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 What is this mod about?
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This mod provides dedicated models and maps so that vegetation (of the original game) is visible in reflections. Because these models are low-poly using this mod has almost no impact on performance.
This is similar to what I did in v5.0 of Forests of San Andreas and GTA V Remastered.



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 Credits
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Despite my own tools/scripts (https://github.com/Larcius/gta5-modding-utils) the following tools were involved:
• OpenIV (https://openiv.com): importing files from openformats to binary code
• CodeWalker (https://www.gta5-mods.com/tools/codewalker-gtav-interactive-3d-map): exporting and importing shader
• HLSLDecompiler (https://github.com/etnlGD/HLSLDecompiler): decompiling shader (from DXBC byte code to HLSL source code)
• FXC (https://learn.microsoft.com/en-us/windows/win32/direct3dtools/fxc): compiling shader (from HLSL source code to DXBC byte code)