callout_start=Dispatch to all units, new assignment available.
callout_end=Callout concluded, all units stand down.
menu_title=Unit Settings
menu_subtitle=Main Operations Menu
menu_settings=Configuration
menu_language=Select Language
menu_language_desc=Change interface language
menu_difficulty=Difficulty
menu_difficulty_desc=Adjust challenge level
menu_save=Confirm & Save Settings
difficulty_1=1 – Minimal Threat
difficulty_2=2 – Low Risk
difficulty_3=3 – Moderate Risk
difficulty_4=4 – Threat Level High
difficulty_5=5 – Dangerous Situation
difficulty_6=6 – Severe Risk
difficulty_7=7 – Extreme Lethality
notify_language_changed=Unit settings updated. Language: {0}
notify_difficulty_changed=Difficulty set to: {0}
notify_settings_saved=Configuration saved.
notify_plugin_initialized=SimuCallouts online. Awaiting dispatch orders.
notify_loaded_menu=SimuCallouts loaded - to open press 
notify_menu_opened=Command menu accessed.
notify_menu_closed=Command menu closed.
illegal_street_race=High-speed pursuit in progress!
illegal_street_race_notify=~r~Urgent! ~w~Illegal street racing detected!
callout_analysis=Dispatch log: Duration: {0} sec | Suspects neutralized: {1} | Distance covered: {2} km
race_summary=~y~~h~Incident Summary~h~~s~\n~b~Duration:~s~ ~g~{0} sec~s~\n~r~Neutralized:~s~ ~y~{1}~s~\n~p~Distance:~s~ ~b~{2} m~s~\n~g~Situation resolved!~s~
notify_race_failed=~r~Suspects escaped – case closed!
race_blip_update=Suspect positions updated...
race_end=Street race concluded, good job unit!
suspects_last_known_area_4=~o~Last known location (Level 4).
suspects_last_known_area_5=~o~Last known location (Level 5) – route marked.
suspects_last_known_area_6=~o~Last known location (Level 6) – no navigation available.
suspects_last_known_area_7=~o~Last known location (Level 7) – tracking lost.
amok=Active shooter! Immediate response required!
amok_notify=~r~Urgent! ~w~Active shooter detected in the area! Threat Level {0}.
amok_end=Shooter neutralized, securing the area.
amok_ped_shooting=~r~Suspect is actively shooting civilians!
amok_ped_shooting_police=~r~Suspect has engaged officers in gunfire!
amok_suspect_location=Suspect last seen within the perimeter.
amok_weapon_taser=Suspect is carrying a ~y~Taser~s~.
amok_weapon_smg=Suspect armed with an ~r~SMG~s~!
amok_weapon_rifle=Suspect is carrying an ~r~Assault Rifle~s~!
amok_civilians_fleeing=Civilians are fleeing in mass panic!
amok_police_response=Multiple tactical units responding.
amok_area_lockdown=~r~LOCKDOWN:~s~ Civilians advised to stay indoors.
amok_shooting_random=Suspect firing erratically into the air!
amok_shooting_buildings=Suspect targeting buildings and vehicles!
amok_suspect_neutralized=Shooter down, all units stand by.
amok_suspect_arrested=Suspect in custody, situation under control.
amok_suspect_fleeing=Suspect is fleeing the scene!
amok_backup_request=Backup requested, emergency response inbound!
amok_officer_down=~r~OFFICER DOWN! URGENT ASSISTANCE REQUIRED!~s~
illegal_parking=Illegal Parking Report!
illegal_parking_notify=A vehicle has been reported as illegally parked.
illegal_parking_arrive=Drive to the vehicle and remove it
illegal_parking_tow=Call a tow truck
illegal_parking_removed=The vehicle has been removed. Callout completed!
illegal_parking_call_tow=Please call a tow truck via the backup menu to remove the vehicle.
illegal_parking_go_to_vehicle=Drive to the illegally parked vehicle.
illegal_parking_left_area=You have left the area. Callout ended.
menu_towtruck=Tow Truck Services
menu_tow_nearest=Tow Nearest Vehicle
notify_tow_requested=Tow truck requested. The nearest vehicle will be towed.
notify_tow_no_vehicle=No vehicle found nearby to tow.
notify_tow_spawn_failed=No valid spawn location for the tow truck was found.
blip_towtruck=Tow Truck
blip_tow_target=Vehicle to be Towed
notify_tow_attached=The vehicle has been successfully attached to the tow truck.
speeding_callout=Speeding vehicle reported!
notify_suspect_speeding=Callout: Speeding suspect at Difficulty {0}
speeding_suspect_fleeing=The suspect is fleeing!
speeding_suspect_stopping=The suspect is stopping!
veh_breakdown_title=Vehicle with Engine Failure!
veh_breakdown_sub=Please assist the stranded driver on the highway.
veh_breakdown_notify=The driver needs help! Difficulty {0}
veh_breakdown_dialog_start=Hello officer, my engine just died...
veh_breakdown_dialog_reply=No worries, I'll secure the area and help you out...
veh_breakdown_request_tow=Call a tow truck to remove the broken vehicle.
veh_breakdown_done=Vehicle secured – callout completed!
brawl=A violent fight has erupted!
brawl_notify=~r~Warning: ~w~Brawl in progress at difficulty {0}! Respond immediately.
brawl_end=Brawl callout concluded.
recklessdriving_callout=Reckless Driving Incident
recklessdriving_notify=~r~Warning: ~w~Reckless driver spotted! Difficulty {0}. Proceed with caution!
recklessdriving_suspect_fleeing=The suspect is fleeing at high speed!
recklessdriving_callout_completed=Reckless driving callout concluded.
recklessdriving_vehicle_spotted=Suspect vehicle spotted.
recklessdriving_backup_requested=Backup requested for a reckless driver.
recklessdriving_backup_arrived=Backup units have arrived.
recklessdriving_suspect_cuffed=Suspect has been apprehended.
recklessdriving_suspect_down=Suspect has been neutralized.
recklessdriving_pursuit_started=A high-speed pursuit has begun!
recklessdriving_pursuit_airunit=Air unit has been dispatched to assist the pursuit.
recklessdriving_pursuit_swat=SWAT is responding to assist with the pursuit!
recklessdriving_pursuit_tactics=Suspect is using evasive driving tactics.
recklessdriving_suspect_wrecked=Suspect vehicle has crashed!
recklessdriving_suspect_evading=Suspect is attempting to evade police!
recklessdriving_traffic_stop=Initiating traffic stop...
recklessdriving_no_compliance=Suspect is not stopping – prepare for pursuit.
recklessdriving_nearby_civilians=Nearby civilians are at risk – proceed with caution.
recklessdriving_pursuit_terminated=Pursuit has been terminated.
recklessdriving_officer_down=Officer down! Immediate assistance required!
recklessdriving_pit_attempt=Attempting PIT maneuver...
recklessdriving_spike_attempt=Setting up spike strips ahead!
recklessdriving_suspect_boxed=Suspect has been boxed in!
bridgeattack_callout=Stone throwers reported!
bridgeattack_start=~r~Alert: ~w~People have been reported throwing stones at moving cars! Difficulty {0}.
bridgeattack_end=Bridge incident concluded. Area secured and suspects dispersed.
bridgeattack_summary=~y~~h~Bridge Incident Summary~h~~s~\n- ~r~Number of Throwers:~s~ {0}\n- ~g~Apprehended/Neutralized:~s~ {1}\n- ~b~Total Duration:~s~ {2} sec\n~g~Good job, officer.~s~
bridgeattack_notify_nearby=Approaching the bridge. Exercise caution – suspects may flee or attack.
bridgeattack_suspects_fleeing=Suspects are fleeing the bridge on foot!
bridgeattack_suspects_aggressive=One or more suspects are attacking officers!
bridgeattack_suspects_surrendering=Suspects are surrendering without resistance.
bridgeattack_vehicle_damage=Several vehicles reported damaged due to thrown objects.
bridgeattack_civilian_response=Nearby civilians are reacting in panic or attempting to flee.
tractor_dialog_stopped=Driver appears to have stopped the tractor.
tractor_dialog_annoyed_traffic=Nearby vehicles are honking at the slow-moving tractor!
tractor_fleeing_random=The driver suddenly takes off again!
tractor_fleeing_on_exit=The suspect noticed you exiting your vehicle and fled!
tractor_horn_reaction=Nearby traffic is visibly annoyed.
tractor_callout=Tractor on the highway!
tractor_start=Tractor sighted! Difficulty: {0}
tractor_callout_completed=Callout completed. The situation is under control.
