.All distance units are in m (meters), time units are in s (seconds), speed units are in m/s (meters per second) and all acceleration units are in m/s/s (meters per second per second).
.Imperialists must therefore use an online converter.

.Allows the script's more realistic automatic shifting logic to replace GTA V's default.
.In general, the gearbox will be able to shift at much lower RPMs to accomodate the lower throttle, as opposed to always shifting at redline.
.Disable this if you're experiencing lag or problems in races.
EnableAdvancedGearbox=true

.Set to true to enable manual/sequential shifting with the 3 and 4 keys (downshift and upshift respectively).
UseManualGearbox=false

.The maximum number of AI vehicles to calculate shifting for every frame (set to a lower number if experiencing lag, set to 0 to turn the limit off).
MaxAIGearboxCalculationsPerFrame=20

.How quickly the target RPM of the gearbox falls when throttle is completely released (RPM/s).
.The RPM always ranges from 0 to 1 (0 is off, 0.2 is idle, 1 is redline).
TargetRPMFallRate=0.15

.How quickly the target RPM of the gearbox rises when throttle is at 90% (RPM/s).
.Throttle values above this cause the target RPM to rise instantly to redline.
TargetRPMRiseRate=0.05

.The car must be travelling at or above this speed for cruise control to activate.
CruiseMinimumSpeed=5.56

.The multiplier of target acceleration for cruise control.
.targetAcceleration = (targetSpeed - currentSpeed) * this.
CruiseTargetAccelerationMultiplier=0.4

.Maximum acceleration and deceleration for cruise control.
CruiseMaximumAcceleration=1.6

.If enabled, cruise control will automatically maintain a safe distance away from the vehicle in front, if there is one.
EnableAutoFollow=true

.The target following interval for auto follow to maintain, in seconds (how many seconds it takes for your car to travel the distance between your car and the car in front).
.distance = this * speed.
.Typically, 2 seconds is recommended/mandated, but most drivers drive closer in real life.
CruiseFollowingDistance=1.2

.If set to true, the script will try to prevent wheelspin on takeoff and when turning.
EnableTractionControl=true

.The vehicle will try to keep its acceleration between these two values, after the throttle change delay (see below) has passed.
MinForwardAcceleration=1.0
MaxForwardAcceleration=2.0

.The delay in seconds after a gear shift before the vehicle can adjust throttle (to prevent gear bouncing).
ThrottleChangeDelay=3.0

.The target deceleration during braking.
TargetBrakeDeceleration=2.5

.The time in seconds it takes to shift gears by default (this is then divided by clutch change rate settings in handling.meta).
StandardShiftDuration=1.2

.Enables limited fuel and refuelling simulation.
EnableFuelScript=true

.How much fuel is used per second at maximum throttle and RPM (fuel level is from 0 to 1).
.In-game fuel consumption never actually reaches this, because higher RPMs limit fuel use, to simulate intake restriction paired with air-fuel ratio control.
.The default value of 0.00038 would theoretically allow for a range of ~500 km at 30% throttle, 30% RPM, 60 km/h.
FuelConsumptionModifier=0.00038

.How quickly the vehicle refuels (liters per second).
FuelPumpRate=0.8333