[03/23/2025] VERSION 1.0.2 -updated 10 years later-

Tested for several hours in Enhanced Version.

1) Revised list of SHOOT_THRU materials, now MEDIUM to LARGE wooden (tree bark, poles, large structures) and other -strong- metallic materials (for instance, the bucket of a mechanical shovel) can be used as cover. Plastics, acrylic, resins, liquids, fabrics, cars, and most thin metals (doors, curtains, sheets), can be penetrated with bullets, like in the real world. So don't take cover behind those.

2) Revised list of modified weapons, adjusting the following properties with real world weapon effective ranges obtained from wikipedia and other sources.
ForceFalloffRangeEnd
WeaponRange
DamageFallOffRangeMax
MaxHeadShotDistancePlayer
Penetration (increased to 0.5 for most automatic weapons)

3) Removed explosive DamageType for PISTOL50 (Desert Eagle)
Previous version of this mod featured a massive explosive damage when shooting cars, causing an explosion with two or three shots. You can still blow up a car if you shoot the engine several times, since it will catch fire. The same applies for the gas tank, it can be pierced with a few shots.

INSTRUCTIONS
Replace files in common.rpf and update.rpf using OPENIV, then make sure to encrypt them again using ArchiveFix before running the game.
OPENIV works with Enhanced Version, but you need to keep the Legacy version installed in order to use the encryption keys. Don't forget to use OPENIV.asi and the latest version of dinput8.dll, otherwise the game won't load.