<?xml version="1.0" encoding="UTF-8"?>

<CHandlingDataMgr>
<HandlingData>
    <Item type="CHandlingData">
      <handlingName>jeepnami</handlingName>
      <fMass value="2000.0" />
			<fInitialDragCoeff value="8.0" />
			<fDownforceModifier value="0.0" />
			<fPercentSubmerged value="85.0" />
			<vecCentreOfMassOffset x="0.0" y="0.0" z="-0.27000001072884" />
			<vecInertiaMultiplier x="1.6000000238419" y="2.0" z="2.5999999046326" />
			<fDriveBiasFront value="0.5" />
			<nInitialDriveGears value="6" />
			<fInitialDriveForce value="0.53" />
			<fDriveInertia value="1.2" />
			<fClutchChangeRateScaleUpShift value="3.0" />
			<fClutchChangeRateScaleDownShift value="3.0" />
			<fInitialDriveMaxFlatVel value="300.0" />
			<fBrakeForce value="0.7" />
			<fBrakeBiasFront value="0.5" />
			<fHandBrakeForce value="5.0" />
			<fSteeringLock value="40.0" />
			<fTractionCurveMax value="6.3" />
			<fTractionCurveMin value="6.0" />
			<fTractionCurveLateral value="21.0" />
			<fTractionSpringDeltaMax value="0.2" />
			<fLowSpeedTractionLossMult value="0.0" />
			<fCamberStiffnesss value="0.0" />
			<fTractionBiasFront value="0.49" />
			<fTractionLossMult value="0.8" />
			<fSuspensionForce value="2.7" />
			<fSuspensionCompDamp value="1.7" />
			<fSuspensionReboundDamp value="2.4" />
			<fSuspensionUpperLimit value="0.18" />
			<fSuspensionLowerLimit value="-0.17" />
			<fSuspensionRaise value="0.0" />
			<fSuspensionBiasFront value="0.49" />
			<fAntiRollBarForce value="0.2" />
			<fAntiRollBarBiasFront value="0.6" />
			<fRollCentreHeightFront value="0.93" />
			<fRollCentreHeightRear value="0.93" />
			<fCollisionDamageMult value="0.4" />
			<fWeaponDamageMult value="0.4" />
			<fDeformationDamageMult value="0.0" />
			<fEngineDamageMult value="0.4" />
			<fPetrolTankVolume value="8.0" />
			<fOilVolume value="8.0" />
			<fSeatOffsetDistX value="0.0" />
			<fSeatOffsetDistY value="0.0" />
			<fSeatOffsetDistZ value="0.1" />
			<nMonetaryValue value="50000" />






      <strModelFlags>440010</strModelFlags>
      <strHandlingFlags>A20000</strHandlingFlags>
      <strDamageFlags>0</strDamageFlags>
      <AIHandling>AVERAGE</AIHandling>








      <SubHandlingData>
       
        <Item type="CVehicleWeaponHandlingData">
          <uWeaponHash>
            <Item>VEHICLE_WEAPON_RADAR</Item>
            <Item>null</Item>
            <Item />
          </uWeaponHash>
          <WeaponSeats content="int_array">
            0 
            0 
            0 
          </WeaponSeats>
          <fTurretSpeed content="float_array">
            0.400000	
            0.000000	
          </fTurretSpeed>
          <fTurretPitchMin content="float_array">
            0.000000
            0.000000	
          </fTurretPitchMin>
          <fTurretPitchMax content="float_array">
            0.000000
            0.000000	
          </fTurretPitchMax>
          <fTurretCamPitchMin content="float_array">
            0.000000	
            0.000000	
          </fTurretCamPitchMin>
          <fTurretCamPitchMax content="float_array">
            0.000000	
            0.000000	
          </fTurretCamPitchMax>
          <fBulletVelocityForGravity content="float_array">
            0.000000	
            0.000000	
          </fBulletVelocityForGravity>
          <fTurretPitchForwardMin content="float_array">
            0.000000
            0.000000	
          </fTurretPitchForwardMin>
          <fUvAnimationMult value="0.000000" />
          <fMiscGadgetVar value="0.000000" />
          <fWheelImpactOffset value="0.000000" />
        </Item>

        <Item type="CBoatHandlingData">
          <fBoxFrontMult value="0.600000" />
          <fBoxRearMult value="0.800000" />
          <fBoxSideMult value="0.600000" />
          <fSampleTop value="0.200000" />
          <fSampleBottom value="-1.250000" />
          <fAquaplaneForce value="10.000000" />
          <fAquaplanePushWaterMult value="0.400000" />
          <fAquaplanePushWaterCap value="3.500000" />
          <fAquaplanePushWaterApply value="0.002000" />
          <fRudderForce value="1.200000" />
          <fRudderOffsetSubmerge value="0.000000" />
          <fRudderOffsetForce value="-0.250000" />
          <fRudderOffsetForceZMult value="1.00000" />
          <fWaveAudioMult value="4.000000" />
          <vecMoveResistance x="1.000000" y="200.000000" z="100.000000" />
          <vecTurnResistance x="2.400000" y="2.000000" z="0.00000" />
          <fLook_L_R_CamHeight value="4.000000" />
          <fDragCoefficient value="4.500000" />
          <fKeelSphereSize value="0.300000" />
          <fPropRadius value="0.300000" />
          <fLowLodAngOffset value="0.00725884" />
          <fLowLodDraughtOffset value="-0.58569765" />
          <fImpellerOffset value="0.000000" />
          <fImpellerForceMult value="0.000000" />
          <fDinghySphereBuoyConst value="0.000000" />
          <fProwRaiseMult value="0.250000" />
          <fTransmissionMultiplier value="11.00000" />
          <fTractionMultiplier value="0.500000" />
        </Item>


        <Item type="NULL" />
      </SubHandlingData>
    </Item>
  </HandlingData>
</CHandlingDataMgr>









<!-- <SubHandlingData>
  <Item type="CVehicleWeaponHandlingData">
    <uWeaponHash>
      <Item>VEHICLE_WEAPON_WATER_CANNON</Item>
      <Item />
      <Item />
    </uWeaponHash>
    <WeaponSeats content="int_array">
      0 
      0 
      0 
    </WeaponSeats>
    <fTurretSpeed content="float_array">
      3.000000	
      0.000000	
    </fTurretSpeed>
    <fTurretPitchMin content="float_array">
      -0.400000	
      0.000000	
    </fTurretPitchMin>
    <fTurretPitchMax content="float_array">
      0.707000	
      0.000000	
    </fTurretPitchMax>
    <fTurretCamPitchMin content="float_array">
      -0.500000	
      0.000000	
    </fTurretCamPitchMin>
    <fTurretCamPitchMax content="float_array">
      0.000000	
      0.000000	
    </fTurretCamPitchMax>
    <fBulletVelocityForGravity content="float_array">
      25.000000	
      0.000000	
    </fBulletVelocityForGravity>
    <fTurretPitchForwardMin content="float_array">
      -0.080000	
      0.000000	
    </fTurretPitchForwardMin>
    <fUvAnimationMult value="0.000000" />
    <fMiscGadgetVar value="0.000000" />
    <fWheelImpactOffset value="0.000000" />
  </Item>
  <Item type="NULL" />
  <Item type="NULL" />
</SubHandlingData> -->