<Item type="CHandlingData">
      <handlingName>RHINO</handlingName>
      <fMass value="65000.000000" />
      <fInitialDragCoeff value="16.000000" />
      <fPercentSubmerged value="200.000000" />
      <vecCentreOfMassOffset x="0.000000" y="0.000000" z="-0.300000" />
      <vecInertiaMultiplier x="1.000000" y="1.000000" z="1.000000" />
      <fDriveBiasFront value="0.500000" />
      <nInitialDriveGears value="1" />
      <fInitialDriveForce value="0.110000" />
      <fDriveInertia value="1.700000" />
      <fClutchChangeRateScaleUpShift value="1.300000" />
      <fClutchChangeRateScaleDownShift value="1.300000" />
      <fInitialDriveMaxFlatVel value="55.000000" />
      <fBrakeForce value="0.200000" />
      <fBrakeBiasFront value="0.600000" />
      <fHandBrakeForce value="0.200000" />
      <fSteeringLock value="40.000000" />
      <fTractionCurveMax value="2.500000" />
      <fTractionCurveMin value="2.400000" />
      <fTractionCurveLateral value="35.500000" />
      <fTractionSpringDeltaMax value="0.150000" />
      <fLowSpeedTractionLossMult value="0.000000" />
      <fCamberStiffnesss value="0.000000" />
      <fTractionBiasFront value="0.500000" />
      <fTractionLossMult value="0.000000" />
      <fSuspensionForce value="2.000000" />
      <fSuspensionCompDamp value="1.320000" />
      <fSuspensionReboundDamp value="2.6500000" />
      <fSuspensionUpperLimit value="0.300000" />
      <fSuspensionLowerLimit value="-0.180000" />
      <fSuspensionRaise value="0.000000" />
      <fSuspensionBiasFront value="0.470000" />
      <fAntiRollBarForce value="0.000000" />
      <fAntiRollBarBiasFront value="0.000000" />
      <fRollCentreHeightFront value="0.300000" />
      <fRollCentreHeightRear value="0.300000" />
      <fCollisionDamageMult value="0.005000" />
      <fWeaponDamageMult value="0.024000" />
      <fDeformationDamageMult value="0.100000" />
      <fEngineDamageMult value="0.008000" />
      <fPetrolTankVolume value="100.000000" />
      <fOilVolume value="8.000000" />
      <fSeatOffsetDistX value="0.250000" />
      <fSeatOffsetDistY value="0.000000" />
      <fSeatOffsetDistZ value="0.500000" />
      <nMonetaryValue value="40000" />
      <strModelFlags>43004808</strModelFlags>
      <strHandlingFlags>C201081</strHandlingFlags>
      <strDamageFlags>20</strDamageFlags>
      <AIHandling>AVERAGE</AIHandling>
      <SubHandlingData>
        <Item type="CVehicleWeaponHandlingData">
          <uWeaponHash>
		  	<Item>VEHICLE_WEAPON_RHINO_MG_02</Item> 
		    <Item>VEHICLE_WEAPON_RHINO_CANNON_02</Item>  	    
            <Item>VEHICLE_WEAPON_RHINO_SMOKE_GL_02</Item> <!-- VEHICLE_WEAPON_RHINO_GL_02 / VEHICLE_WEAPON_RHINO_SMOKE_GL_02-->
          </uWeaponHash>
          <WeaponSeats content="int_array">
            0 
            0 
            0
			0 
          </WeaponSeats>
          <fTurretSpeed content="float_array">
            8.000000
            5.000000	
            5.000000	
          </fTurretSpeed>
          <fTurretPitchMin content="float_array">
            -0.050000
            -0.050000
            -0.050000
          </fTurretPitchMin>
          <fTurretPitchMax content="float_array">
            0.707000
            0.707000
            0.707000
          </fTurretPitchMax>
          <fTurretCamPitchMin content="float_array">
            -0.707000
            -0.707000
            -0.707000
          </fTurretCamPitchMin>
          <fTurretCamPitchMax content="float_array">
            0.000000	
            0.000000
            0.000000
          </fTurretCamPitchMax>
          <fBulletVelocityForGravity content="float_array">
            0.000000
            0.000000
            0.000000
          </fBulletVelocityForGravity>
          <fTurretPitchForwardMin content="float_array">
            0.000000
            0.000000
            0.000000
          </fTurretPitchForwardMin>
          <fUvAnimationMult value="0.360000" />
          <fMiscGadgetVar value="1.500000" />
          <fWheelImpactOffset value="0.080000" />
        </Item>
        <Item type="NULL" />
        <Item type="NULL" />
      </SubHandlingData>
	  <fWeaponDamageScaledToVehHealthMult value="0.340000" />
    </Item>