMin x="0.200000" y="0.175000" z="0.700000" />
			  <AimProbeLengthMin value="0.550000" />
			  <AimOffsetMax x="0.150000" y="-0.300000" z="0.400000" />
			  <AimProbeLengthMax value="0.550000" />
			  <TorsoAimOffset x="-1.100000" y="0.550000" />
			  <TorsoCrouchedAimOffset x="0.120000" y="0.050000" />
			  <LeftHandIkOffset x="-0.075000" y="-0.075000" z="-0.050000" />
			  <ReticuleMinSizeStanding value="1.000000" />
			  <ReticuleMinSizeCrouched value="1.000000" />
			  <ReticuleScale value="0.000000" />
			  <ReticuleStyleHash />
			  <FirstPersonReticuleStyleHash />
			  <PickupHash>PICKUP_WEAPON_RPG</PickupHash>
			  <MPPickupHash>PICKUP_AMMO_MISSILE_MP</MPPickupHash>
			  <HumanNameHash>WT_RPG</HumanNameHash>
			  <MovementModeConditionalIdle />
			  <StatName>RPG</StatName>
			  <KnockdownCount value="-1" />
			  <KillshotImpulseScale value="1.000000" />
			  <NmShotTuningSet>Normal</NmShotTuningSet>
			  <AttachPoints>
				<Item>
				  <AttachBone>WAPClip</AttachBone>
				  <Components>
					<Item>
					  <Name>COMPONENT_RPG_CLIP_01</Name>
					  <Default value="true" />
					</Item>
				  </Components>
				</Item>
			  </AttachPoints>
			  <GunFeedBone />
			  <TargetSequenceGroup />
			  <WeaponFlags>CarriedInHand Gun CanFreeAim TwoHanded AnimReload AnimCrouchFire CreateVisibleOrdnance UsableOnFoot UsableInCover DisableRightHandIk DisableLeftHandIkInCover Scary DisableIdleVariations HasLowCoverSwaps RemoveEarlyWhenEnteringVehicles DelayedFiringAfterAutoSwap</WeaponFlags>
			  <TintSpecValues ref="TINT_DEFAULT" />
			  <FiringPatternAliases ref="NULL" />
			  <ReloadUpperBodyFixupExpressionData ref="rpg" />
			  <AmmoDiminishingRate value="3" />
			  <AimingBreathingAdditiveWeight value="1.000000" />
			  <FiringBreathingAdditiveWeight value="1.000000" />
			  <StealthAimingBreathingAdditiveWeight value="0.000000" />
			  <StealthFiringBreathingAdditiveWeight value="0.000000" />
			  <AimingLeanAdditiveWeight value="1.000000" />
			  <FiringLeanAdditiveWeight value="1.000000" />
			  <StealthAimingLeanAdditiveWeight value="0.000000" />
			  <StealthFiringLeanAdditiveWeight value="0.000000" />
			  <ExpandPedCapsuleRadius value="0.000000" />
			  <AudioCollisionHash />
			  <HudDamage value="120" />
			  <HudSpeed value="5" />
			  <HudCapacity value="1" />
			  <HudAccuracy value="50" />
			  <HudRange value="100" />
			</Item>
			<Item type="CWeaponInfo">
			  <Name>WEAPON_MINIGUN</Name>
			  <Model>w_mg_minigun</Model>
			  <Audio>AUDIO_ITEM_COMBATPISTOL</Audio>
			  <Slot>SLOT_MINIGUN</Slot>
			  <DamageType>BULLET</DamageType>
			  <Explosion>
				<Default>DONTCARE</Default>
				<HitCar>DONTCARE</HitCar>
				<HitTruck>DONTCARE</HitTruck>
				<HitBike>DONTCARE</HitBike>
				<HitBoat>DONTCARE</HitBoat>
				<HitPlane>DONTCARE</HitPlane>
			  </Explosion>
			  <FireType>INSTANT_HIT</FireType>
			  <WheelSlot>WHEEL_HEAVY</WheelSlot>
			  <Group>GROUP_HEAVY</Group>
			  <AmmoInfo ref="AMMO_MINIGUN" />
			  <AimingInfo ref="MINIGUN" />
			  <ClipSize value="15000" />
			  <AccuracySpread value="6.000000" />
			  <AccurateModeAccuracyModifier value="0.500000" />
			  <RunAndGunAccuracyModifier value="2.000000" />
			  <RunAndGunAccuracyMinOverride value="-1.000000" />
			  <RecoilAccuracyMax value="0.500000" />
			  <RecoilErrorTime value="1.500000" />
			  <RecoilRecoveryRate value="1.000000" />
			  <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
			  <MinHeadShotDistanceAI value="1000.000000" />
			  <MaxHeadShotDistanceAI value="1000.000000" />
			  <HeadShotDamageModifierAI value="1000.000000" />
			  <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
			  <MinHeadShotDistancePlayer value="5.000000" />
			  <MaxHeadShotDistancePlayer value="40.000000" />
			  <HeadShotDamageModifierPlayer value="18.000000" />
			  <Damage value="75.000000" />
			  <DamageTime value="0.000000" />
			  <DamageTimeInVehicle value="0.000000" />
			  <DamageTimeInVehicleHeadShot value="0.000000" />
			  <HitLimbsDamageModifier value="2.000000" />
			  <NetworkHitLimbsDamageModifier value="2.000000" />
			  <LightlyArmouredDamageModifier value="0.900000" />
			  <VehicleDamageModifier value="0.010000" />
			  <Force value="300.000000" />
			  <ForceHitPed value="45.000000" />
			  <ForceHitVehicle value="170.000000" />
			  <ForceHitFlyingHeli value="370.000000" />
			  <OverrideForces>
				<Item>
				  <BoneTag>BONETAG_HEAD</BoneTag>
				  <ForceFront value="10.000000" />
				  <ForceBack value="10.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_NECK</BoneTag>
				  <ForceFront value="0.000000" />
				  <ForceBack value="10.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_L_THIGH</BoneTag>
				  <ForceFront value="10.000000" />
				  <ForceBack value="10.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_R_THIGH</BoneTag>
				  <ForceFront value="10.000000" />
				  <ForceBack value="10.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_L_CALF</BoneTag>
				  <ForceFront value="10.000000" />
				  <ForceBack value="10.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_R_CALF</BoneTag>
				  <ForceFront value="10.000000" />
				  <ForceBack value="10.000000" />
				</Item>
			  </OverrideForces>
			  <ForceMaxStrengthMult value="1.000000" />
			  <ForceFalloffRangeStart value="8.000000" />
			  <ForceFalloffRangeEnd value="12.000000" />
			  <ForceFalloffMin value="1.000000" />
			  <ProjectileForce value="0.000000" />
			  <FragImpulse value="2000.000000" />
			  <Penetration value="0.150000" />
			  <VerticalLaunchAdjustment value="0.000000" />
			  <DropForwardVelocity value="0.000000" />
			  <Speed value="700.000000" />
			  <BulletsInBatch value="2" />
			  <BatchSpread value="0.500000" />
			  <ReloadTimeMP value="-1.000000" />
			  <ReloadTimeSP value="-1.000000" />
			  <VehicleReloadTime value="-1.000000" />
			  <AnimReloadRate value="1.000000" />
			  <BulletsPerAnimLoop value="1" />
			  <TimeBetweenShots value="0.00100" />
			  <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
			  <SpinUpTime value="1.000000" />
			  <SpinTime value="0.500000" />
			  <SpinDownTime value="2.000000" />
			  <AlternateWaitTime value="-1.000000" />
			  <BulletBendingNearRadius value="0.000000" />
			  <BulletBendingFarRadius value="0.750000" />
			  <BulletBendingZoomedRadius value="0.375000" />
			  <FirstPersonBulletBendingNearRadius value="0.000000" />
			  <FirstPersonBulletBendingFarRadius value="0.750000" />
			  <FirstPersonBulletBendingZoomedRadius value="0.375000" />
			  <Fx>
				<EffectGroup>WEAPON_EFFECT_GROUP_HEAVY_MG</EffectGroup>
				<FlashFx>muz_stungun</FlashFx>
				<FlashFxAlt>muz_shotgun</FlashFxAlt>
				<MuzzleSmokeFx>muz_smoking_barrel_minigun</MuzzleSmokeFx>
				<MuzzleSmokeFxMinLevel value="0.300000" />
				<MuzzleSmokeFxIncPerShot value="0.100000" />
				<MuzzleSmokeFxDecPerSec value="0.200000" />
				<ShellFx>eject_minigun</ShellFx>
				<TracerFx />
				<PedDamageHash>BulletLarge</PedDamageHash>
				<TracerFxChanceSP value="0.150000" />
				<TracerFxChanceMP value="0.750000" />
				<FlashFxChanceSP value="0.500000" />
				<FlashFxChanceMP value="0.750000" />
				<FlashFxAltChance value="0.30000" />
				<FlashFxScale value="2.000000" />
				<FlashFxLightEnabled value="true" />
				<FlashFxLightCastsShadows value="false" />
				<FlashFxLightOffsetDist value="0.000000" />
				<FlashFxLightRGBAMin x="255.000000" y="93.000000" z="25.000000" />
				<FlashFxLightRGBAMax x="255.000000" y="100.000000" z="50.000000" />
				<FlashFxLightIntensityMinMax x="10.00000000" y="17.0000000" />
				<FlashFxLightRangeMinMax x="7.500000" y="10.000000" />
				<FlashFxLightFalloffMinMax x="1024.000000" y="1536.000000" />
				<GroundDisturbFxEnabled value="true" />
				<GroundDisturbFxDist value="5.500000" />
				<GroundDisturbFxNameDefault>weap_hvy_turbulance_default</GroundDisturbFxNameDefault>
				<GroundDisturbFxNameSand>weap_hvy_turbulance_sand</GroundDisturbFxNameSand>
				<GroundDisturbFxNameDirt>weap_hvy_turbulance_dirt</GroundDisturbFxNameDirt>
				<GroundDisturbFxNameWater>weap_hvy_turbulance_water</GroundDisturbFxNameWater>
				<GroundDisturbFxNameFoliage>weap_hvy_turbulance_foliage</GroundDisturbFxNameFoliage>
			  </Fx>
			  <InitialRumbleDuration value="90" />
			  <InitialRumbleIntensity value="0.500000" />
			  <InitialRumbleIntensityTrigger value="0.800000" />
			  <RumbleDuration value="90" />
			  <RumbleIntensity value="0.100000" />
			  <RumbleIntensityTrigger value="0.500000" />
			  <RumbleDamageIntensity value="1.000000" />
			  <InitialRumbleDurationFps value="150" />
			  <InitialRumbleIntensityFps value="1.000000" />
			  <RumbleDurationFps value="100" />
			  <RumbleIntensityFps value="1.000000" />
			  <NetworkPlayerDamageModifier value="1.000000" />
			  <NetworkPedDamageModifier value="1.000000" />
			  <NetworkHeadShotPlayerDamageModifier value="1.700000" />
			  <LockOnRange value="150.000000" />
			  <WeaponRange value="320.000000" />
			  <BulletDirectionOffsetInDegrees value="0.000000" />
			  <AiSoundRange value="-1.000000" />
			  <AiPotentialBlastEventRange value="-1.000000" />
			  <DamageFallOffRangeMin value="57.500000" />
			  <DamageFallOffRangeMax value="120.000000" />
			  <DamageFallOffModifier value="0.300000" />
			  <VehicleWeaponHash />
			  <DefaultCameraHash>HIP_AIM_CAMERA</DefaultCameraHash>
			  <CoverCameraHash>HIP_AIM_IN_COVER_CAMERA</CoverCameraHash>
			  <CoverReadyToFireCameraHash />
			  <RunAndGunCameraHash>HIP_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
			  <CinematicShootingCameraHash />
			  <AlternativeOrScopedCameraHash />
			  <RunAndGunAlternativeOrScopedCameraHash />
			  <CinematicShootingAlternativeOrScopedCameraHash />
			  <CameraFov value="45.000000" />
			  <FirstPersonScopeFov value="45.00000"/>
			  <FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
			  <FirstPersonRNGRotationOffset x="0.000000" y="0.000000" z="0.000000" />
			  <FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
			  <FirstPersonLTRotationOffset x="0.000000" y="0.000000" z="0.000000" />
			  <FirstPersonScopeOffset x="0.00000" y="0.0000" z="0.0000" />
			  <FirstPersonScopeAttachmentOffset x="0.00000" y="0.0000" z="0.0000" />
			  <FirstPersonScopeRotationOffset x="0.00000" y="0.0000" z="0.0000" />
			  <FirstPersonScopeAttachmentRotationOffset x="0.00000" y="0.0000" z="0.0000" />
			  <FirstPersonAsThirdPersonIdleOffset x="0.000000" y="0.000000" z="-0.2" />
			  <FirstPersonAsThirdPersonRNGOffset x="-0.10" y="0.000000" z="-0.2" />
			  <FirstPersonAsThirdPersonLTOffset x="-0.02500" y="0.000000" z="-0.15000" />
			  <FirstPersonAsThirdPersonScopeOffset x="0.000000" y="0.000000" z="0.000000" />
			  <FirstPersonAsThirdPersonWeaponBlockedOffset x="-0.0500000" y="0.100000" z="-0.050000" />
			  <FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000" />
			  <FirstPersonDofMaxNearInFocusDistance value="0.000000" />
			  <FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
			  <ZoomFactorForAccurateMode value="1.300000" />
			  <RecoilShakeHash>MINIGUN_RECOIL_SHAKE</RecoilShakeHash>
			  <RecoilShakeHashFirstPerson>FPS_MINIGUN_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
			  <AccuracyOffsetShakeHash>DEFAULT_THIRD_PERSON_ACCURACY_OFFSET_SHAKE</AccuracyOffsetShakeHash>
			  <MinTimeBetweenRecoilShakes value="80" />
			  <RecoilShakeAmplitude value="1.666000" />
			  <ExplosionShakeAmplitude value="-1.000000" />
			  <IkRecoilDisplacement value="0.001" />
			  <IkRecoilDisplacementScope value="0.001" />
			  <IkRecoilDisplacementScaleBackward value="3.0" />
			  <IkRecoilDisplacementScaleVertical value="3.0" />
			  <ReticuleHudPosition x="0.000000" y="0.000000" />
			  <AimOffsetMin x="0.325000" y="0.150000" z="0.000000" />
			  <AimProbeLengthMin value="0.325000" />
			  <AimOffsetMax x="0.300000" y="0.150000" z="0.300000" />
			  <AimProbeLengthMax value="0.300000" />
					<AimOffsetMinFPSIdle x="0.162000" y="0.225000" z="0.052000" />
			<AimOffsetMedFPSIdle x="0.187000" y="0.197000" z="0.321000" />
			<AimOffsetMaxFPSIdle x="0.155000" y="0.038000" z="0.364000" />
				<AimOffsetEndPosMinFPSIdle x="-0.184000" y="0.612000" z="-0.405000" />
			<AimOffsetEndPosMedFPSIdle x="-0.198000" y="0.639000" z="0.616000" />
			<AimOffsetEndPosMaxFPSIdle x="-0.19700" y="-0.396000" z="0.887000" />
			<AimOffsetMinFPSLT x="0.180000" y="0.231000" z="0.169000" />
			<AimOffsetMaxFPSLT x="0.148000" y="0.125000" z="0.509000" />
			<AimOffsetMinFPSRNG x="0.180000" y="0.231000" z="0.169000" />
			<AimOffsetMaxFPSRNG x="0.148000" y="0.125000" z="0.509000" />
			<AimOffsetMinFPSScope x="0.090000" y="0.078000" z="0.531000" />
			<AimOffsetMaxFPSScope x="0.006000" y="-0.059000" z="0.694000" />
			  <TorsoAimOffset x="-1.000000" y="0.550000" />
			  <TorsoCrouchedAimOffset x="0.100000" y="0.120000" />
			  <LeftHandIkOffset x="0.015000" y="0.095000" z="-0.008000" />
			  <ReticuleMinSizeStanding value="0.600000" />
			  <ReticuleMinSizeCrouched value="0.500000" />
			  <ReticuleScale value="0.300000" />
			  <ReticuleStyleHash>WEAPON_PISTOL</ReticuleStyleHash>
			  <FirstPersonReticuleStyleHash />
			  <PickupHash>PICKUP_WEAPON_MINIGUN</PickupHash>
			  <MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
			  <HumanNameHash>WT_MINIGUN</HumanNameHash>
			  <MovementModeConditionalIdle>MMI_MiniGun</MovementModeConditionalIdle>
			  <StatName>MINIGUNS</StatName>
			  <KnockdownCount value="-1" />
			  <KillshotImpulseScale value="1.000000" />
			  <NmShotTuningSet>Mini</NmShotTuningSet>
			  <AttachPoints>
				<Item>
				  <AttachBone>WAPClip</AttachBone>
				  <Components>
					<Item>
					  <Name>COMPONENT_MINIGUN_CLIP_01</Name>
					  <Default value="true" />
					</Item>
				  </Components>
				</Item>
			  </AttachPoints>
			  <GunFeedBone />
			  <TargetSequenceGroup />
			  <WeaponFlags>CarriedInHand Automatic Gun CanFreeAim Heavy TwoHanded UsableOnFoot AllowEarlyExitFromFireAnimAfterBulletFired ForceEjectShellAfterFiring Scary ForcesActionMode DisableCombatRoll DisableStealth DisableFPSScope UseFPSAimIK UseFPSSecondaryMotion ApplyVehicleDamageToEngine</WeaponFlags>	
			  <TintSpecValues ref="TINT_DEFAULT" />
			  <FiringPatternAliases ref="NULL" />
			  <ReloadUpperBodyFixupExpressionData ref="default" />
			  <AmmoDiminishingRate value="10" />
			  <AimingBreathingAdditiveWeight value="1.000000" />
			  <FiringBreathingAdditiveWeight value="1.000000" />
			  <StealthAimingBreathingAdditiveWeight value="0.000000" />
			  <StealthFiringBreathingAdditiveWeight value="0.000000" />
			  <AimingLeanAdditiveWeight value="1.000000" />
			  <FiringLeanAdditiveWeight value="1.000000" />
			  <StealthAimingLeanAdditiveWeight value="0.000000" />
			  <StealthFiringLeanAdditiveWeight value="0.000000" />
			  <ExpandPedCapsuleRadius value="0.000000" />
			  <AudioCollisionHash />
			  <HudDamage value="110" />
			  <HudSpeed value="110" />
			  <HudCapacity value="110" />
			  <HudAccuracy value="80" />
			  <HudRange value="55" />
			</Item>
			<Item type="CWeaponInfo">
			  <Name>WEAPON_GRENADE</Name>
			  <Model>w_ex_grenadefrag</Model>
			  <Audio>AUDIO_ITEM_GRENADE</Audio>
			  <Slot>SLOT_GRENADE</Slot>
			  <DamageType>EXPLOSIVE</DamageType>
			  <Explosion>
				<Default>DONTCARE</Default>
				<HitCar>DONTCARE</HitCar>
				<HitTruck>DONTCARE</HitTruck>
				<HitBike>DONTCARE</HitBike>
				<HitBoat>DONTCARE</HitBoat>
				<HitPlane>DONTCARE</HitPlane>
			  </Explosion>
			  <FireType>PROJECTILE</FireType>
			  <WheelSlot>WHEEL_THROWABLE_SPECIAL</WheelSlot>
			  <Group>GROUP_THROWN</Group>
			  <AmmoInfo ref="AMMO_GRENADE" />
			  <AimingInfo ref="PISTOL_2H_BASE_STRAFE" />
			  <ClipSize value="1" />
			  <AccuracySpread value="1.000000" />
			  <AccurateModeAccuracyModifier value="0.500000" />
			  <RunAndGunAccuracyModifier value="2.000000" />
			  <RunAndGunAccuracyMinOverride value="-1.000000" />
			  <RecoilAccuracyMax value="1.000000" />
			  <RecoilErrorTime value="0.000000" />
			  <RecoilRecoveryRate value="1.000000" />
			  <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
			  <MinHeadShotDistanceAI value="1000.000000" />
			  <MaxHeadShotDistanceAI value="1000.000000" />
			  <HeadShotDamageModifierAI value="1000.000000" />
			  <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
			  <MinHeadShotDistancePlayer value="5.000000" />
			  <MaxHeadShotDistancePlayer value="40.000000" />
			  <HeadShotDamageModifierPlayer value="18.000000" />
			  <Damage value="0.000000" />
			  <DamageTime value="0.000000" />
			  <DamageTimeInVehicle value="0.000000" />
			  <DamageTimeInVehicleHeadShot value="0.000000" />
			  <HitLimbsDamageModifier value="0.500000" />
			  <NetworkHitLimbsDamageModifier value="0.800000" />
			  <LightlyArmouredDamageModifier value="0.750000" />
			  <Force value="0.000000" />
			  <ForceHitPed value="0.000000" />
			  <ForceHitVehicle value="0.000000" />
			  <ForceHitFlyingHeli value="0.000000" />
			  <OverrideForces />
			  <ForceMaxStrengthMult value="1.000000" />
			  <ForceFalloffRangeStart value="0.000000" />
			  <ForceFalloffRangeEnd value="50.000000" />
			  <ForceFalloffMin value="1.000000" />
			  <ProjectileForce value="10.000000" />
			  <FragImpulse value="1000.000000" />
			  <Penetration value="0.000000" />
			  <VerticalLaunchAdjustment value="0.500000" />
			  <DropForwardVelocity value="8.000000" />
			  <Speed value="2000.000000" />
			  <BulletsInBatch value="1" />
			  <BatchSpread value="0.000000" />
			  <ReloadTimeMP value="-1.000000" />
			  <ReloadTimeSP value="-1.000000" />
			  <VehicleReloadTime value="0.500000" />
			  <AnimReloadRate value="1.000000" />
			  <BulletsPerAnimLoop value="1" />
			  <TimeBetweenShots value="0.000000" />
			  <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
			  <SpinUpTime value="0.000000" />
			  <SpinTime value="0.000000" />
			  <SpinDownTime value="0.000000" />
			  <AlternateWaitTime value="-1.000000" />
			  <BulletBendingNearRadius value="0.000000" />
			  <BulletBendingFarRadius value="0.000000" />
			  <BulletBendingZoomedRadius value="0.000000" />
			  <Fx>
				<EffectGroup>WEAPON_EFFECT_GROUP_GRENADE</EffectGroup>
				<FlashFx />
				<FlashFxAlt />
				<MuzzleSmokeFx />
				<MuzzleSmokeFxMinLevel value="0.000000" />
				<MuzzleSmokeFxIncPerShot value="0.000000" />
				<MuzzleSmokeFxDecPerSec value="0.000000" />
				<ShellFx />
				<TracerFx />
				<PedDamageHash />
				<TracerFxChanceSP value="0.000000" />
				<TracerFxChanceMP value="0.000000" />
				<FlashFxChanceSP value="0.000000" />
				<FlashFxChanceMP value="0.000000" />
				<FlashFxAltChance value="0.000000" />
				<FlashFxScale value="1.000000" />
				<FlashFxLightEnabled value="false" />
				<FlashFxLightCastsShadows value="true" />
				<FlashFxLightOffsetDist value="0.000000" />
				<FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
				<FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" />
				<FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
				<FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
				<FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
				<GroundDisturbFxEnabled value="false" />
				<GroundDisturbFxDist value="5.000000" />
				<GroundDisturbFxNameDefault />
				<GroundDisturbFxNameSand />
				<GroundDisturbFxNameDirt />
				<GroundDisturbFxNameWater />
				<GroundDisturbFxNameFoliage />
			  </Fx>
			  <InitialRumbleDuration value="0" />
			  <InitialRumbleIntensity value="0.000000" />
			  <InitialRumbleIntensityTrigger value="0.000000" />
			  <RumbleDuration value="50" />
			  <RumbleIntensity value="0.100000" />
			  <RumbleIntensityTrigger value="0.000000" />
			  <RumbleDamageIntensity value="1.000000" />
		  <InitialRumbleDurationFps value="150" />
			  <InitialRumbleIntensityFps value="1.000000" />
			  <RumbleDurationFps value="95" />
			  <RumbleIntensityFps value="1.000000" />
			  <NetworkPlayerDamageModifier value="1.000000" />
			  <NetworkPedDamageModifier value="1.000000" />
			  <NetworkHeadShotPlayerDamageModifier value="1.000000" />
			  <LockOnRange value="24.000000" />
			  <WeaponRange value="30.000000" />
			  <BulletDirectionOffsetInDegrees value="0.000000" />
			  <AiSoundRange value="-1.000000" />
			  <AiPotentialBlastEventRange value="-1.000000" />
			  <DamageFallOffRangeMin value="0.000000" />
			  <DamageFallOffRangeMax value="0.000000" />
			  <DamageFallOffModifier value="0.000000" />
			  <VehicleWeaponHash />
			  <DefaultCameraHash>THROWN_AIM_CAMERA</DefaultCameraHash>
			  <CoverCameraHash>THROWN_AIM_IN_COVER_CAMERA</CoverCameraHash>
			  <CoverReadyToFireCameraHash />
			  <RunAndGunCameraHash>THROWN_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
			  <CinematicShootingCameraHash />
			  <AlternativeOrScopedCameraHash />
			  <RunAndGunAlternativeOrScopedCameraHash />
			  <CinematicShootingAlternativeOrScopedCameraHash />
			  <CameraFov value="50.000000" />
			  <FirstPersonAsThirdPersonIdleOffset x="-0.05" y="-0.05" z="0.00" />
			  <FirstPersonAsThirdPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
			  <FirstPersonAsThirdPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
			  <FirstPersonAsThirdPersonScopeOffset x="0.000000" y="0.000000" z="0.000000" />
			  <FirstPersonAsThirdPersonWeaponBlockedOffset x="-0.0500000" y="0.100000" z="-0.050000" />
			  <ZoomFactorForAccurateMode value="1.000000" />
			  <RecoilShakeHash />
			  <RecoilShakeHashFirstPerson />
			  <AccuracyOffsetShakeHash />
			  <MinTimeBetweenRecoilShakes value="150" />
			  <RecoilShakeAmplitude value="1.000000" />
			  <ExplosionShakeAmplitude value="-1.000000" />
			  <ReticuleHudPosition x="0.000000" y="0.000000" />
			  <AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
			  <AimProbeLengthMin value="0.000000" />
			  <AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
			  <AimProbeLengthMax value="0.000000" />
			  <AimOffsetMinFPSIdle x="0.178000" y="0.392000" z="0.135000" />
			  <AimOffsetMedFPSIdle x="0.169000" y="0.312000" z="0.420000" />
			  <AimOffsetMaxFPSIdle x="0.187000" y="0.064000" z="0.649000" />
			  <AimOffsetMinFPSLT x="0.009000" y="0.384000" z="0.555000" />
			  <AimOffsetMaxFPSLT x="0.062000" y="-0.164000" z="0.588000" />
			  <AimOffsetMinFPSRNG x="0.114000" y="0.390000" z="0.485000" />
			  <AimOffsetMaxFPSRNG x="0.113000" y="-0.263000" z="0.586000" />
			  <AimOffsetMinFPSScope x="0.009000" y="0.421000" z="0.462000" />
			  <AimOffsetMaxFPSScope x="0.037000" y="-0.224000" z="0.639000" />
			  <AimOffsetEndPosMinFPSIdle x="0.208000" y="0.700000" z="0.003000" />
			  <AimOffsetEndPosMedFPSIdle x="0.203000" y="0.604000" z="0.553000" />
			  <AimOffsetEndPosMaxFPSIdle x="0.207000" y="-0.040000" z="0.942000" />
			  <AimOffsetEndPosMinFPSLT x="0.144000" y="0.157000" z="0.130000" />
			  <AimOffsetEndPosMedFPSLT x="0.143000" y="0.567000" z="0.488000" />
			  <AimOffsetEndPosMaxFPSLT x="0.158000" y="-0.112000" z="0.879000" />
			  <AimProbeRadiusOverrideFPSIdle value="0.000000" />
			  <AimProbeRadiusOverrideFPSIdleStealth value="0.000000" />
			  <AimProbeRadiusOverrideFPSLT value="0.200000" />
			  <AimProbeRadiusOverrideFPSRNG value="0.000000" />
			  <AimProbeRadiusOverrideFPSScope value="0.000000" />
			  <TorsoAimOffset x="0.000000" y="0.000000" />
			  <TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
			  <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
			  <ReticuleMinSizeStanding value="1.000000" />
			  <ReticuleMinSizeCrouched value="1.000000" />
			  <ReticuleScale value="1.000000" />
			  <ReticuleStyleHash>WEAPON_THROWN</ReticuleStyleHash>
			  <FirstPersonReticuleStyleHash />
			  <PickupHash>PICKUP_WEAPON_GRENADE</PickupHash>
			  <MPPickupHash>PICKUP_WEAPON_GRENADE</MPPickupHash>
			  <HumanNameHash>WT_GNADE</HumanNameHash>
			  <MovementModeConditionalIdle />
			  <StatName>GRENADE</StatName>
			  <KnockdownCount value="-1" />
			  <KillshotImpulseScale value="1.000000" />
			  <NmShotTuningSet>Normal</NmShotTuningSet>
			  <AttachPoints />
			  <GunFeedBone />
			  <TargetSequenceGroup />
			  <WeaponFlags>CarriedInHand Silenced CanLockonOnFoot CanFreeAim AnimReload AnimCrouchFire Thrown UsableOnFoot UsableInCover AllowCloseQuarterKills HasLowCoverSwaps CookWhileAiming DisableLeftHandIkWhenOnFoot UseFPSAimIK UseFPSSecondaryMotion AttachFPSLeftHandIKToRight DisableFPSScope HasFPSProjectileWeaponAnims</WeaponFlags>
			  <TintSpecValues ref="TINT_DEFAULT" />
			  <FiringPatternAliases ref="NULL" />
			  <ReloadUpperBodyFixupExpressionData ref="default" />
			  <AmmoDiminishingRate value="3" />
			  <AimingBreathingAdditiveWeight value="1.000000" />
			  <FiringBreathingAdditiveWeight value="1.000000" />
			  <StealthAimingBreathingAdditiveWeight value="0.000000" />
			  <StealthFiringBreathingAdditiveWeight value="0.000000" />
			  <AimingLeanAdditiveWeight value="1.000000" />
			  <FiringLeanAdditiveWeight value="1.000000" />
			  <StealthAimingLeanAdditiveWeight value="0.000000" />
			  <StealthFiringLeanAdditiveWeight value="0.000000" />
			  <ExpandPedCapsuleRadius value="0.000000" />
			  <AudioCollisionHash />
			  <HudDamage value="95" />
			  <HudSpeed value="20" />
			  <HudCapacity value="10" />
			  <HudAccuracy value="10" />
			  <HudRange value="15" />
			</Item>
			<Item type="CWeaponInfo">
			  <Name>WEAPON_STICKYBOMB</Name>
			  <Model>w_ex_pe</Model>
			  <Audio>AUDIO_ITEM_STICKYBOMB</Audio>
			  <Slot>SLOT_STICKYBOMB</Slot>
			  <DamageType>EXPLOSIVE</DamageType>
			  <Explosion>
				<Default>DONTCARE</Default>
				<HitCar>DONTCARE</HitCar>
				<HitTruck>DONTCARE</HitTruck>
				<HitBike>DONTCARE</HitBike>
				<HitBoat>DONTCARE</HitBoat>
				<HitPlane>DONTCARE</HitPlane>
			  </Explosion>
			  <FireType>PROJECTILE</FireType>
			  <WheelSlot>WHEEL_THROWABLE_SPECIAL</WheelSlot>
			  <Group>GROUP_THROWN</Group>
			  <AmmoInfo ref="AMMO_STICKYBOMB" />
			  <AimingInfo ref="PISTOL_2H_BASE_STRAFE" />
			  <ClipSize value="1" />
			  <AccuracySpread value="1.000000" />
			  <AccurateModeAccuracyModifier value="0.500000" />
			  <RunAndGunAccuracyModifier value="2.000000" />
			  <RunAndGunAccuracyMinOverride value="-1.000000" />
			  <RecoilAccuracyMax value="1.000000" />
			  <RecoilErrorTime value="0.000000" />
			  <RecoilRecoveryRate value="1.000000" />
			  <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
			  <MinHeadShotDistanceAI value="1000.000000" />
			  <MaxHeadShotDistanceAI value="1000.000000" />
			  <HeadShotDamageModifierAI value="1000.000000" />
			  <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
			  <MinHeadShotDistancePlayer value="5.000000" />
			  <MaxHeadShotDistancePlayer value="40.000000" />
			  <HeadShotDamageModifierPlayer value="18.000000" />
			  <Damage value="0.000000" />
			  <DamageTime value="0.000000" />
			  <DamageTimeInVehicle value="0.000000" />
			  <DamageTimeInVehicleHeadShot value="0.000000" />
			  <HitLimbsDamageModifier value="0.500000" />
			  <NetworkHitLimbsDamageModifier value="0.800000" />
			  <LightlyArmouredDamageModifier value="0.750000" />
			  <Force value="0.000000" />
			  <ForceHitPed value="0.000000" />
			  <ForceHitVehicle value="0.000000" />
			  <ForceHitFlyingHeli value="0.000000" />
			  <OverrideForces />
			  <ForceMaxStrengthMult value="1.000000" />
			  <ForceFalloffRangeStart value="0.000000" />
			  <ForceFalloffRangeEnd value="50.000000" />
			  <ForceFalloffMin value="1.000000" />
			  <ProjectileForce value="10.000000" />
			  <FragImpulse value="1000.000000" />
			  <Penetration value="0.000000" />
			  <VerticalLaunchAdjustment value="0.500000" />
			  <DropForwardVelocity value="0.000000" />
			  <Speed value="2000.000000" />
			  <BulletsInBatch value="1" />
			  <BatchSpread value="0.000000" />
			  <ReloadTimeMP value="-1.000000" />
			  <ReloadTimeSP value="-1.000000" />
			  <VehicleReloadTime value="0.500000" />
			  <AnimReloadRate value="1.000000" />
			  <BulletsPerAnimLoop value="1" />
			  <TimeBetweenShots value="0.000000" />
			  <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
			  <SpinUpTime value="0.000000" />
			  <SpinTime value="0.000000" />
			  <SpinDownTime value="0.000000" />
			  <AlternateWaitTime value="-1.000000" />
			  <BulletBendingNearRadius value="0.000000" />
			  <BulletBendingFarRadius value="0.000000" />
			  <BulletBendingZoomedRadius value="0.000000" />
			  <Fx>
				<EffectGroup>WEAPON_EFFECT_GROUP_GRENADE</EffectGroup>
				<FlashFx />
				<FlashFxAlt />
				<MuzzleSmokeFx />
				<MuzzleSmokeFxMinLevel value="0.000000" />
				<MuzzleSmokeFxIncPerShot value="0.000000" />
				<MuzzleSmokeFxDecPerSec value="0.000000" />
				<ShellFx />
				<TracerFx />
				<PedDamageHash />
				<TracerFxChanceSP value="0.000000" />
				<TracerFxChanceMP value="0.000000" />
				<FlashFxChanceSP value="0.000000" />
				<FlashFxChanceMP value="0.000000" />
				<FlashFxAltChance value="0.000000" />
				<FlashFxScale value="1.000000" />
				<FlashFxLightEnabled value="false" />
				<FlashFxLightCastsShadows value="true" />
				<FlashFxLightOffsetDist value="0.000000" />
				<FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
				<FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" />
				<FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
				<FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
				<FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
				<GroundDisturbFxEnabled value="false" />
				<GroundDisturbFxDist value="5.000000" />
				<GroundDisturbFxNameDefault />
				<GroundDisturbFxNameSand />
				<GroundDisturbFxNameDirt />
				<GroundDisturbFxNameWater />
				<GroundDisturbFxNameFoliage />
			  </Fx>
			  <InitialRumbleDuration value="0" />
			  <InitialRumbleIntensity value="0.000000" />
			  <InitialRumbleIntensityTrigger value="0.000000" />
			  <RumbleDuration value="50" />
			  <RumbleIntensity value="0.100000" />
			  <RumbleIntensityTrigger value="0.000000" />
			  <RumbleDamageIntensity value="1.000000" />
			  <NetworkPlayerDamageModifier value="1.000000" />
			  <NetworkPedDamageModifier value="1.000000" />
			  <NetworkHeadShotPlayerDamageModifier value="1.000000" />
			  <LockOnRange value="25.000000" />
			  <WeaponRange value="30.000000" />
			  <BulletDirectionOffsetInDegrees value="0.000000" />
			  <AiSoundRange value="-1.000000" />
			  <AiPotentialBlastEventRange value="-1.000000" />
			  <DamageFallOffRangeMin value="0.000000" />
			  <DamageFallOffRangeMax value="0.000000" />
			  <DamageFallOffModifier value="0.000000" />
			  <VehicleWeaponHash />
			  <DefaultCameraHash>THROWN_AIM_CAMERA</DefaultCameraHash>
			  <CoverCameraHash>THROWN_AIM_IN_COVER_CAMERA</CoverCameraHash>
			  <CoverReadyToFireCameraHash />
			  <RunAndGunCameraHash>THROWN_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
			  <CinematicShootingCameraHash />
			  <AlternativeOrScopedCameraHash />
			  <RunAndGunAlternativeOrScopedCameraHash />
			  <CinematicShootingAlternativeOrScopedCameraHash />
			  <CameraFov value="50.000000" />
			  <FirstPersonAsThirdPersonIdleOffset x="-0.03" y="-0.03" z="0.03" />
			  <FirstPersonAsThirdPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
			  <FirstPersonAsThirdPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
			  <FirstPersonAsThirdPersonScopeOffset x="0.000000" y="0.000000" z="0.000000" />
			  <FirstPersonAsThirdPersonWeaponBlockedOffset x="-0.0500000" y="0.100000" z="-0.050000" />
			  <ZoomFactorForAccurateMode value="1.000000" />
			  <RecoilShakeHash />
			  <RecoilShakeHashFirstPerson />
			  <AccuracyOffsetShakeHash />
			  <MinTimeBetweenRecoilShakes value="150" />
			  <RecoilShakeAmplitude value="1.000000" />
			  <ExplosionShakeAmplitude value="-1.000000" />
			  <ReticuleHudPosition x="0.000000" y="0.000000" />
			  <AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
			  <AimProbeLengthMin value="0.000000" />
			  <AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
			  <AimProbeLengthMax value="0.000000" />
			  <AimOffsetMinFPSIdle x="0.178000" y="0.392000" z="0.135000" />
			  <AimOffsetMedFPSIdle x="0.169000" y="0.312000" z="0.420000" />
			  <AimOffsetMaxFPSIdle x="0.187000" y="0.064000" z="0.649000" />
			  <AimOffsetMinFPSLT x="0.009000" y="0.384000" z="0.555000" />
			  <AimOffsetMaxFPSLT x="0.062000" y="-0.164000" z="0.588000" />
			  <AimOffsetMinFPSRNG x="0.114000" y="0.390000" z="0.485000" />
			  <AimOffsetMaxFPSRNG x="0.113000" y="-0.263000" z="0.586000" />
			  <AimOffsetMinFPSScope x="0.009000" y="0.421000" z="0.462000" />
			  <AimOffsetMaxFPSScope x="0.037000" y="-0.224000" z="0.639000" />
			  <AimOffsetEndPosMinFPSIdle x="0.208000" y="0.700000" z="0.003000" />
			  <AimOffsetEndPosMedFPSIdle x="0.203000" y="0.604000" z="0.553000" />
			  <AimOffsetEndPosMaxFPSIdle x="0.207000" y="-0.040000" z="0.942000" />
			  <AimOffsetEndPosMinFPSLT x="0.144000" y="0.157000" z="0.130000" />
			  <AimOffsetEndPosMedFPSLT x="0.043000" y="0.567000" z="0.488000" />
			  <AimOffsetEndPosMaxFPSLT x="0.158000" y="-0.112000" z="0.879000" />
			  <AimProbeRadiusOverrideFPSIdle value="0.000000" />
			  <AimProbeRadiusOverrideFPSIdleStealth value="0.000000" />
			  <AimProbeRadiusOverrideFPSLT value="0.280000" />
			  <AimProbeRadiusOverrideFPSRNG value="0.000000" />
			  <AimProbeRadiusOverrideFPSScope value="0.000000" />
			  <TorsoAimOffset x="0.000000" y="0.000000" />
			  <TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
			  <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
			  <ReticuleMinSizeStanding value="1.000000" />
			  <ReticuleMinSizeCrouched value="1.000000" />
			  <ReticuleScale value="1.000000" />
			  <ReticuleStyleHash>WEAPON_THROWN</ReticuleStyleHash>
			  <FirstPersonReticuleStyleHash />
			  <PickupHash>PICKUP_WEAPON_STICKYBOMB</PickupHash>
			  <MPPickupHash>PICKUP_WEAPON_STICKYBOMB</MPPickupHash>
			  <HumanNameHash>WT_GNADE_STK</HumanNameHash>
			  <MovementModeConditionalIdle />
			  <StatName>STKYBMB</StatName>
			  <KnockdownCount value="-1" />
			  <KillshotImpulseScale value="1.000000" />
			  <NmShotTuningSet>Normal</NmShotTuningSet>
			  <AttachPoints />
			  <GunFeedBone />
			  <TargetSequenceGroup />
			  <WeaponFlags>CarriedInHand Silenced CanLockonOnFoot CanFreeAim AnimReload AnimCrouchFire Thrown UsableOnFoot UsableInCover AllowCloseQuarterKills ManualDetonation HasLowCoverSwaps DisableLeftHandIkWhenOnFoot UseFPSAimIK UseFPSSecondaryMotion AttachFPSLeftHandIKToRight DisableFPSScope</WeaponFlags>
			  <TintSpecValues ref="TINT_DEFAULT" />
			  <FiringPatternAliases ref="NULL" />
			  <ReloadUpperBodyFixupExpressionData ref="default" />
			  <AmmoDiminishingRate value="3" />
			  <AimingBreathingAdditiveWeight value="1.000000" />
			  <FiringBreathingAdditiveWeight value="1.000000" />
			  <StealthAimingBreathingAdditiveWeight value="0.000000" />
			  <StealthFiringBreathingAdditiveWeight value="0.000000" />
			  <AimingLeanAdditiveWeight value="1.000000" />
			  <FiringLeanAdditiveWeight value="1.000000" />
			  <StealthAimingLeanAdditiveWeight value="0.000000" />
			  <StealthFiringLeanAdditiveWeight value="0.000000" />
			  <ExpandPedCapsuleRadius value="0.000000" />
			  <AudioCollisionHash />
			  <HudDamage value="95" />
			  <HudSpeed value="10" />
			  <HudCapacity value="10" />
			  <HudAccuracy value="30" />
			  <HudRange value="10" />
			</Item>
			<Item type="CWeaponInfo">
			  <Name>WEAPON_SMOKEGRENADE</Name>
			  <Model>w_ex_grenadesmoke</Model>
			  <Audio>AUDIO_ITEM_SMOKEGRENADE</Audio>
			  <Slot>SLOT_SMOKEGRENADE</Slot>
			  <DamageType>SMOKE</DamageType>
			  <Explosion>
				<Default>DONTCARE</Default>
				<HitCar>DONTCARE</HitCar>
				<HitTruck>DONTCARE</HitTruck>
				<HitBike>DONTCARE</HitBike>
				<HitBoat>DONTCARE</HitBoat>
				<HitPlane>DONTCARE</HitPlane>
			  </Explosion>
			  <FireType>PROJECTILE</FireType>
			  <WheelSlot>WHEEL_THROWABLE_SPECIAL</WheelSlot>
			  <Group>GROUP_THROWN</Group>
			  <AmmoInfo ref="AMMO_SMOKEGRENADE" />
			  <AimingInfo ref="PISTOL_2H_BASE_STRAFE" />
			  <ClipSize value="1" />
			  <AccuracySpread value="1.000000" />
			  <AccurateModeAccuracyModifier value="0.500000" />
			  <RunAndGunAccuracyModifier value="2.000000" />
			  <RunAndGunAccuracyMinOverride value="-1.000000" />
			  <RecoilAccuracyMax value="1.000000" />
			  <RecoilErrorTime value="0.000000" />
			  <RecoilRecoveryRate value="1.000000" />
			  <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
			  <MinHeadShotDistanceAI value="1000.000000" />
			  <MaxHeadShotDistanceAI value="1000.000000" />
			  <HeadShotDamageModifierAI value="1000.000000" />
			  <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
			  <MinHeadShotDistancePlayer value="5.000000" />
			  <MaxHeadShotDistancePlayer value="40.000000" />
			  <HeadShotDamageModifierPlayer value="18.000000" />
			  <Damage value="0.000000" />
			  <DamageTime value="0.000000" />
			  <DamageTimeInVehicle value="0.000000" />
			  <DamageTimeInVehicleHeadShot value="0.000000" />
			  <HitLimbsDamageModifier value="0.500000" />
			  <NetworkHitLimbsDamageModifier value="0.800000" />
			  <LightlyArmouredDamageModifier value="0.750000" />
			  <Force value="0.000000" />
			  <ForceHitPed value="0.000000" />
			  <ForceHitVehicle value="0.000000" />
			  <ForceHitFlyingHeli value="0.000000" />
			  <OverrideForces />
			  <ForceMaxStrengthMult value="1.000000" />
			  <ForceFalloffRangeStart value="0.000000" />
			  <ForceFalloffRangeEnd value="50.000000" />
			  <ForceFalloffMin value="1.000000" />
			  <ProjectileForce value="10.000000" />
			  <FragImpulse value="1000.000000" />
			  <Penetration value="0.000000" />
			  <VerticalLaunchAdjustment value="0.500000" />
			  <DropForwardVelocity value="4.000000" />
			  <Speed value="2000.000000" />
			  <BulletsInBatch value="1" />
			  <BatchSpread value="0.000000" />
			  <ReloadTimeMP value="-1.000000" />
			  <ReloadTimeSP value="-1.000000" />
			  <VehicleReloadTime value="0.500000" />
			  <AnimReloadRate value="1.000000" />
			  <BulletsPerAnimLoop value="1" />
			  <TimeBetweenShots value="0.000000" />
			  <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
			  <SpinUpTime value="0.000000" />
			  <SpinTime value="0.000000" />
			  <SpinDownTime value="0.000000" />
			  <AlternateWaitTime value="-1.000000" />
			  <BulletBendingNearRadius value="0.000000" />
			  <BulletBendingFarRadius value="0.000000" />
			  <BulletBendingZoomedRadius value="0.000000" />
			  <Fx>
				<EffectGroup>WEAPON_EFFECT_GROUP_GRENADE</EffectGroup>
				<FlashFx />
				<FlashFxAlt />
				<MuzzleSmokeFx />
				<MuzzleSmokeFxMinLevel value="0.000000" />
				<MuzzleSmokeFxIncPerShot value="0.000000" />
				<MuzzleSmokeFxDecPerSec value="0.000000" />
				<ShellFx />
				<TracerFx />
				<PedDamageHash />
				<TracerFxChanceSP value="0.000000" />
				<TracerFxChanceMP value="0.000000" />
				<FlashFxChanceSP value="0.000000" />
				<FlashFxChanceMP value="0.000000" />
				<FlashFxAltChance value="0.000000" />
				<FlashFxScale value="1.000000" />
				<FlashFxLightEnabled value="false" />
				<FlashFxLightCastsShadows value="true" />
				<FlashFxLightOffsetDist value="0.000000" />
				<FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
				<FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" />
				<FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
				<FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
				<FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
				<GroundDisturbFxEnabled value="false" />
				<GroundDisturbFxDist value="5.000000" />
				<GroundDisturbFxNameDefault />
				<GroundDisturbFxNameSand />
				<GroundDisturbFxNameDirt />
				<GroundDisturbFxNameWater />
				<GroundDisturbFxNameFoliage />
			  </Fx>
			  <InitialRumbleDuration value="0" />
			  <InitialRumbleIntensity value="0.000000" />
			  <InitialRumbleIntensityTrigger value="0.000000" />
			  <RumbleDuration value="50" />
			  <RumbleIntensity value="0.100000" />
			  <RumbleIntensityTrigger value="0.000000" />
			  <RumbleDamageIntensity value="1.000000" />
			  <NetworkPlayerDamageModifier value="1.000000" />
			  <NetworkPedDamageModifier value="1.000000" />
			  <NetworkHeadShotPlayerDamageModifier value="1.000000" />
			  <LockOnRange value="24.000000" />
			  <WeaponRange value="30.000000" />
			  <BulletDirectionOffsetInDegrees value="0.000000" />
			  <AiSoundRange value="-1.000000" />
			  <AiPotentialBlastEventRange value="-1.000000" />
			  <DamageFallOffRangeMin value="0.000000" />
			  <DamageFallOffRangeMax value="0.000000" />
			  <DamageFallOffModifier value="0.000000" />
			  <VehicleWeaponHash />
			  <DefaultCameraHash>THROWN_AIM_CAMERA</DefaultCameraHash>
			  <CoverCameraHash>THROWN_AIM_IN_COVER_CAMERA</CoverCameraHash>
			  <CoverReadyToFireCameraHash />
			  <RunAndGunCameraHash>THROWN_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
			  <CinematicShootingCameraHash />
			  <AlternativeOrScopedCameraHash />
			  <RunAndGunAlternativeOrScopedCameraHash />
			  <CinematicShootingAlternativeOrScopedCameraHash />
			  <CameraFov value="50.000000" />
			  <FirstPersonAsThirdPersonIdleOffset x="-0.05" y="-0.05" z="-0.05" />
			  <FirstPersonAsThirdPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
			  <FirstPersonAsThirdPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
			  <FirstPersonAsThirdPersonScopeOffset x="0.000000" y="0.000000" z="0.000000" />
			  <FirstPersonAsThirdPersonWeaponBlockedOffset x="-0.0500000" y="0.100000" z="-0.050000" />
			  <ZoomFactorForAccurateMode value="1.000000" />
			  <RecoilShakeHash />
			  <RecoilShakeHashFirstPerson />
			  <AccuracyOffsetShakeHash />
			  <MinTimeBetweenRecoilShakes value="150" />
			  <RecoilShakeAmplitude value="1.000000" />
			  <ExplosionShakeAmplitude value="-1.000000" />
			  <ReticuleHudPosition x="0.000000" y="0.000000" />
			  <AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
			  <AimProbeLengthMin value="0.000000" />
			  <AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
			  <AimProbeLengthMax value="0.000000" />
			  <AimOffsetMinFPSIdle x="0.178000" y="0.392000" z="0.135000" />
			  <AimOffsetMedFPSIdle x="0.169000" y="0.312000" z="0.420000" />
			  <AimOffsetMaxFPSIdle x="0.187000" y="0.064000" z="0.649000" />
			  <AimOffsetMinFPSLT x="0.009000" y="0.384000" z="0.555000" />
			  <AimOffsetMaxFPSLT x="0.062000" y="-0.164000" z="0.588000" />
			  <AimOffsetMinFPSRNG x="0.114000" y="0.390000" z="0.485000" />
			  <AimOffsetMaxFPSRNG x="0.113000" y="-0.263000" z="0.586000" />
			  <AimOffsetMinFPSScope x="0.009000" y="0.421000" z="0.462000" />
			  <AimOffsetMaxFPSScope x="0.037000" y="-0.224000" z="0.639000" />
			  <AimOffsetEndPosMinFPSIdle x="0.208000" y="0.700000" z="0.003000" />
			  <AimOffsetEndPosMedFPSIdle x="0.203000" y="0.604000" z="0.553000" />
			  <AimOffsetEndPosMaxFPSIdle x="0.207000" y="-0.040000" z="0.942000" />
			  <AimOffsetEndPosMinFPSLT x="0.144000" y="0.157000" z="0.130000" />
			  <AimOffsetEndPosMedFPSLT x="0.143000" y="0.567000" z="0.488000" />
			  <AimOffsetEndPosMaxFPSLT x="0.158000" y="-0.112000" z="0.879000" />
			  <AimProbeRadiusOverrideFPSIdle value="0.000000" />
			  <AimProbeRadiusOverrideFPSIdleStealth value="0.000000" />
			  <AimProbeRadiusOverrideFPSLT value="0.200000" />
			  <AimProbeRadiusOverrideFPSRNG value="0.000000" />
			  <AimProbeRadiusOverrideFPSScope value="0.000000" />
			  <TorsoAimOffset x="0.000000" y="0.000000" />
			  <TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
			  <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
			  <ReticuleMinSizeStanding value="1.000000" />
			  <ReticuleMinSizeCrouched value="1.000000" />
			  <ReticuleScale value="1.000000" />
			  <ReticuleStyleHash>WEAPON_THROWN</ReticuleStyleHash>
			  <FirstPersonReticuleStyleHash />
			  <PickupHash>PICKUP_WEAPON_SMOKEGRENADE</PickupHash>
			  <MPPickupHash>PICKUP_WEAPON_SMOKEGRENADE</MPPickupHash>
			  <HumanNameHash>WT_GNADE_SMK</HumanNameHash>
			  <MovementModeConditionalIdle />
			  <StatName>SMKGRENADE</StatName>
			  <KnockdownCount value="-1" />
			  <KillshotImpulseScale value="1.000000" />
			  <NmShotTuningSet>Normal</NmShotTuningSet>
			  <AttachPoints />
			  <GunFeedBone />
			  <TargetSequenceGroup />
			  <WeaponFlags>CarriedInHand Silenced ArmourPenetrating CanLockonOnFoot CanFreeAim AnimReload AnimCrouchFire Thrown UsableOnFoot UsableInCover AllowCloseQuarterKills HasLowCoverSwaps CookWhileAiming DropWhenCooked DisableLeftHandIkWhenOnFoot UseFPSAimIK UseFPSSecondaryMotion AttachFPSLeftHandIKToRight DisableFPSScope HasFPSProjectileWeaponAnims</WeaponFlags>
			  <TintSpecValues ref="TINT_DEFAULT" />
			  <FiringPatternAliases ref="NULL" />
			  <ReloadUpperBodyFixupExpressionData ref="default" />
			  <AmmoDiminishingRate value="3" />
			  <AimingBreathingAdditiveWeight value="1.000000" />
			  <FiringBreathingAdditiveWeight value="1.000000" />
			  <StealthAimingBreathingAdditiveWeight value="0.000000" />
			  <StealthFiringBreathingAdditiveWeight value="0.000000" />
			  <AimingLeanAdditiveWeight value="1.000000" />
			  <FiringLeanAdditiveWeight value="1.000000" />
			  <StealthAimingLeanAdditiveWeight value="0.000000" />
			  <StealthFiringLeanAdditiveWeight value="0.000000" />
			  <ExpandPedCapsuleRadius value="0.000000" />
			  <AudioCollisionHash />
			  <HudDamage value="10" />
			  <HudSpeed value="20" />
			  <HudCapacity value="10" />
			  <HudAccuracy value="10" />
			  <HudRange value="15" />
			</Item>
			<Item type="CWeaponInfo">
			  <Name>WEAPON_BZGAS</Name>
			  <Model>w_ex_grenadesmoke</Model>
			  <Audio>AUDIO_ITEM_SMOKEGRENADE</Audio>
			  <Slot>SLOT_BZGAS</Slot>
			  <DamageType>SMOKE</DamageType>
			  <Explosion>
				<Default>DONTCARE</Default>
				<HitCar>DONTCARE</HitCar>
				<HitTruck>DONTCARE</HitTruck>
				<HitBike>DONTCARE</HitBike>
				<HitBoat>DONTCARE</HitBoat>
				<HitPlane>DONTCARE</HitPlane>
			  </Explosion>
			  <FireType>PROJECTILE</FireType>
			  <WheelSlot>WHEEL_THROWABLE_SPECIAL</WheelSlot>
			  <Group>GROUP_THROWN</Group>
			  <AmmoInfo ref="AMMO_BZGAS" />
			  <AimingInfo ref="PISTOL_2H_BASE_STRAFE" />
			  <ClipSize value="1" />
			  <AccuracySpread value="1.000000" />
			  <AccurateModeAccuracyModifier value="0.500000" />
			  <RunAndGunAccuracyModifier value="2.000000" />
			  <RunAndGunAccuracyMinOverride value="-1.000000" />
			  <RecoilAccuracyMax value="1.000000" />
			  <RecoilErrorTime value="0.000000" />
			  <RecoilRecoveryRate value="1.000000" />
			  <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
			  <MinHeadShotDistanceAI value="1000.000000" />
			  <MaxHeadShotDistanceAI value="1000.000000" />
			  <HeadShotDamageModifierAI value="1000.000000" />
			  <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
			  <MinHeadShotDistancePlayer value="5.000000" />
			  <MaxHeadShotDistancePlayer value="40.000000" />
			  <HeadShotDamageModifierPlayer value="18.000000" />
			  <Damage value="0.000000" />
			  <DamageTime value="0.000000" />
			  <DamageTimeInVehicle value="0.000000" />
			  <DamageTimeInVehicleHeadShot value="0.000000" />
			  <HitLimbsDamageModifier value="0.500000" />
			  <NetworkHitLimbsDamageModifier value="0.800000" />
			  <LightlyArmouredDamageModifier value="0.750000" />
			  <Force value="0.000000" />
			  <ForceHitPed value="0.000000" />
			  <ForceHitVehicle value="0.000000" />
			  <ForceHitFlyingHeli value="0.000000" />
			  <OverrideForces />
			  <ForceMaxStrengthMult value="1.000000" />
			  <ForceFalloffRangeStart value="0.000000" />
			  <ForceFalloffRangeEnd value="50.000000" />
			  <ForceFalloffMin value="1.000000" />
			  <ProjectileForce value="10.000000" />
			  <FragImpulse value="1000.000000" />
			  <Penetration value="0.000000" />
			  <VerticalLaunchAdjustment value="0.500000" />
			  <DropForwardVelocity value="4.000000" />
			  <Speed value="2000.000000" />
			  <BulletsInBatch value="1" />
			  <BatchSpread value="0.000000" />
			  <ReloadTimeMP value="-1.000000" />
			  <ReloadTimeSP value="-1.000000" />
			  <VehicleReloadTime value="0.500000" />
			  <AnimReloadRate value="1.000000" />
			  <BulletsPerAnimLoop value="1" />
			  <TimeBetweenShots value="0.000000" />
			  <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
			  <SpinUpTime value="0.000000" />
			  <SpinTime value="0.000000" />
			  <SpinDownTime value="0.000000" />
			  <AlternateWaitTime value="-1.000000" />
			  <BulletBendingNearRadius value="0.000000" />
			  <BulletBendingFarRadius value="0.000000" />
			  <BulletBendingZoomedRadius value="0.000000" />
			  <Fx>
				<EffectGroup>WEAPON_EFFECT_GROUP_GRENADE</EffectGroup>
				<FlashFx />
				<FlashFxAlt />
				<MuzzleSmokeFx />
				<MuzzleSmokeFxMinLevel value="0.000000" />
				<MuzzleSmokeFxIncPerShot value="0.000000" />
				<MuzzleSmokeFxDecPerSec value="0.000000" />
				<ShellFx />
				<TracerFx />
				<PedDamageHash />
				<TracerFxChanceSP value="0.000000" />
				<TracerFxChanceMP value="0.000000" />
				<FlashFxChanceSP value="0.000000" />
				<FlashFxChanceMP value="0.000000" />
				<FlashFxAltChance value="0.000000" />
				<FlashFxScale value="1.000000" />
				<FlashFxLightEnabled value="false" />
				<FlashFxLightCastsShadows value="true" />
				<FlashFxLightOffsetDist value="0.000000" />
				<FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
				<FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" />
				<FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
				<FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
				<FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
				<GroundDisturbFxEnabled value="false" />
				<GroundDisturbFxDist value="5.000000" />
				<GroundDisturbFxNameDefault />
				<GroundDisturbFxNameSand />
				<GroundDisturbFxNameDirt />
				<GroundDisturbFxNameWater />
				<GroundDisturbFxNameFoliage />
			  </Fx>
			  <InitialRumbleDuration value="0" />
			  <InitialRumbleIntensity value="0.000000" />
			  <InitialRumbleIntensityTrigger value="0.000000" />
			  <RumbleDuration value="50" />
			  <RumbleIntensity value="0.100000" />
			  <RumbleIntensityTrigger value="0.000000" />
			  <RumbleDamageIntensity value="1.000000" />
			  <NetworkPlayerDamageModifier value="1.000000" />
			  <NetworkPedDamageModifier value="1.000000" />
			  <NetworkHeadShotPlayerDamageModifier value="1.000000" />
			  <LockOnRange value="24.000000" />
			  <WeaponRange value="30.000000" />
			  <BulletDirectionOffsetInDegrees value="0.000000" />
			  <AiSoundRange value="-1.000000" />
			  <AiPotentialBlastEventRange value="-1.000000" />
			  <DamageFallOffRangeMin value="0.000000" />
			  <DamageFallOffRangeMax value="0.000000" />
			  <DamageFallOffModifier value="0.000000" />
			  <VehicleWeaponHash />
			  <DefaultCameraHash>THROWN_AIM_CAMERA</DefaultCameraHash>
			  <CoverCameraHash>THROWN_AIM_IN_COVER_CAMERA</CoverCameraHash>
			  <CoverReadyToFireCameraHash />
			  <RunAndGunCameraHash>THROWN_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
			  <CinematicShootingCameraHash />
			  <AlternativeOrScopedCameraHash />
			  <RunAndGunAlternativeOrScopedCameraHash />
			  <CinematicShootingAlternativeOrScopedCameraHash />
			  <CameraFov value="50.000000" />
			  <FirstPersonAsThirdPersonIdleOffset x="-0.05" y="-0.05" z="-0.05" />
			  <FirstPersonAsThirdPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
			  <FirstPersonAsThirdPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
			  <FirstPersonAsThirdPersonScopeOffset x="0.000000" y="0.000000" z="0.000000" />
			  <FirstPersonAsThirdPersonWeaponBlockedOffset x="-0.0500000" y="0.100000" z="-0.050000" />
			  <ZoomFactorForAccurateMode value="1.000000" />
			  <RecoilShakeHash />
			  <RecoilShakeHashFirstPerson />
			  <AccuracyOffsetShakeHash />
			  <MinTimeBetweenRecoilShakes value="150" />
			  <RecoilShakeAmplitude value="1.000000" />
			  <ExplosionShakeAmplitude value="-1.000000" />
			  <ReticuleHudPosition x="0.000000" y="0.000000" />
			  <AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
			  <AimProbeLengthMin value="0.000000" />
			  <AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
			  <AimProbeLengthMax value="0.000000" />
			  <AimOffsetMinFPSIdle x="0.178000" y="0.392000" z="0.135000" />
			  <AimOffsetMedFPSIdle x="0.169000" y="0.312000" z="0.420000" />
			  <AimOffsetMaxFPSIdle x="0.187000" y="0.064000" z="0.649000" />
			  <AimOffsetMinFPSLT x="0.009000" y="0.384000" z="0.555000" />
			  <AimOffsetMaxFPSLT x="0.062000" y="-0.164000" z="0.588000" />
			  <AimOffsetMinFPSRNG x="0.114000" y="0.390000" z="0.485000" />
			  <AimOffsetMaxFPSRNG x="0.113000" y="-0.263000" z="0.586000" />
			  <AimOffsetMinFPSScope x="0.009000" y="0.421000" z="0.462000" />
			  <AimOffsetMaxFPSScope x="0.037000" y="-0.224000" z="0.639000" />
			  <AimOffsetEndPosMinFPSIdle x="0.208000" y="0.700000" z="0.003000" />
			  <AimOffsetEndPosMedFPSIdle x="0.203000" y="0.604000" z="0.553000" />
			  <AimOffsetEndPosMaxFPSIdle x="0.207000" y="-0.040000" z="0.942000" />
			  <AimOffsetEndPosMinFPSLT x="0.144000" y="0.157000" z="0.130000" />
			  <AimOffsetEndPosMedFPSLT x="0.143000" y="0.567000" z="0.488000" />
			  <AimOffsetEndPosMaxFPSLT x="0.158000" y="-0.112000" z="0.879000" />
			  <AimProbeRadiusOverrideFPSIdle value="0.000000" />
			  <AimProbeRadiusOverrideFPSIdleStealth value="0.000000" />
			  <AimProbeRadiusOverrideFPSLT value="0.200000" />
			  <AimProbeRadiusOverrideFPSRNG value="0.000000" />
			  <AimProbeRadiusOverrideFPSScope value="0.000000" />         
			  <TorsoAimOffset x="0.000000" y="0.000000" />
			  <TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
			  <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
			  <ReticuleMinSizeStanding value="1.000000" />
			  <ReticuleMinSizeCrouched value="1.000000" />
			  <ReticuleScale value="1.000000" />
			  <ReticuleStyleHash>WEAPON_THROWN</ReticuleStyleHash>
			  <FirstPersonReticuleStyleHash />
			  <PickupHash />
			  <MPPickupHash />
			  <HumanNameHash>WT_BZGAS</HumanNameHash>
			  <MovementModeConditionalIdle />
			  <StatName>BZGAS</StatName>
			  <KnockdownCount value="-1" />
			  <KillshotImpulseScale value="1.000000" />
			  <NmShotTuningSet>Normal</NmShotTuningSet>
			  <AttachPoints />
			  <GunFeedBone />
			  <TargetSequenceGroup />
			  <WeaponFlags>CarriedInHand Silenced ArmourPenetrating CanLockonOnFoot CanFreeAim AnimReload AnimCrouchFire Thrown UsableOnFoot UsableInCover AllowCloseQuarterKills HasLowCoverSwaps CookWhileAiming DropWhenCooked DisableLeftHandIkWhenOnFoot UseFPSAimIK UseFPSSecondaryMotion AttachFPSLeftHandIKToRight DisableFPSScope HasFPSProjectileWeaponAnims</WeaponFlags>
			  <TintSpecValues ref="TINT_DEFAULT" />
			  <FiringPatternAliases ref="NULL" />
			  <ReloadUpperBodyFixupExpressionData ref="default" />
			  <AmmoDiminishingRate value="3" />
			  <AimingBreathingAdditiveWeight value="1.000000" />
			  <FiringBreathingAdditiveWeight value="1.000000" />
			  <StealthAimingBreathingAdditiveWeight value="0.000000" />
			  <StealthFiringBreathingAdditiveWeight value="0.000000" />
			  <AimingLeanAdditiveWeight value="1.000000" />
			  <FiringLeanAdditiveWeight value="1.000000" />
			  <StealthAimingLeanAdditiveWeight value="0.000000" />
			  <StealthFiringLeanAdditiveWeight value="0.000000" />
			  <ExpandPedCapsuleRadius value="0.000000" />
			  <AudioCollisionHash />
			  <HudDamage value="0" />
			  <HudSpeed value="20" />
			  <HudCapacity value="10" />
			  <HudAccuracy value="10" />
			  <HudRange value="15" />
			</Item>
			<Item type="CWeaponInfo">
			  <Name>WEAPON_MOLOTOV</Name>
			  <Model>w_ex_molotov</Model>
			  <Audio>AUDIO_ITEM_MOLOTOV</Audio>
			  <Slot>SLOT_MOLOTOV</Slot>
			  <DamageType>FIRE</DamageType>
			  <Explosion>
				<Default>DONTCARE</Default>
				<HitCar>DONTCARE</HitCar>
				<HitTruck>DONTCARE</HitTruck>
				<HitBike>DONTCARE</HitBike>
				<HitBoat>DONTCARE</HitBoat>
				<HitPlane>DONTCARE</HitPlane>
			  </Explosion>
			  <FireType>PROJECTILE</FireType>
			  <WheelSlot>WHEEL_THROWABLE_SPECIAL</WheelSlot>
			  <Group>GROUP_THROWN</Group>
			  <AmmoInfo ref="AMMO_MOLOTOV" />
			  <AimingInfo ref="PISTOL_2H_BASE_STRAFE" />
			  <ClipSize value="1" />
			  <AccuracySpread value="1.000000" />
			  <AccurateModeAccuracyModifier value="0.500000" />
			  <RunAndGunAccuracyModifier value="2.000000" />
			  <RunAndGunAccuracyMinOverride value="-1.000000" />
			  <RecoilAccuracyMax value="1.000000" />
			  <RecoilErrorTime value="0.000000" />
			  <RecoilRecoveryRate value="1.000000" />
			  <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
			  <MinHeadShotDistanceAI value="1000.000000" />
			  <MaxHeadShotDistanceAI value="1000.000000" />
			  <HeadShotDamageModifierAI value="1000.000000" />
			  <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
			  <MinHeadShotDistancePlayer value="5.000000" />
			  <MaxHeadShotDistancePlayer value="40.000000" />
			  <HeadShotDamageModifierPlayer value="18.000000" />
			  <Damage value="0.000000" />
			  <DamageTime value="0.000000" />
			  <DamageTimeInVehicle value="0.000000" />
			  <DamageTimeInVehicleHeadShot value="0.000000" />
			  <HitLimbsDamageModifier value="0.500000" />
			  <NetworkHitLimbsDamageModifier value="0.800000" />
			  <LightlyArmouredDamageModifier value="0.750000" />
			  <Force value="0.000000" />
			  <ForceHitPed value="0.000000" />
			  <ForceHitVehicle value="0.000000" />
			  <ForceHitFlyingHeli value="0.000000" />
			  <OverrideForces />
			  <ForceMaxStrengthMult value="1.000000" />
			  <ForceFalloffRangeStart value="0.000000" />
			  <ForceFalloffRangeEnd value="50.000000" />
			  <ForceFalloffMin value="1.000000" />
			  <ProjectileForce value="10.000000" />
			  <FragImpulse value="1000.000000" />
			  <Penetration value="0.000000" />
			  <VerticalLaunchAdjustment value="0.500000" />
			  <DropForwardVelocity value="8.000000" />
			  <Speed value="2000.000000" />
			  <BulletsInBatch value="1" />
			  <BatchSpread value="0.000000" />
			  <ReloadTimeMP value="-1.000000" />
			  <ReloadTimeSP value="-1.000000" />
			  <VehicleReloadTime value="0.500000" />
			  <AnimReloadRate value="1.000000" />
			  <BulletsPerAnimLoop value="1" />
			  <TimeBetweenShots value="0.000000" />
			  <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
			  <SpinUpTime value="0.000000" />
			  <SpinTime value="0.000000" />
			  <SpinDownTime value="0.000000" />
			  <AlternateWaitTime value="-1.000000" />
			  <BulletBendingNearRadius value="0.000000" />
			  <BulletBendingFarRadius value="0.000000" />
			  <BulletBendingZoomedRadius value="0.000000" />
			  <Fx>
				<EffectGroup>WEAPON_EFFECT_GROUP_MOLOTOV</EffectGroup>
				<FlashFx />
				<FlashFxAlt />
				<MuzzleSmokeFx />
				<MuzzleSmokeFxMinLevel value="0.000000" />
				<MuzzleSmokeFxIncPerShot value="0.000000" />
				<MuzzleSmokeFxDecPerSec value="0.000000" />
				<ShellFx />
				<TracerFx />
				<PedDamageHash />
				<TracerFxChanceSP value="0.000000" />
				<TracerFxChanceMP value="0.000000" />
				<FlashFxChanceSP value="0.000000" />
				<FlashFxChanceMP value="0.000000" />
				<FlashFxAltChance value="0.000000" />
				<FlashFxScale value="1.000000" />
				<FlashFxLightEnabled value="false" />
				<FlashFxLightCastsShadows value="true" />
				<FlashFxLightOffsetDist value="0.000000" />
				<FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
				<FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" />
				<FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
				<FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
				<FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
				<GroundDisturbFxEnabled value="false" />
				<GroundDisturbFxDist value="5.000000" />
				<GroundDisturbFxNameDefault />
				<GroundDisturbFxNameSand />
				<GroundDisturbFxNameDirt />
				<GroundDisturbFxNameWater />
				<GroundDisturbFxNameFoliage />
			  </Fx>
			  <InitialRumbleDuration value="0" />
			  <InitialRumbleIntensity value="0.000000" />
			  <InitialRumbleIntensityTrigger value="0.000000" />
			  <RumbleDuration value="50" />
			  <RumbleIntensity value="0.100000" />
			  <RumbleIntensityTrigger value="0.000000" />
			  <RumbleDamageIntensity value="1.000000" />
		  <InitialRumbleDurationFps value="150" />
			  <InitialRumbleIntensityFps value="1.000000" />
			  <RumbleDurationFps value="95" />
			  <RumbleIntensityFps value="1.000000" />
			  <NetworkPlayerDamageModifier value="1.000000" />
			  <NetworkPedDamageModifier value="1.000000" />
			  <NetworkHeadShotPlayerDamageModifier value="1.000000" />
			  <LockOnRange value="24.000000" />
			  <WeaponRange value="30.000000" />
			  <BulletDirectionOffsetInDegrees value="0.000000" />
			  <AiSoundRange value="-1.000000" />
			  <AiPotentialBlastEventRange value="-1.000000" />
			  <DamageFallOffRangeMin value="0.000000" />
			  <DamageFallOffRangeMax value="0.000000" />
			  <DamageFallOffModifier value="0.000000" />
			  <VehicleWeaponHash />
			  <DefaultCameraHash>THROWN_AIM_CAMERA</DefaultCameraHash>
			  <CoverCameraHash>THROWN_AIM_IN_COVER_CAMERA</CoverCameraHash>
			  <CoverReadyToFireCameraHash />
			  <RunAndGunCameraHash>THROWN_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
			  <CinematicShootingCameraHash />
			  <AlternativeOrScopedCameraHash />
			  <RunAndGunAlternativeOrScopedCameraHash />
			  <CinematicShootingAlternativeOrScopedCameraHash />
			  <CameraFov value="50.000000" />
			  <FirstPersonAsThirdPersonIdleOffset x="-0.03" y="-0.03" z="0.03" />
			  <FirstPersonAsThirdPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
			  <FirstPersonAsThirdPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
			  <FirstPersonAsThirdPersonScopeOffset x="0.000000" y="0.000000" z="0.000000" />
			  <FirstPersonAsThirdPersonWeaponBlockedOffset x="-0.0500000" y="0.100000" z="-0.050000" />
			  <ZoomFactorForAccurateMode value="1.000000" />
			  <RecoilShakeHash />
			  <RecoilShakeHashFirstPerson />
			  <AccuracyOffsetShakeHash />
			  <MinTimeBetweenRecoilShakes value="150" />
			  <RecoilShakeAmplitude value="1.000000" />
			  <ExplosionShakeAmplitude value="-1.000000" />
			  <ReticuleHudPosition x="0.000000" y="0.000000" />
			  <AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
			  <AimProbeLengthMin value="0.000000" />
			  <AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
			  <AimProbeLengthMax value="0.000000" />
			  <AimOffsetMinFPSIdle x="0.178000" y="0.392000" z="0.135000" />
			  <AimOffsetMedFPSIdle x="0.169000" y="0.312000" z="0.420000" />
			  <AimOffsetMaxFPSIdle x="0.187000" y="0.064000" z="0.649000" />
			  <AimOffsetMinFPSLT x="0.009000" y="0.334000" z="0.555000" />
			  <AimOffsetMaxFPSLT x="0.062000" y="-0.164000" z="0.588000" />
			  <AimOffsetMinFPSRNG x="0.114000" y="0.390000" z="0.485000" />
			  <AimOffsetMaxFPSRNG x="0.113000" y="-0.263000" z="0.586000" />
			  <AimOffsetMinFPSScope x="0.009000" y="0.421000" z="0.462000" />
			  <AimOffsetMaxFPSScope x="0.037000" y="-0.224000" z="0.639000" />
			  <AimOffsetEndPosMinFPSIdle x="0.208000" y="0.700000" z="0.003000" />
			  <AimOffsetEndPosMedFPSIdle x="0.203000" y="0.604000" z="0.553000" />
			  <AimOffsetEndPosMaxFPSIdle x="0.207000" y="-0.040000" z="0.942000" />
			  <AimOffsetEndPosMinFPSLT x="0.144000" y="0.157000" z="0.130000" />
			  <AimOffsetEndPosMedFPSLT x="0.043000" y="0.567000" z="0.488000" />
			  <AimOffsetEndPosMaxFPSLT x="0.158000" y="-0.112000" z="0.879000" />
			  <AimProbeRadiusOverrideFPSIdle value="0.000000" />
			  <AimProbeRadiusOverrideFPSIdleStealth value="0.000000" />
			  <AimProbeRadiusOverrideFPSLT value="0.280000" />
			  <AimProbeRadiusOverrideFPSRNG value="0.000000" />
			  <AimProbeRadiusOverrideFPSScope value="0.000000" />
			  <TorsoAimOffset x="0.000000" y="0.000000" />
			  <TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
			  <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
			  <ReticuleMinSizeStanding value="1.000000" />
			  <ReticuleMinSizeCrouched value="1.000000" />
			  <ReticuleScale value="1.000000" />
			  <ReticuleStyleHash>WEAPON_THROWN</ReticuleStyleHash>
			  <FirstPersonReticuleStyleHash />
			  <PickupHash>PICKUP_WEAPON_MOLOTOV</PickupHash>
			  <MPPickupHash>PICKUP_WEAPON_MOLOTOV</MPPickupHash>
			  <HumanNameHash>WT_MOLOTOV</HumanNameHash>
			  <MovementModeConditionalIdle />
			  <StatName>MOLOTOV</StatName>
			  <KnockdownCount value="-1" />
			  <KillshotImpulseScale value="1.000000" />
			  <NmShotTuningSet>Normal</NmShotTuningSet>
			  <AttachPoints />
			  <GunFeedBone />
			  <TargetSequenceGroup />
			  <WeaponFlags> CarriedInHand Silenced ArmourPenetrating CanLockonOnFoot CanFreeAim AnimReload AnimCrouchFire Thrown UsableOnFoot UsableInCover ThrowOnly HasLowCoverSwaps DisableLeftHandIkWhenOnFoot UseFPSAimIK UseFPSSecondaryMotion AttachFPSLeftHandIKToRight DisableFPSScope</WeaponFlags>
			  <TintSpecValues ref="TINT_DEFAULT" />
			  <FiringPatternAliases ref="NULL" />
			  <ReloadUpperBodyFixupExpressionData ref="default" />
			  <AmmoDiminishingRate value="3" />
			  <AimingBreathingAdditiveWeight value="1.000000" />
			  <FiringBreathingAdditiveWeight value="1.000000" />
			  <StealthAimingBreathingAdditiveWeight value="0.000000" />
			  <StealthFiringBreathingAdditiveWeight value="0.000000" />
			  <AimingLeanAdditiveWeight value="1.000000" />
			  <FiringLeanAdditiveWeight value="1.000000" />
			  <StealthAimingLeanAdditiveWeight value="0.000000" />
			  <StealthFiringLeanAdditiveWeight value="0.000000" />
			  <ExpandPedCapsuleRadius value="0.000000" />
			  <AudioCollisionHash />
			  <HudDamage value="50" />
			  <HudSpeed value="20" />
			  <HudCapacity value="10" />
			  <HudAccuracy value="20" />
			  <HudRange value="8" />
			</Item>
			<Item type="CWeaponInfo">
			  <Name>WEAPON_FIREEXTINGUISHER</Name>
			  <Model>w_am_fire_exting</Model>
			  <Audio />
			  <Slot>SLOT_FIREEXTINGUISHER</Slot>
			  <DamageType>FIRE_EXTINGUISHER</DamageType>
			  <Explosion>
				<Default>DONTCARE</Default>
				<HitCar>DONTCARE</HitCar>
				<HitTruck>DONTCARE</HitTruck>
				<HitBike>DONTCARE</HitBike>
				<HitBoat>DONTCARE</HitBoat>
				<HitPlane>DONTCARE</HitPlane>
			  </Explosion>
			  <FireType>VOLUMETRIC_PARTICLE</FireType>
			  <WheelSlot>WHEEL_THROWABLE_SPECIAL</WheelSlot>
			  <Group>GROUP_FIREEXTINGUISHER</Group>
			  <AmmoInfo ref="AMMO_FIREEXTINGUISHER" />
			  <AimingInfo ref="FIRE_EXT_STRAFE" />
			  <ClipSize value="2000" />
			  <AccuracySpread value="1.000000" />
			  <AccurateModeAccuracyModifier value="0.500000" />
			  <RunAndGunAccuracyModifier value="2.000000" />
			  <RunAndGunAccuracyMinOverride value="-1.000000" />
			  <RecoilAccuracyMax value="1.000000" />
			  <RecoilErrorTime value="0.000000" />
			  <RecoilRecoveryRate value="1.000000" />
			  <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
			  <MinHeadShotDistanceAI value="1000.000000" />
			  <MaxHeadShotDistanceAI value="1000.000000" />
			  <HeadShotDamageModifierAI value="1000.000000" />
			  <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
			  <MinHeadShotDistancePlayer value="5.000000" />
			  <MaxHeadShotDistancePlayer value="40.000000" />
			  <HeadShotDamageModifierPlayer value="18.000000" />
			  <Damage value="0.000000" />
			  <DamageTime value="0.000000" />
			  <DamageTimeInVehicle value="0.000000" />
			  <DamageTimeInVehicleHeadShot value="0.000000" />
			  <HitLimbsDamageModifier value="0.500000" />
			  <NetworkHitLimbsDamageModifier value="0.800000" />
			  <LightlyArmouredDamageModifier value="0.750000" />
			  <Force value="0.000000" />
			  <ForceHitPed value="0.000000" />
			  <ForceHitVehicle value="0.000000" />
			  <ForceHitFlyingHeli value="0.000000" />
			  <OverrideForces />
			  <ForceMaxStrengthMult value="1.000000" />
			  <ForceFalloffRangeStart value="0.000000" />
			  <ForceFalloffRangeEnd value="50.000000" />
			  <ForceFalloffMin value="1.000000" />
			  <ProjectileForce value="0.000000" />
			  <FragImpulse value="250.000000" />
			  <Penetration value="0.010000" />
			  <VerticalLaunchAdjustment value="0.000000" />
			  <DropForwardVelocity value="0.000000" />
			  <Speed value="2000.000000" />
			  <BulletsInBatch value="1" />
			  <BatchSpread value="0.000000" />
			  <ReloadTimeMP value="-1.000000" />
			  <ReloadTimeSP value="-1.000000" />
			  <VehicleReloadTime value="-1.000000" />
			  <AnimReloadRate value="1.000000" />
			  <BulletsPerAnimLoop value="1" />
			  <TimeBetweenShots value="0.000000" />
			  <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
			  <SpinUpTime value="0.000000" />
			  <SpinTime value="0.000000" />
			  <SpinDownTime value="0.000000" />
			  <AlternateWaitTime value="-1.000000" />
			  <BulletBendingNearRadius value="0.000000" />
			  <BulletBendingFarRadius value="0.750000" />
			  <BulletBendingZoomedRadius value="0.375000" />
			  <FirstPersonBulletBendingNearRadius value="0.000000" />
			  <FirstPersonBulletBendingFarRadius value="0.750000" />
			  <FirstPersonBulletBendingZoomedRadius value="0.375000" />
			  <Fx>
				<EffectGroup>WEAPON_EFFECT_GROUP_PISTOL_SMALL</EffectGroup>
				<FlashFx>weap_extinguisher</FlashFx>
				<FlashFxAlt />
				<MuzzleSmokeFx />
				<MuzzleSmokeFxMinLevel value="0.000000" />
				<MuzzleSmokeFxIncPerShot value="0.000000" />
				<MuzzleSmokeFxDecPerSec value="0.000000" />
				<ShellFx />
				<TracerFx />
				<PedDamageHash>BulletSmall</PedDamageHash>
				<TracerFxChanceSP value="0.000000" />
				<TracerFxChanceMP value="0.000000" />
				<FlashFxChanceSP value="0.000000" />
				<FlashFxChanceMP value="0.000000" />
				<FlashFxAltChance value="0.000000" />
				<FlashFxScale value="1.000000" />
				<FlashFxLightEnabled value="false" />
				<FlashFxLightCastsShadows value="true" />
				<FlashFxLightOffsetDist value="0.000000" />
				<FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
				<FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" />
				<FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
				<FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
				<FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
				<GroundDisturbFxEnabled value="false" />
				<GroundDisturbFxDist value="5.000000" />
				<GroundDisturbFxNameDefault />
				<GroundDisturbFxNameSand />
				<GroundDisturbFxNameDirt />
				<GroundDisturbFxNameWater />
				<GroundDisturbFxNameFoliage />
			  </Fx>
			  <InitialRumbleDuration value="0" />
			  <InitialRumbleIntensity value="0.000000" />
			  <InitialRumbleIntensityTrigger value="0.300000" />
			  <RumbleDuration value="110" />
			  <RumbleIntensity value="0.020000" />
			  <RumbleIntensityTrigger value="0.100000" />
			  <RumbleDamageIntensity value="1.000000" />
			  <NetworkPlayerDamageModifier value="1.000000" />
			  <NetworkPedDamageModifier value="1.000000" />
			  <NetworkHeadShotPlayerDamageModifier value="1.000000" />
			  <LockOnRange value="45.000000" />
			  <WeaponRange value="50.000000" />
			  <BulletDirectionOffsetInDegrees value="0.000000" />
			  <AiSoundRange value="-1.000000" />
			  <AiPotentialBlastEventRange value="-1.000000" />
			  <DamageFallOffRangeMin value="50.000000" />
			  <DamageFallOffRangeMax value="50.000000" />
			  <DamageFallOffModifier value="0.300000" />
			  <VehicleWeaponHash />
			  <DefaultCameraHash>HIP_AIM_CAMERA</DefaultCameraHash>
			  <CoverCameraHash>HIP_AIM_IN_COVER_CAMERA</CoverCameraHash>
			  <CoverReadyToFireCameraHash />
			  <RunAndGunCameraHash>HIP_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
			  <CinematicShootingCameraHash />
			  <AlternativeOrScopedCameraHash />
			  <RunAndGunAlternativeOrScopedCameraHash />
			  <CinematicShootingAlternativeOrScopedCameraHash />
			  <CameraFov value="45.000000" />
			  <ZoomFactorForAccurateMode value="1.000000" />
			  <RecoilShakeHash />
			  <RecoilShakeHashFirstPerson />
			  <AccuracyOffsetShakeHash />
			  <MinTimeBetweenRecoilShakes value="150" />
			  <RecoilShakeAmplitude value="1.000000" />
			  <ExplosionShakeAmplitude value="-1.000000" />
			  <ReticuleHudPosition x="0.000000" y="0.000000" />
			  <AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
			  <AimProbeLengthMin value="0.000000" />
			  <AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
			  <AimProbeLengthMax value="0.000000" />
			  <TorsoAimOffset x="0.150000" y="0.550000" />
			  <TorsoCrouchedAimOffset x="0.200000" y="0.050000" />
			  <LeftHandIkOffset x="0.025000" y="0.110000" z="0.075000" />
			  <ReticuleMinSizeStanding value="0.650000" />
			  <ReticuleMinSizeCrouched value="0.550000" />
			  <ReticuleScale value="0.300000" />
			  <ReticuleStyleHash>WEAPON_PISTOL</ReticuleStyleHash>
			  <FirstPersonReticuleStyleHash />
			  <PickupHash />
			  <MPPickupHash />
			  <HumanNameHash>WT_FIRE</HumanNameHash>
			  <MovementModeConditionalIdle />
			  <StatName>EXTINGUISHER</StatName>
			  <KnockdownCount value="-1" />
			  <KillshotImpulseScale value="1.000000" />
			  <NmShotTuningSet>Normal</NmShotTuningSet>
			  <AttachPoints />
			  <GunFeedBone />
			  <TargetSequenceGroup />
			  <WeaponFlags>CarriedInHand Automatic CanFreeAim AnimCrouchFire UsableOnFoot UsableClimbing AllowEarlyExitFromFireAnimAfterBulletFired DoesRevivableDamage CanBeFiredLikeGun NonViolent SuppressGunshotEvent</WeaponFlags>
			  <TintSpecValues ref="TINT_DEFAULT" />
			  <FiringPatternAliases ref="NULL" />
			  <ReloadUpperBodyFixupExpressionData ref="default" />
			  <AmmoDiminishingRate value="0" />
			  <AimingBreathingAdditiveWeight value="1.000000" />
			  <FiringBreathingAdditiveWeight value="1.000000" />
			  <StealthAimingBreathingAdditiveWeight value="0.000000" />
			  <StealthFiringBreathingAdditiveWeight value="0.000000" />
			  <AimingLeanAdditiveWeight value="1.000000" />
			  <FiringLeanAdditiveWeight value="1.000000" />
			  <StealthAimingLeanAdditiveWeight value="0.000000" />
			  <StealthFiringLeanAdditiveWeight value="0.000000" />
			  <ExpandPedCapsuleRadius value="0.000000" />
			  <AudioCollisionHash />
			  <HudDamage value="0" />
			  <HudSpeed value="100" />
			  <HudCapacity value="100" />
			  <HudAccuracy value="10" />
			  <HudRange value="35" />
			</Item>
			<Item type="CWeaponInfo">
			  <Name>WEAPON_PETROLCAN</Name>
			  <Model>w_am_jerrycan</Model>
			  <Audio>AUDIO_ITEM_PETROLCAN</Audio>
			  <Slot>SLOT_PETROLCAN</Slot>
			  <DamageType>NONE</DamageType>
			  <Explosion>
				<Default>DONTCARE</Default>
				<HitCar>DONTCARE</HitCar>
				<HitTruck>DONTCARE</HitTruck>
				<HitBike>DONTCARE</HitBike>
				<HitBoat>DONTCARE</HitBoat>
				<HitPlane>DONTCARE</HitPlane>
			  </Explosion>
			  <FireType>VOLUMETRIC_PARTICLE</FireType>
			  <WheelSlot>WHEEL_THROWABLE_SPECIAL</WheelSlot>
			  <Group>GROUP_PETROLCAN</Group>
			  <AmmoInfo ref="AMMO_PETROLCAN" />
			  <AimingInfo ref="PETROLCAN" />
			  <ClipSize value="4500" />
			  <AccuracySpread value="1.000000" />
			  <AccurateModeAccuracyModifier value="0.500000" />
			  <RunAndGunAccuracyModifier value="2.000000" />
			  <RunAndGunAccuracyMinOverride value="-1.000000" />
			  <RecoilAccuracyMax value="1.000000" />
			  <RecoilErrorTime value="0.000000" />
			  <RecoilRecoveryRate value="1.000000" />
			  <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
			  <MinHeadShotDistanceAI value="1000.000000" />
			  <MaxHeadShotDistanceAI value="1000.000000" />
			  <HeadShotDamageModifierAI value="1000.000000" />
			  <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
			  <MinHeadShotDistancePlayer value="5.000000" />
			  <MaxHeadShotDistancePlayer value="40.000000" />
			  <HeadShotDamageModifierPlayer value="18.000000" />
			  <Damage value="0.000000" />
			  <DamageTime value="0.000000" />
			  <DamageTimeInVehicle value="0.000000" />
			  <DamageTimeInVehicleHeadShot value="0.000000" />
			  <HitLimbsDamageModifier value="0.500000" />
			  <NetworkHitLimbsDamageModifier value="0.800000" />
			  <LightlyArmouredDamageModifier value="0.750000" />
			  <Force value="0.000000" />
			  <ForceHitPed value="0.000000" />
			  <ForceHitVehicle value="0.000000" />
			  <ForceHitFlyingHeli value="0.000000" />
			  <OverrideForces />
			  <ForceMaxStrengthMult value="1.000000" />
			  <ForceFalloffRangeStart value="0.000000" />
			  <ForceFalloffRangeEnd value="50.000000" />
			  <ForceFalloffMin value="1.000000" />
			  <ProjectileForce value="0.000000" />
			  <FragImpulse value="250.000000" />
			  <Penetration value="0.010000" />
			  <VerticalLaunchAdjustment value="0.000000" />
			  <DropForwardVelocity value="0.000000" />
			  <Speed value="2000.000000" />
			  <BulletsInBatch value="1" />
			  <BatchSpread value="0.000000" />
			  <ReloadTimeMP value="-1.000000" />
			  <ReloadTimeSP value="-1.000000" />
			  <VehicleReloadTime value="-1.000000" />
			  <AnimReloadRate value="1.000000" />
			  <BulletsPerAnimLoop value="1" />
			  <TimeBetweenShots value="0.000000" />
			  <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
			  <SpinUpTime value="0.000000" />
			  <SpinTime value="0.000000" />
			  <SpinDownTime value="0.000000" />
			  <AlternateWaitTime value="-1.000000" />
			  <BulletBendingNearRadius value="0.000000" />
			  <BulletBendingFarRadius value="0.750000" />
			  <BulletBendingZoomedRadius value="0.375000" />
			  <FirstPersonBulletBendingNearRadius value="0.000000" />
			  <FirstPersonBulletBendingFarRadius value="0.750000" />
			  <FirstPersonBulletBendingZoomedRadius value="0.375000" />
			  <Fx>
				<EffectGroup>WEAPON_EFFECT_GROUP_PISTOL_SMALL</EffectGroup>
				<FlashFx>weap_petrol_can</FlashFx>
				<FlashFxAlt />
				<MuzzleSmokeFx />
				<MuzzleSmokeFxMinLevel value="0.000000" />
				<MuzzleSmokeFxIncPerShot value="0.000000" />
				<MuzzleSmokeFxDecPerSec value="0.000000" />
				<ShellFx />
				<TracerFx />
				<PedDamageHash>BulletSmall</PedDamageHash>
				<TracerFxChanceSP value="0.000000" />
				<TracerFxChanceMP value="0.000000" />
				<FlashFxChanceSP value="0.000000" />
				<FlashFxChanceMP value="0.000000" />
				<FlashFxAltChance value="0.000000" />
				<FlashFxScale value="1.000000" />
				<FlashFxLightEnabled value="false" />
				<FlashFxLightCastsShadows value="true" />
				<FlashFxLightOffsetDist value="0.000000" />
				<FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
				<FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" />
				<FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
				<FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
				<FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
				<GroundDisturbFxEnabled value="false" />
				<GroundDisturbFxDist value="5.000000" />
				<GroundDisturbFxNameDefault />
				<GroundDisturbFxNameSand />
				<GroundDisturbFxNameDirt />
				<GroundDisturbFxNameWater />
				<GroundDisturbFxNameFoliage />
			  </Fx>
			  <InitialRumbleDuration value="0" />
			  <InitialRumbleIntensity value="0.000000" />
			  <InitialRumbleIntensityTrigger value="0.000000" />
			  <RumbleDuration value="0" />
			  <RumbleIntensity value="0.000000" />
			  <RumbleIntensityTrigger value="0.000000" />
			  <RumbleDamageIntensity value="1.000000" />
			  <NetworkPlayerDamageModifier value="1.000000" />
			  <NetworkPedDamageModifier value="1.000000" />
			  <NetworkHeadShotPlayerDamageModifier value="1.000000" />
			  <LockOnRange value="45.000000" />
			  <WeaponRange value="50.000000" />
			  <BulletDirectionOffsetInDegrees value="0.000000" />
			  <AiSoundRange value="-1.000000" />
			  <AiPotentialBlastEventRange value="3.000000" />
			  <DamageFallOffRangeMin value="50.000000" />
			  <DamageFallOffRangeMax value="50.000000" />
			  <DamageFallOffModifier value="0.300000" />
			  <VehicleWeaponHash />
			  <DefaultCameraHash>HIP_AIM_CAMERA</DefaultCameraHash>
			  <CoverCameraHash>HIP_AIM_IN_COVER_CAMERA</CoverCameraHash>
			  <CoverReadyToFireCameraHash />
			  <RunAndGunCameraHash>JERRY_CAN_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
			  <CinematicShootingCameraHash />
			  <AlternativeOrScopedCameraHash />
			  <RunAndGunAlternativeOrScopedCameraHash />
			  <CinematicShootingAlternativeOrScopedCameraHash />
			  <CameraFov value="45.000000" />
			  <FirstPersonAsThirdPersonIdleOffset x="-0.025" y="-0.1" z="-0.10" />
			  <FirstPersonAsThirdPersonRNGOffset x="0.050000" y="-0.100000" z="-0.200000" />
			  <FirstPersonAsThirdPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
			  <FirstPersonAsThirdPersonScopeOffset x="0.000000" y="0.000000" z="0.000000" />
			  <FirstPersonAsThirdPersonWeaponBlockedOffset x="-0.0500000" y="0.100000" z="-0.050000" />
			  <ZoomFactorForAccurateMode value="1.000000" />
			  <RecoilShakeHash />
			  <RecoilShakeHashFirstPerson />
			  <AccuracyOffsetShakeHash />
			  <MinTimeBetweenRecoilShakes value="150" />
			  <RecoilShakeAmplitude value="1.000000" />
			  <ExplosionShakeAmplitude value="-1.000000" />
			  <ReticuleHudPosition x="0.000000" y="0.000000" />
			  <AimOffsetMin x="0.000000" y="0.000000" z="0.115000" />
			  <AimProbeLengthMin value="1.000000" />
			  <AimOffsetMax x="0.000000" y="0.000000" z="0.115000" />
			  <AimProbeLengthMax value="0.000000" />
			  <TorsoAimOffset x="0.150000" y="0.550000" />
			  <TorsoCrouchedAimOffset x="0.200000" y="0.050000" />
			  <LeftHandIkOffset x="0.965000" y="-0.230000" z="-0.350000" />
			  <ReticuleMinSizeStanding value="0.650000" />
			  <ReticuleMinSizeCrouched value="0.550000" />
			  <ReticuleScale value="0.300000" />
			  <ReticuleStyleHash>WEAPON_UNARMED</ReticuleStyleHash>
			  <FirstPersonReticuleStyleHash />
			  <PickupHash>PICKUP_WEAPON_PETROLCAN</PickupHash>
			  <MPPickupHash>PICKUP_WEAPON_PETROLCAN</MPPickupHash>
			  <HumanNameHash>WT_PETROL</HumanNameHash>
			  <MovementModeConditionalIdle />
			  <StatName>PETROL</StatName>
			  <KnockdownCount value="-1" />
			  <KillshotImpulseScale value="1.000000" />
			  <NmShotTuningSet>Normal</NmShotTuningSet>
			  <AttachPoints />
			  <GunFeedBone />
			  <TargetSequenceGroup />
			  <WeaponFlags>CarriedInHand Automatic Silenced AnimCrouchFire UsableOnFoot UsableClimbing AllowEarlyExitFromFireAnimAfterBulletFired CanBeFiredLikeGun OnlyAllowFiring SuppressGunshotEvent NoAutoRunWhenFiring DontBlendFireOutro DiscardWhenOutOfAmmo CreatesAPotentialExplosionEventWhenFired DelayedFiringAfterAutoSwapPreviousWeapon DisableCombatRoll NoWheelStats DisableStealth OnlyUseAimingInfoInFPS EnableFPSRNGOnly AttachFPSLeftHandIKToRight UseFPSAimIK UseFPSSecondaryMotion HideReticule</WeaponFlags>
			  <TintSpecValues ref="TINT_DEFAULT" />
			  <FiringPatternAliases ref="NULL" />
			  <ReloadUpperBodyFixupExpressionData ref="default" />
			  <AmmoDiminishingRate value="0" />
			  <AimingBreathingAdditiveWeight value="1.000000" />
			  <FiringBreathingAdditiveWeight value="1.000000" />
			  <StealthAimingBreathingAdditiveWeight value="0.000000" />
			  <StealthFiringBreathingAdditiveWeight value="0.000000" />
			  <AimingLeanAdditiveWeight value="1.000000" />
			  <FiringLeanAdditiveWeight value="1.000000" />
			  <StealthAimingLeanAdditiveWeight value="0.000000" />
			  <StealthFiringLeanAdditiveWeight value="0.000000" />
			  <ExpandPedCapsuleRadius value="0.600000" />
			  <AudioCollisionHash />
			  <HudDamage value="0" />
			  <HudSpeed value="10" />
			  <HudCapacity value="80" />
			  <HudAccuracy value="30" />
			  <HudRange value="1" />
			</Item>
			<Item type="CWeaponInfo">
			  <Name>WEAPON_DIGISCANNER</Name>
			  <Model>w_am_digiscanner</Model>
			  <Audio />
			  <Slot>SLOT_DIGISCANNER</Slot>
			  <DamageType>BULLET</DamageType>
			  <Explosion>
				<Default>DONTCARE</Default>
				<HitCar>DONTCARE</HitCar>
				<HitTruck>DONTCARE</HitTruck>
				<HitBike>DONTCARE</HitBike>
				<HitBoat>DONTCARE</HitBoat>
				<HitPlane>DONTCARE</HitPlane>
			  </Explosion>
			  <FireType>NONE</FireType>
			  <WheelSlot>WHEEL_PISTOL</WheelSlot>
			  <Group>GROUP_DIGISCANNER</Group>
			  <AmmoInfo ref="NULL" />
			  <AimingInfo ref="DIGISCANNER" />
			  <ClipSize value="17" />
			  <AccuracySpread value="1.000000" />
			  <AccurateModeAccuracyModifier value="0.500000" />
			  <RunAndGunAccuracyModifier value="2.000000" />
			  <RunAndGunAccuracyMinOverride value="-1.000000" />
			  <RecoilAccuracyMax value="1.000000" />
			  <RecoilErrorTime value="0.000000" />
			  <RecoilRecoveryRate value="1.000000" />
			  <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
			  <MinHeadShotDistanceAI value="1000.000000" />
			  <MaxHeadShotDistanceAI value="1000.000000" />
			  <HeadShotDamageModifierAI value="1000.000000" />
			  <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
			  <MinHeadShotDistancePlayer value="5.000000" />
			  <MaxHeadShotDistancePlayer value="40.000000" />
			  <HeadShotDamageModifierPlayer value="18.000000" />
			  <Damage value="0.000000" />
			  <DamageTime value="0.000000" />
			  <DamageTimeInVehicle value="0.000000" />
			  <DamageTimeInVehicleHeadShot value="0.000000" />
			  <HitLimbsDamageModifier value="0.500000" />
			  <NetworkHitLimbsDamageModifier value="0.800000" />
			  <LightlyArmouredDamageModifier value="0.750000" />
			  <Force value="0.000000" />
			  <ForceHitPed value="0.000000" />
			  <ForceHitVehicle value="0.000000" />
			  <ForceHitFlyingHeli value="0.000000" />
			  <OverrideForces />
			  <ForceMaxStrengthMult value="1.000000" />
			  <ForceFalloffRangeStart value="0.000000" />
			  <ForceFalloffRangeEnd value="50.000000" />
			  <ForceFalloffMin value="1.000000" />
			  <ProjectileForce value="0.000000" />
			  <FragImpulse value="250.000000" />
			  <Penetration value="0.010000" />
			  <VerticalLaunchAdjustment value="0.000000" />
			  <DropForwardVelocity value="0.000000" />
			  <Speed value="2000.000000" />
			  <BulletsInBatch value="1" />
			  <BatchSpread value="0.000000" />
			  <ReloadTimeMP value="-1.000000" />
			  <ReloadTimeSP value="-1.000000" />
			  <VehicleReloadTime value="-1.000000" />
			  <AnimReloadRate value="1.000000" />
			  <BulletsPerAnimLoop value="1" />
			  <TimeBetweenShots value="0.333000" />
			  <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
			  <SpinUpTime value="0.000000" />
			  <SpinTime value="0.000000" />
			  <SpinDownTime value="0.000000" />
			  <AlternateWaitTime value="-1.000000" />
			  <BulletBendingNearRadius value="0.000000" />
			  <BulletBendingFarRadius value="0.750000" />
			  <BulletBendingZoomedRadius value="0.375000" />
			  <FirstPersonBulletBendingNearRadius value="0.000000" />
			  <FirstPersonBulletBendingFarRadius value="0.750000" />
			  <FirstPersonBulletBendingZoomedRadius value="0.375000" />
			  <Fx>
				<EffectGroup>WEAPON_EFFECT_GROUP_PISTOL_SMALL</EffectGroup>
				<FlashFx>muz_pistol</FlashFx>
				<FlashFxFP>muz_pistol_fp</FlashFxFP>
				<FlashFxAlt />
				<MuzzleSmokeFx />
				<MuzzleSmokeFxMinLevel value="0.000000" />
				<MuzzleSmokeFxIncPerShot value="0.000000" />
				<MuzzleSmokeFxDecPerSec value="0.000000" />
				<ShellFx>eject_pistol</ShellFx>
				<ShellFxFP>eject_pistol_fp</ShellFxFP>
				<TracerFx>bullet_tracer</TracerFx>
				<PedDamageHash>BulletSmall</PedDamageHash>
				<TracerFxChanceSP value="0.150000" />
				<TracerFxChanceMP value="0.750000" />
				<FlashFxChanceSP value="1.000000" />
				<FlashFxChanceMP value="1.000000" />
				<FlashFxAltChance value="0.000000" />
				<FlashFxScale value="0.800000" />
				<FlashFxLightEnabled value="true" />
				<FlashFxLightCastsShadows value="false" />
				<FlashFxLightOffsetDist value="0.000000" />
				<FlashFxLightRGBAMin x="255.000000" y="93.000000" z="25.000000" />
				<FlashFxLightRGBAMax x="255.000000" y="100.000000" z="50.000000" />
				<FlashFxLightIntensityMinMax x="1.000000" y="2.000000" />
				<FlashFxLightRangeMinMax x="0.2.000000" y="0.700000" />
				<FlashFxLightFalloffMinMax x="1024.000000" y="1536.000000" />
				<GroundDisturbFxEnabled value="false" />
				<GroundDisturbFxDist value="5.000000" />
				<GroundDisturbFxNameDefault />
				<GroundDisturbFxNameSand />
				<GroundDisturbFxNameDirt />
				<GroundDisturbFxNameWater />
				<GroundDisturbFxNameFoliage />
			  </Fx>
			  <InitialRumbleDuration value="0" />
			  <InitialRumbleIntensity value="0.000000" />
			  <InitialRumbleIntensityTrigger value="0.000000" />
			  <RumbleDuration value="110" />
			  <RumbleIntensity value="0.020000" />
			  <RumbleIntensityTrigger value="0.000000" />
			  <RumbleDamageIntensity value="1.000000" />
			  <NetworkPlayerDamageModifier value="1.000000" />
			  <NetworkPedDamageModifier value="1.000000" />
			  <NetworkHeadShotPlayerDamageModifier value="1.000000" />
			  <LockOnRange value="45.000000" />
			  <WeaponRange value="50.000000" />
			  <BulletDirectionOffsetInDegrees value="0.000000" />
			  <AiSoundRange value="-1.000000" />
			  <AiPotentialBlastEventRange value="-1.000000" />
			  <DamageFallOffRangeMin value="50.000000" />
			  <DamageFallOffRangeMax value="50.000000" />
			  <DamageFallOffModifier value="0.300000" />
			  <VehicleWeaponHash />
			  <DefaultCameraHash>DIGISCANNER_AIM_CAMERA</DefaultCameraHash>
			  <CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
			  <CoverReadyToFireCameraHash />
			  <RunAndGunCameraHash>DEFAULT_THIRD_PERSON_PED_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
			  <CinematicShootingCameraHash />
			  <AlternativeOrScopedCameraHash />
			  <RunAndGunAlternativeOrScopedCameraHash />
			  <CinematicShootingAlternativeOrScopedCameraHash />
			  <CameraFov value="45.000000" />
			  <FirstPersonAsThirdPersonIdleOffset x="0.000000" y="0.000000" z="0.000001" />
			  <FirstPersonAsThirdPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
			  <FirstPersonAsThirdPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
			  <FirstPersonAsThirdPersonScopeOffset x="0.000000" y="0.000000" z="0.000000" />
			  <FirstPersonAsThirdPersonWeaponBlockedOffset x="0.050000" y="0.000000" z="00000" />
			  <FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000" />
			  <FirstPersonDofMaxNearInFocusDistance value="0.000000" />
			  <FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
			  <ZoomFactorForAccurateMode value="1.000000" />
			  <RecoilShakeHash />
			  <RecoilShakeHashFirstPerson />
			  <AccuracyOffsetShakeHash />
			  <MinTimeBetweenRecoilShakes value="150" />
			  <RecoilShakeAmplitude value="1.000000" />
			  <ExplosionShakeAmplitude value="-1.000000" />
			  <ReticuleHudPosition x="0.000000" y="0.000000" />
			  <AimOffsetMin x="0.225000" y="0.100000" z="0.500000" />
			  <AimProbeLengthMin value="0.250000" />
			  <AimOffsetMax x="0.225000" y="-0.100000" z="0.500000" />
			  <AimProbeLengthMax value="0.250000" />
			  <AimOffsetMinFPSIdle x="0.178000" y="0.392000" z="0.135000" />
			  <AimOffsetMedFPSIdle x="0.169000" y="0.312000" z="0.420000" />
			  <AimOffsetMaxFPSIdle x="0.187000" y="0.064000" z="0.649000" />
			  <AimOffsetMinFPSLT x="0.009000" y="0.334000" z="0.555000" />
			  <AimOffsetMaxFPSLT x="0.062000" y="-0.164000" z="0.588000" />
			  <AimOffsetMinFPSRNG x="0.114000" y="0.390000" z="0.485000" />
			  <AimOffsetMaxFPSRNG x="0.113000" y="-0.263000" z="0.586000" />
			  <AimOffsetMinFPSScope x="0.009000" y="0.421000" z="0.462000" />
			  <AimOffsetMaxFPSScope x="0.037000" y="-0.224000" z="0.639000" />
			  <AimOffsetEndPosMinFPSIdle x="0.208000" y="0.700000" z="0.003000" />
			  <AimOffsetEndPosMedFPSIdle x="0.203000" y="0.604000" z="0.553000" />
			  <AimOffsetEndPosMaxFPSIdle x="0.207000" y="-0.040000" z="0.942000" />
			  <TorsoAimOffset x="0.150000" y="0.550000" />
			  <TorsoCrouchedAimOffset x="0.200000" y="0.050000" />
			  <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
			  <ReticuleMinSizeStanding value="0.650000" />
			  <ReticuleMinSizeCrouched value="0.550000" />
			  <ReticuleScale value="0.300000" />
			  <ReticuleStyleHash />
			  <FirstPersonReticuleStyleHash />
			  <PickupHash />
			  <MPPickupHash />
			  <HumanNameHash>WT_DIGI</HumanNameHash>
			  <MovementModeConditionalIdle />
			  <StatName>DIGISCANNER</StatName>
			  <KnockdownCount value="-1" />
			  <KillshotImpulseScale value="1.000000" />
			  <NmShotTuningSet>Normal</NmShotTuningSet>
			  <AttachPoints />
			  <GunFeedBone />
			  <TargetSequenceGroup />
			  <WeaponFlags>CarriedInHand Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim AnimReload AnimCrouchFire UsableOnFoot UsableClimbing UsableInCover AllowEarlyExitFromFireAnimAfterBulletFired NonViolent HiddenFromWeaponWheel NoAmmoDisplay EnableFPSIdleOnly UseFPSAimIK UseFPSSecondaryMotion AttachFPSLeftHandIKToRight</WeaponFlags> 
			  <TintSpecValues ref="TINT_DEFAULT" />
			  <FiringPatternAliases ref="NULL" />
			  <ReloadUpperBodyFixupExpressionData ref="default" />
			  <AmmoDiminishingRate value="0" />
			  <AimingBreathingAdditiveWeight value="1.000000" />
			  <FiringBreathingAdditiveWeight value="1.000000" />
			  <StealthAimingBreathingAdditiveWeight value="0.000000" />
			  <StealthFiringBreathingAdditiveWeight value="0.000000" />
			  <AimingLeanAdditiveWeight value="1.000000" />
			  <FiringLeanAdditiveWeight value="1.000000" />
			  <StealthAimingLeanAdditiveWeight value="0.000000" />
			  <StealthFiringLeanAdditiveWeight value="0.000000" />
			  <ExpandPedCapsuleRadius value="0.000000" />
			  <AudioCollisionHash />
			  <HudDamage value="0" />
			  <HudSpeed value="67" />
			  <HudCapacity value="17" />
			  <HudAccuracy value="10" />
			  <HudRange value="35" />
			</Item>
			<Item type="CWeaponInfo">
			  <Name>GADGET_NIGHTVISION</Name>
			  <Model />
			  <Audio />
			  <Slot>SLOT_NIGHTVISION</Slot>
			  <DamageType>UNKNOWN</DamageType>
			  <Explosion>
				<Default>DONTCARE</Default>
				<HitCar>DONTCARE</HitCar>
				<HitTruck>DONTCARE</HitTruck>
				<HitBike>DONTCARE</HitBike>
				<HitBoat>DONTCARE</HitBoat>
				<HitPlane>DONTCARE</HitPlane>
			  </Explosion>
			  <FireType>NONE</FireType>
			  <WheelSlot>WHEEL_PISTOL</WheelSlot>
			  <Group>GROUP_NIGHTVISION</Group>
			  <AmmoInfo ref="NULL" />
			  <AimingInfo ref="NULL" />
			  <ClipSize value="0" />
			  <AccuracySpread value="0.000000" />
			  <AccurateModeAccuracyModifier value="0.500000" />
			  <RunAndGunAccuracyModifier value="2.000000" />
			  <RunAndGunAccuracyMinOverride value="-1.000000" />
			  <RecoilAccuracyMax value="1.000000" />
			  <RecoilErrorTime value="0.000000" />
			  <RecoilRecoveryRate value="1.000000" />
			  <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
			  <MinHeadShotDistanceAI value="1000.000000" />
			  <MaxHeadShotDistanceAI value="1000.000000" />
			  <HeadShotDamageModifierAI value="1000.000000" />
			  <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
			  <MinHeadShotDistancePlayer value="5.000000" />
			  <MaxHeadShotDistancePlayer value="40.000000" />
			  <HeadShotDamageModifierPlayer value="18.000000" />
			  <Damage value="0.000000" />
			  <DamageTime value="0.000000" />
			  <DamageTimeInVehicle value="0.000000" />
			  <DamageTimeInVehicleHeadShot value="0.000000" />
			  <HitLimbsDamageModifier value="0.500000" />
			  <NetworkHitLimbsDamageModifier value="0.800000" />
			  <LightlyArmouredDamageModifier value="0.750000" />
			  <Force value="0.000000" />
			  <ForceHitPed value="0.000000" />
			  <ForceHitVehicle value="0.000000" />
			  <ForceHitFlyingHeli value="0.000000" />
			  <OverrideForces />
			  <ForceMaxStrengthMult value="1.000000" />
			  <ForceFalloffRangeStart value="0.000000" />
			  <ForceFalloffRangeEnd value="50.000000" />
			  <ForceFalloffMin value="1.000000" />
			  <ProjectileForce value="0.000000" />
			  <FragImpulse value="0.000000" />
			  <Penetration value="0.000000" />
			  <VerticalLaunchAdjustment value="0.000000" />
			  <DropForwardVelocity value="0.000000" />
			  <Speed value="2000.000000" />
			  <BulletsInBatch value="1" />
			  <BatchSpread value="0.000000" />
			  <ReloadTimeMP value="-1.000000" />
			  <ReloadTimeSP value="-1.000000" />
			  <VehicleReloadTime value="-1.000000" />
			  <AnimReloadRate value="1.000000" />
			  <BulletsPerAnimLoop value="1" />
			  <TimeBetweenShots value="0.000000" />
			  <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
			  <SpinUpTime value="0.000000" />
			  <SpinTime value="0.000000" />
			  <SpinDownTime value="0.000000" />
			  <AlternateWaitTime value="-1.000000" />
			  <BulletBendingNearRadius value="0.000000" />
			  <BulletBendingFarRadius value="0.000000" />
			  <BulletBendingZoomedRadius value="0.000000" />
			  <Fx>
				<EffectGroup>WEAPON_EFFECT_GROUP_PUNCH_KICK</EffectGroup>
				<FlashFx />
				<FlashFxAlt />
				<MuzzleSmokeFx />
				<MuzzleSmokeFxMinLevel value="0.000000" />
				<MuzzleSmokeFxIncPerShot value="0.000000" />
				<MuzzleSmokeFxDecPerSec value="0.000000" />
				<ShellFx />
				<TracerFx />
				<PedDamageHash />
				<TracerFxChanceSP value="0.000000" />
				<TracerFxChanceMP value="0.000000" />
				<FlashFxChanceSP value="0.000000" />
				<FlashFxChanceMP value="0.000000" />
				<FlashFxAltChance value="0.000000" />
				<FlashFxScale value="1.000000" />
				<FlashFxLightEnabled value="false" />
				<FlashFxLightCastsShadows value="true" />
				<FlashFxLightOffsetDist value="0.000000" />
				<FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
				<FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" />
				<FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
				<FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
				<FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
				<GroundDisturbFxEnabled value="false" />
				<GroundDisturbFxDist value="5.000000" />
				<GroundDisturbFxNameDefault />
				<GroundDisturbFxNameSand />
				<GroundDisturbFxNameDirt />
				<GroundDisturbFxNameWater />
				<GroundDisturbFxNameFoliage />
			  </Fx>
			  <InitialRumbleDuration value="0" />
			  <InitialRumbleIntensity value="0.000000" />
			  <InitialRumbleIntensityTrigger value="0.000000" />
			  <RumbleDuration value="0" />
			  <RumbleIntensity value="0.000000" />
			  <RumbleIntensityTrigger value="0.000000" />
			  <RumbleDamageIntensity value="1.000000" />
			  <NetworkPlayerDamageModifier value="1.000000" />
			  <NetworkPedDamageModifier value="1.000000" />
			  <NetworkHeadShotPlayerDamageModifier value="1.000000" />
			  <LockOnRange value="0.000000" />
			  <WeaponRange value="0.000000" />
			  <BulletDirectionOffsetInDegrees value="0.000000" />
			  <AiSoundRange value="-1.000000" />
			  <AiPotentialBlastEventRange value="-1.000000" />
			  <DamageFallOffRangeMin value="0.000000" />
			  <DamageFallOffRangeMax value="0.000000" />
			  <DamageFallOffModifier value="0.300000" />
			  <VehicleWeaponHash />
			  <DefaultCameraHash />
			  <CoverCameraHash>MELEE_AIM_IN_COVER_CAMERA</CoverCameraHash>
			  <CoverReadyToFireCameraHash />
			  <RunAndGunCameraHash />
			  <CinematicShootingCameraHash />
			  <AlternativeOrScopedCameraHash />
			  <RunAndGunAlternativeOrScopedCameraHash />
			  <CinematicShootingAlternativeOrScopedCameraHash />
			  <CameraFov value="50.000000" />
			  <ZoomFactorForAccurateMode value="1.000000" />
			  <RecoilShakeHash />
			  <RecoilShakeHashFirstPerson />
			  <AccuracyOffsetShakeHash />
			  <MinTimeBetweenRecoilShakes value="150" />
			  <RecoilShakeAmplitude value="1.000000" />
			  <ExplosionShakeAmplitude value="-1.000000" />
			  <ReticuleHudPosition x="0.000000" y="0.000000" />
			  <AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
			  <AimProbeLengthMin value="0.000000" />
			  <AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
			  <AimProbeLengthMax value="0.000000" />
			  <TorsoAimOffset x="0.000000" y="0.000000" />
			  <TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
			  <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
			  <ReticuleMinSizeStanding value="0.000000" />
			  <ReticuleMinSizeCrouched value="0.000000" />
			  <ReticuleScale value="0.000000" />
			  <ReticuleStyleHash />
			  <FirstPersonReticuleStyleHash />
			  <PickupHash />
			  <MPPickupHash />
			  <HumanNameHash>WT_NV</HumanNameHash>
			  <MovementModeConditionalIdle />
			  <StatName />
			  <KnockdownCount value="-1" />
			  <KillshotImpulseScale value="1.000000" />
			  <NmShotTuningSet>Normal</NmShotTuningSet>
			  <AttachPoints />
			  <GunFeedBone />
			  <TargetSequenceGroup />
			  <WeaponFlags>UsableOnFoot UsableClimbing UsableInCover HiddenFromWeaponWheel</WeaponFlags>
			  <TintSpecValues ref="TINT_DEFAULT" />
			  <FiringPatternAliases ref="NULL" />
			  <ReloadUpperBodyFixupExpressionData ref="default" />
			  <AmmoDiminishingRate value="0" />
			  <AimingBreathingAdditiveWeight value="1.000000" />
			  <FiringBreathingAdditiveWeight value="1.000000" />
			  <StealthAimingBreathingAdditiveWeight value="0.000000" />
			  <StealthFiringBreathingAdditiveWeight value="0.000000" />
			  <AimingLeanAdditiveWeight value="1.000000" />
			  <FiringLeanAdditiveWeight value="1.000000" />
			  <StealthAimingLeanAdditiveWeight value="0.000000" />
			  <StealthFiringLeanAdditiveWeight value="0.000000" />
			  <ExpandPedCapsuleRadius value="0.000000" />
			  <AudioCollisionHash />
			  <HudDamage value="0" />
			  <HudSpeed value="100" />
			  <HudCapacity value="0" />
			  <HudAccuracy value="0" />
			  <HudRange value="0" />
			</Item>
			<Item type="CWeaponInfo">
			  <Name>GADGET_PARACHUTE</Name>
			  <Model />
			  <Audio />
			  <Slot>SLOT_PARACHUTE</Slot>
			  <DamageType>UNKNOWN</DamageType>
			  <Explosion>
				<Default>DONTCARE</Default>
				<HitCar>DONTCARE</HitCar>
				<HitTruck>DONTCARE</HitTruck>
				<HitBike>DONTCARE</HitBike>
				<HitBoat>DONTCARE</HitBoat>
				<HitPlane>DONTCARE</HitPlane>
			  </Explosion>
			  <FireType>NONE</FireType>
			  <WheelSlot>WHEEL_PISTOL</WheelSlot>
			  <Group>GROUP_PARACHUTE</Group>
			  <AmmoInfo ref="NULL" />
			  <AimingInfo ref="NULL" />
			  <ClipSize value="0" />
			  <AccuracySpread value="0.000000" />
			  <AccurateModeAccuracyModifier value="0.500000" />
			  <RunAndGunAccuracyModifier value="2.000000" />
			  <RunAndGunAccuracyMinOverride value="-1.000000" />
			  <RecoilAccuracyMax value="1.000000" />
			  <RecoilErrorTime value="0.000000" />
			  <RecoilRecoveryRate value="1.000000" />
			  <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
			  <MinHeadShotDistanceAI value="1000.000000" />
			  <MaxHeadShotDistanceAI value="1000.000000" />
			  <HeadShotDamageModifierAI value="1000.000000" />
			  <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
			  <MinHeadShotDistancePlayer value="5.000000" />
			  <MaxHeadShotDistancePlayer value="40.000000" />
			  <HeadShotDamageModifierPlayer value="18.000000" />
			  <Damage value="0.000000" />
			  <DamageTime value="0.000000" />
			  <DamageTimeInVehicle value="0.000000" />
			  <DamageTimeInVehicleHeadShot value="0.000000" />
			  <HitLimbsDamageModifier value="0.500000" />
			  <NetworkHitLimbsDamageModifier value="0.800000" />
			  <LightlyArmouredDamageModifier value="0.750000" />
			  <Force value="0.000000" />
			  <ForceHitPed value="0.000000" />
			  <ForceHitVehicle value="0.000000" />
			  <ForceHitFlyingHeli value="0.000000" />
			  <OverrideForces />
			  <ForceMaxStrengthMult value="1.000000" />
			  <ForceFalloffRangeStart value="0.000000" />
			  <ForceFalloffRangeEnd value="50.000000" />
			  <ForceFalloffMin value="1.000000" />
			  <ProjectileForce value="0.000000" />
			  <FragImpulse value="0.000000" />
			  <Penetration value="0.000000" />
			  <VerticalLaunchAdjustment value="0.000000" />
			  <DropForwardVelocity value="0.000000" />
			  <Speed value="2000.000000" />
			  <BulletsInBatch value="1" />
			  <BatchSpread value="0.000000" />
			  <ReloadTimeMP value="-1.000000" />
			  <ReloadTimeSP value="-1.000000" />
			  <VehicleReloadTime value="-1.000000" />
			  <AnimReloadRate value="1.000000" />
			  <BulletsPerAnimLoop value="1" />
			  <TimeBetweenShots value="0.000000" />
			  <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
			  <SpinUpTime value="0.000000" />
			  <SpinTime value="0.000000" />
			  <SpinDownTime value="0.000000" />
			  <AlternateWaitTime value="-1.000000" />
			  <BulletBendingNearRadius value="0.000000" />
			  <BulletBendingFarRadius value="0.000000" />
			  <BulletBendingZoomedRadius value="0.000000" />
			  <Fx>
				<EffectGroup>WEAPON_EFFECT_GROUP_PUNCH_KICK</EffectGroup>
				<FlashFx />
				<FlashFxAlt />
				<MuzzleSmokeFx />
				<MuzzleSmokeFxMinLevel value="0.000000" />
				<MuzzleSmokeFxIncPerShot value="0.000000" />
				<MuzzleSmokeFxDecPerSec value="0.000000" />
				<ShellFx />
				<TracerFx />
				<PedDamageHash />
				<TracerFxChanceSP value="0.000000" />
				<TracerFxChanceMP value="0.000000" />
				<FlashFxChanceSP value="0.000000" />
				<FlashFxChanceMP value="0.000000" />
				<FlashFxAltChance value="0.000000" />
				<FlashFxScale value="1.000000" />
				<FlashFxLightEnabled value="false" />
				<FlashFxLightCastsShadows value="true" />
				<FlashFxLightOffsetDist value="0.000000" />
				<FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
				<FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" />
				<FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
				<FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
				<FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
				<GroundDisturbFxEnabled value="false" />
				<GroundDisturbFxDist value="5.000000" />
				<GroundDisturbFxNameDefault />
				<GroundDisturbFxNameSand />
				<GroundDisturbFxNameDirt />
				<GroundDisturbFxNameWater />
				<GroundDisturbFxNameFoliage />
			  </Fx>
			  <InitialRumbleDuration value="0" />
			  <InitialRumbleIntensity value="0.000000" />
			  <InitialRumbleIntensityTrigger value="0.000000" />
			  <RumbleDuration value="0" />
			  <RumbleIntensity value="0.000000" />
			  <RumbleIntensityTrigger value="0.000000" />
			  <RumbleDamageIntensity value="1.000000" />
			  <NetworkPlayerDamageModifier value="1.000000" />
			  <NetworkPedDamageModifier value="1.000000" />
			  <NetworkHeadShotPlayerDamageModifier value="1.000000" />
			  <LockOnRange value="0.000000" />
			  <WeaponRange value="0.000000" />
			  <BulletDirectionOffsetInDegrees value="0.000000" />
			  <AiSoundRange value="-1.000000" />
			  <AiPotentialBlastEventRange value="-1.000000" />
			  <DamageFallOffRangeMin value="0.000000" />
			  <DamageFallOffRangeMax value="0.000000" />
			  <DamageFallOffModifier value="0.300000" />
			  <VehicleWeaponHash />
			  <DefaultCameraHash />
			  <CoverCameraHash>MELEE_AIM_IN_COVER_CAMERA</CoverCameraHash>
			  <CoverReadyToFireCameraHash />
			  <RunAndGunCameraHash />
			  <CinematicShootingCameraHash />
			  <AlternativeOrScopedCameraHash />
			  <RunAndGunAlternativeOrScopedCameraHash />
			  <CinematicShootingAlternativeOrScopedCameraHash />
			  <CameraFov value="50.000000" />
			  <ZoomFactorForAccurateMode value="1.000000" />
			  <RecoilShakeHash />
			  <RecoilShakeHashFirstPerson />
			  <AccuracyOffsetShakeHash />
			  <MinTimeBetweenRecoilShakes value="150" />
			  <RecoilShakeAmplitude value="1.000000" />
			  <ExplosionShakeAmplitude value="-1.000000" />
			  <ReticuleHudPosition x="0.000000" y="0.000000" />
			  <AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
			  <AimProbeLengthMin value="0.000000" />
			  <AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
			  <AimProbeLengthMax value="0.000000" />
			  <TorsoAimOffset x="0.000000" y="0.000000" />
			  <TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
			  <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
			  <ReticuleMinSizeStanding value="0.000000" />
			  <ReticuleMinSizeCrouched value="0.000000" />
			  <ReticuleScale value="0.000000" />
			  <ReticuleStyleHash />
			  <FirstPersonReticuleStyleHash />
			  <PickupHash />
			  <MPPickupHash />
			  <HumanNameHash>WT_PARA</HumanNameHash>
			  <MovementModeConditionalIdle />
			  <StatName />
			  <KnockdownCount value="-1" />
			  <KillshotImpulseScale value="1.000000" />
			  <NmShotTuningSet>Normal</NmShotTuningSet>
			  <AttachPoints />
			  <GunFeedBone />
			  <TargetSequenceGroup />
			  <WeaponFlags>HiddenFromWeaponWheel NoAmmoDisplay</WeaponFlags>
			  <TintSpecValues ref="TINT_DEFAULT" />
			  <FiringPatternAliases ref="NULL" />
			  <ReloadUpperBodyFixupExpressionData ref="default" />
			  <AmmoDiminishingRate value="0" />
			  <AimingBreathingAdditiveWeight value="1.000000" />
			  <FiringBreathingAdditiveWeight value="1.000000" />
			  <StealthAimingBreathingAdditiveWeight value="0.000000" />
			  <StealthFiringBreathingAdditiveWeight value="0.000000" />
			  <AimingLeanAdditiveWeight value="1.000000" />
			  <FiringLeanAdditiveWeight value="1.000000" />
			  <StealthAimingLeanAdditiveWeight value="0.000000" />
			  <StealthFiringLeanAdditiveWeight value="0.000000" />
			  <ExpandPedCapsuleRadius value="0.000000" />
			  <AudioCollisionHash />
			  <HudDamage value="0" />
			  <HudSpeed value="100" />
			  <HudCapacity value="0" />
			  <HudAccuracy value="0" />
			  <HudRange value="0" />
			</Item>
			<Item type="CWeaponInfo">
			  <Name>OBJECT</Name>
			  <Model />
			  <Audio />
			  <Slot>SLOT_OBJECT</Slot>
			  <DamageType>UNKNOWN</DamageType>
			  <Explosion>
				<Default>DONTCARE</Default>
				<HitCar>DONTCARE</HitCar>
				<HitTruck>DONTCARE</HitTruck>
				<HitBike>DONTCARE</HitBike>
				<HitBoat>DONTCARE</HitBoat>
				<HitPlane>DONTCARE</HitPlane>
			  </Explosion>
			  <FireType>NONE</FireType>
			  <WheelSlot>WHEEL_THROWABLE_SPECIAL</WheelSlot>
			  <Group />
			  <AmmoInfo ref="NULL" />
			  <AimingInfo ref="NULL" />
			  <ClipSize value="0" />
			  <AccuracySpread value="0.000000" />
			  <AccurateModeAccuracyModifier value="0.500000" />
			  <RunAndGunAccuracyModifier value="2.000000" />
			  <RunAndGunAccuracyMinOverride value="-1.000000" />
			  <RecoilAccuracyMax value="1.000000" />
			  <RecoilErrorTime value="0.000000" />
			  <RecoilRecoveryRate value="1.000000" />
			  <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
			  <MinHeadShotDistanceAI value="1000.000000" />
			  <MaxHeadShotDistanceAI value="1000.000000" />
			  <HeadShotDamageModifierAI value="1000.000000" />
			  <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
			  <MinHeadShotDistancePlayer value="5.000000" />
			  <MaxHeadShotDistancePlayer value="40.000000" />
			  <HeadShotDamageModifierPlayer value="18.000000" />
			  <Damage value="0.000000" />
			  <DamageTime value="0.000000" />
			  <DamageTimeInVehicle value="0.000000" />
			  <DamageTimeInVehicleHeadShot value="0.000000" />
			  <HitLimbsDamageModifier value="0.500000" />
			  <NetworkHitLimbsDamageModifier value="0.800000" />
			  <LightlyArmouredDamageModifier value="0.750000" />
			  <Force value="0.000000" />
			  <ForceHitPed value="0.000000" />
			  <ForceHitVehicle value="0.000000" />
			  <ForceHitFlyingHeli value="0.000000" />
			  <OverrideForces />
			  <ForceMaxStrengthMult value="1.000000" />
			  <ForceFalloffRangeStart value="0.000000" />
			  <ForceFalloffRangeEnd value="50.000000" />
			  <ForceFalloffMin value="1.000000" />
			  <ProjectileForce value="0.000000" />
			  <FragImpulse value="0.000000" />
			  <Penetration value="1.000000" />
			  <VerticalLaunchAdjustment value="0.000000" />
			  <DropForwardVelocity value="0.000000" />
			  <Speed value="2000.000000" />
			  <BulletsInBatch value="1" />
			  <BatchSpread value="0.000000" />
			  <ReloadTimeMP value="-1.000000" />
			  <ReloadTimeSP value="-1.000000" />
			  <VehicleReloadTime value="-1.000000" />
			  <AnimReloadRate value="1.000000" />
			  <BulletsPerAnimLoop value="1" />
			  <TimeBetweenShots value="0.000000" />
			  <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
			  <SpinUpTime value="0.000000" />
			  <SpinTime value="0.000000" />
			  <SpinDownTime value="0.000000" />
			  <AlternateWaitTime value="-1.000000" />
			  <BulletBendingNearRadius value="0.000000" />
			  <BulletBendingFarRadius value="0.000000" />
			  <BulletBendingZoomedRadius value="0.000000" />
			  <Fx>
				<EffectGroup>WEAPON_EFFECT_GROUP_PUNCH_KICK</EffectGroup>
				<FlashFx />
				<FlashFxAlt />
				<MuzzleSmokeFx />
				<MuzzleSmokeFxMinLevel value="0.000000" />
				<MuzzleSmokeFxIncPerShot value="0.000000" />
				<MuzzleSmokeFxDecPerSec value="0.000000" />
				<ShellFx />
				<TracerFx />
				<PedDamageHash />
				<TracerFxChanceSP value="0.000000" />
				<TracerFxChanceMP value="0.000000" />
				<FlashFxChanceSP value="0.000000" />
				<FlashFxChanceMP value="0.000000" />
				<FlashFxAltChance value="0.000000" />
				<FlashFxScale value="1.000000" />
				<FlashFxLightEnabled value="false" />
				<FlashFxLightCastsShadows value="true" />
				<FlashFxLightOffsetDist value="0.000000" />
				<FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
				<FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" />
				<FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
				<FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
				<FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
				<GroundDisturbFxEnabled value="false" />
				<GroundDisturbFxDist value="5.000000" />
				<GroundDisturbFxNameDefault />
				<GroundDisturbFxNameSand />
				<GroundDisturbFxNameDirt />
				<GroundDisturbFxNameWater />
				<GroundDisturbFxNameFoliage />
			  </Fx>
			  <InitialRumbleDuration value="0" />
			  <InitialRumbleIntensity value="0.000000" />
			  <InitialRumbleIntensityTrigger value="0.000000" />
			  <RumbleDuration value="0" />
			  <RumbleIntensity value="0.000000" />
			  <RumbleIntensityTrigger value="0.000000" />
			  <RumbleDamageIntensity value="1.000000" />
			  <NetworkPlayerDamageModifier value="1.000000" />
			  <NetworkPedDamageModifier value="1.000000" />
			  <NetworkHeadShotPlayerDamageModifier value="1.000000" />
			  <LockOnRange value="0.000000" />
			  <WeaponRange value="0.000000" />
			  <BulletDirectionOffsetInDegrees value="0.000000" />
			  <AiSoundRange value="-1.000000" />
			  <AiPotentialBlastEventRange value="-1.000000" />
			  <DamageFallOffRangeMin value="0.000000" />
			  <DamageFallOffRangeMax value="0.000000" />
			  <DamageFallOffModifier value="0.300000" />
			  <VehicleWeaponHash />
			  <DefaultCameraHash />
			  <CoverCameraHash>MELEE_AIM_IN_COVER_CAMERA</CoverCameraHash>
			  <CoverReadyToFireCameraHash />
			  <RunAndGunCameraHash />
			  <CinematicShootingCameraHash />
			  <AlternativeOrScopedCameraHash />
			  <RunAndGunAlternativeOrScopedCameraHash />
			  <CinematicShootingAlternativeOrScopedCameraHash />
			  <CameraFov value="50.000000" />
			  <ZoomFactorForAccurateMode value="1.000000" />
			  <RecoilShakeHash />
			  <RecoilShakeHashFirstPerson />
			  <AccuracyOffsetShakeHash />
			  <MinTimeBetweenRecoilShakes value="150" />
			  <RecoilShakeAmplitude value="1.000000" />
			  <ExplosionShakeAmplitude value="-1.000000" />
			  <ReticuleHudPosition x="0.000000" y="0.000000" />
			  <AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
			  <AimProbeLengthMin value="0.000000" />
			  <AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
			  <AimProbeLengthMax value="0.000000" />
			  <TorsoAimOffset x="0.000000" y="0.000000" />
			  <TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
			  <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
			  <ReticuleMinSizeStanding value="0.000000" />
			  <ReticuleMinSizeCrouched value="0.000000" />
			  <ReticuleScale value="0.000000" />
			  <ReticuleStyleHash />
			  <FirstPersonReticuleStyleHash />
			  <PickupHash />
			  <MPPickupHash />
			  <HumanNameHash>WT_INVALID</HumanNameHash>
			  <MovementModeConditionalIdle />
			  <StatName />
			  <KnockdownCount value="-1" />
			  <KillshotImpulseScale value="1.000000" />
			  <NmShotTuningSet>Normal</NmShotTuningSet>
			  <AttachPoints>
				<Item>
				  <AttachBone>Torch_Bulb</AttachBone>
				  <Components>
					<Item>
					  <Name>POLICE_TORCH_FLASHLIGHT</Name>
					  <Default value="false" />
					</Item>
				  </Components>
				</Item>
			  </AttachPoints>
			  <GunFeedBone />
			  <TargetSequenceGroup />
			  <WeaponFlags>AllowMeleeBlock UsableOnFoot HiddenFromWeaponWheel</WeaponFlags>
			  <TintSpecValues ref="TINT_DEFAULT" />
			  <FiringPatternAliases ref="NULL" />
			  <ReloadUpperBodyFixupExpressionData ref="default" />
			  <AmmoDiminishingRate value="0" />
			  <AimingBreathingAdditiveWeight value="1.000000" />
			  <FiringBreathingAdditiveWeight value="1.000000" />
			  <StealthAimingBreathingAdditiveWeight value="0.000000" />
			  <StealthFiringBreathingAdditiveWeight value="0.000000" />
			  <AimingLeanAdditiveWeight value="1.000000" />
			  <FiringLeanAdditiveWeight value="1.000000" />
			  <StealthAimingLeanAdditiveWeight value="0.000000" />
			  <StealthFiringLeanAdditiveWeight value="0.000000" />
			  <ExpandPedCapsuleRadius value="0.000000" />
			  <AudioCollisionHash />
			  <HudDamage value="0" />
			  <HudSpeed value="100" />
			  <HudCapacity value="0" />
			  <HudAccuracy value="0" />
			  <HudRange value="0" />
			</Item>
			<Item type="CWeaponInfo">
			  <Name>WEAPON_BRIEFCASE</Name>
			  <Model>w_am_case</Model>
			  <Audio />
			  <Slot>SLOT_BRIEFCASE</Slot>
			  <DamageType>UNKNOWN</DamageType>
			  <Explosion>
				<Default>DONTCARE</Default>
				<HitCar>DONTCARE</HitCar>
				<HitTruck>DONTCARE</HitTruck>
				<HitBike>DONTCARE</HitBike>
				<HitBoat>DONTCARE</HitBoat>
				<HitPlane>DONTCARE</HitPlane>
			  </Explosion>
			  <FireType>NONE</FireType>
			  <WheelSlot>WHEEL_THROWABLE_SPECIAL</WheelSlot>
			  <Group />
			  <AmmoInfo ref="NULL" />
			  <AimingInfo ref="BRIEFCASE" />
			  <ClipSize value="0" />
			  <AccuracySpread value="0.000000" />
			  <AccurateModeAccuracyModifier value="0.500000" />
			  <RunAndGunAccuracyModifier value="2.000000" />
			  <RunAndGunAccuracyMinOverride value="-1.000000" />
			  <RecoilAccuracyMax value="1.000000" />
			  <RecoilErrorTime value="0.000000" />
			  <RecoilRecoveryRate value="1.000000" />
			  <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
			  <MinHeadShotDistanceAI value="1000.000000" />
			  <MaxHeadShotDistanceAI value="1000.000000" />
			  <HeadShotDamageModifierAI value="1000.000000" />
			  <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
			  <MinHeadShotDistancePlayer value="5.000000" />
			  <MaxHeadShotDistancePlayer value="40.000000" />
			  <HeadShotDamageModifierPlayer value="18.000000" />
			  <Damage value="0.000000" />
			  <DamageTime value="0.000000" />
			  <DamageTimeInVehicle value="0.000000" />
			  <DamageTimeInVehicleHeadShot value="0.000000" />
			  <HitLimbsDamageModifier value="0.500000" />
			  <NetworkHitLimbsDamageModifier value="0.800000" />
			  <LightlyArmouredDamageModifier value="0.750000" />
			  <Force value="0.000000" />
			  <ForceHitPed value="0.000000" />
			  <ForceHitVehicle value="0.000000" />
			  <ForceHitFlyingHeli value="0.000000" />
			  <OverrideForces />
			  <ForceMaxStrengthMult value="1.000000" />
			  <ForceFalloffRangeStart value="0.000000" />
			  <ForceFalloffRangeEnd value="50.000000" />
			  <ForceFalloffMin value="1.000000" />
			  <ProjectileForce value="0.000000" />
			  <FragImpulse value="0.000000" />
			  <Penetration value="1.000000" />
			  <VerticalLaunchAdjustment value="0.000000" />
			  <DropForwardVelocity value="0.000000" />
			  <Speed value="2000.000000" />
			  <BulletsInBatch value="1" />
			  <BatchSpread value="0.000000" />
			  <ReloadTimeMP value="-1.000000" />
			  <ReloadTimeSP value="-1.000000" />
			  <VehicleReloadTime value="-1.000000" />
			  <AnimReloadRate value="1.000000" />
			  <BulletsPerAnimLoop value="1" />
			  <TimeBetweenShots value="0.000000" />
			  <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
			  <SpinUpTime value="0.000000" />
			  <SpinTime value="0.000000" />
			  <SpinDownTime value="0.000000" />
			  <AlternateWaitTime value="-1.000000" />
			  <BulletBendingNearRadius value="0.000000" />
			  <BulletBendingFarRadius value="0.000000" />
			  <BulletBendingZoomedRadius value="0.000000" />
			  <Fx>
				<EffectGroup>WEAPON_EFFECT_GROUP_PUNCH_KICK</EffectGroup>
				<FlashFx />
				<FlashFxAlt />
				<MuzzleSmokeFx />
				<MuzzleSmokeFxMinLevel value="0.000000" />
				<MuzzleSmokeFxIncPerShot value="0.000000" />
				<MuzzleSmokeFxDecPerSec value="0.000000" />
				<ShellFx />
				<TracerFx />
				<PedDamageHash />
				<TracerFxChanceSP value="0.000000" />
				<TracerFxChanceMP value="0.000000" />
				<FlashFxChanceSP value="0.000000" />
				<FlashFxChanceMP value="0.000000" />
				<FlashFxAltChance value="0.000000" />
				<FlashFxScale value="1.000000" />
				<FlashFxLightEnabled value="false" />
				<FlashFxLightCastsShadows value="true" />
				<FlashFxLightOffsetDist value="0.000000" />
				<FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
				<FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" />
				<FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
				<FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
				<FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
				<GroundDisturbFxEnabled value="false" />
				<GroundDisturbFxDist value="5.000000" />
				<GroundDisturbFxNameDefault />
				<GroundDisturbFxNameSand />
				<GroundDisturbFxNameDirt />
				<GroundDisturbFxNameWater />
				<GroundDisturbFxNameFoliage />
			  </Fx>
			  <InitialRumbleDuration value="0" />
			  <InitialRumbleIntensity value="0.000000" />
			  <InitialRumbleIntensityTrigger value="0.000000" />
			  <RumbleDuration value="0" />
			  <RumbleIntensity value="0.000000" />
			  <RumbleIntensityTrigger value="0.000000" />
			  <RumbleDamageIntensity value="1.000000" />
			  <NetworkPlayerDamageModifier value="1.000000" />
			  <NetworkPedDamageModifier value="1.000000" />
			  <NetworkHeadShotPlayerDamageModifier value="1.000000" />
			  <LockOnRange value="0.000000" />
			  <WeaponRange value="50.000000" />
			  <BulletDirectionOffsetInDegrees value="0.000000" />
			  <AiSoundRange value="-1.000000" />
			  <AiPotentialBlastEventRange value="-1.000000" />
			  <DamageFallOffRangeMin value="0.000000" />
			  <DamageFallOffRangeMax value="0.000000" />
			  <DamageFallOffModifier value="0.300000" />
			  <VehicleWeaponHash />
			  <DefaultCameraHash />
			  <CoverCameraHash />
			  <CoverReadyToFireCameraHash />
			  <RunAndGunCameraHash />
			  <CinematicShootingCameraHash />
			  <AlternativeOrScopedCameraHash />
			  <RunAndGunAlternativeOrScopedCameraHash />
			  <CinematicShootingAlternativeOrScopedCameraHash />
			  <CameraFov value="45.000000" />
			  <ZoomFactorForAccurateMode value="1.000000" />
			  <RecoilShakeHash />
			  <RecoilShakeHashFirstPerson />
			  <AccuracyOffsetShakeHash />
			  <MinTimeBetweenRecoilShakes value="150" />
			  <RecoilShakeAmplitude value="1.000000" />
			  <ExplosionShakeAmplitude value="-1.000000" />
			  <ReticuleHudPosition x="0.000000" y="0.000000" />
			  <AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
			  <AimProbeLengthMin value="0.000000" />
			  <AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
			  <AimProbeLengthMax value="0.000000" />
			  <TorsoAimOffset x="0.000000" y="0.000000" />
			  <TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
			  <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
			  <ReticuleMinSizeStanding value="0.000000" />
			  <ReticuleMinSizeCrouched value="0.000000" />
			  <ReticuleScale value="0.000000" />
			  <ReticuleStyleHash />
			  <FirstPersonReticuleStyleHash />
			  <PickupHash />
			  <MPPickupHash />
			  <HumanNameHash>WT_INVALID</HumanNameHash>
			  <MovementModeConditionalIdle />
			  <StatName />
			  <KnockdownCount value="-1" />
			  <KillshotImpulseScale value="1.000000" />
			  <NmShotTuningSet>Normal</NmShotTuningSet>
			  <AttachPoints />
			  <GunFeedBone />
			  <TargetSequenceGroup />
			  <WeaponFlags>AllowMeleeBlock CarriedInHand UsableOnFoot HiddenFromWeaponWheel NotAWeapon NoAmmoDisplay DisableCombatRoll NoWheelStats DisableStealth OnlyUseAimingInfoInFPS UseFPSSecondaryMotion EnableFPSIdleOnly</WeaponFlags>
			  <TintSpecValues ref="TINT_DEFAULT" />
			  <FiringPatternAliases ref="NULL" />
			  <ReloadUpperBodyFixupExpressionData ref="default" />
			  <AmmoDiminishingRate value="0" />
			  <AimingBreathingAdditiveWeight value="1.000000" />
			  <FiringBreathingAdditiveWeight value="1.000000" />
			  <StealthAimingBreathingAdditiveWeight value="0.000000" />
			  <StealthFiringBreathingAdditiveWeight value="0.000000" />
			  <AimingLeanAdditiveWeight value="1.000000" />
			  <FiringLeanAdditiveWeight value="1.000000" />
			  <StealthAimingLeanAdditiveWeight value="0.000000" />
			  <StealthFiringLeanAdditiveWeight value="0.000000" />
			  <ExpandPedCapsuleRadius value="0.000000" />
			  <AudioCollisionHash />
			  <HudDamage value="0" />
			  <HudSpeed value="100" />
			  <HudCapacity value="0" />
			  <HudAccuracy value="0" />
			  <HudRange value="0" />
			</Item>
			<Item type="CWeaponInfo">
			  <Name>WEAPON_BRIEFCASE_02</Name>
			  <Model>w_am_brfcase</Model>
			  <Audio />
			  <Slot>SLOT_BRIEFCASE</Slot>
			  <DamageType>UNKNOWN</DamageType>
			  <Explosion>
				<Default>DONTCARE</Default>
				<HitCar>DONTCARE</HitCar>
				<HitTruck>DONTCARE</HitTruck>
				<HitBike>DONTCARE</HitBike>
				<HitBoat>DONTCARE</HitBoat>
				<HitPlane>DONTCARE</HitPlane>
			  </Explosion>
			  <FireType>NONE</FireType>
			  <WheelSlot>WHEEL_THROWABLE_SPECIAL</WheelSlot>
			  <Group />
			  <AmmoInfo ref="NULL" />
			  <AimingInfo ref="BRIEFCASE" />
			  <ClipSize value="0" />
			  <AccuracySpread value="0.000000" />
			  <AccurateModeAccuracyModifier value="0.500000" />
			  <RunAndGunAccuracyModifier value="2.000000" />
			  <RunAndGunAccuracyMinOverride value="-1.000000" />
			  <RecoilAccuracyMax value="1.000000" />
			  <RecoilErrorTime value="0.000000" />
			  <RecoilRecoveryRate value="1.000000" />
			  <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
			  <MinHeadShotDistanceAI value="1000.000000" />
			  <MaxHeadShotDistanceAI value="1000.000000" />
			  <HeadShotDamageModifierAI value="1000.000000" />
			  <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
			  <MinHeadShotDistancePlayer value="5.000000" />
			  <MaxHeadShotDistancePlayer value="40.000000" />
			  <HeadShotDamageModifierPlayer value="18.000000" />
			  <Damage value="0.000000" />
			  <DamageTime value="0.000000" />
			  <DamageTimeInVehicle value="0.000000" />
			  <DamageTimeInVehicleHeadShot value="0.000000" />
			  <HitLimbsDamageModifier value="0.500000" />
			  <NetworkHitLimbsDamageModifier value="0.800000" />
			  <LightlyArmouredDamageModifier value="0.750000" />
			  <Force value="0.000000" />
			  <ForceHitPed value="0.000000" />
			  <ForceHitVehicle value="0.000000" />
			  <ForceHitFlyingHeli value="0.000000" />
			  <OverrideForces />
			  <ForceMaxStrengthMult value="1.000000" />
			  <ForceFalloffRangeStart value="0.000000" />
			  <ForceFalloffRangeEnd value="50.000000" />
			  <ForceFalloffMin value="1.000000" />
			  <ProjectileForce value="0.000000" />
			  <FragImpulse value="0.000000" />
			  <Penetration value="1.000000" />
			  <VerticalLaunchAdjustment value="0.000000" />
			  <DropForwardVelocity value="0.000000" />
			  <Speed value="2000.000000" />
			  <BulletsInBatch value="1" />
			  <BatchSpread value="0.000000" />
			  <ReloadTimeMP value="-1.000000" />
			  <ReloadTimeSP value="-1.000000" />
			  <VehicleReloadTime value="-1.000000" />
			  <AnimReloadRate value="1.000000" />
			  <BulletsPerAnimLoop value="1" />
			  <TimeBetweenShots value="0.000000" />
			  <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
			  <SpinUpTime value="0.000000" />
			  <SpinTime value="0.000000" />
			  <SpinDownTime value="0.000000" />
			  <AlternateWaitTime value="-1.000000" />
			  <BulletBendingNearRadius value="0.000000" />
			  <BulletBendingFarRadius value="0.000000" />
			  <BulletBendingZoomedRadius value="0.000000" />
			  <Fx>
				<EffectGroup>WEAPON_EFFECT_GROUP_PUNCH_KICK</EffectGroup>
				<FlashFx />
				<FlashFxAlt />
				<MuzzleSmokeFx />
				<MuzzleSmokeFxMinLevel value="0.000000" />
				<MuzzleSmokeFxIncPerShot value="0.000000" />
				<MuzzleSmokeFxDecPerSec value="0.000000" />
				<ShellFx />
				<TracerFx />
				<PedDamageHash />
				<TracerFxChanceSP value="0.000000" />
				<TracerFxChanceMP value="0.000000" />
				<FlashFxChanceSP value="0.000000" />
				<FlashFxChanceMP value="0.000000" />
				<FlashFxAltChance value="0.000000" />
				<FlashFxScale value="1.000000" />
				<FlashFxLightEnabled value="false" />
				<FlashFxLightCastsShadows value="true" />
				<FlashFxLightOffsetDist value="0.000000" />
				<FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
				<FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" />
				<FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
				<FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
				<FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
				<GroundDisturbFxEnabled value="false" />
				<GroundDisturbFxDist value="5.000000" />
				<GroundDisturbFxNameDefault />
				<GroundDisturbFxNameSand />
				<GroundDisturbFxNameDirt />
				<GroundDisturbFxNameWater />
				<GroundDisturbFxNameFoliage />
			  </Fx>
			  <InitialRumbleDuration value="0" />
			  <InitialRumbleIntensity value="0.000000" />
			  <InitialRumbleIntensityTrigger value="0.000000" />
			  <RumbleDuration value="0" />
			  <RumbleIntensity value="0.000000" />
			  <RumbleIntensityTrigger value="0.000000" />
			  <RumbleDamageIntensity value="1.000000" />
			  <NetworkPlayerDamageModifier value="1.000000" />
			  <NetworkPedDamageModifier value="1.000000" />
			  <NetworkHeadShotPlayerDamageModifier value="1.000000" />
			  <LockOnRange value="0.000000" />
			  <WeaponRange value="50.000000" />
			  <BulletDirectionOffsetInDegrees value="0.000000" />
			  <AiSoundRange value="-1.000000" />
			  <AiPotentialBlastEventRange value="-1.000000" />
			  <DamageFallOffRangeMin value="0.000000" />
			  <DamageFallOffRangeMax value="0.000000" />
			  <DamageFallOffModifier value="0.300000" />
			  <VehicleWeaponHash />
			  <DefaultCameraHash />
			  <CoverCameraHash />
			  <CoverReadyToFireCameraHash />
			  <RunAndGunCameraHash />
			  <CinematicShootingCameraHash />
			  <AlternativeOrScopedCameraHash />
			  <RunAndGunAlternativeOrScopedCameraHash />
			  <CinematicShootingAlternativeOrScopedCameraHash />
			  <CameraFov value="45.000000" />
			  <ZoomFactorForAccurateMode value="1.000000" />
			  <RecoilShakeHash />
			  <RecoilShakeHashFirstPerson />
			  <AccuracyOffsetShakeHash />
			  <MinTimeBetweenRecoilShakes value="150" />
			  <RecoilShakeAmplitude value="1.000000" />
			  <ExplosionShakeAmplitude value="-1.000000" />
			  <ReticuleHudPosition x="0.000000" y="0.000000" />
			  <AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
			  <AimProbeLengthMin value="0.000000" />
			  <AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
			  <AimProbeLengthMax value="0.000000" />
			  <TorsoAimOffset x="0.000000" y="0.000000" />
			  <TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
			  <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
			  <ReticuleMinSizeStanding value="0.000000" />
			  <ReticuleMinSizeCrouched value="0.000000" />
			  <ReticuleScale value="0.000000" />
			  <ReticuleStyleHash />
			  <FirstPersonReticuleStyleHash />
			  <PickupHash />
			  <MPPickupHash />
			  <HumanNameHash>WT_INVALID</HumanNameHash>
			  <MovementModeConditionalIdle />
			  <StatName />
			  <KnockdownCount value="-1" />
			  <KillshotImpulseScale value="1.000000" />
			  <NmShotTuningSet>Normal</NmShotTuningSet>
			  <AttachPoints />
			  <GunFeedBone />
			  <TargetSequenceGroup />
			  <WeaponFlags>AllowMeleeBlock CarriedInHand UsableOnFoot HiddenFromWeaponWheel NotAWeapon DisableStealth NoAmmoDisplay OnlyUseAimingInfoInFPS UseFPSSecondaryMotion EnableFPSIdleOnly</WeaponFlags>
			  <TintSpecValues ref="TINT_DEFAULT" />
			  <FiringPatternAliases ref="NULL" />
			  <ReloadUpperBodyFixupExpressionData ref="default" />
			  <AmmoDiminishingRate value="0" />
			  <AimingBreathingAdditiveWeight value="1.000000" />
			  <FiringBreathingAdditiveWeight value="1.000000" />
			  <StealthAimingBreathingAdditiveWeight value="0.000000" />
			  <StealthFiringBreathingAdditiveWeight value="0.000000" />
			  <AimingLeanAdditiveWeight value="1.000000" />
			  <FiringLeanAdditiveWeight value="1.000000" />
			  <StealthAimingLeanAdditiveWeight value="0.000000" />
			  <StealthFiringLeanAdditiveWeight value="0.000000" />
			  <ExpandPedCapsuleRadius value="0.000000" />
			  <AudioCollisionHash />
			  <HudDamage value="0" />
			  <HudSpeed value="100" />
			  <HudCapacity value="0" />
			  <HudAccuracy value="0" />
			  <HudRange value="0" />
			</Item>
			<Item type="CWeaponInfo">
			  <Name>WEAPON_BALL</Name>
			  <Model>w_am_baseball</Model>
			  <Audio />
			  <Slot>SLOT_BALL</Slot>
			  <DamageType>NONE</DamageType>
			  <Explosion>
				<Default>DONTCARE</Default>
				<HitCar>DONTCARE</HitCar>
				<HitTruck>DONTCARE</HitTruck>
				<HitBike>DONTCARE</HitBike>
				<HitBoat>DONTCARE</HitBoat>
				<HitPlane>DONTCARE</HitPlane>
			  </Explosion>
			  <FireType>PROJECTILE</FireType>
			  <WheelSlot>WHEEL_THROWABLE_SPECIAL</WheelSlot>
			  <Group>GROUP_THROWN</Group>
			  <AmmoInfo ref="AMMO_BALL" />
			  <AimingInfo ref="PISTOL_2H_BASE_STRAFE" />
			  <ClipSize value="1" />
			  <AccuracySpread value="1.000000" />
			  <AccurateModeAccuracyModifier value="0.500000" />
			  <RunAndGunAccuracyModifier value="2.000000" />
			  <RunAndGunAccuracyMinOverride value="-1.000000" />
			  <RecoilAccuracyMax value="1.000000" />
			  <RecoilErrorTime value="0.000000" />
			  <RecoilRecoveryRate value="1.000000" />
			  <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
			  <MinHeadShotDistanceAI value="1000.000000" />
			  <MaxHeadShotDistanceAI value="1000.000000" />
			  <HeadShotDamageModifierAI value="1000.000000" />
			  <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
			  <MinHeadShotDistancePlayer value="5.000000" />
			  <MaxHeadShotDistancePlayer value="40.000000" />
			  <HeadShotDamageModifierPlayer value="18.000000" />
			  <Damage value="0.000000" />
			  <DamageTime value="0.000000" />
			  <DamageTimeInVehicle value="0.000000" />
			  <DamageTimeInVehicleHeadShot value="0.000000" />
			  <HitLimbsDamageModifier value="0.500000" />
			  <NetworkHitLimbsDamageModifier value="0.800000" />
			  <LightlyArmouredDamageModifier value="0.750000" />
			  <Force value="0.000000" />
			  <ForceHitPed value="0.000000" />
			  <ForceHitVehicle value="0.000000" />
			  <ForceHitFlyingHeli value="0.000000" />
			  <OverrideForces />
			  <ForceMaxStrengthMult value="1.000000" />
			  <ForceFalloffRangeStart value="0.000000" />
			  <ForceFalloffRangeEnd value="50.000000" />
			  <ForceFalloffMin value="1.000000" />
			  <ProjectileForce value="10.000000" />
			  <FragImpulse value="1000.000000" />
			  <Penetration value="0.000000" />
			  <VerticalLaunchAdjustment value="0.300000" />
			  <DropForwardVelocity value="0.000000" />
			  <Speed value="2000.000000" />
			  <BulletsInBatch value="1" />
			  <BatchSpread value="0.000000" />
			  <ReloadTimeMP value="-1.000000" />
			  <ReloadTimeSP value="-1.000000" />
			  <VehicleReloadTime value="0.500000" />
			  <AnimReloadRate value="1.000000" />
			  <BulletsPerAnimLoop value="1" />
			  <TimeBetweenShots value="0.000000" />
			  <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
			  <SpinUpTime value="0.000000" />
			  <SpinTime value="0.000000" />
			  <SpinDownTime value="0.000000" />
			  <AlternateWaitTime value="-1.000000" />
			  <BulletBendingNearRadius value="0.000000" />
			  <BulletBendingFarRadius value="0.000000" />
			  <BulletBendingZoomedRadius value="0.000000" />
			  <Fx>
				<EffectGroup>WEAPON_EFFECT_GROUP_GRENADE</EffectGroup>
				<FlashFx />
				<FlashFxAlt />
				<MuzzleSmokeFx />
				<MuzzleSmokeFxMinLevel value="0.000000" />
				<MuzzleSmokeFxIncPerShot value="0.000000" />
				<MuzzleSmokeFxDecPerSec value="0.000000" />
				<ShellFx />
				<TracerFx />
				<PedDamageHash />
				<TracerFxChanceSP value="0.000000" />
				<TracerFxChanceMP value="0.000000" />
				<FlashFxChanceSP value="0.000000" />
				<FlashFxChanceMP value="0.000000" />
				<FlashFxAltChance value="0.000000" />
				<FlashFxScale value="1.000000" />
				<FlashFxLightEnabled value="false" />
				<FlashFxLightCastsShadows value="true" />
				<FlashFxLightOffsetDist value="0.000000" />
				<FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
				<FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" />
				<FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
				<FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
				<FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
				<GroundDisturbFxEnabled value="false" />
				<GroundDisturbFxDist value="5.000000" />
				<GroundDisturbFxNameDefault />
				<GroundDisturbFxNameSand />
				<GroundDisturbFxNameDirt />
				<GroundDisturbFxNameWater />
				<GroundDisturbFxNameFoliage />
			  </Fx>
			  <InitialRumbleDuration value="0" />
			  <InitialRumbleIntensity value="0.000000" />
			  <InitialRumbleIntensityTrigger value="0.000000" />
			  <RumbleDuration value="0" />
			  <RumbleIntensity value="0.000000" />
			  <RumbleIntensityTrigger value="0.000000" />
			  <RumbleDamageIntensity value="1.000000" />
			  <NetworkPlayerDamageModifier value="1.000000" />
			  <NetworkPedDamageModifier value="1.000000" />
			  <NetworkHeadShotPlayerDamageModifier value="1.000000" />
			  <LockOnRange value="35.000000" />
			  <WeaponRange value="40.000000" />
			  <BulletDirectionOffsetInDegrees value="0.000000" />
			  <AiSoundRange value="-1.000000" />
			  <AiPotentialBlastEventRange value="-1.000000" />
			  <DamageFallOffRangeMin value="0.000000" />
			  <DamageFallOffRangeMax value="0.000000" />
			  <DamageFallOffModifier value="0.000000" />
			  <VehicleWeaponHash />
			  <DefaultCameraHash>THROWN_AIM_CAMERA</DefaultCameraHash>
			  <CoverCameraHash>THROWN_AIM_IN_COVER_CAMERA</CoverCameraHash>
			  <CoverReadyToFireCameraHash />
			  <RunAndGunCameraHash>THROWN_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
			  <CinematicShootingCameraHash />
			  <AlternativeOrScopedCameraHash />
			  <RunAndGunAlternativeOrScopedCameraHash />
			  <CinematicShootingAlternativeOrScopedCameraHash />
			  <CameraFov value="50.000000" />
			  <ZoomFactorForAccurateMode value="1.000000" />
			  <RecoilShakeHash />
			  <RecoilShakeHashFirstPerson />
			  <AccuracyOffsetShakeHash />
			  <MinTimeBetweenRecoilShakes value="150" />
			  <RecoilShakeAmplitude value="1.000000" />
			  <ExplosionShakeAmplitude value="-1.000000" />
			  <ReticuleHudPosition x="0.000000" y="0.000000" />
			  <AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
			  <AimProbeLengthMin value="0.000000" />
			  <AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
			  <AimProbeLengthMax value="0.000000" />
			  <AimOffsetMinFPSIdle x="0.178000" y="0.392000" z="0.135000" />
			  <AimOffsetMedFPSIdle x="0.169000" y="0.312000" z="0.420000" />
			  <AimOffsetMaxFPSIdle x="0.187000" y="0.064000" z="0.649000" />
			  <AimOffsetMinFPSLT x="0.009000" y="0.334000" z="0.555000" />
			  <AimOffsetMaxFPSLT x="0.062000" y="-0.164000" z="0.588000" />
			  <AimOffsetMinFPSRNG x="0.114000" y="0.390000" z="0.485000" />
			  <AimOffsetMaxFPSRNG x="0.113000" y="-0.263000" z="0.586000" />
			  <AimOffsetMinFPSScope x="0.009000" y="0.421000" z="0.462000" />
			  <AimOffsetMaxFPSScope x="0.037000" y="-0.224000" z="0.639000" />
			  <AimOffsetEndPosMinFPSIdle x="0.208000" y="0.700000" z="0.003000" />
			  <AimOffsetEndPosMedFPSIdle x="0.203000" y="0.604000" z="0.553000" />
			  <AimOffsetEndPosMaxFPSIdle x="0.207000" y="-0.040000" z="0.942000" />
			  <AimOffsetEndPosMinFPSLT x="0.144000" y="0.157000" z="0.130000" />
			  <AimOffsetEndPosMedFPSLT x="0.043000" y="0.567000" z="0.488000" />
			  <AimOffsetEndPosMaxFPSLT x="0.158000" y="-0.112000" z="0.879000" />
			  <AimProbeRadiusOverrideFPSIdle value="0.000000" />
			  <AimProbeRadiusOverrideFPSIdleStealth value="0.000000" />
			  <AimProbeRadiusOverrideFPSLT value="0.280000" />
			  <AimProbeRadiusOverrideFPSRNG value="0.000000" />
			  <AimProbeRadiusOverrideFPSScope value="0.000000" />
			  <TorsoAimOffset x="0.000000" y="0.000000" />
			  <TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
			  <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
			  <ReticuleMinSizeStanding value="1.000000" />
			  <ReticuleMinSizeCrouched value="1.000000" />
			  <ReticuleScale value="1.000000" />
			  <ReticuleStyleHash />
			  <FirstPersonReticuleStyleHash />
			  <PickupHash />
			  <MPPickupHash />
			  <HumanNameHash>WT_BALL</HumanNameHash>
			  <MovementModeConditionalIdle />
			  <StatName />
			  <KnockdownCount value="-1" />
			  <KillshotImpulseScale value="1.000000" />
			  <NmShotTuningSet>Normal</NmShotTuningSet>
			  <AttachPoints />
			  <GunFeedBone />
			  <TargetSequenceGroup />
			  <WeaponFlags>
				CarriedInHand Silenced CanFreeAim AnimReload AnimCrouchFire Thrown UsableOnFoot UsableInCover DontSwapWeaponIfNoAmmo NonViolent SuppressGunshotEvent NoWheelStats DisableLeftHandIkWhenOnFoot UseFPSAimIK UseFPSSecondaryMotion AttachFPSLeftHandIKToRight DisableFPSScope</WeaponFlags>
			  <TintSpecValues ref="TINT_DEFAULT" />
			  <FiringPatternAliases ref="NULL" />
			  <ReloadUpperBodyFixupExpressionData ref="default" />
			  <AmmoDiminishingRate value="3" />
			  <AimingBreathingAdditiveWeight value="1.000000" />
			  <FiringBreathingAdditiveWeight value="1.000000" />
			  <StealthAimingBreathingAdditiveWeight value="0.000000" />
			  <StealthFiringBreathingAdditiveWeight value="0.000000" />
			  <AimingLeanAdditiveWeight value="1.000000" />
			  <FiringLeanAdditiveWeight value="1.000000" />
			  <StealthAimingLeanAdditiveWeight value="0.000000" />
			  <StealthFiringLeanAdditiveWeight value="0.000000" />
			  <ExpandPedCapsuleRadius value="0.000000" />
			  <AudioCollisionHash />
			  <HudDamage value="0" />
			  <HudSpeed value="100" />
			  <HudCapacity value="1" />
			  <HudAccuracy value="10" />
			  <HudRange value="0" />
			</Item>
			<Item type="CWeaponInfo">
			  <Name>WEAPON_FLARE</Name>
			  <Model>w_am_flare</Model>
			  <Audio />
			  <Slot>SLOT_FLARE</Slot>
			  <DamageType>NONE</DamageType>
			  <Explosion>
				<Default>DONTCARE</Default>
				<HitCar>DONTCARE</HitCar>
				<HitTruck>DONTCARE</HitTruck>
				<HitBike>DONTCARE</HitBike>
				<HitBoat>DONTCARE</HitBoat>
				<HitPlane>DONTCARE</HitPlane>
			  </Explosion>
			  <FireType>PROJECTILE</FireType>
			  <WheelSlot>WHEEL_THROWABLE_SPECIAL</WheelSlot>
			  <Group>GROUP_THROWN</Group>
			  <AmmoInfo ref="AMMO_FLARE" />
			  <AimingInfo ref="PISTOL_2H_BASE_STRAFE" />
			  <ClipSize value="1" />
			  <AccuracySpread value="1.000000" />
			  <AccurateModeAccuracyModifier value="0.500000" />
			  <RunAndGunAccuracyModifier value="2.000000" />
			  <RunAndGunAccuracyMinOverride value="-1.000000" />
			  <RecoilAccuracyMax value="1.000000" />
			  <RecoilErrorTime value="0.000000" />
			  <RecoilRecoveryRate value="1.000000" />
			  <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
			  <MinHeadShotDistanceAI value="1000.000000" />
			  <MaxHeadShotDistanceAI value="1000.000000" />
			  <HeadShotDamageModifierAI value="1000.000000" />
			  <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
			  <MinHeadShotDistancePlayer value="5.000000" />
			  <MaxHeadShotDistancePlayer value="40.000000" />
			  <HeadShotDamageModifierPlayer value="18.000000" />
			  <Damage value="0.000000" />
			  <DamageTime value="0.000000" />
			  <DamageTimeInVehicle value="0.000000" />
			  <DamageTimeInVehicleHeadShot value="0.000000" />
			  <HitLimbsDamageModifier value="0.500000" />
			  <NetworkHitLimbsDamageModifier value="0.800000" />
			  <LightlyArmouredDamageModifier value="0.750000" />
			  <Force value="0.000000" />
			  <ForceHitPed value="0.000000" />
			  <ForceHitVehicle value="0.000000" />
			  <ForceHitFlyingHeli value="0.000000" />
			  <OverrideForces />
			  <ForceMaxStrengthMult value="1.000000" />
			  <ForceFalloffRangeStart value="0.000000" />
			  <ForceFalloffRangeEnd value="50.000000" />
			  <ForceFalloffMin value="1.000000" />
			  <ProjectileForce value="10.000000" />
			  <FragImpulse value="1000.000000" />
			  <Penetration value="0.000000" />
			  <VerticalLaunchAdjustment value="0.393000" />
			  <DropForwardVelocity value="0.000000" />
			  <Speed value="2000.000000" />
			  <BulletsInBatch value="1" />
			  <BatchSpread value="0.000000" />
			  <ReloadTimeMP value="-1.000000" />
			  <ReloadTimeSP value="-1.000000" />
			  <VehicleReloadTime value="0.500000" />
			  <AnimReloadRate value="1.000000" />
			  <BulletsPerAnimLoop value="1" />
			  <TimeBetweenShots value="0.000000" />
			  <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
			  <SpinUpTime value="0.000000" />
			  <SpinTime value="0.000000" />
			  <SpinDownTime value="0.000000" />
			  <AlternateWaitTime value="-1.000000" />
			  <BulletBendingNearRadius value="0.000000" />
			  <BulletBendingFarRadius value="0.000000" />
			  <BulletBendingZoomedRadius value="0.000000" />
			  <Fx>
				<EffectGroup>WEAPON_EFFECT_GROUP_GRENADE</EffectGroup>
				<FlashFx />
				<FlashFxAlt />
				<MuzzleSmokeFx />
				<MuzzleSmokeFxMinLevel value="0.000000" />
				<MuzzleSmokeFxIncPerShot value="0.000000" />
				<MuzzleSmokeFxDecPerSec value="0.000000" />
				<ShellFx />
				<TracerFx />
				<PedDamageHash />
				<TracerFxChanceSP value="0.000000" />
				<TracerFxChanceMP value="0.000000" />
				<FlashFxChanceSP value="0.000000" />
				<FlashFxChanceMP value="0.000000" />
				<FlashFxAltChance value="0.000000" />
				<FlashFxScale value="1.000000" />
				<FlashFxLightEnabled value="false" />
				<FlashFxLightCastsShadows value="true" />
				<FlashFxLightOffsetDist value="0.000000" />
				<FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
				<FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" />
				<FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
				<FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
				<FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
				<GroundDisturbFxEnabled value="false" />
				<GroundDisturbFxDist value="5.000000" />
				<GroundDisturbFxNameDefault />
				<GroundDisturbFxNameSand />
				<GroundDisturbFxNameDirt />
				<GroundDisturbFxNameWater />
				<GroundDisturbFxNameFoliage />
			  </Fx>
			  <InitialRumbleDuration value="0" />
			  <InitialRumbleIntensity value="0.000000" />
			  <InitialRumbleIntensityTrigger value="0.000000" />
			  <RumbleDuration value="50" />
			  <RumbleIntensity value="0.100000" />
			  <RumbleIntensityTrigger value="0.000000" />
			  <RumbleDamageIntensity value="1.000000" />
			  <NetworkPlayerDamageModifier value="1.000000" />
			  <NetworkPedDamageModifier value="1.000000" />
			  <NetworkHeadShotPlayerDamageModifier value="1.000000" />
			  <LockOnRange value="24.000000" />
			  <WeaponRange value="24.000000" />
			  <BulletDirectionOffsetInDegrees value="0.000000" />
			  <AiSoundRange value="-1.000000" />
			  <AiPotentialBlastEventRange value="-1.000000" />
			  <DamageFallOffRangeMin value="0.000000" />
			  <DamageFallOffRangeMax value="0.000000" />
			  <DamageFallOffModifier value="0.000000" />
			  <VehicleWeaponHash />
			  <DefaultCameraHash>THROWN_AIM_CAMERA</DefaultCameraHash>
			  <CoverCameraHash>THROWN_AIM_IN_COVER_CAMERA</CoverCameraHash>
			  <CoverReadyToFireCameraHash />
			  <RunAndGunCameraHash>THROWN_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
			  <CinematicShootingCameraHash />
			  <AlternativeOrScopedCameraHash />
			  <RunAndGunAlternativeOrScopedCameraHash />
			  <CinematicShootingAlternativeOrScopedCameraHash />
			  <CameraFov value="50.000000" />
			  <ZoomFactorForAccurateMode value="1.000000" />
			  <RecoilShakeHash />
			  <RecoilShakeHashFirstPerson />
			  <AccuracyOffsetShakeHash />
			  <MinTimeBetweenRecoilShakes value="150" />
			  <RecoilShakeAmplitude value="1.000000" />
			  <ExplosionShakeAmplitude value="-1.000000" />
			  <ReticuleHudPosition x="0.000000" y="0.000000" />
			  <AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
			  <AimProbeLengthMin value="0.000000" />
			  <AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
			  <AimProbeLengthMax value="0.000000" />
			  <AimOffsetMinFPSIdle x="0.178000" y="0.392000" z="0.135000" />
			  <AimOffsetMedFPSIdle x="0.169000" y="0.312000" z="0.420000" />
			  <AimOffsetMaxFPSIdle x="0.187000" y="0.064000" z="0.649000" />
			  <AimOffsetMinFPSLT x="0.009000" y="0.334000" z="0.555000" />
			  <AimOffsetMaxFPSLT x="0.062000" y="-0.164000" z="0.588000" />
			  <AimOffsetMinFPSRNG x="0.114000" y="0.390000" z="0.485000" />
			  <AimOffsetMaxFPSRNG x="0.113000" y="-0.263000" z="0.586000" />
			  <AimOffsetMinFPSScope x="0.009000" y="0.421000" z="0.462000" />
			  <AimOffsetMaxFPSScope x="0.037000" y="-0.224000" z="0.639000" />
			  <AimOffsetEndPosMinFPSIdle x="0.208000" y="0.700000" z="0.003000" />
			  <AimOffsetEndPosMedFPSIdle x="0.203000" y="0.604000" z="0.553000" />
			  <AimOffsetEndPosMaxFPSIdle x="0.207000" y="-0.040000" z="0.942000" />
			  <AimOffsetEndPosMinFPSLT x="0.144000" y="0.157000" z="0.130000" />
			  <AimOffsetEndPosMedFPSLT x="0.043000" y="0.567000" z="0.488000" />
			  <AimOffsetEndPosMaxFPSLT x="0.158000" y="-0.112000" z="0.879000" />
			  <AimProbeRadiusOverrideFPSIdle value="0.000000" />
			  <AimProbeRadiusOverrideFPSIdleStealth value="0.000000" />
			  <AimProbeRadiusOverrideFPSLT value="0.280000" />
			  <AimProbeRadiusOverrideFPSRNG value="0.000000" />
			  <AimProbeRadiusOverrideFPSScope value="0.000000" />
			  <TorsoAimOffset x="0.000000" y="0.000000" />
			  <TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
			  <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
			  <ReticuleMinSizeStanding value="1.000000" />
			  <ReticuleMinSizeCrouched value="1.000000" />
			  <ReticuleScale value="1.000000" />
			  <ReticuleStyleHash />
			  <FirstPersonReticuleStyleHash />
			  <PickupHash />
			  <MPPickupHash />
			  <HumanNameHash>WT_FLARE</HumanNameHash>
			  <MovementModeConditionalIdle />
			  <StatName />
			  <KnockdownCount value="-1" />
			  <KillshotImpulseScale value="1.000000" />
			  <NmShotTuningSet>Normal</NmShotTuningSet>
			  <AttachPoints />
			  <GunFeedBone />
			  <TargetSequenceGroup />
			  <WeaponFlags>CarriedInHand Silenced CanLockonOnFoot CanFreeAim AnimReload AnimCrouchFire Thrown UsableOnFoot UsableInCover AllowCloseQuarterKills SuppressGunshotEvent HasLowCoverSwaps NoWheelStats DisableLeftHandIkWhenOnFoot UseFPSAimIK UseFPSSecondaryMotion AttachFPSLeftHandIKToRight DisableFPSScope</WeaponFlags>
			  <TintSpecValues ref="TINT_DEFAULT" />
			  <FiringPatternAliases ref="NULL" />
			  <ReloadUpperBodyFixupExpressionData ref="default" />
			  <AmmoDiminishingRate value="3" />
			  <AimingBreathingAdditiveWeight value="1.000000" />
			  <FiringBreathingAdditiveWeight value="1.000000" />
			  <StealthAimingBreathingAdditiveWeight value="0.000000" />
			  <StealthFiringBreathingAdditiveWeight value="0.000000" />
			  <AimingLeanAdditiveWeight value="1.000000" />
			  <FiringLeanAdditiveWeight value="1.000000" />
			  <StealthAimingLeanAdditiveWeight value="0.000000" />
			  <StealthFiringLeanAdditiveWeight value="0.000000" />
			  <ExpandPedCapsuleRadius value="0.000000" />
			  <AudioCollisionHash />
			  <HudDamage value="0" />
			  <HudSpeed value="100" />
			  <HudCapacity value="1" />
			  <HudAccuracy value="10" />
			  <HudRange value="25" />
			</Item>
		  </Infos>
		</Item>
		<Item>
		  <Infos>
			<Item type="CWeaponInfo">
			  <Name>VEHICLE_WEAPON_TANK</Name>
			  <Model />
			  <Audio>AUDIO_ITEM_VEHICLE_TANK</Audio>
			  <Slot />
			  <DamageType>EXPLOSIVE</DamageType>
			  <Explosion>
				<Default>DONTCARE</Default>
				<HitCar>DONTCARE</HitCar>
				<HitTruck>DONTCARE</HitTruck>
				<HitBike>DONTCARE</HitBike>
				<HitBoat>DONTCARE</HitBoat>
				<HitPlane>DONTCARE</HitPlane>
			  </Explosion>
			  <FireType>PROJECTILE</FireType>
			  <WheelSlot>WHEEL_PISTOL</WheelSlot>
			  <Group />
			  <AmmoInfo ref="AMMO_TANK" />
			  <AimingInfo ref="NULL" />
			  <ClipSize value="1" />
			  <AccuracySpread value="1.000000" />
			  <AccurateModeAccuracyModifier value="0.500000" />
			  <RunAndGunAccuracyModifier value="2.000000" />
			  <RunAndGunAccuracyMinOverride value="-1.000000" />
			  <RecoilAccuracyMax value="1.000000" />
			  <RecoilErrorTime value="0.000000" />
			  <RecoilRecoveryRate value="1.000000" />
			  <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
			  <MinHeadShotDistanceAI value="1000.000000" />
			  <MaxHeadShotDistanceAI value="1000.000000" />
			  <HeadShotDamageModifierAI value="1000.000000" />
			  <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
			  <MinHeadShotDistancePlayer value="5.000000" />
			  <MaxHeadShotDistancePlayer value="40.000000" />
			  <HeadShotDamageModifierPlayer value="18.000000" />
			  <Damage value="0.000000" />
			  <DamageTime value="0.000000" />
			  <DamageTimeInVehicle value="0.000000" />
			  <DamageTimeInVehicleHeadShot value="0.000000" />
			  <HitLimbsDamageModifier value="0.500000" />
			  <NetworkHitLimbsDamageModifier value="0.800000" />
			  <LightlyArmouredDamageModifier value="0.750000" />
			  <Force value="0.000000" />
			  <ForceHitPed value="0.000000" />
			  <ForceHitVehicle value="0.000000" />
			  <ForceHitFlyingHeli value="0.000000" />
			  <OverrideForces />
			  <ForceMaxStrengthMult value="1.000000" />
			  <ForceFalloffRangeStart value="0.000000" />
			  <ForceFalloffRangeEnd value="50.000000" />
			  <ForceFalloffMin value="1.000000" />
			  <ProjectileForce value="20.000000" />
			  <FragImpulse value="0.000000" />
			  <Penetration value="0.000000" />
			  <VerticalLaunchAdjustment value="0.000000" />
			  <DropForwardVelocity value="0.000000" />
			  <Speed value="2000.000000" />
			  <BulletsInBatch value="1" />
			  <BatchSpread value="0.000000" />
			  <ReloadTimeMP value="1.500000" />
			  <ReloadTimeSP value="1.500000" />
			  <VehicleReloadTime value="1.500000" />
			  <AnimReloadRate value="1.000000" />
			  <BulletsPerAnimLoop value="1" />
			  <TimeBetweenShots value="2.000000" />
			  <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
			  <SpinUpTime value="0.000000" />
			  <SpinTime value="0.000000" />
			  <SpinDownTime value="0.000000" />
			  <AlternateWaitTime value="-1.000000" />
			  <BulletBendingNearRadius value="0.000000" />
			  <BulletBendingFarRadius value="0.000000" />
			  <BulletBendingZoomedRadius value="0.000000" />
			  <Fx>
				<EffectGroup>WEAPON_EFFECT_GROUP_ROCKET</EffectGroup>
				<FlashFx>muz_tank</FlashFx>
				<FlashFxAlt />
				<MuzzleSmokeFx>muz_smoking_barrel_rocket</MuzzleSmokeFx>
				<MuzzleSmokeFxMinLevel value="0.300000" />
				<MuzzleSmokeFxIncPerShot value="0.050000" />
				<MuzzleSmokeFxDecPerSec value="0.050000" />
				<ShellFx />
				<TracerFx />
				<PedDamageHash />
				<TracerFxChanceSP value="0.000000" />
				<TracerFxChanceMP value="0.000000" />
				<FlashFxChanceSP value="1.000000" />
				<FlashFxChanceMP value="1.000000" />
				<FlashFxAltChance value="0.000000" />
				<FlashFxScale value="1.200000" />
				<FlashFxLightEnabled value="true" />
				<FlashFxLightCastsShadows value="false" />
				<FlashFxLightOffsetDist value="0.000000" />
				<FlashFxLightRGBAMin x="255.000000" y="93.000000" z="25.000000" />
				<FlashFxLightRGBAMax x="255.000000" y="136.000000" z="50.000000" />
				<FlashFxLightIntensityMinMax x="0.40000000" y="0.50000000" />
				<FlashFxLightRangeMinMax x="0.300000" y="0.700000" />
				<FlashFxLightFalloffMinMax x="700.000000" y="900.000000" />
				<GroundDisturbFxEnabled value="true" />
				<GroundDisturbFxDist value="32.000000" />
				<GroundDisturbFxNameDefault>weap_veh_turbulance_default</GroundDisturbFxNameDefault>
				<GroundDisturbFxNameSand>weap_veh_turbulance_sand</GroundDisturbFxNameSand>
				<GroundDisturbFxNameDirt>weap_veh_turbulance_dirt</GroundDisturbFxNameDirt>
				<GroundDisturbFxNameWater>weap_veh_turbulance_water</GroundDisturbFxNameWater>
				<GroundDisturbFxNameFoliage>weap_veh_turbulance_dirt</GroundDisturbFxNameFoliage>
			  </Fx>
			  <InitialRumbleDuration value="0" />
			  <InitialRumbleIntensity value="0.000000" />
			  <InitialRumbleIntensityTrigger value="0.000000" />
			  <RumbleDuration value="200" />
			  <RumbleIntensity value="0.350000" />
			  <RumbleIntensityTrigger value="0.000000" />
			  <RumbleDamageIntensity value="1.000000" />
			  <NetworkPlayerDamageModifier value="1.000000" />
			  <NetworkPedDamageModifier value="1.000000" />
			  <NetworkHeadShotPlayerDamageModifier value="1.000000" />
			  <LockOnRange value="0.000000" />
			  <WeaponRange value="120.000000" />
			  <BulletDirectionOffsetInDegrees value="0.000000" />
			  <AiSoundRange value="200.000000" />
			  <AiPotentialBlastEventRange value="-1.000000" />
			  <DamageFallOffRangeMin value="0.000000" />
			  <DamageFallOffRangeMax value="0.000000" />
			  <DamageFallOffModifier value="0.000000" />
			  <VehicleWeaponHash>VEHICLE_DATA_TANK</VehicleWeaponHash>
			  <DefaultCameraHash />
			  <CoverCameraHash />
			  <CoverReadyToFireCameraHash />
			  <RunAndGunCameraHash />
			  <CinematicShootingCameraHash />
			  <AlternativeOrScopedCameraHash />
			  <RunAndGunAlternativeOrScopedCameraHash />
			  <CinematicShootingAlternativeOrScopedCameraHash />
			  <CameraFov value="45.000000" />
			  <ZoomFactorForAccurateMode value="1.000000" />
			  <RecoilShakeHash>TANK_RECOIL_SHAKE</RecoilShakeHash>
			  <RecoilShakeHashFirstPerson>FPS_TANK_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
			  <AccuracyOffsetShakeHash />
			  <MinTimeBetweenRecoilShakes value="150" />
			  <RecoilShakeAmplitude value="2.000000" />
			  <ExplosionShakeAmplitude value="-1.000000" />
			  <ReticuleHudPosition x="0.500000" y="0.500000" />
			  <AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
			  <AimProbeLengthMin value="0.000000" />
			  <AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
			  <AimProbeLengthMax value="0.000000" />
			  <TorsoAimOffset x="0.000000" y="0.000000" />
			  <TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
			  <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
			  <ReticuleMinSizeStanding value="1.000000" />
			  <ReticuleMinSizeCrouched value="1.000000" />
			  <ReticuleScale value="1.000000" />
			  <ReticuleStyleHash>WEAPON_TANK</ReticuleStyleHash>
			  <FirstPersonReticuleStyleHash />
			  <PickupHash />
			  <MPPickupHash />
			  <HumanNameHash>WT_V_TANK</HumanNameHash>
			  <MovementModeConditionalIdle />
			  <StatName>ROCKET</StatName>
			  <KnockdownCount value="-1" />
			  <KillshotImpulseScale value="1.000000" />
			  <NmShotTuningSet>Normal</NmShotTuningSet>
			  <AttachPoints />
			  <GunFeedBone />
			  <TargetSequenceGroup />
			  <WeaponFlags>Vehicle StaticReticulePosition EnforceFiringAngularThreshold</WeaponFlags>
			  <TintSpecValues ref="TINT_DEFAULT" />
			  <FiringPatternAliases ref="NULL" />
			  <ReloadUpperBodyFixupExpressionData ref="default" />
			  <AmmoDiminishingRate value="0" />
			  <AimingBreathingAdditiveWeight value="1.000000" />
			  <FiringBreathingAdditiveWeight value="1.000000" />
			  <StealthAimingBreathingAdditiveWeight value="0.000000" />
			  <StealthFiringBreathingAdditiveWeight value="0.000000" />
			  <AimingLeanAdditiveWeight value="1.000000" />
			  <FiringLeanAdditiveWeight value="1.000000" />
			  <StealthAimingLeanAdditiveWeight value="0.000000" />
			  <StealthFiringLeanAdditiveWeight value="0.000000" />
			  <ExpandPedCapsuleRadius value="0.000000" />
			  <AudioCollisionHash />
			  <HudDamage value="0" />
			  <HudSpeed value="0" />
			  <HudCapacity value="1" />
			  <HudAccuracy value="10" />
			  <HudRange value="65" />
			</Item>
			<Item type="CWeaponInfo">
			  <Name>VEHICLE_WEAPON_SPACE_ROCKET</Name>
			  <Model />
			  <Audio>AUDIO_ITEM_VEHICLE_SPACE_ROCKET</Audio>
			  <Slot />
			  <DamageType>EXPLOSIVE</DamageType>
			  <Explosion>
				<Default>DONTCARE</Default>
				<HitCar>DONTCARE</HitCar>
				<HitTruck>DONTCARE</HitTruck>
				<HitBike>DONTCARE</HitBike>
				<HitBoat>DONTCARE</HitBoat>
				<HitPlane>DONTCARE</HitPlane>
			  </Explosion>
			  <FireType>PROJECTILE</FireType>
			  <WheelSlot>WHEEL_PISTOL</WheelSlot>
			  <Group />
			  <AmmoInfo ref="AMMO_SPACE_ROCKET" />
			  <AimingInfo ref="PLANE_TARGETING_RESTRAINTS" />
			  <ClipSize value="1" />
			  <AccuracySpread value="1.000000" />
			  <AccurateModeAccuracyModifier value="0.500000" />
			  <RunAndGunAccuracyModifier value="2.000000" />
			  <RunAndGunAccuracyMinOverride value="-1.000000" />
			  <RecoilAccuracyMax value="1.000000" />
			  <RecoilErrorTime value="0.000000" />
			  <RecoilRecoveryRate value="1.000000" />
			  <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
			  <MinHeadShotDistanceAI value="1000.000000" />
			  <MaxHeadShotDistanceAI value="1000.000000" />
			  <HeadShotDamageModifierAI value="1000.000000" />
			  <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
			  <MinHeadShotDistancePlayer value="5.000000" />
			  <MaxHeadShotDistancePlayer value="40.000000" />
			  <HeadShotDamageModifierPlayer value="18.000000" />
			  <Damage value="0.000000" />
			  <DamageTime value="0.000000" />
			  <DamageTimeInVehicle value="0.000000" />
			  <DamageTimeInVehicleHeadShot value="0.000000" />
			  <HitLimbsDamageModifier value="0.500000" />
			  <NetworkHitLimbsDamageModifier value="0.800000" />
			  <LightlyArmouredDamageModifier value="0.750000" />
			  <Force value="0.000000" />
			  <ForceHitPed value="0.000000" />
			  <ForceHitVehicle value="0.000000" />
			  <ForceHitFlyingHeli value="0.000000" />
			  <OverrideForces />
			  <ForceMaxStrengthMult value="1.000000" />
			  <ForceFalloffRangeStart value="0.000000" />
			  <ForceFalloffRangeEnd value="50.000000" />
			  <ForceFalloffMin value="1.000000" />
			  <ProjectileForce value="20.000000" />
			  <FragImpulse value="0.000000" />
			  <Penetration value="0.000000" />
			  <VerticalLaunchAdjustment value="0.000000" />
			  <DropForwardVelocity value="0.000000" />
			  <Speed value="2000.000000" />
			  <BulletsInBatch value="1" />
			  <BatchSpread value="0.000000" />
			  <ReloadTimeMP value="4.000000" />
			  <ReloadTimeSP value="4.000000" />
			  <VehicleReloadTime value="2.000000" />
			  <AnimReloadRate value="1.000000" />
			  <BulletsPerAnimLoop value="1" />
			  <TimeBetweenShots value="2.000000" />
			  <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
			  <SpinUpTime value="0.000000" />
			  <SpinTime value="0.000000" />
			  <SpinDownTime value="0.000000" />
			  <AlternateWaitTime value="1.000000" />
			  <BulletBendingNearRadius value="0.000000" />
			  <BulletBendingFarRadius value="0.000000" />
			  <BulletBendingZoomedRadius value="0.000000" />
			  <Fx>
				<EffectGroup>WEAPON_EFFECT_GROUP_ROCKET</EffectGroup>
				<FlashFx />
				<FlashFxAlt />
				<MuzzleSmokeFx />
				<MuzzleSmokeFxMinLevel value="0.000000" />
				<MuzzleSmokeFxIncPerShot value="0.000000" />
				<MuzzleSmokeFxDecPerSec value="0.000000" />
				<ShellFx />
				<TracerFx />
				<PedDamageHash />
				<TracerFxChanceSP value="0.000000" />
				<TracerFxChanceMP value="0.000000" />
				<FlashFxChanceSP value="0.000000" />
				<FlashFxChanceMP value="0.000000" />
				<FlashFxAltChance value="0.000000" />
				<FlashFxScale value="1.000000" />
				<FlashFxLightEnabled value="false" />
				<FlashFxLightCastsShadows value="true" />
				<FlashFxLightOffsetDist value="0.000000" />
				<FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
				<FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" />
				<FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
				<FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
				<FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
				<GroundDisturbFxEnabled value="false" />
				<GroundDisturbFxDist value="5.000000" />
				<GroundDisturbFxNameDefault />
				<GroundDisturbFxNameSand />
				<GroundDisturbFxNameDirt />
				<GroundDisturbFxNameWater />
				<GroundDisturbFxNameFoliage />
			  </Fx>
			  <InitialRumbleDuration value="500" />
			  <InitialRumbleIntensity value="0.001000" />
			  <InitialRumbleIntensityTrigger value="0.000000" />
			  <RumbleDuration value="400" />
			  <RumbleIntensity value="0.005000" />
			  <RumbleIntensityTrigger value="0.000000" />
			  <RumbleDamageIntensity value="1.000000" />
			  <NetworkPlayerDamageModifier value="1.000000" />
			  <NetworkPedDamageModifier value="1.000000" />
			  <NetworkHeadShotPlayerDamageModifier value="1.000000" />
			  <LockOnRange value="300.000000" />
			  <WeaponRange value="300.000000" />
			  <BulletDirectionOffsetInDegrees value="0.500000" />
			  <AiSoundRange value="200.000000" />
			  <AiPotentialBlastEventRange value="-1.000000" />
			  <DamageFallOffRangeMin value="300.000000" />
			  <DamageFallOffRangeMax value="300.000000" />
			  <DamageFallOffModifier value="0.300000" />
			  <VehicleWeaponHash>VEHICLE_DATA_SPACE_ROCKET</VehicleWeaponHash>
			  <DefaultCameraHash />
			  <CoverCameraHash />
			  <CoverReadyToFireCameraHash />
			  <RunAndGunCameraHash />
			  <CinematicShootingCameraHash />
			  <AlternativeOrScopedCameraHash />
			  <RunAndGunAlternativeOrScopedCameraHash />
			  <CinematicShootingAlternativeOrScopedCameraHash />
			  <CameraFov value="45.000000" />
			  <ZoomFactorForAccurateMode value="1.000000" />
			  <RecoilShakeHash />
			  <RecoilShakeHashFirstPerson />
			  <AccuracyOffsetShakeHash />
			  <MinTimeBetweenRecoilShakes value="150" />
			  <RecoilShakeAmplitude value="1.000000" />
			  <ExplosionShakeAmplitude value="-1.000000" />
			  <ReticuleHudPosition x="0.000000" y="0.000000" />
			  <AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
			  <AimProbeLengthMin value="0.000000" />
			  <AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
			  <AimProbeLengthMax value="0.000000" />
			  <TorsoAimOffset x="0.000000" y="0.000000" />
			  <TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
			  <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
			  <ReticuleMinSizeStanding value="1.000000" />
			  <ReticuleMinSizeCrouched value="1.000000" />
			  <ReticuleScale value="1.000000" />
			  <ReticuleStyleHash>VULCAN_ROCKET</ReticuleStyleHash>
			  <FirstPersonReticuleStyleHash>VULKAN_ROCKET_COCKPIT_VIEW</FirstPersonReticuleStyleHash>
			  <PickupHash />
			  <MPPickupHash />
			  <HumanNameHash>WT_V_PLANEMSL</HumanNameHash>
			  <MovementModeConditionalIdle />
			  <StatName>ROCKET</StatName>
			  <KnockdownCount value="-1" />
			  <KillshotImpulseScale value="1.000000" />
			  <NmShotTuningSet>Normal</NmShotTuningSet>
			  <AttachPoints />
			  <GunFeedBone />
			  <TargetSequenceGroup />
			  <WeaponFlags>Gun CanLockonInVehicle Homing Vehicle EnforceAimingRestrictions HomingToggle</WeaponFlags>
			  <TintSpecValues ref="TINT_DEFAULT" />
			  <FiringPatternAliases ref="NULL" />
			  <ReloadUpperBodyFixupExpressionData ref="default" />
			  <AmmoDiminishingRate value="0" />
			  <AimingBreathingAdditiveWeight value="1.000000" />
			  <FiringBreathingAdditiveWeight value="1.000000" />
			  <StealthAimingBreathingAdditiveWeight value="0.000000" />
			  <StealthFiringBreathingAdditiveWeight value="0.000000" />
			  <AimingLeanAdditiveWeight value="1.000000" />
			  <FiringLeanAdditiveWeight value="1.000000" />
			  <StealthAimingLeanAdditiveWeight value="0.000000" />
			  <StealthFiringLeanAdditiveWeight value="0.000000" />
			  <ExpandPedCapsuleRadius value="0.000000" />
			  <AudioCollisionHash />
			  <HudDamage value="0" />
			  <HudSpeed value="0" />
			  <HudCapacity value="1" />
			  <HudAccuracy value="10" />
			  <HudRange value="100" />
			</Item>
			<Item type="CWeaponInfo">
			  <Name>VEHICLE_WEAPON_PLANE_ROCKET</Name>
			  <Model />
			  <Audio>AUDIO_ITEM_VEHICLE_SPACE_ROCKET</Audio>
			  <Slot />
			  <DamageType>EXPLOSIVE</DamageType>
			  <Explosion>
				<Default>DONTCARE</Default>
				<HitCar>DONTCARE</HitCar>
				<HitTruck>DONTCARE</HitTruck>
				<HitBike>DONTCARE</HitBike>
				<HitBoat>DONTCARE</HitBoat>
				<HitPlane>DONTCARE</HitPlane>
			  </Explosion>
			  <FireType>PROJECTILE</FireType>
			  <WheelSlot>WHEEL_PISTOL</WheelSlot>
			  <Group />
			  <AmmoInfo ref="AMMO_PLANE_ROCKET" />
			  <AimingInfo ref="PLANE_TARGETING_RESTRAINTS" />
			  <ClipSize value="1" />
			  <AccuracySpread value="1.000000" />
			  <AccurateModeAccuracyModifier value="0.500000" />
			  <RunAndGunAccuracyModifier value="2.000000" />
			  <RunAndGunAccuracyMinOverride value="-1.000000" />
			  <RecoilAccuracyMax value="1.000000" />
			  <RecoilErrorTime value="0.000000" />
			  <RecoilRecoveryRate value="1.000000" />
			  <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
			  <MinHeadShotDistanceAI value="1000.000000" />
			  <MaxHeadShotDistanceAI value="1000.000000" />
			  <HeadShotDamageModifierAI value="1000.000000" />
			  <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
			  <MinHeadShotDistancePlayer value="5.000000" />
			  <MaxHeadShotDistancePlayer value="40.000000" />
			  <HeadShotDamageModifierPlayer value="18.000000" />
			  <Damage value="0.000000" />
			  <DamageTime value="0.000000" />
			  <DamageTimeInVehicle value="0.000000" />
			  <DamageTimeInVehicleHeadShot value="0.000000" />
			  <HitLimbsDamageModifier value="0.500000" />
			  <NetworkHitLimbsDamageModifier value="0.800000" />
			  <LightlyArmouredDamageModifier value="0.750000" />
			  <Force value="0.000000" />
			  <ForceHitPed value="0.000000" />
			  <ForceHitVehicle value="0.000000" />
			  <ForceHitFlyingHeli value="0.000000" />
			  <OverrideForces />
			  <ForceMaxStrengthMult value="1.000000" />
			  <ForceFalloffRangeStart value="0.000000" />
			  <ForceFalloffRangeEnd value="50.000000" />
			  <ForceFalloffMin value="1.000000" />
			  <ProjectileForce value="20.000000" />
			  <FragImpulse value="0.000000" />
			  <Penetration value="0.000000" />
			  <VerticalLaunchAdjustment value="0.000000" />
			  <DropForwardVelocity value="0.000000" />
			  <Speed value="2000.000000" />
			  <BulletsInBatch value="1" />
			  <BatchSpread value="0.000000" />
			  <ReloadTimeMP value="4.000000" />
			  <ReloadTimeSP value="4.000000" />
			  <VehicleReloadTime value="2.000000" />
			  <AnimReloadRate value="1.000000" />
			  <BulletsPerAnimLoop value="1" />
			  <TimeBetweenShots value="2.000000" />
			  <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
			  <SpinUpTime value="0.000000" />
			  <SpinTime value="0.000000" />
			  <SpinDownTime value="0.000000" />
			  <AlternateWaitTime value="1.000000" />
			  <BulletBendingNearRadius value="0.000000" />
			  <BulletBendingFarRadius value="0.000000" />
			  <BulletBendingZoomedRadius value="0.000000" />
			  <Fx>
				<EffectGroup>WEAPON_EFFECT_GROUP_ROCKET</EffectGroup>
				<FlashFx />
				<FlashFxAlt />
				<MuzzleSmokeFx />
				<MuzzleSmokeFxMinLevel value="0.000000" />
				<MuzzleSmokeFxIncPerShot value="0.000000" />
				<MuzzleSmokeFxDecPerSec value="0.000000" />
				<ShellFx />
				<TracerFx />
				<PedDamageHash />
				<TracerFxChanceSP value="0.000000" />
				<TracerFxChanceMP value="0.000000" />
				<FlashFxChanceSP value="0.000000" />
				<FlashFxChanceMP value="0.000000" />
				<FlashFxAltChance value="0.000000" />
				<FlashFxScale value="1.000000" />
				<FlashFxLightEnabled value="false" />
				<FlashFxLightCastsShadows value="true" />
				<FlashFxLightOffsetDist value="0.000000" />
				<FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
				<FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" />
				<FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
				<FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
				<FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
				<GroundDisturbFxEnabled value="false" />
				<GroundDisturbFxDist value="5.000000" />
				<GroundDisturbFxNameDefault />
				<GroundDisturbFxNameSand />
				<GroundDisturbFxNameDirt />
				<GroundDisturbFxNameWater />
				<GroundDisturbFxNameFoliage />
			  </Fx>
			  <InitialRumbleDuration value="500" />
			  <InitialRumbleIntensity value="0.001000" />
			  <InitialRumbleIntensityTrigger value="0.000000" />
			  <RumbleDuration value="400" />
			  <RumbleIntensity value="0.005000" />
			  <RumbleIntensityTrigger value="0.000000" />
			  <RumbleDamageIntensity value="1.000000" />
			  <NetworkPlayerDamageModifier value="1.000000" />
			  <NetworkPedDamageModifier value="1.000000" />
			  <NetworkHeadShotPlayerDamageModifier value="1.000000" />
			  <LockOnRange value="300.000000" />
			  <WeaponRange value="300.000000" />
			  <BulletDirectionOffsetInDegrees value="0.500000" />
			  <AiSoundRange value="200.000000" />
			  <AiPotentialBlastEventRange value="-1.000000" />
			  <DamageFallOffRangeMin value="300.000000" />
			  <DamageFallOffRangeMax value="300.000000" />
			  <DamageFallOffModifier value="0.300000" />
			  <VehicleWeaponHash>VEHICLE_DATA_SPACE_ROCKET</VehicleWeaponHash>
			  <DefaultCameraHash />
			  <CoverCameraHash />
			  <CoverReadyToFireCameraHash />
			  <RunAndGunCameraHash />
			  <CinematicShootingCameraHash />
			  <AlternativeOrScopedCameraHash />
			  <RunAndGunAlternativeOrScopedCameraHash />
			  <CinematicShootingAlternativeOrScopedCameraHash />
			  <CameraFov value="45.000000" />
			  <ZoomFactorForAccurateMode value="1.000000" />
			  <RecoilShakeHash />
			  <RecoilShakeHashFirstPerson />
			  <AccuracyOffsetShakeHash />
			  <MinTimeBetweenRecoilShakes value="150" />
			  <RecoilShakeAmplitude value="1.000000" />
			  <ExplosionShakeAmplitude value="-1.000000" />
			  <ReticuleHudPosition x="0.000000" y="0.000000" />
			  <AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
			  <AimProbeLengthMin value="0.000000" />
			  <AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
			  <AimProbeLengthMax value="0.000000" />
			  <TorsoAimOffset x="0.000000" y="0.000000" />
			  <TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
			  <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
			  <ReticuleMinSizeStanding value="1.000000" />
			  <ReticuleMinSizeCrouched value="1.000000" />
			  <ReticuleScale value="1.000000" />
			  <ReticuleStyleHash>VULCAN_ROCKET</ReticuleStyleHash>
			  <FirstPersonReticuleStyleHash>VULKAN_ROCKET_COCKPIT_VIEW</FirstPersonReticuleStyleHash>
			  <PickupHash />
			  <MPPickupHash />
			  <HumanNameHash>WT_V_PLANEMSL</HumanNameHash>
			  <MovementModeConditionalIdle />
			  <StatName>ROCKET</StatName>
			  <KnockdownCount value="-1" />
			  <KillshotImpulseScale value="1.000000" />
			  <NmShotTuningSet>Normal</NmShotTuningSet>
			  <AttachPoints />
			  <GunFeedBone />
			  <TargetSequenceGroup />
			  <WeaponFlags>Gun CanLockonInVehicle Homing Vehicle EnforceAimingRestrictions HomingToggle</WeaponFlags>       
			  <TintSpecValues ref="TINT_DEFAULT" />
			  <FiringPatternAliases ref="NULL" />
			  <ReloadUpperBodyFixupExpressionData ref="default" />
			  <AmmoDiminishingRate value="0" />
			  <AimingBreathingAdditiveWeight value="1.000000" />
			  <FiringBreathingAdditiveWeight value="1.000000" />
			  <StealthAimingBreathingAdditiveWeight value="0.000000" />
			  <StealthFiringBreathingAdditiveWeight value="0.000000" />
			  <AimingLeanAdditiveWeight value="1.000000" />
			  <FiringLeanAdditiveWeight value="1.000000" />
			  <StealthAimingLeanAdditiveWeight value="0.000000" />
			  <StealthFiringLeanAdditiveWeight value="0.000000" />
			  <ExpandPedCapsuleRadius value="0.000000" />
			  <AudioCollisionHash />
			  <HudDamage value="0" />
			  <HudSpeed value="0" />
			  <HudCapacity value="1" />
			  <HudAccuracy value="10" />
			  <HudRange value="100" />
			</Item>
			<Item type="CWeaponInfo">
			  <Name>VEHICLE_WEAPON_PLAYER_LASER</Name>
			  <Model />
			  <Audio />
			  <Slot />
			  <DamageType>ELECTRIC</DamageType>
			  <Explosion>
				<Default>DONTCARE</Default>
				<HitCar>DONTCARE</HitCar>
				<HitTruck>DONTCARE</HitTruck>
				<HitBike>DONTCARE</HitBike>
				<HitBoat>DONTCARE</HitBoat>
				<HitPlane>DONTCARE</HitPlane>
			  </Explosion>
			  <FireType>PROJECTILE</FireType>
			  <WheelSlot>WHEEL_PISTOL</WheelSlot>
			  <Group />
			  <AmmoInfo ref="AMMO_PLAYER_LASER" />
			  <AimingInfo ref="NULL" />
			  <ClipSize value="100" />
			  <AccuracySpread value="1.000000" />
			  <AccurateModeAccuracyModifier value="0.500000" />
			  <RunAndGunAccuracyModifier value="2.000000" />
			  <RunAndGunAccuracyMinOverride value="-1.000000" />
			  <RecoilAccuracyMax value="1.000000" />
			  <RecoilErrorTime value="0.000000" />
			  <RecoilRecoveryRate value="1.000000" />
			  <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
			  <MinHeadShotDistanceAI value="1000.000000" />
			  <MaxHeadShotDistanceAI value="1000.000000" />
			  <HeadShotDamageModifierAI value="1000.000000" />
			  <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
			  <MinHeadShotDistancePlayer value="5.000000" />
			  <MaxHeadShotDistancePlayer value="40.000000" />
			  <HeadShotDamageModifierPlayer value="18.000000" />
			  <Damage value="0.000000" />
			  <DamageTime value="0.000000" />
			  <DamageTimeInVehicle value="0.000000" />
			  <DamageTimeInVehicleHeadShot value="0.000000" />
			  <HitLimbsDamageModifier value="0.500000" />
			  <NetworkHitLimbsDamageModifier value="0.800000" />
			  <LightlyArmouredDamageModifier value="0.750000" />
			  <Force value="0.000000" />
			  <ForceHitPed value="100.000000" />
			  <ForceHitVehicle value="0.000000" />
			  <ForceHitFlyingHeli value="0.000000" />
			  <OverrideForces />
			  <ForceMaxStrengthMult value="1.000000" />
			  <ForceFalloffRangeStart value="0.000000" />
			  <ForceFalloffRangeEnd value="50.000000" />
			  <ForceFalloffMin value="1.000000" />
			  <ProjectileForce value="0.000000" />
			  <FragImpulse value="0.000000" />
			  <Penetration value="0.000000" />
			  <VerticalLaunchAdjustment value="0.000000" />
			  <DropForwardVelocity value="0.000000" />
			  <Speed value="2000.000000" />
			  <BulletsInBatch value="1" />
			  <BatchSpread value="0.000000" />
			  <ReloadTimeMP value="2.000000" />
			  <ReloadTimeSP value="2.000000" />
			  <VehicleReloadTime value="2.000000" />
			  <AnimReloadRate value="1.000000" />
			  <BulletsPerAnimLoop value="1" />
			  <TimeBetweenShots value="0.200000" />
			  <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
			  <SpinUpTime value="0.000000" />
			  <SpinTime value="0.000000" />
			  <SpinDownTime value="0.000000" />
			  <AlternateWaitTime value="-1.000000" />
			  <BulletBendingNearRadius value="0.000000" />
			  <BulletBendingFarRadius value="0.000000" />
			  <BulletBendingZoomedRadius value="0.000000" />
			  <Fx>
				<EffectGroup>WEAPON_EFFECT_GROUP_LASER</EffectGroup>
				<FlashFx />
				<FlashFxAlt />
				<MuzzleSmokeFx />
				<MuzzleSmokeFxMinLevel value="0.000000" />
				<MuzzleSmokeFxIncPerShot value="0.000000" />
				<MuzzleSmokeFxDecPerSec value="0.000000" />
				<ShellFx />
				<TracerFx />
				<PedDamageHash />
				<TracerFxChanceSP value="0.000000" />
				<TracerFxChanceMP value="0.000000" />
				<FlashFxChanceSP value="0.000000" />
				<FlashFxChanceMP value="0.000000" />
				<FlashFxAltChance value="0.000000" />
				<FlashFxScale value="1.000000" />
				<FlashFxLightEnabled value="false" />
				<FlashFxLightCastsShadows value="true" />
				<FlashFxLightOffsetDist value="0.000000" />
				<FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
				<FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" />
				<FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
				<FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
				<FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
				<GroundDisturbFxEnabled value="false" />
				<GroundDisturbFxDist value="5.000000" />
				<GroundDisturbFxNameDefault />
				<GroundDisturbFxNameSand />
				<GroundDisturbFxNameDirt />
				<GroundDisturbFxNameWater />
				<GroundDisturbFxNameFoliage />
			  </Fx>
			  <InitialRumbleDuration value="0" />
			  <InitialRumbleIntensity value="0.000000" />
			  <InitialRumbleIntensityTrigger value="0.000000" />
			  <RumbleDuration value="0" />
			  <RumbleIntensity value="0.000000" />
			  <RumbleIntensityTrigger value="0.000000" />
			  <RumbleDamageIntensity value="1.000000" />
			  <NetworkPlayerDamageModifier value="1.000000" />
			  <NetworkPedDamageModifier value="1.000000" />
			  <NetworkHeadShotPlayerDamageModifier value="1.000000" />
			  <LockOnRange value="0.000000" />
			  <WeaponRange value="120.000000" />
			  <BulletDirectionOffsetInDegrees value="0.000000" />
			  <AiSoundRange value="200.000000" />
			  <AiPotentialBlastEventRange value="-1.000000" />
			  <DamageFallOffRangeMin value="100.000000" />
			  <DamageFallOffRangeMax value="120.000000" />
			  <DamageFallOffModifier value="0.300000" />
			  <VehicleWeaponHash>VEHICLE_DATA_PLAYER_LASER</VehicleWeaponHash>
			  <DefaultCameraHash />
			  <CoverCameraHash />
			  <CoverReadyToFireCameraHash />
			  <RunAndGunCameraHash />
			  <CinematicShootingCameraHash />
			  <AlternativeOrScopedCameraHash />
			  <RunAndGunAlternativeOrScopedCameraHash />
			  <CinematicShootingAlternativeOrScopedCameraHash />
			  <CameraFov value="45.000000" />
			  <ZoomFactorForAccurateMode value="1.000000" />
			  <RecoilShakeHash />
			  <RecoilShakeHashFirstPerson />
			  <AccuracyOffsetShakeHash />
			  <MinTimeBetweenRecoilShakes value="150" />
			  <RecoilShakeAmplitude value="1.000000" />
			  <ExplosionShakeAmplitude value="-1.000000" />
			  <ReticuleHudPosition x="0.000000" y="0.000000" />
			  <AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
			  <AimProbeLengthMin value="0.000000" />
			  <AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
			  <AimProbeLengthMax value="0.000000" />
			  <TorsoAimOffset x="0.000000" y="0.000000" />
			  <TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
			  <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
			  <ReticuleMinSizeStanding value="1.000000" />
			  <ReticuleMinSizeCrouched value="1.000000" />
			  <ReticuleScale value="1.000000" />
			  <ReticuleStyleHash />
			  <FirstPersonReticuleStyleHash />
			  <PickupHash />
			  <MPPickupHash />
			  <HumanNameHash>WT_V_PLRLSR</HumanNameHash>
			  <MovementModeConditionalIdle />
			  <StatName>LASER</StatName>
			  <KnockdownCount value="-1" />
			  <KillshotImpulseScale value="1.000000" />
			  <NmShotTuningSet>Normal</NmShotTuningSet>
			  <AttachPoints />
			  <GunFeedBone />
			  <TargetSequenceGroup />
			  <WeaponFlags>Gun UsableOnFoot Vehicle</WeaponFlags>
			  <TintSpecValues ref="TINT_DEFAULT" />
			  <FiringPatternAliases ref="NULL" />
			  <ReloadUpperBodyFixupExpressionData ref="default" />
			  <AmmoDiminishingRate value="0" />
			  <AimingBreathingAdditiveWeight value="1.000000" />
			  <FiringBreathingAdditiveWeight value="1.000000" />
			  <StealthAimingBreathingAdditiveWeight value="0.000000" />
			  <StealthFiringBreathingAdditiveWeight value="0.000000" />
			  <AimingLeanAdditiveWeight value="1.000000" />
			  <FiringLeanAdditiveWeight value="1.000000" />
			  <StealthAimingLeanAdditiveWeight value="0.000000" />
			  <StealthFiringLeanAdditiveWeight value="0.000000" />
			  <ExpandPedCapsuleRadius value="0.000000" />
			  <AudioCollisionHash />
			  <HudDamage value="0" />
			  <HudSpeed value="80" />
			  <HudCapacity value="100" />
			  <HudAccuracy value="10" />
			  <HudRange value="65" />
			</Item>
			<Item type="CWeaponInfo">
			  <Name>VEHICLE_WEAPON_PLAYER_BULLET</Name>
			  <Model />
			  <Audio>AUDIO_ITEM_VEHICLE_PLAYER_BULLET</Audio>
			  <Slot />
			  <DamageType>BULLET</DamageType>
			  <Explosion>
				<Default>DONTCARE</Default>
				<HitCar>DONTCARE</HitCar>
				<HitTruck>DONTCARE</HitTruck>
				<HitBike>DONTCARE</HitBike>
				<HitBoat>DONTCARE</HitBoat>
				<HitPlane>DONTCARE</HitPlane>
			  </Explosion>
			  <FireType>INSTANT_HIT</FireType>
			  <WheelSlot>WHEEL_PISTOL</WheelSlot>
			  <Group />
			  <AmmoInfo ref="AMMO_MINIGUN" />
			  <AimingInfo ref="HELI_TARGETING_RESTRAINTS" />
			  <ClipSize value="750" />
			  <AccuracySpread value="1.000000" />
			  <AccurateModeAccuracyModifier value="0.500000" />
			  <RunAndGunAccuracyModifier value="2.000000" />
			  <RunAndGunAccuracyMinOverride value="-1.000000" />
			  <RecoilAccuracyMax value="1.000000" />
			  <RecoilErrorTime value="3.000000" />
			  <RecoilRecoveryRate value="1.000000" />
			  <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
			  <MinHeadShotDistanceAI value="1000.000000" />
			  <MaxHeadShotDistanceAI value="1000.000000" />
			  <HeadShotDamageModifierAI value="1000.000000" />
			  <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
			  <MinHeadShotDistancePlayer value="5.000000" />
			  <MaxHeadShotDistancePlayer value="40.000000" />
			  <HeadShotDamageModifierPlayer value="18.000000" />
			  <Damage value="30.000000" />
			  <DamageTime value="0.000000" />
			  <DamageTimeInVehicle value="0.000000" />
			  <DamageTimeInVehicleHeadShot value="0.000000" />
			  <HitLimbsDamageModifier value="0.500000" />
			  <NetworkHitLimbsDamageModifier value="0.800000" />
			  <LightlyArmouredDamageModifier value="0.750000" />
			  <Force value="100.000000" />
			  <ForceHitPed value="100.000000" />
			  <ForceHitVehicle value="100.000000" />
			  <ForceHitFlyingHeli value="100.000000" />
			  <OverrideForces />
			  <ForceMaxStrengthMult value="1.000000" />
			  <ForceFalloffRangeStart value="0.000000" />
			  <ForceFalloffRangeEnd value="50.000000" />
			  <ForceFalloffMin value="1.000000" />
			  <ProjectileForce value="0.000000" />
			  <FragImpulse value="2000.000000" />
			  <Penetration value="0.100000" />
			  <VerticalLaunchAdjustment value="0.000000" />
			  <DropForwardVelocity value="0.000000" />
			  <Speed value="2000.000000" />
			  <BulletsInBatch value="1" />
			  <BatchSpread value="0.000000" />
			  <ReloadTimeMP value="-1.000000" />
			  <ReloadTimeSP value="-1.000000" />
			  <VehicleReloadTime value="-1.000000" />
			  <AnimReloadRate value="1.000000" />
			  <BulletsPerAnimLoop value="1" />
			  <TimeBetweenShots value="0.040000" />
			  <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
			  <SpinUpTime value="0.000000" />
			  <SpinTime value="0.000000" />
			  <SpinDownTime value="0.000000" />
			  <AlternateWaitTime value="-1.000000" />
			  <BulletBendingNearRadius value="0.000000" />
			  <BulletBendingFarRadius value="0.750000" />
			  <BulletBendingZoomedRadius value="0.375000" />
			  <FirstPersonBulletBendingNearRadius value="0.000000" />
			  <FirstPersonBulletBendingFarRadius value="0.750000" />
			  <FirstPersonBulletBendingZoomedRadius value="0.375000" />
			  <Fx>
				<EffectGroup>WEAPON_EFFECT_GROUP_VEHICLE_MG</EffectGroup>
				<FlashFx>muz_buzzard</FlashFx>
				<FlashFxAlt />
				<MuzzleSmokeFx>muz_smoking_barrel</MuzzleSmokeFx>
				<MuzzleSmokeFxMinLevel value="0.300000" />
				<MuzzleSmokeFxIncPerShot value="0.100000" />
				<MuzzleSmokeFxDecPerSec value="0.275000" />
				<ShellFx>eject_heli_gun</ShellFx>
				<TracerFx>bullet_tracer_jet</TracerFx>
				<PedDamageHash>BulletLarge</PedDamageHash>
				<TracerFxChanceSP value="0.600000" />
				<TracerFxChanceMP value="0.800000" />
				<FlashFxChanceSP value="1.000000" />
				<FlashFxChanceMP value="1.000000" />
				<FlashFxAltChance value="0.000000" />
				<FlashFxScale value="1.000000" />
				<FlashFxLightEnabled value="true" />
				<FlashFxLightCastsShadows value="false" />
				<FlashFxLightOffsetDist value="0.000000" />
				<FlashFxLightRGBAMin x="255.000000" y="93.000000" z="25.000000" />
				<FlashFxLightRGBAMax x="255.000000" y="100.000000" z="50.000000" />
				<FlashFxLightIntensityMinMax x="1.40000000" y="1.80000000" />
				<FlashFxLightRangeMinMax x="2.300000" y="2.700000" />
				<FlashFxLightFalloffMinMax x="100.000000" y="120.000000" />
				<GroundDisturbFxEnabled value="false" />
				<GroundDisturbFxDist value="5.000000" />
				<GroundDisturbFxNameDefault />
				<GroundDisturbFxNameSand />
				<GroundDisturbFxNameDirt />
				<GroundDisturbFxNameWater />
				<GroundDisturbFxNameFoliage />
			  </Fx>
			  <InitialRumbleDuration value="0" />
			  <InitialRumbleIntensity value="0.000000" />
			  <InitialRumbleIntensityTrigger value="0.000000" />
			  <RumbleDuration value="90" />
			  <RumbleIntensity value="0.100000" />
			  <RumbleIntensityTrigger value="0.000000" />
			  <RumbleDamageIntensity value="1.000000" />
			  <NetworkPlayerDamageModifier value="1.000000" />
			  <NetworkPedDamageModifier value="1.000000" />
			  <NetworkHeadShotPlayerDamageModifier value="1.000000" />
			  <LockOnRange value="0.000000" />
			  <WeaponRange value="120.000000" />
			  <BulletDirectionOffsetInDegrees value="0.000000" />
			  <AiSoundRange value="200.000000" />
			  <AiPotentialBlastEventRange value="-1.000000" />
			  <DamageFallOffRangeMin value="100.000000" />
			  <DamageFallOffRangeMax value="120.000000" />
			  <DamageFallOffModifier value="0.300000" />
			  <VehicleWeaponHash>VEHICLE_DATA_PLAYER_BULLET</VehicleWeaponHash>
			  <DefaultCameraHash />
			  <CoverCameraHash />
			  <CoverReadyToFireCameraHash />
			  <RunAndGunCameraHash />
			  <CinematicShootingCameraHash />
			  <AlternativeOrScopedCameraHash />
			  <RunAndGunAlternativeOrScopedCameraHash />
			  <CinematicShootingAlternativeOrScopedCameraHash />
			  <CameraFov value="45.000000" />
			  <ZoomFactorForAccurateMode value="1.000000" />
			  <RecoilShakeHash />
			  <RecoilShakeHashFirstPerson />
			  <AccuracyOffsetShakeHash />
			  <MinTimeBetweenRecoilShakes value="150" />
			  <RecoilShakeAmplitude value="1.000000" />
			  <ExplosionShakeAmplitude value="-1.000000" />
			  <ReticuleHudPosition x="0.480000" y="0.525000" />
			  <AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
			  <AimProbeLengthMin value="0.000000" />
			  <AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
			  <AimProbeLengthMax value="0.000000" />
			  <TorsoAimOffset x="0.000000" y="0.000000" />
			  <TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
			  <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
			  <ReticuleMinSizeStanding value="1.000000" />
			  <ReticuleMinSizeCrouched value="1.000000" />
			  <ReticuleScale value="1.000000" />
			  <ReticuleStyleHash />
			  <FirstPersonReticuleStyleHash />
			  <PickupHash />
			  <MPPickupHash />
			  <HumanNameHash>WT_V_PLRBUL</HumanNameHash>
			  <MovementModeConditionalIdle />
			  <StatName>VEHICLE_BULLET</StatName>
			  <KnockdownCount value="-1" />
			  <KillshotImpulseScale value="1.000000" />
			  <NmShotTuningSet>Normal</NmShotTuningSet>
			  <AttachPoints />
			  <GunFeedBone />
			  <TargetSequenceGroup />
			  <WeaponFlags>Gun UsableOnFoot ForceEjectShellAfterFiring IgnoreTracerVfxMuzzleDirectionCheck</WeaponFlags>
			  <TintSpecValues ref="TINT_DEFAULT" />
			  <FiringPatternAliases ref="NULL" />
			  <ReloadUpperBodyFixupExpressionData ref="default" />
			  <AmmoDiminishingRate value="0" />
			  <AimingBreathingAdditiveWeight value="1.000000" />
			  <FiringBreathingAdditiveWeight value="1.000000" />
			  <StealthAimingBreathingAdditiveWeight value="0.000000" />
			  <StealthFiringBreathingAdditiveWeight value="0.000000" />
			  <AimingLeanAdditiveWeight value="1.000000" />
			  <FiringLeanAdditiveWeight value="1.000000" />
			  <StealthAimingLeanAdditiveWeight value="0.000000" />
			  <StealthFiringLeanAdditiveWeight value="0.000000" />
			  <ExpandPedCapsuleRadius value="0.000000" />
			  <AudioCollisionHash />
			  <HudDamage value="30" />
			  <HudSpeed value="98" />
			  <HudCapacity value="100" />
			  <HudAccuracy value="10" />
			  <HudRange value="65" />
			</Item>
			<Item type="CWeaponInfo">
			  <Name>VEHICLE_WEAPON_PLAYER_BUZZARD</Name>
			  <Model />
			  <Audio>AUDIO_ITEM_VEHICLE_PLAYER_BULLET</Audio>
			  <Slot />
			  <DamageType>BULLET</DamageType>
			  <Explosion>
				<Default>DONTCARE</Default>
				<HitCar>DONTCARE</HitCar>
				<HitTruck>DONTCARE</HitTruck>
				<HitBike>DONTCARE</HitBike>
				<HitBoat>DONTCARE</HitBoat>
				<HitPlane>DONTCARE</HitPlane>
			  </Explosion>
			  <FireType>INSTANT_HIT</FireType>
			  <WheelSlot>WHEEL_PISTOL</WheelSlot>
			  <Group />
			  <AmmoInfo ref="AMMO_MINIGUN" />
			  <AimingInfo ref="HELI_TARGETING_RESTRAINTS" />
			  <ClipSize value="750" />
			  <AccuracySpread value="1.000000" />
			  <AccurateModeAccuracyModifier value="0.500000" />
			  <RunAndGunAccuracyModifier value="2.000000" />
			  <RunAndGunAccuracyMinOverride value="-1.000000" />
			  <RecoilAccuracyMax value="1.000000" />
			  <RecoilErrorTime value="3.000000" />
			  <RecoilRecoveryRate value="1.000000" />
			  <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
			  <MinHeadShotDistanceAI value="1000.000000" />
			  <MaxHeadShotDistanceAI value="1000.000000" />
			  <HeadShotDamageModifierAI value="1000.000000" />
			  <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
			  <MinHeadShotDistancePlayer value="5.000000" />
			  <MaxHeadShotDistancePlayer value="40.000000" />
			  <HeadShotDamageModifierPlayer value="18.000000" />
			  <Damage value="30.000000" />
			  <DamageTime value="0.000000" />
			  <DamageTimeInVehicle value="0.000000" />
			  <DamageTimeInVehicleHeadShot value="0.000000" />
			  <HitLimbsDamageModifier value="0.500000" />
			  <NetworkHitLimbsDamageModifier value="0.800000" />
			  <LightlyArmouredDamageModifier value="0.750000" />
			  <Force value="100.000000" />
			  <ForceHitPed value="100.000000" />
			  <ForceHitVehicle value="2000.000000" />
			  <ForceHitFlyingHeli value="3000.000000" />
			  <OverrideForces />
			  <ForceMaxStrengthMult value="1.000000" />
			  <ForceFalloffRangeStart value="0.000000" />
			  <ForceFalloffRangeEnd value="50.000000" />
			  <ForceFalloffMin value="1.000000" />
			  <ProjectileForce value="0.000000" />
			  <FragImpulse value="2000.000000" />
			  <Penetration value="0.100000" />
			  <VerticalLaunchAdjustment value="0.000000" />
			  <DropForwardVelocity value="0.000000" />
			  <Speed value="10000.000000" />
			  <BulletsInBatch value="1" />
			  <BatchSpread value="0.000000" />
			  <ReloadTimeMP value="-1.000000" />
			  <ReloadTimeSP value="-1.000000" />
			  <VehicleReloadTime value="-1.000000" />
			  <AnimReloadRate value="1.000000" />
			  <BulletsPerAnimLoop value="1" />
			  <TimeBetweenShots value="0.040000" />
			  <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
			  <SpinUpTime value="0.001000" />
			  <SpinTime value="0.500000" />
			  <SpinDownTime value="0.500000" />
			  <AlternateWaitTime value="-1.000000" />
			  <BulletBendingNearRadius value="0.000000" />
			  <BulletBendingFarRadius value="0.750000" />
			  <BulletBendingZoomedRadius value="0.375000" />
			  <FirstPersonBulletBendingNearRadius value="0.000000" />
			  <FirstPersonBulletBendingFarRadius value="0.750000" />
			  <FirstPersonBulletBendingZoomedRadius value="0.375000" />
			  <Fx>
				<EffectGroup>WEAPON_EFFECT_GROUP_VEHICLE_MG</EffectGroup>
				<FlashFx>muz_stungun</FlashFx>
				<FlashFxAlt>muz_hunter</FlashFxAlt>
				<MuzzleSmokeFx>muz_smoking_barrel</MuzzleSmokeFx>
				<MuzzleSmokeFxMinLevel value="0.300000" />
				<MuzzleSmokeFxIncPerShot value="0.100000" />
				<MuzzleSmokeFxDecPerSec value="0.275000" />
				<ShellFx>eject_heli_gun</ShellFx>
				<TracerFx>bullet_tracer_jet</TracerFx>
				<PedDamageHash>BulletLarge</PedDamageHash>
				<TracerFxChanceSP value="0.600000" />
				<TracerFxChanceMP value="0.800000" />
				<FlashFxChanceSP value="1.000000" />
				<FlashFxChanceMP value="1.000000" />
				<FlashFxAltChance value="2.300000" />
				<FlashFxScale value="1.300000" />
				<FlashFxLightEnabled value="true" />
				<FlashFxLightCastsShadows value="false" />
				<FlashFxLightOffsetDist value="0.000000" />
				<FlashFxLightRGBAMin x="255.000000" y="93.000000" z="25.000000" />
				<FlashFxLightRGBAMax x="255.000000" y="136.000000" z="50.000000" />
				<FlashFxLightIntensityMinMax x="2.00000000" y="4.00000000" />
				<FlashFxLightRangeMinMax x="2.300000" y="7.700000" />
				<FlashFxLightFalloffMinMax x="655.000000" y="700.000000" />
				<GroundDisturbFxEnabled value="true" />
				<GroundDisturbFxDist value="25.000000" />
				<GroundDisturbFxNameDefault>weap_veh_turbulance_default</GroundDisturbFxNameDefault>
				<GroundDisturbFxNameSand>weap_veh_turbulance_sand</GroundDisturbFxNameSand>
				<GroundDisturbFxNameDirt>weap_veh_turbulance_dirt</GroundDisturbFxNameDirt>
				<GroundDisturbFxNameWater>weap_veh_turbulance_water</GroundDisturbFxNameWater>
				<GroundDisturbFxNameFoliage>weap_veh_turbulance_dirt</GroundDisturbFxNameFoliage>
			  </Fx>
			  <InitialRumbleDuration value="90" />
			  <InitialRumbleIntensity value="0.500000" />
			  <InitialRumbleIntensityTrigger value="0.000000" />
			  <RumbleDuration value="90" />
			  <RumbleIntensity value="0.050000" />
			  <RumbleIntensityTrigger value="0.000000" />
			  <RumbleDamageIntensity value="1.000000" />
			  <NetworkPlayerDamageModifier value="1.000000" />
			  <NetworkPedDamageModifier value="1.000000" />
			  <NetworkHeadShotPlayerDamageModifier value="1.000000" />
			  <LockOnRange value="0.000000" />
			  <WeaponRange value="180.000000" />
			  <BulletDirectionOffsetInDegrees value="0.500000" />
			  <AiSoundRange value="200.000000" />
			  <AiPotentialBlastEventRange value="-1.000000" />
			  <DamageFallOffRangeMin value="100.000000" />
			  <DamageFallOffRangeMax value="120.000000" />
			  <DamageFallOffModifier value="0.300000" />
			  <VehicleWeaponHash>VEHICLE_DATA_PLAYER_BULLET</VehicleWeaponHash>
			  <DefaultCameraHash />
			  <CoverCameraHash />
			  <CoverReadyToFireCameraHash />
			  <RunAndGunCameraHash />
			  <CinematicShootingCameraHash />
			  <AlternativeOrScopedCameraHash />
			  <RunAndGunAlternativeOrScopedCameraHash />
			  <CinematicShootingAlternativeOrScopedCameraHash />
			  <CameraFov value="45.000000" />
			  <ZoomFactorForAccurateMode value="1.000000" />
			  <RecoilShakeHash />
			  <RecoilShakeHashFirstPerson />
			  <AccuracyOffsetShakeHash />
			  <MinTimeBetweenRecoilShakes value="150" />
			  <RecoilShakeAmplitude value="1.000000" />
			  <ExplosionShakeAmplitude value="-1.000000" />
			  <ReticuleHudPosition x="0.480000" y="0.525000" />
			  <AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
			  <AimProbeLengthMin value="0.000000" />
			  <AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
			  <AimProbeLengthMax value="0.000000" />
			  <TorsoAimOffset x="0.000000" y="0.000000" />
			  <TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
			  <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
			  <ReticuleMinSizeStanding value="1.000000" />
			  <ReticuleMinSizeCrouched value="1.000000" />
			  <ReticuleScale value="1.000000" />
			  <ReticuleStyleHash />
			  <FirstPersonReticuleStyleHash />
			  <PickupHash />
			  <MPPickupHash />
			  <HumanNameHash>WT_V_PLRBUL</HumanNameHash>
			  <MovementModeConditionalIdle />
			  <StatName>BULLET</StatName>
			  <KnockdownCount value="-1" />
			  <KillshotImpulseScale value="1.000000" />
			  <NmShotTuningSet>Normal</NmShotTuningSet>
			  <AttachPoints />
			  <GunFeedBone />
			  <TargetSequenceGroup />
			  <WeaponFlags>Gun UsableOnFoot Vehicle ForceEjectShellAfterFiring ApplyVehicleDamageToEngine</WeaponFlags>
			  <TintSpecValues ref="TINT_DEFAULT" />
			  <FiringPatternAliases ref="NULL" />
			  <ReloadUpperBodyFixupExpressionData ref="default" />
			  <AmmoDiminishingRate value="0" />
			  <AimingBreathingAdditiveWeight value="1.000000" />
			  <FiringBreathingAdditiveWeight value="1.000000" />
			  <StealthAimingBreathingAdditiveWeight value="0.000000" />
			  <StealthFiringBreathingAdditiveWeight value="0.000000" />
			  <AimingLeanAdditiveWeight value="1.000000" />
			  <FiringLeanAdditiveWeight value="1.000000" />
			  <StealthAimingLeanAdditiveWeight value="0.000000" />
			  <StealthFiringLeanAdditiveWeight value="0.000000" />
			  <ExpandPedCapsuleRadius value="0.000000" />
			  <AudioCollisionHash />
			  <HudDamage value="30" />
			  <HudSpeed value="98" />
			  <HudCapacity value="100" />
			  <HudAccuracy value="10" />
			  <HudRange value="65" />
			</Item>
			<Item type="CWeaponInfo">
			  <Name>VEHICLE_WEAPON_PLAYER_HUNTER</Name>
			  <Model />
			  <Audio>AUDIO_ITEM_VEHICLE_PLAYER_BULLET</Audio>
			  <Slot />
			  <DamageType>EXPLOSIVE</DamageType>
			  <Explosion>
				<Default>GRENADE</Default>
				<HitCar>DONTCARE</HitCar>
				<HitTruck>DONTCARE</HitTruck>
				<HitBike>DONTCARE</HitBike>
				<HitBoat>DONTCARE</HitBoat>
				<HitPlane>DONTCARE</HitPlane>
			  </Explosion>
			  <FireType>INSTANT_HIT</FireType>
			  <WheelSlot>WHEEL_PISTOL</WheelSlot>
			  <Group />
			  <AmmoInfo ref="AMMO_MINIGUN" />
			  <AimingInfo ref="HELI_TARGETING_RESTRAINTS" />
			  <ClipSize value="750" />
			  <AccuracySpread value="1.000000" />
			  <AccurateModeAccuracyModifier value="0.500000" />
			  <RunAndGunAccuracyModifier value="2.000000" />
			  <RunAndGunAccuracyMinOverride value="-1.000000" />
			  <RecoilAccuracyMax value="1.000000" />
			  <RecoilErrorTime value="3.000000" />
			  <RecoilRecoveryRate value="1.000000" />
			  <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
			  <MinHeadShotDistanceAI value="1000.000000" />
			  <MaxHeadShotDistanceAI value="1000.000000" />
			  <HeadShotDamageModifierAI value="1000.000000" />
			  <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
			  <MinHeadShotDistancePlayer value="5.000000" />
			  <MaxHeadShotDistancePlayer value="40.000000" />
			  <HeadShotDamageModifierPlayer value="18.000000" />
			  <Damage value="30.000000" />
			  <DamageTime value="0.000000" />
			  <DamageTimeInVehicle value="0.000000" />
			  <DamageTimeInVehicleHeadShot value="0.000000" />
			  <HitLimbsDamageModifier value="0.500000" />
			  <NetworkHitLimbsDamageModifier value="0.800000" />
			  <LightlyArmouredDamageModifier value="0.750000" />
			  <Force value="100.000000" />
			  <ForceHitPed value="100.000000" />
			  <ForceHitVehicle value="2000.000000" />
			  <ForceHitFlyingHeli value="3000.000000" />
			  <OverrideForces />
			  <ForceMaxStrengthMult value="1.000000" />
			  <ForceFalloffRangeStart value="0.000000" />
			  <ForceFalloffRangeEnd value="50.000000" />
			  <ForceFalloffMin value="1.000000" />
			  <ProjectileForce value="0.000000" />
			  <FragImpulse value="600.000000" />
			  <Penetration value="0.100000" />
			  <VerticalLaunchAdjustment value="0.000000" />
			  <DropForwardVelocity value="0.000000" />
			  <Speed value="2000.000000" />
			  <BulletsInBatch value="1" />
			  <BatchSpread value="0.000000" />
			  <ReloadTimeMP value="-1.000000" />
			  <ReloadTimeSP value="-1.000000" />
			  <VehicleReloadTime value="-1.000000" />
			  <AnimReloadRate value="1.000000" />
			  <BulletsPerAnimLoop value="1" />
			  <TimeBetweenShots value="0.040000" />
			  <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
			  <SpinUpTime value="0.000000" />
			  <SpinTime value="0.000000" />
			  <SpinDownTime value="0.000000" />
			  <AlternateWaitTime value="-1.000000" />
			  <BulletBendingNearRadius value="0.000000" />
			  <BulletBendingFarRadius value="0.750000" />
			  <BulletBendingZoomedRadius value="0.375000" />
			  <FirstPersonBulletBendingNearRadius value="0.000000" />
			  <FirstPersonBulletBendingFarRadius value="0.750000" />
			  <FirstPersonBulletBendingZoomedRadius value="0.375000" />
			  <Fx>
				<EffectGroup>WEAPON_EFFECT_GROUP_VEHICLE_MG</EffectGroup>
				<FlashFx>muz_hunter</FlashFx>
				<FlashFxAlt />
				<MuzzleSmokeFx />
				<MuzzleSmokeFxMinLevel value="0.000000" />
				<MuzzleSmokeFxIncPerShot value="0.000000" />
				<MuzzleSmokeFxDecPerSec value="0.000000" />
				<ShellFx />
				<TracerFx>bullet_tracer_jet</TracerFx>
				<PedDamageHash>BulletLarge</PedDamageHash>
				<TracerFxChanceSP value="0.600000" />
				<TracerFxChanceMP value="0.800000" />
				<FlashFxChanceSP value="1.000000" />
				<FlashFxChanceMP value="1.000000" />
				<FlashFxAltChance value="0.000000" />
				<FlashFxScale value="1.000000" />
				<FlashFxLightEnabled value="false" />
				<FlashFxLightCastsShadows value="false" />
				<FlashFxLightOffsetDist value="0.000000" />
				<FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
				<FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" />
				<FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
				<FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
				<FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
				<GroundDisturbFxEnabled value="false" />
				<GroundDisturbFxDist value="5.000000" />
				<GroundDisturbFxNameDefault />
				<GroundDisturbFxNameSand />
				<GroundDisturbFxNameDirt />
				<GroundDisturbFxNameWater />
				<GroundDisturbFxNameFoliage />
			  </Fx>
			  <InitialRumbleDuration value="90" />
			  <InitialRumbleIntensity value="0.500000" />
			  <InitialRumbleIntensityTrigger value="0.000000" />
			  <RumbleDuration value="90" />
			  <RumbleIntensity value="0.100000" />
			  <RumbleIntensityTrigger value="0.000000" />
			  <RumbleDamageIntensity value="1.000000" />
			  <NetworkPlayerDamageModifier value="1.000000" />
			  <NetworkPedDamageModifier value="1.000000" />
			  <NetworkHeadShotPlayerDamageModifier value="1.000000" />
			  <LockOnRange value="0.000000" />
			  <WeaponRange value="120.000000" />
			  <BulletDirectionOffsetInDegrees value="0.000000" />
			  <AiSoundRange value="200.000000" />
			  <AiPotentialBlastEventRange value="-1.000000" />
			  <DamageFallOffRangeMin value="100.000000" />
			  <DamageFallOffRangeMax value="120.000000" />
			  <DamageFallOffModifier value="0.300000" />
			  <VehicleWeaponHash>VEHICLE_DATA_PLAYER_BULLET</VehicleWeaponHash>
			  <DefaultCameraHash />
			  <CoverCameraHash />
			  <CoverReadyToFireCameraHash />
			  <RunAndGunCameraHash />
			  <CinematicShootingCameraHash />
			  <AlternativeOrScopedCameraHash />
			  <RunAndGunAlternativeOrScopedCameraHash />
			  <CinematicShootingAlternativeOrScopedCameraHash />
			  <CameraFov value="45.000000" />
			  <ZoomFactorForAccurateMode value="1.000000" />
			  <RecoilShakeHash />
			  <RecoilShakeHashFirstPerson />
			  <AccuracyOffsetShakeHash />
			  <MinTimeBetweenRecoilShakes value="150" />
			  <RecoilShakeAmplitude value="1.000000" />
			  <ExplosionShakeAmplitude value="-1.000000" />
			  <ReticuleHudPosition x="0.480000" y="0.525000" />
			  <AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
			  <AimProbeLengthMin value="0.000000" />
			  <AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
			  <AimProbeLengthMax value="0.000000" />
			  <TorsoAimOffset x="0.000000" y="0.000000" />
			  <TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
			  <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
			  <ReticuleMinSizeStanding value="1.000000" />
			  <ReticuleMinSizeCrouched value="1.000000" />
			  <ReticuleScale value="1.000000" />
			  <ReticuleStyleHash />
			  <FirstPersonReticuleStyleHash />
			  <PickupHash />
			  <MPPickupHash />
			  <HumanNameHash>WT_V_PLRBUL</HumanNameHash>
			  <MovementModeConditionalIdle />
			  <StatName>BULLET</StatName>
			  <KnockdownCount value="-1" />
			  <KillshotImpulseScale value="1.000000" />
			  <NmShotTuningSet>Normal</NmShotTuningSet>
			  <AttachPoints />
			  <GunFeedBone />
			  <TargetSequenceGroup />
			  <WeaponFlags>Gun UsableOnFoot Vehicle</WeaponFlags>
			  <TintSpecValues ref="TINT_DEFAULT" />
			  <FiringPatternAliases ref="NULL" />
			  <ReloadUpperBodyFixupExpressionData ref="default" />
			  <AmmoDiminishingRate value="0" />
			  <AimingBreathingAdditiveWeight value="1.000000" />
			  <FiringBreathingAdditiveWeight value="1.000000" />
			  <StealthAimingBreathingAdditiveWeight value="0.000000" />
			  <StealthFiringBreathingAdditiveWeight value="0.000000" />
			  <AimingLeanAdditiveWeight value="1.000000" />
			  <FiringLeanAdditiveWeight value="1.000000" />
			  <StealthAimingLeanAdditiveWeight value="0.000000" />
			  <StealthFiringLeanAdditiveWeight value="0.000000" />
			  <ExpandPedCapsuleRadius value="0.000000" />
			  <AudioCollisionHash />
			  <HudDamage value="30" />
			  <HudSpeed value="98" />
			  <HudCapacity value="100" />
			  <HudAccuracy value="10" />
			  <HudRange value="65" />
			</Item>
			<Item type="CWeaponInfo">
			  <Name>VEHICLE_WEAPON_PLAYER_LAZER</Name>
			  <Model />
			  <Audio>AUDIO_ITEM_VEHICLE_PLAYER_BULLET</Audio>
			  <Slot />
			  <DamageType>EXPLOSIVE</DamageType>
			  <Explosion>
				<Default>GRENADE</Default>
				<HitCar>DONTCARE</HitCar>
				<HitTruck>DONTCARE</HitTruck>
				<HitBike>DONTCARE</HitBike>
				<HitBoat>DONTCARE</HitBoat>
				<HitPlane>DONTCARE</HitPlane>
			  </Explosion>
			  <FireType>INSTANT_HIT</FireType>
			  <WheelSlot>WHEEL_PISTOL</WheelSlot>
			  <Group />
			  <AmmoInfo ref="AMMO_MINIGUN" />
			  <AimingInfo ref="HELI_TARGETING_RESTRAINTS" />
			  <ClipSize value="750" />
			  <AccuracySpread value="1.000000" />
			  <AccurateModeAccuracyModifier value="0.500000" />
			  <RunAndGunAccuracyModifier value="2.000000" />
			  <RunAndGunAccuracyMinOverride value="-1.000000" />
			  <RecoilAccuracyMax value="1.000000" />
			  <RecoilErrorTime value="3.000000" />
			  <RecoilRecoveryRate value="1.000000" />
			  <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
			  <MinHeadShotDistanceAI value="1000.000000" />
			  <MaxHeadShotDistanceAI value="1000.000000" />
			  <HeadShotDamageModifierAI value="1000.000000" />
			  <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
			  <MinHeadShotDistancePlayer value="5.000000" />
			  <MaxHeadShotDistancePlayer value="40.000000" />
			  <HeadShotDamageModifierPlayer value="18.000000" />
			  <Damage value="30.000000" />
			  <DamageTime value="0.000000" />
			  <DamageTimeInVehicle value="0.000000" />
			  <DamageTimeInVehicleHeadShot value="0.000000" />
			  <HitLimbsDamageModifier value="0.500000" />
			  <NetworkHitLimbsDamageModifier value="0.800000" />
			  <LightlyArmouredDamageModifier value="0.750000" />
			  <Force value="100.000000" />
			  <ForceHitPed value="100.000000" />
			  <ForceHitVehicle value="2000.000000" />
			  <ForceHitFlyingHeli value="3000.000000" />
			  <OverrideForces />
			  <ForceMaxStrengthMult value="1.000000" />
			  <ForceFalloffRangeStart value="0.000000" />
			  <ForceFalloffRangeEnd value="50.000000" />
			  <ForceFalloffMin value="1.000000" />
			  <ProjectileForce value="0.000000" />
			  <FragImpulse value="600.000000" />
			  <Penetration value="0.100000" />
			  <VerticalLaunchAdjustment value="0.000000" />
			  <DropForwardVelocity value="0.000000" />
			  <Speed value="2000.000000" />
			  <BulletsInBatch value="1" />
			  <BatchSpread value="0.000000" />
			  <ReloadTimeMP value="-1.000000" />
			  <ReloadTimeSP value="-1.000000" />
			  <VehicleReloadTime value="-1.000000" />
			  <AnimReloadRate value="1.000000" />
			  <BulletsPerAnimLoop value="1" />
			  <TimeBetweenShots value="0.040000" />
			  <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
			  <SpinUpTime value="0.000000" />
			  <SpinTime value="0.000000" />
			  <SpinDownTime value="0.000000" />
			  <AlternateWaitTime value="-1.000000" />
			  <BulletBendingNearRadius value="0.000000" />
			  <BulletBendingFarRadius value="0.750000" />
			  <BulletBendingZoomedRadius value="0.375000" />
			  <FirstPersonBulletBendingNearRadius value="0.000000" />
			  <FirstPersonBulletBendingFarRadius value="0.750000" />
			  <FirstPersonBulletBendingZoomedRadius value="0.375000" />
			  <Fx>
				<EffectGroup>WEAPON_EFFECT_GROUP_VEHICLE_MG</EffectGroup>
				<FlashFx>muz_laser</FlashFx>
				<FlashFxAlt />
				<MuzzleSmokeFx />
				<MuzzleSmokeFxMinLevel value="0.000000" />
				<MuzzleSmokeFxIncPerShot value="0.000000" />
				<MuzzleSmokeFxDecPerSec value="0.000000" />
				<ShellFx />
				<TracerFx>bullet_tracer_jet</TracerFx>
				<PedDamageHash>BulletLarge</PedDamageHash>
				<TracerFxChanceSP value="0.600000" />
				<TracerFxChanceMP value="0.800000" />
				<FlashFxChanceSP value="1.000000" />
				<FlashFxChanceMP value="1.000000" />
				<FlashFxAltChance value="0.000000" />
				<FlashFxScale value="1.000000" />
				<FlashFxLightEnabled value="true" />
				<FlashFxLightCastsShadows value="true" />
				<FlashFxLightOffsetDist value="0.000000" />
				<FlashFxLightRGBAMin x="1.000000" y="0.450000" z="0.300000" />
				<FlashFxLightRGBAMax x="1.000000" y="0.450000" z="0.300000" />
				<FlashFxLightIntensityMinMax x="15.000000" y="20.000000" />
				<FlashFxLightRangeMinMax x="1.200000" y="1.600000" />
				<FlashFxLightFalloffMinMax x="24.000000" y="32.000000" />
				<GroundDisturbFxEnabled value="false" />
				<GroundDisturbFxDist value="5.000000" />
				<GroundDisturbFxNameDefault />
				<GroundDisturbFxNameSand />
				<GroundDisturbFxNameDirt />
				<GroundDisturbFxNameWater />
				<GroundDisturbFxNameFoliage />
			  </Fx>
			  <InitialRumbleDuration value="90" />
			  <InitialRumbleIntensity value="0.500000" />
			  <InitialRumbleIntensityTrigger value="0.000000" />
			  <RumbleDuration value="90" />
			  <RumbleIntensity value="0.075000" />
			  <RumbleIntensityTrigger value="0.000000" />
			  <RumbleDamageIntensity value="1.000000" />
			  <NetworkPlayerDamageModifier value="1.000000" />
			  <NetworkPedDamageModifier value="1.000000" />
			  <NetworkHeadShotPlayerDamageModifier value="1.000000" />
			  <LockOnRange value="0.000000" />
			  <WeaponRange value="180.000000" />
			  <BulletDirectionOffsetInDegrees value="0.200000" />
			  <AiSoundRange value="200.000000" />
			  <AiPotentialBlastEventRange value="-1.000000" />
			  <DamageFallOffRangeMin value="100.000000" />
			  <DamageFallOffRangeMax value="120.000000" />
			  <DamageFallOffModifier value="0.300000" />
			  <VehicleWeaponHash>VEHICLE_DATA_PLAYER_BULLET</VehicleWeaponHash>
			  <DefaultCameraHash />
			  <CoverCameraHash />
			  <CoverReadyToFireCameraHash />
			  <RunAndGunCameraHash />
			  <CinematicShootingCameraHash />
			  <AlternativeOrScopedCameraHash />
			  <RunAndGunAlternativeOrScopedCameraHash />
			  <CinematicShootingAlternativeOrScopedCameraHash />
			  <CameraFov value="45.000000" />
			  <ZoomFactorForAccurateMode value="1.000000" />
			  <RecoilShakeHash />
			  <RecoilShakeHashFirstPerson />
			  <AccuracyOffsetShakeHash />
			  <MinTimeBetweenRecoilShakes value="150" />
			  <RecoilShakeAmplitude value="1.000000" />
			  <ExplosionShakeAmplitude value="0.033300" />
			  <ReticuleHudPosition x="0.480000" y="0.525000" />
			  <AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
			  <AimProbeLengthMin value="0.000000" />
			  <AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
			  <AimProbeLengthMax value="0.000000" />
			  <TorsoAimOffset x="0.000000" y="0.000000" />
			  <TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
			  <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
			  <ReticuleMinSizeStanding value="1.000000" />
			  <ReticuleMinSizeCrouched value="1.000000" />
			  <ReticuleScale value="1.000000" />
			  <ReticuleStyleHash>WEAPON_VULKAN_GUNS</ReticuleStyleHash>
			  <FirstPersonReticuleStyleHash>COCKPIT_VIEW</FirstPersonReticuleStyleHash>
			  <PickupHash />
			  <MPPickupHash />
			  <HumanNameHash>WT_V_LZRCAN</HumanNameHash>
			  <MovementModeConditionalIdle />
			  <StatName>BULLET</StatName>
			  <KnockdownCount value="-1" />
			  <KillshotImpulseScale value="1.000000" />
			  <NmShotTuningSet>Normal</NmShotTuningSet>
			  <AttachPoints />
			  <GunFeedBone />
			  <TargetSequenceGroup />
			  <WeaponFlags>Gun UsableOnFoot Vehicle</WeaponFlags>
			  <TintSpecValues ref="TINT_DEFAULT" />
			  <FiringPatternAliases ref="NULL" />
			  <ReloadUpperBodyFixupExpressionData ref="default" />
			  <AmmoDiminishingRate value="0" />
			  <AimingBreathingAdditiveWeight value="1.000000" />
			  <FiringBreathingAdditiveWeight value="1.000000" />
			  <StealthAimingBreathingAdditiveWeight value="0.000000" />
			  <StealthFiringBreathingAdditiveWeight value="0.000000" />
			  <AimingLeanAdditiveWeight value="1.000000" />
			  <FiringLeanAdditiveWeight value="1.000000" />
			  <StealthAimingLeanAdditiveWeight value="0.000000" />
			  <StealthFiringLeanAdditiveWeight value="0.000000" />
			  <ExpandPedCapsuleRadius value="0.000000" />
			  <AudioCollisionHash />
			  <HudDamage value="30" />
			  <HudSpeed value="98" />
			  <HudCapacity value="100" />
			  <HudAccuracy value="10" />
			  <HudRange value="65" />
			</Item>
			<Item type="CWeaponInfo">
			  <Name>VEHICLE_WEAPON_ENEMY_LASER</Name>
			  <Model />
			  <Audio />
			  <Slot />
			  <DamageType>ELECTRIC</DamageType>
			  <Explosion>
				<Default>DONTCARE</Default>
				<HitCar>DONTCARE</HitCar>
				<HitTruck>DONTCARE</HitTruck>
				<HitBike>DONTCARE</HitBike>
				<HitBoat>DONTCARE</HitBoat>
				<HitPlane>DONTCARE</HitPlane>
			  </Explosion>
			  <FireType>PROJECTILE</FireType>
			  <WheelSlot>WHEEL_PISTOL</WheelSlot>
			  <Group />
			  <AmmoInfo ref="AMMO_ENEMY_LASER" />
			  <AimingInfo ref="NULL" />
			  <ClipSize value="100" />
			  <AccuracySpread value="1.000000" />
			  <AccurateModeAccuracyModifier value="0.500000" />
			  <RunAndGunAccuracyModifier value="2.000000" />
			  <RunAndGunAccuracyMinOverride value="-1.000000" />
			  <RecoilAccuracyMax value="1.000000" />
			  <RecoilErrorTime value="0.000000" />
			  <RecoilRecoveryRate value="1.000000" />
			  <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
			  <MinHeadShotDistanceAI value="1000.000000" />
			  <MaxHeadShotDistanceAI value="1000.000000" />
			  <HeadShotDamageModifierAI value="1000.000000" />
			  <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
			  <MinHeadShotDistancePlayer value="5.000000" />
			  <MaxHeadShotDistancePlayer value="40.000000" />
			  <HeadShotDamageModifierPlayer value="18.000000" />
			  <Damage value="0.000000" />
			  <DamageTime value="0.000000" />
			  <DamageTimeInVehicle value="0.000000" />
			  <DamageTimeInVehicleHeadShot value="0.000000" />
			  <HitLimbsDamageModifier value="0.500000" />
			  <NetworkHitLimbsDamageModifier value="0.800000" />
			  <LightlyArmouredDamageModifier value="0.750000" />
			  <Force value="0.000000" />
			  <ForceHitPed value="100.000000" />
			  <ForceHitVehicle value="0.000000" />
			  <ForceHitFlyingHeli value="0.000000" />
			  <OverrideForces />
			  <ForceMaxStrengthMult value="1.000000" />
			  <ForceFalloffRangeStart value="0.000000" />
			  <ForceFalloffRangeEnd value="50.000000" />
			  <ForceFalloffMin value="1.000000" />
			  <ProjectileForce value="0.000000" />
			  <FragImpulse value="0.000000" />
			  <Penetration value="0.000000" />
			  <VerticalLaunchAdjustment value="0.000000" />
			  <DropForwardVelocity value="0.000000" />
			  <Speed value="2000.000000" />
			  <BulletsInBatch value="1" />
			  <BatchSpread value="0.000000" />
			  <ReloadTimeMP value="-1.000000" />
			  <ReloadTimeSP value="-1.000000" />
			  <VehicleReloadTime value="-1.000000" />
			  <AnimReloadRate value="1.000000" />
			  <BulletsPerAnimLoop value="1" />
			  <TimeBetweenShots value="0.200000" />
			  <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
			  <SpinUpTime value="0.000000" />
			  <SpinTime value="0.000000" />
			  <SpinDownTime value="0.000000" />
			  <AlternateWaitTime value="-1.000000" />
			  <BulletBendingNearRadius value="0.000000" />
			  <BulletBendingFarRadius value="0.000000" />
			  <BulletBendingZoomedRadius value="0.000000" />
			  <Fx>
				<EffectGroup>WEAPON_EFFECT_GROUP_LASER</EffectGroup>
				<FlashFx />
				<FlashFxAlt />
				<MuzzleSmokeFx />
				<MuzzleSmokeFxMinLevel value="0.000000" />
				<MuzzleSmokeFxIncPerShot value="0.000000" />
				<MuzzleSmokeFxDecPerSec value="0.000000" />
				<ShellFx />
				<TracerFx />
				<PedDamageHash />
				<TracerFxChanceSP value="0.000000" />
				<TracerFxChanceMP value="0.000000" />
				<FlashFxChanceSP value="0.000000" />
				<FlashFxChanceMP value="0.000000" />
				<FlashFxAltChance value="0.000000" />
				<FlashFxScale value="1.000000" />
				<FlashFxLightEnabled value="false" />
				<FlashFxLightCastsShadows value="true" />
				<FlashFxLightOffsetDist value="0.000000" />
				<FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
				<FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" />
				<FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
				<FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
				<FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
				<GroundDisturbFxEnabled value="false" />
				<GroundDisturbFxDist value="5.000000" />
				<GroundDisturbFxNameDefault />
				<GroundDisturbFxNameSand />
				<GroundDisturbFxNameDirt />
				<GroundDisturbFxNameWater />
				<GroundDisturbFxNameFoliage />
			  </Fx>
			  <InitialRumbleDuration value="0" />
			  <InitialRumbleIntensity value="0.000000" />
			  <InitialRumbleIntensityTrigger value="0.000000" />
			  <RumbleDuration value="0" />
			  <RumbleIntensity value="0.000000" />
			  <RumbleIntensityTrigger value="0.000000" />
			  <RumbleDamageIntensity value="1.000000" />
			  <NetworkPlayerDamageModifier value="1.000000" />
			  <NetworkPedDamageModifier value="1.000000" />
			  <NetworkHeadShotPlayerDamageModifier value="1.000000" />
			  <LockOnRange value="0.000000" />
			  <WeaponRange value="120.000000" />
			  <BulletDirectionOffsetInDegrees value="0.000000" />
			  <AiSoundRange value="200.000000" />
			  <AiPotentialBlastEventRange value="-1.000000" />
			  <DamageFallOffRangeMin value="100.000000" />
			  <DamageFallOffRangeMax value="120.000000" />
			  <DamageFallOffModifier value="0.300000" />
			  <VehicleWeaponHash>VEHICLE_DATA_ENEMY_LASER</VehicleWeaponHash>
			  <DefaultCameraHash />
			  <CoverCameraHash />
			  <CoverReadyToFireCameraHash />
			  <RunAndGunCameraHash />
			  <CinematicShootingCameraHash />
			  <AlternativeOrScopedCameraHash />
			  <RunAndGunAlternativeOrScopedCameraHash />
			  <CinematicShootingAlternativeOrScopedCameraHash />
			  <CameraFov value="45.000000" />
			  <ZoomFactorForAccurateMode value="1.000000" />
			  <RecoilShakeHash />
			  <RecoilShakeHashFirstPerson />
			  <AccuracyOffsetShakeHash />
			  <MinTimeBetweenRecoilShakes value="150" />
			  <RecoilShakeAmplitude value="1.000000" />
			  <ExplosionShakeAmplitude value="-1.000000" />
			  <ReticuleHudPosition x="0.000000" y="0.000000" />
			  <AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
			  <AimProbeLengthMin value="0.000000" />
			  <AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
			  <AimProbeLengthMax value="0.000000" />
			  <TorsoAimOffset x="0.000000" y="0.000000" />
			  <TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
			  <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
			  <ReticuleMinSizeStanding value="1.000000" />
			  <ReticuleMinSizeCrouched value="1.000000" />
			  <ReticuleScale value="1.000000" />
			  <ReticuleStyleHash />
			  <FirstPersonReticuleStyleHash />
			  <PickupHash />
			  <MPPickupHash />
			  <HumanNameHash>WT_A_ENMYLSR</HumanNameHash>
			  <MovementModeConditionalIdle />
			  <StatName>LASER</StatName>
			  <KnockdownCount value="-1" />
			  <KillshotImpulseScale value="1.000000" />
			  <NmShotTuningSet>Normal</NmShotTuningSet>
			  <AttachPoints />
			  <GunFeedBone />
			  <TargetSequenceGroup />
			  <WeaponFlags>Gun UsableOnFoot Vehicle</WeaponFlags>
			  <TintSpecValues ref="TINT_DEFAULT" />
			  <FiringPatternAliases ref="NULL" />
			  <ReloadUpperBodyFixupExpressionData ref="default" />
			  <AmmoDiminishingRate value="0" />
			  <AimingBreathingAdditiveWeight value="1.000000" />
			  <FiringBreathingAdditiveWeight value="1.000000" />
			  <StealthAimingBreathingAdditiveWeight value="0.000000" />
			  <StealthFiringBreathingAdditiveWeight value="0.000000" />
			  <AimingLeanAdditiveWeight value="1.000000" />
			  <FiringLeanAdditiveWeight value="1.000000" />
			  <StealthAimingLeanAdditiveWeight value="0.000000" />
			  <StealthFiringLeanAdditiveWeight value="0.000000" />
			  <ExpandPedCapsuleRadius value="0.000000" />
			  <AudioCollisionHash />
			  <HudDamage value="0" />
			  <HudSpeed value="80" />
			  <HudCapacity value="100" />
			  <HudAccuracy value="10" />
			  <HudRange value="65" />
			</Item>
			<Item type="CWeaponInfo">
			  <Name>VEHICLE_WEAPON_SEARCHLIGHT</Name>
			  <Model />
			  <Audio />
			  <Slot />
			  <DamageType>NONE</DamageType>
			  <Explosion>
				<Default>DONTCARE</Default>
				<HitCar>DONTCARE</HitCar>
				<HitTruck>DONTCARE</HitTruck>
				<HitBike>DONTCARE</HitBike>
				<HitBoat>DONTCARE</HitBoat>
				<HitPlane>DONTCARE</HitPlane>
			  </Explosion>
			  <FireType>NONE</FireType>
			  <WheelSlot>WHEEL_PISTOL</WheelSlot>
			  <Group />
			  <AmmoInfo ref="NULL" />
			  <AimingInfo ref="NULL" />
			  <ClipSize value="1" />
			  <AccuracySpread value="1.000000" />
			  <AccurateModeAccuracyModifier value="0.500000" />
			  <RunAndGunAccuracyModifier value="2.000000" />
			  <RunAndGunAccuracyMinOverride value="-1.000000" />
			  <RecoilAccuracyMax value="1.000000" />
			  <RecoilErrorTime value="0.000000" />
			  <RecoilRecoveryRate value="1.000000" />
			  <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
			  <MinHeadShotDistanceAI value="1000.000000" />
			  <MaxHeadShotDistanceAI value="1000.000000" />
			  <HeadShotDamageModifierAI value="1000.000000" />
			  <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
			  <MinHeadShotDistancePlayer value="5.000000" />
			  <MaxHeadShotDistancePlayer value="40.000000" />
			  <HeadShotDamageModifierPlayer value="18.000000" />
			  <Damage value="0.000000" />
			  <DamageTime value="0.000000" />
			  <DamageTimeInVehicle value="0.000000" />
			  <DamageTimeInVehicleHeadShot value="0.000000" />
			  <HitLimbsDamageModifier value="0.500000" />
			  <NetworkHitLimbsDamageModifier value="0.800000" />
			  <LightlyArmouredDamageModifier value="0.750000" />
			  <Force value="0.000000" />
			  <ForceHitPed value="0.000000" />
			  <ForceHitVehicle value="0.000000" />
			  <ForceHitFlyingHeli value="0.000000" />
			  <OverrideForces />
			  <ForceMaxStrengthMult value="1.000000" />
			  <ForceFalloffRangeStart value="0.000000" />
			  <ForceFalloffRangeEnd value="50.000000" />
			  <ForceFalloffMin value="1.000000" />
			  <ProjectileForce value="20.000000" />
			  <FragImpulse value="0.000000" />
			  <Penetration value="0.000000" />
			  <VerticalLaunchAdjustment value="0.000000" />
			  <DropForwardVelocity value="0.000000" />
			  <Speed value="2000.000000" />
			  <BulletsInBatch value="1" />
			  <BatchSpread value="0.000000" />
			  <ReloadTimeMP value="2.000000" />
			  <ReloadTimeSP value="2.000000" />
			  <VehicleReloadTime value="-1.000000" />
			  <AnimReloadRate value="1.000000" />
			  <BulletsPerAnimLoop value="1" />
			  <TimeBetweenShots value="2.000000" />
			  <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
			  <SpinUpTime value="0.000000" />
			  <SpinTime value="0.000000" />
			  <SpinDownTime value="0.000000" />
			  <AlternateWaitTime value="-1.000000" />
			  <BulletBendingNearRadius value="0.000000" />
			  <BulletBendingFarRadius value="0.000000" />
			  <BulletBendingZoomedRadius value="0.000000" />
			  <Fx>
				<EffectGroup>WEAPON_EFFECT_GROUP_PUNCH_KICK</EffectGroup>
				<FlashFx />
				<FlashFxAlt />
				<MuzzleSmokeFx />
				<MuzzleSmokeFxMinLevel value="0.000000" />
				<MuzzleSmokeFxIncPerShot value="0.000000" />
				<MuzzleSmokeFxDecPerSec value="0.000000" />
				<ShellFx />
				<TracerFx />
				<PedDamageHash />
				<TracerFxChanceSP value="0.000000" />
				<TracerFxChanceMP value="0.000000" />
				<FlashFxChanceSP value="0.000000" />
				<FlashFxChanceMP value="0.000000" />
				<FlashFxAltChance value="0.000000" />
				<FlashFxScale value="1.000000" />
				<FlashFxLightEnabled value="false" />
				<FlashFxLightCastsShadows value="true" />
				<FlashFxLightOffsetDist value="0.000000" />
				<FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
				<FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" />
				<FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
				<FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
				<FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
				<GroundDisturbFxEnabled value="false" />
				<GroundDisturbFxDist value="5.000000" />
				<GroundDisturbFxNameDefault />
				<GroundDisturbFxNameSand />
				<GroundDisturbFxNameDirt />
				<GroundDisturbFxNameWater />
				<GroundDisturbFxNameFoliage />
			  </Fx>
			  <InitialRumbleDuration value="0" />
			  <InitialRumbleIntensity value="0.000000" />
			  <InitialRumbleIntensityTrigger value="0.000000" />
			  <RumbleDuration value="0" />
			  <RumbleIntensity value="0.000000" />
			  <RumbleIntensityTrigger value="0.000000" />
			  <RumbleDamageIntensity value="1.000000" />
			  <NetworkPlayerDamageModifier value="1.000000" />
			  <NetworkPedDamageModifier value="1.000000" />
			  <NetworkHeadShotPlayerDamageModifier value="1.000000" />
			  <LockOnRange value="50.000000" />
			  <WeaponRange value="50.000000" />
			  <BulletDirectionOffsetInDegrees value="0.000000" />
			  <AiSoundRange value="200.000000" />
			  <AiPotentialBlastEventRange value="-1.000000" />
			  <DamageFallOffRangeMin value="50.000000" />
			  <DamageFallOffRangeMax value="50.000000" />
			  <DamageFallOffModifier value="0.300000" />
			  <VehicleWeaponHash>VEHICLE_DATA_SEARCHLIGHT</VehicleWeaponHash>
			  <DefaultCameraHash />
			  <CoverCameraHash />
			  <CoverReadyToFireCameraHash />
			  <RunAndGunCameraHash />
			  <CinematicShootingCameraHash />
			  <AlternativeOrScopedCameraHash />
			  <RunAndGunAlternativeOrScopedCameraHash />
			  <CinematicShootingAlternativeOrScopedCameraHash />
			  <CameraFov value="45.000000" />
			  <ZoomFactorForAccurateMode value="1.000000" />
			  <RecoilShakeHash />
			  <RecoilShakeHashFirstPerson />
			  <AccuracyOffsetShakeHash />
			  <MinTimeBetweenRecoilShakes value="150" />
			  <RecoilShakeAmplitude value="1.000000" />
			  <ExplosionShakeAmplitude value="-1.000000" />
			  <ReticuleHudPosition x="0.000000" y="0.000000" />
			  <AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
			  <AimProbeLengthMin value="0.000000" />
			  <AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
			  <AimProbeLengthMax value="0.000000" />
			  <TorsoAimOffset x="0.000000" y="0.000000" />
			  <TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
			  <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
			  <ReticuleMinSizeStanding value="1.000000" />
			  <ReticuleMinSizeCrouched value="1.000000" />
			  <ReticuleScale value="1.000000" />
			  <ReticuleStyleHash>WEAPON_INVALID</ReticuleStyleHash>
			  <FirstPersonReticuleStyleHash />
			  <PickupHash />
			  <MPPickupHash />
			  <HumanNameHash>WT_INVALID</HumanNameHash>
			  <MovementModeConditionalIdle />
			  <StatName />
			  <KnockdownCount value="-1" />
			  <KillshotImpulseScale value="1.000000" />
			  <NmShotTuningSet>Normal</NmShotTuningSet>
			  <AttachPoints />
			  <GunFeedBone />
			  <TargetSequenceGroup />
			  <WeaponFlags>OnlyFireOneShotPerTriggerPress Vehicle</WeaponFlags>
			  <TintSpecValues ref="TINT_DEFAULT" />
			  <FiringPatternAliases ref="NULL" />
			  <ReloadUpperBodyFixupExpressionData ref="default" />
			  <AmmoDiminishingRate value="0" />
			  <AimingBreathingAdditiveWeight value="1.000000" />
			  <FiringBreathingAdditiveWeight value="1.000000" />
			  <StealthAimingBreathingAdditiveWeight value="0.000000" />
			  <StealthFiringBreathingAdditiveWeight value="0.000000" />
			  <AimingLeanAdditiveWeight value="1.000000" />
			  <FiringLeanAdditiveWeight value="1.000000" />
			  <StealthAimingLeanAdditiveWeight value="0.000000" />
			  <StealthFiringLeanAdditiveWeight value="0.000000" />
			  <ExpandPedCapsuleRadius value="0.000000" />
			  <AudioCollisionHash />
			  <HudDamage value="0" />
			  <HudSpeed value="0" />
			  <HudCapacity value="1" />
			  <HudAccuracy value="10" />
			  <HudRange value="35" />
			</Item>
			<Item type="CWeaponInfo">
			  <Name>VEHICLE_WEAPON_RADAR</Name>
			  <Model />
			  <Audio />
			  <Slot />
			  <DamageType>NONE</DamageType>
			  <Explosion>
				<Default>DONTCARE</Default>
				<HitCar>DONTCARE</HitCar>
				<HitTruck>DONTCARE</HitTruck>
				<HitBike>DONTCARE</HitBike>
				<HitBoat>DONTCARE</HitBoat>
				<HitPlane>DONTCARE</HitPlane>
			  </Explosion>
			  <FireType>NONE</FireType>
			  <WheelSlot>WHEEL_PISTOL</WheelSlot>
			  <Group />
			  <AmmoInfo ref="NULL" />
			  <AimingInfo ref="NULL" />
			  <ClipSize value="1" />
			  <AccuracySpread value="1.000000" />
			  <AccurateModeAccuracyModifier value="0.500000" />
			  <RunAndGunAccuracyModifier value="2.000000" />
			  <RunAndGunAccuracyMinOverride value="-1.000000" />
			  <RecoilAccuracyMax value="1.000000" />
			  <RecoilErrorTime value="0.000000" />
			  <RecoilRecoveryRate value="1.000000" />
			  <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
			  <MinHeadShotDistanceAI value="1000.000000" />
			  <MaxHeadShotDistanceAI value="1000.000000" />
			  <HeadShotDamageModifierAI value="1000.000000" />
			  <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
			  <MinHeadShotDistancePlayer value="5.000000" />
			  <MaxHeadShotDistancePlayer value="40.000000" />
			  <HeadShotDamageModifierPlayer value="18.000000" />
			  <Damage value="0.000000" />
			  <DamageTime value="0.000000" />
			  <DamageTimeInVehicle value="0.000000" />
			  <DamageTimeInVehicleHeadShot value="0.000000" />
			  <HitLimbsDamageModifier value="0.500000" />
			  <NetworkHitLimbsDamageModifier value="0.800000" />
			  <LightlyArmouredDamageModifier value="0.750000" />
			  <Force value="0.000000" />
			  <ForceHitPed value="0.000000" />
			  <ForceHitVehicle value="0.000000" />
			  <ForceHitFlyingHeli value="0.000000" />
			  <OverrideForces />
			  <ForceMaxStrengthMult value="1.000000" />
			  <ForceFalloffRangeStart value="0.000000" />
			  <ForceFalloffRangeEnd value="50.000000" />
			  <ForceFalloffMin value="1.000000" />
			  <ProjectileForce value="20.000000" />
			  <FragImpulse value="0.000000" />
			  <Penetration value="0.000000" />
			  <VerticalLaunchAdjustment value="0.000000" />
			  <DropForwardVelocity value="0.000000" />
			  <Speed value="2000.000000" />
			  <BulletsInBatch value="1" />
			  <BatchSpread value="0.000000" />
			  <ReloadTimeMP value="2.000000" />
			  <ReloadTimeSP value="2.000000" />
			  <VehicleReloadTime value="-1.000000" />
			  <AnimReloadRate value="1.000000" />
			  <BulletsPerAnimLoop value="1" />
			  <TimeBetweenShots value="2.000000" />
			  <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
			  <SpinUpTime value="0.000000" />
			  <SpinTime value="0.000000" />
			  <SpinDownTime value="0.000000" />
			  <AlternateWaitTime value="-1.000000" />
			  <BulletBendingNearRadius value="0.000000" />
			  <BulletBendingFarRadius value="0.000000" />
			  <BulletBendingZoomedRadius value="0.000000" />
			  <Fx>
				<EffectGroup>WEAPON_EFFECT_GROUP_PUNCH_KICK</EffectGroup>
				<FlashFx />
				<FlashFxAlt />
				<MuzzleSmokeFx />
				<MuzzleSmokeFxMinLevel value="0.000000" />
				<MuzzleSmokeFxIncPerShot value="0.000000" />
				<MuzzleSmokeFxDecPerSec value="0.000000" />
				<ShellFx />
				<TracerFx />
				<PedDamageHash />
				<TracerFxChanceSP value="0.000000" />
				<TracerFxChanceMP value="0.000000" />
				<FlashFxChanceSP value="0.000000" />
				<FlashFxChanceMP value="0.000000" />
				<FlashFxAltChance value="0.000000" />
				<FlashFxScale value="1.000000" />
				<FlashFxLightEnabled value="false" />
				<FlashFxLightCastsShadows value="true" />
				<FlashFxLightOffsetDist value="0.000000" />
				<FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
				<FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" />
				<FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
				<FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
				<FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
				<GroundDisturbFxEnabled value="false" />
				<GroundDisturbFxDist value="5.000000" />
				<GroundDisturbFxNameDefault />
				<GroundDisturbFxNameSand />
				<GroundDisturbFxNameDirt />
				<GroundDisturbFxNameWater />
				<GroundDisturbFxNameFoliage />
			  </Fx>
			  <InitialRumbleDuration value="0" />
			  <InitialRumbleIntensity value="0.000000" />
			  <InitialRumbleIntensityTrigger value="0.000000" />
			  <RumbleDuration value="0" />
			  <RumbleIntensity value="0.000000" />
			  <RumbleIntensityTrigger value="0.000000" />
			  <RumbleDamageIntensity value="1.000000" />
			  <NetworkPlayerDamageModifier value="1.000000" />
			  <NetworkPedDamageModifier value="1.000000" />
			  <NetworkHeadShotPlayerDamageModifier value="1.000000" />
			  <LockOnRange value="50.000000" />
			  <WeaponRange value="50.000000" />
			  <BulletDirectionOffsetInDegrees value="0.000000" />
			  <AiSoundRange value="-1.000000" />
			  <AiPotentialBlastEventRange value="-1.000000" />
			  <DamageFallOffRangeMin value="50.000000" />
			  <DamageFallOffRangeMax value="50.000000" />
			  <DamageFallOffModifier value="0.300000" />
			  <VehicleWeaponHash />
			  <DefaultCameraHash />
			  <CoverCameraHash />
			  <CoverReadyToFireCameraHash />
			  <RunAndGunCameraHash />
			  <CinematicShootingCameraHash />
			  <AlternativeOrScopedCameraHash />
			  <RunAndGunAlternativeOrScopedCameraHash />
			  <CinematicShootingAlternativeOrScopedCameraHash />
			  <CameraFov value="45.000000" />
			  <ZoomFactorForAccurateMode value="1.000000" />
			  <RecoilShakeHash />
			  <RecoilShakeHashFirstPerson />
			  <AccuracyOffsetShakeHash />
			  <MinTimeBetweenRecoilShakes value="150" />
			  <RecoilShakeAmplitude value="1.000000" />
			  <ExplosionShakeAmplitude value="-1.000000" />
			  <ReticuleHudPosition x="0.000000" y="0.000000" />
			  <AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
			  <AimProbeLengthMin value="0.000000" />
			  <AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
			  <AimProbeLengthMax value="0.000000" />
			  <TorsoAimOffset x="0.000000" y="0.000000" />
			  <TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
			  <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
			  <ReticuleMinSizeStanding value="1.000000" />
			  <ReticuleMinSizeCrouched value="1.000000" />
			  <ReticuleScale value="1.000000" />
			  <ReticuleStyleHash />
			  <FirstPersonReticuleStyleHash />
			  <PickupHash />
			  <MPPickupHash />
			  <HumanNameHash>WT_INVALID</HumanNameHash>
			  <MovementModeConditionalIdle />
			  <StatName />
			  <KnockdownCount value="-1" />
			  <KillshotImpulseScale value="1.000000" />
			  <NmShotTuningSet>Normal</NmShotTuningSet>
			  <AttachPoints />
			  <GunFeedBone />
			  <TargetSequenceGroup />
			  <WeaponFlags>OnlyFireOneShotPerTriggerPress Vehicle</WeaponFlags>
			  <TintSpecValues ref="TINT_DEFAULT" />
			  <FiringPatternAliases ref="NULL" />
			  <ReloadUpperBodyFixupExpressionData ref="default" />
			  <AmmoDiminishingRate value="0" />
			  <AimingBreathingAdditiveWeight value="1.000000" />
			  <FiringBreathingAdditiveWeight value="1.000000" />
			  <StealthAimingBreathingAdditiveWeight value="0.000000" />
			  <StealthFiringBreathingAdditiveWeight value="0.000000" />
			  <AimingLeanAdditiveWeight value="1.000000" />
			  <FiringLeanAdditiveWeight value="1.000000" />
			  <StealthAimingLeanAdditiveWeight value="0.000000" />
			  <StealthFiringLeanAdditiveWeight value="0.000000" />
			  <ExpandPedCapsuleRadius value="0.000000" />
			  <AudioCollisionHash />
			  <HudDamage value="0" />
			  <HudSpeed value="0" />
			  <HudCapacity value="1" />
			  <HudAccuracy value="10" />
			  <HudRange value="35" />
			</Item>
			<Item type="CWeaponInfo">
			  <Name>WEAPON_VEHICLE_ROCKET</Name>
			  <Model>w_lr_rpg</Model>
			  <Audio>AUDIO_ITEM_RPG</Audio>
			  <Slot />
			  <DamageType>EXPLOSIVE</DamageType>
			  <Explosion>
				<Default>DONTCARE</Default>
				<HitCar>DONTCARE</HitCar>
				<HitTruck>DONTCARE</HitTruck>
				<HitBike>DONTCARE</HitBike>
				<HitBoat>DONTCARE</HitBoat>
				<HitPlane>DONTCARE</HitPlane>
			  </Explosion>
			  <FireType>PROJECTILE</FireType>
			  <WheelSlot>WHEEL_HEAVY</WheelSlot>
			  <Group>GROUP_HEAVY</Group>
			  <AmmoInfo ref="AMMO_RPG" />
			  <AimingInfo ref="rpg" />
			  <ClipSize value="1" />
			  <AccuracySpread value="1.000000" />
			  <AccurateModeAccuracyModifier value="0.500000" />
			  <RunAndGunAccuracyModifier value="2.000000" />
			  <RunAndGunAccuracyMinOverride value="-1.000000" />
			  <RecoilAccuracyMax value="1.000000" />
			  <RecoilErrorTime value="0.000000" />
			  <RecoilRecoveryRate value="1.000000" />
			  <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
			  <MinHeadShotDistanceAI value="1000.000000" />
			  <MaxHeadShotDistanceAI value="1000.000000" />
			  <HeadShotDamageModifierAI value="1000.000000" />
			  <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
			  <MinHeadShotDistancePlayer value="5.000000" />
			  <MaxHeadShotDistancePlayer value="40.000000" />
			  <HeadShotDamageModifierPlayer value="18.000000" />
			  <Damage value="0.000000" />
			  <DamageTime value="0.000000" />
			  <DamageTimeInVehicle value="0.000000" />
			  <DamageTimeInVehicleHeadShot value="0.000000" />
			  <HitLimbsDamageModifier value="0.500000" />
			  <NetworkHitLimbsDamageModifier value="0.800000" />
			  <LightlyArmouredDamageModifier value="0.750000" />
			  <Force value="0.000000" />
			  <ForceHitPed value="0.000000" />
			  <ForceHitVehicle value="0.000000" />
			  <ForceHitFlyingHeli value="0.000000" />
			  <OverrideForces />
			  <ForceMaxStrengthMult value="1.000000" />
			  <ForceFalloffRangeStart value="0.000000" />
			  <ForceFalloffRangeEnd value="50.000000" />
			  <ForceFalloffMin value="1.000000" />
			  <ProjectileForce value="0.000000" />
			  <FragImpulse value="1000.000000" />
			  <Penetration value="0.000000" />
			  <VerticalLaunchAdjustment value="0.000000" />
			  <DropForwardVelocity value="0.000000" />
			  <Speed value="2000.000000" />
			  <BulletsInBatch value="1" />
			  <BatchSpread value="0.000000" />
			  <ReloadTimeMP value="-1.000000" />
			  <ReloadTimeSP value="-1.000000" />
			  <VehicleReloadTime value="2.000000" />
			  <AnimReloadRate value="1.000000" />
			  <BulletsPerAnimLoop value="1" />
			  <TimeBetweenShots value="0.800000" />
			  <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
			  <SpinUpTime value="0.000000" />
			  <SpinTime value="0.000000" />
			  <SpinDownTime value="0.000000" />
			  <AlternateWaitTime value="-1.000000" />
			  <BulletBendingNearRadius value="0.000000" />
			  <BulletBendingFarRadius value="0.000000" />
			  <BulletBendingZoomedRadius value="0.000000" />
			  <Fx>
				<EffectGroup>WEAPON_EFFECT_GROUP_ROCKET</EffectGroup>
				<FlashFx>muz_rpg</FlashFx>
				<FlashFxAlt />
				<MuzzleSmokeFx />
				<MuzzleSmokeFxMinLevel value="0.000000" />
				<MuzzleSmokeFxIncPerShot value="0.000000" />
				<MuzzleSmokeFxDecPerSec value="0.000000" />
				<ShellFx />
				<TracerFx />
				<PedDamageHash />
				<TracerFxChanceSP value="0.000000" />
				<TracerFxChanceMP value="0.000000" />
				<FlashFxChanceSP value="1.000000" />
				<FlashFxChanceMP value="0.000000" />
				<FlashFxAltChance value="0.000000" />
				<FlashFxScale value="1.000000" />
				<FlashFxLightEnabled value="false" />
				<FlashFxLightCastsShadows value="true" />
				<FlashFxLightOffsetDist value="0.000000" />
				<FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
				<FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" />
				<FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
				<FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
				<FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
				<GroundDisturbFxEnabled value="false" />
				<GroundDisturbFxDist value="5.000000" />
				<GroundDisturbFxNameDefault />
				<GroundDisturbFxNameSand />
				<GroundDisturbFxNameDirt />
				<GroundDisturbFxNameWater />
				<GroundDisturbFxNameFoliage />
			  </Fx>
			  <InitialRumbleDuration value="0" />
			  <InitialRumbleIntensity value="0.000000" />
			  <InitialRumbleIntensityTrigger value="0.000000" />
			  <RumbleDuration value="200" />
			  <RumbleIntensity value="0.400000" />
			  <RumbleIntensityTrigger value="0.000000" />
			  <RumbleDamageIntensity value="1.000000" />
			  <NetworkPlayerDamageModifier value="1.000000" />
			  <NetworkPedDamageModifier value="1.000000" />
			  <NetworkHeadShotPlayerDamageModifier value="1.000000" />
			  <LockOnRange value="80.000000" />
			  <WeaponRange value="85.000000" />
			  <BulletDirectionOffsetInDegrees value="0.000000" />
			  <AiSoundRange value="-1.000000" />
			  <AiPotentialBlastEventRange value="-1.000000" />
			  <DamageFallOffRangeMin value="85.000000" />
			  <DamageFallOffRangeMax value="85.000000" />
			  <DamageFallOffModifier value="0.300000" />
			  <VehicleWeaponHash />
			  <DefaultCameraHash>RPG_AIM_CAMERA</DefaultCameraHash>
			  <CoverCameraHash>RPG_AIM_IN_COVER_CAMERA</CoverCameraHash>
			  <CoverReadyToFireCameraHash />
			  <RunAndGunCameraHash>RPG_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
			  <CinematicShootingCameraHash />
			  <AlternativeOrScopedCameraHash />
			  <RunAndGunAlternativeOrScopedCameraHash />
			  <CinematicShootingAlternativeOrScopedCameraHash />
			  <CameraFov value="45.000000" />
			  <ZoomFactorForAccurateMode value="1.300000" />
			  <RecoilShakeHash>RPG_RECOIL_SHAKE</RecoilShakeHash>
			  <RecoilShakeHashFirstPerson>FPS_RPG_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
			  <AccuracyOffsetShakeHash />
			  <MinTimeBetweenRecoilShakes value="150" />
			  <RecoilShakeAmplitude value="1.000000" />
			  <ExplosionShakeAmplitude value="-1.000000" />
			  <ReticuleHudPosition x="0.000000" y="0.000000" />
			  <AimOffsetMin x="0.200000" y="0.175000" z="0.700000" />
			  <AimProbeLengthMin value="0.550000" />
			  <AimOffsetMax x="0.150000" y="-0.300000" z="0.400000" />
			  <AimProbeLengthMax value="0.550000" />
			  <TorsoAimOffset x="-1.100000" y="0.550000" />
			  <TorsoCrouchedAimOffset x="0.120000" y="0.050000" />
			  <LeftHandIkOffset x="-0.075000" y="-0.075000" z="-0.050000" />
			  <ReticuleMinSizeStanding value="1.000000" />
			  <ReticuleMinSizeCrouched value="1.000000" />
			  <ReticuleScale value="0.000000" />
			  <ReticuleStyleHash />
			  <FirstPersonReticuleStyleHash />
			  <PickupHash />
			  <MPPickupHash />
			  <HumanNameHash>WT_INVALID</HumanNameHash>
			  <MovementModeConditionalIdle />
			  <StatName>VEHICLE_ROCKET</StatName>
			  <KnockdownCount value="-1" />
			  <KillshotImpulseScale value="1.000000" />
			  <NmShotTuningSet>Normal</NmShotTuningSet>
			  <AttachPoints>
				<Item>
				  <AttachBone>WAPClip</AttachBone>
				  <Components>
					<Item>
					  <Name>COMPONENT_RPG_CLIP_01</Name>
					  <Default value="true" />
					</Item>
				  </Components>
				</Item>
			  </AttachPoints>
			  <GunFeedBone />
			  <TargetSequenceGroup />
			  <WeaponFlags>CarriedInHand Gun CanFreeAim TwoHanded AnimReload AnimCrouchFire CreateVisibleOrdnance UsableOnFoot UsableInCover DisableRightHandIk DisableLeftHandIkInCover Scary DisableIdleVariations HasLowCoverSwaps RemoveEarlyWhenEnteringVehicles DelayedFiringAfterAutoSwap</WeaponFlags>
			  <TintSpecValues ref="TINT_DEFAULT" />
			  <FiringPatternAliases ref="NULL" />
			  <ReloadUpperBodyFixupExpressionData ref="rpg" />
			  <AmmoDiminishingRate value="3" />
			  <AimingBreathingAdditiveWeight value="1.000000" />
			  <FiringBreathingAdditiveWeight value="1.000000" />
			  <StealthAimingBreathingAdditiveWeight value="0.000000" />
			  <StealthFiringBreathingAdditiveWeight value="0.000000" />
			  <AimingLeanAdditiveWeight value="1.000000" />
			  <FiringLeanAdditiveWeight value="1.000000" />
			  <StealthAimingLeanAdditiveWeight value="0.000000" />
			  <StealthFiringLeanAdditiveWeight value="0.000000" />
			  <ExpandPedCapsuleRadius value="0.000000" />
			  <AudioCollisionHash />
			  <HudDamage value="100" />
			  <HudSpeed value="5" />
			  <HudCapacity value="10" />
			  <HudAccuracy value="10" />
			  <HudRange value="70" />
			</Item>
		  </Infos>
		</Item>
		<Item>
		  <Infos>
			<Item type="CWeaponInfo">
			  <Name>WEAPON_BARBED_WIRE</Name>
			  <Model />
			  <Audio />
			  <Slot />
			  <DamageType>BARBED_WIRE</DamageType>
			  <Explosion>
				<Default>DONTCARE</Default>
				<HitCar>DONTCARE</HitCar>
				<HitTruck>DONTCARE</HitTruck>
				<HitBike>DONTCARE</HitBike>
				<HitBoat>DONTCARE</HitBoat>
				<HitPlane>DONTCARE</HitPlane>
			  </Explosion>
			  <FireType>NONE</FireType>
			  <WheelSlot>WHEEL_PISTOL</WheelSlot>
			  <Group />
			  <AmmoInfo ref="NULL" />
			  <AimingInfo ref="NULL" />
			  <ClipSize value="0" />
			  <AccuracySpread value="0.000000" />
			  <AccurateModeAccuracyModifier value="0.500000" />
			  <RunAndGunAccuracyModifier value="2.000000" />
			  <RunAndGunAccuracyMinOverride value="-1.000000" />
			  <RecoilAccuracyMax value="1.000000" />
			  <RecoilErrorTime value="0.000000" />
			  <RecoilRecoveryRate value="1.000000" />
			  <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
			  <MinHeadShotDistanceAI value="1000.000000" />
			  <MaxHeadShotDistanceAI value="1000.000000" />
			  <HeadShotDamageModifierAI value="1000.000000" />
			  <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
			  <MinHeadShotDistancePlayer value="5.000000" />
			  <MaxHeadShotDistancePlayer value="40.000000" />
			  <HeadShotDamageModifierPlayer value="18.000000" />
			  <Damage value="0.100000" />
			  <DamageTime value="0.000000" />
			  <DamageTimeInVehicle value="0.000000" />
			  <DamageTimeInVehicleHeadShot value="0.000000" />
			  <HitLimbsDamageModifier value="0.500000" />
			  <NetworkHitLimbsDamageModifier value="0.800000" />
			  <LightlyArmouredDamageModifier value="0.750000" />
			  <Force value="0.000000" />
			  <ForceHitPed value="0.000000" />
			  <ForceHitVehicle value="0.000000" />
			  <ForceHitFlyingHeli value="0.000000" />
			  <OverrideForces />
			  <ForceMaxStrengthMult value="1.000000" />
			  <ForceFalloffRangeStart value="0.000000" />
			  <ForceFalloffRangeEnd value="50.000000" />
			  <ForceFalloffMin value="1.000000" />
			  <ProjectileForce value="0.000000" />
			  <FragImpulse value="0.000000" />
			  <Penetration value="1.000000" />
			  <VerticalLaunchAdjustment value="0.000000" />
			  <DropForwardVelocity value="0.000000" />
			  <Speed value="2000.000000" />
			  <BulletsInBatch value="1" />
			  <BatchSpread value="0.000000" />
			  <ReloadTimeMP value="-1.000000" />
			  <ReloadTimeSP value="-1.000000" />
			  <VehicleReloadTime value="-1.000000" />
			  <AnimReloadRate value="1.000000" />
			  <BulletsPerAnimLoop value="1" />
			  <TimeBetweenShots value="0.000000" />
			  <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
			  <SpinUpTime value="0.000000" />
			  <SpinTime value="0.000000" />
			  <SpinDownTime value="0.000000" />
			  <AlternateWaitTime value="-1.000000" />
			  <BulletBendingNearRadius value="0.000000" />
			  <BulletBendingFarRadius value="0.000000" />
			  <BulletBendingZoomedRadius value="0.000000" />
			  <Fx>
				<EffectGroup>WEAPON_EFFECT_GROUP_PUNCH_KICK</EffectGroup>
				<FlashFx />
				<FlashFxAlt />
				<MuzzleSmokeFx />
				<MuzzleSmokeFxMinLevel value="0.000000" />
				<MuzzleSmokeFxIncPerShot value="0.000000" />
				<MuzzleSmokeFxDecPerSec value="0.000000" />
				<ShellFx />
				<TracerFx />
				<PedDamageHash />
				<TracerFxChanceSP value="0.000000" />
				<TracerFxChanceMP value="0.000000" />
				<FlashFxChanceSP value="0.000000" />
				<FlashFxChanceMP value="0.000000" />
				<FlashFxAltChance value="0.000000" />
				<FlashFxScale value="1.000000" />
				<FlashFxLightEnabled value="false" />
				<FlashFxLightCastsShadows value="true" />
				<FlashFxLightOffsetDist value="0.000000" />
				<FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
				<FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" />
				<FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
				<FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
				<FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
				<GroundDisturbFxEnabled value="false" />
				<GroundDisturbFxDist value="5.000000" />
				<GroundDisturbFxNameDefault />
				<GroundDisturbFxNameSand />
				<GroundDisturbFxNameDirt />
				<GroundDisturbFxNameWater />
				<GroundDisturbFxNameFoliage />
			  </Fx>
			  <InitialRumbleDuration value="0" />
			  <InitialRumbleIntensity value="0.000000" />
			  <InitialRumbleIntensityTrigger value="0.000000" />
			  <RumbleDuration value="0" />
			  <RumbleIntensity value="0.000000" />
			  <RumbleIntensityTrigger value="0.000000" />
			  <RumbleDamageIntensity value="1.000000" />
			  <NetworkPlayerDamageModifier value="1.000000" />
			  <NetworkPedDamageModifier value="1.000000" />
			  <NetworkHeadShotPlayerDamageModifier value="1.000000" />
			  <LockOnRange value="0.000000" />
			  <WeaponRange value="0.000000" />
			  <BulletDirectionOffsetInDegrees value="0.000000" />
			  <AiSoundRange value="-1.000000" />
			  <AiPotentialBlastEventRange value="-1.000000" />
			  <DamageFallOffRangeMin value="0.000000" />
			  <DamageFallOffRangeMax value="0.000000" />
			  <DamageFallOffModifier value="0.300000" />
			  <VehicleWeaponHash />
			  <DefaultCameraHash />
			  <CoverCameraHash />
			  <CoverReadyToFireCameraHash />
			  <RunAndGunCameraHash />
			  <CinematicShootingCameraHash />
			  <AlternativeOrScopedCameraHash />
			  <RunAndGunAlternativeOrScopedCameraHash />
			  <CinematicShootingAlternativeOrScopedCameraHash />
			  <CameraFov value="45.000000" />
			  <ZoomFactorForAccurateMode value="1.000000" />
			  <RecoilShakeHash />
			  <RecoilShakeHashFirstPerson />
			  <AccuracyOffsetShakeHash />
			  <MinTimeBetweenRecoilShakes value="150" />
			  <RecoilShakeAmplitude value="1.000000" />
			  <ExplosionShakeAmplitude value="-1.000000" />
			  <ReticuleHudPosition x="0.000000" y="0.000000" />
			  <AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
			  <AimProbeLengthMin value="0.000000" />
			  <AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
			  <AimProbeLengthMax value="0.000000" />
			  <TorsoAimOffset x="0.000000" y="0.000000" />
			  <TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
			  <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
			  <ReticuleMinSizeStanding value="0.000000" />
			  <ReticuleMinSizeCrouched value="0.000000" />
			  <ReticuleScale value="0.000000" />
			  <ReticuleStyleHash />
			  <FirstPersonReticuleStyleHash />
			  <PickupHash />
			  <MPPickupHash />
			  <HumanNameHash>WT_INVALID</HumanNameHash>
			  <MovementModeConditionalIdle />
			  <StatName />
			  <KnockdownCount value="-1" />
			  <KillshotImpulseScale value="1.000000" />
			  <NmShotTuningSet>Normal</NmShotTuningSet>
			  <AttachPoints />
			  <GunFeedBone />
			  <TargetSequenceGroup />
			  <WeaponFlags />
			  <TintSpecValues ref="TINT_DEFAULT" />
			  <FiringPatternAliases ref="NULL" />
			  <ReloadUpperBodyFixupExpressionData ref="default" />
			  <AmmoDiminishingRate value="0" />
			  <AimingBreathingAdditiveWeight value="1.000000" />
			  <FiringBreathingAdditiveWeight value="1.000000" />
			  <StealthAimingBreathingAdditiveWeight value="0.000000" />
			  <StealthFiringBreathingAdditiveWeight value="0.000000" />
			  <AimingLeanAdditiveWeight value="1.000000" />
			  <FiringLeanAdditiveWeight value="1.000000" />
			  <StealthAimingLeanAdditiveWeight value="0.000000" />
			  <StealthFiringLeanAdditiveWeight value="0.000000" />
			  <ExpandPedCapsuleRadius value="0.000000" />
			  <AudioCollisionHash />
			  <HudDamage value="0" />
			  <HudSpeed value="100" />
			  <HudCapacity value="0" />
			  <HudAccuracy value="0" />
			  <HudRange value="0" />
			</Item>
			<Item type="CWeaponInfo">
			  <Name>WEAPON_DROWNING</Name>
			  <Model />
			  <Audio />
			  <Slot />
			  <DamageType>UNKNOWN</DamageType>
			  <Explosion>
				<Default>DONTCARE</Default>
				<HitCar>DONTCARE</HitCar>
				<HitTruck>DONTCARE</HitTruck>
				<HitBike>DONTCARE</HitBike>
				<HitBoat>DONTCARE</HitBoat>
				<HitPlane>DONTCARE</HitPlane>
			  </Explosion>
			  <FireType>NONE</FireType>
			  <WheelSlot>WHEEL_PISTOL</WheelSlot>
			  <Group />
			  <AmmoInfo ref="NULL" />
			  <AimingInfo ref="NULL" />
			  <ClipSize value="0" />
			  <AccuracySpread value="0.000000" />
			  <AccurateModeAccuracyModifier value="0.500000" />
			  <RunAndGunAccuracyModifier value="2.000000" />
			  <RunAndGunAccuracyMinOverride value="-1.000000" />
			  <RecoilAccuracyMax value="1.000000" />
			  <RecoilErrorTime value="0.000000" />
			  <RecoilRecoveryRate value="1.000000" />
			  <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
			  <MinHeadShotDistanceAI value="1000.000000" />
			  <MaxHeadShotDistanceAI value="1000.000000" />
			  <HeadShotDamageModifierAI value="1000.000000" />
			  <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
			  <MinHeadShotDistancePlayer value="5.000000" />
			  <MaxHeadShotDistancePlayer value="40.000000" />
			  <HeadShotDamageModifierPlayer value="18.000000" />
			  <Damage value="0.000000" />
			  <DamageTime value="0.000000" />
			  <DamageTimeInVehicle value="0.000000" />
			  <DamageTimeInVehicleHeadShot value="0.000000" />
			  <HitLimbsDamageModifier value="0.500000" />
			  <NetworkHitLimbsDamageModifier value="0.800000" />
			  <LightlyArmouredDamageModifier value="0.750000" />
			  <Force value="0.000000" />
			  <ForceHitPed value="0.000000" />
			  <ForceHitVehicle value="0.000000" />
			  <ForceHitFlyingHeli value="0.000000" />
			  <OverrideForces />
			  <ForceMaxStrengthMult value="1.000000" />
			  <ForceFalloffRangeStart value="0.000000" />
			  <ForceFalloffRangeEnd value="50.000000" />
			  <ForceFalloffMin value="1.000000" />
			  <ProjectileForce value="0.000000" />
			  <FragImpulse value="0.000000" />
			  <Penetration value="1.000000" />
			  <VerticalLaunchAdjustment value="0.000000" />
			  <DropForwardVelocity value="0.000000" />
			  <Speed value="2000.000000" />
			  <BulletsInBatch value="1" />
			  <BatchSpread value="0.000000" />
			  <ReloadTimeMP value="-1.000000" />
			  <ReloadTimeSP value="-1.000000" />
			  <VehicleReloadTime value="-1.000000" />
			  <AnimReloadRate value="1.000000" />
			  <BulletsPerAnimLoop value="1" />
			  <TimeBetweenShots value="0.000000" />
			  <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
			  <SpinUpTime value="0.000000" />
			  <SpinTime value="0.000000" />
			  <SpinDownTime value="0.000000" />
			  <AlternateWaitTime value="-1.000000" />
			  <BulletBendingNearRadius value="0.000000" />
			  <BulletBendingFarRadius value="0.000000" />
			  <BulletBendingZoomedRadius value="0.000000" />
			  <Fx>
				<EffectGroup>WEAPON_EFFECT_GROUP_PUNCH_KICK</EffectGroup>
				<FlashFx />
				<FlashFxAlt />
				<MuzzleSmokeFx />
				<MuzzleSmokeFxMinLevel value="0.000000" />
				<MuzzleSmokeFxIncPerShot value="0.000000" />
				<MuzzleSmokeFxDecPerSec value="0.000000" />
				<ShellFx />
				<TracerFx />
				<PedDamageHash />
				<TracerFxChanceSP value="0.000000" />
				<TracerFxChanceMP value="0.000000" />
				<FlashFxChanceSP value="0.000000" />
				<FlashFxChanceMP value="0.000000" />
				<FlashFxAltChance value="0.000000" />
				<FlashFxScale value="1.000000" />
				<FlashFxLightEnabled value="false" />
				<FlashFxLightCastsShadows value="true" />
				<FlashFxLightOffsetDist value="0.000000" />
				<FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
				<FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" />
				<FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
				<FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
				<FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
				<GroundDisturbFxEnabled value="false" />
				<GroundDisturbFxDist value="5.000000" />
				<GroundDisturbFxNameDefault />
				<GroundDisturbFxNameSand />
				<GroundDisturbFxNameDirt />
				<GroundDisturbFxNameWater />
				<GroundDisturbFxNameFoliage />
			  </Fx>
			  <InitialRumbleDuration value="0" />
			  <InitialRumbleIntensity value="0.000000" />
			  <InitialRumbleIntensityTrigger value="0.000000" />
			  <RumbleDuration value="0" />
			  <RumbleIntensity value="0.000000" />
			  <RumbleIntensityTrigger value="0.000000" />
			  <RumbleDamageIntensity value="1.000000" />
			  <NetworkPlayerDamageModifier value="1.000000" />
			  <NetworkPedDamageModifier value="1.000000" />
			  <NetworkHeadShotPlayerDamageModifier value="1.000000" />
			  <LockOnRange value="0.000000" />
			  <WeaponRange value="0.000000" />
			  <BulletDirectionOffsetInDegrees value="0.000000" />
			  <AiSoundRange value="-1.000000" />
			  <AiPotentialBlastEventRange value="-1.000000" />
			  <DamageFallOffRangeMin value="0.000000" />
			  <DamageFallOffRangeMax value="0.000000" />
			  <DamageFallOffModifier value="0.300000" />
			  <VehicleWeaponHash />
			  <DefaultCameraHash />
			  <CoverCameraHash />
			  <CoverReadyToFireCameraHash />
			  <RunAndGunCameraHash />
			  <CinematicShootingCameraHash />
			  <AlternativeOrScopedCameraHash />
			  <RunAndGunAlternativeOrScopedCameraHash />
			  <CinematicShootingAlternativeOrScopedCameraHash />
			  <CameraFov value="45.000000" />
			  <ZoomFactorForAccurateMode value="1.000000" />
			  <RecoilShakeHash />
			  <RecoilShakeHashFirstPerson />
			  <AccuracyOffsetShakeHash />
			  <MinTimeBetweenRecoilShakes value="150" />
			  <RecoilShakeAmplitude value="1.000000" />
			  <ExplosionShakeAmplitude value="-1.000000" />
			  <ReticuleHudPosition x="0.000000" y="0.000000" />
			  <AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
			  <AimProbeLengthMin value="0.000000" />
			  <AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
			  <AimProbeLengthMax value="0.000000" />
			  <TorsoAimOffset x="0.000000" y="0.000000" />
			  <TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
			  <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
			  <ReticuleMinSizeStanding value="0.000000" />
			  <ReticuleMinSizeCrouched value="0.000000" />
			  <ReticuleScale value="0.000000" />
			  <ReticuleStyleHash />
			  <FirstPersonReticuleStyleHash />
			  <PickupHash />
			  <MPPickupHash />
			  <HumanNameHash>WT_INVALID</HumanNameHash>
			  <MovementModeConditionalIdle />
			  <StatName />
			  <KnockdownCount value="-1" />
			  <KillshotImpulseScale value="1.000000" />
			  <NmShotTuningSet>Normal</NmShotTuningSet>
			  <AttachPoints />
			  <GunFeedBone />
			  <TargetSequenceGroup />
			  <WeaponFlags>ArmourPenetrating DoesRevivableDamage</WeaponFlags>
			  <TintSpecValues ref="TINT_DEFAULT" />
			  <FiringPatternAliases ref="NULL" />
			  <ReloadUpperBodyFixupExpressionData ref="default" />
			  <AmmoDiminishingRate value="0" />
			  <AimingBreathingAdditiveWeight value="1.000000" />
			  <FiringBreathingAdditiveWeight value="1.000000" />
			  <StealthAimingBreathingAdditiveWeight value="0.000000" />
			  <StealthFiringBreathingAdditiveWeight value="0.000000" />
			  <AimingLeanAdditiveWeight value="1.000000" />
			  <FiringLeanAdditiveWeight value="1.000000" />
			  <StealthAimingLeanAdditiveWeight value="0.000000" />
			  <StealthFiringLeanAdditiveWeight value="0.000000" />
			  <ExpandPedCapsuleRadius value="0.000000" />
			  <AudioCollisionHash />
			  <HudDamage value="0" />
			  <HudSpeed value="100" />
			  <HudCapacity value="0" />
			  <HudAccuracy value="0" />
			  <HudRange value="0" />
			</Item>
			<Item type="CWeaponInfo">
			  <Name>WEAPON_DROWNING_IN_VEHICLE</Name>
			  <Model />
			  <Audio />
			  <Slot />
			  <DamageType>UNKNOWN</DamageType>
			  <Explosion>
				<Default>DONTCARE</Default>
				<HitCar>DONTCARE</HitCar>
				<HitTruck>DONTCARE</HitTruck>
				<HitBike>DONTCARE</HitBike>
				<HitBoat>DONTCARE</HitBoat>
				<HitPlane>DONTCARE</HitPlane>
			  </Explosion>
			  <FireType>NONE</FireType>
			  <WheelSlot>WHEEL_PISTOL</WheelSlot>
			  <Group />
			  <AmmoInfo ref="NULL" />
			  <AimingInfo ref="NULL" />
			  <ClipSize value="0" />
			  <AccuracySpread value="0.000000" />
			  <AccurateModeAccuracyModifier value="0.500000" />
			  <RunAndGunAccuracyModifier value="2.000000" />
			  <RunAndGunAccuracyMinOverride value="-1.000000" />
			  <RecoilAccuracyMax value="1.000000" />
			  <RecoilErrorTime value="0.000000" />
			  <RecoilRecoveryRate value="1.000000" />
			  <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
			  <MinHeadShotDistanceAI value="1000.000000" />
			  <MaxHeadShotDistanceAI value="1000.000000" />
			  <HeadShotDamageModifierAI value="1000.000000" />
			  <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
			  <MinHeadShotDistancePlayer value="5.000000" />
			  <MaxHeadShotDistancePlayer value="40.000000" />
			  <HeadShotDamageModifierPlayer value="18.000000" />
			  <Damage value="0.000000" />
			  <DamageTime value="0.000000" />
			  <DamageTimeInVehicle value="0.000000" />
			  <DamageTimeInVehicleHeadShot value="0.000000" />
			  <HitLimbsDamageModifier value="0.500000" />
			  <NetworkHitLimbsDamageModifier value="0.800000" />
			  <LightlyArmouredDamageModifier value="0.750000" />
			  <Force value="0.000000" />
			  <ForceHitPed value="0.000000" />
			  <ForceHitVehicle value="0.000000" />
			  <ForceHitFlyingHeli value="0.000000" />
			  <OverrideForces />
			  <ForceMaxStrengthMult value="1.000000" />
			  <ForceFalloffRangeStart value="0.000000" />
			  <ForceFalloffRangeEnd value="50.000000" />
			  <ForceFalloffMin value="1.000000" />
			  <ProjectileForce value="0.000000" />
			  <FragImpulse value="0.000000" />
			  <Penetration value="1.000000" />
			  <VerticalLaunchAdjustment value="0.000000" />
			  <DropForwardVelocity value="0.000000" />
			  <Speed value="2000.000000" />
			  <BulletsInBatch value="1" />
			  <BatchSpread value="0.000000" />
			  <ReloadTimeMP value="-1.000000" />
			  <ReloadTimeSP value="-1.000000" />
			  <VehicleReloadTime value="-1.000000" />
			  <AnimReloadRate value="1.000000" />
			  <BulletsPerAnimLoop value="1" />
			  <TimeBetweenShots value="0.000000" />
			  <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
			  <SpinUpTime value="0.000000" />
			  <SpinTime value="0.000000" />
			  <SpinDownTime value="0.000000" />
			  <AlternateWaitTime value="-1.000000" />
			  <BulletBendingNearRadius value="0.000000" />
			  <BulletBendingFarRadius value="0.000000" />
			  <BulletBendingZoomedRadius value="0.000000" />
			  <Fx>
				<EffectGroup>WEAPON_EFFECT_GROUP_PUNCH_KICK</EffectGroup>
				<FlashFx />
				<FlashFxAlt />
				<MuzzleSmokeFx />
				<MuzzleSmokeFxMinLevel value="0.000000" />
				<MuzzleSmokeFxIncPerShot value="0.000000" />
				<MuzzleSmokeFxDecPerSec value="0.000000" />
				<ShellFx />
				<TracerFx />
				<PedDamageHash />
				<TracerFxChanceSP value="0.000000" />
				<TracerFxChanceMP value="0.000000" />
				<FlashFxChanceSP value="0.000000" />
				<FlashFxChanceMP value="0.000000" />
				<FlashFxAltChance value="0.000000" />
				<FlashFxScale value="1.000000" />
				<FlashFxLightEnabled value="false" />
				<FlashFxLightCastsShadows value="true" />
				<FlashFxLightOffsetDist value="0.000000" />
				<FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
				<FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" />
				<FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
				<FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
				<FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
				<GroundDisturbFxEnabled value="false" />
				<GroundDisturbFxDist value="5.000000" />
				<GroundDisturbFxNameDefault />
				<GroundDisturbFxNameSand />
				<GroundDisturbFxNameDirt />
				<GroundDisturbFxNameWater />
				<GroundDisturbFxNameFoliage />
			  </Fx>
			  <InitialRumbleDuration value="0" />
			  <InitialRumbleIntensity value="0.000000" />
			  <InitialRumbleIntensityTrigger value="0.000000" />
			  <RumbleDuration value="0" />
			  <RumbleIntensity value="0.000000" />
			  <RumbleIntensityTrigger value="0.000000" />
			  <RumbleDamageIntensity value="1.000000" />
			  <NetworkPlayerDamageModifier value="1.000000" />
			  <NetworkPedDamageModifier value="1.000000" />
			  <NetworkHeadShotPlayerDamageModifier value="1.000000" />
			  <LockOnRange value="0.000000" />
			  <WeaponRange value="0.000000" />
			  <BulletDirectionOffsetInDegrees value="0.000000" />
			  <AiSoundRange value="-1.000000" />
			  <AiPotentialBlastEventRange value="-1.000000" />
			  <DamageFallOffRangeMin value="0.000000" />
			  <DamageFallOffRangeMax value="0.000000" />
			  <DamageFallOffModifier value="0.300000" />
			  <VehicleWeaponHash />
			  <DefaultCameraHash />
			  <CoverCameraHash />
			  <CoverReadyToFireCameraHash />
			  <RunAndGunCameraHash />
			  <CinematicShootingCameraHash />
			  <AlternativeOrScopedCameraHash />
			  <RunAndGunAlternativeOrScopedCameraHash />
			  <CinematicShootingAlternativeOrScopedCameraHash />
			  <CameraFov value="45.000000" />
			  <ZoomFactorForAccurateMode value="1.000000" />
			  <RecoilShakeHash />
			  <RecoilShakeHashFirstPerson />
			  <AccuracyOffsetShakeHash />
			  <MinTimeBetweenRecoilShakes value="150" />
			  <RecoilShakeAmplitude value="1.000000" />
			  <ExplosionShakeAmplitude value="-1.000000" />
			  <ReticuleHudPosition x="0.000000" y="0.000000" />
			  <AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
			  <AimProbeLengthMin value="0.000000" />
			  <AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
			  <AimProbeLengthMax value="0.000000" />
			  <TorsoAimOffset x="0.000000" y="0.000000" />
			  <TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
			  <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
			  <ReticuleMinSizeStanding value="0.000000" />
			  <ReticuleMinSizeCrouched value="0.000000" />
			  <ReticuleScale value="0.000000" />
			  <ReticuleStyleHash />
			  <FirstPersonReticuleStyleHash />
			  <PickupHash />
			  <MPPickupHash />
			  <HumanNameHash>WT_INVALID</HumanNameHash>
			  <MovementModeConditionalIdle />
			  <StatName />
			  <KnockdownCount value="-1" />
			  <KillshotImpulseScale value="1.000000" />
			  <NmShotTuningSet>Normal</NmShotTuningSet>
			  <AttachPoints />
			  <GunFeedBone />
			  <TargetSequenceGroup />
			  <WeaponFlags>ArmourPenetrating NoFriendlyFireDamage</WeaponFlags>
			  <TintSpecValues ref="TINT_DEFAULT" />
			  <FiringPatternAliases ref="NULL" />
			  <ReloadUpperBodyFixupExpressionData ref="default" />
			  <AmmoDiminishingRate value="0" />
			  <AimingBreathingAdditiveWeight value="1.000000" />
			  <FiringBreathingAdditiveWeight value="1.000000" />
			  <StealthAimingBreathingAdditiveWeight value="0.000000" />
			  <StealthFiringBreathingAdditiveWeight value="0.000000" />
			  <AimingLeanAdditiveWeight value="1.000000" />
			  <FiringLeanAdditiveWeight value="1.000000" />
			  <StealthAimingLeanAdditiveWeight value="0.000000" />
			  <StealthFiringLeanAdditiveWeight value="0.000000" />
			  <ExpandPedCapsuleRadius value="0.000000" />
			  <AudioCollisionHash />
			  <HudDamage value="0" />
			  <HudSpeed value="100" />
			  <HudCapacity value="0" />
			  <HudAccuracy value="0" />
			  <HudRange value="0" />
			</Item>
			<Item type="CWeaponInfo">
			  <Name>WEAPON_BLEEDING</Name>
			  <Model />
			  <Audio />
			  <Slot />
			  <DamageType>UNKNOWN</DamageType>
			  <Explosion>
				<Default>DONTCARE</Default>
				<HitCar>DONTCARE</HitCar>
				<HitTruck>DONTCARE</HitTruck>
				<HitBike>DONTCARE</HitBike>
				<HitBoat>DONTCARE</HitBoat>
				<HitPlane>DONTCARE</HitPlane>
			  </Explosion>
			  <FireType>NONE</FireType>
			  <WheelSlot>WHEEL_PISTOL</WheelSlot>
			  <Group />
			  <AmmoInfo ref="NULL" />
			  <AimingInfo ref="NULL" />
			  <ClipSize value="0" />
			  <AccuracySpread value="0.000000" />
			  <AccurateModeAccuracyModifier value="0.500000" />
			  <RunAndGunAccuracyModifier value="2.000000" />
			  <RunAndGunAccuracyMinOverride value="-1.000000" />
			  <RecoilAccuracyMax value="1.000000" />
			  <RecoilErrorTime value="0.000000" />
			  <RecoilRecoveryRate value="1.000000" />
			  <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
			  <MinHeadShotDistanceAI value="1000.000000" />
			  <MaxHeadShotDistanceAI value="1000.000000" />
			  <HeadShotDamageModifierAI value="1000.000000" />
			  <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
			  <MinHeadShotDistancePlayer value="5.000000" />
			  <MaxHeadShotDistancePlayer value="40.000000" />
			  <HeadShotDamageModifierPlayer value="18.000000" />
			  <Damage value="0.000000" />
			  <DamageTime value="0.000000" />
			  <DamageTimeInVehicle value="0.000000" />
			  <DamageTimeInVehicleHeadShot value="0.000000" />
			  <HitLimbsDamageModifier value="0.500000" />
			  <NetworkHitLimbsDamageModifier value="0.800000" />
			  <LightlyArmouredDamageModifier value="0.750000" />
			  <Force value="0.000000" />
			  <ForceHitPed value="0.000000" />
			  <ForceHitVehicle value="0.000000" />
			  <ForceHitFlyingHeli value="0.000000" />
			  <OverrideForces />
			  <ForceMaxStrengthMult value="1.000000" />
			  <ForceFalloffRangeStart value="0.000000" />
			  <ForceFalloffRangeEnd value="50.000000" />
			  <ForceFalloffMin value="1.000000" />
			  <ProjectileForce value="0.000000" />
			  <FragImpulse value="0.000000" />
			  <Penetration value="1.000000" />
			  <VerticalLaunchAdjustment value="0.000000" />
			  <DropForwardVelocity value="0.000000" />
			  <Speed value="2000.000000" />
			  <BulletsInBatch value="1" />
			  <BatchSpread value="0.000000" />
			  <ReloadTimeMP value="-1.000000" />
			  <ReloadTimeSP value="-1.000000" />
			  <VehicleReloadTime value="-1.000000" />
			  <AnimReloadRate value="1.000000" />
			  <BulletsPerAnimLoop value="1" />
			  <TimeBetweenShots value="0.000000" />
			  <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
			  <SpinUpTime value="0.000000" />
			  <SpinTime value="0.000000" />
			  <SpinDownTime value="0.000000" />
			  <AlternateWaitTime value="-1.000000" />
			  <BulletBendingNearRadius value="0.000000" />
			  <BulletBendingFarRadius value="0.000000" />
			  <BulletBendingZoomedRadius value="0.000000" />
			  <Fx>
				<EffectGroup>WEAPON_EFFECT_GROUP_PUNCH_KICK</EffectGroup>
				<FlashFx />
				<FlashFxAlt />
				<MuzzleSmokeFx />
				<MuzzleSmokeFxMinLevel value="0.000000" />
				<MuzzleSmokeFxIncPerShot value="0.000000" />
				<MuzzleSmokeFxDecPerSec value="0.000000" />
				<ShellFx />
				<TracerFx />
				<PedDamageHash />
				<TracerFxChanceSP value="0.000000" />
				<TracerFxChanceMP value="0.000000" />
				<FlashFxChanceSP value="0.000000" />
				<FlashFxChanceMP value="0.000000" />
				<FlashFxAltChance value="0.000000" />
				<FlashFxScale value="1.000000" />
				<FlashFxLightEnabled value="false" />
				<FlashFxLightCastsShadows value="true" />
				<FlashFxLightOffsetDist value="0.000000" />
				<FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
				<FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" />
				<FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
				<FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
				<FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
				<GroundDisturbFxEnabled value="false" />
				<GroundDisturbFxDist value="5.000000" />
				<GroundDisturbFxNameDefault />
				<GroundDisturbFxNameSand />
				<GroundDisturbFxNameDirt />
				<GroundDisturbFxNameWater />
				<GroundDisturbFxNameFoliage />
			  </Fx>
			  <InitialRumbleDuration value="0" />
			  <InitialRumbleIntensity value="0.000000" />
			  <InitialRumbleIntensityTrigger value="0.000000" />
			  <RumbleDuration value="0" />
			  <RumbleIntensity value="0.000000" />
			  <RumbleIntensityTrigger value="0.000000" />
			  <RumbleDamageIntensity value="1.000000" />
			  <NetworkPlayerDamageModifier value="1.000000" />
			  <NetworkPedDamageModifier value="1.000000" />
			  <NetworkHeadShotPlayerDamageModifier value="1.000000" />
			  <LockOnRange value="0.000000" />
			  <WeaponRange value="0.000000" />
			  <BulletDirectionOffsetInDegrees value="0.000000" />
			  <AiSoundRange value="-1.000000" />
			  <AiPotentialBlastEventRange value="-1.000000" />
			  <DamageFallOffRangeMin value="0.000000" />
			  <DamageFallOffRangeMax value="0.000000" />
			  <DamageFallOffModifier value="0.300000" />
			  <VehicleWeaponHash />
			  <DefaultCameraHash />
			  <CoverCameraHash />
			  <CoverReadyToFireCameraHash />
			  <RunAndGunCameraHash />
			  <CinematicShootingCameraHash />
			  <AlternativeOrScopedCameraHash />
			  <RunAndGunAlternativeOrScopedCameraHash />
			  <CinematicShootingAlternativeOrScopedCameraHash />
			  <CameraFov value="45.000000" />
			  <ZoomFactorForAccurateMode value="1.000000" />
			  <RecoilShakeHash />
			  <RecoilShakeHashFirstPerson />
			  <AccuracyOffsetShakeHash />
			  <MinTimeBetweenRecoilShakes value="150" />
			  <RecoilShakeAmplitude value="1.000000" />
			  <ExplosionShakeAmplitude value="-1.000000" />
			  <ReticuleHudPosition x="0.000000" y="0.000000" />
			  <AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
			  <AimProbeLengthMin value="0.000000" />
			  <AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
			  <AimProbeLengthMax value="0.000000" />
			  <TorsoAimOffset x="0.000000" y="0.000000" />
			  <TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
			  <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
			  <ReticuleMinSizeStanding value="0.000000" />
			  <ReticuleMinSizeCrouched value="0.000000" />
			  <ReticuleScale value="0.000000" />
			  <ReticuleStyleHash />
			  <FirstPersonReticuleStyleHash />
			  <PickupHash />
			  <MPPickupHash />
			  <HumanNameHash>WT_INVALID</HumanNameHash>
			  <MovementModeConditionalIdle />
			  <StatName />
			  <KnockdownCount value="-1" />
			  <KillshotImpulseScale value="1.000000" />
			  <NmShotTuningSet>Normal</NmShotTuningSet>
			  <AttachPoints />
			  <GunFeedBone />
			  <TargetSequenceGroup />
			  <WeaponFlags>ArmourPenetrating DoesRevivableDamage</WeaponFlags>
			  <TintSpecValues ref="TINT_DEFAULT" />
			  <FiringPatternAliases ref="NULL" />
			  <ReloadUpperBodyFixupExpressionData ref="default" />
			  <AmmoDiminishingRate value="0" />
			  <AimingBreathingAdditiveWeight value="1.000000" />
			  <FiringBreathingAdditiveWeight value="1.000000" />
			  <StealthAimingBreathingAdditiveWeight value="0.000000" />
			  <StealthFiringBreathingAdditiveWeight value="0.000000" />
			  <AimingLeanAdditiveWeight value="1.000000" />
			  <FiringLeanAdditiveWeight value="1.000000" />
			  <StealthAimingLeanAdditiveWeight value="0.000000" />
			  <StealthFiringLeanAdditiveWeight value="0.000000" />
			  <ExpandPedCapsuleRadius value="0.000000" />
			  <AudioCollisionHash />
			  <HudDamage value="0" />
			  <HudSpeed value="100" />
			  <HudCapacity value="0" />
			  <HudAccuracy value="0" />
			  <HudRange value="0" />
			</Item>
			<Item type="CWeaponInfo">
			  <Name>WEAPON_ELECTRIC_FENCE</Name>
			  <Model />
			  <Audio />
			  <Slot />
			  <DamageType>ELECTRIC</DamageType>
			  <Explosion>
				<Default>DONTCARE</Default>
				<HitCar>DONTCARE</HitCar>
				<HitTruck>DONTCARE</HitTruck>
				<HitBike>DONTCARE</HitBike>
				<HitBoat>DONTCARE</HitBoat>
				<HitPlane>DONTCARE</HitPlane>
			  </Explosion>
			  <FireType>NONE</FireType>
			  <WheelSlot>WHEEL_PISTOL</WheelSlot>
			  <Group />
			  <AmmoInfo ref="NULL" />
			  <AimingInfo ref="NULL" />
			  <ClipSize value="0" />
			  <AccuracySpread value="0.000000" />
			  <AccurateModeAccuracyModifier value="0.500000" />
			  <RunAndGunAccuracyModifier value="2.000000" />
			  <RunAndGunAccuracyMinOverride value="-1.000000" />
			  <RecoilAccuracyMax value="1.000000" />
			  <RecoilErrorTime value="0.000000" />
			  <RecoilRecoveryRate value="1.000000" />
			  <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
			  <MinHeadShotDistanceAI value="1000.000000" />
			  <MaxHeadShotDistanceAI value="1000.000000" />
			  <HeadShotDamageModifierAI value="1000.000000" />
			  <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
			  <MinHeadShotDistancePlayer value="5.000000" />
			  <MaxHeadShotDistancePlayer value="40.000000" />
			  <HeadShotDamageModifierPlayer value="18.000000" />
			  <Damage value="20.000000" />
			  <DamageTime value="2.000000" />
			  <DamageTimeInVehicle value="0.000000" />
			  <DamageTimeInVehicleHeadShot value="0.000000" />
			  <HitLimbsDamageModifier value="0.500000" />
			  <NetworkHitLimbsDamageModifier value="0.800000" />
			  <LightlyArmouredDamageModifier value="0.750000" />
			  <Force value="5.000000" />
			  <ForceHitPed value="100.000000" />
			  <ForceHitVehicle value="5.000000" />
			  <ForceHitFlyingHeli value="5.000000" />
			  <OverrideForces />
			  <ForceMaxStrengthMult value="1.000000" />
			  <ForceFalloffRangeStart value="0.000000" />
			  <ForceFalloffRangeEnd value="50.000000" />
			  <ForceFalloffMin value="1.000000" />
			  <ProjectileForce value="0.000000" />
			  <FragImpulse value="0.000000" />
			  <Penetration value="1.000000" />
			  <VerticalLaunchAdjustment value="0.000000" />
			  <DropForwardVelocity value="0.000000" />
			  <Speed value="2000.000000" />
			  <BulletsInBatch value="1" />
			  <BatchSpread value="0.000000" />
			  <ReloadTimeMP value="-1.000000" />
			  <ReloadTimeSP value="-1.000000" />
			  <VehicleReloadTime value="-1.000000" />
			  <AnimReloadRate value="1.000000" />
			  <BulletsPerAnimLoop value="1" />
			  <TimeBetweenShots value="0.000000" />
			  <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
			  <SpinUpTime value="0.000000" />
			  <SpinTime value="0.000000" />
			  <SpinDownTime value="0.000000" />
			  <AlternateWaitTime value="-1.000000" />
			  <BulletBendingNearRadius value="0.000000" />
			  <BulletBendingFarRadius value="0.000000" />
			  <BulletBendingZoomedRadius value="0.000000" />
			  <Fx>
				<EffectGroup>WEAPON_EFFECT_GROUP_PUNCH_KICK</EffectGroup>
				<FlashFx />
				<FlashFxAlt />
				<MuzzleSmokeFx />
				<MuzzleSmokeFxMinLevel value="0.000000" />
				<MuzzleSmokeFxIncPerShot value="0.000000" />
				<MuzzleSmokeFxDecPerSec value="0.000000" />
				<ShellFx />
				<TracerFx />
				<PedDamageHash />
				<TracerFxChanceSP value="0.000000" />
				<TracerFxChanceMP value="0.000000" />
				<FlashFxChanceSP value="0.000000" />
				<FlashFxChanceMP value="0.000000" />
				<FlashFxAltChance value="0.000000" />
				<FlashFxScale value="1.000000" />
				<FlashFxLightEnabled value="false" />
				<FlashFxLightCastsShadows value="true" />
				<FlashFxLightOffsetDist value="0.000000" />
				<FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
				<FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" />
				<FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
				<FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
				<FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
				<GroundDisturbFxEnabled value="false" />
				<GroundDisturbFxDist value="5.000000" />
				<GroundDisturbFxNameDefault />
				<GroundDisturbFxNameSand />
				<GroundDisturbFxNameDirt />
				<GroundDisturbFxNameWater />
				<GroundDisturbFxNameFoliage />
			  </Fx>
			  <InitialRumbleDuration value="0" />
			  <InitialRumbleIntensity value="0.000000" />
			  <InitialRumbleIntensityTrigger value="0.000000" />
			  <RumbleDuration value="0" />
			  <RumbleIntensity value="0.000000" />
			  <RumbleIntensityTrigger value="0.000000" />
			  <RumbleDamageIntensity value="1.000000" />
			  <NetworkPlayerDamageModifier value="1.000000" />
			  <NetworkPedDamageModifier value="1.000000" />
			  <NetworkHeadShotPlayerDamageModifier value="1.000000" />
			  <LockOnRange value="0.000000" />
			  <WeaponRange value="0.000000" />
			  <BulletDirectionOffsetInDegrees value="0.000000" />
			  <AiSoundRange value="-1.000000" />
			  <AiPotentialBlastEventRange value="-1.000000" />
			  <DamageFallOffRangeMin value="0.000000" />
			  <DamageFallOffRangeMax value="0.000000" />
			  <DamageFallOffModifier value="0.300000" />
			  <VehicleWeaponHash />
			  <DefaultCameraHash />
			  <CoverCameraHash />
			  <CoverReadyToFireCameraHash />
			  <RunAndGunCameraHash />
			  <CinematicShootingCameraHash />
			  <AlternativeOrScopedCameraHash />
			  <RunAndGunAlternativeOrScopedCameraHash />
			  <CinematicShootingAlternativeOrScopedCameraHash />
			  <CameraFov value="45.000000" />
			  <ZoomFactorForAccurateMode value="1.000000" />
			  <RecoilShakeHash />
			  <RecoilShakeHashFirstPerson />
			  <AccuracyOffsetShakeHash />
			  <MinTimeBetweenRecoilShakes value="150" />
			  <RecoilShakeAmplitude value="1.000000" />
			  <ExplosionShakeAmplitude value="-1.000000" />
			  <ReticuleHudPosition x="0.000000" y="0.000000" />
			  <AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
			  <AimProbeLengthMin value="0.000000" />
			  <AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
			  <AimProbeLengthMax value="0.000000" />
			  <TorsoAimOffset x="0.000000" y="0.000000" />
			  <TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
			  <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
			  <ReticuleMinSizeStanding value="0.000000" />
			  <ReticuleMinSizeCrouched value="0.000000" />
			  <ReticuleScale value="0.000000" />
			  <ReticuleStyleHash />
			  <FirstPersonReticuleStyleHash />
			  <PickupHash />
			  <MPPickupHash />
			  <HumanNameHash>WT_ELCFEN</HumanNameHash>
			  <MovementModeConditionalIdle />
			  <StatName />
			  <KnockdownCount value="-1" />
			  <KillshotImpulseScale value="1.000000" />
			  <NmShotTuningSet>Normal</NmShotTuningSet>
			  <AttachPoints />
			  <GunFeedBone />
			  <TargetSequenceGroup />
			  <WeaponFlags>ArmourPenetrating</WeaponFlags>
			  <TintSpecValues ref="TINT_DEFAULT" />
			  <FiringPatternAliases ref="NULL" />
			  <ReloadUpperBodyFixupExpressionData ref="default" />
			  <AmmoDiminishingRate value="0" />
			  <AimingBreathingAdditiveWeight value="1.000000" />
			  <FiringBreathingAdditiveWeight value="1.000000" />
			  <StealthAimingBreathingAdditiveWeight value="0.000000" />
			  <StealthFiringBreathingAdditiveWeight value="0.000000" />
			  <AimingLeanAdditiveWeight value="1.000000" />
			  <FiringLeanAdditiveWeight value="1.000000" />
			  <StealthAimingLeanAdditiveWeight value="0.000000" />
			  <StealthFiringLeanAdditiveWeight value="0.000000" />
			  <ExpandPedCapsuleRadius value="0.000000" />
			  <AudioCollisionHash />
			  <HudDamage value="20" />
			  <HudSpeed value="100" />
			  <HudCapacity value="0" />
			  <HudAccuracy value="0" />
			  <HudRange value="0" />
			</Item>
			<Item type="CWeaponInfo">
			  <Name>WEAPON_EXPLOSION</Name>
			  <Model />
			  <Audio />
			  <Slot />
			  <DamageType>EXPLOSIVE</DamageType>
			  <Explosion>
				<Default>DONTCARE</Default>
				<HitCar>DONTCARE</HitCar>
				<HitTruck>DONTCARE</HitTruck>
				<HitBike>DONTCARE</HitBike>
				<HitBoat>DONTCARE</HitBoat>
				<HitPlane>DONTCARE</HitPlane>
			  </Explosion>
			  <FireType>NONE</FireType>
			  <WheelSlot>WHEEL_PISTOL</WheelSlot>
			  <Group />
			  <AmmoInfo ref="NULL" />
			  <AimingInfo ref="NULL" />
			  <ClipSize value="0" />
			  <AccuracySpread value="0.000000" />
			  <AccurateModeAccuracyModifier value="0.500000" />
			  <RunAndGunAccuracyModifier value="2.000000" />
			  <RunAndGunAccuracyMinOverride value="-1.000000" />
			  <RecoilAccuracyMax value="1.000000" />
			  <RecoilErrorTime value="0.000000" />
			  <RecoilRecoveryRate value="1.000000" />
			  <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
			  <MinHeadShotDistanceAI value="1000.000000" />
			  <MaxHeadShotDistanceAI value="1000.000000" />
			  <HeadShotDamageModifierAI value="1000.000000" />
			  <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
			  <MinHeadShotDistancePlayer value="5.000000" />
			  <MaxHeadShotDistancePlayer value="40.000000" />
			  <HeadShotDamageModifierPlayer value="18.000000" />
			  <Damage value="0.000000" />
			  <DamageTime value="0.000000" />
			  <DamageTimeInVehicle value="0.000000" />
			  <DamageTimeInVehicleHeadShot value="0.000000" />
			  <HitLimbsDamageModifier value="0.500000" />
			  <NetworkHitLimbsDamageModifier value="0.800000" />
			  <LightlyArmouredDamageModifier value="0.750000" />
			  <Force value="0.000000" />
			  <ForceHitPed value="0.000000" />
			  <ForceHitVehicle value="0.000000" />
			  <ForceHitFlyingHeli value="0.000000" />
			  <OverrideForces />
			  <ForceMaxStrengthMult value="1.000000" />
			  <ForceFalloffRangeStart value="0.000000" />
			  <ForceFalloffRangeEnd value="50.000000" />
			  <ForceFalloffMin value="1.000000" />
			  <ProjectileForce value="0.000000" />
			  <FragImpulse value="0.000000" />
			  <Penetration value="1.000000" />
			  <VerticalLaunchAdjustment value="0.000000" />
			  <DropForwardVelocity value="0.000000" />
			  <Speed value="2000.000000" />
			  <BulletsInBatch value="1" />
			  <BatchSpread value="0.000000" />
			  <ReloadTimeMP value="-1.000000" />
			  <ReloadTimeSP value="-1.000000" />
			  <VehicleReloadTime value="-1.000000" />
			  <AnimReloadRate value="1.000000" />
			  <BulletsPerAnimLoop value="1" />
			  <TimeBetweenShots value="0.000000" />
			  <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
			  <SpinUpTime value="0.000000" />
			  <SpinTime value="0.000000" />
			  <SpinDownTime value="0.000000" />
			  <AlternateWaitTime value="-1.000000" />
			  <BulletBendingNearRadius value="0.000000" />
			  <BulletBendingFarRadius value="0.000000" />
			  <BulletBendingZoomedRadius value="0.000000" />
			  <Fx>
				<EffectGroup>WEAPON_EFFECT_GROUP_EXPLOSION</EffectGroup>
				<FlashFx />
				<FlashFxAlt />
				<MuzzleSmokeFx />
				<MuzzleSmokeFxMinLevel value="0.000000" />
				<MuzzleSmokeFxIncPerShot value="0.000000" />
				<MuzzleSmokeFxDecPerSec value="0.000000" />
				<ShellFx />
				<TracerFx />
				<PedDamageHash />
				<TracerFxChanceSP value="0.000000" />
				<TracerFxChanceMP value="0.000000" />
				<FlashFxChanceSP value="0.000000" />
				<FlashFxChanceMP value="0.000000" />
				<FlashFxAltChance value="0.000000" />
				<FlashFxScale value="1.000000" />
				<FlashFxLightEnabled value="false" />
				<FlashFxLightCastsShadows value="true" />
				<FlashFxLightOffsetDist value="0.000000" />
				<FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
				<FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" />
				<FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
				<FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
				<FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
				<GroundDisturbFxEnabled value="false" />
				<GroundDisturbFxDist value="5.000000" />
				<GroundDisturbFxNameDefault />
				<GroundDisturbFxNameSand />
				<GroundDisturbFxNameDirt />
				<GroundDisturbFxNameWater />
				<GroundDisturbFxNameFoliage />
			  </Fx>
			  <InitialRumbleDuration value="0" />
			  <InitialRumbleIntensity value="0.000000" />
			  <InitialRumbleIntensityTrigger value="0.000000" />
			  <RumbleDuration value="0" />
			  <RumbleIntensity value="0.000000" />
			  <RumbleIntensityTrigger value="0.000000" />
			  <RumbleDamageIntensity value="1.000000" />
			  <NetworkPlayerDamageModifier value="1.000000" />
			  <NetworkPedDamageModifier value="1.000000" />
			  <NetworkHeadShotPlayerDamageModifier value="1.000000" />
			  <LockOnRange value="0.000000" />
			  <WeaponRange value="0.000000" />
			  <BulletDirectionOffsetInDegrees value="0.000000" />
			  <AiSoundRange value="-1.000000" />
			  <AiPotentialBlastEventRange value="-1.000000" />
			  <DamageFallOffRangeMin value="0.000000" />
			  <DamageFallOffRangeMax value="0.000000" />
			  <DamageFallOffModifier value="0.300000" />
			  <VehicleWeaponHash />
			  <DefaultCameraHash />
			  <CoverCameraHash />
			  <CoverReadyToFireCameraHash />
			  <RunAndGunCameraHash />
			  <CinematicShootingCameraHash />
			  <AlternativeOrScopedCameraHash />
			  <RunAndGunAlternativeOrScopedCameraHash />
			  <CinematicShootingAlternativeOrScopedCameraHash />
			  <CameraFov value="45.000000" />
			  <ZoomFactorForAccurateMode value="1.000000" />
			  <RecoilShakeHash />
			  <RecoilShakeHashFirstPerson />
			  <AccuracyOffsetShakeHash />
			  <MinTimeBetweenRecoilShakes value="150" />
			  <RecoilShakeAmplitude value="1.000000" />
			  <ExplosionShakeAmplitude value="-1.000000" />
			  <ReticuleHudPosition x="0.000000" y="0.000000" />
			  <AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
			  <AimProbeLengthMin value="0.000000" />
			  <AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
			  <AimProbeLengthMax value="0.000000" />
			  <TorsoAimOffset x="0.000000" y="0.000000" />
			  <TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
			  <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
			  <ReticuleMinSizeStanding value="0.000000" />
			  <ReticuleMinSizeCrouched value="0.000000" />
			  <ReticuleScale value="0.000000" />
			  <ReticuleStyleHash />
			  <FirstPersonReticuleStyleHash />
			  <PickupHash />
			  <MPPickupHash />
			  <HumanNameHash>WT_INVALID</HumanNameHash>
			  <MovementModeConditionalIdle />
			  <StatName />
			  <KnockdownCount value="-1" />
			  <KillshotImpulseScale value="1.000000" />
			  <NmShotTuningSet>Normal</NmShotTuningSet>
			  <AttachPoints />
			  <GunFeedBone />
			  <TargetSequenceGroup />
			  <WeaponFlags />
			  <TintSpecValues ref="TINT_DEFAULT" />
			  <FiringPatternAliases ref="NULL" />
			  <ReloadUpperBodyFixupExpressionData ref="default" />
			  <AmmoDiminishingRate value="0" />
			  <AimingBreathingAdditiveWeight value="1.000000" />
			  <FiringBreathingAdditiveWeight value="1.000000" />
			  <StealthAimingBreathingAdditiveWeight value="0.000000" />
			  <StealthFiringBreathingAdditiveWeight value="0.000000" />
			  <AimingLeanAdditiveWeight value="1.000000" />
			  <FiringLeanAdditiveWeight value="1.000000" />
			  <StealthAimingLeanAdditiveWeight value="0.000000" />
			  <StealthFiringLeanAdditiveWeight value="0.000000" />
			  <ExpandPedCapsuleRadius value="0.000000" />
			  <AudioCollisionHash />
			  <HudDamage value="0" />
			  <HudSpeed value="100" />
			  <HudCapacity value="0" />
			  <HudAccuracy value="0" />
			  <HudRange value="0" />
			</Item>
			<Item type="CWeaponInfo">
			  <Name>WEAPON_FALL</Name>
			  <Model />
			  <Audio />
			  <Slot />
			  <DamageType>UNKNOWN</DamageType>
			  <Explosion>
				<Default>DONTCARE</Default>
				<HitCar>DONTCARE</HitCar>
				<HitTruck>DONTCARE</HitTruck>
				<HitBike>DONTCARE</HitBike>
				<HitBoat>DONTCARE</HitBoat>
				<HitPlane>DONTCARE</HitPlane>
			  </Explosion>
			  <FireType>NONE</FireType>
			  <WheelSlot>WHEEL_PISTOL</WheelSlot>
			  <Group />
			  <AmmoInfo ref="NULL" />
			  <AimingInfo ref="NULL" />
			  <ClipSize value="0" />
			  <AccuracySpread value="0.000000" />
			  <AccurateModeAccuracyModifier value="0.500000" />
			  <RunAndGunAccuracyModifier value="2.000000" />
			  <RunAndGunAccuracyMinOverride value="-1.000000" />
			  <RecoilAccuracyMax value="1.000000" />
			  <RecoilErrorTime value="0.000000" />
			  <RecoilRecoveryRate value="1.000000" />
			  <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
			  <MinHeadShotDistanceAI value="1000.000000" />
			  <MaxHeadShotDistanceAI value="1000.000000" />
			  <HeadShotDamageModifierAI value="1000.000000" />
			  <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
			  <MinHeadShotDistancePlayer value="5.000000" />
			  <MaxHeadShotDistancePlayer value="40.000000" />
			  <HeadShotDamageModifierPlayer value="18.000000" />
			  <Damage value="0.000000" />
			  <DamageTime value="0.000000" />
			  <DamageTimeInVehicle value="0.000000" />
			  <DamageTimeInVehicleHeadShot value="0.000000" />
			  <HitLimbsDamageModifier value="0.500000" />
			  <NetworkHitLimbsDamageModifier value="0.800000" />
			  <LightlyArmouredDamageModifier value="0.750000" />
			  <Force value="0.000000" />
			  <ForceHitPed value="0.000000" />
			  <ForceHitVehicle value="0.000000" />
			  <ForceHitFlyingHeli value="0.000000" />
			  <OverrideForces />
			  <ForceMaxStrengthMult value="1.000000" />
			  <ForceFalloffRangeStart value="0.000000" />
			  <ForceFalloffRangeEnd value="50.000000" />
			  <ForceFalloffMin value="1.000000" />
			  <ProjectileForce value="0.000000" />
			  <FragImpulse value="0.000000" />
			  <Penetration value="1.000000" />
			  <VerticalLaunchAdjustment value="0.000000" />
			  <DropForwardVelocity value="0.000000" />
			  <Speed value="2000.000000" />
			  <BulletsInBatch value="1" />
			  <BatchSpread value="0.000000" />
			  <ReloadTimeMP value="-1.000000" />
			  <ReloadTimeSP value="-1.000000" />
			  <VehicleReloadTime value="-1.000000" />
			  <AnimReloadRate value="1.000000" />
			  <BulletsPerAnimLoop value="1" />
			  <TimeBetweenShots value="0.000000" />
			  <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
			  <SpinUpTime value="0.000000" />
			  <SpinTime value="0.000000" />
			  <SpinDownTime value="0.000000" />
			  <AlternateWaitTime value="-1.000000" />
			  <BulletBendingNearRadius value="0.000000" />
			  <BulletBendingFarRadius value="0.000000" />
			  <BulletBendingZoomedRadius value="0.000000" />
			  <Fx>
				<EffectGroup>WEAPON_EFFECT_GROUP_PUNCH_KICK</EffectGroup>
				<FlashFx />
				<FlashFxAlt />
				<MuzzleSmokeFx />
				<MuzzleSmokeFxMinLevel value="0.000000" />
				<MuzzleSmokeFxIncPerShot value="0.000000" />
				<MuzzleSmokeFxDecPerSec value="0.000000" />
				<ShellFx />
				<TracerFx />
				<PedDamageHash />
				<TracerFxChanceSP value="0.000000" />
				<TracerFxChanceMP value="0.000000" />
				<FlashFxChanceSP value="0.000000" />
				<FlashFxChanceMP value="0.000000" />
				<FlashFxAltChance value="0.000000" />
				<FlashFxScale value="1.000000" />
				<FlashFxLightEnabled value="false" />
				<FlashFxLightCastsShadows value="true" />
				<FlashFxLightOffsetDist value="0.000000" />
				<FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
				<FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" />
				<FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
				<FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
				<FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
				<GroundDisturbFxEnabled value="false" />
				<GroundDisturbFxDist value="5.000000" />
				<GroundDisturbFxNameDefault />
				<GroundDisturbFxNameSand />
				<GroundDisturbFxNameDirt />
				<GroundDisturbFxNameWater />
				<GroundDisturbFxNameFoliage />
			  </Fx>
			  <InitialRumbleDuration value="0" />
			  <InitialRumbleIntensity value="0.000000" />
			  <InitialRumbleIntensityTrigger value="0.000000" />
			  <RumbleDuration value="0" />
			  <RumbleIntensity value="0.000000" />
			  <RumbleIntensityTrigger value="0.000000" />
			  <RumbleDamageIntensity value="1.000000" />
			  <NetworkPlayerDamageModifier value="1.000000" />
			  <NetworkPedDamageModifier value="1.000000" />
			  <NetworkHeadShotPlayerDamageModifier value="1.000000" />
			  <LockOnRange value="0.000000" />
			  <WeaponRange value="0.000000" />
			  <BulletDirectionOffsetInDegrees value="0.000000" />
			  <AiSoundRange value="-1.000000" />
			  <AiPotentialBlastEventRange value="-1.000000" />
			  <DamageFallOffRangeMin value="0.000000" />
			  <DamageFallOffRangeMax value="0.000000" />
			  <DamageFallOffModifier value="0.300000" />
			  <VehicleWeaponHash />
			  <DefaultCameraHash />
			  <CoverCameraHash />
			  <CoverReadyToFireCameraHash />
			  <RunAndGunCameraHash />
			  <CinematicShootingCameraHash />
			  <AlternativeOrScopedCameraHash />
			  <RunAndGunAlternativeOrScopedCameraHash />
			  <CinematicShootingAlternativeOrScopedCameraHash />
			  <CameraFov value="45.000000" />
			  <ZoomFactorForAccurateMode value="1.000000" />
			  <RecoilShakeHash />
			  <RecoilShakeHashFirstPerson />
			  <AccuracyOffsetShakeHash />
			  <MinTimeBetweenRecoilShakes value="150" />
			  <RecoilShakeAmplitude value="1.000000" />
			  <ExplosionShakeAmplitude value="-1.000000" />
			  <ReticuleHudPosition x="0.000000" y="0.000000" />
			  <AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
			  <AimProbeLengthMin value="0.000000" />
			  <AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
			  <AimProbeLengthMax value="0.000000" />
			  <TorsoAimOffset x="0.000000" y="0.000000" />
			  <TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
			  <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
			  <ReticuleMinSizeStanding value="0.000000" />
			  <ReticuleMinSizeCrouched value="0.000000" />
			  <ReticuleScale value="0.000000" />
			  <ReticuleStyleHash />
			  <FirstPersonReticuleStyleHash />
			  <PickupHash />
			  <MPPickupHash />
			  <HumanNameHash>WT_INVALID</HumanNameHash>
			  <MovementModeConditionalIdle />
			  <StatName />
			  <KnockdownCount value="-1" />
			  <KillshotImpulseScale value="1.000000" />
			  <NmShotTuningSet>Normal</NmShotTuningSet>
			  <AttachPoints />
			  <GunFeedBone />
			  <TargetSequenceGroup />
			  <WeaponFlags>DoesRevivableDamage UseLegDamageVoice</WeaponFlags>
			  <TintSpecValues ref="TINT_DEFAULT" />
			  <FiringPatternAliases ref="NULL" />
			  <ReloadUpperBodyFixupExpressionData ref="default" />
			  <AmmoDiminishingRate value="0" />
			  <AimingBreathingAdditiveWeight value="1.000000" />
			  <FiringBreathingAdditiveWeight value="1.000000" />
			  <StealthAimingBreathingAdditiveWeight value="0.000000" />
			  <StealthFiringBreathingAdditiveWeight value="0.000000" />
			  <AimingLeanAdditiveWeight value="1.000000" />
			  <FiringLeanAdditiveWeight value="1.000000" />
			  <StealthAimingLeanAdditiveWeight value="0.000000" />
			  <StealthFiringLeanAdditiveWeight value="0.000000" />
			  <ExpandPedCapsuleRadius value="0.000000" />
			  <AudioCollisionHash />
			  <HudDamage value="0" />
			  <HudSpeed value="100" />
			  <HudCapacity value="0" />
			  <HudAccuracy value="0" />
			  <HudRange value="0" />
			</Item>
			<Item type="CWeaponInfo">
			  <Name>WEAPON_EXHAUSTION</Name>
			  <Model />
			  <Audio />
			  <Slot />
			  <DamageType>UNKNOWN</DamageType>
			  <Explosion>
				<Default>DONTCARE</Default>
				<HitCar>DONTCARE</HitCar>
				<HitTruck>DONTCARE</HitTruck>
				<HitBike>DONTCARE</HitBike>
				<HitBoat>DONTCARE</HitBoat>
				<HitPlane>DONTCARE</HitPlane>
			  </Explosion>
			  <FireType>NONE</FireType>
			  <WheelSlot>WHEEL_PISTOL</WheelSlot>
			  <Group />
			  <AmmoInfo ref="NULL" />
			  <AimingInfo ref="NULL" />
			  <ClipSize value="0" />
			  <AccuracySpread value="0.000000" />
			  <AccurateModeAccuracyModifier value="0.500000" />
			  <RunAndGunAccuracyModifier value="2.000000" />
			  <RunAndGunAccuracyMinOverride value="-1.000000" />
			  <RecoilAccuracyMax value="1.000000" />
			  <RecoilErrorTime value="0.000000" />
			  <RecoilRecoveryRate value="1.000000" />
			  <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
			  <MinHeadShotDistanceAI value="1000.000000" />
			  <MaxHeadShotDistanceAI value="1000.000000" />
			  <HeadShotDamageModifierAI value="1000.000000" />
			  <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
			  <MinHeadShotDistancePlayer value="5.000000" />
			  <MaxHeadShotDistancePlayer value="40.000000" />
			  <HeadShotDamageModifierPlayer value="18.000000" />
			  <Damage value="0.000000" />
			  <DamageTime value="0.000000" />
			  <DamageTimeInVehicle value="0.000000" />
			  <DamageTimeInVehicleHeadShot value="0.000000" />
			  <HitLimbsDamageModifier value="0.500000" />
			  <NetworkHitLimbsDamageModifier value="0.800000" />
			  <LightlyArmouredDamageModifier value="0.750000" />
			  <Force value="0.000000" />
			  <ForceHitPed value="0.000000" />
			  <ForceHitVehicle value="0.000000" />
			  <ForceHitFlyingHeli value="0.000000" />
			  <OverrideForces />
			  <ForceMaxStrengthMult value="1.000000" />
			  <ForceFalloffRangeStart value="0.000000" />
			  <ForceFalloffRangeEnd value="50.000000" />
			  <ForceFalloffMin value="1.000000" />
			  <ProjectileForce value="0.000000" />
			  <FragImpulse value="0.000000" />
			  <Penetration value="1.000000" />
			  <VerticalLaunchAdjustment value="0.000000" />
			  <DropForwardVelocity value="0.000000" />
			  <Speed value="2000.000000" />
			  <BulletsInBatch value="1" />
			  <BatchSpread value="0.000000" />
			  <ReloadTimeMP value="-1.000000" />
			  <ReloadTimeSP value="-1.000000" />
			  <VehicleReloadTime value="-1.000000" />
			  <AnimReloadRate value="1.000000" />
			  <BulletsPerAnimLoop value="1" />
			  <TimeBetweenShots value="0.000000" />
			  <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
			  <SpinUpTime value="0.000000" />
			  <SpinTime value="0.000000" />
			  <SpinDownTime value="0.000000" />
			  <AlternateWaitTime value="-1.000000" />
			  <BulletBendingNearRadius value="0.000000" />
			  <BulletBendingFarRadius value="0.000000" />
			  <BulletBendingZoomedRadius value="0.000000" />
			  <Fx>
				<EffectGroup>WEAPON_EFFECT_GROUP_PUNCH_KICK</EffectGroup>
				<FlashFx />
				<FlashFxAlt />
				<MuzzleSmokeFx />
				<MuzzleSmokeFxMinLevel value="0.000000" />
				<MuzzleSmokeFxIncPerShot value="0.000000" />
				<MuzzleSmokeFxDecPerSec value="0.000000" />
				<ShellFx />
				<TracerFx />
				<PedDamageHash />
				<TracerFxChanceSP value="0.000000" />
				<TracerFxChanceMP value="0.000000" />
				<FlashFxChanceSP value="0.000000" />
				<FlashFxChanceMP value="0.000000" />
				<FlashFxAltChance value="0.000000" />
				<FlashFxScale value="1.000000" />
				<FlashFxLightEnabled value="false" />
				<FlashFxLightCastsShadows value="true" />
				<FlashFxLightOffsetDist value="0.000000" />
				<FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
				<FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" />
				<FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
				<FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
				<FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
				<GroundDisturbFxEnabled value="false" />
				<GroundDisturbFxDist value="5.000000" />
				<GroundDisturbFxNameDefault />
				<GroundDisturbFxNameSand />
				<GroundDisturbFxNameDirt />
				<GroundDisturbFxNameWater />
				<GroundDisturbFxNameFoliage />
			  </Fx>
			  <InitialRumbleDuration value="0" />
			  <InitialRumbleIntensity value="0.000000" />
			  <InitialRumbleIntensityTrigger value="0.000000" />
			  <RumbleDuration value="0" />
			  <RumbleIntensity value="0.000000" />
			  <RumbleIntensityTrigger value="0.000000" />
			  <RumbleDamageIntensity value="20.000000" />
			  <NetworkPlayerDamageModifier value="1.000000" />
			  <NetworkPedDamageModifier value="1.000000" />
			  <NetworkHeadShotPlayerDamageModifier value="1.000000" />
			  <LockOnRange value="0.000000" />
			  <WeaponRange value="0.000000" />
			  <BulletDirectionOffsetInDegrees value="0.000000" />
			  <AiSoundRange value="-1.000000" />
			  <AiPotentialBlastEventRange value="-1.000000" />
			  <DamageFallOffRangeMin value="0.000000" />
			  <DamageFallOffRangeMax value="0.000000" />
			  <DamageFallOffModifier value="0.300000" />
			  <VehicleWeaponHash />
			  <DefaultCameraHash />
			  <CoverCameraHash />
			  <CoverReadyToFireCameraHash />
			  <RunAndGunCameraHash />
			  <CinematicShootingCameraHash />
			  <AlternativeOrScopedCameraHash />
			  <RunAndGunAlternativeOrScopedCameraHash />
			  <CinematicShootingAlternativeOrScopedCameraHash />
			  <CameraFov value="45.000000" />
			  <ZoomFactorForAccurateMode value="1.000000" />
			  <RecoilShakeHash />
			  <RecoilShakeHashFirstPerson />
			  <AccuracyOffsetShakeHash />
			  <MinTimeBetweenRecoilShakes value="150" />
			  <RecoilShakeAmplitude value="1.000000" />
			  <ExplosionShakeAmplitude value="-1.000000" />
			  <ReticuleHudPosition x="0.000000" y="0.000000" />
			  <AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
			  <AimProbeLengthMin value="0.000000" />
			  <AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
			  <AimProbeLengthMax value="0.000000" />
			  <TorsoAimOffset x="0.000000" y="0.000000" />
			  <TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
			  <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
			  <ReticuleMinSizeStanding value="0.000000" />
			  <ReticuleMinSizeCrouched value="0.000000" />
			  <ReticuleScale value="0.000000" />
			  <ReticuleStyleHash />
			  <FirstPersonReticuleStyleHash />
			  <PickupHash />
			  <MPPickupHash />
			  <HumanNameHash>WT_INVALID</HumanNameHash>
			  <MovementModeConditionalIdle />
			  <StatName />
			  <KnockdownCount value="-1" />
			  <KillshotImpulseScale value="1.000000" />
			  <NmShotTuningSet>Normal</NmShotTuningSet>
			  <AttachPoints />
			  <GunFeedBone />
			  <TargetSequenceGroup />
			  <WeaponFlags>ArmourPenetrating DoesRevivableDamage UseLegDamageVoice</WeaponFlags>
			  <TintSpecValues ref="TINT_DEFAULT" />
			  <FiringPatternAliases ref="NULL" />
			  <ReloadUpperBodyFixupExpressionData ref="default" />
			  <AmmoDiminishingRate value="0" />
			  <AimingBreathingAdditiveWeight value="1.000000" />
			  <FiringBreathingAdditiveWeight value="1.000000" />
			  <StealthAimingBreathingAdditiveWeight value="0.000000" />
			  <StealthFiringBreathingAdditiveWeight value="0.000000" />
			  <AimingLeanAdditiveWeight value="1.000000" />
			  <FiringLeanAdditiveWeight value="1.000000" />
			  <StealthAimingLeanAdditiveWeight value="0.000000" />
			  <StealthFiringLeanAdditiveWeight value="0.000000" />
			  <ExpandPedCapsuleRadius value="0.000000" />
			  <AudioCollisionHash />
			  <HudDamage value="0" />
			  <HudSpeed value="100" />
			  <HudCapacity value="0" />
			  <HudAccuracy value="0" />
			  <HudRange value="0" />
			</Item>
			<Item type="CWeaponInfo">
			  <Name>WEAPON_HIT_BY_WATER_CANNON</Name>
			  <Model />
			  <Audio />
			  <Slot />
			  <DamageType>WATER_CANNON</DamageType>
			  <Explosion>
				<Default>DONTCARE</Default>
				<HitCar>DONTCARE</HitCar>
				<HitTruck>DONTCARE</HitTruck>
				<HitBike>DONTCARE</HitBike>
				<HitBoat>DONTCARE</HitBoat>
				<HitPlane>DONTCARE</HitPlane>
			  </Explosion>
			  <FireType>NONE</FireType>
			  <WheelSlot>WHEEL_PISTOL</WheelSlot>
			  <Group />
			  <AmmoInfo ref="NULL" />
			  <AimingInfo ref="NULL" />
			  <ClipSize value="0" />
			  <AccuracySpread value="0.000000" />
			  <AccurateModeAccuracyModifier value="0.500000" />
			  <RunAndGunAccuracyModifier value="2.000000" />
			  <RunAndGunAccuracyMinOverride value="-1.000000" />
			  <RecoilAccuracyMax value="1.000000" />
			  <RecoilErrorTime value="0.000000" />
			  <RecoilRecoveryRate value="1.000000" />
			  <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
			  <MinHeadShotDistanceAI value="1000.000000" />
			  <MaxHeadShotDistanceAI value="1000.000000" />
			  <HeadShotDamageModifierAI value="1000.000000" />
			  <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
			  <MinHeadShotDistancePlayer value="5.000000" />
			  <MaxHeadShotDistancePlayer value="40.000000" />
			  <HeadShotDamageModifierPlayer value="18.000000" />
			  <Damage value="0.000000" />
			  <DamageTime value="0.000000" />
			  <DamageTimeInVehicle value="0.000000" />
			  <DamageTimeInVehicleHeadShot value="0.000000" />
			  <HitLimbsDamageModifier value="0.500000" />
			  <NetworkHitLimbsDamageModifier value="0.800000" />
			  <LightlyArmouredDamageModifier value="0.750000" />
			  <Force value="0.000000" />
			  <ForceHitPed value="0.000000" />
			  <ForceHitVehicle value="0.000000" />
			  <ForceHitFlyingHeli value="0.000000" />
			  <OverrideForces />
			  <ForceMaxStrengthMult value="1.000000" />
			  <ForceFalloffRangeStart value="0.000000" />
			  <ForceFalloffRangeEnd value="50.000000" />
			  <ForceFalloffMin value="1.000000" />
			  <ProjectileForce value="0.000000" />
			  <FragImpulse value="0.000000" />
			  <Penetration value="1.000000" />
			  <VerticalLaunchAdjustment value="0.000000" />
			  <DropForwardVelocity value="0.000000" />
			  <Speed value="2000.000000" />
			  <BulletsInBatch value="1" />
			  <BatchSpread value="0.000000" />
			  <ReloadTimeMP value="-1.000000" />
			  <ReloadTimeSP value="-1.000000" />
			  <VehicleReloadTime value="-1.000000" />
			  <AnimReloadRate value="1.000000" />
			  <BulletsPerAnimLoop value="1" />
			  <TimeBetweenShots value="0.000000" />
			  <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
			  <SpinUpTime value="0.000000" />
			  <SpinTime value="0.000000" />
			  <SpinDownTime value="0.000000" />
			  <AlternateWaitTime value="-1.000000" />
			  <BulletBendingNearRadius value="0.000000" />
			  <BulletBendingFarRadius value="0.000000" />
			  <BulletBendingZoomedRadius value="0.000000" />
			  <Fx>
				<EffectGroup>WEAPON_EFFECT_GROUP_PUNCH_KICK</EffectGroup>
				<FlashFx />
				<FlashFxAlt />
				<MuzzleSmokeFx />
				<MuzzleSmokeFxMinLevel value="0.000000" />
				<MuzzleSmokeFxIncPerShot value="0.000000" />
				<MuzzleSmokeFxDecPerSec value="0.000000" />
				<ShellFx />
				<TracerFx />
				<PedDamageHash />
				<TracerFxChanceSP value="0.000000" />
				<TracerFxChanceMP value="0.000000" />
				<FlashFxChanceSP value="0.000000" />
				<FlashFxChanceMP value="0.000000" />
				<FlashFxAltChance value="0.000000" />
				<FlashFxScale value="1.000000" />
				<FlashFxLightEnabled value="false" />
				<FlashFxLightCastsShadows value="true" />
				<FlashFxLightOffsetDist value="0.000000" />
				<FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
				<FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" />
				<FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
				<FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
				<FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
				<GroundDisturbFxEnabled value="false" />
				<GroundDisturbFxDist value="5.000000" />
				<GroundDisturbFxNameDefault />
				<GroundDisturbFxNameSand />
				<GroundDisturbFxNameDirt />
				<GroundDisturbFxNameWater />
				<GroundDisturbFxNameFoliage />
			  </Fx>
			  <InitialRumbleDuration value="0" />
			  <InitialRumbleIntensity value="0.000000" />
			  <InitialRumbleIntensityTrigger value="0.000000" />
			  <RumbleDuration value="0" />
			  <RumbleIntensity value="0.000000" />
			  <RumbleIntensityTrigger value="0.000000" />
			  <RumbleDamageIntensity value="1.000000" />
			  <NetworkPlayerDamageModifier value="1.000000" />
			  <NetworkPedDamageModifier value="1.000000" />
			  <NetworkHeadShotPlayerDamageModifier value="1.000000" />
			  <LockOnRange value="0.000000" />
			  <WeaponRange value="0.000000" />
			  <BulletDirectionOffsetInDegrees value="0.000000" />
			  <AiSoundRange value="-1.000000" />
			  <AiPotentialBlastEventRange value="-1.000000" />
			  <DamageFallOffRangeMin value="0.000000" />
			  <DamageFallOffRangeMax value="0.000000" />
			  <DamageFallOffModifier value="0.300000" />
			  <VehicleWeaponHash />
			  <DefaultCameraHash />
			  <CoverCameraHash />
			  <CoverReadyToFireCameraHash />
			  <RunAndGunCameraHash />
			  <CinematicShootingCameraHash />
			  <AlternativeOrScopedCameraHash />
			  <RunAndGunAlternativeOrScopedCameraHash />
			  <CinematicShootingAlternativeOrScopedCameraHash />
			  <CameraFov value="45.000000" />
			  <ZoomFactorForAccurateMode value="1.000000" />
			  <RecoilShakeHash />
			  <RecoilShakeHashFirstPerson />
			  <AccuracyOffsetShakeHash />
			  <MinTimeBetweenRecoilShakes value="150" />
			  <RecoilShakeAmplitude value="1.000000" />
			  <ExplosionShakeAmplitude value="-1.000000" />
			  <ReticuleHudPosition x="0.000000" y="0.000000" />
			  <AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
			  <AimProbeLengthMin value="0.000000" />
			  <AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
			  <AimProbeLengthMax value="0.000000" />
			  <TorsoAimOffset x="0.000000" y="0.000000" />
			  <TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
			  <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
			  <ReticuleMinSizeStanding value="0.000000" />
			  <ReticuleMinSizeCrouched value="0.000000" />
			  <ReticuleScale value="0.000000" />
			  <ReticuleStyleHash />
			  <FirstPersonReticuleStyleHash />
			  <PickupHash />
			  <MPPickupHash />
			  <HumanNameHash>WT_INVALID</HumanNameHash>
			  <MovementModeConditionalIdle />
			  <StatName>WATER_CANNON</StatName>
			  <KnockdownCount value="-1" />
			  <KillshotImpulseScale value="1.000000" />
			  <NmShotTuningSet>Normal</NmShotTuningSet>
			  <AttachPoints />
			  <GunFeedBone />
			  <TargetSequenceGroup />
			  <WeaponFlags>DoesRevivableDamage UseLegDamageVoice</WeaponFlags>
			  <TintSpecValues ref="TINT_DEFAULT" />
			  <FiringPatternAliases ref="NULL" />
			  <ReloadUpperBodyFixupExpressionData ref="default" />
			  <AmmoDiminishingRate value="0" />
			  <AimingBreathingAdditiveWeight value="1.000000" />
			  <FiringBreathingAdditiveWeight value="1.000000" />
			  <StealthAimingBreathingAdditiveWeight value="0.000000" />
			  <StealthFiringBreathingAdditiveWeight value="0.000000" />
			  <AimingLeanAdditiveWeight value="1.000000" />
			  <FiringLeanAdditiveWeight value="1.000000" />
			  <StealthAimingLeanAdditiveWeight value="0.000000" />
			  <StealthFiringLeanAdditiveWeight value="0.000000" />
			  <ExpandPedCapsuleRadius value="0.000000" />
			  <AudioCollisionHash />
			  <HudDamage value="0" />
			  <HudSpeed value="100" />
			  <HudCapacity value="0" />
			  <HudAccuracy value="0" />
			  <HudRange value="0" />
			</Item>
			<Item type="CWeaponInfo">
			  <Name>WEAPON_RAMMED_BY_CAR</Name>
			  <Model />
			  <Audio />
			  <Slot />
			  <DamageType>UNKNOWN</DamageType>
			  <Explosion>
				<Default>DONTCARE</Default>
				<HitCar>DONTCARE</HitCar>
				<HitTruck>DONTCARE</HitTruck>
				<HitBike>DONTCARE</HitBike>
				<HitBoat>DONTCARE</HitBoat>
				<HitPlane>DONTCARE</HitPlane>
			  </Explosion>
			  <FireType>NONE</FireType>
			  <WheelSlot>WHEEL_PISTOL</WheelSlot>
			  <Group />
			  <AmmoInfo ref="NULL" />
			  <AimingInfo ref="NULL" />
			  <ClipSize value="0" />
			  <AccuracySpread value="0.000000" />
			  <AccurateModeAccuracyModifier value="0.500000" />
			  <RunAndGunAccuracyModifier value="2.000000" />
			  <RunAndGunAccuracyMinOverride value="-1.000000" />
			  <RecoilAccuracyMax value="1.000000" />
			  <RecoilErrorTime value="0.000000" />
			  <RecoilRecoveryRate value="1.000000" />
			  <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
			  <MinHeadShotDistanceAI value="1000.000000" />
			  <MaxHeadShotDistanceAI value="1000.000000" />
			  <HeadShotDamageModifierAI value="1000.000000" />
			  <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
			  <MinHeadShotDistancePlayer value="5.000000" />
			  <MaxHeadShotDistancePlayer value="40.000000" />
			  <HeadShotDamageModifierPlayer value="18.000000" />
			  <Damage value="0.000000" />
			  <DamageTime value="0.000000" />
			  <DamageTimeInVehicle value="0.000000" />
			  <DamageTimeInVehicleHeadShot value="0.000000" />
			  <HitLimbsDamageModifier value="0.500000" />
			  <NetworkHitLimbsDamageModifier value="0.800000" />
			  <LightlyArmouredDamageModifier value="0.750000" />
			  <Force value="0.000000" />
			  <ForceHitPed value="0.000000" />
			  <ForceHitVehicle value="0.000000" />
			  <ForceHitFlyingHeli value="0.000000" />
			  <OverrideForces />
			  <ForceMaxStrengthMult value="1.000000" />
			  <ForceFalloffRangeStart value="0.000000" />
			  <ForceFalloffRangeEnd value="50.000000" />
			  <ForceFalloffMin value="1.000000" />
			  <ProjectileForce value="0.000000" />
			  <FragImpulse value="0.000000" />
			  <Penetration value="1.000000" />
			  <VerticalLaunchAdjustment value="0.000000" />
			  <DropForwardVelocity value="0.000000" />
			  <Speed value="2000.000000" />
			  <BulletsInBatch value="1" />
			  <BatchSpread value="0.000000" />
			  <ReloadTimeMP value="-1.000000" />
			  <ReloadTimeSP value="-1.000000" />
			  <VehicleReloadTime value="-1.000000" />
			  <AnimReloadRate value="1.000000" />
			  <BulletsPerAnimLoop value="1" />
			  <TimeBetweenShots value="0.000000" />
			  <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
			  <SpinUpTime value="0.000000" />
			  <SpinTime value="0.000000" />
			  <SpinDownTime value="0.000000" />
			  <AlternateWaitTime value="-1.000000" />
			  <BulletBendingNearRadius value="0.000000" />
			  <BulletBendingFarRadius value="0.000000" />
			  <BulletBendingZoomedRadius value="0.000000" />
			  <Fx>
				<EffectGroup>WEAPON_EFFECT_GROUP_PUNCH_KICK</EffectGroup>
				<FlashFx />
				<FlashFxAlt />
				<MuzzleSmokeFx />
				<MuzzleSmokeFxMinLevel value="0.000000" />
				<MuzzleSmokeFxIncPerShot value="0.000000" />
				<MuzzleSmokeFxDecPerSec value="0.000000" />
				<ShellFx />
				<TracerFx />
				<PedDamageHash />
				<TracerFxChanceSP value="0.000000" />
				<TracerFxChanceMP value="0.000000" />
				<FlashFxChanceSP value="0.000000" />
				<FlashFxChanceMP value="0.000000" />
				<FlashFxAltChance value="0.000000" />
				<FlashFxScale value="1.000000" />
				<FlashFxLightEnabled value="false" />
				<FlashFxLightCastsShadows value="true" />
				<FlashFxLightOffsetDist value="0.000000" />
				<FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
				<FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" />
				<FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
				<FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
				<FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
				<GroundDisturbFxEnabled value="false" />
				<GroundDisturbFxDist value="5.000000" />
				<GroundDisturbFxNameDefault />
				<GroundDisturbFxNameSand />
				<GroundDisturbFxNameDirt />
				<GroundDisturbFxNameWater />
				<GroundDisturbFxNameFoliage />
			  </Fx>
			  <InitialRumbleDuration value="0" />
			  <InitialRumbleIntensity value="0.000000" />
			  <InitialRumbleIntensityTrigger value="0.000000" />
			  <RumbleDuration value="0" />
			  <RumbleIntensity value="0.000000" />
			  <RumbleIntensityTrigger value="0.000000" />
			  <RumbleDamageIntensity value="1.000000" />
			  <NetworkPlayerDamageModifier value="1.000000" />
			  <NetworkPedDamageModifier value="1.000000" />
			  <NetworkHeadShotPlayerDamageModifier value="1.000000" />
			  <LockOnRange value="0.000000" />
			  <WeaponRange value="0.000000" />
			  <BulletDirectionOffsetInDegrees value="0.000000" />
			  <AiSoundRange value="-1.000000" />
			  <AiPotentialBlastEventRange value="-1.000000" />
			  <DamageFallOffRangeMin value="0.000000" />
			  <DamageFallOffRangeMax value="0.000000" />
			  <DamageFallOffModifier value="0.300000" />
			  <VehicleWeaponHash />
			  <DefaultCameraHash />
			  <CoverCameraHash />
			  <CoverReadyToFireCameraHash />
			  <RunAndGunCameraHash />
			  <CinematicShootingCameraHash />
			  <AlternativeOrScopedCameraHash />
			  <RunAndGunAlternativeOrScopedCameraHash />
			  <CinematicShootingAlternativeOrScopedCameraHash />
			  <CameraFov value="45.000000" />
			  <ZoomFactorForAccurateMode value="1.000000" />
			  <RecoilShakeHash />
			  <RecoilShakeHashFirstPerson />
			  <AccuracyOffsetShakeHash />
			  <MinTimeBetweenRecoilShakes value="150" />
			  <RecoilShakeAmplitude value="1.000000" />
			  <ExplosionShakeAmplitude value="-1.000000" />
			  <ReticuleHudPosition x="0.000000" y="0.000000" />
			  <AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
			  <AimProbeLengthMin value="0.000000" />
			  <AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
			  <AimProbeLengthMax value="0.000000" />
			  <TorsoAimOffset x="0.000000" y="0.000000" />
			  <TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
			  <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
			  <ReticuleMinSizeStanding value="0.000000" />
			  <ReticuleMinSizeCrouched value="0.000000" />
			  <ReticuleScale value="0.000000" />
			  <ReticuleStyleHash />
			  <FirstPersonReticuleStyleHash />
			  <PickupHash />
			  <MPPickupHash />
			  <HumanNameHash>WT_INVALID</HumanNameHash>
			  <MovementModeConditionalIdle />
			  <StatName />
			  <KnockdownCount value="-1" />
			  <KillshotImpulseScale value="1.000000" />
			  <NmShotTuningSet>Normal</NmShotTuningSet>
			  <AttachPoints />
			  <GunFeedBone />
			  <TargetSequenceGroup />
			  <WeaponFlags>DoesRevivableDamage UseLegDamageVoice</WeaponFlags>
			  <TintSpecValues ref="TINT_DEFAULT" />
			  <FiringPatternAliases ref="NULL" />
			  <ReloadUpperBodyFixupExpressionData ref="default" />
			  <AmmoDiminishingRate value="0" />
			  <AimingBreathingAdditiveWeight value="1.000000" />
			  <FiringBreathingAdditiveWeight value="1.000000" />
			  <StealthAimingBreathingAdditiveWeight value="0.000000" />
			  <StealthFiringBreathingAdditiveWeight value="0.000000" />
			  <AimingLeanAdditiveWeight value="1.000000" />
			  <FiringLeanAdditiveWeight value="1.000000" />
			  <StealthAimingLeanAdditiveWeight value="0.000000" />
			  <StealthFiringLeanAdditiveWeight value="0.000000" />
			  <ExpandPedCapsuleRadius value="0.000000" />
			  <AudioCollisionHash />
			  <HudDamage value="0" />
			  <HudSpeed value="100" />
			  <HudCapacity value="0" />
			  <HudAccuracy value="0" />
			  <HudRange value="0" />
			</Item>
			<Item type="CWeaponInfo">
			  <Name>WEAPON_RUN_OVER_BY_CAR</Name>
			  <Model />
			  <Audio />
			  <Slot />
			  <DamageType>UNKNOWN</DamageType>
			  <Explosion>
				<Default>DONTCARE</Default>
				<HitCar>DONTCARE</HitCar>
				<HitTruck>DONTCARE</HitTruck>
				<HitBike>DONTCARE</HitBike>
				<HitBoat>DONTCARE</HitBoat>
				<HitPlane>DONTCARE</HitPlane>
			  </Explosion>
			  <FireType>NONE</FireType>
			  <WheelSlot>WHEEL_PISTOL</WheelSlot>
			  <Group />
			  <AmmoInfo ref="NULL" />
			  <AimingInfo ref="NULL" />
			  <ClipSize value="0" />
			  <AccuracySpread value="0.000000" />
			  <AccurateModeAccuracyModifier value="0.500000" />
			  <RunAndGunAccuracyModifier value="2.000000" />
			  <RunAndGunAccuracyMinOverride value="-1.000000" />
			  <RecoilAccuracyMax value="1.000000" />
			  <RecoilErrorTime value="0.000000" />
			  <RecoilRecoveryRate value="1.000000" />
			  <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
			  <MinHeadShotDistanceAI value="1000.000000" />
			  <MaxHeadShotDistanceAI value="1000.000000" />
			  <HeadShotDamageModifierAI value="1000.000000" />
			  <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
			  <MinHeadShotDistancePlayer value="5.000000" />
			  <MaxHeadShotDistancePlayer value="40.000000" />
			  <HeadShotDamageModifierPlayer value="18.000000" />
			  <Damage value="0.000000" />
			  <DamageTime value="0.000000" />
			  <DamageTimeInVehicle value="0.000000" />
			  <DamageTimeInVehicleHeadShot value="0.000000" />
			  <HitLimbsDamageModifier value="1.000000" />
			  <NetworkHitLimbsDamageModifier value="1.000000" />
			  <LightlyArmouredDamageModifier value="0.750000" />
			  <Force value="0.000000" />
			  <ForceHitPed value="0.000000" />
			  <ForceHitVehicle value="0.000000" />
			  <ForceHitFlyingHeli value="0.000000" />
			  <OverrideForces />
			  <ForceMaxStrengthMult value="1.000000" />
			  <ForceFalloffRangeStart value="0.000000" />
			  <ForceFalloffRangeEnd value="50.000000" />
			  <ForceFalloffMin value="1.000000" />
			  <ProjectileForce value="0.000000" />
			  <FragImpulse value="0.000000" />
			  <Penetration value="1.000000" />
			  <VerticalLaunchAdjustment value="0.000000" />
			  <DropForwardVelocity value="0.000000" />
			  <Speed value="2000.000000" />
			  <BulletsInBatch value="1" />
			  <BatchSpread value="0.000000" />
			  <ReloadTimeMP value="-1.000000" />
			  <ReloadTimeSP value="-1.000000" />
			  <VehicleReloadTime value="-1.000000" />
			  <AnimReloadRate value="1.000000" />
			  <BulletsPerAnimLoop value="1" />
			  <TimeBetweenShots value="0.000000" />
			  <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
			  <SpinUpTime value="0.000000" />
			  <SpinTime value="0.000000" />
			  <SpinDownTime value="0.000000" />
			  <AlternateWaitTime value="-1.000000" />
			  <BulletBendingNearRadius value="0.000000" />
			  <BulletBendingFarRadius value="0.000000" />
			  <BulletBendingZoomedRadius value="0.000000" />
			  <Fx>
				<EffectGroup>WEAPON_EFFECT_GROUP_PUNCH_KICK</EffectGroup>
				<FlashFx />
				<FlashFxAlt />
				<MuzzleSmokeFx />
				<MuzzleSmokeFxMinLevel value="0.000000" />
				<MuzzleSmokeFxIncPerShot value="0.000000" />
				<MuzzleSmokeFxDecPerSec value="0.000000" />
				<ShellFx />
				<TracerFx />
				<PedDamageHash />
				<TracerFxChanceSP value="0.000000" />
				<TracerFxChanceMP value="0.000000" />
				<FlashFxChanceSP value="0.000000" />
				<FlashFxChanceMP value="0.000000" />
				<FlashFxAltChance value="0.000000" />
				<FlashFxScale value="1.000000" />
				<FlashFxLightEnabled value="false" />
				<FlashFxLightCastsShadows value="true" />
				<FlashFxLightOffsetDist value="0.000000" />
				<FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
				<FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" />
				<FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
				<FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
				<FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
				<GroundDisturbFxEnabled value="false" />
				<GroundDisturbFxDist value="5.000000" />
				<GroundDisturbFxNameDefault />
				<GroundDisturbFxNameSand />
				<GroundDisturbFxNameDirt />
				<GroundDisturbFxNameWater />
				<GroundDisturbFxNameFoliage />
			  </Fx>
			  <InitialRumbleDuration value="0" />
			  <InitialRumbleIntensity value="0.000000" />
			  <InitialRumbleIntensityTrigger value="0.000000" />
			  <RumbleDuration value="0" />
			  <RumbleIntensity value="0.000000" />
			  <RumbleIntensityTrigger value="0.000000" />
			  <RumbleDamageIntensity value="1.000000" />
			  <NetworkPlayerDamageModifier value="1.000000" />
			  <NetworkPedDamageModifier value="1.000000" />
			  <NetworkHeadShotPlayerDamageModifier value="1.000000" />
			  <LockOnRange value="0.000000" />
			  <WeaponRange value="0.000000" />
			  <BulletDirectionOffsetInDegrees value="0.000000" />
			  <AiSoundRange value="-1.000000" />
			  <AiPotentialBlastEventRange value="-1.000000" />
			  <DamageFallOffRangeMin value="0.000000" />
			  <DamageFallOffRangeMax value="0.000000" />
			  <DamageFallOffModifier value="0.300000" />
			  <VehicleWeaponHash />
			  <DefaultCameraHash />
			  <CoverCameraHash />
			  <CoverReadyToFireCameraHash />
			  <RunAndGunCameraHash />
			  <CinematicShootingCameraHash />
			  <AlternativeOrScopedCameraHash />
			  <RunAndGunAlternativeOrScopedCameraHash />
			  <CinematicShootingAlternativeOrScopedCameraHash />
			  <CameraFov value="45.000000" />
			  <ZoomFactorForAccurateMode value="1.000000" />
			  <RecoilShakeHash />
			  <RecoilShakeHashFirstPerson />
			  <AccuracyOffsetShakeHash />
			  <MinTimeBetweenRecoilShakes value="150" />
			  <RecoilShakeAmplitude value="1.000000" />
			  <ExplosionShakeAmplitude value="-1.000000" />
			  <ReticuleHudPosition x="0.000000" y="0.000000" />
			  <AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
			  <AimProbeLengthMin value="0.000000" />
			  <AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
			  <AimProbeLengthMax value="0.000000" />
			  <TorsoAimOffset x="0.000000" y="0.000000" />
			  <TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
			  <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
			  <ReticuleMinSizeStanding value="0.000000" />
			  <ReticuleMinSizeCrouched value="0.000000" />
			  <ReticuleScale value="0.000000" />
			  <ReticuleStyleHash />
			  <FirstPersonReticuleStyleHash />
			  <PickupHash />
			  <MPPickupHash />
			  <HumanNameHash>WT_INVALID</HumanNameHash>
			  <MovementModeConditionalIdle />
			  <StatName />
			  <KnockdownCount value="-1" />
			  <KillshotImpulseScale value="1.000000" />
			  <NmShotTuningSet>Normal</NmShotTuningSet>
			  <AttachPoints />
			  <GunFeedBone />
			  <TargetSequenceGroup />
			  <WeaponFlags>DoesRevivableDamage UseLegDamageVoice</WeaponFlags>
			  <TintSpecValues ref="TINT_DEFAULT" />
			  <FiringPatternAliases ref="NULL" />
			  <ReloadUpperBodyFixupExpressionData ref="default" />
			  <AmmoDiminishingRate value="0" />
			  <AimingBreathingAdditiveWeight value="1.000000" />
			  <FiringBreathingAdditiveWeight value="1.000000" />
			  <StealthAimingBreathingAdditiveWeight value="0.000000" />
			  <StealthFiringBreathingAdditiveWeight value="0.000000" />
			  <AimingLeanAdditiveWeight value="1.000000" />
			  <FiringLeanAdditiveWeight value="1.000000" />
			  <StealthAimingLeanAdditiveWeight value="0.000000" />
			  <StealthFiringLeanAdditiveWeight value="0.000000" />
			  <ExpandPedCapsuleRadius value="0.000000" />
			  <AudioCollisionHash />
			  <HudDamage value="0" />
			  <HudSpeed value="100" />
			  <HudCapacity value="0" />
			  <HudAccuracy value="0" />
			  <HudRange value="0" />
			</Item>
			<Item type="CWeaponInfo">
			  <Name>WEAPON_HELI_CRASH</Name>
			  <Model />
			  <Audio />
			  <Slot />
			  <DamageType>FALL</DamageType>
			  <Explosion>
				<Default>DONTCARE</Default>
				<HitCar>DONTCARE</HitCar>
				<HitTruck>DONTCARE</HitTruck>
				<HitBike>DONTCARE</HitBike>
				<HitBoat>DONTCARE</HitBoat>
				<HitPlane>DONTCARE</HitPlane>
			  </Explosion>
			  <FireType>NONE</FireType>
			  <WheelSlot>WHEEL_PISTOL</WheelSlot>
			  <Group />
			  <AmmoInfo ref="NULL" />
			  <AimingInfo ref="NULL" />
			  <ClipSize value="0" />
			  <AccuracySpread value="0.000000" />
			  <AccurateModeAccuracyModifier value="0.500000" />
			  <RunAndGunAccuracyModifier value="2.000000" />
			  <RunAndGunAccuracyMinOverride value="-1.000000" />
			  <RecoilAccuracyMax value="1.000000" />
			  <RecoilErrorTime value="0.000000" />
			  <RecoilRecoveryRate value="1.000000" />
			  <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
			  <MinHeadShotDistanceAI value="1000.000000" />
			  <MaxHeadShotDistanceAI value="1000.000000" />
			  <HeadShotDamageModifierAI value="1000.000000" />
			  <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
			  <MinHeadShotDistancePlayer value="5.000000" />
			  <MaxHeadShotDistancePlayer value="40.000000" />
			  <HeadShotDamageModifierPlayer value="18.000000" />
			  <Damage value="0.000000" />
			  <DamageTime value="0.000000" />
			  <DamageTimeInVehicle value="0.000000" />
			  <DamageTimeInVehicleHeadShot value="0.000000" />
			  <HitLimbsDamageModifier value="0.500000" />
			  <NetworkHitLimbsDamageModifier value="0.800000" />
			  <LightlyArmouredDamageModifier value="0.750000" />
			  <Force value="0.000000" />
			  <ForceHitPed value="0.000000" />
			  <ForceHitVehicle value="0.000000" />
			  <ForceHitFlyingHeli value="0.000000" />
			  <OverrideForces />
			  <ForceMaxStrengthMult value="1.000000" />
			  <ForceFalloffRangeStart value="0.000000" />
			  <ForceFalloffRangeEnd value="50.000000" />
			  <ForceFalloffMin value="1.000000" />
			  <ProjectileForce value="0.000000" />
			  <FragImpulse value="0.000000" />
			  <Penetration value="0.000000" />
			  <VerticalLaunchAdjustment value="0.000000" />
			  <DropForwardVelocity value="0.000000" />
			  <Speed value="2000.000000" />
			  <BulletsInBatch value="1" />
			  <BatchSpread value="0.000000" />
			  <ReloadTimeMP value="-1.000000" />
			  <ReloadTimeSP value="-1.000000" />
			  <VehicleReloadTime value="-1.000000" />
			  <AnimReloadRate value="1.000000" />
			  <BulletsPerAnimLoop value="1" />
			  <TimeBetweenShots value="0.000000" />
			  <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
			  <SpinUpTime value="0.000000" />
			  <SpinTime value="0.000000" />
			  <SpinDownTime value="0.000000" />
			  <AlternateWaitTime value="-1.000000" />
			  <BulletBendingNearRadius value="0.000000" />
			  <BulletBendingFarRadius value="0.000000" />
			  <BulletBendingZoomedRadius value="0.000000" />
			  <Fx>
				<EffectGroup>WEAPON_EFFECT_GROUP_PUNCH_KICK</EffectGroup>
				<FlashFx />
				<FlashFxAlt />
				<MuzzleSmokeFx />
				<MuzzleSmokeFxMinLevel value="0.000000" />
				<MuzzleSmokeFxIncPerShot value="0.000000" />
				<MuzzleSmokeFxDecPerSec value="0.000000" />
				<ShellFx />
				<TracerFx />
				<PedDamageHash />
				<TracerFxChanceSP value="0.000000" />
				<TracerFxChanceMP value="0.000000" />
				<FlashFxChanceSP value="0.000000" />
				<FlashFxChanceMP value="0.000000" />
				<FlashFxAltChance value="0.000000" />
				<FlashFxScale value="1.000000" />
				<FlashFxLightEnabled value="false" />
				<FlashFxLightCastsShadows value="true" />
				<FlashFxLightOffsetDist value="0.000000" />
				<FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
				<FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" />
				<FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
				<FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
				<FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
				<GroundDisturbFxEnabled value="false" />
				<GroundDisturbFxDist value="5.000000" />
				<GroundDisturbFxNameDefault />
				<GroundDisturbFxNameSand />
				<GroundDisturbFxNameDirt />
				<GroundDisturbFxNameWater />
				<GroundDisturbFxNameFoliage />
			  </Fx>
			  <InitialRumbleDuration value="0" />
			  <InitialRumbleIntensity value="0.000000" />
			  <InitialRumbleIntensityTrigger value="0.000000" />
			  <RumbleDuration value="0" />
			  <RumbleIntensity value="0.000000" />
			  <RumbleIntensityTrigger value="0.000000" />
			  <RumbleDamageIntensity value="1.000000" />
			  <NetworkPlayerDamageModifier value="1.000000" />
			  <NetworkPedDamageModifier value="1.000000" />
			  <NetworkHeadShotPlayerDamageModifier value="1.000000" />
			  <LockOnRange value="0.000000" />
			  <WeaponRange value="0.000000" />
			  <BulletDirectionOffsetInDegrees value="0.000000" />
			  <AiSoundRange value="-1.000000" />
			  <AiPotentialBlastEventRange value="-1.000000" />
			  <DamageFallOffRangeMin value="0.000000" />
			  <DamageFallOffRangeMax value="0.000000" />
			  <DamageFallOffModifier value="0.300000" />
			  <VehicleWeaponHash />
			  <DefaultCameraHash />
			  <CoverCameraHash />
			  <CoverReadyToFireCameraHash />
			  <RunAndGunCameraHash />
			  <CinematicShootingCameraHash />
			  <AlternativeOrScopedCameraHash />
			  <RunAndGunAlternativeOrScopedCameraHash />
			  <CinematicShootingAlternativeOrScopedCameraHash />
			  <CameraFov value="45.000000" />
			  <ZoomFactorForAccurateMode value="1.000000" />
			  <RecoilShakeHash />
			  <RecoilShakeHashFirstPerson />
			  <AccuracyOffsetShakeHash />
			  <MinTimeBetweenRecoilShakes value="150" />
			  <RecoilShakeAmplitude value="1.000000" />
			  <ExplosionShakeAmplitude value="-1.000000" />
			  <ReticuleHudPosition x="0.000000" y="0.000000" />
			  <AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
			  <AimProbeLengthMin value="0.000000" />
			  <AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
			  <AimProbeLengthMax value="0.000000" />
			  <TorsoAimOffset x="0.000000" y="0.000000" />
			  <TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
			  <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
			  <ReticuleMinSizeStanding value="0.000000" />
			  <ReticuleMinSizeCrouched value="0.000000" />
			  <ReticuleScale value="0.000000" />
			  <ReticuleStyleHash />
			  <FirstPersonReticuleStyleHash />
			  <PickupHash />
			  <MPPickupHash />
			  <HumanNameHash>WT_INVALID</HumanNameHash>
			  <MovementModeConditionalIdle />
			  <StatName />
			  <KnockdownCount value="-1" />
			  <KillshotImpulseScale value="1.000000" />
			  <NmShotTuningSet>Normal</NmShotTuningSet>
			  <AttachPoints />
			  <GunFeedBone />
			  <TargetSequenceGroup />
			  <WeaponFlags />
			  <TintSpecValues ref="TINT_DEFAULT" />
			  <FiringPatternAliases ref="NULL" />
			  <ReloadUpperBodyFixupExpressionData ref="default" />
			  <AmmoDiminishingRate value="0" />
			  <AimingBreathingAdditiveWeight value="1.000000" />
			  <FiringBreathingAdditiveWeight value="1.000000" />
			  <StealthAimingBreathingAdditiveWeight value="0.000000" />
			  <StealthFiringBreathingAdditiveWeight value="0.000000" />
			  <AimingLeanAdditiveWeight value="1.000000" />
			  <FiringLeanAdditiveWeight value="1.000000" />
			  <StealthAimingLeanAdditiveWeight value="0.000000" />
			  <StealthFiringLeanAdditiveWeight value="0.000000" />
			  <ExpandPedCapsuleRadius value="0.000000" />
			  <AudioCollisionHash />
			  <HudDamage value="0" />
			  <HudSpeed value="100" />
			  <HudCapacity value="0" />
			  <HudAccuracy value="0" />
			  <HudRange value="0" />
			</Item>
			<Item type="CWeaponInfo">
			  <Name>VEHICLE_WEAPON_ROTORS</Name>
			  <Model />
			  <Audio />
			  <Slot />
			  <DamageType>UNKNOWN</DamageType>
			  <Explosion>
				<Default>DONTCARE</Default>
				<HitCar>DONTCARE</HitCar>
				<HitTruck>DONTCARE</HitTruck>
				<HitBike>DONTCARE</HitBike>
				<HitBoat>DONTCARE</HitBoat>
				<HitPlane>DONTCARE</HitPlane>
			  </Explosion>
			  <FireType>NONE</FireType>
			  <WheelSlot>WHEEL_PISTOL</WheelSlot>
			  <Group />
			  <AmmoInfo ref="NULL" />
			  <AimingInfo ref="NULL" />
			  <ClipSize value="0" />
			  <AccuracySpread value="0.000000" />
			  <AccurateModeAccuracyModifier value="0.500000" />
			  <RunAndGunAccuracyModifier value="2.000000" />
			  <RunAndGunAccuracyMinOverride value="-1.000000" />
			  <RecoilAccuracyMax value="1.000000" />
			  <RecoilErrorTime value="0.000000" />
			  <RecoilRecoveryRate value="1.000000" />
			  <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
			  <MinHeadShotDistanceAI value="1000.000000" />
			  <MaxHeadShotDistanceAI value="1000.000000" />
			  <HeadShotDamageModifierAI value="1000.000000" />
			  <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
			  <MinHeadShotDistancePlayer value="5.000000" />
			  <MaxHeadShotDistancePlayer value="40.000000" />
			  <HeadShotDamageModifierPlayer value="18.000000" />
			  <Damage value="0.000000" />
			  <DamageTime value="0.000000" />
			  <DamageTimeInVehicle value="0.000000" />
			  <DamageTimeInVehicleHeadShot value="0.000000" />
			  <HitLimbsDamageModifier value="0.500000" />
			  <NetworkHitLimbsDamageModifier value="0.800000" />
			  <LightlyArmouredDamageModifier value="0.750000" />
			  <Force value="0.000000" />
			  <ForceHitPed value="0.000000" />
			  <ForceHitVehicle value="0.000000" />
			  <ForceHitFlyingHeli value="0.000000" />
			  <OverrideForces />
			  <ForceMaxStrengthMult value="1.000000" />
			  <ForceFalloffRangeStart value="0.000000" />
			  <ForceFalloffRangeEnd value="50.000000" />
			  <ForceFalloffMin value="1.000000" />
			  <ProjectileForce value="0.000000" />
			  <FragImpulse value="0.000000" />
			  <Penetration value="1.000000" />
			  <VerticalLaunchAdjustment value="0.000000" />
			  <DropForwardVelocity value="0.000000" />
			  <Speed value="2000.000000" />
			  <BulletsInBatch value="1" />
			  <BatchSpread value="0.000000" />
			  <ReloadTimeMP value="-1.000000" />
			  <ReloadTimeSP value="-1.000000" />
			  <VehicleReloadTime value="-1.000000" />
			  <AnimReloadRate value="1.000000" />
			  <BulletsPerAnimLoop value="1" />
			  <TimeBetweenShots value="0.000000" />
			  <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
			  <SpinUpTime value="0.000000" />
			  <SpinTime value="0.000000" />
			  <SpinDownTime value="0.000000" />
			  <AlternateWaitTime value="-1.000000" />
			  <BulletBendingNearRadius value="0.000000" />
			  <BulletBendingFarRadius value="0.000000" />
			  <BulletBendingZoomedRadius value="0.000000" />
			  <Fx>
				<EffectGroup>WEAPON_EFFECT_GROUP_PUNCH_KICK</EffectGroup>
				<FlashFx />
				<FlashFxAlt />
				<MuzzleSmokeFx />
				<MuzzleSmokeFxMinLevel value="0.000000" />
				<MuzzleSmokeFxIncPerShot value="0.000000" />
				<MuzzleSmokeFxDecPerSec value="0.000000" />
				<ShellFx />
				<TracerFx />
				<PedDamageHash />
				<TracerFxChanceSP value="0.000000" />
				<TracerFxChanceMP value="0.000000" />
				<FlashFxChanceSP value="0.000000" />
				<FlashFxChanceMP value="0.000000" />
				<FlashFxAltChance value="0.000000" />
				<FlashFxScale value="1.000000" />
				<FlashFxLightEnabled value="false" />
				<FlashFxLightCastsShadows value="true" />
				<FlashFxLightOffsetDist value="0.000000" />
				<FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
				<FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" />
				<FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
				<FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
				<FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
				<GroundDisturbFxEnabled value="false" />
				<GroundDisturbFxDist value="5.000000" />
				<GroundDisturbFxNameDefault />
				<GroundDisturbFxNameSand />
				<GroundDisturbFxNameDirt />
				<GroundDisturbFxNameWater />
				<GroundDisturbFxNameFoliage />
			  </Fx>
			  <InitialRumbleDuration value="0" />
			  <InitialRumbleIntensity value="0.000000" />
			  <InitialRumbleIntensityTrigger value="0.000000" />
			  <RumbleDuration value="0" />
			  <RumbleIntensity value="0.000000" />
			  <RumbleIntensityTrigger value="0.000000" />
			  <RumbleDamageIntensity value="1.000000" />
			  <NetworkPlayerDamageModifier value="1.000000" />
			  <NetworkPedDamageModifier value="1.000000" />
			  <NetworkHeadShotPlayerDamageModifier value="1.000000" />
			  <LockOnRange value="0.000000" />
			  <WeaponRange value="0.000000" />
			  <BulletDirectionOffsetInDegrees value="0.000000" />
			  <AiSoundRange value="-1.000000" />
			  <AiPotentialBlastEventRange value="-1.000000" />
			  <DamageFallOffRangeMin value="0.000000" />
			  <DamageFallOffRangeMax value="0.000000" />
			  <DamageFallOffModifier value="0.300000" />
			  <VehicleWeaponHash />
			  <DefaultCameraHash />
			  <CoverCameraHash />
			  <CoverReadyToFireCameraHash />
			  <RunAndGunCameraHash />
			  <CinematicShootingCameraHash />
			  <AlternativeOrScopedCameraHash />
			  <RunAndGunAlternativeOrScopedCameraHash />
			  <CinematicShootingAlternativeOrScopedCameraHash />
			  <CameraFov value="45.000000" />
			  <ZoomFactorForAccurateMode value="1.000000" />
			  <RecoilShakeHash />
			  <RecoilShakeHashFirstPerson />
			  <AccuracyOffsetShakeHash />
			  <MinTimeBetweenRecoilShakes value="150" />
			  <RecoilShakeAmplitude value="1.000000" />
			  <ExplosionShakeAmplitude value="-1.000000" />
			  <ReticuleHudPosition x="0.000000" y="0.000000" />
			  <AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
			  <AimProbeLengthMin value="0.000000" />
			  <AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
			  <AimProbeLengthMax value="0.000000" />
			  <TorsoAimOffset x="0.000000" y="0.000000" />
			  <TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
			  <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
			  <ReticuleMinSizeStanding value="0.000000" />
			  <ReticuleMinSizeCrouched value="0.000000" />
			  <ReticuleScale value="0.000000" />
			  <ReticuleStyleHash />
			  <FirstPersonReticuleStyleHash />
			  <PickupHash />
			  <MPPickupHash />
			  <HumanNameHash>WT_INVALID</HumanNameHash>
			  <MovementModeConditionalIdle />
			  <StatName />
			  <KnockdownCount value="-1" />
			  <KillshotImpulseScale value="1.000000" />
			  <NmShotTuningSet>Normal</NmShotTuningSet>
			  <AttachPoints />
			  <GunFeedBone />
			  <TargetSequenceGroup />
			  <WeaponFlags>DoesRevivableDamage UseLegDamageVoice</WeaponFlags>
			  <TintSpecValues ref="TINT_DEFAULT" />
			  <FiringPatternAliases ref="NULL" />
			  <ReloadUpperBodyFixupExpressionData ref="default" />
			  <AmmoDiminishingRate value="0" />
			  <AimingBreathingAdditiveWeight value="1.000000" />
			  <FiringBreathingAdditiveWeight value="1.000000" />
			  <StealthAimingBreathingAdditiveWeight value="0.000000" />
			  <StealthFiringBreathingAdditiveWeight value="0.000000" />
			  <AimingLeanAdditiveWeight value="1.000000" />
			  <FiringLeanAdditiveWeight value="1.000000" />
			  <StealthAimingLeanAdditiveWeight value="0.000000" />
			  <StealthFiringLeanAdditiveWeight value="0.000000" />
			  <ExpandPedCapsuleRadius value="0.000000" />
			  <AudioCollisionHash />
			  <HudDamage value="0" />
			  <HudSpeed value="100" />
			  <HudCapacity value="0" />
			  <HudAccuracy value="0" />
			  <HudRange value="0" />
			</Item>
			<Item type="CWeaponInfo">
			  <Name>WEAPON_FIRE</Name>
			  <Model />
			  <Audio />
			  <Slot />
			  <DamageType>FIRE</DamageType>
			  <Explosion>
				<Default>DONTCARE</Default>
				<HitCar>DONTCARE</HitCar>
				<HitTruck>DONTCARE</HitTruck>
				<HitBike>DONTCARE</HitBike>
				<HitBoat>DONTCARE</HitBoat>
				<HitPlane>DONTCARE</HitPlane>
			  </Explosion>
			  <FireType>NONE</FireType>
			  <WheelSlot>WHEEL_PISTOL</WheelSlot>
			  <Group />
			  <AmmoInfo ref="NULL" />
			  <AimingInfo ref="NULL" />
			  <ClipSize value="0" />
			  <AccuracySpread value="0.000000" />
			  <AccurateModeAccuracyModifier value="0.500000" />
			  <RunAndGunAccuracyModifier value="2.000000" />
			  <RunAndGunAccuracyMinOverride value="-1.000000" />
			  <RecoilAccuracyMax value="1.000000" />
			  <RecoilErrorTime value="0.000000" />
			  <RecoilRecoveryRate value="1.000000" />
			  <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
			  <MinHeadShotDistanceAI value="1000.000000" />
			  <MaxHeadShotDistanceAI value="1000.000000" />
			  <HeadShotDamageModifierAI value="1000.000000" />
			  <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
			  <MinHeadShotDistancePlayer value="5.000000" />
			  <MaxHeadShotDistancePlayer value="40.000000" />
			  <HeadShotDamageModifierPlayer value="18.000000" />
			  <Damage value="0.000000" />
			  <DamageTime value="0.000000" />
			  <DamageTimeInVehicle value="0.000000" />
			  <DamageTimeInVehicleHeadShot value="0.000000" />
			  <HitLimbsDamageModifier value="0.500000" />
			  <NetworkHitLimbsDamageModifier value="0.800000" />
			  <LightlyArmouredDamageModifier value="0.750000" />
			  <Force value="0.000000" />
			  <ForceHitPed value="0.000000" />
			  <ForceHitVehicle value="0.000000" />
			  <ForceHitFlyingHeli value="0.000000" />
			  <OverrideForces />
			  <ForceMaxStrengthMult value="1.000000" />
			  <ForceFalloffRangeStart value="0.000000" />
			  <ForceFalloffRangeEnd value="50.000000" />
			  <ForceFalloffMin value="1.000000" />
			  <ProjectileForce value="0.000000" />
			  <FragImpulse value="0.000000" />
			  <Penetration value="1.000000" />
			  <VerticalLaunchAdjustment value="0.000000" />
			  <DropForwardVelocity value="0.000000" />
			  <Speed value="2000.000000" />
			  <BulletsInBatch value="1" />
			  <BatchSpread value="0.000000" />
			  <ReloadTimeMP value="-1.000000" />
			  <ReloadTimeSP value="-1.000000" />
			  <VehicleReloadTime value="-1.000000" />
			  <AnimReloadRate value="1.000000" />
			  <BulletsPerAnimLoop value="1" />
			  <TimeBetweenShots value="0.000000" />
			  <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
			  <SpinUpTime value="0.000000" />
			  <SpinTime value="0.000000" />
			  <SpinDownTime value="0.000000" />
			  <AlternateWaitTime value="-1.000000" />
			  <BulletBendingNearRadius value="0.000000" />
			  <BulletBendingFarRadius value="0.000000" />
			  <BulletBendingZoomedRadius value="0.000000" />
			  <Fx>
				<EffectGroup>WEAPON_EFFECT_GROUP_PUNCH_KICK</EffectGroup>
				<FlashFx />
				<FlashFxAlt />
				<MuzzleSmokeFx />
				<MuzzleSmokeFxMinLevel value="0.000000" />
				<MuzzleSmokeFxIncPerShot value="0.000000" />
				<MuzzleSmokeFxDecPerSec value="0.000000" />
				<ShellFx />
				<TracerFx />
				<PedDamageHash />
				<TracerFxChanceSP value="0.000000" />
				<TracerFxChanceMP value="0.000000" />
				<FlashFxChanceSP value="0.000000" />
				<FlashFxChanceMP value="0.000000" />
				<FlashFxAltChance value="0.000000" />
				<FlashFxScale value="1.000000" />
				<FlashFxLightEnabled value="false" />
				<FlashFxLightCastsShadows value="true" />
				<FlashFxLightOffsetDist value="0.000000" />
				<FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
				<FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" />
				<FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
				<FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
				<FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
				<GroundDisturbFxEnabled value="false" />
				<GroundDisturbFxDist value="5.000000" />
				<GroundDisturbFxNameDefault />
				<GroundDisturbFxNameSand />
				<GroundDisturbFxNameDirt />
				<GroundDisturbFxNameWater />
				<GroundDisturbFxNameFoliage />
			  </Fx>
			  <InitialRumbleDuration value="0" />
			  <InitialRumbleIntensity value="0.000000" />
			  <InitialRumbleIntensityTrigger value="0.000000" />
			  <RumbleDuration value="0" />
			  <RumbleIntensity value="0.000000" />
			  <RumbleIntensityTrigger value="0.000000" />
			  <RumbleDamageIntensity value="1.000000" />
			  <NetworkPlayerDamageModifier value="1.000000" />
			  <NetworkPedDamageModifier value="1.000000" />
			  <NetworkHeadShotPlayerDamageModifier value="1.000000" />
			  <LockOnRange value="0.000000" />
			  <WeaponRange value="0.000000" />
			  <BulletDirectionOffsetInDegrees value="0.000000" />
			  <AiSoundRange value="-1.000000" />
			  <AiPotentialBlastEventRange value="-1.000000" />
			  <DamageFallOffRangeMin value="0.000000" />
			  <DamageFallOffRangeMax value="0.000000" />
			  <DamageFallOffModifier value="0.300000" />
			  <VehicleWeaponHash />
			  <DefaultCameraHash />
			  <CoverCameraHash />
			  <CoverReadyToFireCameraHash />
			  <RunAndGunCameraHash />
			  <CinematicShootingCameraHash />
			  <AlternativeOrScopedCameraHash />
			  <RunAndGunAlternativeOrScopedCameraHash />
			  <CinematicShootingAlternativeOrScopedCameraHash />
			  <CameraFov value="45.000000" />
			  <ZoomFactorForAccurateMode value="1.000000" />
			  <RecoilShakeHash />
			  <RecoilShakeHashFirstPerson />
			  <AccuracyOffsetShakeHash />
			  <MinTimeBetweenRecoilShakes value="150" />
			  <RecoilShakeAmplitude value="1.000000" />
			  <ExplosionShakeAmplitude value="-1.000000" />
			  <ReticuleHudPosition x="0.000000" y="0.000000" />
			  <AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
			  <AimProbeLengthMin value="0.000000" />
			  <AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
			  <AimProbeLengthMax value="0.000000" />
			  <TorsoAimOffset x="0.000000" y="0.000000" />
			  <TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
			  <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
			  <ReticuleMinSizeStanding value="0.000000" />
			  <ReticuleMinSizeCrouched value="0.000000" />
			  <ReticuleScale value="0.000000" />
			  <ReticuleStyleHash />
			  <FirstPersonReticuleStyleHash />
			  <PickupHash />
			  <MPPickupHash />
			  <HumanNameHash>WT_INVALID</HumanNameHash>
			  <MovementModeConditionalIdle />
			  <StatName />
			  <KnockdownCount value="-1" />
			  <KillshotImpulseScale value="1.000000" />
			  <NmShotTuningSet>Normal</NmShotTuningSet>
			  <AttachPoints />
			  <GunFeedBone />
			  <TargetSequenceGroup />
			  <WeaponFlags>ArmourPenetrating</WeaponFlags>
			  <TintSpecValues ref="TINT_DEFAULT" />
			  <FiringPatternAliases ref="NULL" />
			  <ReloadUpperBodyFixupExpressionData ref="default" />
			  <AmmoDiminishingRate value="0" />
			  <AimingBreathingAdditiveWeight value="1.000000" />
			  <FiringBreathingAdditiveWeight value="1.000000" />
			  <StealthAimingBreathingAdditiveWeight value="0.000000" />
			  <StealthFiringBreathingAdditiveWeight value="0.000000" />
			  <AimingLeanAdditiveWeight value="1.000000" />
			  <FiringLeanAdditiveWeight value="1.000000" />
			  <StealthAimingLeanAdditiveWeight value="0.000000" />
			  <StealthFiringLeanAdditiveWeight value="0.000000" />
			  <ExpandPedCapsuleRadius value="0.000000" />
			  <AudioCollisionHash />
			  <HudDamage value="0" />
			  <HudSpeed value="100" />
			  <HudCapacity value="0" />
			  <HudAccuracy value="0" />
			  <HudRange value="0" />
			</Item>
			<Item type="CWeaponInfo">
			  <Name>WEAPON_ANIMAL_RETRIEVER</Name>
			  <Model />
			  <Audio />
			  <Slot>SLOT_UNARMED</Slot>
			  <DamageType>MELEE</DamageType>
			  <Explosion>
				<Default>DONTCARE</Default>
				<HitCar>DONTCARE</HitCar>
				<HitTruck>DONTCARE</HitTruck>
				<HitBike>DONTCARE</HitBike>
				<HitBoat>DONTCARE</HitBoat>
				<HitPlane>DONTCARE</HitPlane>
			  </Explosion>
			  <FireType>MELEE</FireType>
			  <WheelSlot>WHEEL_UNARMED_MELEE</WheelSlot>
			  <Group>GROUP_UNARMED</Group>
			  <AmmoInfo ref="NULL" />
			  <AimingInfo ref="UNARMED_TARGETING_RESTRAINTS" />
			  <ClipSize value="0" />
			  <AccuracySpread value="0.000000" />
			  <AccurateModeAccuracyModifier value="0.500000" />
			  <RunAndGunAccuracyModifier value="2.000000" />
			  <RunAndGunAccuracyMinOverride value="-1.000000" />
			  <RecoilAccuracyMax value="1.000000" />
			  <RecoilErrorTime value="0.000000" />
			  <RecoilRecoveryRate value="1.000000" />
			  <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
			  <MinHeadShotDistanceAI value="1000.000000" />
			  <MaxHeadShotDistanceAI value="1000.000000" />
			  <HeadShotDamageModifierAI value="1000.000000" />
			  <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
			  <MinHeadShotDistancePlayer value="5.000000" />
			  <MaxHeadShotDistancePlayer value="40.000000" />
			  <HeadShotDamageModifierPlayer value="18.000000" />
			  <Damage value="0.000000" />
			  <DamageTime value="0.000000" />
			  <DamageTimeInVehicle value="0.000000" />
			  <DamageTimeInVehicleHeadShot value="0.000000" />
			  <HitLimbsDamageModifier value="0.500000" />
			  <NetworkHitLimbsDamageModifier value="0.800000" />
			  <LightlyArmouredDamageModifier value="0.750000" />
			  <Force value="0.000000" />
			  <ForceHitPed value="0.000000" />
			  <ForceHitVehicle value="0.000000" />
			  <ForceHitFlyingHeli value="0.000000" />
			  <OverrideForces />
			  <ForceMaxStrengthMult value="1.000000" />
			  <ForceFalloffRangeStart value="0.000000" />
			  <ForceFalloffRangeEnd value="50.000000" />
			  <ForceFalloffMin value="1.000000" />
			  <ProjectileForce value="0.000000" />
			  <FragImpulse value="2250.000000" />
			  <Penetration value="0.000000" />
			  <VerticalLaunchAdjustment value="0.000000" />
			  <DropForwardVelocity value="0.000000" />
			  <Speed value="2000.000000" />
			  <BulletsInBatch value="1" />
			  <BatchSpread value="0.000000" />
			  <ReloadTimeMP value="-1.000000" />
			  <ReloadTimeSP value="-1.000000" />
			  <VehicleReloadTime value="-1.000000" />
			  <AnimReloadRate value="1.000000" />
			  <BulletsPerAnimLoop value="1" />
			  <TimeBetweenShots value="0.000000" />
			  <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
			  <SpinUpTime value="0.000000" />
			  <SpinTime value="0.000000" />
			  <SpinDownTime value="0.000000" />
			  <AlternateWaitTime value="-1.000000" />
			  <BulletBendingNearRadius value="0.000000" />
			  <BulletBendingFarRadius value="0.000000" />
			  <BulletBendingZoomedRadius value="0.000000" />
			  <Fx>
				<EffectGroup>WEAPON_EFFECT_GROUP_PUNCH_KICK</EffectGroup>
				<FlashFx />
				<FlashFxAlt />
				<MuzzleSmokeFx />
				<MuzzleSmokeFxMinLevel value="0.000000" />
				<MuzzleSmokeFxIncPerShot value="0.000000" />
				<MuzzleSmokeFxDecPerSec value="0.000000" />
				<ShellFx />
				<TracerFx />
				<PedDamageHash />
				<TracerFxChanceSP value="0.000000" />
				<TracerFxChanceMP value="0.000000" />
				<FlashFxChanceSP value="0.000000" />
				<FlashFxChanceMP value="0.000000" />
				<FlashFxAltChance value="0.000000" />
				<FlashFxScale value="1.000000" />
				<FlashFxLightEnabled value="false" />
				<FlashFxLightCastsShadows value="true" />
				<FlashFxLightOffsetDist value="0.000000" />
				<FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
				<FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" />
				<FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
				<FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
				<FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
				<GroundDisturbFxEnabled value="false" />
				<GroundDisturbFxDist value="5.000000" />
				<GroundDisturbFxNameDefault />
				<GroundDisturbFxNameSand />
				<GroundDisturbFxNameDirt />
				<GroundDisturbFxNameWater />
				<GroundDisturbFxNameFoliage />
			  </Fx>
			  <InitialRumbleDuration value="0" />
			  <InitialRumbleIntensity value="0.000000" />
			  <InitialRumbleIntensityTrigger value="0.000000" />
			  <RumbleDuration value="0" />
			  <RumbleIntensity value="0.000000" />
			  <RumbleIntensityTrigger value="0.000000" />
			  <RumbleDamageIntensity value="1.000000" />
			  <NetworkPlayerDamageModifier value="1.000000" />
			  <NetworkPedDamageModifier value="1.000000" />
			  <NetworkHeadShotPlayerDamageModifier value="1.000000" />
			  <LockOnRange value="11.500000" />
			  <WeaponRange value="1.600000" />
			  <BulletDirectionOffsetInDegrees value="0.000000" />
			  <AiSoundRange value="-1.000000" />
			  <AiPotentialBlastEventRange value="-1.000000" />
			  <DamageFallOffRangeMin value="1.600000" />
			  <DamageFallOffRangeMax value="1.600000" />
			  <DamageFallOffModifier value="0.300000" />
			  <VehicleWeaponHash />
			  <DefaultCameraHash>MELEE_AIM_CAMERA</DefaultCameraHash>
			  <CoverCameraHash>MELEE_AIM_IN_COVER_CAMERA</CoverCameraHash>
			  <CoverReadyToFireCameraHash />
			  <RunAndGunCameraHash />
			  <CinematicShootingCameraHash />
			  <AlternativeOrScopedCameraHash />
			  <RunAndGunAlternativeOrScopedCameraHash />
			  <CinematicShootingAlternativeOrScopedCameraHash />
			  <CameraFov value="50.000000" />
			  <ZoomFactorForAccurateMode value="1.000000" />
			  <RecoilShakeHash />
			  <RecoilShakeHashFirstPerson />
			  <AccuracyOffsetShakeHash />
			  <MinTimeBetweenRecoilShakes value="150" />
			  <RecoilShakeAmplitude value="1.000000" />
			  <ExplosionShakeAmplitude value="-1.000000" />
			  <ReticuleHudPosition x="0.000000" y="0.000000" />
			  <AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
			  <AimProbeLengthMin value="0.000000" />
			  <AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
			  <AimProbeLengthMax value="0.000000" />
			  <TorsoAimOffset x="0.000000" y="0.000000" />
			  <TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
			  <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
			  <ReticuleMinSizeStanding value="1.000000" />
			  <ReticuleMinSizeCrouched value="1.000000" />
			  <ReticuleScale value="1.000000" />
			  <ReticuleStyleHash />
			  <FirstPersonReticuleStyleHash />
			  <PickupHash />
			  <MPPickupHash />
			  <HumanNameHash>WT_INVALID</HumanNameHash>
			  <MovementModeConditionalIdle />
			  <StatName>UNARMED</StatName>
			  <KnockdownCount value="-1" />
			  <KillshotImpulseScale value="1.000000" />
			  <NmShotTuningSet>Normal</NmShotTuningSet>
			  <AttachPoints />
			  <GunFeedBone />
			  <TargetSequenceGroup />
			  <WeaponFlags>CarriedInHand ArmourPenetrating CanLockonOnFoot CanLockonInVehicle UsableOnFoot UsableUnderwater UsableClimbing UsableInCover DoesRevivableDamage AllowCloseQuarterKills</WeaponFlags>
			  <TintSpecValues ref="TINT_DEFAULT" />
			  <FiringPatternAliases ref="NULL" />
			  <ReloadUpperBodyFixupExpressionData ref="default" />
			  <AmmoDiminishingRate value="0" />
			  <AimingBreathingAdditiveWeight value="1.000000" />
			  <FiringBreathingAdditiveWeight value="1.000000" />
			  <StealthAimingBreathingAdditiveWeight value="0.000000" />
			  <StealthFiringBreathingAdditiveWeight value="0.000000" />
			  <AimingLeanAdditiveWeight value="1.000000" />
			  <FiringLeanAdditiveWeight value="1.000000" />
			  <StealthAimingLeanAdditiveWeight value="0.000000" />
			  <StealthFiringLeanAdditiveWeight value="0.000000" />
			  <ExpandPedCapsuleRadius value="0.000000" />
			  <AudioCollisionHash />
			  <HudDamage value="0" />
			  <HudSpeed value="100" />
			  <HudCapacity value="0" />
			  <HudAccuracy value="0" />
			  <HudRange value="0" />
			</Item>
			<Item type="CWeaponInfo">
			  <Name>WEAPON_SMALL_DOG</Name>
			  <Model />
			  <Audio />
			  <Slot>SLOT_UNARMED</Slot>
			  <DamageType>MELEE</DamageType>
			  <Explosion>
				<Default>DONTCARE</Default>
				<HitCar>DONTCARE</HitCar>
				<HitTruck>DONTCARE</HitTruck>
				<HitBike>DONTCARE</HitBike>
				<HitBoat>DONTCARE</HitBoat>
				<HitPlane>DONTCARE</HitPlane>
			  </Explosion>
			  <FireType>MELEE</FireType>
			  <WheelSlot>WHEEL_UNARMED_MELEE</WheelSlot>
			  <Group>GROUP_UNARMED</Group>
			  <AmmoInfo ref="NULL" />
			  <AimingInfo ref="UNARMED_TARGETING_RESTRAINTS" />
			  <ClipSize value="0" />
			  <AccuracySpread value="0.000000" />
			  <AccurateModeAccuracyModifier value="0.500000" />
			  <RunAndGunAccuracyModifier value="2.000000" />
			  <RunAndGunAccuracyMinOverride value="-1.000000" />
			  <RecoilAccuracyMax value="1.000000" />
			  <RecoilErrorTime value="0.000000" />
			  <RecoilRecoveryRate value="1.000000" />
			  <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
			  <MinHeadShotDistanceAI value="1000.000000" />
			  <MaxHeadShotDistanceAI value="1000.000000" />
			  <HeadShotDamageModifierAI value="1000.000000" />
			  <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
			  <MinHeadShotDistancePlayer value="5.000000" />
			  <MaxHeadShotDistancePlayer value="40.000000" />
			  <HeadShotDamageModifierPlayer value="18.000000" />
			  <Damage value="0.000000" />
			  <DamageTime value="0.000000" />
			  <DamageTimeInVehicle value="0.000000" />
			  <DamageTimeInVehicleHeadShot value="0.000000" />
			  <HitLimbsDamageModifier value="0.500000" />
			  <NetworkHitLimbsDamageModifier value="0.800000" />
			  <LightlyArmouredDamageModifier value="0.750000" />
			  <Force value="0.000000" />
			  <ForceHitPed value="0.000000" />
			  <ForceHitVehicle value="0.000000" />
			  <ForceHitFlyingHeli value="0.000000" />
			  <OverrideForces />
			  <ForceMaxStrengthMult value="1.000000" />
			  <ForceFalloffRangeStart value="0.000000" />
			  <ForceFalloffRangeEnd value="50.000000" />
			  <ForceFalloffMin value="1.000000" />
			  <ProjectileForce value="0.000000" />
			  <FragImpulse value="2250.000000" />
			  <Penetration value="0.000000" />
			  <VerticalLaunchAdjustment value="0.000000" />
			  <DropForwardVelocity value="0.000000" />
			  <Speed value="2000.000000" />
			  <BulletsInBatch value="1" />
			  <BatchSpread value="0.000000" />
			  <ReloadTimeMP value="-1.000000" />
			  <ReloadTimeSP value="-1.000000" />
			  <VehicleReloadTime value="-1.000000" />
			  <AnimReloadRate value="1.000000" />
			  <BulletsPerAnimLoop value="1" />
			  <TimeBetweenShots value="0.000000" />
			  <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
			  <SpinUpTime value="0.000000" />
			  <SpinTime value="0.000000" />
			  <SpinDownTime value="0.000000" />
			  <AlternateWaitTime value="-1.000000" />
			  <BulletBendingNearRadius value="0.000000" />
			  <BulletBendingFarRadius value="0.000000" />
			  <BulletBendingZoomedRadius value="0.000000" />
			  <Fx>
				<EffectGroup>WEAPON_EFFECT_GROUP_PUNCH_KICK</EffectGroup>
				<FlashFx />
				<FlashFxAlt />
				<MuzzleSmokeFx />
				<MuzzleSmokeFxMinLevel value="0.000000" />
				<MuzzleSmokeFxIncPerShot value="0.000000" />
				<MuzzleSmokeFxDecPerSec value="0.000000" />
				<ShellFx />
				<TracerFx />
				<PedDamageHash />
				<TracerFxChanceSP value="0.000000" />
				<TracerFxChanceMP value="0.000000" />
				<FlashFxChanceSP value="0.000000" />
				<FlashFxChanceMP value="0.000000" />
				<FlashFxAltChance value="0.000000" />
				<FlashFxScale value="1.000000" />
				<FlashFxLightEnabled value="false" />
				<FlashFxLightCastsShadows value="true" />
				<FlashFxLightOffsetDist value="0.000000" />
				<FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
				<FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" />
				<FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
				<FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
				<FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
				<GroundDisturbFxEnabled value="false" />
				<GroundDisturbFxDist value="5.000000" />
				<GroundDisturbFxNameDefault />
				<GroundDisturbFxNameSand />
				<GroundDisturbFxNameDirt />
				<GroundDisturbFxNameWater />
				<GroundDisturbFxNameFoliage />
			  </Fx>
			  <InitialRumbleDuration value="0" />
			  <InitialRumbleIntensity value="0.000000" />
			  <InitialRumbleIntensityTrigger value="0.000000" />
			  <RumbleDuration value="0" />
			  <RumbleIntensity value="0.000000" />
			  <RumbleIntensityTrigger value="0.000000" />
			  <RumbleDamageIntensity value="1.000000" />
			  <NetworkPlayerDamageModifier value="1.000000" />
			  <NetworkPedDamageModifier value="1.000000" />
			  <NetworkHeadShotPlayerDamageModifier value="1.000000" />
			  <LockOnRange value="11.500000" />
			  <WeaponRange value="1.600000" />
			  <BulletDirectionOffsetInDegrees value="0.000000" />
			  <AiSoundRange value="-1.000000" />
			  <AiPotentialBlastEventRange value="-1.000000" />
			  <DamageFallOffRangeMin value="1.600000" />
			  <DamageFallOffRangeMax value="1.600000" />
			  <DamageFallOffModifier value="0.300000" />
			  <VehicleWeaponHash />
			  <DefaultCameraHash>MELEE_AIM_CAMERA</DefaultCameraHash>
			  <CoverCameraHash>MELEE_AIM_IN_COVER_CAMERA</CoverCameraHash>
			  <CoverReadyToFireCameraHash />
			  <RunAndGunCameraHash />
			  <CinematicShootingCameraHash />
			  <AlternativeOrScopedCameraHash />
			  <RunAndGunAlternativeOrScopedCameraHash />
			  <CinematicShootingAlternativeOrScopedCameraHash />
			  <CameraFov value="50.000000" />
			  <ZoomFactorForAccurateMode value="1.000000" />
			  <RecoilShakeHash />
			  <RecoilShakeHashFirstPerson />
			  <AccuracyOffsetShakeHash />
			  <MinTimeBetweenRecoilShakes value="150" />
			  <RecoilShakeAmplitude value="1.000000" />
			  <ExplosionShakeAmplitude value="-1.000000" />
			  <ReticuleHudPosition x="0.000000" y="0.000000" />
			  <AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
			  <AimProbeLengthMin value="0.000000" />
			  <AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
			  <AimProbeLengthMax value="0.000000" />
			  <TorsoAimOffset x="0.000000" y="0.000000" />
			  <TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
			  <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
			  <ReticuleMinSizeStanding value="1.000000" />
			  <ReticuleMinSizeCrouched value="1.000000" />
			  <ReticuleScale value="1.000000" />
			  <ReticuleStyleHash />
			  <FirstPersonReticuleStyleHash />
			  <PickupHash />
			  <MPPickupHash />
			  <HumanNameHash>WT_INVALID</HumanNameHash>
			  <MovementModeConditionalIdle />
			  <StatName>UNARMED</StatName>
			  <KnockdownCount value="-1" />
			  <KillshotImpulseScale value="1.000000" />
			  <NmShotTuningSet>Normal</NmShotTuningSet>
			  <AttachPoints />
			  <GunFeedBone />
			  <TargetSequenceGroup />
			  <WeaponFlags>CarriedInHand ArmourPenetrating CanLockonOnFoot CanLockonInVehicle UsableOnFoot UsableUnderwater UsableClimbing UsableInCover DoesRevivableDamage AllowCloseQuarterKills</WeaponFlags>
			  <TintSpecValues ref="TINT_DEFAULT" />
			  <FiringPatternAliases ref="NULL" />
			  <ReloadUpperBodyFixupExpressionData ref="default" />
			  <AmmoDiminishingRate value="0" />
			  <AimingBreathingAdditiveWeight value="1.000000" />
			  <FiringBreathingAdditiveWeight value="1.000000" />
			  <StealthAimingBreathingAdditiveWeight value="0.000000" />
			  <StealthFiringBreathingAdditiveWeight value="0.000000" />
			  <AimingLeanAdditiveWeight value="1.000000" />
			  <FiringLeanAdditiveWeight value="1.000000" />
			  <StealthAimingLeanAdditiveWeight value="0.000000" />
			  <StealthFiringLeanAdditiveWeight value="0.000000" />
			  <ExpandPedCapsuleRadius value="0.000000" />
			  <AudioCollisionHash />
			  <HudDamage value="0" />
			  <HudSpeed value="100" />
			  <HudCapacity value="0" />
			  <HudAccuracy value="0" />
			  <HudRange value="0" />
			</Item>
			<Item type="CWeaponInfo">
			  <Name>WEAPON_TIGER_SHARK</Name>
			  <Model />
			  <Audio />
			  <Slot>SLOT_UNARMED</Slot>
			  <DamageType>MELEE</DamageType>
			  <Explosion>
				<Default>DONTCARE</Default>
				<HitCar>DONTCARE</HitCar>
				<HitTruck>DONTCARE</HitTruck>
				<HitBike>DONTCARE</HitBike>
				<HitBoat>DONTCARE</HitBoat>
				<HitPlane>DONTCARE</HitPlane>
			  </Explosion>
			  <FireType>MELEE</FireType>
			  <WheelSlot>WHEEL_UNARMED_MELEE</WheelSlot>
			  <Group>GROUP_UNARMED</Group>
			  <AmmoInfo ref="NULL" />
			  <AimingInfo ref="UNARMED_TARGETING_RESTRAINTS" />
			  <ClipSize value="0" />
			  <AccuracySpread value="0.000000" />
			  <AccurateModeAccuracyModifier value="0.500000" />
			  <RunAndGunAccuracyModifier value="2.000000" />
			  <RunAndGunAccuracyMinOverride value="-1.000000" />
			  <RecoilAccuracyMax value="1.000000" />
			  <RecoilErrorTime value="0.000000" />
			  <RecoilRecoveryRate value="1.000000" />
			  <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
			  <MinHeadShotDistanceAI value="1000.000000" />
			  <MaxHeadShotDistanceAI value="1000.000000" />
			  <HeadShotDamageModifierAI value="1000.000000" />
			  <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
			  <MinHeadShotDistancePlayer value="5.000000" />
			  <MaxHeadShotDistancePlayer value="40.000000" />
			  <HeadShotDamageModifierPlayer value="18.000000" />
			  <Damage value="0.000000" />
			  <DamageTime value="0.000000" />
			  <DamageTimeInVehicle value="0.000000" />
			  <DamageTimeInVehicleHeadShot value="0.000000" />
			  <HitLimbsDamageModifier value="0.500000" />
			  <NetworkHitLimbsDamageModifier value="0.800000" />
			  <LightlyArmouredDamageModifier value="0.750000" />
			  <Force value="0.000000" />
			  <ForceHitPed value="0.000000" />
			  <ForceHitVehicle value="0.000000" />
			  <ForceHitFlyingHeli value="0.000000" />
			  <OverrideForces />
			  <ForceMaxStrengthMult value="1.000000" />
			  <ForceFalloffRangeStart value="0.000000" />
			  <ForceFalloffRangeEnd value="50.000000" />
			  <ForceFalloffMin value="1.000000" />
			  <ProjectileForce value="0.000000" />
			  <FragImpulse value="2250.000000" />
			  <Penetration value="0.000000" />
			  <VerticalLaunchAdjustment value="0.000000" />
			  <DropForwardVelocity value="0.000000" />
			  <Speed value="2000.000000" />
			  <BulletsInBatch value="1" />
			  <BatchSpread value="0.000000" />
			  <ReloadTimeMP value="-1.000000" />
			  <ReloadTimeSP value="-1.000000" />
			  <VehicleReloadTime value="-1.000000" />
			  <AnimReloadRate value="1.000000" />
			  <BulletsPerAnimLoop value="1" />
			  <TimeBetweenShots value="0.000000" />
			  <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
			  <SpinUpTime value="0.000000" />
			  <SpinTime value="0.000000" />
			  <SpinDownTime value="0.000000" />
			  <AlternateWaitTime value="-1.000000" />
			  <BulletBendingNearRadius value="0.000000" />
			  <BulletBendingFarRadius value="0.000000" />
			  <BulletBendingZoomedRadius value="0.000000" />
			  <Fx>
				<EffectGroup>WEAPON_EFFECT_GROUP_PUNCH_KICK</EffectGroup>
				<FlashFx />
				<FlashFxAlt />
				<MuzzleSmokeFx />
				<MuzzleSmokeFxMinLevel value="0.000000" />
				<MuzzleSmokeFxIncPerShot value="0.000000" />
				<MuzzleSmokeFxDecPerSec value="0.000000" />
				<ShellFx />
				<TracerFx />
				<PedDamageHash />
				<TracerFxChanceSP value="0.000000" />
				<TracerFxChanceMP value="0.000000" />
				<FlashFxChanceSP value="0.000000" />
				<FlashFxChanceMP value="0.000000" />
				<FlashFxAltChance value="0.000000" />
				<FlashFxScale value="1.000000" />
				<FlashFxLightEnabled value="false" />
				<FlashFxLightCastsShadows value="true" />
				<FlashFxLightOffsetDist value="0.000000" />
				<FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
				<FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" />
				<FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
				<FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
				<FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
				<GroundDisturbFxEnabled value="false" />
				<GroundDisturbFxDist value="5.000000" />
				<GroundDisturbFxNameDefault />
				<GroundDisturbFxNameSand />
				<GroundDisturbFxNameDirt />
				<GroundDisturbFxNameWater />
				<GroundDisturbFxNameFoliage />
			  </Fx>
			  <InitialRumbleDuration value="0" />
			  <InitialRumbleIntensity value="0.000000" />
			  <InitialRumbleIntensityTrigger value="0.000000" />
			  <RumbleDuration value="0" />
			  <RumbleIntensity value="0.000000" />
			  <RumbleIntensityTrigger value="0.000000" />
			  <RumbleDamageIntensity value="1.000000" />
			  <NetworkPlayerDamageModifier value="1.000000" />
			  <NetworkPedDamageModifier value="1.000000" />
			  <NetworkHeadShotPlayerDamageModifier value="1.000000" />
			  <LockOnRange value="11.500000" />
			  <WeaponRange value="1.600000" />
			  <BulletDirectionOffsetInDegrees value="0.000000" />
			  <AiSoundRange value="-1.000000" />
			  <AiPotentialBlastEventRange value="-1.000000" />
			  <DamageFallOffRangeMin value="1.600000" />
			  <DamageFallOffRangeMax value="1.600000" />
			  <DamageFallOffModifier value="0.300000" />
			  <VehicleWeaponHash />
			  <DefaultCameraHash>MELEE_AIM_CAMERA</DefaultCameraHash>
			  <CoverCameraHash>MELEE_AIM_IN_COVER_CAMERA</CoverCameraHash>
			  <CoverReadyToFireCameraHash />
			  <RunAndGunCameraHash />
			  <CinematicShootingCameraHash />
			  <AlternativeOrScopedCameraHash />
			  <RunAndGunAlternativeOrScopedCameraHash />
			  <CinematicShootingAlternativeOrScopedCameraHash />
			  <CameraFov value="50.000000" />
			  <ZoomFactorForAccurateMode value="1.000000" />
			  <RecoilShakeHash />
			  <RecoilShakeHashFirstPerson />
			  <AccuracyOffsetShakeHash />
			  <MinTimeBetweenRecoilShakes value="150" />
			  <RecoilShakeAmplitude value="1.000000" />
			  <ExplosionShakeAmplitude value="-1.000000" />
			  <ReticuleHudPosition x="0.000000" y="0.000000" />
			  <AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
			  <AimProbeLengthMin value="0.000000" />
			  <AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
			  <AimProbeLengthMax value="0.000000" />
			  <TorsoAimOffset x="0.000000" y="0.000000" />
			  <TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
			  <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
			  <ReticuleMinSizeStanding value="1.000000" />
			  <ReticuleMinSizeCrouched value="1.000000" />
			  <ReticuleScale value="1.000000" />
			  <ReticuleStyleHash />
			  <FirstPersonReticuleStyleHash />
			  <PickupHash />
			  <MPPickupHash />
			  <HumanNameHash>WT_INVALID</HumanNameHash>
			  <MovementModeConditionalIdle />
			  <StatName>UNARMED</StatName>
			  <KnockdownCount value="-1" />
			  <KillshotImpulseScale value="1.000000" />
			  <NmShotTuningSet>Normal</NmShotTuningSet>
			  <AttachPoints />
			  <GunFeedBone />
			  <TargetSequenceGroup />
			  <WeaponFlags>CarriedInHand ArmourPenetrating CanLockonOnFoot CanLockonInVehicle UsableOnFoot UsableUnderwater UsableClimbing UsableInCover DoesRevivableDamage AllowCloseQuarterKills</WeaponFlags>
			  <TintSpecValues ref="TINT_DEFAULT" />
			  <FiringPatternAliases ref="NULL" />
			  <ReloadUpperBodyFixupExpressionData ref="default" />
			  <AmmoDiminishingRate value="0" />
			  <AimingBreathingAdditiveWeight value="1.000000" />
			  <FiringBreathingAdditiveWeight value="1.000000" />
			  <StealthAimingBreathingAdditiveWeight value="0.000000" />
			  <StealthFiringBreathingAdditiveWeight value="0.000000" />
			  <AimingLeanAdditiveWeight value="1.000000" />
			  <FiringLeanAdditiveWeight value="1.000000" />
			  <StealthAimingLeanAdditiveWeight value="0.000000" />
			  <StealthFiringLeanAdditiveWeight value="0.000000" />
			  <ExpandPedCapsuleRadius value="0.000000" />
			  <AudioCollisionHash />
			  <HudDamage value="0" />
			  <HudSpeed value="100" />
			  <HudCapacity value="0" />
			  <HudAccuracy value="0" />
			  <HudRange value="0" />
			</Item>
			<Item type="CWeaponInfo">
			  <Name>WEAPON_HAMMERHEAD_SHARK</Name>
			  <Model />
			  <Audio />
			  <Slot>SLOT_UNARMED</Slot>
			  <DamageType>MELEE</DamageType>
			  <Explosion>
				<Default>DONTCARE</Default>
				<HitCar>DONTCARE</HitCar>
				<HitTruck>DONTCARE</HitTruck>
				<HitBike>DONTCARE</HitBike>
				<HitBoat>DONTCARE</HitBoat>
				<HitPlane>DONTCARE</HitPlane>
			  </Explosion>
			  <FireType>MELEE</FireType>
			  <WheelSlot>WHEEL_UNARMED_MELEE</WheelSlot>
			  <Group>GROUP_UNARMED</Group>
			  <AmmoInfo ref="NULL" />
			  <AimingInfo ref="UNARMED_TARGETING_RESTRAINTS" />
			  <ClipSize value="0" />
			  <AccuracySpread value="0.000000" />
			  <AccurateModeAccuracyModifier value="0.500000" />
			  <RunAndGunAccuracyModifier value="2.000000" />
			  <RunAndGunAccuracyMinOverride value="-1.000000" />
			  <RecoilAccuracyMax value="1.000000" />
			  <RecoilErrorTime value="0.000000" />
			  <RecoilRecoveryRate value="1.000000" />
			  <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
			  <MinHeadShotDistanceAI value="1000.000000" />
			  <MaxHeadShotDistanceAI value="1000.000000" />
			  <HeadShotDamageModifierAI value="1000.000000" />
			  <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
			  <MinHeadShotDistancePlayer value="5.000000" />
			  <MaxHeadShotDistancePlayer value="40.000000" />
			  <HeadShotDamageModifierPlayer value="18.000000" />
			  <Damage value="0.000000" />
			  <DamageTime value="0.000000" />
			  <DamageTimeInVehicle value="0.000000" />
			  <DamageTimeInVehicleHeadShot value="0.000000" />
			  <HitLimbsDamageModifier value="0.500000" />
			  <NetworkHitLimbsDamageModifier value="0.800000" />
			  <LightlyArmouredDamageModifier value="0.750000" />
			  <Force value="0.000000" />
			  <ForceHitPed value="0.000000" />
			  <ForceHitVehicle value="0.000000" />
			  <ForceHitFlyingHeli value="0.000000" />
			  <OverrideForces />
			  <ForceMaxStrengthMult value="1.000000" />
			  <ForceFalloffRangeStart value="0.000000" />
			  <ForceFalloffRangeEnd value="50.000000" />
			  <ForceFalloffMin value="1.000000" />
			  <ProjectileForce value="0.000000" />
			  <FragImpulse value="2250.000000" />
			  <Penetration value="0.000000" />
			  <VerticalLaunchAdjustment value="0.000000" />
			  <DropForwardVelocity value="0.000000" />
			  <Speed value="2000.000000" />
			  <BulletsInBatch value="1" />
			  <BatchSpread value="0.000000" />
			  <ReloadTimeMP value="-1.000000" />
			  <ReloadTimeSP value="-1.000000" />
			  <VehicleReloadTime value="-1.000000" />
			  <AnimReloadRate value="1.000000" />
			  <BulletsPerAnimLoop value="1" />
			  <TimeBetweenShots value="0.000000" />
			  <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
			  <SpinUpTime value="0.000000" />
			  <SpinTime value="0.000000" />
			  <SpinDownTime value="0.000000" />
			  <AlternateWaitTime value="-1.000000" />
			  <BulletBendingNearRadius value="0.000000" />
			  <BulletBendingFarRadius value="0.000000" />
			  <BulletBendingZoomedRadius value="0.000000" />
			  <Fx>
				<EffectGroup>WEAPON_EFFECT_GROUP_PUNCH_KICK</EffectGroup>
				<FlashFx />
				<FlashFxAlt />
				<MuzzleSmokeFx />
				<MuzzleSmokeFxMinLevel value="0.000000" />
				<MuzzleSmokeFxIncPerShot value="0.000000" />
				<MuzzleSmokeFxDecPerSec value="0.000000" />
				<ShellFx />
				<TracerFx />
				<PedDamageHash />
				<TracerFxChanceSP value="0.000000" />
				<TracerFxChanceMP value="0.000000" />
				<FlashFxChanceSP value="0.000000" />
				<FlashFxChanceMP value="0.000000" />
				<FlashFxAltChance value="0.000000" />
				<FlashFxScale value="1.000000" />
				<FlashFxLightEnabled value="false" />
				<FlashFxLightCastsShadows value="true" />
				<FlashFxLightOffsetDist value="0.000000" />
				<FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
				<FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" />
				<FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
				<FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
				<FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
				<GroundDisturbFxEnabled value="false" />
				<GroundDisturbFxDist value="5.000000" />
				<GroundDisturbFxNameDefault />
				<GroundDisturbFxNameSand />
				<GroundDisturbFxNameDirt />
				<GroundDisturbFxNameWater />
				<GroundDisturbFxNameFoliage />
			  </Fx>
			  <InitialRumbleDuration value="0" />
			  <InitialRumbleIntensity value="0.000000" />
			  <InitialRumbleIntensityTrigger value="0.000000" />
			  <RumbleDuration value="0" />
			  <RumbleIntensity value="0.000000" />
			  <RumbleIntensityTrigger value="0.000000" />
			  <RumbleDamageIntensity value="1.000000" />
			  <NetworkPlayerDamageModifier value="1.000000" />
			  <NetworkPedDamageModifier value="1.000000" />
			  <NetworkHeadShotPlayerDamageModifier value="1.000000" />
			  <LockOnRange value="11.500000" />
			  <WeaponRange value="1.600000" />
			  <BulletDirectionOffsetInDegrees value="0.000000" />
			  <AiSoundRange value="-1.000000" />
			  <AiPotentialBlastEventRange value="-1.000000" />
			  <DamageFallOffRangeMin value="1.600000" />
			  <DamageFallOffRangeMax value="1.600000" />
			  <DamageFallOffModifier value="0.300000" />
			  <VehicleWeaponHash />
			  <DefaultCameraHash>MELEE_AIM_CAMERA</DefaultCameraHash>
			  <CoverCameraHash>MELEE_AIM_IN_COVER_CAMERA</CoverCameraHash>
			  <CoverReadyToFireCameraHash />
			  <RunAndGunCameraHash />
			  <CinematicShootingCameraHash />
			  <AlternativeOrScopedCameraHash />
			  <RunAndGunAlternativeOrScopedCameraHash />
			  <CinematicShootingAlternativeOrScopedCameraHash />
			  <CameraFov value="50.000000" />
			  <ZoomFactorForAccurateMode value="1.000000" />
			  <RecoilShakeHash />
			  <RecoilShakeHashFirstPerson />
			  <AccuracyOffsetShakeHash />
			  <MinTimeBetweenRecoilShakes value="150" />
			  <RecoilShakeAmplitude value="1.000000" />
			  <ExplosionShakeAmplitude value="-1.000000" />
			  <ReticuleHudPosition x="0.000000" y="0.000000" />
			  <AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
			  <AimProbeLengthMin value="0.000000" />
			  <AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
			  <AimProbeLengthMax value="0.000000" />
			  <TorsoAimOffset x="0.000000" y="0.000000" />
			  <TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
			  <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
			  <ReticuleMinSizeStanding value="1.000000" />
			  <ReticuleMinSizeCrouched value="1.000000" />
			  <ReticuleScale value="1.000000" />
			  <ReticuleStyleHash />
			  <FirstPersonReticuleStyleHash />
			  <PickupHash />
			  <MPPickupHash />
			  <HumanNameHash>WT_INVALID</HumanNameHash>
			  <MovementModeConditionalIdle />
			  <StatName>UNARMED</StatName>
			  <KnockdownCount value="-1" />
			  <KillshotImpulseScale value="1.000000" />
			  <NmShotTuningSet>Normal</NmShotTuningSet>
			  <AttachPoints />
			  <GunFeedBone />
			  <TargetSequenceGroup />
			  <WeaponFlags>CarriedInHand ArmourPenetrating CanLockonOnFoot CanLockonInVehicle UsableOnFoot UsableUnderwater UsableClimbing UsableInCover DoesRevivableDamage AllowCloseQuarterKills</WeaponFlags>
			  <TintSpecValues ref="TINT_DEFAULT" />
			  <FiringPatternAliases ref="NULL" />
			  <ReloadUpperBodyFixupExpressionData ref="default" />
			  <AmmoDiminishingRate value="0" />
			  <AimingBreathingAdditiveWeight value="1.000000" />
			  <FiringBreathingAdditiveWeight value="1.000000" />
			  <StealthAimingBreathingAdditiveWeight value="0.000000" />
			  <StealthFiringBreathingAdditiveWeight value="0.000000" />
			  <AimingLeanAdditiveWeight value="1.000000" />
			  <FiringLeanAdditiveWeight value="1.000000" />
			  <StealthAimingLeanAdditiveWeight value="0.000000" />
			  <StealthFiringLeanAdditiveWeight value="0.000000" />
			  <ExpandPedCapsuleRadius value="0.000000" />
			  <AudioCollisionHash />
			  <HudDamage value="0" />
			  <HudSpeed value="100" />
			  <HudCapacity value="0" />
			  <HudAccuracy value="0" />
			  <HudRange value="0" />
			</Item>
			<Item type="CWeaponInfo">
			  <Name>WEAPON_KILLER_WHALE</Name>
			  <Model />
			  <Audio />
			  <Slot>SLOT_UNARMED</Slot>
			  <DamageType>MELEE</DamageType>
			  <Explosion>
				<Default>DONTCARE</Default>
				<HitCar>DONTCARE</HitCar>
				<HitTruck>DONTCARE</HitTruck>
				<HitBike>DONTCARE</HitBike>
				<HitBoat>DONTCARE</HitBoat>
				<HitPlane>DONTCARE</HitPlane>
			  </Explosion>
			  <FireType>MELEE</FireType>
			  <WheelSlot>WHEEL_UNARMED_MELEE</WheelSlot>
			  <Group>GROUP_UNARMED</Group>
			  <AmmoInfo ref="NULL" />
			  <AimingInfo ref="UNARMED_TARGETING_RESTRAINTS" />
			  <ClipSize value="0" />
			  <AccuracySpread value="0.000000" />
			  <AccurateModeAccuracyModifier value="0.500000" />
			  <RunAndGunAccuracyModifier value="2.000000" />
			  <RunAndGunAccuracyMinOverride value="-1.000000" />
			  <RecoilAccuracyMax value="1.000000" />
			  <RecoilErrorTime value="0.000000" />
			  <RecoilRecoveryRate value="1.000000" />
			  <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
			  <MinHeadShotDistanceAI value="1000.000000" />
			  <MaxHeadShotDistanceAI value="1000.000000" />
			  <HeadShotDamageModifierAI value="1000.000000" />
			  <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
			  <MinHeadShotDistancePlayer value="5.000000" />
			  <MaxHeadShotDistancePlayer value="40.000000" />
			  <HeadShotDamageModifierPlayer value="18.000000" />
			  <Damage value="0.000000" />
			  <DamageTime value="0.000000" />
			  <DamageTimeInVehicle value="0.000000" />
			  <DamageTimeInVehicleHeadShot value="0.000000" />
			  <HitLimbsDamageModifier value="0.500000" />
			  <NetworkHitLimbsDamageModifier value="0.800000" />
			  <LightlyArmouredDamageModifier value="0.750000" />
			  <Force value="0.000000" />
			  <ForceHitPed value="0.000000" />
			  <ForceHitVehicle value="0.000000" />
			  <ForceHitFlyingHeli value="0.000000" />
			  <OverrideForces />
			  <ForceMaxStrengthMult value="1.000000" />
			  <ForceFalloffRangeStart value="0.000000" />
			  <ForceFalloffRangeEnd value="50.000000" />
			  <ForceFalloffMin value="1.000000" />
			  <ProjectileForce value="0.000000" />
			  <FragImpulse value="2250.000000" />
			  <Penetration value="0.000000" />
			  <VerticalLaunchAdjustment value="0.000000" />
			  <DropForwardVelocity value="0.000000" />
			  <Speed value="2000.000000" />
			  <BulletsInBatch value="1" />
			  <BatchSpread value="0.000000" />
			  <ReloadTimeMP value="-1.000000" />
			  <ReloadTimeSP value="-1.000000" />
			  <VehicleReloadTime value="-1.000000" />
			  <AnimReloadRate value="1.000000" />
			  <BulletsPerAnimLoop value="1" />
			  <TimeBetweenShots value="0.000000" />
			  <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
			  <SpinUpTime value="0.000000" />
			  <SpinTime value="0.000000" />
			  <SpinDownTime value="0.000000" />
			  <AlternateWaitTime value="-1.000000" />
			  <BulletBendingNearRadius value="0.000000" />
			  <BulletBendingFarRadius value="0.000000" />
			  <BulletBendingZoomedRadius value="0.000000" />
			  <Fx>
				<EffectGroup>WEAPON_EFFECT_GROUP_PUNCH_KICK</EffectGroup>
				<FlashFx />
				<FlashFxAlt />
				<MuzzleSmokeFx />
				<MuzzleSmokeFxMinLevel value="0.000000" />
				<MuzzleSmokeFxIncPerShot value="0.000000" />
				<MuzzleSmokeFxDecPerSec value="0.000000" />
				<ShellFx />
				<TracerFx />
				<PedDamageHash />
				<TracerFxChanceSP value="0.000000" />
				<TracerFxChanceMP value="0.000000" />
				<FlashFxChanceSP value="0.000000" />
				<FlashFxChanceMP value="0.000000" />
				<FlashFxAltChance value="0.000000" />
				<FlashFxScale value="1.000000" />
				<FlashFxLightEnabled value="false" />
				<FlashFxLightCastsShadows value="true" />
				<FlashFxLightOffsetDist value="0.000000" />
				<FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
				<FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" />
				<FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
				<FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
				<FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
				<GroundDisturbFxEnabled value="false" />
				<GroundDisturbFxDist value="5.000000" />
				<GroundDisturbFxNameDefault />
				<GroundDisturbFxNameSand />
				<GroundDisturbFxNameDirt />
				<GroundDisturbFxNameWater />
				<GroundDisturbFxNameFoliage />
			  </Fx>
			  <InitialRumbleDuration value="0" />
			  <InitialRumbleIntensity value="0.000000" />
			  <InitialRumbleIntensityTrigger value="0.000000" />
			  <RumbleDuration value="0" />
			  <RumbleIntensity value="0.000000" />
			  <RumbleIntensityTrigger value="0.000000" />
			  <RumbleDamageIntensity value="1.000000" />
			  <NetworkPlayerDamageModifier value="1.000000" />
			  <NetworkPedDamageModifier value="1.000000" />
			  <NetworkHeadShotPlayerDamageModifier value="1.000000" />
			  <LockOnRange value="11.500000" />
			  <WeaponRange value="1.600000" />
			  <BulletDirectionOffsetInDegrees value="0.000000" />
			  <AiSoundRange value="-1.000000" />
			  <AiPotentialBlastEventRange value="-1.000000" />
			  <DamageFallOffRangeMin value="1.600000" />
			  <DamageFallOffRangeMax value="1.600000" />
			  <DamageFallOffModifier value="0.300000" />
			  <VehicleWeaponHash />
			  <DefaultCameraHash>MELEE_AIM_CAMERA</DefaultCameraHash>
			  <CoverCameraHash>MELEE_AIM_IN_COVER_CAMERA</CoverCameraHash>
			  <CoverReadyToFireCameraHash />
			  <RunAndGunCameraHash />
			  <CinematicShootingCameraHash />
			  <AlternativeOrScopedCameraHash />
			  <RunAndGunAlternativeOrScopedCameraHash />
			  <CinematicShootingAlternativeOrScopedCameraHash />
			  <CameraFov value="50.000000" />
			  <ZoomFactorForAccurateMode value="1.000000" />
			  <RecoilShakeHash />
			  <RecoilShakeHashFirstPerson />
			  <AccuracyOffsetShakeHash />
			  <MinTimeBetweenRecoilShakes value="150" />
			  <RecoilShakeAmplitude value="1.000000" />
			  <ExplosionShakeAmplitude value="-1.000000" />
			  <ReticuleHudPosition x="0.000000" y="0.000000" />
			  <AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
			  <AimProbeLengthMin value="0.000000" />
			  <AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
			  <AimProbeLengthMax value="0.000000" />
			  <TorsoAimOffset x="0.000000" y="0.000000" />
			  <TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
			  <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
			  <ReticuleMinSizeStanding value="1.000000" />
			  <ReticuleMinSizeCrouched value="1.000000" />
			  <ReticuleScale value="1.000000" />
			  <ReticuleStyleHash />
			  <FirstPersonReticuleStyleHash />
			  <PickupHash />
			  <MPPickupHash />
			  <HumanNameHash>WT_INVALID</HumanNameHash>
			  <MovementModeConditionalIdle />
			  <StatName>UNARMED</StatName>
			  <KnockdownCount value="-1" />
			  <KillshotImpulseScale value="1.000000" />
			  <NmShotTuningSet>Normal</NmShotTuningSet>
			  <AttachPoints />
			  <GunFeedBone />
			  <TargetSequenceGroup />
			  <WeaponFlags>CarriedInHand ArmourPenetrating CanLockonOnFoot CanLockonInVehicle UsableOnFoot UsableUnderwater UsableClimbing UsableInCover DoesRevivableDamage AllowCloseQuarterKills</WeaponFlags>
			  <TintSpecValues ref="TINT_DEFAULT" />
			  <FiringPatternAliases ref="NULL" />
			  <ReloadUpperBodyFixupExpressionData ref="default" />
			  <AmmoDiminishingRate value="0" />
			  <AimingBreathingAdditiveWeight value="1.000000" />
			  <FiringBreathingAdditiveWeight value="1.000000" />
			  <StealthAimingBreathingAdditiveWeight value="0.000000" />
			  <StealthFiringBreathingAdditiveWeight value="0.000000" />
			  <AimingLeanAdditiveWeight value="1.000000" />
			  <FiringLeanAdditiveWeight value="1.000000" />
			  <StealthAimingLeanAdditiveWeight value="0.000000" />
			  <StealthFiringLeanAdditiveWeight value="0.000000" />
			  <ExpandPedCapsuleRadius value="0.000000" />
			  <AudioCollisionHash />
			  <HudDamage value="0" />
			  <HudSpeed value="100" />
			  <HudCapacity value="0" />
			  <HudAccuracy value="0" />
			  <HudRange value="0" />
			</Item>
			<Item type="CWeaponInfo">
			  <Name>WEAPON_BOAR</Name>
			  <Model />
			  <Audio />
			  <Slot>SLOT_UNARMED</Slot>
			  <DamageType>MELEE</DamageType>
			  <Explosion>
				<Default>DONTCARE</Default>
				<HitCar>DONTCARE</HitCar>
				<HitTruck>DONTCARE</HitTruck>
				<HitBike>DONTCARE</HitBike>
				<HitBoat>DONTCARE</HitBoat>
				<HitPlane>DONTCARE</HitPlane>
			  </Explosion>
			  <FireType>MELEE</FireType>
			  <WheelSlot>WHEEL_UNARMED_MELEE</WheelSlot>
			  <Group>GROUP_UNARMED</Group>
			  <AmmoInfo ref="NULL" />
			  <AimingInfo ref="UNARMED_TARGETING_RESTRAINTS" />
			  <ClipSize value="0" />
			  <AccuracySpread value="0.000000" />
			  <AccurateModeAccuracyModifier value="0.500000" />
			  <RunAndGunAccuracyModifier value="2.000000" />
			  <RunAndGunAccuracyMinOverride value="-1.000000" />
			  <RecoilAccuracyMax value="1.000000" />
			  <RecoilErrorTime value="0.000000" />
			  <RecoilRecoveryRate value="1.000000" />
			  <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
			  <MinHeadShotDistanceAI value="1000.000000" />
			  <MaxHeadShotDistanceAI value="1000.000000" />
			  <HeadShotDamageModifierAI value="1000.000000" />
			  <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
			  <MinHeadShotDistancePlayer value="5.000000" />
			  <MaxHeadShotDistancePlayer value="40.000000" />
			  <HeadShotDamageModifierPlayer value="18.000000" />
			  <Damage value="0.000000" />
			  <DamageTime value="0.000000" />
			  <DamageTimeInVehicle value="0.000000" />
			  <DamageTimeInVehicleHeadShot value="0.000000" />
			  <HitLimbsDamageModifier value="0.500000" />
			  <NetworkHitLimbsDamageModifier value="0.800000" />
			  <LightlyArmouredDamageModifier value="0.750000" />
			  <Force value="0.000000" />
			  <ForceHitPed value="0.000000" />
			  <ForceHitVehicle value="0.000000" />
			  <ForceHitFlyingHeli value="0.000000" />
			  <OverrideForces />
			  <ForceMaxStrengthMult value="1.000000" />
			  <ForceFalloffRangeStart value="0.000000" />
			  <ForceFalloffRangeEnd value="50.000000" />
			  <ForceFalloffMin value="1.000000" />
			  <ProjectileForce value="0.000000" />
			  <FragImpulse value="2250.000000" />
			  <Penetration value="0.000000" />
			  <VerticalLaunchAdjustment value="0.000000" />
			  <DropForwardVelocity value="0.000000" />
			  <Speed value="2000.000000" />
			  <BulletsInBatch value="1" />
			  <BatchSpread value="0.000000" />
			  <ReloadTimeMP value="-1.000000" />
			  <ReloadTimeSP value="-1.000000" />
			  <VehicleReloadTime value="-1.000000" />
			  <AnimReloadRate value="1.000000" />
			  <BulletsPerAnimLoop value="1" />
			  <TimeBetweenShots value="0.000000" />
			  <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
			  <SpinUpTime value="0.000000" />
			  <SpinTime value="0.000000" />
			  <SpinDownTime value="0.000000" />
			  <AlternateWaitTime value="-1.000000" />
			  <BulletBendingNearRadius value="0.000000" />
			  <BulletBendingFarRadius value="0.000000" />
			  <BulletBendingZoomedRadius value="0.000000" />
			  <Fx>
				<EffectGroup>WEAPON_EFFECT_GROUP_PUNCH_KICK</EffectGroup>
				<FlashFx />
				<FlashFxAlt />
				<MuzzleSmokeFx />
				<MuzzleSmokeFxMinLevel value="0.000000" />
				<MuzzleSmokeFxIncPerShot value="0.000000" />
				<MuzzleSmokeFxDecPerSec value="0.000000" />
				<ShellFx />
				<TracerFx />
				<PedDamageHash />
				<TracerFxChanceSP value="0.000000" />
				<TracerFxChanceMP value="0.000000" />
				<FlashFxChanceSP value="0.000000" />
				<FlashFxChanceMP value="0.000000" />
				<FlashFxAltChance value="0.000000" />
				<FlashFxScale value="1.000000" />
				<FlashFxLightEnabled value="false" />
				<FlashFxLightCastsShadows value="true" />
				<FlashFxLightOffsetDist value="0.000000" />
				<FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
				<FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" />
				<FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
				<FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
				<FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
				<GroundDisturbFxEnabled value="false" />
				<GroundDisturbFxDist value="5.000000" />
				<GroundDisturbFxNameDefault />
				<GroundDisturbFxNameSand />
				<GroundDisturbFxNameDirt />
				<GroundDisturbFxNameWater />
				<GroundDisturbFxNameFoliage />
			  </Fx>
			  <InitialRumbleDuration value="0" />
			  <InitialRumbleIntensity value="0.000000" />
			  <InitialRumbleIntensityTrigger value="0.000000" />
			  <RumbleDuration value="0" />
			  <RumbleIntensity value="0.000000" />
			  <RumbleIntensityTrigger value="0.000000" />
			  <RumbleDamageIntensity value="1.000000" />
			  <NetworkPlayerDamageModifier value="1.000000" />
			  <NetworkPedDamageModifier value="1.000000" />
			  <NetworkHeadShotPlayerDamageModifier value="1.000000" />
			  <LockOnRange value="11.500000" />
			  <WeaponRange value="1.600000" />
			  <BulletDirectionOffsetInDegrees value="0.000000" />
			  <AiSoundRange value="-1.000000" />
			  <AiPotentialBlastEventRange value="-1.000000" />
			  <DamageFallOffRangeMin value="1.600000" />
			  <DamageFallOffRangeMax value="1.600000" />
			  <DamageFallOffModifier value="0.300000" />
			  <VehicleWeaponHash />
			  <DefaultCameraHash>MELEE_AIM_CAMERA</DefaultCameraHash>
			  <CoverCameraHash>MELEE_AIM_IN_COVER_CAMERA</CoverCameraHash>
			  <CoverReadyToFireCameraHash />
			  <RunAndGunCameraHash />
			  <CinematicShootingCameraHash />
			  <AlternativeOrScopedCameraHash />
			  <RunAndGunAlternativeOrScopedCameraHash />
			  <CinematicShootingAlternativeOrScopedCameraHash />
			  <CameraFov value="50.000000" />
			  <ZoomFactorForAccurateMode value="1.000000" />
			  <RecoilShakeHash />
			  <RecoilShakeHashFirstPerson />
			  <AccuracyOffsetShakeHash />
			  <MinTimeBetweenRecoilShakes value="150" />
			  <RecoilShakeAmplitude value="1.000000" />
			  <ExplosionShakeAmplitude value="-1.000000" />
			  <ReticuleHudPosition x="0.000000" y="0.000000" />
			  <AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
			  <AimProbeLengthMin value="0.000000" />
			  <AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
			  <AimProbeLengthMax value="0.000000" />
			  <TorsoAimOffset x="0.000000" y="0.000000" />
			  <TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
			  <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
			  <ReticuleMinSizeStanding value="1.000000" />
			  <ReticuleMinSizeCrouched value="1.000000" />
			  <ReticuleScale value="1.000000" />
			  <ReticuleStyleHash />
			  <FirstPersonReticuleStyleHash />
			  <PickupHash />
			  <MPPickupHash />
			  <HumanNameHash>WT_INVALID</HumanNameHash>
			  <MovementModeConditionalIdle />
			  <StatName>UNARMED</StatName>
			  <KnockdownCount value="-1" />
			  <KillshotImpulseScale value="1.000000" />
			  <NmShotTuningSet>Normal</NmShotTuningSet>
			  <AttachPoints />
			  <GunFeedBone />
			  <TargetSequenceGroup />
			  <WeaponFlags>CarriedInHand ArmourPenetrating CanLockonOnFoot CanLockonInVehicle UsableOnFoot UsableUnderwater UsableClimbing UsableInCover DoesRevivableDamage AllowCloseQuarterKills</WeaponFlags>
			  <TintSpecValues ref="TINT_DEFAULT" />
			  <FiringPatternAliases ref="NULL" />
			  <ReloadUpperBodyFixupExpressionData ref="default" />
			  <AmmoDiminishingRate value="0" />
			  <AimingBreathingAdditiveWeight value="1.000000" />
			  <FiringBreathingAdditiveWeight value="1.000000" />
			  <StealthAimingBreathingAdditiveWeight value="0.000000" />
			  <StealthFiringBreathingAdditiveWeight value="0.000000" />
			  <AimingLeanAdditiveWeight value="1.000000" />
			  <FiringLeanAdditiveWeight value="1.000000" />
			  <StealthAimingLeanAdditiveWeight value="0.000000" />
			  <StealthFiringLeanAdditiveWeight value="0.000000" />
			  <ExpandPedCapsuleRadius value="0.000000" />
			  <AudioCollisionHash />
			  <HudDamage value="0" />
			  <HudSpeed value="100" />
			  <HudCapacity value="0" />
			  <HudAccuracy value="0" />
			  <HudRange value="0" />
			</Item>
			<Item type="CWeaponInfo">
			  <Name>WEAPON_PIG</Name>
			  <Model />
			  <Audio />
			  <Slot>SLOT_UNARMED</Slot>
			  <DamageType>MELEE</DamageType>
			  <Explosion>
				<Default>DONTCARE</Default>
				<HitCar>DONTCARE</HitCar>
				<HitTruck>DONTCARE</HitTruck>
				<HitBike>DONTCARE</HitBike>
				<HitBoat>DONTCARE</HitBoat>
				<HitPlane>DONTCARE</HitPlane>
			  </Explosion>
			  <FireType>MELEE</FireType>
			  <WheelSlot>WHEEL_UNARMED_MELEE</WheelSlot>
			  <Group>GROUP_UNARMED</Group>
			  <AmmoInfo ref="NULL" />
			  <AimingInfo ref="UNARMED_TARGETING_RESTRAINTS" />
			  <ClipSize value="0" />
			  <AccuracySpread value="0.000000" />
			  <AccurateModeAccuracyModifier value="0.500000" />
			  <RunAndGunAccuracyModifier value="2.000000" />
			  <RunAndGunAccuracyMinOverride value="-1.000000" />
			  <RecoilAccuracyMax value="1.000000" />
			  <RecoilErrorTime value="0.000000" />
			  <RecoilRecoveryRate value="1.000000" />
			  <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
			  <MinHeadShotDistanceAI value="1000.000000" />
			  <MaxHeadShotDistanceAI value="1000.000000" />
			  <HeadShotDamageModifierAI value="1000.000000" />
			  <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
			  <MinHeadShotDistancePlayer value="5.000000" />
			  <MaxHeadShotDistancePlayer value="40.000000" />
			  <HeadShotDamageModifierPlayer value="18.000000" />
			  <Damage value="0.000000" />
			  <DamageTime value="0.000000" />
			  <DamageTimeInVehicle value="0.000000" />
			  <DamageTimeInVehicleHeadShot value="0.000000" />
			  <HitLimbsDamageModifier value="0.500000" />
			  <NetworkHitLimbsDamageModifier value="0.800000" />
			  <LightlyArmouredDamageModifier value="0.750000" />
			  <Force value="0.000000" />
			  <ForceHitPed value="0.000000" />
			  <ForceHitVehicle value="0.000000" />
			  <ForceHitFlyingHeli value="0.000000" />
			  <OverrideForces />
			  <ForceMaxStrengthMult value="1.000000" />
			  <ForceFalloffRangeStart value="0.000000" />
			  <ForceFalloffRangeEnd value="50.000000" />
			  <ForceFalloffMin value="1.000000" />
			  <ProjectileForce value="0.000000" />
			  <FragImpulse value="2250.000000" />
			  <Penetration value="0.000000" />
			  <VerticalLaunchAdjustment value="0.000000" />
			  <DropForwardVelocity value="0.000000" />
			  <Speed value="2000.000000" />
			  <BulletsInBatch value="1" />
			  <BatchSpread value="0.000000" />
			  <ReloadTimeMP value="-1.000000" />
			  <ReloadTimeSP value="-1.000000" />
			  <VehicleReloadTime value="-1.000000" />
			  <AnimReloadRate value="1.000000" />
			  <BulletsPerAnimLoop value="1" />
			  <TimeBetweenShots value="0.000000" />
			  <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
			  <SpinUpTime value="0.000000" />
			  <SpinTime value="0.000000" />
			  <SpinDownTime value="0.000000" />
			  <AlternateWaitTime value="-1.000000" />
			  <BulletBendingNearRadius value="0.000000" />
			  <BulletBendingFarRadius value="0.000000" />
			  <BulletBendingZoomedRadius value="0.000000" />
			  <Fx>
				<EffectGroup>WEAPON_EFFECT_GROUP_PUNCH_KICK</EffectGroup>
				<FlashFx />
				<FlashFxAlt />
				<MuzzleSmokeFx />
				<MuzzleSmokeFxMinLevel value="0.000000" />
				<MuzzleSmokeFxIncPerShot value="0.000000" />
				<MuzzleSmokeFxDecPerSec value="0.000000" />
				<ShellFx />
				<TracerFx />
				<PedDamageHash />
				<TracerFxChanceSP value="0.000000" />
				<TracerFxChanceMP value="0.000000" />
				<FlashFxChanceSP value="0.000000" />
				<FlashFxChanceMP value="0.000000" />
				<FlashFxAltChance value="0.000000" />
				<FlashFxScale value="1.000000" />
				<FlashFxLightEnabled value="false" />
				<FlashFxLightCastsShadows value="true" />
				<FlashFxLightOffsetDist value="0.000000" />
				<FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
				<FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" />
				<FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
				<FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
				<FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
				<GroundDisturbFxEnabled value="false" />
				<GroundDisturbFxDist value="5.000000" />
				<GroundDisturbFxNameDefault />
				<GroundDisturbFxNameSand />
				<GroundDisturbFxNameDirt />
				<GroundDisturbFxNameWater />
				<GroundDisturbFxNameFoliage />
			  </Fx>
			  <InitialRumbleDuration value="0" />
			  <InitialRumbleIntensity value="0.000000" />
			  <InitialRumbleIntensityTrigger value="0.000000" />
			  <RumbleDuration value="0" />
			  <RumbleIntensity value="0.000000" />
			  <RumbleIntensityTrigger value="0.000000" />
			  <RumbleDamageIntensity value="1.000000" />
			  <NetworkPlayerDamageModifier value="1.000000" />
			  <NetworkPedDamageModifier value="1.000000" />
			  <NetworkHeadShotPlayerDamageModifier value="1.000000" />
			  <LockOnRange value="11.500000" />
			  <WeaponRange value="1.600000" />
			  <BulletDirectionOffsetInDegrees value="0.000000" />
			  <AiSoundRange value="-1.000000" />
			  <AiPotentialBlastEventRange value="-1.000000" />
			  <DamageFallOffRangeMin value="1.600000" />
			  <DamageFallOffRangeMax value="1.600000" />
			  <DamageFallOffModifier value="0.300000" />
			  <VehicleWeaponHash />
			  <DefaultCameraHash>MELEE_AIM_CAMERA</DefaultCameraHash>
			  <CoverCameraHash>MELEE_AIM_IN_COVER_CAMERA</CoverCameraHash>
			  <CoverReadyToFireCameraHash />
			  <RunAndGunCameraHash />
			  <CinematicShootingCameraHash />
			  <AlternativeOrScopedCameraHash />
			  <RunAndGunAlternativeOrScopedCameraHash />
			  <CinematicShootingAlternativeOrScopedCameraHash />
			  <CameraFov value="50.000000" />
			  <ZoomFactorForAccurateMode value="1.000000" />
			  <RecoilShakeHash />
			  <RecoilShakeHashFirstPerson />
			  <AccuracyOffsetShakeHash />
			  <MinTimeBetweenRecoilShakes value="150" />
			  <RecoilShakeAmplitude value="1.000000" />
			  <ExplosionShakeAmplitude value="-1.000000" />
			  <ReticuleHudPosition x="0.000000" y="0.000000" />
			  <AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
			  <AimProbeLengthMin value="0.000000" />
			  <AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
			  <AimProbeLengthMax value="0.000000" />
			  <TorsoAimOffset x="0.000000" y="0.000000" />
			  <TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
			  <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
			  <ReticuleMinSizeStanding value="1.000000" />
			  <ReticuleMinSizeCrouched value="1.000000" />
			  <ReticuleScale value="1.000000" />
			  <ReticuleStyleHash />
			  <FirstPersonReticuleStyleHash />
			  <PickupHash />
			  <MPPickupHash />
			  <HumanNameHash>WT_INVALID</HumanNameHash>
			  <MovementModeConditionalIdle />
			  <StatName>UNARMED</StatName>
			  <KnockdownCount value="-1" />
			  <KillshotImpulseScale value="1.000000" />
			  <NmShotTuningSet>Normal</NmShotTuningSet>
			  <AttachPoints />
			  <GunFeedBone />
			  <TargetSequenceGroup />
			  <WeaponFlags>CarriedInHand ArmourPenetrating CanLockonOnFoot CanLockonInVehicle UsableOnFoot UsableUnderwater UsableClimbing UsableInCover DoesRevivableDamage AllowCloseQuarterKills</WeaponFlags>
			  <TintSpecValues ref="TINT_DEFAULT" />
			  <FiringPatternAliases ref="NULL" />
			  <ReloadUpperBodyFixupExpressionData ref="default" />
			  <AmmoDiminishingRate value="0" />
			  <AimingBreathingAdditiveWeight value="1.000000" />
			  <FiringBreathingAdditiveWeight value="1.000000" />
			  <StealthAimingBreathingAdditiveWeight value="0.000000" />
			  <StealthFiringBreathingAdditiveWeight value="0.000000" />
			  <AimingLeanAdditiveWeight value="1.000000" />
			  <FiringLeanAdditiveWeight value="1.000000" />
			  <StealthAimingLeanAdditiveWeight value="0.000000" />
			  <StealthFiringLeanAdditiveWeight value="0.000000" />
			  <ExpandPedCapsuleRadius value="0.000000" />
			  <AudioCollisionHash />
			  <HudDamage value="0" />
			  <HudSpeed value="100" />
			  <HudCapacity value="0" />
			  <HudAccuracy value="0" />
			  <HudRange value="0" />
			</Item>
			<Item type="CWeaponInfo">
			  <Name>WEAPON_COYOTE</Name>
			  <Model />
			  <Audio />
			  <Slot>SLOT_UNARMED</Slot>
			  <DamageType>MELEE</DamageType>
			  <Explosion>
				<Default>DONTCARE</Default>
				<HitCar>DONTCARE</HitCar>
				<HitTruck>DONTCARE</HitTruck>
				<HitBike>DONTCARE</HitBike>
				<HitBoat>DONTCARE</HitBoat>
				<HitPlane>DONTCARE</HitPlane>
			  </Explosion>
			  <FireType>MELEE</FireType>
			  <WheelSlot>WHEEL_UNARMED_MELEE</WheelSlot>
			  <Group>GROUP_UNARMED</Group>
			  <AmmoInfo ref="NULL" />
			  <AimingInfo ref="UNARMED_TARGETING_RESTRAINTS" />
			  <ClipSize value="0" />
			  <AccuracySpread value="0.000000" />
			  <AccurateModeAccuracyModifier value="0.500000" />
			  <RunAndGunAccuracyModifier value="2.000000" />
			  <RunAndGunAccuracyMinOverride value="-1.000000" />
			  <RecoilAccuracyMax value="1.000000" />
			  <RecoilErrorTime value="0.000000" />
			  <RecoilRecoveryRate value="1.000000" />
			  <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
			  <MinHeadShotDistanceAI value="1000.000000" />
			  <MaxHeadShotDistanceAI value="1000.000000" />
			  <HeadShotDamageModifierAI value="1000.000000" />
			  <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
			  <MinHeadShotDistancePlayer value="5.000000" />
			  <MaxHeadShotDistancePlayer value="40.000000" />
			  <HeadShotDamageModifierPlayer value="18.000000" />
			  <Damage value="0.000000" />
			  <DamageTime value="0.000000" />
			  <DamageTimeInVehicle value="0.000000" />
			  <DamageTimeInVehicleHeadShot value="0.000000" />
			  <HitLimbsDamageModifier value="0.500000" />
			  <NetworkHitLimbsDamageModifier value="0.800000" />
			  <LightlyArmouredDamageModifier value="0.750000" />
			  <Force value="0.000000" />
			  <ForceHitPed value="0.000000" />
			  <ForceHitVehicle value="0.000000" />
			  <ForceHitFlyingHeli value="0.000000" />
			  <OverrideForces />
			  <ForceMaxStrengthMult value="1.000000" />
			  <ForceFalloffRangeStart value="0.000000" />
			  <ForceFalloffRangeEnd value="50.000000" />
			  <ForceFalloffMin value="1.000000" />
			  <ProjectileForce value="0.000000" />
			  <FragImpulse value="2250.000000" />
			  <Penetration value="0.000000" />
			  <VerticalLaunchAdjustment value="0.000000" />
			  <DropForwardVelocity value="0.000000" />
			  <Speed value="2000.000000" />
			  <BulletsInBatch value="1" />
			  <BatchSpread value="0.000000" />
			  <ReloadTimeMP value="-1.000000" />
			  <ReloadTimeSP value="-1.000000" />
			  <VehicleReloadTime value="-1.000000" />
			  <AnimReloadRate value="1.000000" />
			  <BulletsPerAnimLoop value="1" />
			  <TimeBetweenShots value="0.000000" />
			  <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
			  <SpinUpTime value="0.000000" />
			  <SpinTime value="0.000000" />
			  <SpinDownTime value="0.000000" />
			  <AlternateWaitTime value="-1.000000" />
			  <BulletBendingNearRadius value="0.000000" />
			  <BulletBendingFarRadius value="0.000000" />
			  <BulletBendingZoomedRadius value="0.000000" />
			  <Fx>
				<EffectGroup>WEAPON_EFFECT_GROUP_PUNCH_KICK</EffectGroup>
				<FlashFx />
				<FlashFxAlt />
				<MuzzleSmokeFx />
				<MuzzleSmokeFxMinLevel value="0.000000" />
				<MuzzleSmokeFxIncPerShot value="0.000000" />
				<MuzzleSmokeFxDecPerSec value="0.000000" />
				<ShellFx />
				<TracerFx />
				<PedDamageHash />
				<TracerFxChanceSP value="0.000000" />
				<TracerFxChanceMP value="0.000000" />
				<FlashFxChanceSP value="0.000000" />
				<FlashFxChanceMP value="0.000000" />
				<FlashFxAltChance value="0.000000" />
				<FlashFxScale value="1.000000" />
				<FlashFxLightEnabled value="false" />
				<FlashFxLightCastsShadows value="true" />
				<FlashFxLightOffsetDist value="0.000000" />
				<FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
				<FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" />
				<FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
				<FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
				<FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
				<GroundDisturbFxEnabled value="false" />
				<GroundDisturbFxDist value="5.000000" />
				<GroundDisturbFxNameDefault />
				<GroundDisturbFxNameSand />
				<GroundDisturbFxNameDirt />
				<GroundDisturbFxNameWater />
				<GroundDisturbFxNameFoliage />
			  </Fx>
			  <InitialRumbleDuration value="0" />
			  <InitialRumbleIntensity value="0.000000" />
			  <InitialRumbleIntensityTrigger value="0.000000" />
			  <RumbleDuration value="0" />
			  <RumbleIntensity value="0.000000" />
			  <RumbleIntensityTrigger value="0.000000" />
			  <RumbleDamageIntensity value="1.000000" />
			  <NetworkPlayerDamageModifier value="1.000000" />
			  <NetworkPedDamageModifier value="1.000000" />
			  <NetworkHeadShotPlayerDamageModifier value="1.000000" />
			  <LockOnRange value="11.500000" />
			  <WeaponRange value="1.600000" />
			  <BulletDirectionOffsetInDegrees value="0.000000" />
			  <AiSoundRange value="-1.000000" />
			  <AiPotentialBlastEventRange value="-1.000000" />
			  <DamageFallOffRangeMin value="1.600000" />
			  <DamageFallOffRangeMax value="1.600000" />
			  <DamageFallOffModifier value="0.300000" />
			  <VehicleWeaponHash />
			  <DefaultCameraHash>MELEE_AIM_CAMERA</DefaultCameraHash>
			  <CoverCameraHash>MELEE_AIM_IN_COVER_CAMERA</CoverCameraHash>
			  <CoverReadyToFireCameraHash />
			  <RunAndGunCameraHash />
			  <CinematicShootingCameraHash />
			  <AlternativeOrScopedCameraHash />
			  <RunAndGunAlternativeOrScopedCameraHash />
			  <CinematicShootingAlternativeOrScopedCameraHash />
			  <CameraFov value="50.000000" />
			  <ZoomFactorForAccurateMode value="1.000000" />
			  <RecoilShakeHash />
			  <RecoilShakeHashFirstPerson />
			  <AccuracyOffsetShakeHash />
			  <MinTimeBetweenRecoilShakes value="150" />
			  <RecoilShakeAmplitude value="1.000000" />
			  <ExplosionShakeAmplitude value="-1.000000" />
			  <ReticuleHudPosition x="0.000000" y="0.000000" />
			  <AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
			  <AimProbeLengthMin value="0.000000" />
			  <AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
			  <AimProbeLengthMax value="0.000000" />
			  <TorsoAimOffset x="0.000000" y="0.000000" />
			  <TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
			  <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
			  <ReticuleMinSizeStanding value="1.000000" />
			  <ReticuleMinSizeCrouched value="1.000000" />
			  <ReticuleScale value="1.000000" />
			  <ReticuleStyleHash />
			  <FirstPersonReticuleStyleHash />
			  <PickupHash />
			  <MPPickupHash />
			  <HumanNameHash>WT_INVALID</HumanNameHash>
			  <MovementModeConditionalIdle />
			  <StatName>UNARMED</StatName>
			  <KnockdownCount value="-1" />
			  <KillshotImpulseScale value="1.000000" />
			  <NmShotTuningSet>Normal</NmShotTuningSet>
			  <AttachPoints />
			  <GunFeedBone />
			  <TargetSequenceGroup />
			  <WeaponFlags>CarriedInHand ArmourPenetrating CanLockonOnFoot CanLockonInVehicle UsableOnFoot UsableUnderwater UsableClimbing UsableInCover DoesRevivableDamage AllowCloseQuarterKills</WeaponFlags>
			  <TintSpecValues ref="TINT_DEFAULT" />
			  <FiringPatternAliases ref="NULL" />
			  <ReloadUpperBodyFixupExpressionData ref="default" />
			  <AmmoDiminishingRate value="0" />
			  <AimingBreathingAdditiveWeight value="1.000000" />
			  <FiringBreathingAdditiveWeight value="1.000000" />
			  <StealthAimingBreathingAdditiveWeight value="0.000000" />
			  <StealthFiringBreathingAdditiveWeight value="0.000000" />
			  <AimingLeanAdditiveWeight value="1.000000" />
			  <FiringLeanAdditiveWeight value="1.000000" />
			  <StealthAimingLeanAdditiveWeight value="0.000000" />
			  <StealthFiringLeanAdditiveWeight value="0.000000" />
			  <ExpandPedCapsuleRadius value="0.000000" />
			  <AudioCollisionHash />
			  <HudDamage value="0" />
			  <HudSpeed value="100" />
			  <HudCapacity value="0" />
			  <HudAccuracy value="0" />
			  <HudRange value="0" />
			</Item>
			<Item type="CWeaponInfo">
			  <Name>WEAPON_DEER</Name>
			  <Model />
			  <Audio />
			  <Slot>SLOT_UNARMED</Slot>
			  <DamageType>MELEE</DamageType>
			  <Explosion>
				<Default>DONTCARE</Default>
				<HitCar>DONTCARE</HitCar>
				<HitTruck>DONTCARE</HitTruck>
				<HitBike>DONTCARE</HitBike>
				<HitBoat>DONTCARE</HitBoat>
				<HitPlane>DONTCARE</HitPlane>
			  </Explosion>
			  <FireType>MELEE</FireType>
			  <WheelSlot>WHEEL_UNARMED_MELEE</WheelSlot>
			  <Group>GROUP_UNARMED</Group>
			  <AmmoInfo ref="NULL" />
			  <AimingInfo ref="UNARMED_TARGETING_RESTRAINTS" />
			  <ClipSize value="0" />
			  <AccuracySpread value="0.000000" />
			  <AccurateModeAccuracyModifier value="0.500000" />
			  <RunAndGunAccuracyModifier value="2.000000" />
			  <RunAndGunAccuracyMinOverride value="-1.000000" />
			  <RecoilAccuracyMax value="1.000000" />
			  <RecoilErrorTime value="0.000000" />
			  <RecoilRecoveryRate value="1.000000" />
			  <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
			  <MinHeadShotDistanceAI value="1000.000000" />
			  <MaxHeadShotDistanceAI value="1000.000000" />
			  <HeadShotDamageModifierAI value="1000.000000" />
			  <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
			  <MinHeadShotDistancePlayer value="5.000000" />
			  <MaxHeadShotDistancePlayer value="40.000000" />
			  <HeadShotDamageModifierPlayer value="18.000000" />
			  <Damage value="0.000000" />
			  <DamageTime value="0.000000" />
			  <DamageTimeInVehicle value="0.000000" />
			  <DamageTimeInVehicleHeadShot value="0.000000" />
			  <HitLimbsDamageModifier value="0.500000" />
			  <NetworkHitLimbsDamageModifier value="0.800000" />
			  <LightlyArmouredDamageModifier value="0.750000" />
			  <Force value="0.000000" />
			  <ForceHitPed value="0.000000" />
			  <ForceHitVehicle value="0.000000" />
			  <ForceHitFlyingHeli value="0.000000" />
			  <OverrideForces />
			  <ForceMaxStrengthMult value="1.000000" />
			  <ForceFalloffRangeStart value="0.000000" />
			  <ForceFalloffRangeEnd value="50.000000" />
			  <ForceFalloffMin value="1.000000" />
			  <ProjectileForce value="0.000000" />
			  <FragImpulse value="2250.000000" />
			  <Penetration value="0.000000" />
			  <VerticalLaunchAdjustment value="0.000000" />
			  <DropForwardVelocity value="0.000000" />
			  <Speed value="2000.000000" />
			  <BulletsInBatch value="1" />
			  <BatchSpread value="0.000000" />
			  <ReloadTimeMP value="-1.000000" />
			  <ReloadTimeSP value="-1.000000" />
			  <VehicleReloadTime value="-1.000000" />
			  <AnimReloadRate value="1.000000" />
			  <BulletsPerAnimLoop value="1" />
			  <TimeBetweenShots value="0.000000" />
			  <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
			  <SpinUpTime value="0.000000" />
			  <SpinTime value="0.000000" />
			  <SpinDownTime value="0.000000" />
			  <AlternateWaitTime value="-1.000000" />
			  <BulletBendingNearRadius value="0.000000" />
			  <BulletBendingFarRadius value="0.000000" />
			  <BulletBendingZoomedRadius value="0.000000" />
			  <Fx>
				<EffectGroup>WEAPON_EFFECT_GROUP_PUNCH_KICK</EffectGroup>
				<FlashFx />
				<FlashFxAlt />
				<MuzzleSmokeFx />
				<MuzzleSmokeFxMinLevel value="0.000000" />
				<MuzzleSmokeFxIncPerShot value="0.000000" />
				<MuzzleSmokeFxDecPerSec value="0.000000" />
				<ShellFx />
				<TracerFx />
				<PedDamageHash />
				<TracerFxChanceSP value="0.000000" />
				<TracerFxChanceMP value="0.000000" />
				<FlashFxChanceSP value="0.000000" />
				<FlashFxChanceMP value="0.000000" />
				<FlashFxAltChance value="0.000000" />
				<FlashFxScale value="1.000000" />
				<FlashFxLightEnabled value="false" />
				<FlashFxLightCastsShadows value="true" />
				<FlashFxLightOffsetDist value="0.000000" />
				<FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
				<FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" />
				<FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
				<FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
				<FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
				<GroundDisturbFxEnabled value="false" />
				<GroundDisturbFxDist value="5.000000" />
				<GroundDisturbFxNameDefault />
				<GroundDisturbFxNameSand />
				<GroundDisturbFxNameDirt />
				<GroundDisturbFxNameWater />
				<GroundDisturbFxNameFoliage />
			  </Fx>
			  <InitialRumbleDuration value="0" />
			  <InitialRumbleIntensity value="0.000000" />
			  <InitialRumbleIntensityTrigger value="0.000000" />
			  <RumbleDuration value="0" />
			  <RumbleIntensity value="0.000000" />
			  <RumbleIntensityTrigger value="0.000000" />
			  <RumbleDamageIntensity value="1.000000" />
			  <NetworkPlayerDamageModifier value="1.000000" />
			  <NetworkPedDamageModifier value="1.000000" />
			  <NetworkHeadShotPlayerDamageModifier value="1.000000" />
			  <LockOnRange value="11.500000" />
			  <WeaponRange value="1.600000" />
			  <BulletDirectionOffsetInDegrees value="0.000000" />
			  <AiSoundRange value="-1.000000" />
			  <AiPotentialBlastEventRange value="-1.000000" />
			  <DamageFallOffRangeMin value="1.600000" />
			  <DamageFallOffRangeMax value="1.600000" />
			  <DamageFallOffModifier value="0.300000" />
			  <VehicleWeaponHash />
			  <DefaultCameraHash>MELEE_AIM_CAMERA</DefaultCameraHash>
			  <CoverCameraHash>MELEE_AIM_IN_COVER_CAMERA</CoverCameraHash>
			  <CoverReadyToFireCameraHash />
			  <RunAndGunCameraHash />
			  <CinematicShootingCameraHash />
			  <AlternativeOrScopedCameraHash />
			  <RunAndGunAlternativeOrScopedCameraHash />
			  <CinematicShootingAlternativeOrScopedCameraHash />
			  <CameraFov value="50.000000" />
			  <ZoomFactorForAccurateMode value="1.000000" />
			  <RecoilShakeHash />
			  <RecoilShakeHashFirstPerson />
			  <AccuracyOffsetShakeHash />
			  <MinTimeBetweenRecoilShakes value="150" />
			  <RecoilShakeAmplitude value="1.000000" />
			  <ExplosionShakeAmplitude value="-1.000000" />
			  <ReticuleHudPosition x="0.000000" y="0.000000" />
			  <AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
			  <AimProbeLengthMin value="0.000000" />
			  <AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
			  <AimProbeLengthMax value="0.000000" />
			  <TorsoAimOffset x="0.000000" y="0.000000" />
			  <TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
			  <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
			  <ReticuleMinSizeStanding value="1.000000" />
			  <ReticuleMinSizeCrouched value="1.000000" />
			  <ReticuleScale value="1.000000" />
			  <ReticuleStyleHash />
			  <FirstPersonReticuleStyleHash />
			  <PickupHash />
			  <MPPickupHash />
			  <HumanNameHash>WT_INVALID</HumanNameHash>
			  <MovementModeConditionalIdle />
			  <StatName>UNARMED</StatName>
			  <KnockdownCount value="-1" />
			  <KillshotImpulseScale value="1.000000" />
			  <NmShotTuningSet>Normal</NmShotTuningSet>
			  <AttachPoints />
			  <GunFeedBone />
			  <TargetSequenceGroup />
			  <WeaponFlags>CarriedInHand ArmourPenetrating CanLockonOnFoot CanLockonInVehicle UsableOnFoot UsableUnderwater UsableClimbing UsableInCover DoesRevivableDamage AllowCloseQuarterKills</WeaponFlags>
			  <TintSpecValues ref="TINT_DEFAULT" />
			  <FiringPatternAliases ref="NULL" />
			  <ReloadUpperBodyFixupExpressionData ref="default" />
			  <AmmoDiminishingRate value="0" />
			  <AimingBreathingAdditiveWeight value="1.000000" />
			  <FiringBreathingAdditiveWeight value="1.000000" />
			  <StealthAimingBreathingAdditiveWeight value="0.000000" />
			  <StealthFiringBreathingAdditiveWeight value="0.000000" />
			  <AimingLeanAdditiveWeight value="1.000000" />
			  <FiringLeanAdditiveWeight value="1.000000" />
			  <StealthAimingLeanAdditiveWeight value="0.000000" />
			  <StealthFiringLeanAdditiveWeight value="0.000000" />
			  <ExpandPedCapsuleRadius value="0.000000" />
			  <AudioCollisionHash />
			  <HudDamage value="0" />
			  <HudSpeed value="100" />
			  <HudCapacity value="0" />
			  <HudAccuracy value="0" />
			  <HudRange value="0" />
			</Item>
			<Item type="CWeaponInfo">
			  <Name>WEAPON_HEN</Name>
			  <Model />
			  <Audio />
			  <Slot>SLOT_UNARMED</Slot>
			  <DamageType>MELEE</DamageType>
			  <Explosion>
				<Default>DONTCARE</Default>
				<HitCar>DONTCARE</HitCar>
				<HitTruck>DONTCARE</HitTruck>
				<HitBike>DONTCARE</HitBike>
				<HitBoat>DONTCARE</HitBoat>
				<HitPlane>DONTCARE</HitPlane>
			  </Explosion>
			  <FireType>MELEE</FireType>
			  <WheelSlot>WHEEL_UNARMED_MELEE</WheelSlot>
			  <Group>GROUP_UNARMED</Group>
			  <AmmoInfo ref="NULL" />
			  <AimingInfo ref="UNARMED_TARGETING_RESTRAINTS" />
			  <ClipSize value="0" />
			  <AccuracySpread value="0.000000" />
			  <AccurateModeAccuracyModifier value="0.500000" />
			  <RunAndGunAccuracyModifier value="2.000000" />
			  <RunAndGunAccuracyMinOverride value="-1.000000" />
			  <RecoilAccuracyMax value="1.000000" />
			  <RecoilErrorTime value="0.000000" />
			  <RecoilRecoveryRate value="1.000000" />
			  <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
			  <MinHeadShotDistanceAI value="1000.000000" />
			  <MaxHeadShotDistanceAI value="1000.000000" />
			  <HeadShotDamageModifierAI value="1000.000000" />
			  <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
			  <MinHeadShotDistancePlayer value="5.000000" />
			  <MaxHeadShotDistancePlayer value="40.000000" />
			  <HeadShotDamageModifierPlayer value="18.000000" />
			  <Damage value="0.000000" />
			  <DamageTime value="0.000000" />
			  <DamageTimeInVehicle value="0.000000" />
			  <DamageTimeInVehicleHeadShot value="0.000000" />
			  <HitLimbsDamageModifier value="0.500000" />
			  <NetworkHitLimbsDamageModifier value="0.800000" />
			  <LightlyArmouredDamageModifier value="0.750000" />
			  <Force value="0.000000" />
			  <ForceHitPed value="0.000000" />
			  <ForceHitVehicle value="0.000000" />
			  <ForceHitFlyingHeli value="0.000000" />
			  <OverrideForces />
			  <ForceMaxStrengthMult value="1.000000" />
			  <ForceFalloffRangeStart value="0.000000" />
			  <ForceFalloffRangeEnd value="50.000000" />
			  <ForceFalloffMin value="1.000000" />
			  <ProjectileForce value="0.000000" />
			  <FragImpulse value="2250.000000" />
			  <Penetration value="0.000000" />
			  <VerticalLaunchAdjustment value="0.000000" />
			  <DropForwardVelocity value="0.000000" />
			  <Speed value="2000.000000" />
			  <BulletsInBatch value="1" />
			  <BatchSpread value="0.000000" />
			  <ReloadTimeMP value="-1.000000" />
			  <ReloadTimeSP value="-1.000000" />
			  <VehicleReloadTime value="-1.000000" />
			  <AnimReloadRate value="1.000000" />
			  <BulletsPerAnimLoop value="1" />
			  <TimeBetweenShots value="0.000000" />
			  <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
			  <SpinUpTime value="0.000000" />
			  <SpinTime value="0.000000" />
			  <SpinDownTime value="0.000000" />
			  <AlternateWaitTime value="-1.000000" />
			  <BulletBendingNearRadius value="0.000000" />
			  <BulletBendingFarRadius value="0.000000" />
			  <BulletBendingZoomedRadius value="0.000000" />
			  <Fx>
				<EffectGroup>WEAPON_EFFECT_GROUP_PUNCH_KICK</EffectGroup>
				<FlashFx />
				<FlashFxAlt />
				<MuzzleSmokeFx />
				<MuzzleSmokeFxMinLevel value="0.000000" />
				<MuzzleSmokeFxIncPerShot value="0.000000" />
				<MuzzleSmokeFxDecPerSec value="0.000000" />
				<ShellFx />
				<TracerFx />
				<PedDamageHash />
				<TracerFxChanceSP value="0.000000" />
				<TracerFxChanceMP value="0.000000" />
				<FlashFxChanceSP value="0.000000" />
				<FlashFxChanceMP value="0.000000" />
				<FlashFxAltChance value="0.000000" />
				<FlashFxScale value="1.000000" />
				<FlashFxLightEnabled value="false" />
				<FlashFxLightCastsShadows value="true" />
				<FlashFxLightOffsetDist value="0.000000" />
				<FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
				<FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" />
				<FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
				<FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
				<FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
				<GroundDisturbFxEnabled value="false" />
				<GroundDisturbFxDist value="5.000000" />
				<GroundDisturbFxNameDefault />
				<GroundDisturbFxNameSand />
				<GroundDisturbFxNameDirt />
				<GroundDisturbFxNameWater />
				<GroundDisturbFxNameFoliage />
			  </Fx>
			  <InitialRumbleDuration value="0" />
			  <InitialRumbleIntensity value="0.000000" />
			  <InitialRumbleIntensityTrigger value="0.000000" />
			  <RumbleDuration value="0" />
			  <RumbleIntensity value="0.000000" />
			  <RumbleIntensityTrigger value="0.000000" />
			  <RumbleDamageIntensity value="1.000000" />
			  <NetworkPlayerDamageModifier value="1.000000" />
			  <NetworkPedDamageModifier value="1.000000" />
			  <NetworkHeadShotPlayerDamageModifier value="1.000000" />
			  <LockOnRange value="11.500000" />
			  <WeaponRange value="1.600000" />
			  <BulletDirectionOffsetInDegrees value="0.000000" />
			  <AiSoundRange value="-1.000000" />
			  <AiPotentialBlastEventRange value="-1.000000" />
			  <DamageFallOffRangeMin value="1.600000" />
			  <DamageFallOffRangeMax value="1.600000" />
			  <DamageFallOffModifier value="0.300000" />
			  <VehicleWeaponHash />
			  <DefaultCameraHash>MELEE_AIM_CAMERA</DefaultCameraHash>
			  <CoverCameraHash>MELEE_AIM_IN_COVER_CAMERA</CoverCameraHash>
			  <CoverReadyToFireCameraHash />
			  <RunAndGunCameraHash />
			  <CinematicShootingCameraHash />
			  <AlternativeOrScopedCameraHash />
			  <RunAndGunAlternativeOrScopedCameraHash />
			  <CinematicShootingAlternativeOrScopedCameraHash />
			  <CameraFov value="50.000000" />
			  <ZoomFactorForAccurateMode value="1.000000" />
			  <RecoilShakeHash />
			  <RecoilShakeHashFirstPerson />
			  <AccuracyOffsetShakeHash />
			  <MinTimeBetweenRecoilShakes value="150" />
			  <RecoilShakeAmplitude value="1.000000" />
			  <ExplosionShakeAmplitude value="-1.000000" />
			  <ReticuleHudPosition x="0.000000" y="0.000000" />
			  <AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
			  <AimProbeLengthMin value="0.000000" />
			  <AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
			  <AimProbeLengthMax value="0.000000" />
			  <TorsoAimOffset x="0.000000" y="0.000000" />
			  <TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
			  <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
			  <ReticuleMinSizeStanding value="1.000000" />
			  <ReticuleMinSizeCrouched value="1.000000" />
			  <ReticuleScale value="1.000000" />
			  <ReticuleStyleHash />
			  <FirstPersonReticuleStyleHash />
			  <PickupHash />
			  <MPPickupHash />
			  <HumanNameHash>WT_INVALID</HumanNameHash>
			  <MovementModeConditionalIdle />
			  <StatName>UNARMED</StatName>
			  <KnockdownCount value="-1" />
			  <KillshotImpulseScale value="1.000000" />
			  <NmShotTuningSet>Normal</NmShotTuningSet>
			  <AttachPoints />
			  <GunFeedBone />
			  <TargetSequenceGroup />
			  <WeaponFlags>CarriedInHand ArmourPenetrating CanLockonOnFoot CanLockonInVehicle UsableOnFoot UsableUnderwater UsableClimbing UsableInCover DoesRevivableDamage AllowCloseQuarterKills</WeaponFlags>
			  <TintSpecValues ref="TINT_DEFAULT" />
			  <FiringPatternAliases ref="NULL" />
			  <ReloadUpperBodyFixupExpressionData ref="default" />
			  <AmmoDiminishingRate value="0" />
			  <AimingBreathingAdditiveWeight value="1.000000" />
			  <FiringBreathingAdditiveWeight value="1.000000" />
			  <StealthAimingBreathingAdditiveWeight value="0.000000" />
			  <StealthFiringBreathingAdditiveWeight value="0.000000" />
			  <AimingLeanAdditiveWeight value="1.000000" />
			  <FiringLeanAdditiveWeight value="1.000000" />
			  <StealthAimingLeanAdditiveWeight value="0.000000" />
			  <StealthFiringLeanAdditiveWeight value="0.000000" />
			  <ExpandPedCapsuleRadius value="0.000000" />
			  <AudioCollisionHash />
			  <HudDamage value="0" />
			  <HudSpeed value="100" />
			  <HudCapacity value="0" />
			  <HudAccuracy value="0" />
			  <HudRange value="0" />
			</Item>
			<Item type="CWeaponInfo">
			  <Name>WEAPON_RABBIT</Name>
			  <Model />
			  <Audio />
			  <Slot>SLOT_UNARMED</Slot>
			  <DamageType>MELEE</DamageType>
			  <Explosion>
				<Default>DONTCARE</Default>
				<HitCar>DONTCARE</HitCar>
				<HitTruck>DONTCARE</HitTruck>
				<HitBike>DONTCARE</HitBike>
				<HitBoat>DONTCARE</HitBoat>
				<HitPlane>DONTCARE</HitPlane>
			  </Explosion>
			  <FireType>MELEE</FireType>
			  <WheelSlot>WHEEL_UNARMED_MELEE</WheelSlot>
			  <Group>GROUP_UNARMED</Group>
			  <AmmoInfo ref="NULL" />
			  <AimingInfo ref="UNARMED_TARGETING_RESTRAINTS" />
			  <ClipSize value="0" />
			  <AccuracySpread value="0.000000" />
			  <AccurateModeAccuracyModifier value="0.500000" />
			  <RunAndGunAccuracyModifier value="2.000000" />
			  <RunAndGunAccuracyMinOverride value="-1.000000" />
			  <RecoilAccuracyMax value="1.000000" />
			  <RecoilErrorTime value="0.000000" />
			  <RecoilRecoveryRate value="1.000000" />
			  <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
			  <MinHeadShotDistanceAI value="1000.000000" />
			  <MaxHeadShotDistanceAI value="1000.000000" />
			  <HeadShotDamageModifierAI value="1000.000000" />
			  <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
			  <MinHeadShotDistancePlayer value="5.000000" />
			  <MaxHeadShotDistancePlayer value="40.000000" />
			  <HeadShotDamageModifierPlayer value="18.000000" />
			  <Damage value="0.000000" />
			  <DamageTime value="0.000000" />
			  <DamageTimeInVehicle value="0.000000" />
			  <DamageTimeInVehicleHeadShot value="0.000000" />
			  <HitLimbsDamageModifier value="0.500000" />
			  <NetworkHitLimbsDamageModifier value="0.800000" />
			  <LightlyArmouredDamageModifier value="0.750000" />
			  <Force value="0.000000" />
			  <ForceHitPed value="0.000000" />
			  <ForceHitVehicle value="0.000000" />
			  <ForceHitFlyingHeli value="0.000000" />
			  <OverrideForces />
			  <ForceMaxStrengthMult value="1.000000" />
			  <ForceFalloffRangeStart value="0.000000" />
			  <ForceFalloffRangeEnd value="50.000000" />
			  <ForceFalloffMin value="1.000000" />
			  <ProjectileForce value="0.000000" />
			  <FragImpulse value="2250.000000" />
			  <Penetration value="0.000000" />
			  <VerticalLaunchAdjustment value="0.000000" />
			  <DropForwardVelocity value="0.000000" />
			  <Speed value="2000.000000" />
			  <BulletsInBatch value="1" />
			  <BatchSpread value="0.000000" />
			  <ReloadTimeMP value="-1.000000" />
			  <ReloadTimeSP value="-1.000000" />
			  <VehicleReloadTime value="-1.000000" />
			  <AnimReloadRate value="1.000000" />
			  <BulletsPerAnimLoop value="1" />
			  <TimeBetweenShots value="0.000000" />
			  <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
			  <SpinUpTime value="0.000000" />
			  <SpinTime value="0.000000" />
			  <SpinDownTime value="0.000000" />
			  <AlternateWaitTime value="-1.000000" />
			  <BulletBendingNearRadius value="0.000000" />
			  <BulletBendingFarRadius value="0.000000" />
			  <BulletBendingZoomedRadius value="0.000000" />
			  <Fx>
				<EffectGroup>WEAPON_EFFECT_GROUP_PUNCH_KICK</EffectGroup>
				<FlashFx />
				<FlashFxAlt />
				<MuzzleSmokeFx />
				<MuzzleSmokeFxMinLevel value="0.000000" />
				<MuzzleSmokeFxIncPerShot value="0.000000" />
				<MuzzleSmokeFxDecPerSec value="0.000000" />
				<ShellFx />
				<TracerFx />
				<PedDamageHash />
				<TracerFxChanceSP value="0.000000" />
				<TracerFxChanceMP value="0.000000" />
				<FlashFxChanceSP value="0.000000" />
				<FlashFxChanceMP value="0.000000" />
				<FlashFxAltChance value="0.000000" />
				<FlashFxScale value="1.000000" />
				<FlashFxLightEnabled value="false" />
				<FlashFxLightCastsShadows value="true" />
				<FlashFxLightOffsetDist value="0.000000" />
				<FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
				<FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" />
				<FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
				<FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
				<FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
				<GroundDisturbFxEnabled value="false" />
				<GroundDisturbFxDist value="5.000000" />
				<GroundDisturbFxNameDefault />
				<GroundDisturbFxNameSand />
				<GroundDisturbFxNameDirt />
				<GroundDisturbFxNameWater />
				<GroundDisturbFxNameFoliage />
			  </Fx>
			  <InitialRumbleDuration value="0" />
			  <InitialRumbleIntensity value="0.000000" />
			  <InitialRumbleIntensityTrigger value="0.000000" />
			  <RumbleDuration value="0" />
			  <RumbleIntensity value="0.000000" />
			  <RumbleIntensityTrigger value="0.000000" />
			  <RumbleDamageIntensity value="1.000000" />
			  <NetworkPlayerDamageModifier value="1.000000" />
			  <NetworkPedDamageModifier value="1.000000" />
			  <NetworkHeadShotPlayerDamageModifier value="1.000000" />
			  <LockOnRange value="11.500000" />
			  <WeaponRange value="1.600000" />
			  <BulletDirectionOffsetInDegrees value="0.000000" />
			  <AiSoundRange value="-1.000000" />
			  <AiPotentialBlastEventRange value="-1.000000" />
			  <DamageFallOffRangeMin value="1.600000" />
			  <DamageFallOffRangeMax value="1.600000" />
			  <DamageFallOffModifier value="0.300000" />
			  <VehicleWeaponHash />
			  <DefaultCameraHash>MELEE_AIM_CAMERA</DefaultCameraHash>
			  <CoverCameraHash>MELEE_AIM_IN_COVER_CAMERA</CoverCameraHash>
			  <CoverReadyToFireCameraHash />
			  <RunAndGunCameraHash />
			  <CinematicShootingCameraHash />
			  <AlternativeOrScopedCameraHash />
			  <RunAndGunAlternativeOrScopedCameraHash />
			  <CinematicShootingAlternativeOrScopedCameraHash />
			  <CameraFov value="50.000000" />
			  <ZoomFactorForAccurateMode value="1.000000" />
			  <RecoilShakeHash />
			  <RecoilShakeHashFirstPerson />
			  <AccuracyOffsetShakeHash />
			  <MinTimeBetweenRecoilShakes value="150" />
			  <RecoilShakeAmplitude value="1.000000" />
			  <ExplosionShakeAmplitude value="-1.000000" />
			  <ReticuleHudPosition x="0.000000" y="0.000000" />
			  <AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
			  <AimProbeLengthMin value="0.000000" />
			  <AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
			  <AimProbeLengthMax value="0.000000" />
			  <TorsoAimOffset x="0.000000" y="0.000000" />
			  <TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
			  <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
			  <ReticuleMinSizeStanding value="1.000000" />
			  <ReticuleMinSizeCrouched value="1.000000" />
			  <ReticuleScale value="1.000000" />
			  <ReticuleStyleHash />
			  <FirstPersonReticuleStyleHash />
			  <PickupHash />
			  <MPPickupHash />
			  <HumanNameHash>WT_INVALID</HumanNameHash>
			  <MovementModeConditionalIdle />
			  <StatName>UNARMED</StatName>
			  <KnockdownCount value="-1" />
			  <KillshotImpulseScale value="1.000000" />
			  <NmShotTuningSet>Normal</NmShotTuningSet>
			  <AttachPoints />
			  <GunFeedBone />
			  <TargetSequenceGroup />
			  <WeaponFlags>CarriedInHand ArmourPenetrating CanLockonOnFoot CanLockonInVehicle UsableOnFoot UsableUnderwater UsableClimbing UsableInCover DoesRevivableDamage AllowCloseQuarterKills</WeaponFlags>
			  <TintSpecValues ref="TINT_DEFAULT" />
			  <FiringPatternAliases ref="NULL" />
			  <ReloadUpperBodyFixupExpressionData ref="default" />
			  <AmmoDiminishingRate value="0" />
			  <AimingBreathingAdditiveWeight value="1.000000" />
			  <FiringBreathingAdditiveWeight value="1.000000" />
			  <StealthAimingBreathingAdditiveWeight value="0.000000" />
			  <StealthFiringBreathingAdditiveWeight value="0.000000" />
			  <AimingLeanAdditiveWeight value="1.000000" />
			  <FiringLeanAdditiveWeight value="1.000000" />
			  <StealthAimingLeanAdditiveWeight value="0.000000" />
			  <StealthFiringLeanAdditiveWeight value="0.000000" />
			  <ExpandPedCapsuleRadius value="0.000000" />
			  <AudioCollisionHash />
			  <HudDamage value="0" />
			  <HudSpeed value="100" />
			  <HudCapacity value="0" />
			  <HudAccuracy value="0" />
			  <HudRange value="0" />
			</Item>
			<Item type="CWeaponInfo">
			  <Name>WEAPON_CAT</Name>
			  <Model />
			  <Audio />
			  <Slot>SLOT_UNARMED</Slot>
			  <DamageType>MELEE</DamageType>
			  <Explosion>
				<Default>DONTCARE</Default>
				<HitCar>DONTCARE</HitCar>
				<HitTruck>DONTCARE</HitTruck>
				<HitBike>DONTCARE</HitBike>
				<HitBoat>DONTCARE</HitBoat>
				<HitPlane>DONTCARE</HitPlane>
			  </Explosion>
			  <FireType>MELEE</FireType>
			  <WheelSlot>WHEEL_UNARMED_MELEE</WheelSlot>
			  <Group>GROUP_UNARMED</Group>
			  <AmmoInfo ref="NULL" />
			  <AimingInfo ref="UNARMED_TARGETING_RESTRAINTS" />
			  <ClipSize value="0" />
			  <AccuracySpread value="0.000000" />
			  <AccurateModeAccuracyModifier value="0.500000" />
			  <RunAndGunAccuracyModifier value="2.000000" />
			  <RunAndGunAccuracyMinOverride value="-1.000000" />
			  <RecoilAccuracyMax value="1.000000" />
			  <RecoilErrorTime value="0.000000" />
			  <RecoilRecoveryRate value="1.000000" />
			  <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
			  <MinHeadShotDistanceAI value="1000.000000" />
			  <MaxHeadShotDistanceAI value="1000.000000" />
			  <HeadShotDamageModifierAI value="1000.000000" />
			  <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
			  <MinHeadShotDistancePlayer value="5.000000" />
			  <MaxHeadShotDistancePlayer value="40.000000" />
			  <HeadShotDamageModifierPlayer value="18.000000" />
			  <Damage value="0.000000" />
			  <DamageTime value="0.000000" />
			  <DamageTimeInVehicle value="0.000000" />
			  <DamageTimeInVehicleHeadShot value="0.000000" />
			  <HitLimbsDamageModifier value="0.500000" />
			  <NetworkHitLimbsDamageModifier value="0.800000" />
			  <LightlyArmouredDamageModifier value="0.750000" />
			  <Force value="0.000000" />
			  <ForceHitPed value="0.000000" />
			  <ForceHitVehicle value="0.000000" />
			  <ForceHitFlyingHeli value="0.000000" />
			  <OverrideForces />
			  <ForceMaxStrengthMult value="1.000000" />
			  <ForceFalloffRangeStart value="0.000000" />
			  <ForceFalloffRangeEnd value="50.000000" />
			  <ForceFalloffMin value="1.000000" />
			  <ProjectileForce value="0.000000" />
			  <FragImpulse value="2250.000000" />
			  <Penetration value="0.000000" />
			  <VerticalLaunchAdjustment value="0.000000" />
			  <DropForwardVelocity value="0.000000" />
			  <Speed value="2000.000000" />
			  <BulletsInBatch value="1" />
			  <BatchSpread value="0.000000" />
			  <ReloadTimeMP value="-1.000000" />
			  <ReloadTimeSP value="-1.000000" />
			  <VehicleReloadTime value="-1.000000" />
			  <AnimReloadRate value="1.000000" />
			  <BulletsPerAnimLoop value="1" />
			  <TimeBetweenShots value="0.000000" />
			  <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
			  <SpinUpTime value="0.000000" />
			  <SpinTime value="0.000000" />
			  <SpinDownTime value="0.000000" />
			  <AlternateWaitTime value="-1.000000" />
			  <BulletBendingNearRadius value="0.000000" />
			  <BulletBendingFarRadius value="0.000000" />
			  <BulletBendingZoomedRadius value="0.000000" />
			  <Fx>
				<EffectGroup>WEAPON_EFFECT_GROUP_PUNCH_KICK</EffectGroup>
				<FlashFx />
				<FlashFxAlt />
				<MuzzleSmokeFx />
				<MuzzleSmokeFxMinLevel value="0.000000" />
				<MuzzleSmokeFxIncPerShot value="0.000000" />
				<MuzzleSmokeFxDecPerSec value="0.000000" />
				<ShellFx />
				<TracerFx />
				<PedDamageHash />
				<TracerFxChanceSP value="0.000000" />
				<TracerFxChanceMP value="0.000000" />
				<FlashFxChanceSP value="0.000000" />
				<FlashFxChanceMP value="0.000000" />
				<FlashFxAltChance value="0.000000" />
				<FlashFxScale value="1.000000" />
				<FlashFxLightEnabled value="false" />
				<FlashFxLightCastsShadows value="true" />
				<FlashFxLightOffsetDist value="0.000000" />
				<FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
				<FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" />
				<FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
				<FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
				<FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
				<GroundDisturbFxEnabled value="false" />
				<GroundDisturbFxDist value="5.000000" />
				<GroundDisturbFxNameDefault />
				<GroundDisturbFxNameSand />
				<GroundDisturbFxNameDirt />
				<GroundDisturbFxNameWater />
				<GroundDisturbFxNameFoliage />
			  </Fx>
			  <InitialRumbleDuration value="0" />
			  <InitialRumbleIntensity value="0.000000" />
			  <InitialRumbleIntensityTrigger value="0.000000" />
			  <RumbleDuration value="0" />
			  <RumbleIntensity value="0.000000" />
			  <RumbleIntensityTrigger value="0.000000" />
			  <RumbleDamageIntensity value="1.000000" />
			  <NetworkPlayerDamageModifier value="1.000000" />
			  <NetworkPedDamageModifier value="1.000000" />
			  <NetworkHeadShotPlayerDamageModifier value="1.000000" />
			  <LockOnRange value="11.500000" />
			  <WeaponRange value="1.600000" />
			  <BulletDirectionOffsetInDegrees value="0.000000" />
			  <AiSoundRange value="-1.000000" />
			  <AiPotentialBlastEventRange value="-1.000000" />
			  <DamageFallOffRangeMin value="1.600000" />
			  <DamageFallOffRangeMax value="1.600000" />
			  <DamageFallOffModifier value="0.300000" />
			  <VehicleWeaponHash />
			  <DefaultCameraHash>MELEE_AIM_CAMERA</DefaultCameraHash>
			  <CoverCameraHash>MELEE_AIM_IN_COVER_CAMERA</CoverCameraHash>
			  <CoverReadyToFireCameraHash />
			  <RunAndGunCameraHash />
			  <CinematicShootingCameraHash />
			  <AlternativeOrScopedCameraHash />
			  <RunAndGunAlternativeOrScopedCameraHash />
			  <CinematicShootingAlternativeOrScopedCameraHash />
			  <CameraFov value="50.000000" />
			  <ZoomFactorForAccurateMode value="1.000000" />
			  <RecoilShakeHash />
			  <RecoilShakeHashFirstPerson />
			  <AccuracyOffsetShakeHash />
			  <MinTimeBetweenRecoilShakes value="150" />
			  <RecoilShakeAmplitude value="1.000000" />
			  <ExplosionShakeAmplitude value="-1.000000" />
			  <ReticuleHudPosition x="0.000000" y="0.000000" />
			  <AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
			  <AimProbeLengthMin value="0.000000" />
			  <AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
			  <AimProbeLengthMax value="0.000000" />
			  <TorsoAimOffset x="0.000000" y="0.000000" />
			  <TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
			  <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
			  <ReticuleMinSizeStanding value="1.000000" />
			  <ReticuleMinSizeCrouched value="1.000000" />
			  <ReticuleScale value="1.000000" />
			  <ReticuleStyleHash />
			  <FirstPersonReticuleStyleHash />
			  <PickupHash />
			  <MPPickupHash />
			  <HumanNameHash>WT_INVALID</HumanNameHash>
			  <MovementModeConditionalIdle />
			  <StatName>UNARMED</StatName>
			  <KnockdownCount value="-1" />
			  <KillshotImpulseScale value="1.000000" />
			  <NmShotTuningSet>Normal</NmShotTuningSet>
			  <AttachPoints />
			  <GunFeedBone />
			  <TargetSequenceGroup />
			  <WeaponFlags>CarriedInHand ArmourPenetrating CanLockonOnFoot CanLockonInVehicle UsableOnFoot UsableUnderwater UsableClimbing UsableInCover DoesRevivableDamage AllowCloseQuarterKills</WeaponFlags>
			  <TintSpecValues ref="TINT_DEFAULT" />
			  <FiringPatternAliases ref="NULL" />
			  <ReloadUpperBodyFixupExpressionData ref="default" />
			  <AmmoDiminishingRate value="0" />
			  <AimingBreathingAdditiveWeight value="1.000000" />
			  <FiringBreathingAdditiveWeight value="1.000000" />
			  <StealthAimingBreathingAdditiveWeight value="0.000000" />
			  <StealthFiringBreathingAdditiveWeight value="0.000000" />
			  <AimingLeanAdditiveWeight value="1.000000" />
			  <FiringLeanAdditiveWeight value="1.000000" />
			  <StealthAimingLeanAdditiveWeight value="0.000000" />
			  <StealthFiringLeanAdditiveWeight value="0.000000" />
			  <ExpandPedCapsuleRadius value="0.000000" />
			  <AudioCollisionHash />
			  <HudDamage value="0" />
			  <HudSpeed value="100" />
			  <HudCapacity value="0" />
			  <HudAccuracy value="0" />
			  <HudRange value="0" />
			</Item>
			<Item type="CWeaponInfo">
			  <Name>WEAPON_COW</Name>
			  <Model />
			  <Audio />
			  <Slot>SLOT_UNARMED</Slot>
			  <DamageType>MELEE</DamageType>
			  <Explosion>
				<Default>DONTCARE</Default>
				<HitCar>DONTCARE</HitCar>
				<HitTruck>DONTCARE</HitTruck>
				<HitBike>DONTCARE</HitBike>
				<HitBoat>DONTCARE</HitBoat>
				<HitPlane>DONTCARE</HitPlane>
			  </Explosion>
			  <FireType>MELEE</FireType>
			  <WheelSlot>WHEEL_UNARMED_MELEE</WheelSlot>
			  <Group>GROUP_UNARMED</Group>
			  <AmmoInfo ref="NULL" />
			  <AimingInfo ref="UNARMED_TARGETING_RESTRAINTS" />
			  <ClipSize value="0" />
			  <AccuracySpread value="0.000000" />
			  <AccurateModeAccuracyModifier value="0.500000" />
			  <RunAndGunAccuracyModifier value="2.000000" />
			  <RunAndGunAccuracyMinOverride value="-1.000000" />
			  <RecoilAccuracyMax value="1.000000" />
			  <RecoilErrorTime value="0.000000" />
			  <RecoilRecoveryRate value="1.000000" />
			  <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
			  <MinHeadShotDistanceAI value="1000.000000" />
			  <MaxHeadShotDistanceAI value="1000.000000" />
			  <HeadShotDamageModifierAI value="1000.000000" />
			  <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
			  <MinHeadShotDistancePlayer value="5.000000" />
			  <MaxHeadShotDistancePlayer value="40.000000" />
			  <HeadShotDamageModifierPlayer value="18.000000" />
			  <Damage value="0.000000" />
			  <DamageTime value="0.000000" />
			  <DamageTimeInVehicle value="0.000000" />
			  <DamageTimeInVehicleHeadShot value="0.000000" />
			  <HitLimbsDamageModifier value="0.500000" />
			  <NetworkHitLimbsDamageModifier value="0.800000" />
			  <LightlyArmouredDamageModifier value="0.750000" />
			  <Force value="0.000000" />
			  <ForceHitPed value="0.000000" />
			  <ForceHitVehicle value="0.000000" />
			  <ForceHitFlyingHeli value="0.000000" />
			  <OverrideForces />
			  <ForceMaxStrengthMult value="1.000000" />
			  <ForceFalloffRangeStart value="0.000000" />
			  <ForceFalloffRangeEnd value="50.000000" />
			  <ForceFalloffMin value="1.000000" />
			  <ProjectileForce value="0.000000" />
			  <FragImpulse value="2250.000000" />
			  <Penetration value="0.000000" />
			  <VerticalLaunchAdjustment value="0.000000" />
			  <DropForwardVelocity value="0.000000" />
			  <Speed value="2000.000000" />
			  <BulletsInBatch value="1" />
			  <BatchSpread value="0.000000" />
			  <ReloadTimeMP value="-1.000000" />
			  <ReloadTimeSP value="-1.000000" />
			  <VehicleReloadTime value="-1.000000" />
			  <AnimReloadRate value="1.000000" />
			  <BulletsPerAnimLoop value="1" />
			  <TimeBetweenShots value="0.000000" />
			  <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
			  <SpinUpTime value="0.000000" />
			  <SpinTime value="0.000000" />
			  <SpinDownTime value="0.000000" />
			  <AlternateWaitTime value="-1.000000" />
			  <BulletBendingNearRadius value="0.000000" />
			  <BulletBendingFarRadius value="0.000000" />
			  <BulletBendingZoomedRadius value="0.000000" />
			  <Fx>
				<EffectGroup>WEAPON_EFFECT_GROUP_PUNCH_KICK</EffectGroup>
				<FlashFx />
				<FlashFxAlt />
				<MuzzleSmokeFx />
				<MuzzleSmokeFxMinLevel value="0.000000" />
				<MuzzleSmokeFxIncPerShot value="0.000000" />
				<MuzzleSmokeFxDecPerSec value="0.000000" />
				<ShellFx />
				<TracerFx />
				<PedDamageHash />
				<TracerFxChanceSP value="0.000000" />
				<TracerFxChanceMP value="0.000000" />
				<FlashFxChanceSP value="0.000000" />
				<FlashFxChanceMP value="0.000000" />
				<FlashFxAltChance value="0.000000" />
				<FlashFxScale value="1.000000" />
				<FlashFxLightEnabled value="false" />
				<FlashFxLightCastsShadows value="true" />
				<FlashFxLightOffsetDist value="0.000000" />
				<FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
				<FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" />
				<FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
				<FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
				<FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
				<GroundDisturbFxEnabled value="false" />
				<GroundDisturbFxDist value="5.000000" />
				<GroundDisturbFxNameDefault />
				<GroundDisturbFxNameSand />
				<GroundDisturbFxNameDirt />
				<GroundDisturbFxNameWater />
				<GroundDisturbFxNameFoliage />
			  </Fx>
			  <InitialRumbleDuration value="0" />
			  <InitialRumbleIntensity value="0.000000" />
			  <InitialRumbleIntensityTrigger value="0.000000" />
			  <RumbleDuration value="0" />
			  <RumbleIntensity value="0.000000" />
			  <RumbleIntensityTrigger value="0.000000" />
			  <RumbleDamageIntensity value="1.000000" />
			  <NetworkPlayerDamageModifier value="1.000000" />
			  <NetworkPedDamageModifier value="1.000000" />
			  <NetworkHeadShotPlayerDamageModifier value="1.000000" />
			  <LockOnRange value="11.500000" />
			  <WeaponRange value="1.600000" />
			  <BulletDirectionOffsetInDegrees value="0.000000" />
			  <AiSoundRange value="-1.000000" />
			  <AiPotentialBlastEventRange value="-1.000000" />
			  <DamageFallOffRangeMin value="1.600000" />
			  <DamageFallOffRangeMax value="1.600000" />
			  <DamageFallOffModifier value="0.300000" />
			  <VehicleWeaponHash />
			  <DefaultCameraHash>MELEE_AIM_CAMERA</DefaultCameraHash>
			  <CoverCameraHash>MELEE_AIM_IN_COVER_CAMERA</CoverCameraHash>
			  <CoverReadyToFireCameraHash />
			  <RunAndGunCameraHash />
			  <CinematicShootingCameraHash />
			  <AlternativeOrScopedCameraHash />
			  <RunAndGunAlternativeOrScopedCameraHash />
			  <CinematicShootingAlternativeOrScopedCameraHash />
			  <CameraFov value="50.000000" />
			  <ZoomFactorForAccurateMode value="1.000000" />
			  <RecoilShakeHash />
			  <RecoilShakeHashFirstPerson />
			  <AccuracyOffsetShakeHash />
			  <MinTimeBetweenRecoilShakes value="150" />
			  <RecoilShakeAmplitude value="1.000000" />
			  <ExplosionShakeAmplitude value="-1.000000" />
			  <ReticuleHudPosition x="0.000000" y="0.000000" />
			  <AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
			  <AimProbeLengthMin value="0.000000" />
			  <AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
			  <AimProbeLengthMax value="0.000000" />
			  <TorsoAimOffset x="0.000000" y="0.000000" />
			  <TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
			  <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
			  <ReticuleMinSizeStanding value="1.000000" />
			  <ReticuleMinSizeCrouched value="1.000000" />
			  <ReticuleScale value="1.000000" />
			  <ReticuleStyleHash />
			  <FirstPersonReticuleStyleHash />
			  <PickupHash />
			  <MPPickupHash />
			  <HumanNameHash>WT_INVALID</HumanNameHash>
			  <MovementModeConditionalIdle />
			  <StatName>UNARMED</StatName>
			  <KnockdownCount value="-1" />
			  <KillshotImpulseScale value="1.000000" />
			  <NmShotTuningSet>Normal</NmShotTuningSet>
			  <AttachPoints />
			  <GunFeedBone />
			  <TargetSequenceGroup />
			  <WeaponFlags>CarriedInHand ArmourPenetrating CanLockonOnFoot CanLockonInVehicle UsableOnFoot UsableUnderwater UsableClimbing UsableInCover DoesRevivableDamage AllowCloseQuarterKills</WeaponFlags>
			  <TintSpecValues ref="TINT_DEFAULT" />
			  <FiringPatternAliases ref="NULL" />
			  <ReloadUpperBodyFixupExpressionData ref="default" />
			  <AmmoDiminishingRate value="0" />
			  <AimingBreathingAdditiveWeight value="1.000000" />
			  <FiringBreathingAdditiveWeight value="1.000000" />
			  <StealthAimingBreathingAdditiveWeight value="0.000000" />
			  <StealthFiringBreathingAdditiveWeight value="0.000000" />
			  <AimingLeanAdditiveWeight value="1.000000" />
			  <FiringLeanAdditiveWeight value="1.000000" />
			  <StealthAimingLeanAdditiveWeight value="0.000000" />
			  <StealthFiringLeanAdditiveWeight value="0.000000" />
			  <ExpandPedCapsuleRadius value="0.000000" />
			  <AudioCollisionHash />
			  <HudDamage value="0" />
			  <HudSpeed value="100" />
			  <HudCapacity value="0" />
			  <HudAccuracy value="0" />
			  <HudRange value="0" />
			</Item>
			<Item type="CWeaponInfo">
			  <Name>WEAPON_BIRD_CRAP</Name>
			  <Model>w_ex_birdshat</Model>
			  <Audio>AUDIO_ITEM_GRENADE</Audio>
			  <Slot>SLOT_GRENADE</Slot>
			  <DamageType>EXPLOSIVE</DamageType>
			  <Explosion>
				<Default>DONTCARE</Default>
				<HitCar>DONTCARE</HitCar>
				<HitTruck>DONTCARE</HitTruck>
				<HitBike>DONTCARE</HitBike>
				<HitBoat>DONTCARE</HitBoat>
				<HitPlane>DONTCARE</HitPlane>
			  </Explosion>
			  <FireType>PROJECTILE</FireType>
			  <WheelSlot>WHEEL_THROWABLE_SPECIAL</WheelSlot>
			  <Group>GROUP_THROWN</Group>
			  <AmmoInfo ref="AMMO_BIRD_CRAP" />
			  <AimingInfo ref="PISTOL_2H_BASE_STRAFE" />
			  <ClipSize value="1" />
			  <AccuracySpread value="1.000000" />
			  <AccurateModeAccuracyModifier value="0.500000" />
			  <RunAndGunAccuracyModifier value="2.000000" />
			  <RunAndGunAccuracyMinOverride value="-1.000000" />
			  <RecoilAccuracyMax value="1.000000" />
			  <RecoilErrorTime value="0.000000" />
			  <RecoilRecoveryRate value="1.000000" />
			  <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
			  <MinHeadShotDistanceAI value="1000.000000" />
			  <MaxHeadShotDistanceAI value="1000.000000" />
			  <HeadShotDamageModifierAI value="1000.000000" />
			  <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
			  <MinHeadShotDistancePlayer value="5.000000" />
			  <MaxHeadShotDistancePlayer value="40.000000" />
			  <HeadShotDamageModifierPlayer value="18.000000" />
			  <Damage value="0.000000" />
			  <DamageTime value="0.000000" />
			  <DamageTimeInVehicle value="0.000000" />
			  <DamageTimeInVehicleHeadShot value="0.000000" />
			  <HitLimbsDamageModifier value="0.500000" />
			  <NetworkHitLimbsDamageModifier value="0.800000" />
			  <LightlyArmouredDamageModifier value="0.750000" />
			  <Force value="0.000000" />
			  <ForceHitPed value="0.000000" />
			  <ForceHitVehicle value="0.000000" />
			  <ForceHitFlyingHeli value="0.000000" />
			  <OverrideForces />
			  <ForceMaxStrengthMult value="1.000000" />
			  <ForceFalloffRangeStart value="0.000000" />
			  <ForceFalloffRangeEnd value="50.000000" />
			  <ForceFalloffMin value="1.000000" />
			  <ProjectileForce value="10.000000" />
			  <FragImpulse value="1000.000000" />
			  <Penetration value="0.000000" />
			  <VerticalLaunchAdjustment value="0.500000" />
			  <DropForwardVelocity value="8.000000" />
			  <Speed value="2000.000000" />
			  <BulletsInBatch value="1" />
			  <BatchSpread value="0.000000" />
			  <ReloadTimeMP value="-1.000000" />
			  <ReloadTimeSP value="-1.000000" />
			  <VehicleReloadTime value="0.500000" />
			  <AnimReloadRate value="1.000000" />
			  <BulletsPerAnimLoop value="1" />
			  <TimeBetweenShots value="1.000000" />
			  <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
			  <SpinUpTime value="0.000000" />
			  <SpinTime value="0.000000" />
			  <SpinDownTime value="0.000000" />
			  <AlternateWaitTime value="-1.000000" />
			  <BulletBendingNearRadius value="0.000000" />
			  <BulletBendingFarRadius value="0.000000" />
			  <BulletBendingZoomedRadius value="0.000000" />
			  <Fx>
				<EffectGroup>WEAPON_EFFECT_GROUP_PUNCH_KICK</EffectGroup>
				<FlashFx />
				<FlashFxAlt />
				<MuzzleSmokeFx />
				<MuzzleSmokeFxMinLevel value="0.000000" />
				<MuzzleSmokeFxIncPerShot value="0.000000" />
				<MuzzleSmokeFxDecPerSec value="0.000000" />
				<ShellFx />
				<TracerFx />
				<PedDamageHash />
				<TracerFxChanceSP value="0.000000" />
				<TracerFxChanceMP value="0.000000" />
				<FlashFxChanceSP value="0.000000" />
				<FlashFxChanceMP value="0.000000" />
				<FlashFxAltChance value="0.000000" />
				<FlashFxScale value="1.000000" />
				<FlashFxLightEnabled value="false" />
				<FlashFxLightCastsShadows value="true" />
				<FlashFxLightOffsetDist value="0.000000" />
				<FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
				<FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" />
				<FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
				<FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
				<FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
				<GroundDisturbFxEnabled value="false" />
				<GroundDisturbFxDist value="5.000000" />
				<GroundDisturbFxNameDefault />
				<GroundDisturbFxNameSand />
				<GroundDisturbFxNameDirt />
				<GroundDisturbFxNameWater />
				<GroundDisturbFxNameFoliage />
			  </Fx>
			  <InitialRumbleDuration value="0" />
			  <InitialRumbleIntensity value="0.000000" />
			  <InitialRumbleIntensityTrigger value="0.000000" />
			  <RumbleDuration value="50" />
			  <RumbleIntensity value="0.100000" />
			  <RumbleIntensityTrigger value="0.000000" />
			  <RumbleDamageIntensity value="1.000000" />
			  <InitialRumbleDurationFps value="150" />
			  <InitialRumbleIntensityFps value="1.000000" />
			  <RumbleDurationFps value="95" />
			  <RumbleIntensityFps value="1.000000" />
			  <NetworkPlayerDamageModifier value="1.000000" />
			  <NetworkPedDamageModifier value="1.000000" />
			  <NetworkHeadShotPlayerDamageModifier value="1.000000" />
			  <LockOnRange value="24.000000" />
			  <WeaponRange value="30.000000" />
			  <BulletDirectionOffsetInDegrees value="0.000000" />
			  <AiSoundRange value="-1.000000" />
			  <AiPotentialBlastEventRange value="-1.000000" />
			  <DamageFallOffRangeMin value="0.000000" />
			  <DamageFallOffRangeMax value="0.000000" />
			  <DamageFallOffModifier value="0.000000" />
			  <VehicleWeaponHash />
			  <DefaultCameraHash>THROWN_AIM_CAMERA</DefaultCameraHash>
			  <CoverCameraHash>THROWN_AIM_IN_COVER_CAMERA</CoverCameraHash>
			  <CoverReadyToFireCameraHash />
			  <RunAndGunCameraHash>THROWN_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
			  <CinematicShootingCameraHash />
			  <AlternativeOrScopedCameraHash />
			  <RunAndGunAlternativeOrScopedCameraHash />
			  <CinematicShootingAlternativeOrScopedCameraHash />
			  <CameraFov value="50.000000" />
			  <ZoomFactorForAccurateMode value="1.000000" />
			  <RecoilShakeHash />
			  <RecoilShakeHashFirstPerson />
			  <AccuracyOffsetShakeHash />
			  <MinTimeBetweenRecoilShakes value="150" />
			  <RecoilShakeAmplitude value="1.000000" />
			  <ExplosionShakeAmplitude value="-1.000000" />
			  <ReticuleHudPosition x="0.000000" y="0.000000" />
			  <AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
			  <AimProbeLengthMin value="0.000000" />
			  <AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
			  <AimProbeLengthMax value="0.000000" />
			  <TorsoAimOffset x="0.000000" y="0.000000" />
			  <TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
			  <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
			  <ReticuleMinSizeStanding value="1.000000" />
			  <ReticuleMinSizeCrouched value="1.000000" />
			  <ReticuleScale value="1.000000" />
			  <ReticuleStyleHash>WEAPON_THROWN</ReticuleStyleHash>
			  <FirstPersonReticuleStyleHash />
			  <PickupHash>PICKUP_WEAPON_GRENADE</PickupHash>
			  <MPPickupHash>PICKUP_WEAPON_GRENADE</MPPickupHash>
			  <HumanNameHash>WT_GNADE</HumanNameHash>
			  <MovementModeConditionalIdle />
			  <StatName>GRENADE</StatName>
			  <KnockdownCount value="-1" />
			  <KillshotImpulseScale value="1.000000" />
			  <NmShotTuningSet>Normal</NmShotTuningSet>
			  <AttachPoints />
			  <GunFeedBone />
			  <TargetSequenceGroup />
			  <WeaponFlags>CarriedInHand Silenced CanLockonOnFoot CanFreeAim AnimReload AnimCrouchFire Thrown UsableOnFoot UsableInCover AllowCloseQuarterKills HasLowCoverSwaps CookWhileAiming DisableLeftHandIkWhenOnFoot UseFPSAimIK UseFPSSecondaryMotion AttachFPSLeftHandIKToRight</WeaponFlags>
			  <TintSpecValues ref="TINT_DEFAULT" />
			  <FiringPatternAliases ref="NULL" />
			  <ReloadUpperBodyFixupExpressionData ref="default" />
			  <AmmoDiminishingRate value="3" />
			  <AimingBreathingAdditiveWeight value="1.000000" />
			  <FiringBreathingAdditiveWeight value="1.000000" />
			  <StealthAimingBreathingAdditiveWeight value="0.000000" />
			  <StealthFiringBreathingAdditiveWeight value="0.000000" />
			  <AimingLeanAdditiveWeight value="1.000000" />
			  <FiringLeanAdditiveWeight value="1.000000" />
			  <StealthAimingLeanAdditiveWeight value="0.000000" />
			  <StealthFiringLeanAdditiveWeight value="0.000000" />
			  <ExpandPedCapsuleRadius value="0.000000" />
			  <AudioCollisionHash />
			  <HudDamage value="95" />
			  <HudSpeed value="20" />
			  <HudCapacity value="10" />
			  <HudAccuracy value="10" />
			  <HudRange value="15" />
			</Item>
		  </Infos>
		</Item>
	  </Infos>
	  <VehicleWeaponInfos>
		<Item type="CVehicleWeaponInfo">
		  <Name>VEHICLE_DATA_TANK</Name>
		  <KickbackAmplitude value="0.160000" />
		  <KickbackImpulse value="1.200000" />
		</Item>
		<Item type="CVehicleWeaponInfo">
		  <Name>VEHICLE_DATA_SPACE_ROCKET</Name>
		  <KickbackAmplitude value="0.000000" />
		  <KickbackImpulse value="0.000000" />
		</Item>
		<Item type="CVehicleWeaponInfo">
		  <Name>VEHICLE_DATA_PLAYER_LASER</Name>
		  <KickbackAmplitude value="0.000000" />
		  <KickbackImpulse value="0.000000" />
		</Item>
		<Item type="CVehicleWeaponInfo">
		  <Name>VEHICLE_DATA_PLAYER_BULLET</Name>
		  <KickbackAmplitude value="0.000000" />
		  <KickbackImpulse value="0.000000" />
		</Item>
		<Item type="CVehicleWeaponInfo">
		  <Name>VEHICLE_DATA_ENEMY_LASER</Name>
		  <KickbackAmplitude value="0.000000" />
		  <KickbackImpulse value="0.000000" />
		</Item>
		<Item type="CVehicleWeaponInfo">
		  <Name>VEHICLE_DATA_SEARCHLIGHT</Name>
		  <KickbackAmplitude value="0.000000" />
		  <KickbackImpulse value="0.000000" />
		</Item>
	  </VehicleWeaponInfos>
	  <WeaponGroupDamageForArmouredVehicleGlass>
		<Item>
		  <GroupHash>GROUP_PISTOL</GroupHash>
		  <Damage value="6.250000" />
		</Item> 
		<Item>
		  <GroupHash>GROUP_SMG</GroupHash>
		  <Damage value="6.250000" />
		</Item> 
		<Item>
		  <GroupHash>GROUP_RIFLE</GroupHash>
		  <Damage value="6.250000" />
		</Item> 	
		<Item>
		  <GroupHash>GROUP_MG</GroupHash>
		  <Damage value="6.250000" />
		</Item> 
		<Item>
		  <GroupHash>GROUP_SHOTGUN</GroupHash>
		  <Damage value="17.000000" />
		</Item>	
		<Item>
		  <GroupHash>GROUP_SNIPER</GroupHash>
		  <Damage value="20.000000" />
		</Item>	
		<Item>
		  <GroupHash>GROUP_HEAVY</GroupHash>
		  <Damage value="100.000000" />
		</Item>		
		<Item>
		  <GroupHash>GROUP_UNDEFINED</GroupHash>
		  <Damage value="6.250000" />
		</Item> 	
	  </WeaponGroupDamageForArmouredVehicleGlass>
	  <Name>Core Game</Name>
</CWeaponInfoBlob>